Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
What is up, everybody. Welcome to this week's episode the
Dents Pixels Podcast, one of your host Brad, joined by
my co host Micah and Terrence. So we are finally
past the big gaming festivals and console releases and genre
defining RPGs that we've played through, so we can actually
(00:35):
get back to like a regular ass episode of this show.
As you might expect, the news is kind of light
because we are on the heels of summer game fest
but the post office is full, so we'll get to
that later in the show. But we also have games
that we can talk about. I've been kind of dipping
(00:58):
through the backlog a little bit because there's not a
lot of like new games that have come out that
I've been really jones into play in the past couple
of weeks. I'm trying to get through a lot of
these games that are just sitting in my Steam account
that I've gotten through various means, mostly through like bundles
and things like that. One game that I did not
(01:21):
get through a bundle though, that really caught me. I
was surprised. I enjoyed it as much as I am,
and that is manner Lords. Manner Lords made some Noise
last year when it released into early access. It is
a it's like a city builder that's set in a
medieval setting. It was very notable because most of the
(01:45):
production leading up to early access was done by a
solo dev before it got out to a wider team.
And it was surprising because the game visually and from
like a system standpoint, is really fucking polished. Like it
looks like if you if you first saw a trailer
for it and then found out that like a solo
dev did a lot of that work for a long time,
(02:06):
you'd be shocked because the game, like I said, it
just looks really good for what it is and what
it is interesting. It's it's still an early access. It's
been in an early access for about a little more
than a year at this point, and it's in a
good place. It's still got a long way to go,
but I just like a lot of the like accoutrement
(02:28):
that the game has because most city builders that you play,
when you're building stuff, you're usually building on a grid, right,
Like you have a grid grid map that you're working on,
and all of the roads that you create and all
of the buildings that you create are generally very square,
like they might look you know a little bit different
and have some decoration around them, but for the most part,
(02:49):
they're pretty uniform in size and just kind of and
lay out because that's easier to design a program for.
And one of the like striking things about manner Words
is that you can really free wheel how the game,
like how everything in the city is built.
Speaker 2 (03:06):
Right.
Speaker 1 (03:06):
So like if you have if you like like a
roadway and like a like a you know, very natural
looking like curved dirt road, that kind of thing, like,
you can then build in like a housing plot. Instead
of just laying individual houses, you actually draw like a
plot of a block basically of land of and you
define like the four points of the block, and the
(03:27):
game will make the houses like work inside of that
area that you make and it doesn't have to be
like a perfect rectangle that you're setting that you're setting
these things in, and it just makes the landscape look
really natural. Basically, it's it's a it's a bit more
difficult game. It's it's kind of a production chain sort
(03:50):
of game, kind of like the Ano games are, where
you know you have people coming and you need them
to work these basic production buildings to get basic resources
like wooden stone and stuff like that and use those
to build your basic buildings, and the basic buildings will
produce stuff that you need to make better buildings, and
you know those things you need to upgrade your settlements
(04:11):
to upgrade your settlement level, which gets you different perks
and stuff like that. The thing that Manter Wars does
that I find is really cool is they also have
this sort of RTS style combat in the game as well,
where you're trying to actually spread out on this broader
map and claim provinces from other In the main scenario
(04:36):
is just one other player that you're playing as, but
one player on the map, and you know, doing that
requires you to kind of build up a settlement, build
it up to a certain level to gain influence and
to gain some money and your treasury so that you
can then like settle another part of the map. And
occasionally you'll have like bandit raids and you'll have sometimes
the other players militia will come in and fight you,
(04:58):
and you have to like raise a militia from your
settlers essentially to go combat them. And it has a
very light RTS style combat to it, kind of like
a very baby version of what you'd find like a
total war game, for example, where you're actually like you
have different units and you're setting their formations and setting
like how they're going to attack, and you can use
(05:19):
like very rudimentary tactics to help defeat some of those
forces and things like that. It's not an easy game.
It's definitely not a good first city building experience if
that's something you're looking forward to, because the game does
work on a seasonal cycle, and obviously, since it's like
a medieval themed game, the winters can be very harsh
(05:41):
and you can easily deplete like your natural resource pools
that you have that you're settled around you. Plus you
might just not have certain resources that you need so
you have to trade for them. But the trade you
need money, and it's hard to earn money sometimes. So
it's a game that definitely is very deliberately paced. But
I found it really enjoyable. And this is one of
(06:03):
those games that I play for, you know, a couple
hours and I don't realize it, right, like like several year,
four or four hours goes by and I don't realize
spent four hours and now it's one o'clock in the morning.
And I need to go to bed because you know,
I have to work the next day. So matter words
is good, and considering that it is where it's at
(06:23):
in early access, I can only imagine where it's gonna
end up when they add more things, because the other
thing that's cool about this game is that they literally
have a like it almost like a tech tree, so
that as your settlement levels up, you unlock new you
can specialize the settlement in different ways, like you can
(06:43):
specialize and unlock a lot of like farming perks or
trading perks and things of that nature to to kind
of upgrade that settlement. Those are unique to each settlement
that you build. So I said, really cool game. If
you're if you if you like city builders, but you don't,
I don't you don't really like the formulaic progression that
happens in a lot of the more popular games in
(07:05):
the genre. I would definitely give Manner Lords a look.
Right now, it's only on PC. I don't know if
it'll end up on consoles when it fully releases, which
still seems a ways away because again it's mostly one
dude that's still like building out the game. Obviously he
has support now for a lot of different assets, but
the core gameplay is still being designed, I think by
(07:28):
one guy, so it might be an early access for
a while. And the publisher, to their credit, is not
like trying to rush him. They're like, they're they're letting
him cook basically because they know that they have something
pretty special with the game. So I wish should people
do that, you would think, like, And it's published by
Hooded Horse, which is a publisher that like whenever they
(07:48):
come out with anything nowadays, like I'm I'm checking it out.
I'm at least giving it a look because they they've
put their name behind a lot of really solid titles
in the strategy space over the past couple of years. So, Terrence,
you've been playing a game that I am very interested
to hear about, and that is The Altars.
Speaker 2 (08:06):
Yeah.
Speaker 1 (08:06):
I remember seeing The Altars two years ago.
Speaker 3 (08:09):
I think it was initially, I don't know how long
ago it was, and it looked like a cool concept. Basically,
it's just like a resource management game. He plays a
guy named Yan. He gets crash the land Crash lands
on a planet and the entire crew is dead except
for him, and he's on this this giant wheel this
just this base that's attached to like a giant wheel,
(08:30):
and you have to escape the sun. You have seven
day cycles to escape the sun before it comes up
and basically fries you. And in order to do you
have to cut like resources. You got to go out
of cycle like resources. And then when you get inside
the base, you have to like kind of like fall
off shelter.
Speaker 1 (08:46):
You have to build rooms. But the difference in.
Speaker 3 (08:50):
This game is in order to get people to help you,
you actually use this this resource called rapidium to create
altars of yourself. So every person that's in the game
of Only I've only created.
Speaker 1 (09:01):
To so far. I haven't gotten too far into the game.
Speaker 3 (09:04):
Every person in the game is helping you accomplish your goal.
Is you that chose a different life path, and this
one guy is Krez is like playing nine different characters.
I think there's nine of them that you can create.
You can't create on nine in one play through, so
it's a game that you'll, I guess you play multiple times.
Speaker 1 (09:19):
It's cool. I enjoy it the game.
Speaker 3 (09:22):
There are no enemies per se, but it's just kind
of like I have to collect this stuff to build
more things to get out of here. But the best
part about it is like interacting with yourself because the
first person that you clone, the first thing you clone
is a sheet named Molly, which if you're a person
of a certain age.
Speaker 1 (09:40):
You know what that's reference, you know that reference.
Speaker 3 (09:43):
But the second person is the first clone of yourself,
and you have a conversation with them, and like as
you have conversations with your characters you can have, you
have to answer them. You have to answer them, and
sometimes they won't like your answers and they'll like be
pissed off at you. So like I answered my first
alter in a way where he was just like really
angry at me for like two days, right, because you
(10:06):
bring them back to life and he's like, what the
fuck is going on? And you're like, well, I kind
of need help because I can't get this thing moving
and you're here, like what do you mean I'm here?
Speaker 1 (10:17):
You're like, well, a bit of a clone, and he's like,
you're fucking with me.
Speaker 3 (10:22):
Just kind of a conversation goes and I and the
final question I can't remember what the question was, but
I answered it in such a way he was like, look,
I'm gonna help you, but leave me to fuck alone, right,
So it helps you. But then as the game continues,
you've clone more people and you have to kind of
keep them content on top of collecting resources so you
can finish the game. Believe, you can create a game room,
(10:44):
you can watch movies and shit like that.
Speaker 1 (10:46):
It's a cool game.
Speaker 3 (10:47):
Like, it doesn't do anything necessarily new, but the way
in which they do it is a genius concept because
it's you who chose different life paths to become like
a technician or a botanist or a doctor and things
like that.
Speaker 1 (11:00):
It's fun. I like it.
Speaker 3 (11:01):
It's on game Pass if you have a game pass
to check it out. I think it's only like forty
bucks if you want to pick it up. But it's cool,
Like it's been getting pretty decent reviews. I think it's
like mostly positive on Steam right now. That's fun. Yeah,
that's pretty much like it's just a fun game. But
(11:22):
I kind of stopped playing it because I went back
to when I stopped playing it because I went to
play the Moonlighter.
Speaker 1 (11:29):
Two demo mm hmm, which which I messaged you about.
It did not Yeah, it was not a positive. Yeah, man,
I don't I don't like.
Speaker 3 (11:39):
I don't I don't like the new shop ship, so
I went back to play the original.
