Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:15):
Hello, and welcome to side Quest. This is our weekly
video game show. Here at first, I'm your house.
Speaker 2 (00:22):
Still mustn't it with me?
Speaker 1 (00:23):
The mech of Mecca's Taylor Field. How are you doing tonight,
my friend?
Speaker 3 (00:27):
Doing good? Doing good? Feel rested, recouped and ready to talk.
Speaker 1 (00:33):
Yeah, this is the Monday of a long weekend, so
we've had a little extra time to just chill and
maybe play some video games over that over that time
as well.
Speaker 2 (00:42):
Yeah, should be fun. Episod.
Speaker 1 (00:43):
We're gonna tal about the Nintendo direct that happened last week,
which you know, it's a bit of a snoozer, but
we'll we'll bring we'll bring up the things that woke
us up from it, and then we're just gonna talk
about some of the games we've been playing. We're gonna
stop that music that.
Speaker 3 (00:55):
Caught me up guard for a second.
Speaker 2 (00:58):
It's funny. I don't know who it is.
Speaker 1 (00:59):
Another one of the show on the network uses music
in their thing, and so the volume and the loop
features always like flipped whenever I come back in here,
even though it's like a different thing, So I gotta
check that box. But there go a little extra, a
little extra side Quest theme A free bonus. Before we
get into that stuff, just one shout out here at
the beginning is that over the last couple of weeks
(01:22):
here they're rather rather the second half of July, I
participated in another game jam, so we had two weeks
to make a game from start to finish. So I
worked with the team of four other people. Worked with
my friend Patrick over at the Switchheads podcast. While he's
not on the podcast anymore, but he was for many years.
It's funny he and I have been like, he's he's
been making a game kind of at the same cadence
(01:43):
that I've been making potion problem. We've talked for years,
but like doing game jam together. So it's finally finally
got to do that. His son worked on the game too.
His son's like a really good programmer, which is really cool.
And then Molly and Dan, two people who I had
just met for the first time in working on this,
and they were kind of the narrative and music people.
So it was a really it was a really fun project,
and we made a game called The Chosen One. The
(02:05):
theme of the jam was the only One, and we
went like very literal with that, where it's like a
world where all the characters are numbers and letters, like
like anthromorphic numbers and letters, and in this world, it's
like there's a gladiatorial fights where the letters are like
forcing the numbers to fight, and so there's like twos
and threes and fours and five all the way up,
and you're the only one in this whole world, and
(02:27):
so you have your kind of unique ability and then
you're kind of also the chosen one going through this
this story as well, so we're kind of we kind
of hit the theme in multiple ways. But yeah, it's
mostly like a kind of gladiatorial arena combat type thing,
and then in between that you kind of walk through
the different areas of the outside the gladiator, outside the
actual arena, you can talk to characters and there's some
(02:47):
really funny dialogue in there. Dan did a really good
job of writing all that stuff. So yeah, I think
it's I think it's the game jam game I'm most
proud of. I think it's really well polished, really really interesting,
good great music, great visuals and all that stuff. So
I'm gonna put link in the description if anyone wants
to check it out. I also posted about it and
the Discord people can check it out there. Yeah, it's free.
You can play it in your browser. The whole game,
(03:07):
I mean, depend on how well you do. It takes
like ten fifteen minutes to get through, so it's pretty
short experience. So yeah, people should go check that out.
It's been a little bit since I've been stretching the
game dev muscle, so it's fun to get kind of
get back in the groove of it.
Speaker 2 (03:19):
Now I'm inspired.
Speaker 1 (03:19):
I have another game idea I'm gonna start working on
here the next couple of weeks. So all very exciting stuff.
So yeah, I just wanted to shout that out at
the beginning and once again link in the description for that.
And then I wanted to share an oddity with you, Taylor.
I like to do this whenever I discover like a
weird game I didn't know existed.
Speaker 2 (03:35):
Did you know that?
Speaker 1 (03:36):
I'm gonna share my screen. I'll show you some YouTube
clips of this. But did you know that on the
N sixty four there was a South Park game?
Speaker 3 (03:45):
M I feel like I did know this, Okay.
Speaker 1 (03:50):
Maybe when you saw it at like a Blockbuster back
in the day or something.
Speaker 3 (03:53):
Yeah, there's a tie chance that I did, but.
Speaker 1 (03:57):
It's a fucking It's a first person shooter where you're
like throwing snowballs and I don't even know what's going
on in the scene that I'm showing here. I'm just
skipping around some play through this person.
Speaker 3 (04:05):
Yeah, I'm fami.
Speaker 1 (04:06):
It's like literally a first person shooter where you have
these different characters and yeah, at one point you're like
shooting snowballs at characters and whatnot. It seems like a
very wintery theme, which I guess most of south Park is, right,
but yeah, just crazy because I feel like this, like
the NCC four is like one of the smallest video
game console libraries of all time, just like.
Speaker 2 (04:24):
Not a lot of games exist on it overall, and so.
Speaker 1 (04:26):
It's crazy to me, Like, I didn't even know south
Park was a thing in like the late nineties.
Speaker 2 (04:29):
I don't know when it was.
Speaker 3 (04:30):
It's been going around for a while.
Speaker 1 (04:32):
I always thought it was like a mid early two
thousands of things. I don't know when this game came
out exactly, but this is such an oddity to discover that. Yeah,
back in the day, it was a freaking south Park
first person shooter on the n sixty four, a console
that didn't have a lot of first person shooters, and
like was in that era when first person shooters were
like being invented on consops. So it's crazy that all
the way back then there was this South Park game.
The weapon you use in this game looks crazy. I
(04:53):
don't know, it looks like at I'm sure it's not
a very good game, but it's crazy that it exists.
Speaker 3 (04:58):
I would definitely love to try that looks like a
lot of fun.
Speaker 1 (05:02):
Yeah whatever, I don't know I've yeah, because I know
in the screenshot it shows like one of the characters.
I don't know if you can or like one of
the four characters, so I don't know if you can
swap a team between them, and if.
Speaker 2 (05:12):
There's like a competitive element to it.
Speaker 1 (05:14):
But uh yeah, what a weird oddity. It's one of
the guy I don't know. I'm mind game video game
stores all the time looking at old games. To be fair,
I don't always look at like all the N sixty
four stuff. But yeah, I don't think I've ever seen
that game before, and I don't remember from like a
blockbuster back in the day or anything like that, So,
uh crazy, do you don't think you've played it?
Speaker 2 (05:32):
You've just like seen it somewhere.
Speaker 3 (05:33):
I've not played it that I know, but I know
i've definitely seen it. It looks it's just very familiar.
Speaker 1 (05:39):
Yeah, well there you go. Shout out to that. It's
funny too. I feel like like south Park Snow Snow
Day was that what the game was called.
Speaker 2 (05:46):
They came out like last year.
Speaker 1 (05:47):
We're like throwing snowballs and stuff and like a three
D and I remember people were like, oh, this is
like a three D south Park game. But it's like, oh,
all these years ago they actually did this. I know
they had the GS, but we better had another three
D one, So of a weird audity. But anyway, let's
get back to the brass tacks here. Talk about the
games that we've been playing.
Speaker 2 (06:06):
Now.
Speaker 1 (06:06):
A couple of weeks ago, A week or two ago,
you hinted to me that you had been playing something
you were excited to share on side quest. So I mean,
I'm excited to hear. You didn't tell me what game
it was, either, so I'm curious to hear what it is.
I'm gonna assume it has to do with mex but
I don't know what are you playing?
Speaker 3 (06:19):
Yeah, it's called Mecha Beellum here.
Speaker 1 (06:21):
I heard of this mecha Bellum from the Isn't that
like the third John Wick movie?
Speaker 3 (06:28):
It sure is. Yeah, it's a new John Wick game
just came out where he's in a mec.
Speaker 1 (06:34):
No.
Speaker 3 (06:34):
It's a game that my my coworker, he mentioned every
once in a while, like he mentions these really really
different like books and games whatnot. And so we've got
on the topic about just games he's been playing lately,
and he mentioned Mechabellum has been taking up all his time,
and he mentioned it, and I got really intrigued just
from what he was telling me, and so I youtubed
(06:55):
did Yeah, you were well looking at it right now.
