Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
What is up? Everybody? Welcome to this week's episode of
the dentse Pixels podcast When We Grow Spread, joined by
my co host Micah. Hey, Carrie, what's up, Terrence? Hey?
Speaker 2 (00:25):
Uh?
Speaker 1 (00:25):
Not a lot of game talk this week because we're
all playing the same stuff that we were playing last week. Still,
I'm happy to inform everybody that the end game for
Last Epoch does indeed have the juice, which is the
main culprit for why I haven't played as much Clarence
care as I might like to have. Yeah, it's really fun.
(00:52):
I had the first uh the Diablo night where I
started playing Last Epoch and then my wife yelled at
me to come upstairs to bed, and I looked at
the clock. In four hours had gone by with that
without the realization. So yeah, we're we're all in on
Last Epoch. Terrence. You told us that you completed Expedition
(01:14):
thirty three.
Speaker 3 (01:16):
Yep, finished it. Roll credits on it. Final boss is
the rock and ruin that ship for the gap for
video games too.
Speaker 4 (01:24):
God damn it.
Speaker 3 (01:27):
The Final Bosses is like, that's an epic, Like the
last hour and a half is pretty fucking I finished
that and then I went to do the like the
endgame stuff where the enemies have like millions of hit points.
You know, I'm playing it on the Series S right,
and SERIESES runs at thirty percent per second, and I
(01:51):
realized that is a detriment when you have to try
to perry, Yeah, a little more difficult. And I was
watching the what are they the Digital Foundry guys they did,
they did their whole thing on it, and even he
was like, I played on Serious S and it was
way more difficult for me to parry and dodge on that, on.
Speaker 5 (02:12):
That version of it than the rest of the games.
Speaker 3 (02:15):
So I've been playing on that for the last week
and some of these bosses I can't. I cannot pair
their attacks. It's just impossible. And they hit you once
and kill you. They have millions of hit points and
you have five thousand, and if they hit you once,
your character dies.
Speaker 5 (02:33):
And I had to take a break because it was
pissing me.
Speaker 3 (02:35):
To somebody's like I but I still love the game,
but man, they are tough. I posted a video in
the discord one of my characters. I was fighting something
in the guest village and they they're one of the
characters that have a million like five million hit hit points,
(02:57):
and I didn't realize that until I actually beat it,
and you can't take damage, and it's a stand. It's
a one on one. It's a one on one fight,
so you don't have your whole squad with you. But
I beat them because the way I had my characters
specked out. I didn't expect it, but I had taken
maybe like three maybe two thirds.
Speaker 5 (03:16):
Of their health and then I hit them with one attack.
Speaker 3 (03:18):
And when I saw the end, when I saw how
much damage I had done in that one attack, it
was three point eight million damage in one attack, I'm like, Wow, Okay.
Speaker 5 (03:30):
She suspect she's she's spect out pretty good.
Speaker 3 (03:32):
But the thing is, I have to survive long enough
to even do that kind of.
Speaker 5 (03:38):
Yeah, Miles, she's.
Speaker 4 (03:39):
Yeah, Miles really good man.
Speaker 1 (03:41):
She's uh. She She's definitely the most of the characters
that I've unlocked so far, which is only the first four,
she's definitely the most fun to use. He's a beast,
like I have her.
Speaker 3 (03:51):
I had her set up where she's got her virtuous stance,
and anything she does in virtuo stance's two hundred percent
extra damage.
Speaker 5 (03:58):
And then there's a then there's.
Speaker 3 (03:59):
A pictos called Roulette, and you either do fifty percent
of the damage you are you're capable of, or two
hundred percent.
Speaker 5 (04:06):
So apparently they propped at the same time.
Speaker 3 (04:10):
So I did four hundred percent and it was an
ultimate attack and it was three point eight million damage,
and I'm like, I like my jaw drapped because I
did not expect to hit.
Speaker 5 (04:19):
That, to hit that character that hard, to kill him,
it was awesome.
Speaker 1 (04:22):
I love the game. I love I love the and
I wish the game was better at the presentation. I
think the UI in the game is probably one of
the biggest things that is not very good about it.
Speaker 3 (04:34):
But I hate I hate attaching pictose. It's a fucking
pain in the act.
Speaker 1 (04:38):
But I really, I really like how much control they
give you over how the character has developed, Like with
my l specifically in the leveling early game. With her,
I've done something that I never usually do, and I've
kind of made her into a glass cannon, like I'm
dumping all of her attribute points into into damage basically
and not really allocating a lot of defense. And when
(05:00):
she's in her regressive stance, obviously she takes more damage.
So that's incumbent on me to be really good at
dodging so that I don't have to worry about taking damage.
And that's kind of another place where the game can
like it has a difficulty selector in the game, but
it also like allows you to kind of play with
the difficulty that you that you want to in the
game as well. Like if you're not so good at
(05:23):
the like at the dodging piece, for example, you can
buff your characters with a lot of defense and then
that way enemies might not hit as hard, so you
have a little bit more forgiveness there, but you sacrifice
being able to invest in other skills. It's it's a
really neat, a really neat game.
Speaker 3 (05:41):
Damage and agility are the most important things in that game. Yeah,
because you want to go as many times as possible,
because again somebody then bosses they go like five times
in a row before you get a chance, and I'm like, yo,
come on, bro, really seriously six times cool?
Speaker 5 (05:55):
All right?
Speaker 3 (05:55):
Now I have to dodge twenty attacks before I can
even you can't.
Speaker 1 (06:00):
I'm excited for you to get to check this out.
At some point, I know you said you were.
Speaker 6 (06:03):
Watching event Yeah, yeah, I've been.
Speaker 3 (06:05):
I've been watching.
Speaker 7 (06:06):
I've been watching my partner play a lot of it,
but he's now also starting to play a lot more Oblivion.
Speaker 6 (06:12):
We're both very bees the pilled right now, so fair enough.
Speaker 3 (06:17):
I went back to A just real quick. I went
back to A Vowed, and I'm thirty five hours in.
I really liked that combat system, Like it just feels good.
The story, I don't know what the fuck is going on,
Like there's way.
Speaker 1 (06:29):
Too much spoken.
Speaker 3 (06:30):
Yeah, there's something about like dream Scourge and like fungus,
like the Last of Us taking people over and they're
going crazy. But the combat system is just so fun.
I like just trying out different builds as I'm going
through the game, because you can respect whenever you want
as long as you have the money. This one, I
don't know why I was getting so much hate. I
think it's because there's a lot of black people in it.
Speaker 5 (06:52):
Like I'm dead serious, I'm dead serious.
Speaker 3 (06:54):
I was playing over the weekend and I'm like, Yo,
there's a lot of niggas in, isn't.
Speaker 1 (06:58):
I think I think that. I think I think the lot.
I think the diversity aspect is certainly one reason. I
also think people were expecting just because of who's developing
it for the game to be a certain way and
the game is not that way.
Speaker 5 (07:13):
Yeah, yeah, it's kind of simple.
Speaker 3 (07:16):
Yeah, it's very much.
Speaker 7 (07:19):
I think it's it's getting a very similar reception to
how like Outer Worlds was received in so much that
like they spent all this time hyping it up as
like oh, from your friends who did fall Out, New
Vegas and all these like really well loved games for
their stories kind of things, and then the game comes
(07:39):
out and the story aspect is really the weakest part
about those games.
Speaker 6 (07:45):
So yeah, I think that has a lot to do
with it.
Speaker 7 (07:48):
When when Obsidian's name is attached to it, there's definitely
a certain expectation in terms of narrative, and I don't
think about or Outer Outer Worlds for that matter, delivered.
Speaker 3 (07:58):
And you can also pick your you also pick your
pronouns in the beginning, and I think that I don't
think that off. I mean whatever, that stupid website they
made that it made people very upset that you could pick.
They them that's pronouns. You don't you you don't have
to pick it.
Speaker 7 (08:15):
No, But here's the thing, I don't know, I don't
know if you understand those Terrence, but having the option
to choose they them as your pronouns in a video
game actually forces you into being transgender.
