Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
What is everybody?
Speaker 2 (00:14):
Welcome to this week's episode of The Dentist Fixless Podcast,
when we your host Bride, joined by my co host Micah.
Speaker 1 (00:19):
Hey and Carrie.
Speaker 3 (00:21):
What's Up?
Speaker 2 (00:22):
Said, Mike is probably gonna be a little quieter this
week because you could probably tell, Uh, he's a little
under the weather.
Speaker 4 (00:29):
Yeah. I went to the doctor and the doctor said that,
mister Pan, you have a very serious case of FOMO.
Speaker 2 (00:41):
So I knew.
Speaker 1 (00:43):
I was.
Speaker 2 (00:44):
I was keyed in by a listener, uh that you
had bought that because and I laughed that. I was like,
he's probably saving that reveal for the show. We have
a lot to talk about obviously. SGF was this past weekend.
The switch to has come out. We have something to
say about that. Actually, you know what we're here, I
(01:04):
know I have switched to. Later on the docket, let's
start with switch to. Switch two came out last week.
We all have it. We've all been playing Mario Kart
World because that's the only game technically that's out for
switch to, or at least the only Nintendo publish game,
unless you count like up res versions of some of
(01:25):
the Switch games that came out. Long story short, my
like my summation for anyone out there listening that is
thinking about it is wait, like, you really don't have
to run out the door to buy this until there's
more games available to play on it, and there will be.
(01:48):
I mean, like you said, there's a slate of games
that we know about that are coming out soon. It's
a it's a solid upgrade to the original Switch. Really,
if anything, to me, in my mind, it's more or
like a like a Switch Pro. There's one of a
whole lot that it does differently than the original Switch.
(02:09):
It just kind of does everything better than the original
Switch did, even as far as just like how the
how the how the GUI works, where it's snappier, the
shop actually loads in a reasonable amount of time instead
of like the terrible piece of ship shop that the
Switch One shop is. At this point, it's a it's
(02:34):
a solid piece of hardware. It definitely tickles the hardware
nerded me. But it's but you could wait there there.
I do not think anyone used to run out the door,
uh to grab this right now, unless you are absolutely
jonesing to play Mario Kart World, which we'll talk about
(02:55):
in a little bit, because I have some thoughts on
that game. Uh, let me passes to carry and let
me know what your thoughts are.
Speaker 5 (03:04):
Well, I don't have my copy of Mario Kart World
yet because it got stuck at a distribution center somewhere
in fucking Oklahoma.
Speaker 2 (03:15):
Bundle.
Speaker 3 (03:16):
No, I didn't do the bundle.
Speaker 5 (03:17):
I I hedged my bets as far as it being
easier to order the console on its own, which helped
me a lot, because you know, I was actually very
It was very easy for me to secure the system
on its own. But that does mean that I had
(03:38):
to pay a little bit extra for Mario Kart World
and also had to get it separately, So it's somewhere.
Speaker 3 (03:43):
In Flyover Country right now.
Speaker 5 (03:47):
That being said, what I have done is play some
Switch one games that have been upgraded in some capacity,
as well as just some general Switch one games. So Pokemon,
Scarlet and Violet look incredible.
Speaker 2 (04:05):
Yeah, I've heard it's atlayable now.
Speaker 5 (04:07):
It is astounding how buttery smooth that game is on
the switch to So I intend to use the copious
amount of time off that I have available to me
right now to play through the DLC on my copy
of Scarlet. Finally, So getting back into that a little bit.
(04:30):
I have no intent on replaying Breath of the Wild
or Tears of the Kingdom anytime soon, but I did
dick around in those games a little bit. Uh yeah,
those look incredible. And I've also just been playing a
lot of Pokemon Snap uh and yeah.
Speaker 3 (04:49):
Looks great.
Speaker 5 (04:50):
The load times are lightning quick on some of these
Switch one games, so yeah, it's made fun.
Speaker 2 (05:00):
I was gonna say I did get the Switch to
You version of Tears of the Kingdom because I skipped
it because I knew that they would probably come out
with a better version of it, and when the switch
Tea released, and yeah, to your point, like the load
I remember how long the load times were in Breath
of the Wild and Switch one, and they are considerably
faster on Switch To and everything just runs very smoothly
(05:21):
and is generally very nice.
Speaker 5 (05:23):
So yeah, I'm I'm very much looking forward to actually
diving into Mario Kart later this week, but in the meantime,
obviously plenty of other content to play. My boyfriend actually
picked up Cyberpunk for the Switch to yesterday played a
little bit of that and that it looks incredible. It
(05:45):
is so smooth on the switch too, So yeah, I mean,
I haven't really run into any complaints. If I have
one nitpick, it's that when you're waking the system back
up from sleep mode, it seems to take an extra
like second or two. Yeah, for the joy con to
(06:07):
then turn on. Apparently there's a setting where you can
kind of turn that off.
Speaker 3 (06:14):
But yeah, that's what I got.
Speaker 2 (06:19):
Uh So, Michael, why why did you cave? Because I
know you weren't planning on this to begin with.
Speaker 4 (06:27):
Our cave because you know who I am. Now I'm
gonna be like, oh, my son, you know, he goes
to like after school care and they have a Wii
and he keeps talking about Marto Kart and he you know,
he likes to play it and all that. So I say, oh, okay,
well that's all the excuse I need. I get a
(06:49):
switch to and these things are like readily available.
Speaker 1 (06:54):
Yeah I was.
Speaker 4 (06:55):
I was. I was a little surprised. That was another
reason why I was. It's like, you know what I got,
I got, I got paid. Father's Day is coming up.
I'll just get myself a Follower's Day gift, and and
it's not hard like I if I had to jump
through hoops to get it, like I wasn't gonna do that.
(07:16):
But I ordered it on Friday. They said it will
be Monday. It came on Saturday. So so yeah, I've
been playing. We've been playing Mario Kart, and uh, you know,
we got the He's not I'm not He's not where
I was at his age when it comes to video games,
(07:37):
because we don't let him like play a bunch of
video games. Uh. So we got a couple of steering
wheels because like that's how he likes to drive it.
And the accessibility features in Mario Kart itself, you know,
they can prevent you from falling, right, Like there's auto
(07:58):
there's auto acceleration also, but you know we we we
usually turn that off, but we keep auto steering on
to prevent you prevent him from falling. And he just
has a good time with it. It's uh, it's it
runs really well, now, you know the thing with and look,
maybe I'm not playing it right, okay, but the big
(08:20):
thing about Marino called World is the World right and
free Rome is cool, but like I thought that you
were able to like free Rome into like Grand Prix
or free Rome into other stuff and for again, maybe
I'm playing it wrong, but like Free Rome is just
(08:42):
that Free Rome, and you know you can find like
a little peace Witch challenges to try and accomplish and
those are fun. But I thought that, like I thought that,
like you know, if like like that one need for
speed game, if you roll up to a to a
starting line, you had a button you can you can
(09:03):
start a race, and I thought you could do that.
Correct me if I'm wrong.
Speaker 2 (09:08):
I don't know. I don't. I don't think it's designed
that way, witness shame.
Speaker 1 (09:15):
It isn't.
Speaker 2 (09:15):
Like so talking about Mario Kart, let me let me
preface everything that I'm about to say with I appreciate
Nintendo and their unwillingness to stand pat on a successful formula,
you know what I mean. So like Mario Kart eight
(09:37):
Deluxe or Ultimate or whatever, it's got camera with the
what the superlative is that's on the one that came
out for the Switch, the most like out out, Like
I can't think of a like a first party console
locked game that has sold more copies like obviously late
(09:57):
GTA and Minecraft that's certainly sold more. But I mean
Mario Kart Deluxe sold fifty million plus copies on the Switch,
and it would have been very easy for them to
just say, hey, this was really successful, let's just do
more of this, and they didn't. They they are trying
to mix up the Mario Kart formula. They're saying, hey,
like Mario Kart eight still exist, people can still play
(10:19):
that if they want to. We're gonna we're going to
try to move the series forward with this new one
that's coming out for the Switch, and by and large,
I'm not sure that I'm in love with a lot
of the changes that they made in this one. The
thing I like the most, I really like the Knockout.
Speaker 1 (10:39):
Tour mode, which is the new mode.