It's basically it's like it's very or game mask. You
have your side and the enemy has his side. And
so let's say round one, you put down your units
and then the enemy does the same, and then you
basically hit en turn, the enemy hits en turn, and
then you watches the battle on folds. You're not telling
your troops where to attack, You're not telling them where
(07:17):
to move. There are certain things you can do that
kind of force them and direct them. Necessarily, you're not
controlling their trajectory. Specifically, So you end the turn and
you watch is the battle on folds, and then if
he wins, then you take some loss to your hit
points like you yo kind of if you win, they
take loss to their hit points, and then the next
turn starts. You get a limited amount of credits per term,
(07:38):
and you get a limited amount of unit purchases per
turn as well, so you have to really capitalize. Now,
if you make a move, he'll counter, and then you
have to counter that move, and you just watch return
unfold and see how it Basically you have to adapt
and react and it's just ground units air units, and
it's really really fun to implement strategies. And this has
(08:00):
been taking up a fair bit of my time lately,
just kind of doing some one v ones. I want
to free for all the other day with just four
v four and that was so freaking close.
Speaker 1 (08:09):
So you all just kind of converge into the center.
Speaker 3 (08:11):
Yeah. Yeah, it's it's really a very addicting game, and
it's not long because you can hop on. You can
do a game could be like ten minutes, and you
have that great grace period in between where okay, I've
got everything positioned, I can just chill for like a minute,
just let everything unfold while the timer counts down, or
you want to pay attention to the battles, but you
(08:32):
don't always have to really pay attention to them, but
it's recommended you do. But everything that happens, it's just
it's really cool to see how the strategies can be
implemented in here, and some people are really freaking good.
When you think you've got a strategy that works, every time,
something will happen and it's just a curveball and you
have to change up the dynamic a little bit. But
I love calling in the units. I'm still trying to
(08:53):
familiarize myself with different things. But one of the cool features,
and I'm not sure if other games have this, is
you can say, replay of a match, and then you
can go into your library and go to that specific
round of your choosing of that match and you can
replay it. And you can't replay from that round onwards
and change the outcome, but you can replay that specific
(09:13):
round to see if you could do different things to
actually change the outcome of that round, to see like, oh,
maybe this would have worked, and I can do that
in the future, which is a really cool feature. Yeah,
so they're they're go ahead.
Speaker 1 (09:27):
I was gonna ask if you've been playing multiplayer or
like against CPUs.
Speaker 3 (09:30):
Just multiplayer, just online multiplayer. Cool?
Speaker 1 (09:33):
Yeah, is there like a campaign or something like that? Said,
there's at least tutorials.
Speaker 3 (09:37):
There's tutorial there's survival, there's a couple other things. I
don't think there was a campaign from what I saw,
but I just yeah, I just dove right into the
online multiplayer. I wanted to really, I wanted to have
people really test my my Metal, and it's been brutal.
I have a lot more losses than wins, but I
really love the idea of just being able to counter
and really fudge around. You can upgrade units, and then
(10:01):
your units as well, you can buy. When you upgrade,
they get do more damage and more they get more health.
But then you can actually buy specific upgrades like okay,
my rockets are going to be doing like incceinary damage,
or they're going to be doing something else. Or you
can get big super units on the battlefield which have
crazy abilities as well. And then you have like two
tech towers, and in between each round you'll get an
(10:22):
option to select one of like four power ups. Where
you could get like a nuke, or you could drop
in immediately like two units that are at a higher
rank or something like that. And as you're progressing each round,
you have to unlock new units too, which cost credits.
So it's just you gotta be really really careful with
how you use your money to capitalize every single turn,
(10:45):
otherwise you're going to get screwed over hard. But it's
so much fun.
Speaker 1 (10:50):
This is Yeah, this looks really cool. I'm glad you
put this on my radar, and I already put it
on my wish list. This is definitely a game I'll
all pick up at some point because when I first
saw it, the first couple of clips there like it
looked very star like in terms of the art style,
but also like the battles at first, but then obviously
seeing more of it and you kind of describe in
the turn based nature of it, so I feel like
it almost like scratches that StarCraft itch. But obviously StarCraft
(11:10):
is such a like high skill cap game, and it's
like if you haven't played StarCraft in a yearor two
and you come back to it, it's like, oh, fuck,
I don't want to play this game anymore. Where is
this Because it's slower paced, some more like strategic rather
than tech skill, I feel like it could yeah kind
of hit some of those same things. And yeah, like
the art style is very StarCraft two as well, which
I which I really like. So yeah, this game looks
super cool and really unique. I know that's been like
(11:32):
kind of an emerging genre maybe, I guess it's probably
been a few years now of like the auto battler
type things where you're kind of picking your new units,
buying your units, and then signing them out, but you
don't actually like control the combat itself, which I haven't
really like tried a lot of those games, but I
know they're like pretty popular, like team fight tactics.
Speaker 2 (11:48):
And then there's like a Dodo one too, right.
Speaker 1 (11:51):
So I one question I have, like based off what
I'm seeing here, it's like it looks very symmetrical, like
your units like like all these guys are kind of
on opposite side and like you know, your big guys,
like maybe there's one on the weft side, one on
the right side. Like are you picking where individual units
go or are you like just buying units and then
the game like auto places them on the battlefield.
Speaker 3 (12:09):
So basically you get your two towers and then right
in between them is your spawn points. So when you
buy your units, it'll drop your units right there, and
then you have a grid on your side, and that
grid you can basically place your guys anywhere you can't
move them. That's the thing. When you place a squad down,
they're there for good. You cannot move. Now, there are
(12:29):
certain things that you get redeployments where you can move
them around. I think only specific units have those, and
it's not a lot, so you are very much like
landlocked into where you put your characters. So that's why
you got to really make sure from the start you're
playing a very strategic style and technique and when you
(12:51):
get a unit, you're not just getting well, some units
are just one, but then some of the other things
that you buy is like a squad of guys. So
you could buy this unit and it could be like
four tanks for missile launchers whatever, or this is like
one giant mech sniper or one giant anti air like
truck or something like that. So there's different groupings. But
(13:13):
it's a grid stuff, so you can choose where you
want to place things, and that being said, where you
have your side on the enemy side, they give you
the ability to have two spots on the left and
right of the enemy base. So if you want, if
you're fighting and you're going head on and you just
want to throw a curveball, well I'm just gonna pump
like a whole little mini army on the flank and
then you see, Okay, this guy's going to put a
(13:34):
huge army of troops there and try and counter that,
and then you're re like fortifying the other side of
the map here. So you can really just it's not
always to head on and direct. You can definitely change
the dynamic a little bit.
Speaker 1 (13:46):
So and then what how was the like what was
the wind condition for a single match, Like if you
have to win, I guess you just have knocked down
their hit points. So if you have like an overwhelming victory,
would you deal more or is it always like, oh
I won this battles like at one point, so you
like go.
Speaker 2 (13:58):
To a like three or whatever.
Speaker 3 (14:00):
All the units that are on the field count for
different different points basically, so if.
Speaker 1 (14:05):
They do a different mount damage to face versus like
dealing damage to units.
Speaker 3 (14:09):
If he let's say you wipe out. All my enemies
are all my guys, and you have like a squadron
of small basic units and then one big heavy titan
and you have four thousand points each for your life.
Now the small guys will deal like multiple, like twenties
of damage. Now that again, this is this is after
the battle is ended, all my guys are defeated. So
(14:31):
all the guys that you have left, that's what counts
as damage directly to my life points. So your little
guys would be like twenty each, and then your big
titan would be like four hundred points. Boom, that just
knocks a big chunk. So you kind of want to
keep the titans alive to the end of the turn
because then you're dealing more damage. Yeah, it's a very
different type of way of dealing damage in a like
(14:53):
a strategy game like this, unless there are other games
that do it like that. I've never experienced it. So
in the first match that I played, I did not
understand what was going on, and just damage is just
rolling in because I kept losing the rounds.
Speaker 1 (15:03):
Yeah, yeah, yeah, this looks cool. Is there different factions
or like, how does how do you differentiate like your
armies between players?
Speaker 3 (15:11):
All the units are the same. Every faction has the
same units the different factions. Now, when you load into
a game, you'll get like a choice between three or
four different leaders, and those leaders it's very they're always
so randomized and different. Each leader you get to randomly
pick will have different abilities, like Okay, this one gives
you a nuke on round two. This one give you
fifty extra supplies every turn. This one will give you
(15:32):
like two extra units on turn five or something like that.
So or this one has overall more life points for
each unit. So there's so many different things, and it
really depends what you're feeling at the time when you
want to get into it.
Speaker 2 (15:46):
So, yeah, that's cool.