Speaker 6 (08:28):
It turns you gay, makes it forces you into taking HRT.
Speaker 1 (08:34):
Because the woke mobrus twenty years something or other creating
characters and have always been women.
Speaker 5 (08:42):
I'm not gay, like I'm not a woman.
Speaker 1 (08:45):
I don't know.
Speaker 5 (08:46):
I don't know what's wrong with these people. It's weird,
but whatever.
Speaker 1 (08:48):
Anyway, it sounds like a lie you're telling to yourself, Terrence.
Speaker 5 (08:52):
I mean, who knows. Maybe I want to dress in
women's clothing.
Speaker 3 (08:56):
Who knows, never done it because the game.
Speaker 5 (09:00):
Allowed me to do so. It's fucking stupid. These people are.
They have problems, but that's neither here nor there.
Speaker 3 (09:06):
Game is fun. It got a bad rap because it's simplistic.
That's it. And again there's a lot of black people
that I mean, every other person in this game is black.
Speaker 5 (09:14):
Fucking funny.
Speaker 4 (09:15):
I want to play this game, Mike.
Speaker 1 (09:19):
I'll tell you. I'll tell you. From what I understand
is that it's very like for a game that is
that style of like open world, you know, exploration style game,
it's very like combat focused more so than than those
games usually are, and that's kind of been one of
the polarizing points, like people that want more of the exploration,
like the Elder scroll style game. Yeah, but it's not
(09:43):
in the same way that an Elder Scrolls game.
Speaker 3 (09:46):
You're not You're not like when you're doing the exploration,
you're not kind of just running into people and they're
just giving you missions and stuff like that. Like it's
more looking for loot and finding weapons and armor and
stuff like that. But there's something everywhere. You're constantly picking
it up.
Speaker 1 (10:01):
It's just I'm sitting I'm sitting on a couple a
couple three months of game pass, so I think I might, like,
like when the release season calms down and I have
a gap, I might I might check out a Vowed
as part of as part of using that a little bit,
because I am Avowed curious. I'm really I'm actually more
curious to play the other Pillars of the Eternity games,
(10:23):
which are in the same universe. Yeah, but they're not
like a valued in terms of the game play.
Speaker 5 (10:29):
I'm not going to play those games. Yeah, they are different.
Speaker 1 (10:32):
Yeah they are. They are. They are full fledged c RPGs,
So that is not exactly and I don't. I don't
like those. Yeah, Carrie, real quick, Uh, you have a
show to promo that you're doing this week?
Speaker 3 (10:45):
This week?
Speaker 7 (10:46):
Yeah, this Thursday weeknight show in Seattle, Washington. I will
be playing with Ian Cowell and the Band of Exceptional
Goblins on a show called split Screen Seattle. It is
at a venue called Substation. If you happen to be
a Seattle area listener of the podcast, please come out.
It's a fucking stacked lineup as far as the bands
(11:08):
are concerned. It'll be the Exceptional Goblins as well as
Roe Panaganti and his Prog Experience, the Super Soul Bros.
And headlined by Danny b Style also known as Danny Baranowski,
who you may know as the composer behind super meat
Boy and The Binding of Isaac and Crypt of the
(11:29):
Necro Dancer, and I believe he also arranged stuff like
all the Zeld tunes for Cadence of High Rule, which
of course is a Crypt of the Necro Dancer crossover.
So yeah, if you are in the Pacific Northwest, come
on out. Thursday night.
Speaker 6 (11:45):
Tickets are I think just fifteen bucks, so I.
Speaker 1 (11:48):
Will be there, beautiful. I'm gonna let you guys know,
we're gonna go a little out of works. I want
to be the short story first, and then we'll get
the bigger stuff on the other side of the break. Look,
the fall release calendar has been blown wide open as
Rockstar has finally announced that Granted Thought of six is
gonna be delayed. They need another six months or so
(12:10):
to polish it up, So they have now now announced
the release date of May twenty six, twenty twenty six
coming next year for GTA six. They so this was
kind of the big domino that every other publisher was
waiting for to figure out when this was coming out,
(12:32):
so that they could stay the fuck away from it
and release their game outside of that release window. I
think now that this has been announced, and I think
now that Summer Games Fest is in about a month
give or take, we're about to see the fall release
season goat rodeo happening in it with speed, I think
(12:57):
I think you're like, we've already seen it. With Sony
announcing the Ghost of is now going to come out
October second, Borderlands actually bumped their release date up by
two weeks. It's gonna be I think September twelfth now
if I'm not mistaken, and I would imagine that we're
going to see a lot of stuff get filled in
now that there's a giant GTA six sized hole in
that fall calendar.
Speaker 5 (13:19):
Your thoughts, are we excited for g A six?
Speaker 1 (13:21):
Nope, I don't give a shit.
Speaker 7 (13:25):
I don't really care.
Speaker 4 (13:26):
I am, of course you are, And I can my wife, right,
I can. I can show my wife from an outsider's
perspective how ridiculous her home state is. But yeah, I'm
excited for it. I'm a little more excited that it
is official. Doctor Doom will be making his MCU debut
(13:47):
before g t A six comes out. I'm happy about that.
And I mean I don't really have much to say
about GTA, Like, I'm not like gagging for it, but
when it comes out, yeah.
Speaker 1 (14:05):
I'm so upset of all the beads that have somehow
badges to stick around throughout this network's history. That one
has been around for ten years, and it's all you're
my fault.
Speaker 3 (14:18):
I've played every Grand Theft Photo. I've played all of them,
even the handheld ones. It's Grand Photo.
Speaker 4 (14:25):
Yeah, I know.
Speaker 3 (14:25):
I mean, I know some people that's the only game
they play. They played Call of Duty, grandt the photo
and fuking Madden.
Speaker 5 (14:31):
I get it, but look, I'm not going to be
the most amazing game of all times.
Speaker 1 (14:36):
It won't be. It won't And I know, I.
Speaker 4 (14:38):
Know it's not going to be like it's going to be.
It's going to be the same thing that it has
been for what decades this point. Yeah, it's going to
be the same thing. But I like that thing, and
and I'm very curious about I'm very curious about the
(15:02):
the story and the satire and like gameplay. I mean
like it's a granted for them, like you know, bad shooting,
you know, and subpar driving, like it's it's a jack
of all trades, master of none.
Speaker 1 (15:15):
Right.
Speaker 4 (15:16):
But uh but yeah, I will, I will get this when.
Speaker 5 (15:21):
It comes out.
Speaker 1 (15:23):
Well, we'll get to that whole. Hold hold that thought, Terrence,
that's a whole that's a whole other story.
Speaker 4 (15:30):
And I don't I don't mean to derail it, but
you mentioned that that.
Speaker 2 (15:34):
Uh.
Speaker 4 (15:34):
Stage magician Randy Pitchford has announced that Borderlands four is
moving up, and I seem to recall you saying that
you are kind of interested.
Speaker 1 (15:45):
Why are you bringing up bull Ship? Look, I I
I went from I went from not wanting to play
border Lands ford to watching that state of play that
they had last week and now and as I as
I said in our staff discord, I have one toe
in the water now on Borderlands for because the game
(16:06):
looks solid. It seems like that they are holding true
to what they said of leaning away from the toilet humor,
the punching down humor that we were so critical of
in Borderlands three. The game looks a lot more polished.
They're doing some cool things with the weapons. Really, what
it's gonna be about for me is the end game,
(16:26):
because the one thing that I've always fucking hated in
Borderlands is the end game. And that's kind of the
fucking ball game with an ARPG right, Like, that's what's
going to keep me coming back past the so that
that I'm looking to see more. But I am I am,
I am now interested again. I will also say for
(16:47):
the record that Randy Hitchford, Randy Hitchford, Randy Pitchford's new
hairstyle is incredibly unfortunate and do do something different with
your head.
Speaker 4 (16:59):
Well, I just I just bring it up just because
you know, we all have our games that we kind
of like even though they've been doing the same thing
for decades. Mine is running around a fictional USA murdering
pete prostitutes apparently because that's all you do in them,
(17:23):
and yours is putting up with clap trap for fucking
for thirty hours.