Speaker 1 (11:43):
Yeah yeah, And so for those for those who don't
remember it, because Terrence talked about this game a couple
of years ago and he talked me into getting in,
I really liked it as well. Moonlightter was the kind
of like Ungin delving like roguelike sort of game where
like half of the game was like a top down
(12:05):
Zelda style like action game where you were going into
these dungeons and trying to go as deep as you
can and collect resources and treasures and stuff like that
that you would then sell in the other part of
the game, where you would actually manage like a shop,
and kind of the whole point of the game was
that you would set the prices for these different fines
(12:26):
that you would get to try to get as much
money as you can while keeping customers happy and like
super rare stuff was really valuable, and then you would
use that to buy you know, new weapons, more powerful
weapons and armors that you could go into harder level
dungeons to get more valuable stuff. And so and so
we go upgrade your shop, upgrade to town. Right, very
(12:47):
very satisfying loop. So they're coming out of the sequel,
and the sequel is it now is like three D
combat like like so the combat takes place still unlike
a fixed camera kind of thing, but it's like an
isometric view but still on a three D plane, and
the combat's a little bit more involved. But the Shop
(13:09):
mini game has been completely changed and dumbed down, or
at least in the demo, to the point where it's
like completely uninteresting because now in the Shop mini game,
like the things that you find out in the dungeons
all have fixed prices and the only thing that you
can do is you have these like little modifier thing
(13:32):
like items that you earn by selling goods, where you
can either increase the price of something by a flat
amount or increase it by like a percentage, and kind
of the like the whole thing with the Shop game
now is that you're trying to find ways to be
able to apply like multiple of these items of these
(13:54):
modifiers onto like your most expensive items that you can
really upgrade how much it goes for. And because I
guess they knew that that wasn't nearly as satisfying as
kind of like trying to keep the shop during the
hustle and bustle of people coming in and shopping during
the day. They added some really pointless like shop cleaning
mini games that you would do while the customers are
(14:14):
coming in and out of the store. I was like,
what the fuck is this show? Right? Like, like I
I played that demo, Like I played that demo for
like forty five minutes and I uninstalled it immediately, and
I'm so like, that was one of the games I
was most looking forward to coming out this year and
I could not be cooler on that game after after
(14:35):
checking out the demo during the next fest and I
like the combat. That's the that's the problem.
Speaker 3 (14:40):
Like, I really like the comp I like the combat
more in More Lighter two and one because one is
basic fucking legend of Zelda comment yeah, which is yeah?
Speaker 1 (14:48):
And the combats quo like like they did the thing
they did the thing that they did in the first game,
where it's still like it feels clumsy because like you're
playing as a shopkeeper. That's like kind of it over
its head. But which which is which? You say, Oh,
it's miserable, No, you don't want this guy to be
a precision fighter, Like that's that kind of undermines the whole,
the whole conceit of the game, but just really disappointing.
(15:11):
You know what is good if you want another demo
to check out, and I think it's still available even
past the Next Best being added. I checked out a
game called Absolum a A B S O l U M,
which is basically like it's It's It's a Golden Axe roguelike. Essentially,
(15:31):
it's it's Golden Axe gameplay, Dragon Crown gameplay, but just
done in a very firm roguelike setting. And that's a
lot of fun. I recommend checking out Absolum if you
want to check out a demo for that, and that
game's coming out soon. Uh And that was a nice
surprise that I didn't know anything about before the Next Best.
It was a lot of fun. I think it can
(15:53):
be played cooperatively as well. You play online with other people,
so it's good ship. So I like to talk about
on this show making the poor life decision to creep
up to the precipice of certain genres of games and
(16:13):
then find me a game that kind of gets me
into that genre. So, like I don't know, if you
guys are familiar, there's like a subgenre of strategy games
that are like factory games essentially where you're building out
like factories and and and it's like an efficiency simulator
in a lot of ways, the most famous of which
is probably Factorio. The other one that is really popular
(16:37):
in the space is called Satisfactory, which is basically Factorio,
but it's in a three D three D space.
Speaker 2 (16:46):
Yeah, this sounds like a dead game genre.
Speaker 1 (16:50):
It is.
Speaker 2 (16:51):
It is that that title is a dead joke.
Speaker 1 (16:58):
Yeah, you know what, I appreciate. Yeah, but I've seen
previews and I've watched reviews of these games and they
look very intimidating to me, like like like they look
very complicated, and I'm not ready for that level of complication.
But I was still interested in the genre, and so
I found what I think is probably the best entry
(17:20):
point for this genre, and that is the Shapes unfortunately
spelled with the Z franchise. The first game, Shapes is
is like a two D like it's a top down
one of these. But the newer one, Shapes Too, which
is what I've been playing, which is an early access
right now, is a three D version of the same thing.
(17:43):
And in this game, you are literally taking shapes from
these like repositories and building a building out a factory
system to configure them in a specific way to fulfill
like these goals that you have and you're just depositing
them into this void essentially, and you're trying to get
so many of them, but it gets It's it's more
(18:06):
like a puzzle game, really because when the game starts,
you have two basic style shapes. You have a two
y two square and you have a circle that is
that is in four quadrants essentially, and they give you
a bunch of like different tools that you can install
in your assembly line, like a cutter to separate in half,
and a rotator to rotate the shape, and a stacker
(18:29):
so you can stack two shapes on top of one another.
And literally the whole game is just you trying to
fulfill these demands by creating ever complex patterns and shape
shape builds that you need in order to fulfill the
next requirement. And as you progress with the game, they
unlock new new modules that you can install in your factory.
(18:54):
This is for me, this is like the good brain shit,
Like this is just very satisfying to kind of figure
this puzzle stuff out. It's a great game to play
while you're listening to something in the background. I like
finding ways to not only build the thing you need,
but also, you know, build it in such a way
(19:17):
that you don't have a massive, fucking gross conveyor belts
all over the place. Like everything is very streamlined and
optimized and and and the way they do it is
smart because the as like, as you progress through each module,
it's basically taking like, hey, take this shape that you're
already making, and just add a little something to it.
(19:38):
And just add a little something to it, and so
and so they lead you along in a very smart manner.
It's it's and this this is how fucking broke brained
I am. I've literally restarted this game three times now
because I've gotten like an hour ninety minutes into my
factory and and I'm like, holy shit, Like if I
(19:59):
had done it way and done maybe like it would
have been more efficient. Like I want to start over
now so that I can kind of just go for
the because like it's like Micah creating a fucking RPG
character where I'm gonna see I'm gonna spend all this
time optimizing it in the way, uh, in the best
way possible.
Speaker 2 (20:16):
I mean look, I look, I appreciate the obsessive compulsiveness, right,
and the need to want to do things in the
most efficient manner.
Speaker 1 (20:25):
Yeah, and and and as you go through the game,
you unlock like a train service that you can like
rapidly deliver because the game, like when you start it
takes place in like this like this void of space essentially,
and you have this like one little platform. But as
the game goes along, like you expand to like these
massive platforms, and then they start adding like what if
(20:46):
the shapes were different colors and you have to combine
different colors together, and and and so it just keeps
drip feeding like little bit of extra things here and there.
And it's just really like I said, if you're if
you're if you're programmed a certain way, I guess it's
just really interesting and fun to play. So if you
have seen like fact factorio or Satisfactory and you say,
(21:08):
oh this this scares me, as I do, check out
Shapes because Shapes might be a good, uh, a good
one of those to kind of get started with. I've
liked it a lot so far. And how much is
it I don't know. Shape. I think Shapes two is
twenty five. I know, the first one's really cheap, So
like if you if you kind of want to dip
(21:29):
your toes in but you're not willing to pay twenty
five for an early access game, then check out the
first one. But Shapes two is on I think it's
twenty five. It goes on sale a lot. I bought
it for less than that, so definitely give that a look.
Speaker 3 (21:41):
See strange, how like the indie game Space and like
double A Space is like, you know, putting Triple A
game Space to shame.
Speaker 1 (21:49):
Yeah, because it's where the ideas that's like fifty bucks
double a game. Yeah, and we'll give you dozens and
dozens of hours of gameplay that that's interesting, that'll keep you,
that'll keep you engaged. So it's so infuriating. And meanwhile,
what did that what game came out last week that
looked like absolutely oh, Mine's Eye one of the worst
(22:11):
rated games of the of the fucking year.
Speaker 3 (22:14):
Yeah, I don't think that's supposed to be a Triple
A game, but like, come on, yeah, but you do.
Speaker 2 (22:19):
When the dude made the game said, if if this
game gets any low scores, it's it's a it's a
syop from Box the game poorly.
Speaker 1 (22:30):
I was like, well, this is the lightings on the wall.
Speaker 3 (22:34):
I've seen, I've seen, I've seen it, and I'm like,
that's the dude from Mafia three in that game. He
looks fucking weird with hair. It was very strange with
hair like that game looks. I remember seeing the trailer
for it, and then I saw a gameplay for it, and.
Speaker 1 (22:48):
I'm like, what do you do? Apparently not much? And
even that you do exactly what the game play is.
You run around and shoot ship. Yeah, okay, I did
that twenty years ago. I think. I think on Open
Critic it has like a thirty eight.
Speaker 3 (23:03):
Right now, Mine's Eye does out of one hundred Bucky
mess Like you don't. You don't have to recreate the wheel, right,
but like do something like this is.
Speaker 1 (23:16):
Like poor poor Io Interactive man that that might single
handedly scare them from publishing anyone else's games ever again,
Like that's that's the first game that they published outside
of their development studios, and and that's a new development studio,
right it is, but but it comes from it's headed
by leslie Benzi's who is the architect of GTA Online.
(23:37):
So people were just like oh, like this is gonna
be some hot shit.
Speaker 3 (23:42):
Okay, wasn't it originally like a crypto game or what
was it? It might be the originally a crypto.
Speaker 1 (23:49):
Or what was the other one? Mean coin or no nft? Yeah, Well,
and that studio is also working on another game like
that's supposed to come out I think next year. No
they're not. I mean they're about to be closing a
month because you can't.
Speaker 3 (24:05):
Again, it may have been better if they like left it,
innove it a little bit longer, if it wasn't as
buggy and just as basic as you can possibly get
for a game to be. But not only is it
basic as fun, it's incredibly buggy, like well terrobly buggy.
Speaker 1 (24:21):
Their next game an mmo.
Speaker 3 (24:24):
Yeah, yeah, that's not gonna happen, Like I don't see
that happening at because I don't think they're gonna be
a company anymore.