Speaker 2 (10:41):
It's modeled off of FCR ninety nine, which is basically
like a Battle Royale race where it takes place across
six different courses that you that you go between, not
even really courses, because it's really more like a rally
race where it's.
Speaker 1 (10:56):
Like point to point, it's like point, isn't it it is?
Speaker 2 (10:59):
And you and basically like at at at throughout the race,
there's gates that essentially lop off like the bottom four racers,
so you have to constantly stay above the cut line
in order to stay in the race, and with a
twenty four racer Field. Those races, the knockouts are races.
(11:19):
They're delightfully chaotic, like like they're really fun, they're really swingy,
they're they're what works really well about the Mario Kart
formula on a scale that we've never really seen it before.
Speaker 1 (11:31):
I like those a lot.
Speaker 2 (11:34):
The free roam is a bit hit or miss. Like
like Mike I said, I like the p block challenges.
Some of them are better than others, for sure, but
I like the fact that they're They have some other
collectibles that you can search around and find. But for
the most part, like I feel like driving around in
that space feels like like like it's it's weirdly too
(11:58):
vast most you know what I mean, like and and
it's and it's largely directionless. You're you're muted, Micah, you
mute it yourself to probably as a call button. You're
still you're still muted, buddy.
Speaker 1 (12:15):
About now there you go there all.
Speaker 4 (12:18):
Right, Yeah, don't get sick, folks. It feels it feels.
It feels like a bad GTA map in that it
is big for the sake of being big, and there's
not there's stuff to do, but like not a lot
of it.
Speaker 2 (12:35):
Not enough of it, not enough of that. I mean
like like you know, Burnout Paradise or Neat for Speed
Most Wanted are good touchstones, but like those literally had
an event that you could do at every intersection, or
there were billboards that you could you know, smash through,
or gates that you could like secret areas that you
could find that were kind of littered throughout that world.
(12:55):
It was very dense, and I feel like that the
Mario Karte world does not have the same level of
density that that that like Evernout Paradise has for example.
So it's fun and noodle around with. I could see
myself playing Free Rome as like a podcast activity when
(13:17):
I just need something to occupy one side of my
brain while I'm listening to something else, right, because it
doesn't take a.
Speaker 1 (13:22):
Lot of brain power.
Speaker 2 (13:26):
The Grand Pre mode is the Grand Pre mode, Like
there's not a lot of difference there. But my my
biggest issue with this one, I'm not a big fan
of the track design with a lot of these tracks
that are in this game, and there are some standouts
to be sure, like like like DK Spaceport is fucking awesome,
Like the end of that levels you're literally running up
(13:46):
like the Donkey Kong girders as you know, barrels are
flying at you and stuff like that.
Speaker 1 (13:50):
That's really cool.
Speaker 2 (13:52):
Like the Boo Cinema is a really neat level as well.
That's pretty cool to check out too, like the like
like the the the highlight stages, like the feature stages
are pretty good. The problem is is that usually is
that the way it seems like the Grand Prix are
structured is you have like one like kind of regular
circuit race, and then you have two like let's drive
(14:15):
to the next race kind of races where it's more
of long like a road pathway, and then the last
race in the Grand Prix is more that traditional circuit
that you typically find. And the problem is that the
middle two races are just kind of boring because again,
like you're doing that more point to point like rally style,
(14:38):
and because those are structured that way, it just doesn't
have the same feel as you're accustomed to from like
a Mario kart course. And combine that with the fact
that because it's a twenty four racer field, some of
the especially those like road courses, are like incredibly wide
(14:59):
to a comedy and all those racers, which just kind
of leads to long stretches of the race where you're
just kind of driving in a straight line and not
a whole lot happening around you, and it's really easy
to avoid other cars and stuff like that.
Speaker 4 (15:15):
So yeah, I agree, it's it's it's like you know,
when you when you do open world map design, like
the lanes, the lanes are wide, like that episode of Seinfo,
like lanes like whoa, this is luxurious, right, Like that's
(15:38):
that's kind of what this is.
Speaker 2 (15:41):
Yeah, and and and and so you have this like
you know, this this juxtaposition of you know, the courses
that are good are really good, like the like the
ceiling is very high, but the but the valleys are
also pretty low as well, So it ends up being,
you know, someone uneven somewhat imbalanced as a whole. Again,
still a great game. I like the little accouterments in
(16:05):
the game, where like every character has different outfits that
you can unlock, and some of those are very funny.
So there's certainly a lot to chase after in the
game for sure, which is which is great for replayability.
But I don't know, it's I was hoping that we
would really see like the next step of the Mario
Kart franchise with this game, and I don't necessarily know
(16:29):
that it.
Speaker 1 (16:30):
Has achieved that.
Speaker 2 (16:32):
Now that being said, it's still gonna, you know, sell
millions and tens of millions of copies, so like it's
gonna it's gonna be a bonified it and it still
has the stuff that like, like that's the other problem
for me is that it like kind of take this
with a grain of salt because I played Mario Kart
almost exclusively single player. I'm sure if you're racing like
with friends, whether online or especially in person, a lot
(16:55):
of that stuff kind of goes out the window because
you have the social social aspect along with it.
Speaker 4 (17:00):
But as like, yeah, playing with my son, what one.
I'm enjoying myself because it's my son, right right, you know.
But I still had I bought a year for Nintendo
Switch Online just so I can play this online and
(17:21):
it's fun and like, oh yeah, these people actually know how.
Speaker 1 (17:26):
To play mariocard.
Speaker 4 (17:28):
I was like, oh, okay, this isn't not this isn't
fifty ccs, but it is it does get better when
you play it with others, just because of the chaotic element,
and it is a lot more challenging, you know, Like
I feel myself when I'm playing with my son, you know,
(17:52):
I feel myself kind of letting off the gas a
little bit, you know, just to keep things interesting. But
when you're when you're playing online, I'm actually and you
know me, I'm usually pretty averse to playing with other people.
I don't necessarily mind as long as I don't have
to directly interact with them, which is the case here.
And it is fun when you do it. Like you said,
(18:16):
the Knockout mode is really really great. I haven't won
one online yet, but that's that's kind of the goal.
And yeah, I'm just I'm just a little disappointed about
the whole Free rom your World aspect of it. I
thought there would be a little more to it, and
(18:38):
it just it's just kind of it's just kind of there.
Speaker 1 (18:43):
Yeah, I agree so.
Speaker 2 (18:47):
Well that that'll that'll carry anything else on the switch
to you before we progress onward.
Speaker 4 (18:53):
No, that's what a boy yakas zero.
Speaker 1 (18:57):
Of course he didn't because yeah, as.
Speaker 4 (19:01):
You know me and I really and that's a really
good Yaka's a game, like if you've never been into
the series, like that's the one to pick up, not
just because it is chronologically the first game, but it's also.
Speaker 1 (19:18):
A really really good game.
Speaker 4 (19:20):
And in this one, my only problem is that when
I played the first time, it was in Japanese. And
I don't mind, you know, reading subtitles and stuff. I'm old.
Speaker 2 (19:32):
Now.
Speaker 4 (19:33):
When you get old, Carrie, you you tend to put
subtitles on the screen just because like you can't turn
things too high. I can't turn TV up too high, right,
because you don't want to wake the kids up. But
at the same time, especially if I'm watching something foreign,
like like I mean, like with like accents in English,
like they say what you just turn turn the subtitles one.
(19:55):
So I'm used to like having subtitles on and reading.
The problem with Yaka's game is that, uh they they
rival uh hit A Kajima games in terms of length
and cut scenes, and like you're doing, you're watching. It's
a lot of watching, and it's a lot of reading.
(20:17):
And you know, if you get tired of reading, you
pick up Zero. It's got an English dub. It's not
horrible young Yeah. The the YouTuber is is voices qu
and it's yeah, yeah, he's a little Yeah, it's fine,
(20:38):
it's fine, and but it's it's serviceable to get you
through it. And it's still like it's it's it looks great.
It's one of those things where it's like, wow, this
is running on a handheld, you know.
Speaker 2 (20:53):
Yeah, welcome, welcome to having a steam deck.
Speaker 4 (20:57):
Right right, that's how long? Yeah, you know, I had
a handheld and I got this. I'm not gonna play
it like I'll play it on handheld when we go
to when we do our road trip, our yearly summer
road trip. But that's it. It's just gonna stay docked because.