Speaker 1 (17:30):
Yeah, I mean that's kind of that's kind of it.
Two quick dips in the post office, just because they're related.
On topic from Cam, GTA six would move to twenty
twenty six because Rockstar wanted to avoid crunch as much
as possible, and webs online are mad at them about this. Yeah,
that was one of the stated reasons that they moved,
is because they had more polishing they wanted to do
(17:51):
and they did not want to force the team into
a crunch situation, which I think is a valiant effort.
I think that they're still one hundred percent going to
be crunch on the development of GTA six as we
get closer to release. Absolutely, But accordeams.
Speaker 4 (18:10):
Are mad about it because their dreams are mad about
it because like everybody's a nimby, right, Like everybody's a
not in my backyard person. So yeah, I'm not I'm
not surprised, and I don't think he's surprised.
Speaker 1 (18:25):
I think he said that, yeah he did, and and
that is and but here's the thing, like this year,
like again, last year, we were all like remarking and
agog at how insane like the quality the number of
quality releases came out last year. And I feel like
this year we're already on pace to like exceed twenty
(18:46):
twenty three numbers in terms of like quality game releases.
There's going to be plenty to play. I'm sure there's
plenty from this spring that people may have missed because
there's so many great games coming out the spring that
you'll have time to play even if there's not anything
in the fall. Uh, that's gonna get you. So yeah,
just let let the people do their thing. Be happy
(19:06):
that rock Stars not you know, basically making their developers
work in like a sweatshop situation. And you know, well,
of course, to Jason Schreyer, people from inside the company
are telling him like, yeah, it's it's like exponentially better
than it was back back in GTA five days and
(19:27):
stuff like that. So like it's they're they're they're making strides,
which is which is I would be thirteen fucking I
would hope. So too, I would, but they they were
always like the infamous company that really like one of
the really more infamous ones out there, that really made
that really pushed people. And then Marc as is GTA
six moving actually a bit of a relief since it
(19:48):
will give you more time with other games? Or is
all that relief just being felt by Randy Pitchford. I
don't think Borderlands was too upset, uh with GTA six.
There were there there's this weird gap between them announcing
them pushing the release date up and then the GTA
delay being announced that people speculated that since they both
were published by two K, that that they knew that
(20:11):
the when the release date was, they were trying to
like get out ahead of it. That turned out not
to be the case. Yeah, like more well, again, not
that I give a shit about GTA six, but like, Mike,
are you happy that like that you don't have to
worry about just getting sucked down into GTA land that.
Speaker 4 (20:28):
I really wasn't worried about it either way, you know
what I mean? Like it when it comes out, then
I'll get excited, But at this point, like I'm too
old to go through all the bs about like oh
what is my game coming out? Like, I got too
much other stuff to do and I got too much
other stuff to play. So is it a relief for
(20:52):
for me? You know, it is what it is. I'm
trying to be going to flow. Is it a relief
for Randy Pittsford, you bet your sweet bippy Yeah yeah
he he he uh he definitely definitely doesn't want the cannibalization.
And I know those two groups are you know, they're
(21:13):
not exactly like the Venn diagram is not quite a circle, right,
those two groups, but it's big enough that like because
it's you know.
Speaker 3 (21:25):
What is the ven diagram for like incredibly like massive
GTA fans as opposed to like them liking other games.
Speaker 1 (21:32):
I mean, I guess it depends on the group you
talked about, because Terrence, to your point earlier, like GTA
Call Duty, like those games exist in a much broader
landscape than you know, the type of people that are
listening to this show. Like like like you said, like
there are people that will buy GTA six and that's
just their game, Like that's the game they're just gonna
(21:54):
play forever.
Speaker 3 (21:55):
So those people are probably super pissed because like they
don't play anything else. The system is just sitting there.
But like people that actually play a lot of games,
I don't think they're ly too worried about it. Like
when it comes, it comes, right, I Like I said,
whenever it's released, we'll pick it up, play it, go
online for a little bit, and then be like, all right,
(22:17):
that was cool. That's about it. I don't again, I don't.
It's I don't know. I don't know what this game
is going to be like when it comes out. I'm
just I'm anxious to see. Oh I'm just really interested
to see the reception this game gets, considering it's been
thirteen years since five.
Speaker 4 (22:36):
Oh yeah, it's going to be the most Like it's
going to be disgusting. It's going to be disgusting. It's
the kids say call it glazing. The game is going
to be glazed, glazed, bukackied. It's going to be it's
going to be what people are going to be jizzing
all over this game with praise, is what I'm saying,
(22:57):
Like they are going to riology.
Speaker 1 (23:00):
Now, No, no, this is this is like the super
when like the Super Old try to get down with
like the gen z Lingo.
Speaker 4 (23:10):
I'm very confused, Like if people it's gonna be obnoxious,
is what I'm getting at, Like the praise that this
game is about to get, and when it does come out,
it's gonna be it's gonna be really, really obnoxious.
Speaker 5 (23:25):
I'm not looking forward to it.
Speaker 3 (23:26):
Yeah, I'm curious, but I'm really not looking forward to it.
Speaker 1 (23:30):
Well, we've got more than a year, got yeah, till
till it's fifteen years. Yeah, I know. By by I
mean really realize this. There was not a g t
A four or sorry that there was not technically a
GTA release on the last generation of consoles, and we
are now the bulk of the way through this generation
(23:53):
of consoles.
Speaker 5 (23:54):
So that's how long it's that's all.
Speaker 4 (23:56):
And it's been so advance. Could it possible? All right?
Speaker 6 (24:00):
I remember like yeah, oh, not A lifetime has occurred
in that time.
Speaker 1 (24:09):
Like I mean, this this podcast was was in its
infancy when g T A five came out.
Speaker 3 (24:16):
And we're born about to graduate high school.
Speaker 6 (24:21):
Uh huh.
Speaker 4 (24:22):
Absolutely in his family and me and my family have
brought life into the world.
Speaker 6 (24:28):
Uh huh. I had a whole marriage happened.
Speaker 1 (24:34):
An entire marriage, like and lace and and to my point,
like I brought life into this world, and currently that
life is like a five ft five inch lanky preteen
running around right now. So that's uh, that's where we're at.
(24:55):
So let's take a quick break. When we come back,
we'll talk about the big stories of the week. So
we all react with a bit of shock and awe
when the switch to price came down at four point fifty,
when Mario Kart World's price came down at eighty dollars,
And one of the things that I'm pretty sure we
(25:16):
told you when that happened is that it was only
a matter of time before you see the other publishers
in the game space react to that in ways that
we might not like so much. And Microsoft is first
out of the gates. So they announced last week that
they are raising prices, raising prices on hardware that is
(25:39):
going to be five years old this year. The Xbox Mark. Yeah,
the Xbox Series S is now going to cost three
seventy ninety nine, which was which is up eighty dollars
from the three hundred dollars price point for the five
hundred twelve gig model. The Xbox Series X, which is
(25:59):
four ninety nine, is going up to five ninety nine.
If you want the two terabyte Galaxy Special Edition Series
X which was five ninety nine, that's now going to
cost seven and twenty nine dollars for that specific edition
of the Xbox console. And you're also.
Speaker 6 (26:19):
Getting controllers are up about.
Speaker 1 (26:21):
Accessory prices across the board. And then they've also announced
that starting this holiday season, they're going to be an
increase in first party published games for Microsoft Select games
are going to go up to seventy nine ninety nine
US dollars. This, of course, is a lot to do
(26:43):
with the recent tariffs that the current White House has
been hazard entirely that has been haphazardly implementing.
Speaker 7 (26:53):
Almost entirely due to the tariffs that the current administration
cannot decide if they want to do it, how.
Speaker 6 (27:02):
Much they want to do it, because you know, they're.
Speaker 7 (27:05):
Using fucking chat gpt to write their tariff formulas for them.
And look, here's the thing about chat GPT. If you
need someone to overuse m dashes and lie to you
without wasting a lot of water, you can just.
Speaker 6 (27:19):
You can just give me your money instead, like just
you know, just ask me to do it.
