Episode Transcript
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Speaker 1 (00:13):
What is up?
Speaker 2 (00:13):
Everybody.
Speaker 1 (00:14):
Welcome to this week's episode of the Dense Pixels podcast
Full House Tonight, because it's a full ass fucking week
on the show this week.
Speaker 2 (00:22):
That's what happens when you take a week off and
you come back.
Speaker 1 (00:24):
And news is happening and games are coming out and
being played and all sorts of jazz. I'm one of
your hust Brad, joined by my co host Micah He
Carrie what's up? And Terrence. Uh. Like I said, We've
got a lot of stuff to talk about, So I'm
gonna get housekeeping right out of the way and then
(00:46):
we can start talking about the games that we have
been playing. Again, don't forget if you're not a member
of our discord, you can sign up to comment with
other listeners of the show. And I asked us questions
in the dens pixels post office. By going to denspixels
dot com slash fans, that gets you an invite. Follows
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for example, by going to YouTube dot com slash dense
(01:07):
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(01:29):
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And of course, if you want to support us with
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(01:50):
just five dollars a month to help support your favorite
independent media company. Carrie, We're gonna start with you because,
for the first time ever on this show, I think
we can, I think one of us can say that
we're playing a game that we directly contributed to.
Speaker 3 (02:08):
Yeah.
Speaker 4 (02:09):
So Toho Farming Mina Rico's Homestead Harvest is officially out
in early access on Steam. My boyfriend and I, as
by score, did so far ten tracks on the soundtrack.
We are doing at least two more for the one
point zero version of the game, even if you're not
into the Toho Project series or fandom at large, it's
(02:34):
it's a very good farming sim right now.
Speaker 1 (02:38):
So the dev is one.
Speaker 4 (02:38):
Guy, it's Studio Hexsi. Studio Hexsie is one person, and
so a lot of the story content isn't in early
access yet, So things like the romances that you can
have and building friendship with the other people who live
around town, that's not really in there yet because the
(03:00):
dev had to be focused on actually making the game playable.
So your farming gameplay is in there, your fishing gameplay
is in there. The fishing mini game might be my
favorite part about the game. It's directly inspired by the
fishing mini game in Links Awakening, if you want to
imagine a more robust version of that, that's basically what
(03:21):
it is. There's a mining mini game that is accessible
in wintertime when you cannot grow crops, and then there's
something that is called adventure mode, which is actual like
Toho style bullet hell stuff. Adventure Mode is completely optional,
but I think it's fun. I really enjoy bullet hell shooters.
(03:42):
So yeah, the gameplay as it is is great, you know,
there's threads on Steam for you to report bugs or
nitpicks and stuff. But it is surreal to load up
a game and see my band's logo on the opening
screen and you actually like hear my own bass playing
(04:02):
and my arrangements in our real video game that people
are buying and playing. Currently, it is available on Steam
for an introductory price of twenty percent off, so it's
going to be twelve dollars for the full price of
the game, so it's about nine to fifty right now.
(04:25):
So yeah, please please buy it, Please play it, Please
support indie devs, Please support indie musicians. I and my
partner and the other musicians have all worked really hard
on the soundtrack of this game, and obviously the man
behind the curtain at Studio Hexi has spent like the
entire last year and.
Speaker 1 (04:43):
A half like programming this game.
Speaker 4 (04:47):
So if you're if you're into like a Stardoo valley
or a story of seasons or something like that, you
know you'll you'll probably find something to like here. So yeah,
I'm very happy that the game is out.
Speaker 2 (04:59):
Question when you're composing music for a video game, when
you do it, how does he go about putting what song,
the songs you created in what what the part of
the game. So yeah, so.
Speaker 4 (05:13):
We were tasked with doing specific things. So with this,
you know, it being a farming game, you have your
seasonal themes that'll just sort of play around town. There
are shop themes that needed to be written, you know,
the title theme needed to be done, certain types of
conversational themes. So there's a difference in the music when
you're having like a normal, friendly conversation versus when you're
(05:36):
having like a conversation with someone who might have like
sneaky or suspicious motives behind what they're telling you, or
a conversation that is just stupid. So it was more
like we weren't doing things and then the dev needing
to like fit things in. It was a list kind
of of things that needed to be done, and it
(05:58):
was us going back and forth with the dev in
terms of the arrangement, and then once the arrangement was
approved with like MIDI instruments, then at that point we
moved into the actual tracking and recording process and then
from there it got put into the game.
Speaker 1 (06:13):
So very cool. Yeah, so for me, one of the
games that I've been playing, of course, you know, beloved
game that came out eight years ago that fans of
the series have been waiting for a sequel for a
long time for and it finally did come out last Thursday. I,
(06:35):
of course, am referring to Everybody's Golf hot Shots, the
latest game in the Everybody's Golf franchise. So this is
this is an odd one, right because this has traditionally
been a Sony published franchise that have been developed by Claphands,
who's made the hot Shots game since I think hot
Shots three, if I'm not mistaken, And so Sony has
(07:01):
farmed out some of their lesser used publishing licenses to
Namco who produced this or who published this game, and
it was developed by a team that had not developed
any golf games before. I don't remember what the name
of the developer is called. So people were very curious
about how the game was going to be. And I
(07:23):
gotta tell you I don't have a lot to say
about the game, because it really is just like another
one of these I don't mean to sound as reductive
as I do when I say that, but I mean
it's got the challenge mode that we saw in Everybody's
Golf twenty seventeen where you kind of work through, you know,
(07:45):
ranging difficulties that es Clayton at the you know, once
you complete a certain number of events, you face off
against the rival so that you can move on to
the next level. They have a new like story mode
in the game where you control like one character through
a set number of that have different challenges attached them. Thankfully,
they let you skip the story very easily, because why
(08:05):
the fuck would I want to care about the Storyboute
and Hotshots Golf, I certainly would not. They've changed some
of the ways, like your caddies support you. Now you can,
you know, provide your caddy with different power ups and
stuff like that that give you little boosts.
Speaker 2 (08:22):
During the round.
Speaker 1 (08:24):
Of course, they designed all new courses, but at the
end of the days it's another Hotshots game. I can't
speak to the online because the first like World tournament
doesn't start until the end of the month. I guess
they wanted to give people time to get playing and
get some of their characters leveled up. I will say
(08:44):
some folks were disappointed because in the last Everybody's Golf
game you could kind of create your own character and
customize them with in game and out of game purchases
if you wanted to. And they also had like a
little hub world where you like run around to and
they had different activities and stuff that you could do
in there, which I didn't particularly care for, So I
(09:06):
certainly don't miss those features in the game. Like, when
I play these games, I just want to fucking play golf.
I don't want to. I don't want to dick around
and go fishing or drive a golf cart around this
little weird hub area and go on like scavenger hunts
for shit that that wasn't very fun. So I'm happy
to have it back to just the golf part of it.
(09:27):
And it's a perfect, perfectly promulent hot Shots game. So like,
if you're a fan of the hot Shots series, I
don't know if I pay forty dollars for it, I
can see this one being thirty dollars or less come
winter time around like Christmas sales. Maybe pick it up
for them, because there's certainly plenty of other fucking games
out right now that are probably more appealing. But if
(09:49):
you like the series, I think that Everybody's Golf hot
Shots is a perfectly good hot Shots game. And since
Mario golf had you know, completely fumbled the ball last generation.
With the game they come out with, it's probably the
best arcade golf game that's on the market currently. So
(10:09):
that's how I would, uh, that's how I would rate
that one. Micah, I'm assuming you put Donkey Kong Bananza
on the list because you completed.
Speaker 3 (10:19):
Yes, yes, I've finished it. And one of the one
of the good things about this podcast is that because
we are working people, me and I am slow at
video games. It takes me a long time to finish them.
But but when we do finish them, we can talk
about them, like spoilers and stuff. Right you think it's
(10:41):
safe to talk about.
Speaker 4 (10:42):
Spoilers, it's been more than a month.
Speaker 1 (10:44):
A month, And and if if you are spoiler sensitive,
for Dehey Bananza, I would say skip ahead to eighteen
minutes twenty six seconds, my safe. And if you're on YouTube,
I'll throw a spoiler warning on the screen so you
can and you can move ahead to win that disappeared
and uh, and that'll be fine.
Speaker 3 (11:04):
So I I was sitting there at the end and
I literally said, out loud, why is this so exciting?
Look like because like all right, like normally I hate
eleventh hour villains, right when they get introduced into a story,
(11:28):
and this game does that. But one I when the
villain was introduced, when k Rule is introduced, I'm like, well,
how did I not see?
Speaker 1 (11:38):
This was the same I was in the same boat,
like I thought for something like like when they when
they bring in k Roll into the scene, and like
the the way they introduce him is like Sa Void Kong,
who is the supposed villain. You know, you you beat
him up and it looks like he's about to get
his like second win and he maybe he'll go like
(12:00):
you know, Joker Tighten or something like that, and all
the sudden you see this green scaled arm just like
come in and fucking uppercut him.
Speaker 4 (12:07):
Well that like you get to the banandium root and
it's obviously k Rolls belly, right, It's obviously k rolls belly.
And so it's just like, all right, how.
Speaker 2 (12:20):
Is he going to fact?
Speaker 3 (12:23):
But I mean, like even like the little like crocodile
monsters that you fight, Yeah, like what I don't know
why I didn't put that together.
Speaker 1 (12:34):
I just because because it wasn't overt. It was just
subtle enough that it was just like yeah, you know
what I mean.
Speaker 4 (12:41):
These were like the Beakies and them.
Speaker 1 (12:48):
That had all been avoided. Yeah, into Miltons.
Speaker 4 (12:52):
But can we can we talk about how good the
all like kremlin noises. It's my favorite sound effect in
any game, is the Kremlin's going all the entire time.
Speaker 3 (13:06):
It's so good. But the yeah, this game's I had
no uh interest in buying this game, you know. I
it was one it was really expensive for a property
that I don't really care that much about.
Speaker 2 (13:27):
Seventy yeah, yeah, it's seventy.
Speaker 3 (13:30):
And I'm like, I don't really know if I if
I'm going to be into this, and but everyone is
saying it's it's great. And when you guys said give
a rave review, I said, all right, well, I'm just
gonna bite the bullet. And I'm like I'm starting, and
I'm like, ah, this game seems like like is this it?