Speaker 2 (21:17):
I just don't and and that's and and and I
don't even have my DOC hooked up yet, honestly, Like
that's I'm playing it handled exclusively because that's how I
play a lot of games now. So again, it's a
solid system. I like the a lot of the hardware
decisions that they made. I like it's a great size,
(21:40):
feels good. Like I had to kind of find a
comfortable position to hold it in because the first day
or two that I had it, I definitely had the
hand hand crampies with larger hands. But I think I've
kind of maneuvered my hand in such a way to
make it a little bit more comfortable.
Speaker 3 (21:58):
I'm a big fan of the magnetic Joe icons.
Speaker 5 (22:01):
Very they feel good, very satisfying to attach and detach
from the system. I like how it's like it is
it's bigger than the switch, but it doesn't feel that much.
Speaker 3 (22:15):
Bigger, if that makes sense, Like it's not it's they're
significantly heavier.
Speaker 5 (22:20):
It's like it's it's a little extra screen space and
that's really it.
Speaker 2 (22:25):
And and again like they they got rid of like
it's I think it's relatively like bezel like like really
thin bezels, which also helps give to the appearance of
seeming bigger than it actually is.
Speaker 1 (22:39):
I don't know why more.
Speaker 2 (22:42):
Screen makers don't just do that, because that's a real
great way to to kind of cheat and again make
it seem like that your device is larger than it
actually is. But uh, it's a good piece of kid.
But again, like if you're on the fence, and if
you're just like I don't know if I get or not,
just wait, I mean wait, wait, wait till like Donkey
(23:03):
Kong and Prime for and and some of the other
games that people might be interested in release, because right
now I don't I don't think Mario Kart itself is
compelling enough a reason to run out and get it
right away. And unless you, like me, missed out on
Tears of the Kingdom when it was on regular switch
or stuff like that, I think it's worth waiting to
(23:24):
get till some more content comes out for the console.
But I'll tell you what though, if you're not, if
you're not PC inclined, Like if I wasn't on, if
I wasn't playing most of my stuff on PC, I
would be loading this thing up because there's gonna be
a lot of really good games that play really well
on here, and and even stuff that like I might
in the past, I might have considered, like, no, I
(23:45):
need to buy this on PlayStation.
Speaker 1 (23:48):
It seems like will be a good.
Speaker 2 (23:49):
Choice on the switch with as much power as this
thing has this time around. So so we're gonna take
a quick break. Will be come we will dive into
Summer Game Fest weekend. So Summer Game Fest a ka
Key three was this past weekend, which means that we
(24:12):
had a lot of presentations abound for various games that
are coming out, and I would I just wanted to
talk about the weekend as a whole because this Summer
Game Fest happened this year. Not only under this pall
(24:34):
of game studios continuing to do layoffs and the industry,
the Capital eye industry is not in a better place
than it's been for the last couple of years. But
also you're seeing the same thing kind of in games
media to some to the same extent as well, where
a lot of you know, places are downsizing and stuff
like that. So, like, the vibes were generally kind of bad.
(24:57):
And I watched pretty much every pre that happened this
weekend because I fucking love these things.
Speaker 1 (25:03):
I don't know why, but you sit me.
Speaker 2 (25:05):
Down in front of a real little trailers and I'm
really interested because I like to know what's happened in games.
Speaker 3 (25:11):
I mean, yeah, I didn't watch anything.
Speaker 2 (25:13):
Live, yeah, And I will say, and Carrie and I
were talking about this before we went live. There's a
lot of cool stuff happening games right now. A whole
lot of cool stuff. A lot of the smaller presentations
like Day of the Devs and a lot of like
the feature of like Latin America Games and South Asia
Games and stuff like that.
Speaker 1 (25:32):
Have a lot of really cool ending games that are
coming out.
Speaker 2 (25:35):
And even the first party presentations were really something to
be held as well. Like Sony really I think wowed
a lot of people, especially with the new Marvel Fighting
game that's coming out, which was a complete surprise that
nobody saw coming, which I'm sure we'll talk.
Speaker 1 (25:51):
About in a little bit here.
Speaker 2 (25:54):
And Xbox also had a pretty good presentation really focusing
on outer worlds too, which to me is kind of
a surprise, but then again, I guess it's their big
game that's coming out this fall, so they want to
kind of lean into that a little bit. But a
good varied presentation, a lot of different games coming out
for that as well. But there was one showcase that
stuck out like a sore thumb that was different than
(26:15):
everything else, and that was the main SGF showcase that
Jeff Keeley hosted, because if you're not a fan of shooters,
or if you're not a fan of souls likes, there
was not a whole lot there that presentation for you,
except for Residentvial nine, which was a very pleasant surprise
considering they swerved everybody during that presentation for that.
Speaker 5 (26:39):
That was the only one that I saw anybody like
talking about out of the Summer Jeff Fest presentation. Honestly, like,
I feel like I've I've hit the point of just
being sick of Jeff Keeley and not even in like like,
oh he's around for funds's kind of way. He seems
(27:02):
increasingly out of touch with the reality that the vast
majority of people who play video games actually live in.
He seems painfully out of touch with like the state
of the industry, or he's like aware about it, because
who isn't and would prefer to just keep his head
in the sand and come out on stage wearing seven
hundred and fifty dollars designer sneakers to do his presence.
Speaker 1 (27:27):
That's that's his thing. He's a shoehead.
Speaker 2 (27:30):
Apparently, I don't give a fuck.
Speaker 5 (27:32):
It is just like it is just another way of
being like, okay, like we're just very out of touch, right,
So I just I don't know.
Speaker 3 (27:42):
I'm I'm so fucking tired. Like the again, like you've.
Speaker 5 (27:47):
Got this ongoing situation with like layoffs in the industry,
You've got the whole like the new details about the
Ubisoft sexual harassment law suit that's going on right now
that we will probably talk about more in depth. Last
week but it's like the state of the game's industry
(28:08):
is not great, and Jeff would rather come out and
be like raw ra cheerleader, like, look at all of
these great first person shooters you can buy. The lack
of acknowledgment about like the state of things I think
is driving a lot of people crazy between Summer Jeff
Fest and the Jeff Awards, So uh, it's.
Speaker 4 (28:34):
Worth the lack of acknowledgment or the very like tacit like, hey,
it's it's a really tough time in our industry right now,
but we are here to celebrate, so here we are, right, Yeah,
I think I think acknowledges it, but like, okay, well,
(28:56):
well with with with the exception of, of course, the
notable steps for that.
Speaker 2 (29:00):
He certainly had some strong words for Kanami when they
when they did his boy uh dirty several years ago.
No you can't, can't, can't. That's the very period but
and so so that's that's part of it. The other
part of it is that obviously, like we learned last
year that you know, the the to get on the
(29:20):
stage at one of these events that he puts on
like in like obviously like Capcom, Nintendo, like like the
big like the big names don't have to probably do this,
but like, if you're a smaller publisher, you have to
fork over a pretty significant amount of money to get that,
to get that placement essentially, and unfortunately what that does.
(29:46):
And I'm not I'm not even saying that Jeff Kelley
should not do that because obviously, like if he wants
to keep this thing independently funded or not, I want
to say independently funded, but keep it from keep corporate
sponsorships away from this, or at least ones that don't
make sense to do with this, like we don't need
the fucking Mountain dew Can like running around I'm or
(30:07):
the Jilt Razor mascot. Like, I'm cool with that, and
I appreciate that. So if he has to, you know,
solicit funds for this stuff, then so be it. But
it does create kind of the wrong incentive structure because
instead of showing games that you think will be widely accepted,
(30:27):
you're just giving spots to the highest bidder. And right now,
the highest bidder are gonna be publishers that are completely
bereft of innovation and new ideas because they are trying
to look for the safest bets possible, and the safest
(30:48):
bets possible in the Triple A gaming space are multiplayer
shooters and Soul's likes, because if one of the like
those are what's hot right now, and if one of
those hits, then you're gonna be doing pretty well, even
though the hit rate on those games to the extent
that publishers needed to be is not incredibly high. And
(31:09):
so you had this just like wash of kind of
games that just looked the fucking same to me, like
like like endlessly, where it's like, hey, like, here's another
Soul's like that has freaky looking dudes that you're swinging
swords at in third person combat, and here's another futuristic
(31:30):
shooter with wall running in Battle Royal and whatever else
that's that's kind of going on. And it's just really
fucking disappointing and and kind of like kills the excitement
from most of that presentation. And again there are highlights.