Speaker 7 (27:22):
I will happily, I will happily misuse punctuation and lie
to you. But uh, look, a lot of people want
to blame Nintendo for this. This is not Nintendo's fault.
This is the current administration's fault. One hundred percent. Nintendo
happened to just be first out of the gate with
what they had to do in order to make sure
(27:44):
that their business remains viable in the face of all
these bullshit tariffs. Uh, and Microsoft is simply following suit.
So as a reminder, if you voted for this administration,
this is what you voted for.
Speaker 6 (28:01):
Whether you knew that or not.
Speaker 1 (28:03):
I hate you, Yeah, go fuck yourself.
Speaker 6 (28:08):
But there are a lot of people out there going, well,
I didn't vote for this. I didn't vote for this.
Yes you did, you dumb motherfucker, Yes you did. You
did vote for this.
Speaker 7 (28:19):
So uh, I'm gonna give it two weeks before Sony follows.
Speaker 1 (28:22):
Yeah, one thousand mostly gonna be what eight hundred bucks
something like that, it's gonna be it's gonna be insane.
And and because you know, and especially with the games
piece of it, like you know, if Microsoft's gonna charge
eighty dollars for their first party games, and Sony sitting there,
like our games are way better than our fucking games,
Like what shney if they're just like.
Speaker 3 (28:46):
Fuck, I thought it was a joke that Microsoft was
the first out of the gate after Nintendo.
Speaker 5 (28:52):
I'm like, niggas, don't buy your shit now, do?
Speaker 1 (28:56):
Like what's wrong with jo? I can't I can't get
over I can't get over a seven and thirty dollars
five year old Xbox console? Like what the fuck is that?
Speaker 3 (29:11):
We love?
Speaker 6 (29:12):
Late stage capitalism.
Speaker 4 (29:13):
A bitch, especially when they do they just have a
marketing campaign where it's just like everything is an Xbox yeah,
Like well.
Speaker 1 (29:21):
Well but so but here. That's the thing. Like a
lot of people have have been speculating on this news,
like hey, like what better way than to drive people
to your monthly subscription service than to then to raise
the price of your games to a to a point
where people don't think it's worth it, because like, look,
if you're Mario Kart, if you're Nintendo and you're putting
on Mario Kart World, if you're putting out like whatever
(29:43):
the next Zelda game is, can you get away of
charging eighty dollars? Fuck? Yes you can. Like people are
gonna definitely pay eighty dollars for those games because there's
a perceived level of quality that comes in those games
that just isn't gonna be there for the next Gears
of War or like the next Forts of Her Rise
in the game that comes out people I think can be.
Speaker 5 (30:04):
Considered Xbox game. But that's a game that considered Xbox.
Speaker 1 (30:07):
Right, they are, yeah, one hundred percent, And again like,
no one's going to pay eighty bucks for a vow
Like no, not for a vow like and again like
are there some games that they can probably get away
with it? Short? Like when Elder Scroll six comes out,
will people pay eighty dollars for that? Yeah, people pay
eight dollars.
Speaker 3 (30:22):
For and like the next but like the next Xbox
will be out by that I can't.
Speaker 1 (30:28):
Maybe, dude, dude, if there are reason if they're well,
but here's the thing, like right, so like the whole
the whole, the whole point of like consoles, right, Like
the whole point of consoles is to get it like
you're you're getting you're making compromises from a you know,
like a power standpoint, but you're getting it cheaper. Like
(30:49):
That's always been the whole purpose of consoles, especially in
this like the last couple of console generations. Like, if
you really give a shit about specs and and money
is not an object, you're buying a piec right, Like,
Like the whole point of consoles is to make it
easy and to make it affordable for families. There's a
lot of people who are gonna look at this that
are gonna be like, fuck, man, Like, why the fuck
(31:12):
would I would I paid this much for the for
for a console they can't have five years ago? Like
this is the point, Like, like we are we are
typically in a regular console generation, well past the point
where we would have seen discounts and and price cuts
on on these things, and they're not doing anything to
make them better.
Speaker 3 (31:32):
From a mid a mid generation refresh. Yeah, a stronger system,
but they're just the system that came out in twenty
twenty one hundred dollars extra. This is the first time
I've ever seen a system go up in price. Yeah,
five years in the game, that's crazy.
Speaker 1 (31:45):
Yeah, think again.
Speaker 6 (31:47):
Stage capitalism, bitch.
Speaker 7 (31:49):
This is the world we live in now, the world
we've lived in for a minute is just finally catching
up to all the bad decisions as stupid ass Americans
are making.
Speaker 4 (31:57):
Do you think is the way of kind of like
priming the pump. I don't know if that's the right
word term, but set a new base.
Speaker 1 (32:11):
With that?
Speaker 4 (32:14):
Is this a new is this? Is this like a
plan to kind of set a new like base price
for what people can expect so that when the next
box comes, if people feel right if it comes.
Speaker 1 (32:30):
I think I think I think that's part of the
part of the calculus as well. Yeah, for sure, so
that what happens.
Speaker 3 (32:37):
When no one pays seven hundred dollars for this thing?
Then what because no one already no one is buying
your system. You're in the third fucking place to begin with,
and you just you just jacked the price up. They're
going to try to get his used ones. They're not
gonna buy brand new. That's crazy, Like you said, just
get a PC.
Speaker 1 (32:55):
I don't like.
Speaker 3 (32:55):
Playing on on on monitors. I just like being able
to sit down in the couch. I want my bed
to play. That's my biggest issue. I don't want to
sit in front of a Peter mind. That's why I
don't have PC. And also I don't have the money
fucking spectle PC. But like I've always been a console guy,
I'm never going to play and I don't like mouse
and keyboard.
Speaker 4 (33:13):
I hate it.
Speaker 1 (33:14):
I mean, brother, brother, I don't. I don't use mouse
and keyboard hardly at all.
Speaker 3 (33:22):
Games, Like when you're playing on Steam to like it
doesn't have control of support.
Speaker 1 (33:25):
I'm like, that's that's more of a rarity nowadays. That
then that's that's more of the exception and not the dorm.
But yeah, I to your point, Harence, I don't know,
Like it is shocking to see Microsoft swing first at this.
That was the craziest part.
Speaker 5 (33:41):
Like y'all are bugging you need to load the price.
Speaker 3 (33:45):
Yeah, and then maybe like or come out with more
games or something.
Speaker 6 (33:48):
We like, here's my thought.
Speaker 7 (33:51):
Maybe it's a good Maybe it's a good thing from
a marketing perspective for them, because that just means that
the once once Sony comes out with their price hike
within the next week and a half, then everybody's gonna
shift to being mad long.
Speaker 6 (34:07):
Term at Sony.
Speaker 7 (34:08):
Maybe like the crest of the fuck you Microsoft t
der you raise these prices kind of wave, Well, we'll
pass by Microsoft the minute Sony upstairs too.
Speaker 5 (34:20):
So yeah, what if Sony don't even announce it?
Speaker 7 (34:24):
They just do it announce.
Speaker 1 (34:28):
What if? What if? What if they don't? They just
don't like, yeah, what if they just don't do the increase.
They're just like, you know what, what if? What if
they come out and you're like, you know what, we're
not increasing prices, We're gonna keep things exactly.
Speaker 7 (34:42):
That would be why where they are.
Speaker 3 (34:43):
The thing right was like you want to you want
to play games with your friends here?
Speaker 1 (34:50):
Right? What they gotta do? I think you're right they
can't afford to do that, but I guess that really
depends on what they're looking at from a software standpoint.
But also, here's the other interesting thing, and this isn't
on the docket, but it's so like that decision in
the Apple epic case was rendered last week, and basically
(35:11):
the decision was Apple can't restrict games from directing players
towards a like an like an off site third party
store to purchase currency and stuff like that, so that Apple,
like theoretically like a Fortnite or something like that, can
tell people, hey, like, don't buy your tokens through here,
(35:32):
like go here instead, and you'll pay less for them,
and then and then Apple doesn't get their cut if
you don't think that that piece of it is going
to come to consoles at some point too. With that judgment,
you are mistaken. So that'll be interesting to see how
that also impacts And maybe so and maybe Sony like
is looking at that and being like, oh, like, we
might not be able to guarantee that all this currency
(35:54):
that we're selling, you know, all these v bucks and
you know, FIFA points and all this shit is going
to be greed teed to come our way. So we
might need to look at do something. It's a real
fucking wild time out there in the video game industry,
I can tell you that much. So onto really infuriating news.