Speaker 1 (15:49):
Is this like uh, like I don't know how much
how much time does like one battle take usually, Like
if you're just doing like a one B one, is
it like a twenty minute affair?
Speaker 3 (15:58):
I feel like it's like ten minutes. It's not that long.
It's pretty quick. And like if the round the rounds
are usually about a minute, and then you can just
if you know you're going to be losing or you
just want to accelerate it. There's a speed up option
to kind of like pump through a little bit quicker.
Speaker 2 (16:13):
Yeah.
Speaker 1 (16:14):
Yeah, So I know you're obviously a big RTS guy,
but I feel like you're not really playing a lot
of RTS these days. Does it Does it feel like
it's scratching that itch or is that just more like
me seeing the trailer and thinking it looks like starcrap.
Speaker 3 (16:25):
It's scratched in the itch for sure, because that's that's
one of the biggest reasons why I want to get
into it, just what my my coworker was telling me.
On top of that, I'm not necessarily the biggest fan
of turn based strategy games, so when right, this is
just it creates a very nice blend of the two
where it's fast paced and yes it is turn based,
but I still feel like it's I don't I don't
(16:48):
know how to explain it. It's just got a yeah,
RTS kind of style to it with with turns in
the mix, Like yeah, yeah, yeah, it's great.
Speaker 2 (16:59):
Uh Are you a big guy? Generally speaking?
Speaker 3 (17:01):
Not really? No, which I feel like a lot of
OURTS games incorporate lots of mechs. Halo Wars has lots
of mechs in it. There's another one called Supreme Commander two,
which I played the daylights out of back in the day,
and that one has a lot of mechs in it
as well, and like super units and whatnot. What other
ones have mechs in them? I guess StarCraft has has
(17:23):
mechs of sorts in there.
Speaker 2 (17:26):
I guess it does.
Speaker 3 (17:27):
Yeah, but something like titan Fall. I never got into
the titan Fall, even though I own I think I
have a copy of titan Fall in my house, but
I'm not actually jumped on that.
Speaker 1 (17:36):
Yeah, that's one I want to That's like a big
backlog one for me. I gotta check it out at
some point.
Speaker 3 (17:41):
H I think they just added mes into what is
it called? Oh my gosh, it comes out this month,
and I think we're all gonna be getting it and
playing it. Hell Divers, geez, hell Divers. Oh, they have
mechs in there, I'm pretty sure, don't they.
Speaker 1 (17:58):
I would have I would imagine, so, oh yeah, I
don't like, I don't know if you can ride in them,
but you can at least like call them down, like
do airstrikes and like, I don't know, take out some
enemies or maybe you battle because I know there's like
one of the factions you fight or like robots, I think, right,
so I could see there being like some bigger mech
types in there.
Speaker 3 (18:14):
And you're getting it right. You're gonna hop on with
with all of us.
Speaker 2 (18:17):
I kind of forgot about when is that coming out
again on Xbox.
Speaker 3 (18:19):
I thought it was the twenty fourth I thought, but
I could be wrong.
Speaker 2 (18:27):
Let me try and find out here. I'm curious.
Speaker 3 (18:31):
I want to say it's the least the twenties.
Speaker 1 (18:34):
Yeah, twenty sixth, the parent twenty six Okay, yeah, yeah,
I mean I can already get it on PlayStation now
and it has whole cross but it looks like but yeah, no,
I'm definitely down, I cause I was saying too. I
think Travis last week that like August is a bit
of like a empty period for me. There's not really
anything coming out that I'm picking up, and then like
October is when things get busy. So I feel like
(18:56):
end of August, cruise through like September with with Helldivers
would be a good time, yeah, and get probably distracted
and then maybe come back in the winter when I
have more time again.
Speaker 2 (19:04):
Yeah that sounds good.
Speaker 1 (19:06):
So yeah, I definitely definitely excited to get into some
hell Divers Action.
Speaker 3 (19:11):
One more game that I haven't played yet, but it
was funny because the Toys r us here is closing down,
and so me and Madison went in there checking out
the sales. It is sad, they had some good deals
in there and whatnot. But I saw they had a
clearance shelf on top of them doing the blowout closing
down clearance, and it was thirty percent off on the shelf.
And then they had this game marked down already super low.
(19:33):
The game was marked down to eleven dollars and then
thirty percent. On top of that is Watchdog's Legion, which
I never played, and it was always what I was
really wanting to get around to trying. And I know
it's on the Ubisoft Plus, but that's periodic that I
have it. I don't know.
Speaker 2 (19:48):
Yeah, you're not on that.
Speaker 3 (19:49):
Yeah, so the game came to like seven dollars six
bucks something like that. I thought, that's totally reasonable, and
it's a game that I know I will enjoy playing
it because I love that first one. So yeah, I
have it now in my library and that's gonna be
something that I eventually get to.
Speaker 2 (20:08):
Nice.
Speaker 1 (20:08):
Yeah, give me give me heads up when you ever,
whenever you think you're gonna jump into it, because that's
been on my radar. Two, I'm sure it's pretty cheap
now even if I don't subscribe to you'd be soft whatever.
But yeah, cause I played Watchdogs too. The last time
I was subscribed to, uh, you'd be self plus and
either when we were doing Star Wars or Assassin's Creator
earlier this year for.
Speaker 2 (20:27):
Which one it was, and I had like a decent time.
But I think Legion, like a lot of the.
Speaker 1 (20:31):
Mechanics in there, I'm really great and I still really
want to check it out. So yeah, if you are
ever jumping in, let me know, And maybe we can
make a little side quest episode all about that, because
that'd be super fun.
Speaker 3 (20:40):
Is it a multiplayer on like online world that we
could connect in game with?
Speaker 2 (20:43):
I don't think so.
Speaker 3 (20:44):
No, Okay, okay, sweet, I mean.
Speaker 1 (20:47):
It kind of like thematically, I feel like it maybe should,
but it's a single player only.
Speaker 3 (20:53):
I'm not sure.
Speaker 1 (20:53):
Let me look on Steam real quick mixed reviews, classic
online co op online cops. So maybe you can g
GA and just like hop an open world map together.
Speaker 3 (21:04):
Car accidents and changing stop lights and stuff.
Speaker 1 (21:07):
Hacking into buildings. Yeah, that would be that could be
super fun.
Speaker 2 (21:11):
I'm gay, I'm down. I'm down.
Speaker 1 (21:14):
I'm sold any more sacred stones. Remember I said, I'm
gonna beg you. I'm gonna ask you about you. I'm
gonna ask you about this.
Speaker 3 (21:23):
Keep keep coming down on me for that, please do no.
Speaker 2 (21:29):
Dang. Okay, okay, fair enough.
Speaker 1 (21:32):
I have two games to share, and I'll share them now.
Speaker 2 (21:36):
Then we can do ad brick later.
Speaker 1 (21:37):
But uh so first one actually, funnily enough, this game
has some mechs in it too. I picked up a
new game that came out earlier this year, a game
called Metal Garden. Metal Garden is yeah, very under the radar.
Like I, I didn't hear about anything about it when
it came out, but I was on the Great Backlog
dot com from someone I follow in there. I saw
a quick review of it and like just read like
(21:58):
a paragraph and I was like, oh, hell yeah, this
game sounds like my cup of tea.
Speaker 2 (22:02):
Went check it down Steam.
Speaker 1 (22:03):
It's like seven dollars, so I grabbed it. Metal Garden
is I don't know how to describe this game.
Speaker 2 (22:09):
It's a it's a.
Speaker 1 (22:09):
First person shooter, but I'd also say kind of like
a Edith Finch type game where it's like a short,
very narrative, atmospheric focus thing as well. But obviously the yeah,
there is like some combat arenas that you're doing in
there as well. The setting of it is it's set
within this kind of enormously impossibly large megastructure. So I
almost picture like if you lived only the inside of
(22:30):
like the Death Star or something like that. So if
you like look up at the sky, like past the clouds,
because there's like nature and everything, but if you look
past the clouds, there's just you can just see like
this endless metal wall of metal structure that just kind
of goes over over top of everything, and it's like
a crazy setting where like you live in this world
and as I said, there's like nature and things and
people live in this world even though like no one's
(22:52):
been able to ever get out of this megastructure. It's
like a giant prison. But at the same time, like
the lore is crazy, like there's been entire civilizations that
have come to rise and then fallen over the hundreds
of thousands of years that people have lived in this megastructure,
So it's just like this impossibly the impossible thing where
like I guess people even have like a conception of
what life was like before that because it's just been
(23:13):
so long that whatever this group of people, I don't
even know how many people, because it's pretty small scale
game have been in this so really cool setting, and
the vibes and like the atmosphere of it are like perfect,
really encapsulated that the music is really good. At times
it's just like kind of really creepy and ominous, and
then like you know, gets a little bit more quicker
pace for like the combat sequences, but the atmosphere is great.