Speaker 2 (13:50):
Right?
Speaker 3 (13:50):
And but the game very slowly, it's a slow burn,
but when it gets burning, it gets hot, and it's
it's really really good. And the game gets really good
when when it ups the difficulty, but the difficulty is
not so hard that it's like insurmountable, right, Like it's
frustratingly hard.
Speaker 4 (14:10):
There are challenging moments, but yet it never it never
got to the point of me being of me feeling
angry at the game. It was the like, oh okay, cool,
Like no, like I can feel my way through this
boss fight now and I know what to do next time.
I felt that way about the k Rule fights. I
thought they were challenging but not frustrating. It's one of
(14:34):
those things of like, it certainly helps if you know
how to fight, like if you fought k Rule in
the Donkey Kong Country games, like if this isn't your
first time encountering k Rule in your life. I think
those fights are made easier if you just like have
the knowledge of how he kind of functions as an enemy.
(14:55):
I I gotta say I loved like the fake credit sequence.
Speaker 3 (15:02):
Huge fan of.
Speaker 1 (15:06):
The the.
Speaker 4 (15:11):
Yeah, a huge fan of that. I also think that
this is the best version of gang Plank Galleon that
has ever existed music wise, Like.
Speaker 2 (15:24):
That's.
Speaker 4 (15:26):
The version of Gangplank Gallion is incredible. But also the
music that plays as you're going through New k Rule
City is like it's a mix of a couple of
different themes. There's like a dissonant version of aquatic ambiance
mixed in there like it's it's it's real good. Enormous
(15:47):
kudos to the music team on Bonanza for just like
delivering the right kind of notes in in in those moments.
Speaker 3 (15:57):
Yeah what I mean, boy, what a fun game? Man?
Like this is Nintendo like letting you know, like they
can still bring it out on you even as I'm
damn near fifty years old, and it still brings out
like joy, you know what I mean? Like, Wow, this
is just it just make fun games and it's worth
(16:19):
every penny and it's up there with like game of
the year contention in my opinion, and you know, it's
it's fun that a forty five year old and a
six year old can have fun playing it. But the
six year old only gets one hour a week because
he's starting to act like Donkey Kong and we're not
(16:42):
fucking having that. We are fucking not whenever whenever Donkey
Kong gets a banana and he does that little dance
and ship, then nope, one hour a week, Get the
fuck out of here. We're not doing.
Speaker 2 (17:03):
Making me look crazy?
Speaker 1 (17:04):
Right, very cool. I'm glad you beat it, So did
you go back and do any of the extra challenges
yet or is that something you plan on doing or
you plan it not wearing it.
Speaker 3 (17:18):
I'm gonna I'm gonna, you know, when I when I
don't have something else to play, I can just go
back to that and just like do it.
Speaker 2 (17:26):
You know what I mean?
Speaker 3 (17:26):
I only have like, only have like three hundred and
thirty bananas, and it was like seven hundred, So I'll
probably end up going back just to I'm not gonna
get all seven hundred.
Speaker 1 (17:37):
Like no, But but now that you're in, now that
you're in post game, like, not only do you have
or you like is the mind like a fully fleshed
out level now, but also each of the elders has
like a challenge level that you can do, and that's
and that's where the actual like platform challenges in the
game are. Like if you notice there wasn't a whole
lot of them during the game, they backfilled them for like,
(17:58):
all right, you beat the game, now you know, we'll
see how your skills are with these different Bonanza powers
that that we have in there. So and I think
there's a true I actually I put it down because
I've been playing other stuff, but I need to go
back and wrap that up, because there is a true
ending apparently that's.
Speaker 2 (18:13):
Associated with, uh, with doing all that jazz.
Speaker 1 (18:16):
So all right, Terrence, you we have a much better
game that we'll talk about that you've been playing a
little bit later on in the podcast. But shockingly, uh
you you've also been playing Dragon Age the Vailguard.
Speaker 2 (18:30):
Yeah, I have. I think I might have a hot
take on this one. This is my favorite one to play.
Oh yeah. The story is not the story, not the
story the writing. Yes, for certain characters, it's fucking terrible. Yeah,
like that, there's a thing. And it is not because
cheesy binary character. It's because the voice actor doing Tash,
(18:55):
who was the un Yes, yes, it's kind of terrible.
I don't I don't don't like her voice that. I
don't like her voice actor or their voice actor at all,
just bugged, bugged the all out of me. And the
way they wrote the character not very good. It isn't
like it's like a sledgehammer and I'm like, come on.
Speaker 3 (19:16):
Yeah, man, they're not. And you know what's funny is
that this is not the first non binary character in
a Dragon Age.
Speaker 4 (19:25):
No, literally the one binary this again, and there was
a trans mass character in.
Speaker 3 (19:32):
And and they and they were an actual character. They
addressed it. They addressed it in in some dialogue and
then that's it.
Speaker 4 (19:39):
Yeah, they addressed it and they moved on like. That's
one of the most memorable things about Iron Bulls. Dialogue
is basically like you fuck with him, you fuck with me, like.
Speaker 2 (19:52):
Character in avowed and they did it far better in
about they didn't. This is going on here. Yeah, I
don't like that character. They don't come with me anywhere,
But I like the gameplay more. It's my favorite Dragon
Age to play because the gameplay is fun. So that's
straight up like an action game. At this point, I'm
(20:13):
like thirty hours in all right. With that point, I've
been playing for like three weeks because it came on
game Pass. It's fun.
Speaker 1 (20:19):
I like it.
Speaker 2 (20:20):
I enjoyed the story again whatever you know, you gotta
like the Elder Gods or whatever. I don't know what
the fuck is happening. It's just Elder nine and whatever
the fuck. But yeah, I like playing it. It's fun
to play. I hated playing Dragon Age since I hate
that fucking contra. I hate it.
Speaker 1 (20:40):
I can't stand it.
Speaker 2 (20:41):
Inquisition. Yeah, it's it's not my style. Uhudition is fun,
but it is way too much bloke, just way too
much just nonsense.
Speaker 1 (20:52):
And finished like bread like yeah, that was prior to
they figured out how to do like tactical combat on console,
like like they were they were the genitors there, like
people figured it out. But no, I like it. I
like it.
Speaker 2 (21:11):
I can see why people hated it. But like some
people took it way too far. I'm like, it's not that.
Speaker 3 (21:16):
Yeah, some people too seriously, right, like that's that's it's yeah,
it's it's a fine game.
Speaker 2 (21:23):
It is fun to play.
Speaker 3 (21:25):
It's just yeah, like Tasha's kind of just the characters
are kind of whack, like Tasha is kind of what
Tasha's whack andsh.
Speaker 2 (21:34):
Like like I don't use emeric.
Speaker 3 (21:37):
He's just kind of yeah.
Speaker 2 (21:38):
Yeah, I don't.
Speaker 3 (21:39):
Yeah, I'm not a goth dude, like I all right, one,
I'm ageist, right. Two, I'm not a goth dude, right,
Like you're talking the skeletons and stuff, all right, all right,
get out it.
Speaker 2 (21:52):
Like the I like, you know, like I have Nev
in my crew and what's what's what's the name of
the ship from the Puisition to the Elf. What's that guy.
Speaker 3 (22:02):
Damn name Lace, that's her.
Speaker 2 (22:04):
First name, Harden Harden, Yeah, her her Nevin Harding of
the two that I that I kind of rock with
through Yeah, because you know, first of all, I want like,
I knew they had relationships. So I'm like, that looks
like Nellie Forito, you know what I'm saying.
Speaker 3 (22:20):
So, yeah, she gotta.
Speaker 2 (22:23):
So I was like, that's that's who I'm gonna like,
you know, getting to do a relationship thing with everybody
else I'm cool on I mean, and then you had
what's his name? Looking like, uh Liam Neeson. I'm like,
why the fuck does he look like? What is? What
are we doing here? This is weird?
Speaker 3 (22:39):
What's that dude's name?
Speaker 2 (22:41):
His I don't even remember, he just can't.
Speaker 3 (22:45):
Yeah, yeah, that game it's fine.
Speaker 2 (22:51):
I'm I'm thirty hours in so I'm enjoying what I'm playing. Look,
I got a platinum minute.
Speaker 3 (22:57):
So we see you, we see you, let me see you.
Speaker 1 (23:06):
Sorry on the podcast good job. At first, at first
I thought it was Gannon and I'm like, wow, oh
my sounds white. I'm just like, holy sh it. It was
like getting it's weird. It's very funny, but Dragon Age,
(23:29):
it's fun, it's fun to play.
Speaker 2 (23:31):
I can see why, like purists don't like it because
it's just action and it's not really there's no strategy
to it. Honestly, it's just just cause explosions and you
get a lot of damage the end. But I'm I'm
gonna finish it.
Speaker 3 (23:45):
I got a plattum in that game, and then I
deleted it.
Speaker 1 (23:48):
How did you?
Speaker 3 (23:49):
Okay, One, it's fun to play, and two it's a
super easy platinum were to do it in one play through?
Speaker 1 (23:58):
Yes, okay, okay, okay, I'm just sorry. I didn't realize
you planned a bit last year, like when it came out,
so just like I thought, you went back to play
it again after being like, I like.
Speaker 2 (24:13):
The combat so much, I want to play as a
different person, but I don't think I'm gonna do that
right now. I don't think I'm going to go back
and play it as like an archer or anything like that,
or yeah or.
Speaker 1 (24:27):
Yeah, I'll tell you.
Speaker 2 (24:30):
I didn't know it was as big as it was, honestly,
because the way people were talking about I thought it
was like way shorter than like an Inquisition or thirty
I was in. I don't know how close I am
to the end.
Speaker 3 (24:38):
I have no idea, I can't remember, but yeah, fun
to play.
Speaker 1 (24:44):
But yeah, yeah, uh, Terrence, I'll tell you, if you
want a good combat in the game, you should definitely
be checking out should obi Rise of Vengeance, Mike, have
you played this yet as well?
Speaker 3 (24:57):
I've played this game?
Speaker 1 (24:59):
Okay, not sorry, not Rise Vengance Artivegians. Now, I will
say I haven't played as much of this as I
would have liked to, just because again, I've been bounced
around with a few other things. So I'm I'm only
I've only cleared the first four stages in the game
so far. But what I've played, uh is really fun.