(36:15):
There was a blood letting in games media last Thursday
when on the same day two really notable things happened
to some stalwart sites in the game space. So the
first thing is Polygon probably for my money, the best,
(36:37):
like if you're looking for straight news in the video
game industry, like Polygon was probably the gold standard for
the last decade plus out there. They were sold to Valmet. Now,
for those who don't know what val Meet is, val
Met is a like a like a media company that
owns a lot of different websites like screen Rant and
(37:00):
and things like that.
Speaker 7 (37:01):
Comic book Resources, Yeah, and Collider. They're a content mill.
Speaker 1 (37:06):
They're not putting out they are a content milly. They
have been described as a content sweatshop, like they're they're
one of these types of companies that pays like really
low rates for freelancers and and just for people to
create stuff on the site just to get them clicks
and sell ad space. Basically, and as part of this arrangement,
Valnett laid off, like the vast majority of Polygon staff,
(37:30):
including people that have been there since the beginning of
the site, being stood up in the middle of them
negotiating with Vox Media for renewal to their unique contents. Right. Yeah,
these people were all fucking laid off. So that was
fucking out of the out of the blue and devastating
(37:52):
and fucked Vox very much for knowing, because they knew
exactly what was going to happen when they made this,
when they made this deal. The one that kind of
hits me harder personally is so Giant Bomb has not
been shut down, but giant Bomb as we know it
is probably dead because Fandom, who owns giant Bomb and
(38:17):
has owned it for the last several years, decided to
basically shift. The rumor is they're shifting Giant Bomb to
being like a guide site, and they also wanted to
shift the content being made by Giant Bomb to be
very PG thirteen brand safe content that they could sell
(38:42):
more advertisement for which if you were a listener or
a fan of Giant Bomb kind of like Undermines, like
what Giant Bomb is as a fucking as a fucking
media house, essentially like and Underminds how they were created.
Two of their top personalities and one of their top contributors,
(39:02):
so Jeff Grubb and Dan Riikert, who both worked for
Giant Bomb, I think have both left. I know Jeff
Grubb has I think Dan Riikert has as well, though
that has not been confirmed. Mike Manatti, who is also
a contributor to them, also has said he's not going
to be contributing anymore to Giant Bomb. We don't yet
know what the fate is for the other folks that
(39:25):
are there at Giant Bomb. I do know that on
last week's episode of the BombCast, when they put it out,
Jeff Grubb, Dan Raikert, Mike Manatti, and Janet Shoa all
basically mocked the brand safe fandom guidelines that had come out.
If you could find the first ten minutes of that
episode on the internet, it's very funny and I highly
(39:45):
recommend checking out. The podcast got taken down, but it's
been posted up in other places as well. And this
is this is kind of crazy because if for those
of you that don't aren't familiar with giant Bomb, this
site was created did in the wake of Jeff Gershman
leaving game Spot because they yes, after the Canaan Lynch
(40:12):
Yeah review, yeah review, Yes, and he and he left, uh,
he left game Spot because he got pissed off that
like the advert the ad company UH that was paying GameSpot,
wanted them to change the review for Canaan Lynch, a
game that was perfectly mediocre that they ate a perfectly
mediocre score to they wanted, but because you know, they
(40:34):
were being paid advertising dollars from ITAs, the marketing department
tried to leverage the content. Jeff Jeff Gerson split off
and created giant Bomb with a lot of his Game
Spot compatriots. Of course, ironically, later giant Bomb got bought
by CBS, who also owns games game Spot, so so
it kind of came full circle. But but Giant Bomb
(40:54):
was always kind of allowed to live in their own space,
right like that, Like they always they We're kind of
the pioneers of alternative games media content to an extent.
We've seen a lot of sites kind of follow in
there in their wake, and it just really sucks to
kind of see like fandom not understand like what they
(41:15):
have and just literally try to make it something else,
and you know, and it's just it's just really shitty.
And I gotta tell you, I say it every week.
I've been saying it a lot on Look Forward, and
I think it holds true here with games media, like
all media at this point, like honestly, find the independent
(41:37):
content creators that you like the most and support the
shit out of them the best you can, like, like
whether that's with clicks or views or listens or financially
if you can, because independent media is what's producing good
media right now, and institutional media, corporate owned media has
is just fucking circling the drain and is sucking so
(41:59):
much shit right now in all aspects of the world.
And it's just it's just fucking miserable to watch, and
it's really shitty to see something that has been kind
of plaguing politics, especially for the last like eight years,
eight to nine years give or take now, really start
to make itself. It's tendrils into video games in a
(42:19):
way that I am not a fucking fan of.
Speaker 3 (42:25):
This is why I'm like I had, like I spent
the better part of four years just not really giving
a fuck about video games. Yeah, seeing where where where
the entire industry was going. I still listen to the
show every week, and like indie games, to me, I
was where all the innovation is that?
Speaker 1 (42:45):
Right?
Speaker 3 (42:45):
Technically, Clare Obscure is almost like an indie game, you
know what I'm saying. It was thirty people made. It
took them five years. But like indie like mainstream games
and things like that, I just they don't know anything.
Speaker 4 (43:01):
For me, no company wants to take a chance on
anything anymore.
Speaker 5 (43:04):
Yes, it's fucking nice, stupid. I don't get it.
Speaker 3 (43:07):
Like gaming people used to just good or bad. They
used to just make make the game they wanted. If
it's sold, well good. If it didn't, well, at least
you tried. But not that people are so worried about
losing money, right because you're plenty of like the industry
is making more money than it's ever made and they're
just worried about losing it. And I don't understand. I
(43:30):
don't get it. You'll like innovation, you.
Speaker 4 (43:33):
You understand, right because because you you you are part
of this capitalist game, right. But what what what the
people at the top failed to realize is that, like
you want to keep making infinite money, right, and you
want infinite growth, you need infinite innovation like.
Speaker 1 (43:57):
Like that that's you're not letting people.
Speaker 4 (44:00):
In and you're not right exactly exactly.
Speaker 3 (44:02):
Then get pissed off when they're not innovative and it
doesn't sell, it doesn't sell twelve million copies like it
pissed off?
Speaker 4 (44:09):
When when when giants, when giant franchises with name recognition,
like like tomb Raider don't sell a bajillion copies of
something like.
Speaker 1 (44:23):
It just is sew.
Speaker 4 (44:26):
I don't know, man, It's it's weird being into video
games and seeing how and extrapolating this to the rest
of the world, right, Like we we say, you know,
you know, get your politics out of my video games.
But you can't. Man, Like once you once you grow
(44:47):
up and you realize that like everything.
Speaker 1 (44:51):
I mean, what was the current like, like where what
was the origins of the alt right movement that we
currently five find ourselves governed by in this country.
Speaker 4 (45:01):
It was gamer right, gamer game right. So it just
it's just wild, man, It's just wild that, like this
little hobby that I've been doing for four decades is
like I see it now for what it is, you
know what I mean, And.
Speaker 1 (45:20):
It's what has become.
Speaker 4 (45:23):
Yeah, what's Yeah, what has become? It's always been like this,
but it wasn't like but it like because you hear
stories of like people who start video game companies with
like like earnest and they're they're very earnest, and they're like,
you're going to do this right and then and then right,
and and then they just and then it just kind
of evolves into like business and like I get it,
(45:50):
I do, I get it. It just fucking sucks sometimes,
and there's a lot of collateral damage that go along
with it, you know what I mean, Like like people
who aren't in that business but cover that business are
getting laid off for you know, for for giving a
(46:15):
mid game a mid score, right, people who are adjacent
to it, Like this is like this is how everything
has a ripple effect and people don't People don't realize that,
just like with your stupid vote, you don't realize that
everything has a ripple effect. Man, like I don't know,
(46:35):
I don't know.