(23:34):
I really like the visuals. It's like I get I was.
I would say like maybe a PS two sort of style,
but maybe a little bit more high reds than that.
But it's still like pretty low detail. It feels very
Xbox three sixteen that it's like a lot of grays,
a lot of like muted greens, a lot of browns,
like very very earth tones, very dark and crunchy, and
like the world is not a happy place. People are
(23:56):
not you know, don't have a high quality of life
living in this place, so it's very dire. You don't
ever really talk to anyone, like you're kind of just
on your own. And when you start the game, you're
kind of down a broken down mech, which I assume
is like was your mech and it's like just not
function anymore. So now you're just kind of taking whatever
gear you can salvage from it, and you're just off
off on your way on foot. But like you're not
(24:17):
you didn't come from a town or like have any
friends or anything like that. You're just kind of this
lone creature all on your own. The whole game is
really short, like I beat it in like an hour
and a half. I did it in one sitting. There
are a couple of things. There's almost like like Halo
skulls that like on log after you beat the game,
so you can like put modifiers on it. So I'm
sure if you want to play it again, there'd be
other things, and there's like little secrets I missed along
(24:39):
the way.
Speaker 2 (24:40):
But it's a short game.
Speaker 1 (24:41):
I definitely recommend it though, even this, you know, seven
dollars a hour and a half, so it's kind of
you can put that calculus and if it's worth worth
it for you.
Speaker 2 (24:49):
But I really enjoyed it.
Speaker 1 (24:50):
I really love the story, and I think i've been
so intocified the last couple of years that I found
this setting really interesting. I don't want to spoil like
the story bits that happen, and like, you know, even
the halfway through, because this game is so short that
it's hard to not like spoil anything. I pretty much
just said the premise and I don't really want to
say more. I guess, like maybe the hook at the
start of the game is that like there's this faction
that may be found a way out of the megastructure,
(25:11):
sobviously has a good carrot on the stick of like
what your character is trying to do trying to find
out more information about that. So yeah, really cool, vibe,
really interesting. The writing's really great as well. And then
the combat is like, you know, it's bare bones, it's basic.
There's like three weapons you get throughout the game. There's
like three enemy types in the whole game, so it's
pretty basic, but like it feels good, Like the movement's good,
you have a double jump, and then like the weapons
(25:34):
are not hits gam like I guess there's like there's
like bullet time like travel times, so it's like fun
trying to juke and dodge them while you know, trying
to get the kills as well. You have like a sniper,
so it almost feels like a bit bit like Halo
on no Way, just like flying around the screen jumping
and trying to get some flying headshots and stuff like that.
So yeah, really really fun. Like the rag doll physics
are great too. When you take it an enemy, they
(25:54):
just like fly down the hill all that kind of stuff.
But yeah, Metal Gardens on Steam. I think it's only
on Steam, and I think it's like the first game
from this developer. Uh so it's it's something something fresh,
something different. But I really really enjoyed this game, thought
it was a really special, unique sort of vibe. So uh,
I think I think you might like it, Taylor, considering
you're a first person shooter guy, I feel like you've
never really I don't know if you've played many like
(26:15):
indie first person shooters. I can't really think of any,
but this this would be a good a good one
to check out if you're interested in it.
Speaker 2 (26:22):
So yeah, cool, it's a cool game.
Speaker 1 (26:25):
The other game that I jumped in and checked out
because this was recently added to tend to Switch online
and I kind of played it more for the history
lesson of it then, like actually wanted to get into it.
Speaker 2 (26:36):
Is Mario Paint.
Speaker 1 (26:37):
They put Mario Paint on the Yeah, yeah, did you
play this game back in later I didn't know anything
about it. I know, yes, yeah, back in the day,
like on the SN E S this game Mario Paint,
because you know, it is exactly what it sounds like.
You just like draw pictures and there isn't really a
game to it. There's no campaign or story like you
just you just draw on like a pixel grid pretty much.
But what I found shocking that I never knew about
(26:59):
this game is that on the S and E S
it came bundled with like a mouse that you'd plug
into the controller port. And so obviously you draw with
a mouse, which makes sense. That'd be a lot better
than using an SNS controller that doesn't even have like
a joystick on it, right, But it was so weird
to me. That's like, oh yeah, like the switch to
and having mouse functionality was like such a big I
guess it was kind of a selling point of the console.
Speaker 2 (27:20):
The is like a big new thing.
Speaker 1 (27:21):
But it's like, man, all the way back in the
SNES era, like they had like a mouse attachment for
this console. This is like not a new thing for Nintendo,
and even on the N sixty four, at least in Japan.
I don't think I ever released in North America. But
they did another Mario Paine game for the N sixty four,
and I'm guessing that came also with like a I
don't know, maybe they didn't, because N sixty four actually
had like a joystick that you could use, but I
(27:43):
don't know, maybe that also came with a mouse. But
it's just interesting that there's like this random little period
there in the nineties where Nintendo was like using mouse tech.
Speaker 2 (27:51):
For like one game everything.
Speaker 1 (27:54):
Like, yeah, I guess that like that, that's that is true.
That was the era of like peripherals out the ass,
like all the way up to the WE era, just
peripherals everywhere for like all sorts of things, and then
they just kind of put it on ice for many years.
And now with the switch To, it's like a built
in functionality. But I found that especially strange. It's like
in that initial reveal trailer of the switch To, they
show up the most functionality and we've got the direct
(28:15):
Obviously they explained it a little bit more, but then
it's like there's no games that use this feature, right,
like no indie games or or you know, third party
games use it. I think the only thing that did
at launch was Welcome to or like that. You know,
it should have pinned the pack in, but it was
like that janky little thing that had like a couple
of minigames in there that you'd use the most functionality.
And now this like they put the most functionality into
(28:38):
this version of the game, obviously because you can't actually
use this game with a controller, like you need a
mouse to use it, and it says that when you
go on the collection, it says most functionality required, which
I find is so interesting, and then nothing else I
don't think, like maybe I think don Keyong Bonanza has
like the almost like you know have like the Mario
sixty four how you can like pull on Mario's face
in different ways. It's almost like that in Donkey Kong,
(29:00):
but you like paint and they can like draw in
this old sculpture. I think there's most functionality for that
you can use. I didn't even try that in all
my time in Bonanza because I don't really care about that,
but like that, maybe that has most most functionality and
then that wheelchair game that they announced is coming out soon,
so finally like another game that's really using the most functionality.
But it's just so weird to me that they'd launch
a console and like there's this feature on it, but
(29:22):
you can't really use it for anything other than like
I guess, going around the menu, but it's like there's
not much going on on like the main screen of
the Switch, so I don't really you don't need like
a mose to fan dangle around it. And so this
is really the first time I've like I've tried using
the most functionality and like, you know, it's fine, it's
you know, gets the job done.
Speaker 2 (29:40):
It's not great.
Speaker 1 (29:40):
It feels weird to use it on the coach like
I was, but it seems weird to me, like this
was not even though this isn't a new game by
any means. I feel like this is something you gotta
have available in the catalog, like day one of the
Switch too. I feel like this is a great way
for people to like check out the most functionality in
a way, or I heard. I remember after the Switch
to was announced and people saw the most functionality. I
remember hearing podcasts people theorizing like, oh, a new Mario
(30:03):
Paint like packing game would be a great, simple little
tool to get in there for people to figure out
how this most functionality works. Doesn't have to be much,
just a simple little like you know, editor, make some
funny pictures, share the money and the internet, you know,
get some good social media clicks, like all good marketing stuff.
But they didn't do that. But then they put Mario
Paint on here like a month later. So it's a
really weird. But I just found it like a fun
(30:23):
history lesson that, Like it was interesting that they made
a mouse all these years ago and like finally they're
coming back to it. Yeah, Like I don't know, Like
I you know, I guess Metro Prime four, we know
that is going to have you know, you can use
most controls through the first person shooter. But it just
seems like so weird. I wonder how much like money
of R and D went into like building this most
functionality to get to work and then just like to
(30:44):
not really use it or especially at launch, for it
to just not really be a feature you can use
is super weird to me.