(31:50):
I think the game that resonated with me the most,
not just because it surprised me, but just because like, hey,
here's something legit unique like that felt that boxing game
like up at punch Out that is that they that
got showed off like that looks cool as shit like that.
I can't believe like those are in game graphics that right,
(32:10):
Like like it looks it looks like you know, it's
it's legit, like just just rendered video essentially with that stuff.
So like I said that, that's that's an exception.
Speaker 1 (32:20):
That's that's kind of out there as well.
Speaker 2 (32:22):
But just I don't know, man, Like, the Triple A
space is so fucked right now, and it's a good
thing that the that that the rest of it, the
rest of the industry, like what undergirds it, Like these
Double A games that are rising back to prominence but
are actually a really good quality not just like the
licensed bull craft that used to come out back in
(32:44):
the day, and all the indie stuff is actually out
there that's worth playing because Triple A is lost fucking
lost right now. Man Like, I like, outside of Ghosts
of Yota, which is the first party developed game, I
can't think of a single Triple A game that's coming
out where I'm just like, holy ship, like I can't
wait to play this.
Speaker 1 (33:03):
Right now.
Speaker 4 (33:05):
Mm hmm, you uh you don't want to play Call
him Duty Black Ops seven seven.
Speaker 2 (33:14):
I mean, look, I'll give him, I'll give him this. Uh,
they definitely, uh, they definitely faked me out that, Like
I thought that was a fucking remedy game when they
were going through that trail until they got to the
very end.
Speaker 4 (33:28):
Yeah, man, Like I was like, oh, snap is the dude.
It's the dad from the Last of Us? Like right,
I'm not the last of us? What's that showed?
Speaker 2 (33:36):
The good place or not the good place? But what
the fuck is it called? I can't remember, I know
what you're talking about.
Speaker 4 (33:41):
I can't remember, but yeah, he died in a crock
pot fire.
Speaker 1 (33:44):
Or something like that. Yeah, this is us. That's that's
that's what it is.
Speaker 4 (33:49):
This is us.
Speaker 2 (33:50):
Or as I heard someone say, oh man, look Xbox
finally released my low. That's a pretty good, pretty good joke.
But yeah, man, like like that that that presentation, except
for the Resident Evil announcement, and except for the Bond reveal.
Actually the Bond reveals weren't during the Sony event, so like,
like that whole fucking presentation was just a fucking bummer, man.
Speaker 1 (34:14):
Like the like, the whole goddamn thing.
Speaker 2 (34:18):
Except for r E nine, which which is a game
that I don't personally give a shit about, but I'm
very happy for people that are excited about the new reside.
It looks it looks neat.
Speaker 5 (34:29):
Yeah, I mean obviously, Resident Evil has been on the
up and up since seven, so I mean, good, good
for them, Glad glad Capcom is continuing to provide for
those folks. But it's not for me. I don't do
spoopy games.
Speaker 2 (34:46):
So let's uh so we're not gonna we used to
go through these blow by blow. There's too many fucking presentations.
It's no fun to do that, and plus we end
up talking about a bunch of shit that we really
don't give a shit about. So let's just kind of
go around the horn and talk about some of the
games that that stood out the most. Okay, look, let's
(35:11):
let's just get this out of the way. Me and
Mike I have to talk about Double seven. I'm very
excited about about what they're doing here. I was very
curious to see how they were going to handle James Bond, Like,
would they try to be inspired by one of the
film actors?
Speaker 1 (35:31):
Would they do their own.
Speaker 2 (35:32):
Thing but just kind of like still tailor it, and
they're going to like they're they're like, you know what
we are going to do our own swing on James Bond.
It's obviously going to have the touchstones, but we're doing
young you know, first mission James Bond. We're going to
do our version of the Origin story. And I think
that's a cool way to go about it. Like I
(35:53):
understand that we had Casino Reale already, but the the
writers in that game and and kind of how it's
being directed, it seems like they get what's cool about
James Bond, and so I'm I'm interested for it.
Speaker 1 (36:14):
Yeah.
Speaker 4 (36:14):
Man, When I saw it, uh yeah, I merely thought
you right and and uh and then I saw Lenny
James as m and my immediate thought was woke.
Speaker 2 (36:33):
Well he's he's not em He's he's he's Tanner. Uh okay, yeah,
and m M was the was the was the South
Asian woman, which again double right, double woke, double.
Speaker 4 (36:51):
Woke, like people are weird, Like what's wrong with men?
What's wrong with you? What's wrong with us? I don't know.
Look this, Uh, I'm super psyched. When even this even
hit Jay's radar, Oh really and yeah, and he was like,
oh this you definitely buying this. It's like, yeah, you
(37:13):
know me, I'm definitely buying it. You know, I was
worried about I was. I was worried that and I'm
still a little worried that. I just want to see
how it plays, right, Like, I don't want this to
be a Naughty Dog game right where.
Speaker 2 (37:36):
I don't think it will. I think it like it.
I get the sense from what very little they shown,
and there's gonna be a bigger gameplay reveal next month
apparently for this is that it's gonna be like hit Man.
But what if you didn't have to sneak around all
the time, you know what I mean, like like like
kind of that style of gameplay, but actually with like
(37:57):
playing aggressively as opposed to playing stealthily is what it
seems like it could be.
Speaker 4 (38:04):
I yeah, I want something like that. I want something
that's that's great. Right, Well, I just don't want I
don't want just like you know, walk from point to
point up here as an arena. I guess people are
gonna start fighting, right And you look at this trailer
(38:26):
and I'm seeing all these like driving scenes and stuff
like that, and it just gives me, It just gets
me super super excited. Also, like just a well crafted,
like narrative with no, like bullshit around it. Like I'm
super excited and I don't know, man, this this trailer
(38:49):
did it for me. I really, I'm really into it.
Speaker 2 (38:53):
And it helps that they have the hallmarks, like I think.
And again we talk about product placement of games and
how like we're just like, hey, like it's you know,
we don't like it when it's gratuitous, but we like
it when it makes sense. I think it's cool that
they're fucking putting Omega and Aston Martin and shit like
that in this game because it makes sense for this
character to happen.
Speaker 4 (39:13):
I mean, yeah, yeah, it does right, whereas like the
Prints of a Fantasy Land is not eating cup.
Speaker 1 (39:19):
Noodles right, like.
Speaker 4 (39:23):
Dropping around in a Bentley going to a food truck
to eat cup noodles. Like he's not doing that, you
know what I mean. Yeah, So look, and I don't yeah,
like like sports games, right, Like I don't mind sports
and conduct placement because like product placement is everywhere. If
you want to put it in your sports game, put
it in your sports game. But and it makes sense there,
it makes sense here.
Speaker 2 (39:44):
And they have a lot like they have a lot
of little touchdowns for everybody, like the character has a
facial scar which has only been seen in the books.
That's something that they'd never transitioned to on film. The
score like that it has the on Her Majesty Secret
Service stinger in there, which obviously like I'm gonna fucking
(40:04):
catch because that soundtrack fucking rips, you know, it has
like they're kind of shading back to It seems like
they're gonna shade back to Golden Eye a little bit,
or it seems like you might be going after a
rogue agent of some kind from the little teasers that
are sprinkled in throughout the trailer, and it's, yeah, it
(40:25):
just looks it's got the quips, and the quips aren't
like groaningly bad, but they're just like the right kind
of stupid and and and funniness.
Speaker 1 (40:34):
And that sort of thing.
Speaker 2 (40:35):
So like it's it's, uh, it looks like that they
understood the assignment so far with what we've seen, Like
Mike I said, I'm looking forward to seeing what actual
gameplay looks like of this, but the teaser definitely put
me at ease as far as like what to expect
from the Io Chance minding game called First Light. So
(40:59):
carry what was one for you from this weekend.