Speaker 1 (46:35):
Well and and it's and it's interesting because Terrence, I
think you kind of laid landed on a point that
goes well on the media side too, Like you talked about,
you know, like independent game developers and smaller teams having
the best games that are out there right now, and
that's because it feels like they're actually making something with
(46:55):
intent and not just following a template. And when you
look at like independent games media or games media, that's
kind of pushing against and bucking what you normally see
like fandoms, like oh, we're gonna turn Giant Bomb into
this because we have this brand that has all this
like name recognition and people know what it is, but
(47:18):
they don't understand like what what give what gives the
brand its value? And they think that like, oh, we're
gonna change and make Giant Bomb this and people are
gonna stick around. No, they're not, Like they're gonna they're
gonna jump off the ship as fast as humanly fucking possible,
because because what you've done is you've taken the thing
they love and it's not that thing anymore. Just because
it's still called that doesn't mean that the soul is
(47:42):
still there. And and that's what these fucking companies fail
to realize. And to MICA's point, like all they're looking
at is the bottom line. How can we make this
more profitable? How can we squeeze every last dollar at it?
And then the worst part is like once they have
determined like, oh we have, we have gotten all the
money that's possible, it's easier for them just to fucking
(48:02):
cut that piece off and just throw it off to
the side. And it doesn't matter who like, who it
affects and how it impacts things, because they're onto the
next thing just to juice the books and kind of
inflate the bottom line and get them in the blacks. So,
like I said, I wish nothing but the fucking worst fandom.
I wish nothing but the fucking worse for Vox Media,
for val Net. Fuck those guys. I really hope that
(48:24):
the people who were impacted by this can find a
way to stay in the games industry, hopefully like independent stuff,
but again, Like it's you know, it's it's tough out there.
I mean, we've been doing this show for as long
as we have and it's not like, you know, we've
never cracked into like the upper echelon of like fucking
games commentary or stuff like that. That's not why we're
(48:46):
doing it. But there's a lot of people making games
content out there, and especially in this you know, this
time that we find ourselves in. People only have so
much money to go around, right, So, like it's it's
a tricky business, and you know, it's just just fucking
sucks for everybody all around to see the consolidation I
(49:08):
guess of the things that we hold dear just for
to make it scrap a couple of bucks together. So
just just really fucking sucks.
Speaker 3 (49:18):
What's gonna happen is Giant Bum they're gonna change Giant
Bump to whatever they're gonna change it to, and they're
gonna not gonna get as many hits as they used
to get, and they're gonna shut it.
Speaker 6 (49:26):
And then they're going to shutter the whole thing.
Speaker 5 (49:27):
That's what's gonna happen.
Speaker 4 (49:28):
Yeah, they're going to know.
Speaker 7 (49:29):
Their own branding and shutter the whole thing.
Speaker 3 (49:31):
Yes, that's fucking ridiculous one, but you get gutting what
brought people to the dance.
Speaker 5 (49:38):
They don't want to see.
Speaker 3 (49:40):
People don't like change, you know what I'm saying, And
if you change it to some bullshit, you know whatever. Yeah, cool,
it's growing in other people's lives just because we have money, yep, and.
Speaker 5 (49:54):
Then able to buy and change it. You want to
be brand friendly.
Speaker 1 (49:58):
Like brand safe, brand safe. You gotta brands safety.
Speaker 5 (50:02):
People don't like advertising. I don't like I use I
watch YouTube.
Speaker 3 (50:06):
I don't have YouTube premium, but I have an ad blocker.
Speaker 5 (50:09):
I don't. I haven't seen that you add on YouTube
in fucking three years because I'm watching my PC on
my on my computer. I don't like that, look, I don't.
Speaker 3 (50:19):
I don't like advertise, advertisement, and I know they get
money from that, but people don't like thirteen advertisement in
a twenty minute video.
Speaker 1 (50:27):
They don't like. They hate it.
Speaker 3 (50:29):
Yeah, yeah, you're gonna be about to fuck that whole Yeah,
And it's unfortunate, man, I have to watch consolidate everything.
Speaker 4 (50:38):
I used to watch screen junkies a lot, and then
they got bought by fandom and then it's just like
mm hmm yeah.
Speaker 1 (50:47):
And all of a sudden you call the the in
shitification of screen junkies.
Speaker 4 (50:51):
Yeah, man, And I was just like, all right, you know,
I can't, I can't. I can't do this, man, excep.
Speaker 1 (50:59):
All about how about how about this fan? How about
you figure out how to fix your fucking wiki so
that they're actually usable on a mobile phone without crashing,
popping an ad every two seconds.
Speaker 4 (51:10):
Awful? All of them are awful.
Speaker 1 (51:13):
So Jesus Christ, all right, well let's take our last break.
When we come back, we will have the post office
for you guys, So as usual, if you're not a
member of Discord, you should go to dance pixels dot
com slash fans. One of the perks is that you
get access to the Dance Picces post office, where you
can ask us questions every week that we will answer
on the show, just like Evan did, who asked if
(51:35):
you could pick five wrestlers to be a part of
the one hundred men versus One gorilla thought experiment that's
been going on around the internet for the last Who
would that be? So? I don't know where it originated.
All I know is that like people are asking the
theoretical question, could one hundred men beat one gorilla?
Speaker 7 (51:56):
It's like, yes, one hundred men, It's very simple. Yes,
s Yes, one hundred men could be one gorilla. I
feel like I feel like bron Breaker has to be
part of that. I feel like bron Breaker could potentially
solo a gorilla for this a short period of.
Speaker 2 (52:12):
Time before he gets I'm assuming we get like the
prime version of all these wrestlers in this uh, in
this thought experiment.
Speaker 4 (52:25):
No, no, because we talked talk about this. No, you
don't get the but you don't get you don't you
don't get one hundred like special forces, No five rustlers,
and then everybody else is random, and those wrestlers are
random dominic Mystereo is one, okay, Baker is another one. Okay,
(52:47):
Adam Copeland is a third one. It's just and yeah, no,
we're random. It's random. I'm being real random.
Speaker 1 (52:55):
Look, bron Strem needs something to do. He's a big
he's a big released.
Speaker 4 (53:00):
Long, strong, and and uh, Jay Cargill, I'm just being
real random. No, you gotta be random with it because
you like could like carry said, y'all numbering this this animal, right,
y'all numbering?
Speaker 1 (53:15):
Yeah, but it's also a gorilla who like has has it,
does not know how to control their own strength, right,
Like they're fucking they're fucking uh, it's like fighting. It's
like fighting a bodybuilder on pc P, Like like they're
just gonna fucking disc.
Speaker 4 (53:29):
When like when Doc Doctor Puss hopped into Spider Man's
body and punched the guy's mandible off and he realized, oh, ship,
Spider Man has been pulling his punches for sixty years.
Speaker 3 (53:40):
Yeah, but if we had to really pick five wrestlers,
I would go, who would I pick? Mark Henry mm
hmm uh brock Lessner, brock Lesner. Yeah, he's Gonta, yes, yeah,
he probably probably John Cena uh Caine.
Speaker 5 (54:00):
And because they say can is incredibly strong.
Speaker 1 (54:03):
John only has five moves.
Speaker 5 (54:07):
Yeah, you can hit him with the gonna.
Speaker 1 (54:09):
You're not You're not gonna You're not gonna take out
a gorilla with a five knuckle shovel. Get the fuck
out of here?
Speaker 5 (54:13):
What an f you? I can't think of the lat
who else?
Speaker 1 (54:19):
And Brown strong Czarro pound for pound the strongest.
Speaker 3 (54:23):
Yeah, that's that's that's that's my five.
Speaker 1 (54:28):
Sorry sorry depends on caudio.
Speaker 5 (54:31):
Where it depends on where they are in the hundred
man rotation, If it's the if it's if it's them
five up front?
Speaker 1 (54:38):
Three is the hundred man? Is it one hundred people
at a time or is it like a gauntlet match
for the gorilla where he has to like face one
hundred people into this one.