Speaker 3 (30:51):
Yeah, I imagined, you know, you highlighting that they could
have maybe could have been the idea that maybe do
a new Mario paint in the future. With switch To,
I don't think that it's a written off idea. I
feel like you could see something like that come around
the corner.
Speaker 1 (31:03):
Yeah, I mean, I think it will get more. There
will be a lot more third parties that are taking
advantage of it too in the future, and maybe you
could see like, oh, games that were only ever on
PC because they kind of require mouse, like for example,
Potion Problem, a game I would never consider like port
to a console because I only ever built it with
like most controls in mind. But like now maybe maybe
I'm not going to do it because I think it'd
(31:25):
be really expensive. But like you know, that's like a
thing that other developers might look at and see as
like an opportunity. But I know one of the big
things that Switched to, like a lot of thing that's
come out, is that, like Nintendo was not good about
giving dev kits to many people at all to make
games for the console. That's why it's taken so long
to get like a lot of ports and things that
(31:45):
might seem like slam dunks, but it's just taken so long.
And so I think that's probably a big reason it's
like not a lot of the developers making games for
the switch to I've even had the tech that long
to figure out how it can work and get it
to program with their game correctly. So I think we'll
see more of it over time, but right now it
just seems like such a kind of weird miss of
a feature. So I'm really curious to see, like two
(32:06):
years from now when we look back on it, like,
what how is this most functionality?
Speaker 2 (32:10):
Is it a thing we use?
Speaker 1 (32:11):
Is it a thing we're excited for? Is I think
we care about? Is any thing the developers care about?
Because it didn't even seem to be like some gimmick
for some launch title, Like I don't think anyone like
bought Welcome to or just be like, oh I really
want to see the most most functionality works, so kind
a kind of a weird I don't know, just decision
all around. And then the other thing I found funny
about Mario Pain is there are like two mini games
(32:31):
in there as well, and one of them is essentially
like a you have a fly swatter and then it
will flies fly across the screen and use the you know,
mouse to track them. Down and smack them with a swatter,
which I think might be a similar thing. It's in
Welcome to Her actually funnily enough. But then also I
played a Mario some Mario or not Mario Warrio Warrio
ware game recently and it had that same minigame of
(32:52):
like the fly swatter, and I never realized that there's
a reference because a lot of the Warrior where mini
games are like references, like you do a little bit
for Mario, a little bit from this game of that game.
So I never realized that the fly swater thing was
like just ripped from Mario Paint, which is kind of
a fun, I don't know, fun weird little connection of
like Nintendo history. So yeah, I don't know. I spent
like ten to fifteen minutes screw now with this thing
interesting to do, just to see how the most functionality works.
(33:13):
But yeah, weird to me that it was not a
launch title. But there you go, Mario Paint. I guess
this is a finally chance for them to port this
game because they don't need to make new hardware for
people to play because it's just built them into console.
Speaker 2 (33:24):
So weird Nintendo stuff. I love it.
Speaker 1 (33:29):
Okay, how about with that, we hoped to our first
at break. We'll be right back to talk about the
Nintendo Direct.
Speaker 2 (33:35):
We'll be right back. Okay, we are back.
Speaker 1 (33:40):
So last week there was a much rumored Nintendo Direct.
There are a lot of rumors murmurs that this was
happening in the month of July, and it's funny that
literally happened on the last day of July, so technically
not wrong, but yeah, it was like the longest way
you could possibly ask for. It makes a lot of sense.
I feel like that usually Nintendo does a direct in
like Juni or July, and it made a lot of
(34:00):
sense to wait until down Kongo Bananza comes out to
do one after that. Now they want to advertise some
new stuff then. I think maybe the surprise for a
lot of people was that it was in Hindo partner direct,
so meaning no first party games. The only thing that
was really a Nintendo in there was Zelda Age of
Calamity wherever that new Iral Warriors game is, because that's
not actually developed by Nintendo, just published by them, So yeah,
(34:22):
it's a Nintendo partner director was like twenty five thirty
minutes long or something like that. Taylor, I know you
and I both kind of just skimmed through it because
there was not a whole lot of big, exciting things
in there. But I guess maybe my question that is
because like neither of us are think are super jazz
about this. There are a few games to talk about,
but I think maybe my main question for you is like,
was this the right call? Was this the right call
to do? Just like a complete snoozer of a direct,
(34:43):
like as the first direct post launch of this new console.
Does this matter at all, like the fact that they
just kind of put this thing out there, or should
they have like maybe waited a month or two until
they had a little bit more sauce to announce, like
a Metroid release date or other things like that.
Speaker 3 (34:57):
I would have loved a little bit more sauce, to
be honest, some thing heavy here. Because yes, the console
came out, people went crazy got Mario Kart. That's great,
But there are people like me that aren't hopping on
the Donkey Kong train right away the games. You know,
it's done great, it's well reviewed, and people are excited
about it, but there's still a lot of us that
want something else on top of there. I'm happy I
can play my Switch one catalog. That's fantastic. I'm happy
(35:19):
if they're adding games to Switch Online, but it would
have been nice to get some something else. And I'm
not saying it has to be first party stuff because
you said it's it's third party presentation direct, which is fine.
So give us something, you know, something third party in
there that could be really exciting. Would a fire emblem
be a third party?
Speaker 1 (35:38):
No that they're owned by Nintendo.
Speaker 3 (35:41):
Okay, okay, gosh, then I mean there's got to be
something that they could just pop in there with It
would be exciting. I mean, yeah, I mean another console,
maybe like an xbox Y title or something.
Speaker 2 (35:55):
Yeah, I get.
Speaker 1 (35:56):
I mean I assume that's gonna be happening. I think
for Xbox I wouldn't be surprised if it was a
similar thing where a lot of developers haven't had the
like dev kits to make the Switch two games yet,
or like maybe they just have it more recently. So
I think it might take a bit of time. Just
because of hearing how Nintendo's really slow to roll those
out to people, I think that maybe that's the hold
(36:16):
up then, is like maybe we'll start to see a
bunch more of those Xbox games come over when they
can determine, Okay, which games can like actually run.
Speaker 2 (36:22):
On the switch too.
Speaker 1 (36:24):
You know, it's more powerful now, but it's still not
super powerful, So I don't know what the I don't
know what that actually is. Like, I don't know if
it will be a lot of games, like in terms
of the newer stuff, obviously they can go for like
some of the back catalog things, but in terms of
like things that are actually gonna sell make a lot
of money, like I don't know, like hell Blade two
certainly won't run on the switch, like a Vowed wouldn't
run on there. I'm trying to think of the recent
(36:44):
Xbox games, like I just don't think like a Pentiment
and Grounded are the ones that kind of made sense.
Toe if Thieves and like they've done those ones now
or I guess, wait, see if Thieves was just PlayStation
not switch actually right, so maybe see if Thieves would
be a good one to come over to switch too.
I'm sure that could run on a switch at this
point in time. I would hope, at least I would hope,
But then yeah, there, I know that this wasn't in
(37:06):
my show notes or anything. But this is another thing
too that recently kind of floating around that PlayStation had
some like job listings for developers interested in like porting
games over to Switch and Xbox as well. Actually, so
it seems like PlayStation, you know, they've done a little
bit of it now with like games like pad Upon,
they have that Horizon Lego game, and obviously they're doing
(37:29):
more PC things, but it seems like that might be
the future for PlayStation as well, which makes a lot
of sense. You know, we've heard so much turmoil in
the industry is because games are so expensive to make,
that takes so long to make. Why not put them
on more consoles? You make a lot more money and
then it's just easier for everything to be sustainable. It
takes a little bit more work to poort it to
other consoles, especially something like a switch to which is
less powerful, but I think it's the way to go.
(37:51):
So I think we'll probably start seeing that for PlayStation
as well. But I think those things are just going
to take a bit of time, Like I think it
might be a couple of years. I'll say it at
least a year, maybe two years before like every one
of these Nintendo directs, like has a couple heavy hitter
like Xbox or PlayStation games that it gets poureded over,
but even those like, yes, they would be in a
partner showcase like this, but I also think those would
(38:13):
probably likely be things that would be in the main
Nintendo directs, you know, because not everything in a big
Nintendo direct is first party. A lot of it is
third part of stuff as well, like the things that
are big or exciting, But I think we'd probably see
them in there too, Like if they ever do a
Halo thing, you know, that's gonna be like that could
be a show closer ender, Like that's a huge that's
a huge thing to get in there, right, So I
think we'll I think we'll start to see it, but
I think it'll take a bit more time unfortunately. So yeah,
(38:37):
to your points, like I don't know what those games are.