Speaker 5 (41:03):
Final Fantasy Tactics is getting a remake. In this political climate,
I can't wait. You know, Tactics is considered by many
to be the single greatest game in the larger Final
Fantasy franchise, and for very good reason. It's an excellent
term based tactics game, but it also has a very
(41:26):
impactful political story, and I think that they would put
this out today for contemporary consoles is incredible. So yeah,
that game's coming up on nearly thirty years first released
(41:48):
in nineteen ninety seven, So yeah, that comes out in September.
I'm just I'm looking forward to to checking that out
as far as like a totally well because I'm also
really excited about the Persona four remaink.
Speaker 2 (42:06):
Right, which we just saw the slightest the latest.
Speaker 5 (42:10):
I mean, it feels like they almost It feels like
Atlas ended up needing to do it just by nature
of the fact that Uri Lowenthal fucking ran his mouth
online a couple of weeks ago.
Speaker 3 (42:20):
I don't know if you guys saw it.
Speaker 1 (42:22):
I saw it.
Speaker 2 (42:23):
If we had had a regular dock, and we absolutely
would have talked about how it's probably not a good
idea even if you're not under like an NDA to
just leak game plan.
Speaker 5 (42:33):
No. Eurie Lowenthal has been doing this for close to
thirty years himself at this point, as far as being
a full time voice actor, so he, of all people,
fucking knows better. But it's also the idea that, like,
he was also the original voice of the main character
in Persona three, and when Persona three got remadecast for that,
(42:56):
they recast it because generally speaking, you know, twenty years
give or take go by since the original release, your
voice is going to sound a bit different.
Speaker 2 (43:06):
Also, like you're doing okay, Bud, like you can give
some of the he was given.
Speaker 5 (43:12):
He was given, like a lot of the original Persona
three voice actors came back as voicing, like some of the.
Speaker 3 (43:19):
Adult characters that were not voice originally.
Speaker 5 (43:22):
So I don't know why he thought he was just
going to reprise his role as Yosk in the Persona
four remake given what they did with Persona three reload.
But regardless, look, Persona four remake is happening. We've all
known that it's happening. Last year, after Reload came out,
Atlas went ahead and trademarked a bunch of different like URLs,
(43:47):
you know, all that nonsense. So yeah, Persona four Revival
will come out eventually. Persona four is my least favorite
of the modern personas, but in spite of that, I
do think it has the single best villain. Not to
go into spoilers if you haven't played it, but look,
Persona four good, just not as good as three or five.
(44:11):
I will put another one hundred hours into it.
Speaker 3 (44:13):
Revival.
Speaker 2 (44:17):
Well we'll go around, go, we'll go in circles here.
So my uh, my twenty three year old self, uh
play in PSP was very excited this weekend. We finally
got like bigger well we got it, we got a
bigger look at hot Shots, uh, the new hot Shots
(44:41):
Golf that's coming out. So very very excited about that.
Rat A Tan I played the demo. It is literally
just what if they made a Patapon. It's the same team,
so that that that that's making it. But it's it.
It is literally like hey, like it's pad Upon with
all of the gaming evolution accouterment that you would expect,
and it's great. I can't wait for that game to
(45:04):
come out. And then of course the thing that that
like the first announcement of the show, and I was like, cool,
I don't know why they put the main event on
first during the Sony conference, but they did it. Luminez
Arise coming out this fall. There's a new Luminez fucking finally,
us Luminez fans have been starved for so long, and
(45:27):
they're doing exactly what they're doing and just taking the
Tetris effect connected aesthetic.
Speaker 1 (45:34):
And just putting it on Luminez.
Speaker 2 (45:36):
And that game is gonna be fucking sick and I
cannot wait to dump an insane amount of hours into
that when it comes out this fall.
Speaker 3 (45:46):
So I thought I was very happy for you.
Speaker 1 (45:51):
Yeah, I was. I was really fucking excited.
Speaker 4 (45:54):
So you know what else got me excited? Marvel?
Speaker 1 (46:02):
Oh?
Speaker 2 (46:03):
Of course yes.
Speaker 4 (46:06):
I mean you know, my friends know me. Brad was like, hey,
you watched them play. I'm like, you knows, getting on
my nerves and watch it later. He was like, don't
let don't let anybody spoil you. So I had to
stay off of the internet. There's probably something ever about
it should do. And I got to the end. I
(46:28):
saw that art system work at Logo. I thought the
PlayStation and arc systems work Logo because like in the beginning,
they were like, hey, here's a fight stick. Here's an
official PlayStation fight stick. What okay, that's random? And and
by the end we see that art system works. The
(46:50):
the people that make Guilty Gear and Dragon Ball Fighter
is making a tag game and uh, it's a Marvel
Bag fighter and it is a four v four fighter,
and it blew everyone in the fighting game community's mind.
(47:14):
It is Uh, it's it's exciting. Look, I know some
like hardcore Guilty Give people don't like Strive Guilty Good
Strive because it's kind of like the Street Final four
of Guilty Gear, where it kind of is bringing in
is bringing back people and bringing in new fans and stuff.
And it's not like overly difficult to in terms of execution.
(47:40):
But I I I really dug strive and and the
possibilities for for what we're seeing here are are incredible, right,
Like one, this game's gotta have Like, this game's gotta
have a ton of people at launch, rights have a
(48:00):
ton of characters, right because it's a four v four
fighting game. Like, we can't launch with twenty four characters, right,
Like we gotta we gotta we gotta hit like forty
or forty four right, and just the if you've if
you've ever played Dragon Ball Fighters, Like I'm not even
(48:21):
into dragon Ball, but the amount of hair and and
love and like anime nonsense that they that they do
in terms of presentation for that game is amazing, right,
And they're like recreating famous scenes from the anime, and
(48:42):
they're you know, they're creating alternate versions of those scenes,
you know, like like if Gohan and Sell fight, right,
like would if Sell wins? Right? Like That's that's about
That's about as deep as I go in the dragon
and and and they have like little cut scenes and
(49:03):
stuff like that. Like I'm just super I'm super excited
because One, this team, UH make really good fighting games.
They make they make, they make really really good fighting games. Two,
they they care about their presentation is top notch. And
I'm always a little scared when like an Asian art
(49:26):
uh an Asian art team decides to take on traditionally
Western characters, because like, I don't want everybody to look
like they're from Marvel Rivals, right, Like Marvel Rivals is cool,
but Marvel Rivals characters are like overly overly designed man
and and no, I think they I think they they
(49:47):
kind of nail it.
Speaker 2 (49:49):
It's it's got the right amount of anime.
Speaker 1 (49:51):
It's got the right amount of anime.
Speaker 4 (49:53):
It's not the right amount of anime. The only thing
I don't like is that like Captain America is wearing
a jacket for some reason, like a Captain America jacket, Like,
I don't know, it's weird. But everything else it looks good, man,
it looks good. I'm super excited for it. It's four
v four, which they said, you know, yeah, we understand
(50:14):
that four characters is like a lot to kind of master,
but we're gonna have it so that you can just
play as the lead character with three assists, or you
could switch on the fly, right, And I'm just curious
to see how the system is going to work. And yeah,
(50:36):
they did it before, and they did a four v
four fighter before Capcom did yeah, which is like wow, dude,
like like I appreciate the kutzpah of like, you know,
pushing these boundaries. Yeah, I can't wait, man, this is
(50:56):
this is dope.
Speaker 2 (50:58):
All right, Well, let's take uh, let's take one more break.
When we come back, we got more games to talk about,
so stay tuned, all right, Carrie, what's what's next on
your on your list?
Speaker 5 (51:11):
I feel like I need to talk about Sonic Racing
Cross Worlds. The the look at that that we got
over the weekend, I think.
Speaker 2 (51:25):
You literally you literally made Micah.
Speaker 5 (51:33):
I think the look that we got at it this
weekend is really solidly positioning it as a competitor to
Mario Kart World. I think that they are starting to
dig into Sega's back catalog of characters, which they have
done for like older Sonic and Sega Racing games, but
that you know that they teased, you know, Ichivan from
(51:56):
Yakuza is going to be playable and has named Miku
is going to be playable, and Joker from Persona five
and like the Minecraft characters, right, so I I am
curious about it. And then I think it was earlier
today I saw a story that the racing control system
(52:17):
and how it's differing from previous Sonic Racing games boils
down to Sega's experience in developing the Initial D series,
which is an arcade racing game primarily, and that apparently
most of the development team had previously worked on Initial D,
(52:37):
which is really interesting to me as someone who has
played Initial D in Arcades before. So I just you
have a lot of very experienced, you know, arcade racing
devs working on this that are coming in from a
very different series, but lending that kind of expertise to
the Sonic franchise with Crossworlds, I just think is really interesting.