Speaker 3 (25:24):
The octopus monster.
Speaker 2 (25:26):
I have not fought the octopus monster.
Speaker 3 (25:27):
No, okay, all right, I think I'm one level if
you're playing them in order, I think I'm one level
ahead of you.
Speaker 2 (25:35):
Yeah.
Speaker 1 (25:35):
The last the last thing I thought was like the
statue like head thing that I think I guess was
in one of the prior Sega Genesis.
Speaker 3 (25:41):
To nob games.
Speaker 1 (25:43):
That was a very easy boss fight. Yeah. Like, the
game just feels tight. Like if you like to like
tight two D combat, this is the game for you.
It's the type of game that gives you a small
skill set. Early it has a pretty low floor just
(26:03):
to be able to engage with it. But as you
get new maneuvers and new abilities that you can use
in combat, uh, they will set up the encounters to
allow you to use those tools. And much like with
games of these nature, like can you can you kinda
I don't want to say brute force, but can you
can you kind of clear it? Clear? The combat encounters
(26:24):
like the simple way, sure, but they really encourage you
to to learn the ins and outs of the system
and to clear them using like all the tools in
the toolbox because you get better rewards when you do
it that way. Because because if you have seen any
of these videos in Terrence Iday, you played the demo
before the game came out, the whole combat system kind
(26:46):
of wants you to work up to get that execution
prompt on all the enemies so that you can basically
do like a full screen clear with one button press.
But in order to kind of break enemies, to work
them up to that point, you have to use the
different tools, like you know, throwing coon eyes. Even though
they don't do a lot of damage, they bust that
meter up pretty good and and you know, doing counter
(27:07):
attacks and things of that nature. So this is what
I definitely want to play more of. But I really
enjoyed the little bit.
Speaker 2 (27:14):
That I've seen so far, like a hitting style system
like Devile Make Crime. A lot of people say, oh,
you could beat Devine Make Cry by using the same
like that's boring.
Speaker 3 (27:23):
Yeah, yeah, you.
Speaker 1 (27:24):
Want to look as cool as I want to. I
want to look cool. I'm jumping around, guilty dudes.
Speaker 2 (27:30):
That's the whole point. No, no, that The combat system
of Shanobe is probably the best combat system I've ever
played in a two D platformer ever. Yeah, playing games forever.
It's awesome, Like it's really cool.
Speaker 3 (27:45):
So it's super fun. Joe is like he controls very
like it's gonna sound weird, but he goes where you
say go right, Like he he does exactly what you
want to you need him to do. It's it's it's
excellent platforming, it's excellent combat. It's fast, Like you know,
(28:10):
I'm getting old and my I feel like I'm using
a lot of buttons to do certain things, you know
what I mean, Like like when it's you know, I'm
doing some sort of combo, but then I have to
like there's a little bit of mental stack for me
when it comes to playing this game, and I wasn't
(28:31):
expecting that. But you know, once enemies, once like eight
enemies are on the screen doing you know, four different things,
and you know there's you know, enemies that that have
like overshields, and you have four different types of magic
that you can use, but you can only use like
(28:53):
one or two of them at a time, and you
gotta like there's some mental stack in it that is
not like brain breaking, but it is you know, it
is challenging, but but it's never to the point where
it's like frustrating, right like like the game doesn't cheat,
(29:16):
right like it throws adversity at you, but you have
a you have a ton of ways to kind of
get yourself out of situations.
Speaker 1 (29:26):
So it is it is.
Speaker 3 (29:28):
The game is fair. It's it's it's tough but in
a fun way and very very fair.
Speaker 2 (29:34):
Yep.
Speaker 1 (29:34):
And it's got It's again one of those games that
encourages you to revisit levels because the first time you
go through a level, you probably at most can only
collect like half of the things that are in there
because the levels themselves are like small No, I don't
want to go as far to say Metroidvanias zones because
they are pretty linear. But each of the each of
(29:55):
the levels does have areas that require you to have
abilities that you'll earn later in the game that you
then have to come back to be able to access
those areas. And fortunately they do have like a fast
travel system within the levels, so that and a map
as well so you can see like where these things
are so that you don't have to like play through
the whole level again, like you can just fast travel
to near where you need to be and then and
(30:17):
then go check that stuff out. So yeah, it's cool.
Like I said, I need to get back to this
one because I really did enjoy the first couple hours
that I spent with it. And this one's getting rave
reviews right now, and not surprising because this is the
same team that made Street Rage four, which itself is
the best game in its specific class essentially, so it
(30:40):
does not surprise me at all that that is the case.
Real quick for one more for me, So of course,
I'm you know, I'm on my city building management game
kick and one that came really highly rated that's been
in early access since twenty twenty one is still in
(31:00):
early access with no clear one point release date. Is
a game called timber Born, whose conceit is human beings
have over polluted the planet and eradicated themselves out of existence,
and left to pick up the pieces of broken earth
(31:20):
are colonies of beavers, who apparently have also evolved to
become intelligent, to be able to build like machinery and
stuff like that. And so the kind of task of
Simberborne is you go out to this area of land
with a small colony of beavers and you have to
build out the colony to kind of tame the land
and provide a happy and thriving beaver society. And the thing,
(31:44):
the reason why you're using beavers and not regular people
is one of the big mechanic in this game. Kind
of the central mechanic is that the games graphics are
sort of like Vauxhel based, like the characters aren't Voxley,
but like the terrain is built in blocks essentially, but
with like real life water physics. And that's kind of
(32:06):
the whole thing is having to manage the way that
water works in the game, because water will come in
through rivers onto the map and through different like access
points and using the beavers to create like dams and
levees and stuff like that is kind of a focal
point of the game, and so it has kind of
(32:27):
the regular trappings of most of these type of sitting
building games, with two big exceptions. There's some hazards throw
in your way because every couple of cycles, which are
basically like months in the game, you might experience some
sort of malady which is either going to be a
drought where the water just stops flowing for a couple
of in game days, or you get what's called a
(32:50):
bad tide that comes in because some of the water
that's in the game is like polluted industrial water that's
flowing out through like ruinous sources that will make your
beavers sick if they drink it or if they swim
in it, and stuff like that. And sometimes you'll have
just like a tide come through where the only water
that flows through the settlement is the bad tide water.
(33:12):
And so part of the game is you know, kind
of building water reservoirs so that you can retain good
water so that when there's a drought, you still have
a source of water that you can use to you know,
grow your plants and to power your settlements, because one
of the main ways that you get power for your
machines is by putting water wheels into rivers, and obviously
if stuff's not flowing, you're it's not gonna have power,
(33:34):
so that's not very good. And then with the bad
tide water that comes through, not only do you want
to kind of divert that off into areas where it's
not going to impact your beavers, because also bad tide
water kills like the fertility in the surrounding area, so
you can't like plant trees or other plants and stuff
like that in those areas. But you also still kind
(33:55):
of need the bad tide because you can use the
byproduct in the water to you know, power certain things
and to create dynamite so that you can tear form
the train. It's a really cool game that has a
lot of really interesting systems, and because the game is
in early access with no clear uh you know, release
(34:15):
date on the horizon, the developers are continuing to add
like new features and new modes into the game. One
of the things that they added is now one of
the beaver factions in the game can create little ziplines,
So if you want to get around your colonies super quick,
you can set up zipline stations and see Beaver's riding
zip lines all around the colony as they as they
move to and fro. So it's a really cool game
(34:38):
that was a little tough to onboard because the tutorial
is not very good and they don't explain what a
lot of the different buildings do. You kind of have
to discover it for your own and read the descriptions
of the buildings in the game to kind of suss
out what happens.
Speaker 2 (34:53):
But I really like this one a lot.
Speaker 1 (34:55):
This is one I'm gonna probably be coming back to
quite often because it's just has has a special sauce
because of the water management that a lot of city
building games don't have, because in most city building games
you don't really to think about water too much. It's just,
you know, so an obstacle that you have to overcome
on the map or something like City Skylines, you just
have to make sure that you're pumping water to supply
(35:16):
to your citizens, to build water pipes you know, underground,
to get the water from point A to point B.
But in this game, you really have to manage the
water from a physics standpoint, because if you fuck up
and you make like a shitty dam or or you
don't damn a certain area and this rush of water
comes through, it'll flood your you know, flood your villages
and make it so that plants can't grow while.
Speaker 2 (35:35):
The water's flooding, and things that usure.
Speaker 1 (35:37):
It's very interesting. So Timberborn, big thumbs up and something
that I could see myself playing for for many years
to come. Micah, the last game before we get into
like the big stuff here, you picked up Mental Gear
Solid Delta.
Speaker 2 (35:57):
Yeah.
Speaker 3 (35:58):
Yeah, I've never finished that game. I never really started it.
Speaker 2 (36:07):
It's great.
Speaker 3 (36:08):
I mean, you know news flash right. So the game
has two different styles play. And the classic style where
it's you know, the camera is way is higher up
and you know, it's like you normally would play a
(36:30):
Metal Gear game. But the new style is the camera
is at your level and when it comes to shooting it,
it gives you like a kind of like a resonating
for style over the shoulder shooting mechanic that you can
switch to first person. I don't know, it feels it
(36:55):
feels better. It feels like that's the biggest update for
this game for me is the way the game feels
and controls, Like I feel like I want to get
through it now, you know what I mean. And you know,
the game's got like a bunch of different filters and
(37:16):
stuff like you can you can put that like Vaseline
Haze on it if you if you if you know
you're feeling nostalgic. But the game is very responsive. The
story is it's it's cool going through the story, you know,
(37:36):
not like just watching it, but like being a part
of it. Yeah, I mean, look, it might be Kajima's
best game. I'm certainly, Yeah, it's it's view for it
on game.
Speaker 2 (37:53):
Facts dot Com twenty five. It's probably still up there somewhere.
I don't know.
Speaker 3 (38:00):
It's it's really good man like this I think is
his masterpiece.
Speaker 1 (38:03):
Man.
Speaker 3 (38:04):
And you know, every all the audio is there except
for the theme song.
Speaker 2 (38:12):
They changed it.
Speaker 1 (38:12):
They they really they re recorded it and it's slightly
different than it was. I don't know, I don't know.
I think it was perfect the original games. Now they
got the same singer like.