Speaker 3 (54:49):
Hundred people gotta well, first of all, one person, like
Mica and Jay said, one person has to volunteer to
even start.
Speaker 4 (54:56):
Somebody's got who's gonna be the Christmas Christmas addicts, Who's
who's gonna go first?
Speaker 2 (55:01):
Right?
Speaker 4 (55:02):
People are neglecting the psychological part.
Speaker 6 (55:08):
You gotta get.
Speaker 7 (55:08):
Just get fucking Chad Gable out there is bait and
then follow him with a breaker. Uh who like other
big dudes?
Speaker 1 (55:20):
Fucking well, what you gotta do? Say he could throws
the first guy. The first guy has to be has
to be quick so he can tire the grill out,
like he's gonna die, but he's gonna make it, make
it tired and the terrible stamina.
Speaker 3 (55:34):
Right, so you gotta tire the grill out, but that
person's going to die. Regardless of that person gonna die,
it doesn't even if it was Brocklesner, he would kill Brocolesson.
Speaker 4 (55:44):
And that's how and that's and that's the way has
the advantage because no man is going to be like
I volunteer his tribute, Like no, they're gonna start and
then they're gonna start in fighting first.
Speaker 2 (55:58):
Uh.
Speaker 4 (55:59):
I would like to see radio or not. Ko Ra
was able.
Speaker 6 (56:06):
To RKO the girl there the be fine.
Speaker 1 (56:12):
This question with places I was not anticipating. Good good
Uh good good question Uh from Evan uh Mad Coco
g asked what's the over under people expecting the upcoming
Blade game to be the Sinners of video games?
Speaker 4 (56:25):
Uh?
Speaker 1 (56:25):
Monetarily and and all that. I'm afraid, like, like, here's
my fear for the Blade video game. My my fear is.
Speaker 4 (56:34):
Making a video game.
Speaker 1 (56:35):
They're making a Blade video game. My fear is that
it's gonna be something that people that might be gravitated
that that might normally be gravitated towards this game. We're
gonna find that it's not something that they jibe with
because of who's making it, because it's being made by
it's being made by Arcade. Yeah right, right, so you
might get like a Blade insign. Basically, Look, it's not
(57:03):
gonna do numbers. It ain't.
Speaker 3 (57:06):
Just like that Captain America game on that what's that
other game that's supposed to be coming out with Captain American?
Speaker 4 (57:11):
Uh, Black Black Panther, I forgot about war.
Speaker 5 (57:15):
Yeah, I don't think with.
Speaker 4 (57:15):
The most with the most African American looking Captain Black Panther,
I've ever seen dude looking like you said, Lucy's on
the corner? Come on.
Speaker 3 (57:27):
You, who is this nigga?
Speaker 4 (57:31):
He's the voice actor, right, and like they used his
face and I guess, but like, come on, yo, what
are we doing?
Speaker 5 (57:41):
Sent on North Avenue last week?
Speaker 1 (57:45):
They were supposed to take place in World War Two?
Speaker 5 (57:47):
That don't really make us flat.
Speaker 4 (57:49):
Like he looked like he sells CDs outside of that,
outside of that Exon and Northern Parkway Park Heights.
Speaker 1 (57:59):
They I hate that. I can see it in my mind.
I hate it. Oh shit, Mike had even been up
here for fucking years and that he's talking about the
fucking X time. It's always under construction. Holy shit. Oh,
Johnny says. At this point, I'm just looking forward to
(58:20):
NBA playoff games, specifically to see if Draymond Green makes
dudes tap out again. What are some of your favorite
fights in sports? More for me and Carrie.
Speaker 7 (58:30):
I mean yeah, I mean assuming that we're talking about, like,
you know, instances in sports that don't already involve fighting,
or at least not regularly. I mean, I'm look, I
am down for fucking anything that involves Tom Wilson.
Speaker 6 (58:51):
I think every time.
Speaker 1 (58:52):
You said you said things that don't already involve fighting,
that's true. Yeah, Tom. Tom Wilson is the enforcer for
the Capital for the Washington Capitals in the play In
their last playoff series, Uh, he literally fist fought a
dude on his from the other team onto his bench, Uh,
(59:13):
at the end of a period with with like the
line's been trying to separate them while they're literally fighting
on the Capitol's bench. It was very funny. And and
then he made like.
Speaker 4 (59:22):
Mad handsome Yeah. See he gets in.
Speaker 1 (59:25):
The oh yeah, he beats the ship at it.
Speaker 7 (59:28):
Yeah, and like that face gets beat up all the
fucking time. It's remarkable that he's still as handsome as
he is, given how many black eyes he's gotten over
the years.
Speaker 1 (59:37):
I think for baseball, Jose Ramirez knocking out Tim Anderson
a couple of years ago at second base was probably
probably like the best.
Speaker 7 (59:46):
That I feel like a classic you gotta Go Robin
versus Nolan Ryan from the early nineties.
Speaker 1 (59:52):
Oh, that's embarrassing for Robin vntor Rob So So for
for you too, Robin So. Nolan Ryan at the time,
I think it was like forty six year yars old,
like he was in his last season. Robin Ventura was
like a young player who had just started coming up.
Nolan Ryan hits Robin Ventura with the pitch, probably on purpose. Right.
You see Robin Ventura like, I know, I got like
(01:00:14):
like stand with the plate and you can see in
his head he's like, I know I'm gonna have to
fight him, but I really don't want to. And then
he finally and then he finally decides to charge the mound,
and this forty six year old man puts Robin Ventura
in a headlock and just starts beating the ship out
of his head. Yeah, just just fucking up.
Speaker 3 (01:00:37):
And he's fucking like like fucking six foot no.
Speaker 1 (01:00:41):
No, Nolan Ryan was just a regular, like a just
like a six ft six foot dude. And uh and
and he beat the ship out of this young fucking
baseball player and that was pretty good.
Speaker 4 (01:00:55):
The Mountain Palace, right, yeah.
Speaker 1 (01:00:58):
But that's bad though, Like that's not like that.
Speaker 4 (01:01:02):
That was wonderful. I wanted to deserve that ship, absolutely, absolutely.
Speaker 1 (01:01:10):
Chris Childs.
Speaker 3 (01:01:11):
I was actually watching this this live Chris Childs versus
Kobe Bryant when he punched him in his throat twice.
Like that was back in like ninety nine something like that. That
was a long time ago. Yeah, that was funny because
Chris Child's was short as.
Speaker 5 (01:01:28):
A basketball player.
Speaker 3 (01:01:31):
And I don't remember what that will happen, but yeah,
scrapping on the court.
Speaker 4 (01:01:37):
Of the four main of the four main sports in America,
hockey players are the toughest, right, the least toughest gotta
be basketball players.
Speaker 1 (01:01:49):
Oh I disagree. I disagree one thousand percent. Baseball players
are the least toughest. Basketball players will fucking scrap.
Speaker 4 (01:01:56):
Yeah yeah, but they can't fight, you know what I mean,
Like I.
Speaker 3 (01:02:00):
Mean they were in each other in the throats and yeah.
Speaker 4 (01:02:08):
Yeah, but like when push came to shove right, like
I don't know, I feel I feel like I feel
like I feel like like you if you're taking a baseball,
a ninety mile an hour baseball and you just gotta
kind of shake that ship off. And then just just
run to the to the run up to the mound.
(01:02:29):
Like I feel like that's a little more I feel
like it's a little more tough than like.
Speaker 1 (01:02:33):
Yeah, but but it's different now because pictures, like like
the thing with pictures that back in the day before
the DH was a thing like you could you do that,
but then you knew you were gonna have the bat later,
so like you you had to really meter that out.
Now pictures can fucking throw it dudes with imputity knowing
that they don't have to face any consequences except for
maybe getting tossed out of the game.
Speaker 3 (01:02:53):
Like throw a ball at ninety miles an hour and
purposely hit me, I'm gonna come at you with.
Speaker 4 (01:02:58):
Yo, I'm gonna break that bat. I have two weapons
in my hand y, know, Like.