To some extent, it's like you kind of need to
wait for the third parties. But to me it just
seemed like, I don't know, I guess a couple of
these things are coming out, Like there wasn't out now
today game. There's a couple of things coming out soon,
So I guess you want to get those release dates
out there, But to me, I don't know, I feel
like they maybe should have had a bit more sauce
saved there for like what is your first direct afterwards?
(38:59):
And of course a lot of that is like we
build up the hype on our own.
Speaker 2 (39:01):
We don't know.
Speaker 1 (39:02):
We hear the you know, rumor that there's gonna be
an intending direct, but we don't hear the rumor that
it's going to be a partner showcase, and so it
kind of changes the context of it. But yeah, I
don't know. I just thought it was interesting. I'm thinking
because the September is another classic slot where we used
to get an intended direct. There's been a lot of
rumor of like is Metro Prime delayed? What's going on
with that game? Sounds like they don't have a release
date to announce yet because they just don't know it
(39:23):
because the game's taking a bit longer.
Speaker 2 (39:25):
Than they hoped for.
Speaker 1 (39:26):
But they have still confirmed that like it's happened this
year still, so don't worry about that. So I feel
like September would be a good time reaffirm a lot
of their release dates, getting new Pokemon trailer, get a
new what else do they have coming out? Age of Calamity,
whatever trailer in there, get the Metroid, get the Kirby
aer Riders release date, like some other first part of things.
Maybe one or two surprises, but maybe even those would
(39:46):
be more like twenty twenty six things. But I feel
like September makes sense to me, as like the next
actual big juicy intended direct that's like forty five minutes long. Yeah,
has a bunch of sauce in there. I think that
I think that would make a lot of sense. Yeah,
because I remember and recently was like I don't think
Drag and Drive like that the wheelchair switched to game
like had or released it until recently, and then they
(40:07):
just announced it in a in the Nintendo Today app,
and people are like, that's really weird, especially if there's
a rumor of this Nintendo direct coming out. But that
feels like a thing where you break the rules and
you just put that trailer in this direct, Like I
don't know if people would care, like, oh, that's a
Nintendo game, you can't put that in a partner showcase.
Like I guess that kind of ruins what these things mean.
But anyway, just any I was not the things I
(40:30):
think about when I hear a Nintendo to get a
route announced. I think about all these other things. But anyway,
I gave you a list of games that I was
kind of intrigued to talk about. Was there anything outside
of that list I provided you that that caught your fancy?
Speaker 3 (40:43):
No, I mean I kind of perused over the Hirol Warriors,
but it's it's I played on the WIU and I
thought that was cool, but I've never really been super
engaged with it. What was the other one? There was
one other one that I sow. I mean, just dance.
I'm always down for some just dance. And if I
(41:04):
had more time, I would love to commit so much
of my time to the Monster Hunter franchise. Oh yeah,
That's always kind of piqued my interest. And the only
times I've actually gotten to play it really is just
when Ruben. Oh he's always on top of getting the
latest ones. Yeah, I'm usually whenever I'm with him where
we're playing Monster Hunter.
Speaker 1 (41:19):
But uh yeah, yeah, because I feel like, you know,
for a lot of people, you know a lot of
the announcement, especially in this direct, but even just over
the switch over the years and people I think people
thought with the switch to be even more powerful, maybe
be different, but like the switch To is still behind
the Xbox in the PlayStation in terms of power. So
the games are getting are still going to be a
lot of ports of older games, but now we can
(41:40):
get like more things from the PS four Xbox one
era type stuff. And so that's what a lot of
this was was like, Oh, here's this game that's finally
coming to the switch To that you've been able to
play for the last like five, six, seven, eight years,
that kind of thing. And I feel like for a
lot of people that can still be exciting and even
for me too for certain games, but I feel like
for you, you don't really use the switch handhell at all, right,
Like this is home console for you, pretty.
Speaker 3 (42:01):
Yeah, I'm not using it.
Speaker 1 (42:02):
Yeah, So I feel like the cell of like oh
I can play this on the go now is just
not really a thing for you, right, So I feel
like that probably greatly lessens the amount of third party
games coming over that would be exciting for you, just
because like you're not going to use that feature. Really,
that's just your lifestyle with it. Yeah, yes, so that
makes sense. Okay, So jumping over to my list, and
it's not the super long list, so we'll just go
(42:24):
through it first. One is a game that was also
heavily rumored, so many rumors this month is Plants Versus
Zombies Replanted, which is coming out in October. So this
is a pretty much a remaster I guess of Plants
Versus Zombies, which is like fifteen years old now, which
is crazy me that's been that long. But yeah, the
game is old enough that it never even had wide
(42:44):
screen in the original version, so it's obviously it's now
a wide screen. They pretty much kept all the visuals
the exact same, but just like gloss them up, which
is great because that original art style is really solid.
There's new levels in here. There's like challenge modes, like
a like a what is it called, like atlet type
run where like if you yeah, if you die, you
have to start the whole thing over something like that.
(43:05):
So this is coming out to the switch for me.
I'm gonna buy this game again. Yeah, I haven't played it.
I actually played it somewhat recently, put on like just
a few levels of it, but I think this is
a good way to get back into it. Having it
on the go is a big plus for me. Having
just it touched up get some new levels in there
is exciting and also his co op which I'm curious
to see how that plays in the mix. I wonder
if it's could be an interesting gauntlet game, if there's
(43:26):
like a competitive element to it. We could play against
each other at least, mean Kirkland could play it on
the stream at some point because we both love this.
But did you ever play Plants Verse Zombies back in
the day, because I feel like it should be a
tailor game, but I don't know, but I don't know
if you actually played it.
Speaker 3 (43:40):
Yeah, when Plants Versus Obvious came out on my phone
while my iPod touched back of the day, I was
playing the living daylights out of it. I love that
original one, yeah, so very much. It's such a classic.
And I always wanted to get into Garden Warfare because
I thought that was such a cool upgrade to the game.
Just it was so real and that was I meaneah,
(44:01):
of course it's ea. But that was done like yeah,
same same, you know, same thing as you know, Star
Wars Battlefront just circulating around that time, and I was
just I was so pumped. So this has me really
really stoked to be honest. The fact that it's gonna
be on switch is just it's fantastic. And I didn't
see a price point. Did they put a price point
on there?
Speaker 2 (44:21):
Thirty bucks?
Speaker 3 (44:26):
You know they made It's not like it's just a
carbon copy of that original one. When I was looking
at it, they definitely made some upgrades to it. Obviously
visually there's an upgrade, but just some gameplay stuff too.
It seems like they've added some new things. So, uh,
thirty is deep. I feel like for it, i'd feel
comfortable anywhere below twenty interesting.
Speaker 1 (44:47):
Yeah, I mean when I originally saw it, like on
the US store as twenty bucks, I'm like, oh, that's perfect.
Then convert that over thirty buck. Yeah, okay, fine, I
guess that makes sense. I'm still yeah, I'm still gonna
pick it up. I think that might be Like I
guess we kind of raised seeing what is actually added
to this. You know, I talked about the new levels
and stuff. But it's funny the trailer that's in the
direct doesn't really show or tell you anything other than like,
(45:08):
obviously the game would be widescreening and the look and
you can see the visuals of it, but it's only
like afterwards. Now that it's announced, there's like a Steam page.
Speaker 3 (45:14):
Four.
Speaker 1 (45:14):
You can go on the Steam page and there's like
all the info about all the stuff that's new, and
that's where it confirms the new levels and things. So
I don't really know how much that's gonna be. But
I mean I remember that original game being like, you know,
offering obviously a ton of replaybility is it's just fun
to play over and over again, but also like bonus levels,
challenge missions, all that kind of stuff, different modes and
things like that. So I feel like there's a lot
to do in this game generally speaking, So for me,
(45:36):
I think it'll be worth it. And yeah, it's funny
you mentioned like this obviously was a game, big game
on the phone like mobile game back in the day.
I only ever had it on Steam and played it there,
so I guess I could just pick up my phone
right now, But I don't know. Something about playing on
the switch. I think will be nice with the bigger screen.
Speaker 3 (45:50):
You can and I don't even it's not even listed
as like, I don't think you have to pay for it.
It's just like it has the get options.
Speaker 2 (45:56):
So bea ezactly you've bought it previously.
Speaker 3 (45:59):
Well, no, it's it's it's not because that has like
a download from the cloud option, which I can see
Plans for Zombies too has that. But I'm downloading it
right now. I'm gonna play it when I go to
bed tonight.