Speaker 4 (38:30):
Cynthia Horrel back in there, I know they did.
Speaker 1 (38:34):
They did get her back, but they but they did
just write a new arrangement of the song and it's
a little different for what.
Speaker 3 (38:41):
Yeah, it's it's like you you got to hear it, right,
because like you know what that song is and it
was perfect, and now it feels like.
Speaker 2 (38:51):
It's a really really really.
Speaker 3 (38:53):
Good like live performance. And when I say live performance,
not like you can hear ambient noises and stuff, no,
but like you know, the.
Speaker 4 (39:01):
Kind of like there's speaking of someone who performs live
love there's usually a difference between the version of the
song that you perform live versus the studio version.
Speaker 3 (39:11):
Yeah, and it's still like she's still got the pipes right,
but yeah, she does.
Speaker 4 (39:17):
She was at MAGFest this year.
Speaker 1 (39:19):
She still fucking got it.
Speaker 3 (39:20):
Like, but if you're singing along with it because of
your you know, with your memory of the song, you're like,
I'm still wait what oh, we're not okay, all right,
we're you know, we're doing that. It's like it's like
someone singing the Star Spangled Banner and they're doing like
you know, and like all right, all right, all right,
(39:44):
we get it, we get it, we get it. But
you know, but it's it's really fun. I'm I'm not
finished yet. It's my understanding that you can beat this
game in like two and a half hours.
Speaker 1 (39:55):
I mean, if you know what you're doing and you
beat it. Yeah, like I guess so I remember it
took me like twenty hours when I first played it, though,
like watching everything and going through I just I just
beat the end. Oh okay, so the famous end had had.
Did you climb the ladder at the end of the
(40:16):
end fight?
Speaker 2 (40:16):
Yes, I'm right at the ladder.
Speaker 1 (40:18):
I'm I can't.
Speaker 2 (40:19):
I can't.
Speaker 1 (40:20):
I can't wait to hear your thoughts of the ladder
once you climb the ladder. The ladder. The ladder is
a sevenal moment in that game.
Speaker 3 (40:27):
Okay, yeah, the ladder. And I was like, okay, I
just beat the end. This is a good time to
take a break. I'll play it again tomorrow.
Speaker 2 (40:34):
Yeah.
Speaker 1 (40:34):
The ladder the without without spoiling too much of it.
The ladder is basically like the equivalent of the Peter
Griffin joke when when he falls down and hurts his knee.
Speaker 3 (40:45):
Oh Jesus, is that long? God.
Speaker 4 (40:50):
The whole point is that the ladder is timed to
the song right, or to at least a version of
Snake Eater right like it doesn't matter like at which
you go up, the amount of time spent on the
ladder is the same, because it is it is a
time segment.
Speaker 1 (41:06):
Yeah, and and and it's and it's one of the
things you experienced, like and when you're done, you're just like,
why did he do this? Well, I'm not mad at
but why did he do this?
Speaker 4 (41:18):
This was not a thrill?
Speaker 3 (41:23):
But yeah, man, this is uh yeah, this is probably
his best game. It's my you know, I I hear
that he will not play it, which you know is
understandable given his relationship with Konami. But uh, I think
it's great.
Speaker 2 (41:43):
It's it's yeah.
Speaker 3 (41:47):
If you if you've never played it for some reason, yeah,
play this. It's it's really really good, all right.
Speaker 1 (41:57):
Uh So of course we even you know, I alluded
to it earlier and we've been dancing around it. Silk
Song has finally come out and made quite the impact
in the world of video games. Of course, it came
out last Thursday and caused a lot of trouble when
(42:17):
it first released because it crashed Steam, the PlayStation Store,
and the Nintendo E Shop at various points throughout the
morning on Thursday. With the amount of people that were
trying to purchase and download the game, which is the
first time I could certainly remember multiple outages on different
(42:38):
consoles happening with the game indie game Yeah well, which
which makes the next story even more astonishing. So, in
leading up to Silk Song coming out, a Hollow Night,
which is a game that again came out in twenty seventeen,
set it's set a new personal best concurrent player count
(43:02):
over last weekend with seventy two thousand players because people
were getting excited about playing Silk Song, and then Silksong
released and on release day on a Thursday, over five
hundred thousand players were playing that game at the same
time at one point in time on Thursday, which is
(43:23):
the third highest concurrent player count ever seen on Steam
and the highest single player concurrent game player count, which
more than doubled the amount of concurrent players that Path
of Xile two had when it was released, which was
the previous single player game record holder late last year,
(43:43):
which is insane. Yeah that is, and again that's just Steam.
That's not counting any of the other consoles, including I
would imagine the Switch probably has more than its fair share.
Speaker 2 (43:56):
Of people playing Holomite as well.
Speaker 1 (43:59):
The game is a pair cparently so good and such
good value that even pirates are telling people not to
pirate the game. They're telling people to give Team Cherry
their hardered buddy and do not pirate the game and
play it for free.
Speaker 3 (44:14):
Okay, Like that's I mean, I get it, don't pirate,
but like, don't pirate.
Speaker 1 (44:19):
The game, but like, come on, yo, one of us
has been playing Hollow Night Silk Song, and that one
of us is Terrence. So Terrence, I forgive me because
I don't remember. What was your experience with the original Holidnight.
Speaker 2 (44:37):
I played it five years ago, never finished it as well.
It's difficult, and I don't have a problem with difficult games.
The problem that I had was with Hollow Night was
the esthetic. It's just fucking bland, just boring. I'll put
like six thousand into it and I but here's the thing.
I played it about a week and a half ago
(44:57):
to get ready for a six song got to the
same spot and I was like, no, I'm good, but
I don't.
Speaker 1 (45:03):
I don't really like this that well. As as I
talked about last last week recorded I've I've played, I
bought and played that game on three separate consoles, and
I bounced off at three separate.
Speaker 2 (45:14):
Times something about it that I'm just like, I know,
this is good, I understand it. But the combat is
just you know, it's very very bland. But this this,
it's the the exploration that everyone loves in that game, right,
it's just exploring this world. It's very obtuse. They don't
(45:35):
tell you ship like, there's no there's literally no like
guardrails are at all. They're just kind of like, here's
the world, go out and find ship and that.
Speaker 1 (45:43):
The first game also didn't like. The first game presented
story like a Soul's game present story like it doesn't
overtly tell you what's going on, but you find like
lore on sign signposts in the game and on items
and ship like that.
Speaker 2 (45:57):
So this is Song doesn't but it's a little bit less.
It's a little less though. So yeah, the first game,
I understand why people love it. Not a huge fan
of it just because of the aesthetic. Was just like,
I don't like looking at just gray for fucking twenty hours.
This game they improved. It's better. It's a better game.
It's more vibrant, the combat seems a little bit better,
(46:20):
the character is better. I like Hornet way more than
a Night in Hollow Night. She's more agile, she's faster.
It's really difficult, really, it's really fucking hard. They said
this one is harder than the first one. I don't
see it. They doubled the amount of benches in this game.
I don't you remember the bench system right when you
(46:40):
say you have to save it a bench. I was
playing before I deleted Hollow Night last week. I was
playing it got to like the Minds area, and I
had been playing for like twenty five to thirty minutes,
and I'm like, I need a bench because I have
to say I'm getting pissed. So I found a bench
in the in the Minds. The problem with that is
(47:00):
this a boss fight, right. You find the bench and
there's a boss sitting on the bench, and when you
hit him, he attacks, and I had two health and
he hit me twice and killed me, and I'm like,
you know what, fuck off? I turned the game over.
It's like I'm done, I can't do this anymore, and
I deleted it. Things like that happen all the time
in this game. But I'm having fun playing it. It's
(47:23):
the same same exploration everywhere you look, you're going to
find something, whether it be a character, whether it be lore.
Like I said, the combat is way better. I'm just
enjoying it more. I have nineteen hours already, way more
than I put in the first game, and I literally
just beat the Act one boss five minutes before I
jumped on here, and that's nineteen hours into the game.
(47:46):
I don't know how many acts are in the game.
Apparently it takes like forty to fifty hours to beat
this metroid Vania, which is kind of wild, and it's
twenty bucks. So I can see why people are like, yo,
just buy the fucking game. It's it's a steal for that.
For that price, it's a it's a good game. The issue,
the biggest issue I have is while the combat is good,
(48:07):
sometimes it feels like they cheat you because the hit
boxes are like really finicky, Like the flying Every flying
boss in the game can suck my dick.
Speaker 3 (48:16):
I hate.
Speaker 2 (48:19):
I can't stand that, Like they do this thing. Every
flying boss they either have some kind of projectile or
they're just they'll just charge you, and when you try
to attack them, they have this thing where they're literally
just just out of reach of your attack, and like
half the time you're fighting these enemies, you're on this
small platform, right and you're like, okay, well let me
(48:39):
go ahead, and I missed. Let me okay, I missed
because they just you're not a commercial with the dude
with the fucking the dollars. That's what they're doing. That's
what they do to you. All the time. I'm like, yo,
go fuck it, yo, come on man, and then they'll
throw those enemies at you with people on the ground.
It's just it's really hard, really difficult. But I'm like
(49:01):
slowly making my way through it because like I want
to see what happens next, and that's that's the that's
the mark of a good game. So I get it,
Like this is a better game in the first one.
Speaker 1 (49:10):
It just is.
Speaker 2 (49:11):
Yeah, it's it's fun, but very very difficult. I don't
recommend it for either of you, for any of you.
Speaker 1 (49:19):
I almost got I almost got caught up in the
zeitgeist because like everybody was fucking playing that game last
week and and streaming it and talking about it and
all that jazz, and I'm just like and I'm so
close to pulling the trigger, and I'm just like, you know,
like I think the reason that I'm getting excited is
not necessarily that I want to play Hollow Night. I'm
(49:40):
ready to play another metroid Vane. I think that's that's
where I'm where I'm actually landing. So what I need
to do, like a smart person, is go take my
my Castlevania Advance collection and and play through some of
those because that's that that's a much smarter thing to do.
It's a game I already own, and I won't be
(50:01):
incredibly frustrated playing through. You know, our game is incredibly
incredibly frustrated.
Speaker 2 (50:07):
Like that boss fight that I just told you I beat,
I probably thought about twenty times.