Speaker 3 (01:03:03):
I don't have a temperament for that, yeo, Like, don't
purposefully hit me in my fucking back with Oh.
Speaker 1 (01:03:08):
Actually, my favorite baseball thing. This this wasn't a fight
per se, but but but it's a great story of
long revenge. So like in the World Series in two thousand,
Mike Piazza was batting against Roger Clemens and Mike Piazza
hits a ball and it broke his bat and and
the top part of the bat like flew at Roger
Clemens right, and so as Piazza is running down the
(01:03:31):
first baseline, like, Clemens takes the bat and fucking whips
it at Piazza, and Piazza like literally stops, just like
what the fuck dude, Like he's like, why the fuck
did you throw that at me? Well, and like they
had this like this rivalry, I guess between them. Fast
forward to three, which I think is Clemens's last season.
He's in the National League now, and he's the All
(01:03:52):
Star starting pitcher and Mike Piazza is the All Star
starting catcher. And this has never been confirmed, but it's
reasonable believed that Piazza just basically started tipping batters what
Clemens was gonna throw, and he just got lit the
fuck up in the first inning of that All Star
Game by bye bye guys, and just that that that
makes me really happy to see kind of that ship
(01:04:15):
kind of come full circle in that way.
Speaker 5 (01:04:17):
I thought it was very funny.
Speaker 7 (01:04:19):
So I'm looking at a at a big thing of
the MLB dot Com story on the craziest fights in
Major League history, and some good recent ones from the
last decade or so were Jose Bautista Into.
Speaker 1 (01:04:33):
And Rod Yeah.
Speaker 6 (01:04:35):
Absolutely, yep, that's a that's a big one. Harper Brice,
Harper versus Hunter.
Speaker 1 (01:04:40):
Strictly yeahs fucking wing his helmet at him as he
was Yeah.
Speaker 7 (01:04:45):
Oh yeah, Nolan Ornado and uh Luis Perdomo, as well
as same game Tyler Alston versus Joe Kelly uh Colorado.
So uh yeah, I like when things get spicy in
a baseball game. Y, it's always memorable, always memorable.
Speaker 4 (01:05:09):
Yeah, say it again, say it again so they can hear.
Speaker 1 (01:05:12):
The yea whatever, whatever, beach Boy says. I see, we
have Gears of War coming to the PS five in August.
What Microsoft exclusive game do you think could or want
to be next? I'm hoping to get these zombies slanging
classic Left for Dead or Left for Dead too. Look,
(01:05:33):
we're running out of exclusive titles that aren't on the PlayStation.
Speaker 6 (01:05:37):
It's basically just Left for Dead and Halo, right yeah.
Speaker 1 (01:05:40):
And Halo is not even aough the Microsoft, or lefto
Dead is not even at the Microsoft. That's what I think.
Speaker 5 (01:05:44):
That's more of the Valo.
Speaker 4 (01:05:46):
Yeah, so I guess right.
Speaker 1 (01:05:55):
For the Horizon five is on PlayStation. It's it's out
as we speak, so well, they got a tailo. Let
me let me tell you something. When they put forts
of five on PlayStation last month, they had an early
access pre order period for that game that's been out
for fucking five years. At this point, get the fuck
out of here. What the fuck are you doing again?
Speaker 5 (01:06:16):
Why did you raise your price up one hundred dollars?
You're just putting all the other shit out on all
the systems.
Speaker 3 (01:06:20):
It doesn't make any sense, microspote, But all right, yeah,
I guess you're not going to get rid of to stock.
Speaker 5 (01:06:24):
You not selling?
Speaker 1 (01:06:26):
Finally, and I can I can predict some of the
answers to this question before it even gets asked, says.
As I was standing in line to pre order a
switch to Mario Kart Bundle, a game Stop employee called
me a Nintendo fan, which I found offensive. Is there
a fan base that you would be offended to be
associated with Maga? You all, yeah, well, yeah.
Speaker 6 (01:06:53):
A fan base that's a cult that's different. Either Christianity
Does that count?
Speaker 4 (01:07:00):
Again, let's say the same thing twice.
Speaker 1 (01:07:05):
That's gonna be the only Christian on this podcast.
Speaker 4 (01:07:10):
Either, Snyder fans or Star Wars fans start Star Wars
Star Wars.
Speaker 6 (01:07:18):
I was gonna Star Wars.
Speaker 4 (01:07:20):
Star Wars fans just they don't know how to have fun, man,
they really don't. And Snyder fans are like, well, Snyder
fans are also a cult. So, uh, Star Wars fans
like they don't like.
Speaker 5 (01:07:32):
Are Star Wars not a cult?
Speaker 6 (01:07:36):
No, they're just annoying?
Speaker 4 (01:07:39):
Yeah, okay, I mean all right, like colts generally like
the thing that they are a cult of. Star Wars
fans hate Star Wars.
Speaker 5 (01:07:50):
Mm hmm. Great, they continue to watch that, they ate,
they continue to watch.
Speaker 4 (01:07:58):
How is you going to complain about the black people?
Speaker 5 (01:08:04):
I don't know what what would I be off I associated?
I don't know, I don't know. I can't think of something.
Speaker 1 (01:08:11):
I'm trying to think of, just like really toxic subcultures
within gaming, and I'm trying, like I'm drawing blanks, probably
because I don't associate call of duty.
Speaker 3 (01:08:22):
Well, look, if you're black, call of duty because like,
well no, if you're black, any first person shooter has
got a fucking multiplayer component.
Speaker 5 (01:08:30):
If you're a person of color, if you're any type
of here's.
Speaker 7 (01:08:33):
I think for me, Like, in hindsight, the things that
I would be most embarrassed to be like associated with
would be like, uh, Rick and Morty.
Speaker 5 (01:08:47):
It weren't people like jumping up on fucking Mike McDonald's counts.
Speaker 3 (01:08:50):
Yeah, to knock your legs out from.
Speaker 7 (01:08:58):
I think like Steven, you know verse, Honestly, something about
that fandom always just kind of smelled weird to me.
But I think if someone was like, oh, you're you're
a fan of this, and I would be embarrassed that
like I would be like perceived in that fashion, it
would probably be like Rick and Marty.
Speaker 1 (01:09:17):
I'm a fan of Blizzard, but like I feel like
I don't want to be like associated as like a
Blizzard fan because like I have a perception of of
what that fan group is like and doesn't really jibe
with me. So that might be one for me. Really
really the what you want to avoid, just like if
(01:09:37):
you're a fan of something, just stay away from like
all the communities with it because they're just like the
worst cesspools of people that you could possibly find. It's ridiculous,
Like like like go to the subreddit for any game
that you like, and you'll just find the most miserable
people that somehow manage the congregate all in one place
(01:09:57):
and yell at each other.
Speaker 3 (01:09:58):
So I saw somebody said that, like if you, if you,
if you like something, don't go to the subaddit.
Speaker 1 (01:10:03):
Yeah, don't because it's all all it is complaining about it. Yeah,
it's like non stop. It's ridiculous. The Internet might have
been a mistake.
Speaker 5 (01:10:13):
Guys.
Speaker 1 (01:10:13):
I'm just saying, wow, So, oh my goodness. Well, I'll
tell you what. That's a hell of a show for
this week. We're gonna we're gonna put a bow on
it again. Don't forget to go to discord uh dence
picks dot com slash fans to join up there uh
to talk to some fans of this podcast who are
not assholes and are not assesspool of negativity uh and
(01:10:35):
bullshit a good community that you can come to to
talk video games with people. Again, don't forget to subscribe
on YouTube by going to YouTube dot com slash dance Pixels.
If you prefer your podcast in audio format, you can
search for TNP Studios to find our podcast as well
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And if you want to support the show and the
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(01:10:57):
com slash Premium and you give us five dollars a
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these uncertain times that we that we find ourselves in.
Speaker 4 (01:11:14):
I will tell you.
Speaker 1 (01:11:15):
Uh that ask me it for us. Thank you guys
very much for watching and listening. We'll see you all
the next time. See ya.