Speaker 2 (46:11):
And hell yeah, yeah yeah.
Speaker 1 (46:13):
Because when I booted up recently, because I think I
did after me and Kirkland did like the zombie game
ranking thing that we did, and I was like, I
gotta play some PVZ and man that music because I
had like completely forgot about it and I don't think
I've heard the music in fifteen years.
Speaker 2 (46:26):
Fuck dude, that music.
Speaker 3 (46:28):
Just I can't wait.
Speaker 1 (46:29):
I bought me going I was like, oh, I'm mad
in this my Spotify playlist. I forgot how goddamn good
this music is.
Speaker 2 (46:35):
It's so freaking good.
Speaker 1 (46:36):
So yeah, I love Plans for Zombies, so for me,
this is yeah, this is definitely a pick up. And
I love the replanted title. I mean, there are some
games that get silly with the names of the remakes remasters.
Speaker 2 (46:47):
I like Replanted. I think that's fun.
Speaker 1 (46:49):
I think it works too, like the playfulness of their
like even Garden Warfare. You know, being like a kind
of a light pun on modern warfare. Like they're just
good with their good with their titles, good with their words.
I feel like with the plasm Versus Zombies series. Yeah,
I never played those games either, I think because was
there PVZ two.
Speaker 3 (47:05):
Yes, there's two and there's a three.
Speaker 1 (47:08):
It looks like okay, I think they changed stuff with those.
I feel like people always just talk about the original.
I don't know if they just maybe they were riddled
to ads and only on the mobile phone or something
like that. That's probably what it was. But uh yeah,
I never played Garden Warf or anything, but man, yeah,
for me, it's definitely be a pick up. Uh so yeah,
looking looking for this would be before our November stream,
(47:31):
so maybe we could do some co op on the stream.
Speaker 2 (47:33):
I'll pick up on the switch. That could be fun.
Speaker 3 (47:35):
Yeah.
Speaker 2 (47:35):
I don't even know.
Speaker 1 (47:35):
I don't know what the call up will be like,
but yeah, it'd be fun to try that out.
Speaker 3 (47:38):
Mm hmm.
Speaker 1 (47:40):
Hell yeah, Plans for Zombies is the best. Okay, this
game I brought you might maybe you were surprised that
I wanted to bring this one up, But there's this
game that wasn't out now game, so it's out, you know,
as a few days ago at this point. Chilling by
the Campfire is a new game for the Switch to
where you and your homies build a campfire. It's exactly
(48:03):
as the game suggests. You can have up to four
player co op and it has the camera integration so
you can see your freaky version of your friends at
this campfire. And it's pretty much like a simulator game,
like you put you put logs in there, you put
different fuel whatever, you build the campfire up and that's it.
Like it's not a big survival game. You just build
a campfire and you just chill by it. This game
(48:24):
is twenty dollars, which is insane to me, Like this
should be I feel like five or ten or whatever,
ten maximum. I feel like for what this game is,
maybe I'm underestimated it, but it doesn't seem like it
has much to it other than literally just like a
ViBe's place to hang out, which it which is crazy
to me. But the reason I wanted to bring this up, Taylor,
is because one of the game ideas I've had to
do over the years was like what and no one
(48:46):
steal this idea? Okay, and they already kind of sold
my idea, but I thought it wouldn't it be interesting
if there's a game where you were just like, you
know how, like there's the yule log fireplace thing when
you have like around Christmas, like on TV.
Speaker 2 (48:57):
It's like a yule log thing.
Speaker 1 (48:59):
Like what if there was a game where you are
that guy who's like running that fire. So you got
to make sure the fire. You gotta like set up
the camera equipment. You gotta ma sure there's always batteries
in there so it never you know, I'm sure that's
not how actually do it in real life, but you
got to set up the camera, get the angle just right.
You got to make sure the fire is always like
that perfect crispy amount for the viewers.
Speaker 2 (49:15):
And you know how like.
Speaker 1 (49:16):
People like when they see that guy's hand when he
puts in the uXt piece on, people get hyped about that.
It's like it's like when you have that screensaver and
it hits the corner. It's like that same kind of
primal like satisfaction dopamine hit. I thought, like a man
you a log game like simular, maybe like throw some
horror vibes in there too, could be interesting that's a
game I'm gonna make someday, and I feel like these
guys kind of they took my fire, you know, they
(49:38):
took my.
Speaker 2 (49:38):
Idea from me a little bit.
Speaker 1 (49:40):
Obviously, of course it's you know, I haven't claimed that idea,
and maybe that game already exists.
Speaker 2 (49:43):
I just don't know.
Speaker 1 (49:44):
I'm sure someone's made something like that if I've had
that idea, which is a pretty simple idea, but this
game kind of scratches that.
Speaker 2 (49:51):
H I suppose. But anyway, I'm not picking this game up.
Speaker 1 (49:54):
I just thought it was a weird oddity because it's
just such a strange game to get like such a
highlighting nintended in my opinion, I'm just shocked this was
in a direct I think only because it has I
think it was probably only in this direct because it
has the camera functionality. If it didn't, I don't think
this would have been in here, because like, what is
the who is this game for?
Speaker 3 (50:14):
You know? Yeah, it seems very niche I think that
would be a very cool concept if you were to
have it. So, uh, something is like horror vibe, something
is trying to get closer to you, and you got
to keep the fire alive. Just to kind of keep
sure Bay and you can see like eyes in the distance,
which would be kind of freaky. But this just seems
very silly and zany.
Speaker 2 (50:34):
Which you know.
Speaker 3 (50:35):
I feel like it would be fun to try, but
I also feel like maybe it might wear out pretty fast.
Speaker 1 (50:42):
Yeah, there's a podcast I really like. I think it's
called g La Chef Podcast and there's two people and
they just every podcast there is a video version and
they're just like in a random game. Like one episode
they did like in hab A Hotel where their just
characters are just sitting in like a lawn chair and
they're having a conversation and the game is just it's
happening in the background. It's not really you're not really
(51:03):
supposed to watch it, but it's more the idea that,
like this is a gaming podcast and they're like in
a video game world while they do it. I feel
like I want to see them pick up this game
and like have the freaky cameras and everything.
Speaker 2 (51:14):
Like that's what I'd be down for.
Speaker 1 (51:15):
Like, that's like the best case scenario for this game
existing is for this podcast. I really like to do
a weird, freaky episode where they're set in this in
this world. So I shouldn't message them if they don't
know about this game, they should.
Speaker 2 (51:26):
They should definitely do it. Yeah, that'd be so good.
Speaker 1 (51:30):
Next up, I don't think I've much to say about
this game, but it's a game called Hella Uh, coming
out twenty twenty six. You play as a cute little mouse,
and it seems like there's a big adventure.
Speaker 2 (51:40):
You know, it's kind of like a honeys shrunk.
Speaker 1 (51:42):
The kids sort of vibe to it, or your little
mouse are running through this backyard or park or field
or whatever it is, and there's just simple puzzles, there's exploring,
seems like there's other characters interacting with You got a
little red of twoey vibes, and that's a little kind
of walking on two feet I think, rather than four feet.
All that kind of silly stuff. But I think visually
looks really great. It looks really very cute game. So yeah,
(52:02):
I don't know, I depend on the price. I can
see myself picking this one up because I really love
that theming. I love games like that of course, like
a like a pickman, like a ground at all that
sort of stuff. So yeah, I thought this game was
super cute. Hell acute, even.
Speaker 3 (52:15):
Nice. Uh yeah, this it looks fun. It has something
to it that seems very familiar to me. I thought,
like this is its first time it was ever announced.
Because I was looking at this, I thought, man, I
get a weird sense of deja vous with this kind of.
Speaker 2 (52:27):
It looks a little bit Moss.
Speaker 1 (52:29):
I guess like that other most series of games.
Speaker 3 (52:31):
Maybe that's what I was thinking of. Yeah, but yeah,
it looks it looks really really cute. It had a
h it takes two kind of vibe to it a
little bit, just not being two people.
Speaker 1 (52:44):
Yeah for sure, I see that going around the backyard
as a little guy.
Speaker 2 (52:47):
Yeah, on trees and stuff. Yeah for sure.
Speaker 1 (52:51):
Speaking of Grounded, hey the sequels out. Now, Hey, isn't
that crazy that we didn't know was a thing until
two months ago?
Speaker 2 (52:57):
Now it's playable.
Speaker 3 (52:58):
Is this just the because the early access was the
early access?