Speaker 1 (24:30):
I mean sounds to me like Leslie Benzi's might be
a real uh might be a real Vince Russo situation
going on, if you know what I mean, like like
like like a real good piece to have if you
have someone above them. That's yeah, that's key, that's that's
got the reins on, but you cut them loose and
as you give them a book. Now we'll uh, we'll
(24:58):
close out this section. I'm I'm, I'm very excited to
hear Terrence's thoughts on Dense Pixels twenty twenty four Game
of the Year. Yeah, that's right. It was metaphor. Yeah,
metaphor refans asio. I mean it's not clear or so
(25:20):
it's like that I over like that, like I can
I can imagine that.
Speaker 3 (25:24):
The story is pretty good, right whatever, that's what y'all
like the most about it, the characters in the story. Yeah,
it's turn based with like nothing extra to it, So
I like, it's not even my hard drove anymore. I
can't like that list they make. They make excellent games,
but like this is not for me, So no, thank you.
(25:47):
I gat I need something. If it's going to be
a turn based game, I need something. I just I
just do At this point, I can't just play just
basic ass turn based.
Speaker 2 (25:56):
It's not even that you need something else, right, because
like that's not out of it there are I think
the thing with metaphor is that, I mean, not metaphor
with clear obscure, is that it kind of radically reinvented
turn based strategy. Like everyone has their own version of
(26:17):
turn based strategy, but it's still like very turn based
and very like passive. Whereas I think the thing for you,
you you really enjoyed the most was like the skill
based part of the turn based and you know, like
you said, other games have done it, but you know,
these people are kind of not many, and these people
(26:40):
have really kind of affected it. Whereas Metaphor like it
has its own like tweaks to the front and back
row and you know, but yeah, it's still it's still
very classic, right, It's still like a like a passive.
Speaker 3 (27:01):
Like yeah, like they have they have an option where
you can just restart a fight once, yes, because it
like that you can just want a match.
Speaker 1 (27:11):
Yeah, yeah, it's it's it's it's in case you go
in and just completely fuck your like pregame essentially, but
realize like you messed up, so it gives you another
chance to to do to do right essentially, but you
only get one shot at doing that before before you
do it.
Speaker 3 (27:29):
Yeah, it's like, Okay, it's weird. So they know you're
just gonna fuck this whole thing up. You gotta have
strategize before you get in, and I know you can.
Speaker 1 (27:36):
You have to do that for Claire, but like if
you're good enough, you know you can, you can fight
as I mean metaphor. And then the thing that we
that me carry and Michael really likes better, it's a
systems game, like like Atlas has the systems game where
it's like, try to figure out how you can break
this combat and get as many extra actions as possible
(27:56):
and exploit weaknesses and stuff like that. Like that's if
you're not intro in that aspect of it, then it's
not gonna.
Speaker 3 (28:03):
I may not have gotten far enough because I was like,
these characters are fucking weird.
Speaker 1 (28:09):
I don't really well it. Also, it also doesn't help
that Atlas games, I mean basically like you have to
get through like like the first dungeon is almost like
the prologue of the game, right, and that takes like
eight hours to every long.
Speaker 3 (28:24):
I'm like, bro, this way, that's just play. I remember
playing for Soona three twenty years ago. Yeah, and I'm
like I'm enjoying it, but like they talking.
Speaker 1 (28:35):
Too fucking much.
Speaker 3 (28:37):
And then you got the whole the timing based thing
you gotta playing out your day and all, I'm like
a man whatever, dude, I'm more of an like an
action guy. Like I posted a video of the creator
of Clarebski were playing fucking Devil May Cry five Yeah,
getting like triple S ranks. I'm like, so this is
(28:59):
the wheying what's his name comes from? His his combat
style trump verso like he's he and I are we
we think. I like, that's why I like Claire Scia
some much.
Speaker 2 (29:14):
So.
Speaker 1 (29:15):
Yeah, I wasn't really feeling metaphors.
Speaker 3 (29:17):
I might give it another chance, but who knows if
I give it another chance and like get into like
the breaking of the game, like you guys say, I
might enjoy it, but.
Speaker 1 (29:27):
Maybe it was just too too far, too close to
me finishing claps. I was like, this.
Speaker 2 (29:33):
Probably close to you finishing clar I think, uh, the story,
as good as it is, and as good as I
think it is, I think that given the times we
live in right now, uh, stories are just gonna make
it mad, Like like this blonde haired, rich white guy
(29:56):
just wants to claim the who fools people in to
thinking that he's like a man. It's just it's just
really weird right now, really weird.
Speaker 1 (30:09):
Terriss. Did you play the demo for a Ninja Guiden
rage bound during the during Next Best? No, I didn't
even know it was a demo. Oh, you should let
me see if it's still up because if if it is,
you should definitely check it out. Because I'm on the
fence about it because but that's because I don't like
playing games that have really high skill ceilings a lot.
But it seems right up your alleys it's still available,
(30:33):
so you can you can definitely check that out.
Speaker 3 (30:37):
It was pretty The only demo I played was fucking
was one or two, and you know, yeah, I'm gonna
check that out.
Speaker 1 (30:45):
I'll download it.
Speaker 3 (30:46):
Yeah, hopefully hopefully the system will run it. It should
it doesn't seem like.
Speaker 1 (30:52):
I would pretty sure it can handle a pixel base
like that style of game. So all right, well, let's
take a quick ad break and when we come back,
we'll dig into what little news we have in this post.
SGF Malaise. So first out of the gate for the news.
Nintenna Switch Too is officially the largest console launch ever,
(31:16):
selling three and a half million units in its first
four days, which exceeds the PlayStation five's previous record of
two point one million units back in twenty twenty. Honestly,
I think this is more of a reflection of Nintendo's
ability to produce a shitload of switch tos before it
(31:40):
hit the marketplace and make sure that the market was
well supplied ahead if possible price increases due to tariffs.
Speaker 2 (31:51):
So, like I said, I was able to easily get one,
like without pre ordering it. I was amazed, Like it
was the first time in a very very in like decades. Well,
I think I was able to just get a console,
you know, near.
Speaker 1 (32:11):
First day, like the day after releases, and.
Speaker 2 (32:17):
Yeah, good for them, good for good for Japanese.
Speaker 1 (32:21):
Efficiency, well, the Vietnamese efficiency in this case, I think,
because that's where my that's that's that's where my that's
where my console was produced, according to the box. That's
one of the things I did check when when it
came in. I was just curious to see what country
it came from. Obviously, uh, the US based ones were
in Vietnam. Also kind of speaks highly of Nintendo's ability
(32:44):
to be able to still sell a console based on
almost nothing but hype alone. Considering that Mario Kart World
is like the only game uh that came out that's new.
And the other games that people are playing are Zelda
games that came out two and eight years ago, but
they look and run amazingly now. So it just proves
(33:07):
that people don't know how to speak with their wallet.
Probably true, that all this proves probably true. How many units?
How many units?
Speaker 3 (33:15):
Three and a half million, that's fucking ridiculous, like, because
the game is about the system is about as powerhold
as well PlayStation four.
Speaker 1 (33:25):
Uh, maybe a little bit more. Actually actually a lot
of a lot of developers, well yeah, a lot a
lot of developers say that it's actually might be closer
to the Xbox series s in terms of raw Yeah,
but like doesn't have that those extra bells and w.
Speaker 3 (33:42):
But yeah, I mean, okay, but it's Nintendo. So yeah,
I think it's gonna be painted out for your games.
Speaker 1 (33:50):
Have fucking fun.
Speaker 2 (33:52):
That Nintendo magic, Like, it's that company. It's just they
got the kids, man, they got them. It's the Disney
of like you know, my son, he he, he was
just here a second ago. He was just like, can
I play Mario Kart? I'm like, all right, Like he's
played he's played the thing more than I have. And
(34:16):
he just and it's just something about it. He just
likes it, and he likes he likes all the different characters,
he likes who he likes, and he just wants to play,
and he plays Free Room.
Speaker 1 (34:24):
He don't named race anymore.
Speaker 2 (34:25):
He's just like dad cannot tell yeah.
Speaker 1 (34:28):
He's just like, yeah, yeah, that's I gotta tell you.
Like in listening to podcasts and just hearing talking to
people that have played Mario Kart World, I think the
problem with the Free Room, Micah, is just that we're
too fucking gamery. Because every person that I've talked to
who plays games casually, like your son, my wife, like
people who don't really play games, like, oh, free Road
(34:50):
is amazing, It's excellent, he loves it. What are you
doing it?
Speaker 2 (34:54):
You just do?
Speaker 1 (34:55):
You find coins? You do you find coins and medallions.
And they have these like chat lenges that you can
run up and and and do in the world and
stuff like that to get like stickers. But it's it's
pretty it's pretty sparse. But I think for some people,
especially game people that don't play games, like you know,
how chaotic Mario card is like kind of being able
to cruise around and not be and then feel pressured, right,
(35:20):
it's really peeling to a lot of people.
Speaker 2 (35:22):
So yeah, and it works on him. He's just like
he's in his own world. He's like, oh no, I
got to catch the train, like it's making up games,
making up but like that's but that's like, you know,
helping with his imagination and stuff like that, Whereas like,
you know, we are very much like, yeah, but what
(35:44):
but the goal right, the princess. I gotta where's the
flag I gotta jump on the flagpole and go into
castle and kill the turtle to save the princess?
Speaker 1 (35:56):
Like what is what's going on?
Speaker 2 (35:58):
And he's just he's just chilling and and look, I
see the magic, right, Like I can't be mad at it.
Speaker 1 (36:05):
I see the magic. And and then and they're not.
They're not stupid, by the way, because like that busted
ass like tech demo Welcome Toward that should have come
free installed on the console, right I did. I didn't either.
It costs ten dollars to buy. It's the number two
selling game on the e shot, behind market cart of course,
(36:26):
because people are so hard up for ship to play.
They're just like, oh, like I want to check out this,
uh this tech demo and I've seen people play it.
It's not good. I don't think likely, it's you know,
it's it's barely a game. And and compare that with
like Astro's Playroom, which came installed on PS five and
(36:47):
and was like, I think my number three game of
that year essentially, even though it was a glorified five
hour like look what our controller can do? The thing?
But it was but it was awesome.
Speaker 3 (36:59):
So Okay, Yeah, how broke is America if they just
show like I've notice as worldwide, but like if Negga
is purchasing systems with no games on them in the States.