(53:00):
So yeah, I mean, I'm I'm I'm very interested in
how this is going to play. But yeah, I think
every every little bit of it that I've seen makes
me more interested in in playing it. And I think
it'll be a really cool alternative for you know arcade
style racers when put up against Mario Kart World.
Speaker 2 (53:21):
I mean, and if they stick to like the traditional
kart racing aesthetic, there could be a real avitue for that,
because again, we as we talked about, Mario Kart World's
a very different style of game to some extent this
time round. So that's cool. I got a couple two
space games that I want to bring up. We don't
know a whole lot about them yet because these they
(53:41):
literally just showed like debut teasers. The first one that
caught my attention was a game called Afelion that's coming out,
which looks like kind of like a very like a
moody atmospheric space adventure game where it looks like like
you play as a as a person who gets stranded
(54:02):
on like a planet, if through a failed space mission,
and you're trying to like adventure your way out of it.
From what little they showed, it seems like there's a
lot of mystery and intrigue in the game, so I'm
looking forward to.
Speaker 1 (54:14):
Seeing more about that.
Speaker 2 (54:16):
The other one, and this one really caught me off guard,
not only because of what it looks like, but also
who's making an Alcat Games is making a new game
in the Expanse universe which looks like it's gonna be
a third person action adventure game that was given some
very mass effect vibes. As long as as far as
(54:38):
like the general presentation goes from the trailer that they showed.
I'm not too familiar with the Expanse. I've only ever
read the first book in the series, and apparently, like
the like the first book gets weird at the end,
and then like from the second book onward, things get
really weird. So like the shit that happens in the
trailer here was a little just like that's odd. I
(55:00):
wasn't I didn't realize this was an expanse game, but
that could be cool, but I definitely want to learn
more because al Katz a developer that's now firmly on
my radar. They of course developed Warhammer forty k Rogue Trader,
which I really liked last year, and they're also developing
Warhammer forty K Dark Heresy, which is another c A RPG,
(55:21):
which is typically what they've been associated with. So then
moving into like this third person action space, I'm definitely
intrigued to see what this game is all about.
Speaker 1 (55:31):
So I will have that earmarked. Micah, what else do
you have?
Speaker 4 (55:37):
What else? I so? Oh? Well, so the problem not problem.
I have a lot of games, but a lot of
them don't have a lot but like they're just like announcements. Sure,
but one that wasn't an announcement that when I first
(55:57):
saw it, I said, I don't know if I'm like
this right because I'm not into like steampunk aesthetic.
Speaker 1 (56:07):
Oh I know what you're gonna talk about?
Speaker 2 (56:09):
Yeah, this this also caught my attention as well.
Speaker 4 (56:11):
But as it went on from Exile Entertainment Clockwork Revolution
that was at the Xbox Showcase and you know, listening
to some of the dialogue and and and the banter
between the characters. I'm kind of interested now, which you
(56:36):
know is a lot for coming from me as someone
who is not a fan of this aesthetic. I thought
this was going to be, like I think when I
first saw it, I was like, Ah, this is just
another what's that game that I think is slightly overrated.
Speaker 1 (56:57):
Because that's what looks like to me.
Speaker 4 (56:59):
Yeah, yeah, I was thinking of I was thinking of
that that whale blubber game.
Speaker 2 (57:04):
Oh, dishonored.
Speaker 1 (57:06):
Dishonored?
Speaker 3 (57:06):
Yeah, Oh, I was like, what a whale blubber game?
Speaker 4 (57:11):
Yeah, but no, I I I was surprised that I
was that I was into this and.
Speaker 2 (57:20):
See it's it's it's funny you were. You were into
the like the kind of like the whole vibe around
the game. I perked up as soon as I saw
that weapon crafting system that it seems like they have
in the game where you can kind of free wheel
and and make some make some fun ship.
Speaker 1 (57:34):
So yeah, so.
Speaker 4 (57:38):
I see you, I see you cockwork Revolution.
Speaker 1 (57:40):
All right, Carrie?
Speaker 3 (57:48):
Did youmond? Story times.
Speaker 5 (57:53):
Looks so good?
Speaker 4 (57:57):
I have.
Speaker 2 (57:58):
I heard someone say in a podcast earlier, why don't
Pokemon games just look like that, like like it's it's
fucking sitting there like what. Uh.
Speaker 5 (58:07):
I have waxed poetic many a time on this podcast
about uh the cybersaluth duology of games. Now, Time Stranger
was announced like eight years ago. They they had announced like, oh,
like we're working on this, but then we're also working
(58:28):
on Hackers Memory, and that Hackers Memory came out, they
were like, hmmm, so we're gonna kick the can down
the road on the next Digitmon Story game so that
they could then work on Digitmon Survive, which was oh.
Speaker 3 (58:40):
Okay, but this game looks great. Uh yeah.
Speaker 5 (58:44):
Digitmont Story I have frequently described as essentially like a
diet persona in terms of its gameplay and the kind
of like fusion system plays a lot into how you
evolve and you know, manage your your lineup of digimon.
Speaker 1 (59:02):
Yeah.
Speaker 5 (59:02):
I'm going to play the fuck out of this game.
It didn't get announced this weekend, but they did confirm
the release date, so that's going to be in October.
Speaker 3 (59:11):
So looking forward to that.
Speaker 2 (59:15):
Another game for me that didn't get announced this weekend,
but we got to see more of it and I've
now played the demo for it. Kind of interested in
Ninja Guiden Rage Bound, which is the new side scrolling
Ninja Guiden game that's being published by dot Emu. It's
it it might be too hard for me, like, like
(59:38):
it might be too difficult because it definitely kind of
lives up to that Ninja Guiden level of challenge from
the old side scrolling techno games. But it's got some
cool shit going on mechanically where basically the whole game
centers around this mechanic where certain enemies, when you kill them,
(01:00:01):
give you like a timed power up that will basically
one hit kill any normal enemy that's in front of you,
and they kind of have the game layered in such
a way that you need to take advantage of those,
but they will also throw other enemies that you don't
want to waste your like one hit kill ability on
to be able to execute it. So a lot of
(01:00:23):
you know around that. It does of course have like
the Ninja Guiden platforming where you know, you have a
lot of agility being able to do like the you know,
the somersault, you know, attack off of enemies to you know,
bounce higher or get further and stuff like that, and
it's the game looks really cool music's great, so I
(01:00:44):
definitely have my eyes on this one. I don't know
if it's gonna be entirely for me, because again, it's hard,
but it reminded me a lot of like maybe kind
of like the next step of like The Messenger, if
anyone's ever played The Messenger, which is a game that
I liked a lot, actually, Micah.
Speaker 4 (01:01:07):
So two things real quick. This first game is not
what I want to talk about, but I want to
talk about it really quickly. I don't think I would
want to There's a game that was announced that I
think is interesting and I would like to play it,
(01:01:28):
but I would like to play it in real life,
and I can't imagine that I would get a lot
of replay of value from it. It's called killer In.
It's a social deduction game, and I kind of just
want to play a social deduction game in real life.
But I don't have friends that live near me that
(01:01:50):
A live near me, and B I think only two
of them would want to do it. Hi, guys, and
uh so I you know, I I like, I like
I I want.
Speaker 1 (01:02:06):
To try it, but not virtually.
Speaker 4 (01:02:08):
For some reason, I don't know the game that I
actually want to talk about is the next game from
RGG Studios.
Speaker 1 (01:02:15):
Oh yeah, I missed. I forgot to put this all
my list. But those cool shit where where what is?
Speaker 4 (01:02:22):
Yeah is the name of it, Yeah, Stranger in Heaven.