Speaker 3 (50:11):
Fuck that.
Speaker 4 (50:12):
I'm sorry, I can't. I can't fucking do it. I'm
not like I can't do it. It's not for me.
Speaker 2 (50:18):
It is like again, they they doubled the amount of
benches in the game. There's one hundred and one benches
in this game, as opposed to like fifty in the
first game, because it's a more difficult game. Yeah, but
that boss fight getting to the bull from the because
you're gonna die. You're just gonna fucking die getting to
the boss from that bench, because that's the closest bench.
Speaker 1 (50:39):
You have to go.
Speaker 2 (50:39):
You have to fight two sets of enemies. One of
them is a flying enemy that sho's this stupid fucking
corkscrew at you that bounces off the walls. And then
another there's another one that takes like fifteen hits to kill.
He's got a shield and a mace, and it's a
pretty difficult enemy. That's like a mini boss, And there
are two of them. Yeah, find your way to the boss.
And that's not only that. You have to do jumping
(51:03):
puzzles to get back to that motherfucker. So not only
do you have to fight these enemies, you got to
bounce off these little bells to not fall into the
quicksand to make your way back up to this boss
every time he kills you. So that's a fucking ordeal
in and of itself. I'm like, yo, these motherfuckers man, Like, Okay,
so half the time I died trying to get back
(51:23):
to the motherfucker, and then the other half he just
beat my ass until I finally figured out his, uh,
his pattern in that beata. But yeah, it's hard. It's
very difficult, And like, if you don't like hard games,
don't even bother I didn't realize that team.
Speaker 4 (51:38):
I like to have fun when I'm playing video games.
Speaker 2 (51:40):
It's fun when it's working, when you when you're in
the zone. Like I'm forty four years old. Man, my
my fucking reflex is terrible at this point. So that's
why it's taking me a lot longer to beat it
than some other people. But I didn't realize Team Cherry
was like four people. It is three people in the
which pretty impressive the team.
Speaker 4 (52:00):
Here's the thing, the full time salaried staff of Team
Cherry is like four people. But it's worth noting that,
like contractors are still developers, Like the amount of people
who worked on this team far surpasses the four kind
(52:21):
of core individuals at Team Cherry.
Speaker 1 (52:23):
It's the same thing as when Expedition thirty three came
out and people like, oh my god, like this incredible
RPG was made by thirty people. It's like thirty people
plus a shitload of contractors.
Speaker 4 (52:32):
Yes, yeah, probably one hundred and fifty contractors that worked.
Speaker 3 (52:37):
Over the course of the game.
Speaker 4 (52:38):
Like someone someone posted on Blue Sky the other day
of like, yeah, I'm a contractor. I also wrote every
single line in this game, Like that person should be
considered part of the dev team, but they were just
on you know, a contract for however many months they
were locked in for. So always always something to keep
in mind with regards to small element teams. That's not
(53:01):
to say that like there's you know, there aren't games
being made by very small development teams right like there
there are plenty of games that are truly being made
by only four, four or five.
Speaker 1 (53:12):
I have We have to keep saying that because if
we don't, then every publisher is going to turn into
fucking you know. Obadiah Stain talking to their development teams,
liked hola SI song with four pople.
Speaker 2 (53:31):
Yeah, but like, however many people worked on it, like
come seven years. I understand the hype, but like people
need to relax. It's fun, it's a good it's a
great game. It's probably gonna be in contention of the
game of the year. I like it, but like I'm
not like in love with it. I'm finished. I'm gonna
finish it because that's better than the first one. Again,
(53:51):
I don't really the appeal for the first one did
not hit me, but this one, I get it.
Speaker 1 (53:56):
I get it.
Speaker 2 (53:57):
It's it's fun and like the hoopla behind it with
other like indie developers as a little we're gonna talk
about it, but I find it a young motherfuckers need
to calm down.
Speaker 1 (54:09):
Yeah, so that's really chill. This doesn't rise to the
level of controversy, I would say. But people were shocked
because because the price for the game wasn't announced until
basically until the game was released, and then we found
out what it cost, which was twenty dollars US, which
(54:31):
was a shock to people. Now, now, the first game
when it came out, was only fifteen dollars, but people
assumed that, you know, with as long as this game
took to make and the fact that it's going to
be bigger and better than the first game, that Team
Cherry would charge you know, significance centifically more money. Like
I think most people were expecting like a thirty dollars
(54:51):
price point and would have been okay with paying like
a forty dollars price point for the game, and so
when it came out at twenty there's a lot of
shock and surprise. To Terrence's points, it's one of the
very best eels in video games when you look at
it quality and content to price, ratio in terms of gaming.
(55:13):
And I don't want to say that indie developers like
the grudged the low price that silk Song or that
Team Cherry's charging for silk Song, but there were definitely
some comments from some indie devs in the wake of the.
Speaker 2 (55:30):
Price being revealed.
Speaker 1 (55:33):
That Team Terry is significantly under charging for the game,
and people are lightheartedly commenting that, like, man, like if
this team can put out this game for twenty dollars,
how the fuck am I supposed to put out my
rinky dink indie game for fifteen twenty dollars when it's
(55:54):
gonna be compared you know, rightly or wrongly against Holomite Silksong.
Speaker 2 (56:00):
Yeah, is it going to be compared to you?
Speaker 1 (56:02):
No, I don't think it is.
Speaker 2 (56:04):
I think it doesn't like I think people but it's
kind of like all right, like you're an indie developer,
Like if it's a good people are gonna like it.
Speaker 4 (56:14):
Yeah, I mean I I do think that there is
a degree of wariness on the indie development side as
far as like, well, fuck, you know, silk Song's only
charging twenty bucks, and like my game is not like
as polished or as large as Silk Song and I
was going to charge twenty dollars now what right, So
(56:39):
I can I can understand this kind of you know,
hesitancy or you know, I wouldn't call it a backlash,
but you know, this discussion around the price of the game.
For for sure, hopefully it doesn't turn into that. But
I also wouldn't be surprised if you know, another indie
(57:01):
metroid video comes out and charges twenty bucks and people
are like, well, this isn't as good as Silk Song,
And yeah, I can't believe I paid as much as
a Silk Song for a game that's not as good, right,
So well, and I.
Speaker 2 (57:11):
Think we're the problem. Eighty bucks for men and that
shit is try.
Speaker 1 (57:17):
I think where the problem lies is more of the
fact that gamers don't know how to like be able
to maturely have this conversation. Like Team Cherry is a
team like that can afford to pay or that can't
afford to charge twenty dollars for Silk Song because the
first game is any like, they have a lot of
(57:39):
good will from the community. The first game is still
printing money to this day. Like we said there, their
core team is small. They only have to worry about
taking care of four people, basically, and they seem to
be a studio that doesn't care about like being rich
and successful. They're just be making the games that they
(58:01):
want to make, and they and they're charging what they
feel is a fair price for them. If you have
a studio that is twenty people that took you know,
four years to come out with the game, and the
game's not gonna have as big of an impact as
like a Silk Song or have a tail as long
as Silksong does, yeah, you're gonna probably have to charge
more money because that's what you have to do to
make the finances work. And I would hope the gamers
(58:23):
would not compare apples to apples like great Like a
great example is for me, like Everybody's Golf, which I
talked about on the show this week, that was forty dollars.
Now it's not an any game. It's published by Damn
Coo Bandai, so it's not exactly an equal equation, but
is Everybody's Golf two times the game that Holliday Silk
Song is absolutely not, like like there's no universe in
(58:46):
which that's true. But I'm also not sitting here like fuck.
I can't believe I paid twice as much as Silk
Song is for this fucking golf game, Like what like
like I just don't think about it. Like the game
is forty dollars. It was a fair price to pay
for that game, I felt, and so I bought it.
I'm perfectly happy with it. And if I were buying
Silk Song, I would be like, holy shit, what a steal?
(59:07):
Like like that would be my reaction is, like that
was my reaction when I heard it was twenty bucks.
I'm like, holy shit, and I ain't buy it, but
right like I can't. I can't believe I only have
to do twenty dollars to get this amazing game. It
would be my reaction to that.
Speaker 2 (59:21):
Yeah, are people like joking about it because I saw,
well I think some people are joking and some people
are like that's kind of unfair. But first of all,
they announced that it was coming out like three weeks ago,
two three weeks ago.
Speaker 3 (59:33):
Yeah, I think we are like, oh wow.
Speaker 4 (59:36):
As far as like the lack of lead time kind
of also fucked over a I heard.
Speaker 2 (59:42):
People were like pissed off that, like why I ain't
tell us that? Well, why would we have to fucking jobs,
like could Shadow dropped to go fuck yourself?
Speaker 4 (59:55):
There is that, of course, but like I understand, it's
like when when major like media outlets only have maybe
one or two people dedicated to indie games coverage, and
both of those people are probably going to be on
an indie game as big as Silk Song, it does
essentially take those opportunities away from other indie devs that
we're going to release around the same time. So it's
(01:00:16):
like I can, I can see all aspects of the situation,
but ultimately I hope everybody who plays Silk Song has
a great time. I will not be playing it. This
is not a game for me.
Speaker 1 (01:00:31):
I mean to me, I look at indie games like
the same way as I look at other like small businesses.
Like like if I'm going on Etsy to find something
that's like handcrafted and handmade, I'm expecting to pay more
for something that like a big a big box competitor
brand would charge like, you know, thirty percent less. But
(01:00:51):
that's because I'm getting something that's like hand crafted, that's
more unique than you know, mass produced stuff, So like, yeah,
you're gonna pay more for that Like that that just
kind of the way it is, and I think that
most people should understand that, like indie games are kind
of like hand crafted video games, Like they're games that
are made with the passion of small studios or independent creators,
(01:01:12):
that are passion projects. For a lot of the time,
that's one person working really hard or small team people
working really hard to do things. So you expect to
pay maybe a little bit more in terms of like
the bang for buck ratio. And if anything, and this
isn't gonna happen, because who the fuck are we, Like
publishers will look at this as an anomaly. If anything,
I would hope that sales all coming out at twenty
(01:01:32):
dollars would cause like the Triple A side of the
industry to be like wow, Like if people can get
this type of game for twenty bucks, like maybe we
should re look at how much we're charging for stuff.
They won't, obviously, but that's absolutely ry happen. But if anything,
I would hope that that would be the conversation that
would come from.