Speaker 1 (37:13):
I think I think a lot of the US, I
think a lot of the US Canada stuff especially is
really just the fear of price increases, because like we're
in uncharted waters now where console prices are going up,
not down, as as time goes along. And so I
think people look at this and are just like, look,
I'm gonna buy this anyway, I might as well buy
(37:33):
it now, or I know it's five hundred bucks because
next year it might be six hundred or more, and
so people are just like, yeah, I know there's nothing
to play right now, but I know the games will
come like Nintendo is definitely gonna put out that, you know,
their bangers and stuff like that, and I think that's
what a lot of it is, at least in the US.
I think that's what's motivating a lot of the a
(37:53):
lot of the person decisions for a lot of folks.
So yeah, and they'll gotch all the game. I mean, look,
we're not we know who we are.
Speaker 2 (38:04):
Yeah, man, you know, I don't don't, I got nothing,
not even Yeah.
Speaker 1 (38:13):
Look, Wednesday, they're doing a Nintendo direct specifically on Donkey
Kong Bonanza. I can't wait to watch that ship and
find the next thing I'm dropping fucking seventy dollars on
to play. It's gonna be amazing. So it's gonna be
very cool. Some good news, US voice actors who had
been striking against the against industry due to the use
(38:38):
of AI have reached a tentative agreement with key video
game publishers which they have suspended their strike, which has
lasted for nearly a year, after coming to a agreed
upon usage of AI within the industry, ensuring that sag
after actors will be properly compensated for AI usage essentially
(39:04):
in the space. So this is good. I hope the
terms are everything that they were kind of looking for
with what they were trying to achieve by making sure
that companies don't take the easy and cheap way out
and ensure that voice actors will continue to be a
part of this space and an important part of the space,
(39:26):
because the AI cannot duplicate what human beings can do.
I don't did you any of you guys see that? Ironically,
during the Green Games showcase, there was just this AI
slop game that was featured that looked like a Heartstone
(39:48):
knockoff with nothing but AI generated assets. I don't remember
what it's called, but it's one of the grossest things
that I've ever fucking seen in my entire life.
Speaker 4 (39:57):
I've watched what did I watched this for? I don't
think I watched the Summer Games Fest. I watched the
PlayStation and I watched the Xbox, and I saw like
highlights from everything else.
Speaker 1 (40:11):
But no, I didn't see that. I do think I
think I'm seeing like I g in or Game Spot.
Speaker 3 (40:16):
I swear to god, I watched the review for something
and I'm pretty sure they used the fucking AI voice.
I was like, there's no way, no he was talking
about the fighting that fighting game, Yeah, the Invincible Fighting game.
It's sounded like an AI voice.
Speaker 2 (40:34):
Yeah that boy, yeah that did you hear it?
Speaker 1 (40:37):
Yeah?
Speaker 2 (40:37):
Yeah, I did hear it.
Speaker 1 (40:38):
Was like he's going on.
Speaker 2 (40:40):
And I saw some people commenting, like is this AI,
Like I know, Igen has been doing this thing at
the end of the reviews now where they do like
a little interview with the person who reviewed the product
of the game or the movie, just to like show
you like, hey, I'm a real person and hear my
expanded thoughts on And here's they didn't do it for that, right,
(41:03):
they didn't do it for that. So it's weird, man,
Like you can kind of but that's the thing, right
you can you can you can hear it, right, you
can hear it. Which is why I'm glad these one
you know, we're pro worker, right and uh and and
so this is good. I'm glad that these people are
getting what they feel they're owed or at least, you know,
(41:27):
made some sort of compromise. But you know, you gotta
you gotta watch out, man, because like these people are
gonna these people, these these companies, they're gonna find a.
Speaker 1 (41:39):
Way, man.
Speaker 2 (41:40):
And and we can't. You can't let them. You can't
let them just kind of like steal jobs and ship
like I know people like people like God love them.
But Jay is very much an AI person and it's like, yo,
what what what do you? What are you doing? Like
you can you can find you can do this without
(42:03):
using this stuff.
Speaker 3 (42:04):
But A for his beats, Yeah, it's goddamn shame. He
fucking took a beat that somebody made and used it
and they was like it's fair. Use is like, but no,
that's not how beats work. It's like this beat just
came out like last year, what are we talking about?
You can't it was the beat. It was just like
sped up and he just took it.
Speaker 1 (42:25):
They did.
Speaker 3 (42:26):
There was It's an AI program that they just kind
of put text into. I don't know how it works,
and it comes out like a beat. And this person
made a beat, and someone took that person's beat and
fed it into the AI machine and Timberland took it
and use it in one of his beats. And I'm like,
you're better than this nigga, Like what are you doing?
Speaker 1 (42:44):
Right?
Speaker 2 (42:47):
But here's the thing, right, here's the thing.
Speaker 1 (42:49):
Theirs goes, No, I've never seen. Like people that were
surprised that fucking Rob van Wiggle is a fucking Trump
supporter should not have been surprised if they have seen
(43:10):
that interview, because that because that that defense, that that
that defense of ripping off fucking under pressure is the
most trumpy and ship that I've ever seen in my
entire life. If you've never seen it, just just look
up like Vanilla ice like defense ice ice baby like
sampling and and it's it's it's quite something to watch him,
like he added one note, yeah, and he's like it's different,
(43:34):
like no it ain't. Yeah, yeah, like I don't ship again,
but I like it. By the way, by the way
I found I found the game and again. This was
shown during the Green Game Showcase, a showcase of games
that's supposed to be about like eco consciousness. It's called
Ellown Quest of Time Again, Like, watch this trailer. There's
(43:57):
not a single fucking asset in this trailer that was
not made by a or that was made by a
human person. Everything is fucking like mid journey generated image bullshit. Uh.
Like the gameplay is like super derivative. I'm pretty sure
it's got n f T s because it's described as
a play to thrive game where fun meets impact. So
(44:23):
that's a great question, Terrence. I couldn't gun into my head.
I couldn't tell you what that phrase is supposed to mean.
Speaker 2 (44:29):
So even it even looks like it's even moving, you know,
like like oh.
Speaker 1 (44:35):
God, yeah, it's it's it's real bad. It's real bad.
So so again, look, if you want to see what
our AI future and what uh you know, the AI
zelts are like, hey, this could be the future of
games industry, go tech, go check out Ello in Quest
of Time and see what uh see what some people
would like the future of the games in the street
to be. Yep, final piece of news. So Lars Wingerffers,
(45:05):
who was the CEO of Embracer Group and who was
quite famous for spending a shitload of money during COVID
to acquire a shitload of game studios and then shutting
down most of them because they overspent, said, you know what,
it's time for me to step aside as CEO of
(45:26):
the Embracer Group because I feel that my talents can
be better served elsewhere. And so he's now going to
move into a new role that he's going to be
primarily focused on mergers and acquisitions for the Embracer group,
So basically he can continue acquiring a shitload of studios
(45:47):
that the new CEO will have the privilege of shutting
down as time goes along.
Speaker 2 (45:56):
You imagine like you find your calling and your call
just being fucking virus, sucking up everything that is good
and then spitting out what you don't want. Like all right, bro, yeah,
I didn't know the pac Man was a job titles, but.
Speaker 1 (46:24):
At least at least back Man kept down what he ate.
It's like he vomits everything up at the end of
the stage. How did the people sleep at night on
a big pile of money? It's like a screws gold
coin bed. Is how they does is how they do it?
Acquire this? Oh well you didn't. You didn't do what
(46:45):
we wanted you to do. You're going to close you.
My job here is done. On to the next one,
Like what the okay?
Speaker 2 (46:53):
All right, well you didn't do anything?
Speaker 1 (46:55):
Did not.
Speaker 2 (46:59):
Come on?
Speaker 1 (47:00):
Speaking speaking speaking of citizens games like Lars Lars Wingerfers
basically did the equivalent of moving the town seven miles
over because he turned the existing time into a fucking landfill.
So so yeah, Phil phil Rodgers, who was formerly the
CEO of Crystal Dynamics, is going to take over for
(47:22):
him as a new CEO of Embracier Groups. So hopefully
Phil Rodgers will be a little bit more measured in
some of his strategic decisions going forward. So that game
studios that get acquired by Embracer Embracer Group don't have
a fucking death sence hanging over their heads. That would
be swell. So he overstows the Marvel game, right, I
(47:47):
guess technic, Yeah, I guess technically, yeah he did, so
we'll see. But but Square Square published that game, so
that could also be Squar's fault as well. Well I'm
fine with that, all right. So, uh, that's it for
(48:07):
the news. We're gonna take one more break and then
when we come back, the Dense Pixels post Office. So,
if you are not a member of a discord, what
are you doing? Go to denspixels dot com. Slash fans
join up. One of the perks is not only do
you get talk to listeners of the show, but you
can ask us questions in a channel that we call
the post Office that we answer on the show every week.
A couple a bit of a backlog here questions because
(48:30):
we haven't been able to do them for the last
couple weeks with other things going on. Start Cam. Rumor
has it that Roman reigns except for a role in
the upcoming street Fighter movie. Surprisingly, the rumored role is
a Kuma good idea, We're bad idea.
Speaker 2 (48:48):
What I think? Everything about I think everything about a
street Fighter movie that is not best street Fighter animated
movie from the nineties is a bad idea.
Speaker 1 (48:56):
How dare you? How dare you? You? You and I
both our enjoyers of the nineteen ninety four live action
street Fighter.
Speaker 2 (49:03):
Well, that is well, I mean, that's a that's a
that's a that's a cut above everything that's on. It's
a that's true, that's on its own place. You know,
we're not big the legend of chum Lee fans.
Speaker 1 (49:19):
No, certainly not.
Speaker 2 (49:23):
And you know, if we're gonna take a street Fighter
movie as serious as we can, uh, I don't know, man,
it's a bad idea. Everything about it is a bad idea.
Everything's about it's a bad idea because they're gonna they're
gonna try, and they're gonna try and do like callbacks
to the cocaine fuel, you know, one from the nineties
(49:46):
and and yeah, this is a bad idea and Roman reigns.
Speaker 1 (49:56):
What it doesn't even make sense? What are you talking about?
You got you guys. You guys don't have the version
of street Fighter where when Akuba does like the Raging Demon,
he does like like right afterwards.