And it's being described as like Judgment meets La Noir,
with like a more serious, like gritty like style that
RGG is kind of they kind of not known for
because like the Yakubas games can be gritty, but then
(01:02:44):
like you're also chasing like you know, panty thieves, so
it's they they balance it a bit. But this looks
This looks like I mean, this ship took me talking
about taking you back to two thousands. I was in
college in the two thousands and I was just into
Asian cinema and just like into like Korean and Chinese
(01:03:07):
and Japanese police, you know, dramas and shit and and
that's yeah, man, uh this looks really really like right
up my alley. Detective name Makodaito mootally searches for clues
(01:03:27):
an unknown mystery in a glitzy, glitzy city fill with people,
and then lost pursuit of X. Man, this looks dope. Man.
Look if you say RGG, I'm probably gonna buy it.
Speaker 1 (01:03:39):
Can I Can I tell you something looks? Can I
tell you something? Art?
Speaker 2 (01:03:43):
I realized after I saw this trailers like RGG is
probably the studio that I like the most, whose games
I probably played the littlest of because literally, my my
extent of experience with RGG is I've played like the
first six hours of Yakaza.
Speaker 1 (01:03:58):
Like a dragon. And that's it.
Speaker 2 (01:04:01):
That's why I said, But like every time I see
a game, for them to come out of them like
this looks cool as fuck, like like this the game
looks amazing and and and you know what, all you
other fucking trip A developers out there, like you got
no excuse because RGG manages to fucking use like the
same bundle of assets in every fucking game they come
(01:04:21):
out with, and yet every game feels fresh. And they
have like four different game series that are running now essentially,
you know, alongside each other, and all four of them
feel different and unique and still fun and still like
innovative as opposed to just like the same, like just
(01:04:43):
releasing the same fucking game over and over again, like with.
Speaker 1 (01:04:47):
The new skins. So none of you have any excuses
if this, Yeah, you know studio think can do this.
Speaker 4 (01:04:53):
They know how to manage their assets and they they
and they play into it, right, Like, I mean, how
many times have we been to COmON road Show? But
like we've been to cam Road Show in different time periods,
in different eras, and things evolve like you and the
city isn't like some big, vast you know like thing, right, Like,
(01:05:15):
it's it's small, and it's it's dense and it's packed
with interesting looking people and stuff to do, and it's
like it's like coming home after you've been away for
a while. Right, And then when they do create a
new map, you get the same feeling all over again. Man, Look,
(01:05:36):
these games. The studio is great, man, the studio is great,
and it is amazing. This is you know, back when
everyone who listened knows that, you know, I will always
have a hole in my soul for lawn D for
what he did to my father, and I'll never ever
(01:05:57):
be able to avenge him. But these games have replaced
that shen move feeling for me. And and I'm you know,
I've been playing these games for twenty five years man,
and it's it's just uh yeah, this looks dope, man,
This looks real, this game looks.
Speaker 2 (01:06:18):
Dope, Carrie, what else do you out of your list?
Speaker 5 (01:06:22):
I got one more and it's one that we knew
was coming but finally got like a really good look at.
And it's the Outer Worlds too. So Outer Worlds felt
a lot like Obsidian just trying to do Fallout just
in space, and to a degree, they it was like
(01:06:45):
that they had a lot of the like original Fallout
one and two creative team working with them. But after
having finished the main story of the Outer Worlds, I
was just like done, I've had no desire to return
to that. Uh.
Speaker 3 (01:07:00):
And then Outer Worlds too, with the.
Speaker 5 (01:07:03):
Trailer that we saw at I believe the Xbox Showcase
and how extremely anti capitalist it appears to be leaning,
I am very much on board. I will I will
certainly play this. I'm sure it'll be a Day one
game Pass release, but yeah, I mean, I'm h you know,
(01:07:29):
they first announced this like four years ago, so it's
nice that like we finally got a really in depth
look at what this game is going to look like,
what the premise is, and that also comes out end
of October, so I'm sure I will play a good
bit of that.
Speaker 2 (01:07:46):
Is it a direct sequel to the first one, or
is it a sequel the same way that follout games
or a sequel where it's just in universe but you're
a different character.
Speaker 5 (01:07:55):
I it's hard to tell from the trailer. I think
it could go either way. I don't know that they
have necessarily uh said one way or the other. Now
they have established that Outer Worlds two takes place in Arcadia,
(01:08:15):
which is a different colony or a series of colonies
from the first game. The first first game was set
in the Halcyon colony, So you know that being said
like you could it could be the same character, It
could be a direct sequel, it could be like a
simultaneous kind of thing to the event in the first game.
(01:08:35):
But regardless, I'm ready to go back to space and
shoot some pro capitalists.
Speaker 3 (01:08:44):
And that's all I got.
Speaker 2 (01:08:48):
Do I have anything else that was really.
Speaker 1 (01:08:52):
Jumping out?
Speaker 2 (01:08:52):
I guess like the last game for me that really
that I was happy to see. And this was a
new announcement. The next game from drink Box Studios, makers
of the Guacamle series, makers of Nobody Saves the World,
which I think flew under the radar and didn't get
as much attention as it deserved. But they're coming out
of the game called Blighted, which is a three D
(01:09:15):
action game, which is the which is a first for them.
Their games have been either two D or top down
prior to this.
Speaker 5 (01:09:22):
And.
Speaker 2 (01:09:24):
Drink Box is one of those studios that I will
just them being attached to it will make me immediately
interested to at least check out to see what's going
on and see what's happening. And it's got a fucking wacky,
strange premise like their games always do, so I will.
I will be looking forward to hearing more information about Blighted.
(01:09:47):
I think it comes out.
Speaker 1 (01:09:47):
Next year and more to come there.
Speaker 2 (01:09:51):
But if you haven't seen the trailer for that, make
sure you check that out.
Speaker 1 (01:09:57):
Mike, anything else.
Speaker 4 (01:09:58):
No, I don't think so. If everything that you know,
I think I think the showings were. I think I
watched all three major shows, didn't.
Speaker 1 (01:10:12):
I don't know that.
Speaker 2 (01:10:13):
I think they have one scheduled for next week, this week,
something like that.
Speaker 3 (01:10:17):
Okay, I watched all is a Nintendo one schedule.
Speaker 2 (01:10:22):
I heard I heard rumors that they were going to
have a June direct.
Speaker 3 (01:10:26):
So I don't know that that's been confirmed.
Speaker 5 (01:10:28):
Okay, But knowing Nintendo they could come out tomorrow morning
and be like catch us on Friday.
Speaker 1 (01:10:33):
We got something. It has been there lately for sure.
Speaker 3 (01:10:38):
Yeah.
Speaker 4 (01:10:39):
So most of the shows were pretty good. I think
the Sony Show had a wide variety of games that
I thought were interesting, followed by the Xbox Showcase I
really enjoyed. You know, there's there's stuff that has already
been announced. I don't know if there's anything knew that
(01:11:01):
that I would be into. You you're buying that, well,
you're probably not.
Speaker 2 (01:11:07):
Buying that that the the rog X but no, absolutely not.
Speaker 4 (01:11:12):
Yeah I didn't think so.
Speaker 2 (01:11:13):
I mean for for people. So so here's the thing
with the headheld space, right, So, like I've kind of
like made my bed with the Steam Deck because the
Steam Deck is kind of like the Apple device in
that space where is it the most powerful?
Speaker 4 (01:11:31):
No?
Speaker 2 (01:11:32):
Is it you know, like like does it do everything?
Not without having to do some bullshit to it. But
it also just works the best. Like Steam OS is
really fucking good as a platform, and so I'm happy
to see that with these new Xbox branded ones that
(01:11:53):
Microsoft seems to be crafting an OS that works well
on these types of devices, because I will tell you
from what I've heard from people who use like the
rog ally and and and like the Lenovo Legion Go.
Using Windows on that style of a platform that does
(01:12:13):
not have a mouse and a keyboard by default fucking
sucks and it makes it almost completely unusable. So if
Microsoft's developed an OS that works as good as Steam
OS does, then that's a competitor. And they're gonna have
two versions of it. I don't know if people caught that.
(01:12:34):
There's gonna be an entry level version, which is comparably
spect to the Steam Deck, and then there's gonna be
like the big boy version that has like the bells
and whistles. They haven't announced price yet. I was listening
to retro game Core, who's a great follow for this
sort of stuff if you're interested. He thinks that the
(01:12:57):
entry level one will come in around six hundred dollars,
and that like the beefy one with the chipset that's
in it will come in around one thousand dollars. That's
a lot of fucking money for that kind of stuff.