Speaker 2 (01:01:54):
It would be nice, it would be very nice, but
like they're gonna charge you, And when that's fucking GTA
six comes at one hundred and twenty dollars and people
and people strying to buy it. It's the customers, much
like the voters. It's the customer's fault because you keep
buying it, like like you don't have to pay you
don't like, look pay eighty dollars for a game. Like
(01:02:16):
if a game is like eighty bucks and you're like,
all right, I'm going to reluctantly play for it, They're
going to keep charging you eighty bucks for games that
may not be that good because they can because you
buy it. It's all about the customer, man, consumer, it's
off fault. I blame y'all for eighty dollar games. I
granted there's been like sixty dollars for the last twenty years,
but you know, anyway.
Speaker 1 (01:02:38):
Look there's inflation going on right now. We don't have
the money to be paid eight dollars for a right
like man speaking of cash being thrown around. It's the
big news in the fighting game scene. A couple of
weeks ago, so it was announced that a I think, like,
(01:02:59):
I don't know how much ownership but I think it's
a significant portion of the ownership in the Evolution Fighting
Game Championships otherwise known as EVO has been bought by
UH basically the Saudi government using the using the private
investment fund as they have been vacuuing me up sports
teams and other like media organizations and game development studios.
Speaker 2 (01:03:22):
As we've talked about on.
Speaker 1 (01:03:23):
The show, they owned ninety sik yees, so they effectively
own and and you could tell with the most recent
Fatal Fury game with the editions of Christiano Ronaldo and
the and Mohammed Bin Saloon's favorite personal DJ as playable
characters in in the most reasons. I'm not kidding, like,
(01:03:43):
that's that's why, that's why whatever Salvage Orcanacci is in
fucking Fatal Fury, which is instand but uh, but now PlayStation,
I mean in Sony just recently, like they well and
as part of that Sony Sony sold their stake to
an ind And conglomerate who actually does have experience in
(01:04:04):
e sports. But that Indian company has now gone on
to partner with the Saudi UH, the Saudi government in
terms of how Eva's going to run. So it sure
sounds to me like EVO is effectively going to be
run by the by the Saudi government with this. With
this move essentially and as you might expect a lot
of folks in the fighting and community, including a lot
(01:04:26):
of top level players who have rejected invitations to other
Saudi hosted FGC events, are not too happy about this
because the one thing, one area in gaining the Saudi government.
Speaker 2 (01:04:40):
Has been spending.
Speaker 1 (01:04:42):
Yeah, eventually kind of pun the well that and that
and that's the thing is like now that now that
Saudi Arabila controls the biggest fighting game tournament in the world,
we'll see, we'll see, like what happens now the rubber is.
Speaker 2 (01:04:56):
Going to hit the road. We'll see who sticks to
big guns. Yeah, this is kind of whack, man, this
is fucking whack. I mean, I didn't think there's a
bunch of other of tournaments, but like EVO is the
big one, man, And where's it gonna be a It's
still gonna be in like Vegas.
Speaker 1 (01:05:12):
I can't imagine that they would move the main one
out of Vegas. But I'm sure you'll see branded event
come to reality at some point.
Speaker 3 (01:05:20):
If anything, they'll expand it. They'll expand it and they'll
like evil Evo. Yeah, all third EVO in Rial, right,
Like this is this is insanity. Man, don't live in
a wild world. Yeah, man, we live we live in
a we we live in a we live in a movie.
(01:05:41):
We live in a movie where like we're like we
are firmly in the like second act, we are approaching
the all is lost moment, and I don't think anybody's
coming to save us.
Speaker 2 (01:05:55):
Guys, we don't have a cybernetic parts body parts at
this point, run by fucking commerce man. We live we
live in Cyberpunk twenty seven.
Speaker 1 (01:06:04):
We live in a cyberpunk but we don't have the cybert.
It's not a cool ship, right, I want to.
Speaker 2 (01:06:10):
Jump twenty feet in the air right well, And it's just.
Speaker 1 (01:06:15):
It's just really sucks though, because like imagine like like
like the fighting community is a very vast and very
diverse community. Imagine how you're feeling, like if you're queer
or you know, LGBT like like in the community. Like
like that's and like think about like some of the
top players in the like Sonic Fox like comes to
mind immediately.
Speaker 4 (01:06:35):
It's just like, right when when when the top guy
in this community is an openly queer furry like.
Speaker 2 (01:06:45):
In a furry part, I don't I don't accept that.
I don't give a fuck about the queer part, the
furry part. You're weird. I'm sorry that shit is weird
because that sounds to me like you want to fuck
animals and that's priest reality.
Speaker 3 (01:06:56):
That's gross.
Speaker 2 (01:06:57):
But that's just me.
Speaker 4 (01:06:58):
There's I guess, but I won't don't, we don't need,
we don't.
Speaker 1 (01:07:04):
Have terrors can do his own research.
Speaker 2 (01:07:08):
But but it's just like I'm not going to do that.
I don't want to my goddamn but.
Speaker 1 (01:07:13):
But keep in mind, like and not not that I
think that Saudi Arabia would impose like their government's restrictions
on like you sure on this note that would get
them immediate like like you would see in a successful
EVO competitors spring up overnight, if that's what happened.
Speaker 2 (01:07:30):
But they make the women wear like fully clothed and
when they go to when.
Speaker 1 (01:07:35):
W W comes into town, Yeah, it's gonna be interesting,
like what type of it's also illegal to be gay
in Saudi Arabia.
Speaker 2 (01:07:44):
That's what's what I'm saying a lot of people in the.
Speaker 3 (01:07:51):
YEA if they do this hypothetical evil Middle East, right,
like all the sonic foxes of the world going to
be allowed to attend. Never mind if they never mind
if they want to attend, are they even gonna be allowed?
Speaker 1 (01:08:06):
Like, oh, sure, because because you'll put out you'll put
out these sportswa washing you know, like like the the
the potemptionon you know, air of acceptance and and tolerance.
Like well, when the show's in, it's just that the
people that live.
Speaker 2 (01:08:22):
And have him like this is a vibrant city.
Speaker 3 (01:08:26):
And this that, and they're like, yeah, but that's that's
what I'm saying, like that, but.
Speaker 1 (01:08:30):
That's that That's why they do this is because it's
literally look over here at all these cool things we're doing,
and don't look at the fact that we murder journalists
and have terrible human rights records and still like ship
on women constantly and fucking kill people for you know,
misdemeanors in other countries, in in free societies and stuff
(01:08:50):
like that. Like that's why they do all this. It's
that they're trying to distract people from the fact that like, oh,
by the way, like we're a fucking terrible monarchy who
has a who has a prince at the head who
literally fucking uh like kidnapped his own brother to keep
to keep him from rising up in power against him
kind of ship, like, that's the stuff.
Speaker 2 (01:09:10):
That's going on.
Speaker 3 (01:09:12):
No attention to the bone saw and look at this
wealthy woman driving a car.
Speaker 1 (01:09:18):
Right, So so it's gonna it will be interesting to
see what happens as a result of this. Again, I
don't expect things to massively change overnight. It will be
It'll be funny when Fatal Fury is like the main game. Hey,
(01:09:39):
there's only one hundred and fifty people playing, but it's
going on last.
Speaker 3 (01:09:44):
You know what, That'd be great for me.
Speaker 2 (01:09:47):
So I could go to bed, you could actually.
Speaker 1 (01:09:49):
Watch street Fighter.
Speaker 3 (01:09:50):
I actually watch Street Fighter.
Speaker 1 (01:09:54):
In the morning.
Speaker 2 (01:09:56):
That's weird. So like, what if certain games just don't
want to be there?
Speaker 1 (01:10:00):
I mean, I guess they don't have to be what
wouldn wouldn't it be wild if Capcom opened their doors,
Hey we'll have other games like that, aren't Capcom games
at the Capcom World Cup If if you guys would
like that would be cool.
Speaker 2 (01:10:10):
Actually that'd be pretty dpty.
Speaker 1 (01:10:12):
So we'll see. We'll see what happens. But yeah, like
I said, a lot of people were not to have
you about the news, and arguably, like this is not
probably not the most important investment that the Saudi government
has made in gaming to this point, but certainly the
most high profile I feel like if anything that's been
done so far. So speaking of her high profile shit
(01:10:36):
this week in fucking around and finding out. So, Ryan
Day is someone who Nintendo took to court against for
basically he was.
Speaker 4 (01:10:48):
Selling modded switches, yes, and you know you could. He
was also selling the tools for other people to modify
their own switches. So in March twenty twenty four, Nintendo
basically sent a c and D threatened to sue if
he didn't cease and desist. Ryan Dally said okay, and
(01:11:10):
then he fucking didn't do it. He continued, he did
not cease, he did not desist.
Speaker 1 (01:11:15):
He continued to.
Speaker 4 (01:11:18):
Sell the shit that he said he was going to
stop selling. So Nintendo's o going to court as you
do when someone doesn't oblige by your cease and desist order.
And then Ryan Daly made a series of incredibly stupid decisions.
Speaker 1 (01:11:37):
Yeah, stupid decision number one did not hire counsel to
represent him in court. That's no problem, I'll do it myself. Yeah.
Speaker 4 (01:11:49):
He quoted all of the accusations against him, and then
Drews wrote answer denied underneath him and then but in
spite of the fact that he denied everything in the
face of a insurmounsable amount of evidence against him, he
added quote affirmative defenses of the things he said he
(01:12:12):
didn't do, trying to argue fair use, and accused Nintendo
of a lack of unclean hands, which is a legal
doctrine that suggests Nintendo had acted unethically or dishonestly. And
surprise of the century, that didn't fucking work out for
mister Daily. So he has not only agreed to pay
Nintendo two million dollars in handover the URL of the
(01:12:34):
modding site, he has agreed to the see here of
all of his technology that might contain the means to
infringe on that agreement, and a lengthy list of requirements
on what he is and is not allowed to do
for the rest of his life with regards to hardware ownership,
which basically means he is not legally allowed to own
(01:12:56):
another modding tool as long as he lives in Braves.
Speaker 1 (01:12:59):
On this fact, apparently he can't even like he's not
even allowed to touch a modern Nintendo switchcons for the
rest of it's life.