Speaker 2 (50:11):
Also like if we're gonna do like street Fighter, like
street Fighter is just just a game full of comical stereotypes,
good and good nature.
Speaker 1 (50:21):
You know, all in good fun, right.
Speaker 2 (50:25):
You know, Normally I'm not a Normally I'm not a
guy that's like, well, if this person is black, then
he has to be black, and if this person is white,
he has to be white. But like if your name
is a Kuma, I kind of feel like you should
be Japanese maybe, you know, maybe have a little bit
(50:47):
in it. And I know, you know, like he's got
like people are like, oh, here's a moment. He's Floridian, guys,
He's Floridian.
Speaker 1 (50:57):
All right, Yeah, that's that's that's that's superseds. I guess
the yeah, some moaning in Italian or something like that.
It is mom Italian.
Speaker 2 (51:15):
Yeah, you know, I don't like anything.
Speaker 1 (51:17):
I don't like anything about this movie.
Speaker 2 (51:19):
And I but I'm not one of those people that's like,
I'm gonna go see anything street right around.
Speaker 1 (51:26):
Nah. Well, good good, good. Good news is that you know,
every video game movie they gets suggested usually ends up
in development hell nowadays anyway, So we might not even
see this movie see the light of day, So don't
worry about it. Oh so this needs to be a
TV series? What the fuck are we doing?
Speaker 2 (51:45):
You're not gonna You're not gonna establish like you know,
here's shadow Loo, and here's Bison and and here are
the good guys who like walk around.
Speaker 1 (51:56):
In karate gheeze all the time, and we're gonna do it.
We're not gonna do it. Needs to be a series.
Mad Coco g asked, having started the most recent Shadow
Run game and again digging its high fantasy plus cyberpunk
genre mashing. Could the series benefit by going a more
action RPG route like Dragon Age instead of the niche
(52:17):
tactics games to get a more mass appeal. How familiar
are either of you with Shadow Run? I have some
familiarity with the Shadow Run license.
Speaker 3 (52:25):
I know it's a tactics game, and I don't like
those ye RPG slash tactics. Yeah, I'm not playing any
of them, so no, thank you, I don't I g
I if it were in more action game, I.
Speaker 1 (52:35):
Might try it. Yeah you know, yes, yeah, Shadow Runs
I think it started if I'm not mistaken as a
tabletop RPG and still got to run from like the
fucking nineties. Yeah, that's what I'm saying, Like it started. Yeah,
it's been around a while, and it is a cool setting,
like it's it's a cyberpuck setting, but there's like fantasy
races and magic and shit like that, so it's like
(52:57):
it's a neat it's a neat genre. Ben But yeah,
like I think putting it in a genre of gameplay
that's more accessible to people, but absolutely I think and
help it reach more people would absolutely be a benefit. Now,
you obviously piss off your diehards by doing that, because
(53:18):
I think people that care about Shatter Run probably want
to see that game live exclusively as a CRPG, be
just to do it well, I mean that's the key point.
Like a lot of games you know, have slapped their
license onto, you know, an odd property, but if the
game is good, people will flock to it again, Like
Balder's gate Thie is one of the best selling games
(53:40):
of this generation, and I would imagine that probably ninety
percent of the people that played it are people that
never touched the CRPG before in their life. But the
game was so good and such quality and got so
much buzz that people were just like, well, I've got
to check this fucking game out, you know what I mean.
So if you make some good people will come to it.
That's that's the key point there. Yeah. Uh C can
(54:04):
asked if you were creating your ideal RPG, what game
mechanics would it have.
Speaker 2 (54:12):
I think the best RG mechanics are tied directly to story.
Speaker 1 (54:21):
If if you have.
Speaker 2 (54:25):
Like Lost Odyssey, where some of those characters.
Speaker 1 (54:29):
Are immortal but some aren't.
Speaker 2 (54:33):
And if you're if you're one of your mole characters die,
they can come back, but you are penalized with them
being down for a few turns, so you have to
stay alive in order to get that person back up.
And if you if but if your mortal characters die,
and your mortal characters die, then like they won't come
(54:56):
back because because the game will theoretically lock your you know,
your your immortal characters back up, so that you.
Speaker 1 (55:05):
You know you, and essentially you would have to start
the game over.
Speaker 2 (55:10):
Look, Clare, if I'm kind of I mean, I don't know,
it's an easy answer, that's my answer.
Speaker 1 (55:17):
Like, well, it depends on what kind of RPG you're
talking about. Is action RPG? Yeah, befes the type RPG
turn based RPG.
Speaker 2 (55:26):
Also, I don't know. I know a guy, I know
a guy who said that every game is an RPG
because he's you're playing a role, because you're playing a role,
and he's a pettmorial.
Speaker 1 (55:42):
So how is how how is Tetris an RPG in
that sense? Like are you playing the role of like
in God, who's rotating the blocks and dropping them into
the field? Okay, that doesn't that doesn't pass the sniff
test there. I think one of the things that I
(56:04):
have found Claire Scared did a pretty good job of
this too. I would say, I don't know if this
is mechanics as much as it is just kind of
like game structure, but like you don't have to have
a shitload of items for players as long as you
make every item that you give them meaningful, you know
(56:25):
what I mean? Like, like one of the things that
I appreciated about claib Secure is that even if there
were a lot of weapons that I got that I
wasn't gonna personally use, I'm sure every weapon has a
use case and some build that somebody made somewhere in
that game, and that's pretty good, and they weren't raining
on you, like by the end of the game, Like
each character had like you know, maybe ten or twelve
(56:47):
weapons that you had, but all of them did a
very specific thing, and all of them were catered towards,
you know, working in specific builds, and I only used
but two of them for every character. But that's okay,
Like you know what I mean, Like if I found
the two that worked for what I was trying to
do and I was able to do it effectively, So
(57:07):
like especially in games that are like like I feel
like this works okay in Diablow because the game is
literally has had the systems built around it, and other
ARPGs are the same way. But not every game needs
to be a fucking looter, guys, you know what I mean, Like, like,
like as much fun as it is to see like
the one gun out of five hundred Borderlands that's really
(57:30):
cool and does some really funky shit that you like
to use. It's not worth sworting through the other four
hundred and ninety nine that are that are garbage or
like that I don't even want to pick up because
because it's so it's so fucking us. And once I
get to a certain level in a game, don't give me.
Don't do that. Guess it's gonna pissed me off.
Speaker 3 (57:48):
Now I know that, Like in ARPGs, you get to
a point where like, okay, just don't show that shit anymore.
I don't even think diabload lets you do.
Speaker 1 (57:55):
Diabload does not have a loot filter, and it really
could fuck you exactly what the fuck? Man? Like this obnoxious?
Like I'm level one hundred and seventy five, why are
you still dropping gray lute? Yep, I'm not gonna pick
it up, not gonna use it. So yeah, that just
give me a loop filter. I like action RPGs.
Speaker 3 (58:14):
I'm more an action rpg guy. If we're talking about RPGs,
I like first person RPGs, turn based RPGs. Again, you
gotta give me something extra. And like like you said,
like too much loot is just I don't like sort
and to l shit the pictose there's like a thousand
of those. I wish there was like a some way
to sort those, you know, to make it a little
(58:35):
bit more streamline. The quality of life be really cool.
But there there's so many of them.
Speaker 1 (58:43):
Yeah, there's a lot. Yeah, it's very very rudimentary. Like
like late in the game, I started using the tabs
where it's like, all, you just show me the offensive ones,
like that's all.
Speaker 3 (58:52):
Yeah, yeah, I don't know, like that need to be
a little bit more specific as far as the type
of RPG. But I guess ideal RPG, I just like,
give me a little filter and give me ship to
do that isn't like repetitive. But then again, RPG repetitive.
Speaker 1 (59:12):
I don't know. I don't know. I don't know, I
wouldn't know how to get but they're but they're like
I I find quest repetitive, Like if we never get another,
like hey, can you find my wallet quest in a game? Ever? Again,
Like that's like it wouldn't be too soon. I'm so
tired of fetch quests, man, so tired of it, and
and every and every RPG does it. So got a
(59:34):
pat at that time. You do, but you don't actually
you don't be respectful of my time. T Wash asked
what are your what are some of your favorite art styles? Uh?
In games?
Speaker 2 (59:49):
Uh?
Speaker 1 (59:49):
They mentioned skull Girls and the Street Fighter three art style.
I I do love a good I do love a
good sprite based art style.
Speaker 3 (01:00:01):
Still I left over exaggerated spark based games like like
Streets street Fighter three, like whether it's like the animation
is just so fluid, it just looks dope, like because
it's timeless.
Speaker 1 (01:00:16):
It's timeless that like that That's that's why it works,
is because it it it it's a specific like that's
the problem with games trying to be like not photorealistic,
but just try to look more looking as more realistic.
Is because in five years, like your game is gonna
look old as dirt, Like when when when you go
back and revisit it.
Speaker 2 (01:00:35):
Yeah, it really is timeless, right because like you see
where you do that donkey kick and it's like, oh ship,
like I'm in the future. Bro, it's so fluid and
and like the impact of his Shin Show, it still
doesn't it Like it's still like feels like the most
impactful Shin show. Like you got all these like Shin
(01:00:56):
shows in these later games that are like.
Speaker 1 (01:00:58):
Oh, look at all this cinematic.
Speaker 2 (01:01:02):
Nah yo, a punch to the gut, and then you like,
god damn, like it's yeah, it's dope. Any Vanillaware game, I.
Speaker 1 (01:01:16):
Think it's beautiful.
Speaker 2 (01:01:19):
And and I'll play even even a game that I'm
not like into, like I might, like, I.
Speaker 1 (01:01:25):
Never picked up.
Speaker 2 (01:01:27):
Unicorn Overlord or whatever the hell that game was, but
I always wanted to play it just because it looks good.
Speaker 1 (01:01:35):
So any any.
Speaker 2 (01:01:36):
Vanillaware game, I think it's dope. I'm I'm sick and
tired of like selsh like like like order Lands and
stuff like that, Like.
Speaker 1 (01:01:51):
It all looks the same to me, you know, I don't,
I don't.