So they'll work well. But again, if you already have
if you're already invested, like if you have a Steam Deck,
there's literally no reason for you to jump out and
(01:13:18):
grab this.
Speaker 1 (01:13:21):
If you.
Speaker 2 (01:13:23):
I don't know, man Like if if this is gonna
be your primary way that you engage with games, like
if you have a switch and then one of these guys,
that's a pretty good place to be because you can
do video out on these things as well. But still
like a thousand, Like if that big one comes out
at nine hundred or one thousand bucks, it's a lot
of fucking money for a handheld or at least that's
(01:13:45):
how people are gonna view it, and so it'll have
an audience. But I don't necessarily know that's gonna be
a lot of the folks listening to this podcast per se.
That makes sense. But well I be buying one fucolutely
not No, I if I if I, if I really
need to run Windows games on my steam deck, like,
(01:14:06):
I'll just fucking hack it onto my steam deck. The
steam deck is good enough for me. And if like
from a spec standpoint, and if I need to play
a game that requires more specs, I'll play it on
a actual PC.
Speaker 1 (01:14:17):
Like that's that's fine.
Speaker 4 (01:14:19):
Well, believe me when I tell you, and I'm dead
serious about this.
Speaker 1 (01:14:24):
And the way I'm buying.
Speaker 2 (01:14:25):
No, you and you you don't need to. I don't
need to.
Speaker 1 (01:14:29):
Yeah I am.
Speaker 4 (01:14:30):
I am buying this. Look, yeah, I'm glad they have
for people if you want it. Uh if but like
you said, I'd probably just get a steam Deck if if,
if push came to show that I absolutely needed to
play something not Nintendo on the road, I just get
a Steam Deck.
Speaker 1 (01:14:49):
Yeah.
Speaker 4 (01:14:51):
But yeah, look I liked I like the PlayStation Showcase.
I like the Xbox Showcase. Jeff's just thing was you know,
very Jeff. But oh no, I kind of I you know,
I miss h I miss E three, and uh, this
(01:15:12):
is a nice little stufftitute for me until like Jeff
becomes like too big, and then it's you.
Speaker 2 (01:15:22):
Know, here's the funny thing. I don't think he will
be because because he is so like it's one thing
if like he was the only thing that's happened that weekend.
Speaker 1 (01:15:33):
Right.
Speaker 2 (01:15:33):
But the but the big like the big publishers like
your Sony, Microsoft, Nintendo's have realized and and it's been
this way for years now, they can just do it themselves, right,
Like they don't have to have a live presentation. They
can do their little prerecorded directs and and have this
stuff together, and they and they know they'll be able
to attract their you know, third party like the big
(01:15:55):
publishers as partners to show their stuff offerings of that.
So I think what Summer game Like and and game
Wards is different because game Wards you're not competing with
all the other like presentations that are going on. So
that so Jeff will have more of the big publishers
at game Wards because he's the only game in town
during that specific event. But for like SGF and also
(01:16:17):
for games Come, because like I know, Microsoft is shit
around games calm themselves as Well's gonna get the scraps
for that, man, And and the scraps are gonna be,
like we said, those Triple A publishers who are just
like Bro, I've got the next fucking Fortnite sitting right
here in my hands. I just got to get that
fucking message out to people. Let me wear my cool
(01:16:37):
FPS MAGA hat and talk about how fucking nobody nobody
likes fucking Halo. We want to make games like we
won our titan Fall. So here's our battle Reale game
that's coming out.
Speaker 4 (01:16:51):
Right, man, this this is not it? Like, what the
fuck that dude? Had a real punishable face. Man, Like
that dude had a real punishable face. I don't know
what m hm. He seems like he seemed like a
Charlie Kirk type, you know what I mean. Like it
just I just got that vibe from him. Man, he
just seems kind of off.
Speaker 2 (01:17:14):
Try try, like we'll call him like cosplay Cliffy B.
Like at least Cliffy B have like a natural fucking charisma.
Speaker 4 (01:17:22):
He got like a yeah, he had like a weird
like nerd he had like that like I was a
nerd that I grew into myself, but I'm still kind
of a nerd, you know what I mean type of
thing going on. He's like, I'm a nerd, but I've
had sex before and then now all you nerds come
and ask me about it, right, Like he's got that vibe.
(01:17:43):
Whereas this dude was just like.
Speaker 2 (01:17:46):
I met Clizinski with his wife. His wife is very attractive.
I like, I said that gear that that gear's cachet.
Speaker 1 (01:17:55):
He was paying off in States for him, So there
you go.
Speaker 2 (01:18:01):
But yeah, this this guy has had his cool baseball bat,
like Jacob Geller put online. He's like, can you imagine
like if you're a developer on this fucking team, Like
you've been working so hard on this con Splicate two
for years and years and years and fucking toiling away
out it like this is like the big moment finally,
like to really show off the game. And then you're
fucking like like the head of your studio comes out
(01:18:22):
and does that fucking shit. Like I'd be so fucking
pissed off right now, man, because all people are talking
about are how like like, hey, I might have been
interested in slip Kate and spli Kate two, but that
fucking shit turned me off like crazy, Like read the man.
Speaker 4 (01:18:35):
He just he looks like he walks around saying consoles
will not replace us, consoles will not replace us. You
know what I mean? He just got that vibe.
Speaker 2 (01:18:45):
I don't know, but that's but that's what you're gonna
have at the fucking Kille Show for summer gainst US
at least, because those are the studios that are able
to to throw that money down to get on that stage,
and all the stuff that people actually will find interesting
will just be all around that. Because again, like if
(01:19:05):
you go to watch like the Future Game Show and
some day of the devs and some of those other presentations,
there's a lot of cool shit in there, and like
the ship, there's not gonna be for everybody, but there's
gonna be something for somebody, and they're for sure, even
if it's not the huge audience. And the comment that
I made like during the PlayStation presentation, I feel the
same way for the Xbox One as well, is during
(01:19:26):
those showcases, there's at least there's at least one game
in both of the showcases that I think almost everybody
could get really excited about, you know what I mean,
like like like there's at least one thing for everybody
to get you know, like I don't give a shit
about you know, like like this stuff over here, but man,
I'm looking forward to this, And I just don't think
that Jeff's show really had that to the extent that, uh,
(01:19:53):
you know, people are like holy shit, like and again,
like we talked about the fucking muppet boxing game that
was a surprise and the cool shit I like fucking
hype for that game, which like holy shit, like this
looks cool. I'm interested to learn more about it, but
like nothing out of that presentation that I was like,
oh I got to play this shit fucking tomorrow like
that just wasn't just wasn't there. So yeah, all right,
(01:20:19):
so that's a that's an SGF in the books again
because we knew we were going long.
Speaker 1 (01:20:23):
No post Office.
Speaker 2 (01:20:24):
We will catch up next week on all those questions
that have been piling up in there, and I'm sure more.
I'm definitely curious to hear your thoughts the listeners on
on Summer Games Fest, any games that you're excited about
that are coming out also for it's a Steam Next
Fest right now, so lots of demos out there. I've
loaded up and I'm playing a bunch of shit right now,
(01:20:45):
so I will say, and Terrence, if you're listening, played
Moonlighter too, I don't know about Moonlighter too. They made
a lot of they made a lot of changes that
I don't necessarily think I'm vibing with from this demo.
Speaker 1 (01:21:00):
But we'll see more about that later.
Speaker 2 (01:21:03):
But of course, if you're not a member of our discord,
you can sign up by going to denspixels dot com
slash fans to talk to other listeners of the show
and to be able to ask us questions in the
post office. Again, don't forget to subscribe on YouTube by
going to YouTube dot com slash Denspixels. You can find
us and all the other TNP studio shows just by
searching for TNP Studios in the podcast app of your choice,
(01:21:24):
so you can subscribe to us than our Pocalypse Black
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And if you would like to support us with zeal,
go to denspixels dot com slash Premium and just give
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(01:21:44):
so we would appreciate some of that support. If you
can swing it, that is going to be it for
us this week. Micah, go drink an entire bottle of
honey and feel better and thank you all for watching
and listening.
Speaker 1 (01:21:59):
See all the next time, see it, see it Yeah, Okay,