Speaker 4 (01:13:09):
So again, it's it's one of these things of like
we can argue that Nintendo is like two litigious or
something like that, and at the end of the day,
I mean, at the end of the day, someone's selling
the means to modify a console online and Nintendo says, hey,
knock it off, and the dude says okay, but then
(01:13:31):
like has his fingers crossed behind his back and keeps
doing it anyway, like you did this to yourself.
Speaker 1 (01:13:36):
Man, I can't I have that, just like the the
choice to be like, I don't need to hire a lawyer.
I got this against Nintendo's legal team, who, again, as
we've talked about on the show, Nintendo America literally exists
as a marketing department and a team of lawyers who
(01:13:57):
looks for people that they can sue who are violating
Nintendo's copyright in some way, shape or form like that
they like they do this for fun. So it's just
like it's and you're gonna and you're gonna go to
a court by yourself against those guys. Now, look when
when I when I read the story, when I read
the details of the story, and I saw that not
(01:14:18):
only that that he denied wrongdoing, but then offered like
affirmative defenses for the stuff that he said he didn't do. Like,
I don't know this to be a fact, but I'm
pretty sure I know who Ryan Daly's voted for in
the last three.
Speaker 3 (01:14:34):
Yeah, yeah, yep.
Speaker 4 (01:14:39):
So I thought this story was very funny, not because
I am in Nintendo's corner, but it is always funny
to see someone just have an out presented to them
and just be like, actually, you know what, fuck you
In the dumbest possible.
Speaker 1 (01:14:55):
You can actually argue he got off light because again
he settled with Nintendo. Nintendo could have been like, oh,
we're gonna take your ass the verdict that watch and
watches you get like like get handed like a ten
million dollar judgment.
Speaker 4 (01:15:08):
Yeah million?
Speaker 3 (01:15:11):
No he cares?
Speaker 1 (01:15:13):
Who cares like that?
Speaker 2 (01:15:15):
Yeah?
Speaker 1 (01:15:15):
Like like he just ruined his fucking life because he
wanted to flip the birds and.
Speaker 2 (01:15:18):
Nintendo Like yeah, exactly. Let that.
Speaker 1 (01:15:21):
Let that be a lesson to your kids.
Speaker 4 (01:15:23):
Uh, don't will continue until the fucking around stops that.
Speaker 1 (01:15:30):
And again, like the best advice you could possibly give
to anybody, don't ever represent it yourself in court. There
there's an old legal addage that that that that a
man who represents himself as a fool for a client
like that. That, like, that's been a legal adage that's
been around for a very long time. Oh my goodness.
(01:15:52):
We found out that apparently there were talks between Take
two and Microsoft UH to save the recently canceled Perfect
Dark game that Microsoft canceled a couple of weeks ago.
Speaker 2 (01:16:06):
Under the.
Speaker 1 (01:16:08):
The parameters of this deal, Take two would have published
the game and Crystal Dynamics would have continued working on
the game as the lead developer. But this deal fell
apart apparently because Microsoft and Take two could not agree
to an agreement with the IP with the Future of
(01:16:28):
the i P, which tells me that Take two is like, hey,
if we're going to publish this game, you're just gonna
sell us the Perfect Dark Eyep. And Microsoft was like, no,
we don't want to sell you the Perfect Dark Eyep
even though we're not gonna fucking do anything with it.
We're not gonna yeah, so and so that that caused
this to to fall apart. I think Microsoft wanted to
keep it in case like Take two did publish, did
(01:16:51):
publish this game and it was a success, and then
all of a sudden they're just cool, like, we can,
we can make a perfect dark game.
Speaker 2 (01:16:57):
Now, this is great.
Speaker 1 (01:16:57):
And take two like rightfully was just like we don't
want to do your work for you, right right?
Speaker 3 (01:17:05):
Not how much people just don't give a fuck about art,
Like it's just everything is just a commodity fucking corporations, man,
God damn it.
Speaker 1 (01:17:15):
So yeah, so that was a cool That was a
cool story, and actually followed by an actual cool Microsoft story.
We have seen probably the most significant unionization effort to
date in the video game industry, as over four hundred
and fifty developers on the Diablo team for Blizzard have
(01:17:37):
formed a union, which makes them one of the largest
gaming unions in the country. This, of course, comes in
the wake of Microsoft firing nearly four thousand employees or sorry,
nearly two thousand employees at Activision, Blizzard, and Xbox in
(01:17:58):
twenty twenty four. So yeah, that probably spurred this along
pretty quickly, I would imagine. So good job Microsoft for
getting actual like. The reason this is significant is because
so far, what we've seen as far as unionizations, with
some with some examples, most of the unionization efforts in
(01:18:19):
the game industry have fallen around like quality assurance teams
and hourly associates forming unions to protect themselves. I think
this is the first time that I can remember seeing
a big group of salaried associates and developers coming together
to former employee union, which is what you need to
really get this ball rolling around the entire industry.
Speaker 2 (01:18:43):
All right, yeah, good, this is I mean, we need
more of this in in in the world.
Speaker 3 (01:18:55):
It's because it is because corporations are evil, right, Like,
I don't know, man, this is good.
Speaker 2 (01:19:05):
News, yep.
Speaker 1 (01:19:07):
So we will see what comes to this that does
it for the news. We're not gonna do the post
ops this week because I figured the episode right long.
But I will take one question from there because I
figured you guys would ask about this, And it comes
from Cam who says, how do the men with the
Golden Tongues feel about the look of the new Double
O seven.
Speaker 2 (01:19:27):
First light game?
Speaker 1 (01:19:27):
Of course, IOW Interactive showed off a extended gameplay preview
for the first time last week. They showed off in
two halves. They showed one of the more I guess
you could say on rails sections of the game that
was kind of story driven, and then they showed the
sort of what for lack of a better term, the
the hit Man shit that you could do in some
(01:19:51):
of the game. And I know Mike and I talked
about this with each other while this is going on,
because obviously he and I very interested in Double seven
perst Light. Michael, what were your thoughts on what you saw.
Speaker 2 (01:20:05):
From this trailer?
Speaker 3 (01:20:08):
I believe I said something to you about this looks
ridiculous in all the ways that I wanted to be ridiculous,
and that was right after James Bond fell out of
a plane.
Speaker 2 (01:20:23):
It.
Speaker 3 (01:20:26):
So they showed the first half and I was talking
to Brad and I was like, wow, I can't believe this,
like this looks fucking wild, but I am worried that
it would be a little too much like Uncharted, right,
And then as I said that, they show the second half,
and the second half is all the cool like like
(01:20:47):
you said, like the Hitman stuff, and all in all,
I am super excited to see where this goes. It's
going to take me a minute to get us to
a young James Bond. It just, you know, the only
young James Bond property that I am aware of who
(01:21:12):
was who was James Bon?
Speaker 1 (01:21:14):
Yes?
Speaker 2 (01:21:16):
Sense, okay?
Speaker 3 (01:21:20):
And you know, stop away records, Like I look like
I watched it because of course I watched it, right,
But but I don't, you know, I'm not. I'm not,
I'm not, you know fifteen. I kind of like my
(01:21:41):
James Bond to be a little more a dope, but
that's neither here, know there. I'm sure I can get
used to it. I I do have a little bit
concern about uh them AI, you know, in the in
the sections where Bond is supposed to be like clever
(01:22:01):
and sneaky, like like, oh, he caused this distraction, like okay,
like yeah, that's cool, but then he causes another distraction
and then like hops over a rail in broad daylight
right with with with with the.
Speaker 1 (01:22:15):
Guy literally next to him, but his back is turned
so like he doesn't see it, and it has the
typical like stealth game AI problem where nobody knows how
to look along a y access like there fixed on
the plane ahead of them inside and side but not up.
We're down right, you.
Speaker 3 (01:22:32):
Can't like you got blinders on each and everyone, like
everyone's wearing binoculars that don't look anywhere right like it,
you know, like that takes me out of it a
little bit but you know, a game's got a game,
and I but I am excited for it. I think
it looks really fun. I'm I'm I'm hoping that it
(01:22:57):
it runs well. That car chase was cool.
Speaker 1 (01:23:03):
For my liking.
Speaker 3 (01:23:04):
Yeah, it was a little like I I hope there's
not a ton of them, because I don't want, you know,
it's one thing to be kind of funneled into a
into a into an action scene and to be like
carried along, but it's it's a little worse when it's
(01:23:24):
driving because like I don't know, I can't, I can't.
It feels different.
Speaker 1 (01:23:30):
The thing the thing that struck me that was surprising,
and I and I mean this parenthesis positive by the way,
it was remarkable how it still felt like a lot
of the old EA James Bond games from like the
early two thousands. It just in terms of how it
like like the vibe that the gameplay kind of gave off,
(01:23:54):
which which is a good thing, by the way, like
most of those games are actually kind of all right,
but with obviously like the last twenty years of design
sensibilities plus the DNA of the Hitman franchise injected into it.
That the most important impressed. A part of the me
to me was the second half, as MIKEA allude to
where you know, as Bond, like you're fighting like a
(01:24:15):
bunch of guys in an environment, in an area, and
you can easily pick up and use things in the environment.
Like one of the fights was against like four dudes,
and you know there's a pole table there, so like
Bond walks up to one guy and like fucking punches
him out and then just immediately turns and there's a
there's a button prompt to pick up a pool ball,
(01:24:35):
and all youse press the button prompt that he picks
up a fucking pool ballb and you know, knocks another
guy out that across the room and Sli you know,
slides across the pole table and takes a pole Q
and you know takes a like like that. That kind
of shit is the exciting part of the game. And
then again like the ability to deal with certain situations
and also the other thing you can do in this
(01:24:57):
game that you can't really do in Hitman is it
looks like that when you need to go loud, uh,
let you go loud, go real loud if you need to.
So whereas it hit like it would be swarmed with
enemies and it would be a really bad situation. Bond,
You're just like, ah, let me take this fucking automatic
rifle and just like blow up everything in the environment.
(01:25:20):
Like like, I but I but I like it that.
Speaker 3 (01:25:22):
It's not like, you know, it's not an option that
you can always go to, right, it doesn't appear that
there's an option. It's an option you can always go to.
You you you have to be I and I don't.
Speaker 2 (01:25:35):
Do you think it's like a.