Speaker 2 (01:01:57):
I don't know what else off the top of my head,
but yeah, any even another way again?
Speaker 1 (01:02:04):
Uh Cam asks now that Micah has finally gotten his
way and a hard working person of color has been
defeated by a white Austrian who became famous in Germany,
who do you people want to see as the as
the King and Queen of the Ring? I am so
fucking lost on WW right now. I cannot even tell
(01:02:25):
you who's in the tournament at the moment.
Speaker 2 (01:02:28):
Yeah, it kind of sucks right now. You know why
it sucks. You know why you fell off? Have you
have you fallen off in the past fifty semi days, Brad?
I have yeah, Oh really fifty one.
Speaker 1 (01:02:41):
This has been fifty one days.
Speaker 3 (01:02:43):
It has been exactly fifty No, I actually know about
sixty fifty eight days.
Speaker 2 (01:02:48):
Now, I wonder why. I wonder why you really haven't
wanted to watch.
Speaker 1 (01:02:53):
Wrestling for a while that think it sucks. Yeah, I'm sorry,
he fucking sucks. Bro. Look, I am not as anti
Jay Uso as these two are, because you know, I'm
not a racist. One might say it's jus so and
for you. No, for the reason why I'm not watching
(01:03:15):
WWE is because they're making it really easy to not
watch WWE because people of imports at the company keep
popping up publicly in places that I don't really care
to see them. And if you force me to confront
real life issues that I'm not necessarily happy about, conflating
(01:03:39):
it with your sports entertainment package, it's gonna turn me
off a little bit. I gotta say, like, I don't
need a picture of the McMahon Helmsley's visiting the office
of the guy who's trying to destroy the health and
well being of the entire country. That's not something I
need to see or want to see, or want to
(01:04:00):
think about, or have to have to grapple with no
pun intended or reckon with. Ask me anything about vaccines
because I don't like, I wish that's pretty good. That's
pretty good. I don't think I've ever heard any would
do that.
Speaker 2 (01:04:14):
That well kill him, So I gotta are you Are
you trying to tell me that the woman who said
that philanthropy is the future of marketing is someone who
wouldn't You wouldn't really trust and and and and and
you'd be you'd be surprised that they'd be hanging out
(01:04:36):
with these people like it's.
Speaker 3 (01:04:40):
I guess I was about to go on on a
rant about fucking because I watch it, but like I'm
fucking like p KO is destroying the w on top
of I guess I don't know what the fuck In
some ways Triple H is doing, not like nah, Yo,
they got fireball advertisements on the fun ladders, like fireball whiskey.
Speaker 1 (01:05:04):
I wouldn't have the they have tables bread.
Speaker 2 (01:05:09):
Remember when they were like, Hey, we're gonna put the
Prime logo in the Yeah, now it's like every Now
it's like every it looks like a boxing ring.
Speaker 1 (01:05:17):
Now it looks it's horrible.
Speaker 2 (01:05:20):
It's horrible. It's like ten ads in the in the
in the on the mat. And then the term buckles
have ads on them. Bro, the term buckles have eleven
ads on them.
Speaker 1 (01:05:35):
They have slim gym tables. I'm not joking, Jesus Christ.
It says slim gym on the tables, Like the announced
tables are just like the regular tables that you pull out,
that you pull out to jump to snap into.
Speaker 2 (01:05:55):
Tables, just as if you were to snap into a
slim gym.
Speaker 1 (01:05:59):
I mean, that's not that's not bad from a marketing standpoint,
but it's gross that.
Speaker 2 (01:06:07):
This is this is like, this is like cup noodle
in Final Fantasy and raging to me, man, like it's
it's gross. It's gross. Every match, Bro, the Cricket Wireless
King of the Ring, Match of the night, all right,
the damn.
Speaker 3 (01:06:26):
Yo, the money in the bank briefcase at cash that point,
the motherfucker that.
Speaker 1 (01:06:35):
I was like, Yo, what are we doing this?
Speaker 2 (01:06:38):
I'm like that you.
Speaker 3 (01:06:40):
I feel like they're going to milk the w W
for what it's worth. And within a few years, they're
gonna sell it to somebody, and it might be the
fucking Sally's, who knows. But the one thing that made
me like I was I was looking at something because
they keep talking about Gates. I know we're getting off
on a tangent, but like this really bothering me. They
keep talking about Gates, and I could always says they
(01:07:01):
didn't make the fucking arenas any bigger, right, So I
decided to take I decided to take WrestleMania thirty nine right,
two years ago? Yes, do you know how many how
much tickets cost? Front row tickets like right, front row tickets,
front row tickets for no front row tickets for WrestleMania
(01:07:22):
thirty nine?
Speaker 1 (01:07:22):
Do you know how?
Speaker 2 (01:07:24):
I would say anywhere from like from like seven hundred
to a thousand dollars.
Speaker 1 (01:07:30):
Oh, that's conservative. I would say at least five grand. No,
there were they were one thousand dollars. Okay, that was
just how much they cost. Two years later, WrestleMania forty one,
do you know how much those tickets cost? Five dollars?
Twenty five grand?
Speaker 3 (01:07:46):
Ohoh?
Speaker 1 (01:07:47):
Manu? Wait is that direct sale? Is that direct sale?
Speaker 2 (01:07:52):
Or some of them?
Speaker 3 (01:07:53):
Some people some people paid up to thirty grand for
their tickets for front row tickets.
Speaker 1 (01:07:58):
That's crazy.
Speaker 3 (01:07:59):
And two years ago they were one thousand dollars was
the highest price you would pay for front row seat
for a WrestleMania. So they charged thirty times the price.
That's why the gates are so fucking high. So you like,
if you're a regular person, you can't even afford it. Well,
and I guess it's not even like you can save up,
(01:08:19):
Like who's saving up thirty five twenty five thousand dollars
to go to WrestleMania?
Speaker 1 (01:08:24):
And to me, clear like this, it's not just wwan,
it's afflicted with this. Like I have not been to
a Caps game in a while, and we finally were
just like my wife and I this past season, we're
just like, man, we got to get down to DC
for a fucking Gaps game. It's been years since we've
been down there. And I went to look at tickets.
And now, now, granted, when I first started going, the
(01:08:46):
team's with the team was dog shit right, so like
the like the take and we and we sit upstairs,
so like the you know, the tickets were cheap. But
I remember when I was first going to Caps games,
like I was paying like twenty five to thirty dollars
a ticket to go watch hockey, and the price would
go up a little bit as the team got better,
but it still wasn't crazy. Now, like upper deck seats
at the Capitol One Center for the Capital's hockey are
(01:09:09):
like eighty five plus dollars a piece now and that's
not even counting like the fees and ship like that
that you then have to pay on top of that
by getting through like Ticketmaster or whatever. So we didn't
go because I'm just like, I'm not paying that much
to go to fucking hockey. Like like like oriole games,
I go to because a they have cheaper seating areas,
because there's more games, and also because my wife gets
(01:09:30):
tickets from work for free. So like I I like,
I've been to a bunch of Orio games, but I've
been fucking paid to go to one and in a
real fucking long time used to go to games as
a kid, and my father used to get tickets for
fucking work. We sit right behind a fucking dugout right,
and then that's where that's that's where her company sets
are too, Like we're like six rows six rows back
basically so, but and and other sports are also doing
like the ash shit right, Like, like I think every
(01:09:52):
major sport in the US aside from the NFL now
have a sponsor or two on the players jerseys or
helmets nowadays, So like you see that more and more.
They're certainly more like advertisements in ballparks or that you
(01:10:13):
see on the TV screen and things of that nature
as well. So it's not a unique problem. But man,
ww went like zero to sixty on that ship more
than I've seen anyone insane. Yeah, I thought that. I'm like, yo,
you just charged thirty times the amount that you charged
two years ago, right, and you're getting a shitload of
money from like more money from from sponsors because obviously,
(01:10:36):
like like you know, to your point, every fucking premium
live event match is sponsored by somebody. And and you're
saying that they're putting ads down, the fucking gimmicks that
they're fucking pulling out, like what's like for match and should.
Speaker 3 (01:10:47):
Be fair the fucking in ring action. I've been saying
this ship for the last year, ain't that goody know?
This is not like they just they don't seem to
know how to like, uh go on to fly.
Speaker 1 (01:11:00):
They don't.
Speaker 3 (01:11:00):
They don't seem to be able to improvise. They fuck
up a spot. They just watched that ship. Okay, you
just saw it, and then like, what are you doing?
Speaker 2 (01:11:11):
Man?
Speaker 1 (01:11:11):
Yeah?
Speaker 3 (01:11:11):
W w E they like you said, they're making it
kind of like what the fuck are y'all doing? And
I don't know if anyone asked a question about sucking
our truth, but.
Speaker 1 (01:11:22):
Uh, they asked. The question that was asked is they
asked to give her favorite memories that that was before
the comeback.
Speaker 3 (01:11:30):
I didn't have any favorite memories that night because I
hated his fucking character. I hated that Sambo asked fucking character.
Speaker 1 (01:11:36):
I couldn't stand it. We used to you know, he
used to be called K Quick.
Speaker 2 (01:11:42):
Yes, a long time ago, back when Jay used to
watch wrestle. I used to go over his house just
smack down. He used to cover myles raw or something
like that and used to go by K Quick And
I don't know where it started, but people just started
calling him quick and he could not stand still.
Speaker 1 (01:12:05):
I still have a photoshopp dinage somewhere of Jay's face
on on on K quick.
Speaker 2 (01:12:10):
Man because he couldn't you know, it was like you know,
he look, Ron Killing is the person I'm sure is
a very nice man, but he played the magical Negro
to a team.
Speaker 1 (01:12:23):
He wasn't like that as k Quick.
Speaker 3 (01:12:25):
He didn't do that until he came back after TNA,
which he was very good in as fucking Our Truth,
and then he just played that fucking character for seventeen years,
however long it's been. I've always hated that character. So
when he was when they let him go, I was like,
that's that's weird. He just wrestled fucking John Seeing that's
kind of odd. And then everybody's all of a sudden like,
oh my god, they let him go.
Speaker 1 (01:12:46):
What is going on? He was so awesome.