Speaker 3 (01:25:38):
Maybe not maybe not? I was thinking, do you think
it would be like a a reward mechanic? But probably not,
probably in certain areas they allow you to. It's it's
story driven, right, Like you're not. It's not like a
It's not like one of those like a kill streak
from Call of Duty. Right, like you knock a certain
(01:26:00):
amount of people, it's like, okay, well you've you've shown restraint.
Now you can go and murder people. But yeah, man,
I am. I am super excited for it. I'm hoping
the story is there. I'm really hoping that we get
some real cool characters.
Speaker 1 (01:26:17):
Man.
Speaker 3 (01:26:19):
You know, this franchise is known for having very iconic look.
Iconic looking goons look as much as it is, you know,
out of fashion. I do kind of want one character
that has like, you know, like a lot of you
(01:26:43):
know what I mean, like like I want one character
like that. But but you know, I don't think they'll.
I don't think they'll. I think they're kind of not
going to deal with the misogyny of James Bond, which
is fine.
Speaker 1 (01:26:59):
I am. I am curious to see because because they
announced the cast, but they haven't announced who's playing the villain.
So I imagine they have somebody cool in their back
pocket that they just that they're saving for.
Speaker 2 (01:27:10):
A future reveal.
Speaker 1 (01:27:12):
So that'll be interesting to see who the who the
who's going to play the bad guy? I see it
seems like the bad guy is going to be like
a turned Double O nine the way that they're talking
in the game, so we were getting like a Golden
Eye remix of sorts.
Speaker 3 (01:27:26):
I yeah, but I think that's probably I think Double
nine is probably going to be, you know, a pawn
and someone's interesting scheme because why would you immediately like said,
who double O nine and he's the they are the villain, right,
So I I have a feeling that this is going
(01:27:47):
to lead to something bigger, but we'll see. Uh No,
I will not be getting the special edition as much
as those days are done. I'm afraid.
Speaker 1 (01:28:02):
Look if if that if the goal, if the Golden
Gun like actually assembled into the movie prop, I would
consider it.
Speaker 3 (01:28:09):
Yeah, I mean, look, I'm only I'm only so strong.
Speaker 1 (01:28:14):
Brand, right, But no, what what when did this trend
of collectors editions that don't include the video game? Like,
like when did this become acceptable? Like this is this
is the way they're done now?
Speaker 2 (01:28:28):
Essentially?
Speaker 1 (01:28:28):
Yes, yes, like every Collector's Edition that comes out does
not include the game, Like you're literally buying the chachkes
when you're buying the Collector's Edition nowadays because everything's digital,
so like why would they need to include the game
with it? But yet they're still charging the same price
as they did with the Collector's editions but did include
the game in the fast.
Speaker 4 (01:28:52):
Yeah I took a look at the Collector's Edition for
Digitmon story Time Stranger. That's like one hundred and fifty
bucks And.
Speaker 2 (01:29:00):
Is it a digital code for the game that if
it comes with the code for the game? Now, what
are you talking about right now?
Speaker 1 (01:29:05):
What are the word what it's exactly what I'm saying.
The collector is a collector whatever. It does not come
with the game. It just comes with the collector's content nowadays,
and everyone does it that way.
Speaker 2 (01:29:20):
Why the funk would I?
Speaker 3 (01:29:21):
Okay, you know what, I don't know. I don't know
if it does it for this particular game, but it
but they have been doing it. Yeah, they have been
doing just like here's like, here's a pressure box full
of everything, and then like here's a here's a box
that you could put the game in.
Speaker 1 (01:29:41):
Oh yeah, they do that. Don't give you the case
like a steel like, They'll still give you the steel book,
but there's nothing, there's nothing inside it, but it gets
you would have put the steel book on your shelf.
Speaker 2 (01:29:52):
Oh you're telling me that you looked up the price
of that what was it, the digimon whatever? It was
one hundred and fifty dollars whatever the fuck? That as
you look bad and it didn't even at least have
the digital code in the steel box or whatever it
comes with or the game. That means you have to
pay for the game separately on top of the one
fifty that you had to pay for just the limited edition. Nonsense.
(01:30:13):
That's correct, so you're basically paying two hundred dollars, Yes,
two hundred and twenty dollars.
Speaker 1 (01:30:18):
And again, Terrence, the double oh seven one is three
hundred dollars.
Speaker 2 (01:30:22):
What does it come with?
Speaker 1 (01:30:24):
It comes with a golden gun part replica, so like
you know how, and how did you shoot it?
Speaker 2 (01:30:30):
No?
Speaker 1 (01:30:30):
No, not the gun like like you know how In
the movie, Scaramanga makes the Golden Gun out of like.
Speaker 2 (01:30:35):
A cigarette later and okay, anything.
Speaker 1 (01:30:38):
So the whole thing about the Golden Gun is that
Scaramanga is able to conceal it because it's made up
of like a cigarette lighter and a pen and cuff links,
and he's able to assemble it very quickly and kill
somebody with it. So it comes with like those components.
But I don't know that they assemble together to create
the Golden Gun. I think you just get the components.
(01:31:01):
They're not they're not real gold. Get the fuck out
of here. They're not gonna give you.
Speaker 3 (01:31:06):
Would probably just buy off Ruger and paint the bitch gold.
Speaker 2 (01:31:15):
Talk about and it doesn't come with the game. No,
that's absolute insanity. Okay, all right here.
Speaker 1 (01:31:24):
Let me let me let me see what else. Let
me see what else? Is in this fucking thing. So
it lad it comes with the Golden Gun. Guy. It
also comes with where's the where's the damn picture of this?
Speaker 2 (01:31:36):
I can't find a picture of this collector's edition. Here
we go.
Speaker 1 (01:31:41):
So so you get the you get the double, you
get the Golden Gun. It comes on like a display
case or like a display stand by the way, so
like its so like, yeah, sorry, the gun comes a sumble,
So it probably comes a sumble. It doesn't come apart
apart that's what it is. So you get a steel
book case, you get a gold double of seven. I
guess it's like a like a decal like you put
(01:32:02):
on the back of your car kind of thing, like
you know how they have the sport teams ones that
are made of plastic and it sucks like you get that. Uh,
you get a big box that it comes in and
you get a bunch of in game digital items and
that's it.
Speaker 3 (01:32:17):
This does come This does come with the game.
Speaker 2 (01:32:20):
This does does come with the game.
Speaker 3 (01:32:21):
Okay, yeah, I'm looking at I'm looking at it on Amazon.
It does come with the game. But there are some
there are some that are just like and here's here's everything,
but the game.
Speaker 1 (01:32:33):
Oh my apologies, I I omitted it. It also does
come with a certificate of authenticity, so you know you're
getting an authentic.
Speaker 2 (01:32:41):
Uh, authentic plastic gun, yeah, metal, whatever material, isn't it? Okay, Okay,
look again, you can get you you can buy a
real gun that she's bullets for three hundred dollars.
Speaker 3 (01:32:57):
That's what I'm saying. That's what I'm saying. That can
give them spray plain.
Speaker 1 (01:33:00):
For five.
Speaker 2 (01:33:03):
Let me let me tell you. Let me tell you something.
Speaker 1 (01:33:05):
The best collector's edition thing that I ever got, and
I still own it to this day. I think it's
the only collector's edition item that I still end to
this day was the Batman Arkham Asylum Collector's edition that
came with the batter rang. And the only reason that
that that that is so treasure to me is because
our mutual friend Billy fucking took the batter rang and
(01:33:29):
like painted it for me and made it actually look
fucking nice, so instead of the plastic piece of ship
that came in that fucking collector's edition box. So so
it literally took someone modding the collector's edition item for
me to be like, this is a good collector's edition, so.
Speaker 2 (01:33:48):
That I don't know whether the night vision got I
got those. They didn't didn't last long.
Speaker 3 (01:33:58):
It didn't really work, did they they?
Speaker 2 (01:34:00):
I mean no, they were light vision goggles, but they
were in a very good night vision goggles.
Speaker 1 (01:34:04):
It worked interest like they like they called he did
the rc car the one year as well that people
uh people.
Speaker 3 (01:34:12):
Read the Red Dead Redemption to collectors addition did not
come with the game. The Collector's Box, it did not
come with the game.
Speaker 1 (01:34:21):
I wonder if that was like the first one.
Speaker 3 (01:34:24):
Maybe rock Stars promoting uh a collector's just box f
one hundred dollars forty dollars more than the asking price.
But wait, it's morniferious. See this box, which is probably
just cardboard, had a lot of crap in it, and
it doesn't look interesting cards, trinkets and whatnot. The worst
part is that it does not include the game.
Speaker 2 (01:34:42):
So there you go.
Speaker 3 (01:34:44):
Lucy only had like a map, a map of a
fake place. Right. Yeah, they used to do this, dumb ship.
Speaker 1 (01:34:57):
Yep, they still they still do.
Speaker 3 (01:34:59):
And it's not a and the right and they still do.
And like you said, it's the it's the uh, it's
the customers fall for buying it. Yeah, it came with
a treasure map and a puzzle and playing cards and
and and a coin and a in a blood like bandana.
But it didn't come with the game.
Speaker 2 (01:35:19):
Dude.
Speaker 1 (01:35:20):
I I have those playing cards because I got them
for free at a Game Stop managers conference when that
game came out for I got I got there free
from two K. Those are swag bag.
Speaker 3 (01:35:33):
That means g G six is gonna have a four
hundred dollars collector's edition that.
Speaker 2 (01:35:41):
Video game.
Speaker 3 (01:35:42):
That won't right, that won't include one hundred dollar game, hey,
but yeah.
Speaker 1 (01:35:46):
They'll they'll give you twenty dollars in shark in shark
cards though, I'm sure part of that position.
Speaker 3 (01:35:51):
Yeah, probably come with a Florida orange or something.
Speaker 2 (01:35:58):
Oh my god.
Speaker 1 (01:35:59):
Oh well, that's gonna do it A good long episode
for you guys this week. Hope you enjoyed it again.
Don't forget join the discord, follow us on YouTube, turn
off restricted mode, follow us on podcast apps of your choice,
and densfix dot com slash Premium to support us with
your five dollars a month contribution. Thank you all very
(01:36:20):
much for watching and listening, and we will see you
all the next time.
Speaker 3 (01:36:24):
See you, see you