Speaker 3 (01:12:48):
I'm like, okay, And then people were like he was
like Nce McMahon's favorite, fucking one of Prince mcman's favorite.
I'm like, that doesn't make it any fucking better. Just
this magical Negro making him dancing and making him laugh
fun that.
Speaker 1 (01:13:04):
I didn't like any of that. I hated his character.
So I'm like, I was hoping when he got rehired
that he would take like a fucking you know, a
new Jack route, not like I mean, isn't it isn't
that kind of what he's doing?
Speaker 3 (01:13:16):
Nah?
Speaker 1 (01:13:16):
Like Jack new Jack was like, yo, hey, hey, what
did he saying that?
Speaker 2 (01:13:21):
One?
Speaker 1 (01:13:22):
He like, Hey, o j keep doing what you're doing. Yeah, well,
I mean, I mean he's not going to play it
to that, to that like you're you're gonna get the
you're gonna get the PG version of that. But I'm like,
it's the whole point of him, like go to Like
what they're doing now is not gonna last.
Speaker 3 (01:13:39):
I'm telling you right now, is gonna fucking because all
the all they did on fucking Smack that was attacked
saying it twice. You got a match with them next weekend,
next this Friday coming up, and I'm like, what are
you gonna do with this character?
Speaker 1 (01:13:50):
Due what if they take the title off to even
put it on? Put it on Ron Killings ad be
some crazy ship, but it's not a title match, it's
not Okay, Well, he might actually go over then he
might actually go over that that it's not title with.
Speaker 3 (01:14:04):
With help or like he might just he might he
might either he's probably gonna get disqualified for just going
crazy and beating him up type ship. Right, I'm in
the driver's seat and I don't like again, I would
hope this wouldn't be like a Doctor Jekyll Mister Hyde
bullshit that they're doing.
Speaker 1 (01:14:22):
Like I said, I could not stand that character. I
hated it.
Speaker 3 (01:14:25):
I hated it because it would have represented But he
did the job. He's getting paid well for it, so
I guess whatever. But yeah, they're gonna ruin this. They're
gonna ruin this ship.
Speaker 2 (01:14:35):
Every circus needs a clown, right, Like we all can't
be like two name badasses, right, but at the same time, like.
Speaker 1 (01:14:45):
God damn, you know.
Speaker 2 (01:14:46):
It's a dude that big and that black and and
with a void with a country twang like it just
it's it's Spike Lee's worst fucking nightmare.
Speaker 1 (01:14:59):
It was boo right.
Speaker 2 (01:15:04):
Man.
Speaker 3 (01:15:05):
You know kids like him and all, yeah, that's what
like the people Apparently he's like the most loved dude
in the back next to like, uh, it's the big dude.
Speaker 1 (01:15:13):
Now the dude the bow legg and nigga.
Speaker 3 (01:15:18):
What's his name, Damian Priest Scottparently everyone loves Damian Priest.
Speaker 1 (01:15:23):
Also like hilarious. I've never seen a bow leg and wrestler.
It's very fun or hilarious.
Speaker 3 (01:15:29):
But apparently everybody in the back loves them, and like
the kids love him. They make people he makes He
made people laugh and that's me the wrong way. They
were like, he's so fucking entertaining, it makes me laugh.
Speaker 2 (01:15:40):
I just kind of gotta think of it, like, you know,
every circus needs to climb and and everybody likes laughs.
So it's it looks if you if you say so,
it's fine, but I I wanted to understand where you're
coming from. But at the same time, like they brought
him back, they're not gonna do nothing with it.
Speaker 1 (01:15:59):
It wasn't the work. It wasn't a work because it
doesn't make any sense. He was he was apparently he
was literally taking taking indie bookings like like in the aftermath,
and then all of a sudden things around to come
out and say enjoy the show.
Speaker 3 (01:16:11):
I'm like, nigga, you lying, And the crowd was like,
that's fucked up, and y'all brought him back because it
doesn't make sense. Y'all clear point enough to know that hey,
we're going to run this angle, that we're gonna get
rid of our truth and then the people are going
to get really mad at this fort then we're gonna
bring him back.
Speaker 1 (01:16:28):
How does that make any sense? They don't.
Speaker 2 (01:16:31):
And and to make sure that we fool him, we're
not going to renew Carlito and Valhalla. That'll really throw
people off the set. I hope that dude. Look, I
hope that dude got paid that that. I hope that dude.
Speaker 1 (01:16:46):
He's got his own He.
Speaker 3 (01:16:49):
Took his name possibly could. Yeah, he took his old name,
his real name, so he can when he leaves. They
don't have a copyright on his name.
Speaker 1 (01:16:57):
So he did that. He was like, I fucked that.
The is my name.
Speaker 3 (01:17:00):
That's why he was going to Ron Killings, which is dope.
But they're gonna ruin it. They're gonna suck it up
because like w W, fucking sucks right now. You said
it just it sucks, it just does. It really stinks.
And they got punk going to Saudi Arabia bron Yeah.
Speaker 1 (01:17:16):
Look man, look man, I'm just saying there there there's
a reason that the official color of all those shows
is always green. So not just because on the fucking flag,
if you know what I mean.
Speaker 2 (01:17:27):
Everybody's got a price, man.
Speaker 1 (01:17:30):
Everybody does. Funck's sake, man, absolutely crazy. When he was
like you got to come to Saudi. Yeah, he's probably,
and they're like, here, here's three million dollars. He was
like all right, cool, Like yeah, Reasoning is like, I'll
go to Hell right to fight you for this belt.
I'm like it's a pretty good, pretty good story, pretty
(01:17:51):
good storyline. Reasoning like like, pretty good way to pave
over that one.
Speaker 2 (01:17:56):
You know, they did a decent job of you know,
like they're making me it, guys, I gotta do it
to say. But at the same time, he started that
promo off like well, but I'm not doing it for
the company.
Speaker 3 (01:18:10):
I'm doing it for THEMS, you know, man. I mean
I literally said when you came back, He's like, I'm
here to make money.
Speaker 1 (01:18:19):
That's what you I mean again, like like like the
writing the writing was on the wall where like like
the writing was on the wall for Saudi Arabia, like
and we all knew what that was. When literally the
one guy that was that actually stuck to his fucking
guns and was like, I'm not coming back. I'm not
doing one more match. I'm not like I'm like like
(01:18:40):
the match at WrestleMania was too important in the series,
and matches against the Undertaker was too big. I don't
want to cheapen in. I don't want to like ruin
it by just come back for a more match. And
they're like, hey, Shawn Michaels, here's a shipload of money,
and he's like, I'll come back for one more match
and killed himself there in that match.
Speaker 2 (01:18:58):
Hey, here's the ship, there's enough. Guess what, guys, I
don't even cut my hair. How about that get he tour?
He did?
Speaker 1 (01:19:10):
In fact, he did, Yes, that's what you get. Yeah.
So anyway, yeah, so so that at that point, the
rating was on the fucking wall, like like, frankly, I'm
shocked that Goldberg's retirement match isn't gonna happen in Saudi Arabia,
because lord knows that dude loves a payday when he can,
when he can, fucking get it. Wait, when is it?
When is his retirement? I don't know. He apparently's supposed
(01:19:33):
to come back tonight. I'm sure he's gonna get into
it with Gunther and he no he's wrestling through. Is
his final match? I don't know, right, but but I
think I think it's gonna be in Atlanta. I don't
it's I think it's gonna be on Saturday Night's main event. Yeah,
it's not gonna be a.
Speaker 2 (01:19:45):
Show, so I'm not gonna be It's probably gonna be
in Atlanta. I can't imagine Goldberg is gonna travel much.
Speaker 1 (01:19:51):
He went to Saudi Arabia because he's done. He's done
it a couple of times. He likes getting paid too.
He almost killed the undertaker.
Speaker 5 (01:19:59):
Yeah that's right, that's right. Yeah, yeah, it's just all
so yeah, corporate corporations.
Speaker 3 (01:20:10):
I mean, I know it was like essentially it was
a billion dollar moment, pop fucking Operations geo.
Speaker 1 (01:20:17):
Yeah, so a man's a piece of ship.
Speaker 3 (01:20:19):
But like, I don't know if he would have been
like yo, let's put fireball on the fireball, whiskey on
the on the ladders nigga, Like come on, yeah.
Speaker 2 (01:20:29):
If one thing he knew it was his branding, right,
like he wouldn't. He didn't, he wouldn't cheapen his brand.
But like, you know, this should have sad. It's just sad.
It is sad.
Speaker 1 (01:20:42):
And again I'm not saying this to drag ae W.
When I say it, I understand a W doing that
ship because they don't they don't have the bankroll like
they don't have the fucking influx like like the inflow
of cash coming in the same it's the same extent
that w W is. Like, I know that fucking Tony
Khan and his dad are you know, fun billionaires. I
get that, but it's not like they have like him. Yeah,
(01:21:04):
Like it's not like they have sponsors like dumping bags
of money on them to sponsor aw wrestling. So I
get why they take what they can get and they
put ads on the on the canvas and all that
shit like so like for them, it makes sense. You
don't need to fucking you that ship.
Speaker 2 (01:21:18):
You don't need to do it.
Speaker 1 (01:21:19):
Really, don't you really know you didn't need you didn't
need the release. You didn't need the release.
Speaker 3 (01:21:23):
Archers, you were like, oh, budget cuts, nigga, you just
charged thirty five thousand dollars tickets.
Speaker 1 (01:21:29):
But Terrence, are they making all the money? Like, I
know they're making a shipload of money, but are they
are they literally getting every cent out of every single
person that they possibly can to enrich their shareholders, not
even not even enriching anyone, uh, Like that works for
the company, enriching the shareholders of which the executives hold
(01:21:52):
a copious amount of shares, so they're enriching themselves. I
seriously doubt that a lot of the rank and file
UH employees of WWE have a lot of options vested,
let's say, in their t K of stock right now.
Speaker 2 (01:22:06):
So yeah, man, I always wanted to go to a WrestleMania,
right I told my wife that. She was like, well,
maybe I can do that for you. One day I said, look,
don't bother if we got to spend four digits to
sit up there with Zeus and Jesus while watching wrestling,
Like there's no, there's no way, no, no, it's it's
not worth it.
Speaker 1 (01:22:27):
No, and then you're going right back to fucking Las
Vegas because money. Well no, I think that was more
because they they're they're deal. I don't remember where they
were supposed to be, and they're supposed to go to
lu Orleans, that's right, and I think that fell through.
If through, but then they could have shown somewhere else.
But yeah, but they already had they already had the
relationship there, and you know, it's it's it's it's a
(01:22:49):
time money, it's money. That's absolutely it's set up for money.
It's absolutely money. And look like I used to love
going to fucking sports events live all time, wrestling live too,
But it's just it's so unrated, like you get older,
like like like if if I had, if my kid
cared about going to that ship, like I probably could
suck it into it. But he doesn't give a ship,
so like, you know, it's interesting, it's just easier to
(01:23:11):
watch it on TV, honestly.
Speaker 2 (01:23:13):
And a and the product is not good all right now,
It's just not it's a double edged sword with a kid,
right because like if my kid is into like you know, football,
I'm screwed, right because like the two teams.
Speaker 1 (01:23:30):
Around here are good, right, well well, well well what
the commanders are good? Now, I don't necessarily know if
that's gonna last.
Speaker 2 (01:23:40):
I'm walking into him. Ain't no way, I'm.
Speaker 1 (01:23:44):
Born to a commander, get out. But if they're playing
the Ravens though, and.
Speaker 2 (01:23:49):
Can I have done that?
Speaker 1 (01:23:50):
I have done that?
Speaker 2 (01:23:51):
Yeah, But like if he likes basketball, like the Wizard
stink man, like no, it'll it'll be cheap. But like, man,
you better you're a fan. You called ted leones as
you tell him, Look, either either ship will get off
the pot, man, Like you give up the fucking Wizards
(01:24:12):
and give it to a to a guy, sell it
to a guy that would one changed the name right
because Wizards is a stupid name for a basketball team.
Speaker 1 (01:24:20):
Look, look, look that could have that, that would have happened.
It wasn't for Gilbert to read this, his dumb ass
like they were. They were this close to making the
name change, and then he got caught with the whole
fucking like that whole situation where he pulled out a
gun in the locker room and ship like that. They're
just like, yeah, we can't, we can't be the Bullets again.
Sorry talking about it. Well, it was Baltimore Bullets. First.
(01:24:47):
They had some nice literation. That's still very funny because.
Speaker 2 (01:24:53):
They were because they moved up and down the court
as fast as bullets. Right. You couldn't think of anything
else that moved quickly other than bullets.
Speaker 1 (01:25:02):
Not not not just not just started with a be, like,
I gotta get that alliteration in there, you know, so,
uh dude, trust trust me, I think you care about
one franchise at a time. I'm just happy he didn't
move the fucking team to Northern Virginia like that. That
was the thing. We were all freaked out about last year,
and he's like, yeah, I'm gonna build a new arena
(01:25:22):
in fucking Arlington. We're like, they're the funk you aren't,
you dumb bitch like I was. I wasn't trying to
drive to fucking Nova to go watch a fucking Cats game.
Thank you? So who do you want to win? In
the King and her King and queen and.
Speaker 3 (01:25:39):
Who was?
Speaker 1 (01:25:39):
It gives a why not?
Speaker 3 (01:25:45):
And because she's wrestling to night, I'd rather see, like
I haven't seen Ascar.
Speaker 1 (01:25:50):
I love I love Oscar.
Speaker 2 (01:25:52):
My fantasy booking, my fantasy booking blew up. When when
I would have had Punk, when I would have had
Punk beat Sena at SummerSlam, Uh, then this would turn.
This would start John Cena's very quick redemption tour. And
then I would have had I would have had I
would have had him going through his depressing phase and
(01:26:15):
and and his and one one or two more matches
he would he would he would be getting his ass
beat and then all of a sudden, here comes our truth.
His biggest fan. He's like, now you could do it, John,
you could be my biggest fan. Oh, I'm your biggest fan,
even though I'm fifty three years old, and uh yeah,
(01:26:35):
you could do it right, and he would have been
the thing to get the crowd to like spur John
Cena on to become super Sena once again. You know,
do what the magical negro is supposed to do and
big up the white man, right, like, if you're gonna
play that role, there's the ultimate opportunity to for the
magical negro to come in and and help bag advance
(01:27:00):
to ease uh uh Tom Tom.
Speaker 1 (01:27:06):
Three people are gonna get that reference.
Speaker 2 (01:27:08):
Oh my god, you could do it, white man, and
to help Calvin Candy whip them slaves, right, you can
do it white man like and and and there it is.
Speaker 3 (01:27:20):
You messed but they messed it up. Nobody, no real
no real writer. Oh my god, I don't know what
the writers are doing. But he had a year, he
had a honeymoon phase. That ship is straight.
Speaker 1 (01:27:37):
This terrible.
Speaker 3 (01:27:41):
All right, I don't know, it's completely directionless. Everything is
there's no like real stories outside of like Sena and
Punk had amazing matches in.
Speaker 1 (01:27:49):
The early twenties.
Speaker 3 (01:27:50):
They just did All of the matches were dope. They're old,
Like fucking Punk is in the best shape he's ever
been in honestly, but he's fucking forty five years old, right,
so kind of like, okay, yeah, I don't I don't
know fucking Cody Rose.
Speaker 1 (01:28:07):
I like Cody, I don't know.
Speaker 2 (01:28:09):
I like his I like the.
Speaker 3 (01:28:11):
Skills, uh, as far as the women don't even matter,
Like what's the name has the has the belt? What's
the name has the goddamn case? And then he only
has the briefcase. He's, like I said on in our chat,
and they only doing her best work right now. Unfortunately
it is now you.
Speaker 1 (01:28:29):
Know what I'm saying.
Speaker 3 (01:28:30):
When the product fucking sucks, I just want to get
the belt. I just want to namely, to get the belt.
I don't give a fuck about nothing. And I'm glad
that Jay Usso is no longer the fucking champ.
Speaker 2 (01:28:39):
I am too, bro Go go back to the tagging,
go back to THEA.
Speaker 1 (01:28:43):
Because he didn't even seem like he wanted the ship.
Like every time he came out, he just seemed like
he was fucking popped, right. It seemed like he was
just like, I got it, and I'm gonna go heat.
Speaker 3 (01:28:53):
I'm gonna go ahead and eat for fucking five minutes
and then be out of breath when I get into
the ring. But like, get your cardioig.
Speaker 2 (01:29:01):
Cramp, doing as stupid ass, doing that stupid and ship
Ye really.
Speaker 1 (01:29:06):
Just disliked dislike that character. I don't I don't get it.
I will never understand. So look, I I told everyone
that we were going to catch up in the post
office this week. I did not expect a thirty tangent
based based on how offended Terrence and Micah were over
the portrayal of black wrestlers in the current day product
(01:29:27):
a w w how.
Speaker 3 (01:29:29):
Many black wrestlers have actually won the w w F title,
not the world title that they brought in, not the
one they brought in when they bought w C, the
w w F title, the one that fucking Roman Reigns has,
the one that fucking Cody Rose had, the one.
Speaker 1 (01:29:46):
That team let me gotta, I gotta think about this.
Not Booker t no, Booker, book book. No, we didn't know.
You're right, you're right, right, you're right, you're right. Uh, Rock,
he don't count because he's black and he needs coded.
Speaker 2 (01:30:03):
He's some colded I'm I'm in the racial draft. I
am more than fine letting the.
Speaker 1 (01:30:09):
Simonans alright have hang on then, So Bob Bobby Lashley
won that belt. He did, he won Matt belt. Yeah,
are you sure? Yeah, he at least was Universal champion,
if not, if not w W champion, he did you
you you can't discount it. His belt had a big w.
Speaker 6 (01:30:29):
W logo in the middle of Bobby Okay, Bobby lash
Cody Roads, Bobby Lashley.
Speaker 1 (01:30:46):
I am struggling to think of anyone else.
Speaker 2 (01:30:49):
Bobby Lashley, Bigie, kofey.
Speaker 1 (01:30:51):
O big yeah, coch Yeah, Cob, I don't. I don't
know if Kofe had that he did he did, know
he did have he had he had the w W Championship. Okay, yeah,
Biggie had that one too.
Speaker 2 (01:31:03):
Yeah, exactly exactly. Rakishi over there complaining about jay Uso
having fifty one days and you can't even remember that
Biggie with.
Speaker 1 (01:31:11):
Champ, the w W champion.
Speaker 2 (01:31:14):
Yes, he even went on the Breakfast Club with the belt.
Speaker 1 (01:31:18):
I don't remember that ship exactly exactly because it was over,
because it was over in a split so that we
could get Brocklazer versus Room and reigns for the fifteenth
time in WrestleMania. So I think I.
Speaker 2 (01:31:32):
Think it's Kofe Bobby big Eie and if you want
to count the rock, and if you want to count
the rock, then you know half of that. So three
and a half, that's what I'm saying. Now.
Speaker 1 (01:31:46):
The WW is like, that's like seventy years old. Come on,
so Rakishi fuck off.
Speaker 3 (01:31:54):
Nigga got that belt and technically it wasn't the wucking,
but Mike the fact he got it, He's lucky he
got that ship because that nigga sucks single anyway. I
just don't like the way we've been treating at W.
That's it, as you've clearly said, a third with our
(01:32:15):
forty minutes worth of hating on them.
Speaker 1 (01:32:17):
Look, we're giving the people what they want. We know
you love this, We know it. So uh but that's
gonna be That's gonna be a show again post office
dencefix dot com slash fans, we will definitely answer the
other questions that are in there on the next episode
and plus whatever else you guys drop in there. You
can find us on YouTube, YouTube dot com. Slash Tense
(01:32:40):
Pixels you can find us wherever you find podcasts. Search
for T ANDP Studios you'll find us. You'll find Black
and Black Cinema and then our apocalypse. Look forward, we're
gonna support us with zeal support independent media. Go to
dencepis dot com slash premium and give us five dollars
a month. Let us know that you appreciate what we do.
That's gonna be it. The video games, The indie games
(01:33:04):
are back. They never left. They've been they've been good.
So thanks for thanks very much for watching, listening. We'll
see all the next time.
Speaker 2 (01:33:15):
Se