Speaker 2 (53:02):
Okay yeah, okay, yeah.
Speaker 3 (53:03):
What's the other term that they they called, like ground.
Speaker 2 (53:07):
On Xbox they call it game preview?
Speaker 3 (53:08):
Right, yeah, yeah, full games up, but it's called a
game preview.
Speaker 1 (53:13):
Yeah, which you know, I think for the say, like
Grounded is a game that was so integral, like part
of the community process and a lot of feedback, and
that wasn't really me. I just wanted to play the game.
I don't want to help them develop it, you know,
I don't want to do free labor for them. But yeah,
I think this is cool. I'll play it when it
goes one point. H is you know, kind of the
same sentiment I had. But it's just it's weird to
(53:35):
me that, like, the sequel to a game that was
my Game of the year whatever it was three or
four years ago, is out and like I could not
care less until it goes one point. Oh, Like I
just have no interest in actually touching the game. So yeah,
we'll talk about that one in the future. Uh. Last
two games for me kind of a one two punch
because they kind of bundled them this way. In the
direct this game and I should I didn't even write
(53:56):
down the full title, so that was an mistake on
my part. Adventures of Elliott Right, Adventures of Elliott, Adventure,
The Adventures of Elliott the Millennium Tales.
Speaker 2 (54:05):
How Could I Forget? Is the name of this game?
Speaker 1 (54:08):
And then Octapath Traveler zero. So the reason these are
bundled together is they are both games that are using
the two D HD engine or HD two D always
forget what they call it from score Enix, which of
course started with the first Triangle Strategy or sorry, with
the first Oxpath Traveler, and then his continued for the sequels,
and then Trial Strategy had that, the Dragon Quest remakes
have it, Star Ocean remakes had that, Live Live remake
(54:32):
had that. So it's an engine that you know, started
on Switch one, and it's funny. The reason I wanted
to bring this up and I thought this interesting was
that the first Ocpath Traveler came out in twenty eighteen,
so it came out the year of the switch launch
Switch one launch, and it was like a pretty big
game at the time, and sales wise, I don't know
how big it was, but I think like relative to
how new the consoles then get sold pretty well. And
(54:53):
obviously it's like now there was an Ocapath Traveler too,
and now Zero, and then there was also the Phone games.
Speaker 2 (54:58):
I was like, there's four games in that series.
Speaker 1 (54:59):
Now the last I don't know what is that seven
or eight year or something like that, and then all
these other games that use that same engine, and so
I think, to me, like Oxbat Traveler zero makes a
lot of sense to put this out now because it's
gonna come out in a few months, so it's gonna
be like a launch window game for the Switch too,
which makes sense because that first game was such a
big success on the Switch one and kicked off like
this whole series now and this whole engine like which
(55:21):
is super popular. I've really enjoyed some of these two
DHD games, and obviously the art style is fantastic, but
I think I'm getting a little burnt out on it
at this point. It's just like we get so many
games like this, and none of them really like they're
all kind of just copying the homework without changing anything,
so they all end up looking pretty much the same.
They have like little differences here or there. So even
though I like a lot of the gameplay of it,
(55:41):
I think, I don't know, I'm getting a little sick
of this two DHD. I like I want I just
want like a more variation on it, or maybe just
like it to be used more sparsely. I feel like
I'm already kind of sick of it, even though it's
like still kind of new. I don't know, when you
look at these games, I I don't think they're really
like Taylor Games or anything. But did you have any
thoughts about Adventures of elliottor Ocabad Traveler.
Speaker 3 (56:02):
My coworker of mine, he's just raming about Octapath Traveler
right now because he's playing, Uh the.
Speaker 2 (56:07):
First one is he playing?
Speaker 3 (56:08):
He skipped the first one right to the second one.
But yeah, I I am. I don't know if I'll
get around Octopath Traveler, but I am thoroughly interested in
uh in this one, I'd say in a weird way
because just it's purely the two D stacked with the
HD that has really really enticed me, because I don't
(56:31):
I mean Octopath Traveler. That's that's something that has that
kind of.
Speaker 1 (56:34):
Yeah, that was that was that was the first game
to kick off this engine in this art style.
Speaker 3 (56:38):
Okay, yeah, because I've I just I did not know
that was really a thing. Again, I don't know really
anything about Octopath Traveler, but seeing it and here like
it's just this looks really really cool. I don't know,
it's just it's it's very soothing to my eyes to
see him like hopping around these rock stones, lava stones
with lava around, and it's like his character is is
(57:00):
that that eight bit whatever you want to call it.
It just looks very very pleasing.
Speaker 1 (57:05):
Mm hmm, yeah, I mean yeah, I think I'm probably
sounding more negative than I than I need to like
it obviously is still a gorgeous engine. I just think
that a lot of the games I end up looking
very similar, even if it is like a good look,
I guess, yeah, but I don't know, maybe that's not fair.
There's a lot of games I just like look super realistic,
and I feel like we don't really critique games for
looking like that, So I don't know, maybe it's maybe
it's not totally fair. And obviously it's better than like,
(57:28):
I don't know, like a lot of the like when
Square Unix did like the uh Final Fantasy pict Pixel
remasters recently, it's like, okay, that's fine, but like I'd
prefer there been two DHD, Like I still don't want it,
but I just want there to be a bit more variation,
I suppose. But yeah, I really love the maybe I
should say love. But I enjoyed the first Otpath. It
was really cool game, really interesting. Never god around to
(57:49):
the second one, even though I heard it's like a
huge improvement over the first one love Triangle Strategy. I
think with this one it's looking a little off to me.
So I looked into it and I guess this game So,
as I mentioned, there's the phone game came out I
think in between Octopath one and two, so it's a
mobile game. It's kind of like a gotcha game, you know,
collecting characters and things like that. I think I checked
it out for like a few minutes, but like just
(58:09):
I'm just not Verry mobile mobile phone kind of guy,
mobile game kind of guy. But I think that this game,
Okapath Traveler zero is actually like a port of that game, okay,
and then they remove some of the gotcha elements to
make it more of like a console release without like
you know, loop boxes and shit. But because of that,
like it's not it doesn't quite have the visual fidelity
of like ocopathed Traveler two for example, or like a
(58:31):
Triangle Strategy, so it seems like it's a bit of
a lesser version. And even when they're showing like all
the characters that you're gonna have, it's like whoa. Because
Ocopath one and two both have like eight playable characters
that's it. But this because it's phone in. They're like
adding characters all over the place and even have other
characters from the other games in the series. I think
there's like tons and tons of characters you can play,
so I don't I'm curious to see how they convert
that over to switch like console version of it. And
(58:53):
the other thing that looked new and there for me
was town building, like building out houses and stuff, and
like with how gorgeous this engine is. Like that the
thing I want to do the most is just build
out these cute, little like isometric towns. So I think
that's a very enticing thing for me. So this gime
will definitely go on the wish list and what's maybe
on like a nice sale. I'll eventually pick it up.
But yeah, I just I never even finished the first
Oxpath that just played it for like, I mean, it's
(59:15):
a long game. I think I put like forty hours
into or something just like couldn't beat it in that
amount of time, and then just kind of moved on
to other things.
Speaker 2 (59:21):
So cool to see that.
Speaker 1 (59:23):
And then and as I said, all that context of
like that first game being so kind of monumental for
the Switch one, I think it made sense to do
this have something ready to go for the switch too,
even if it's not quite what I wanted. And then yeah,
Adventures of La I'm less keen on this one. It
just doesn't really look like my cup of tea. I
don't really care much for the story. I think maybe
the unique thing about this is I think every one
of those HG two D games that I shouted out
(59:45):
that have existed have all been turn based, whether it's
Triangle Strategy and it's grid like fire emblem type combat
or everything else is just like classic JRPG turn based,
you know, pick attack, pick defend, put your potion on,
that kind of thing. And this one is real time combat.
So I think that's like the first time in this
end that will be would be seeing that. Maybe Star
Ocean does.
Speaker 2 (01:00:02):
I'm not sure. I haven't played those ones, So yeah,
that's that's cool. It's unique.
Speaker 1 (01:00:06):
But yeah, I think this game, like the story and
the characters are all the writing was all quit goofy,
and I don't know, just didn't look like that's interesting
or unique to me. But I guess it's cool to
get like another new ip with this. I just want
Triangle Strategy to at this point. That's that's what I'm
hoping for whenever we see HG two D, That's what
I'm hoping pops up on the screen. But yeah, cool,
I think I think these games will in that game
(01:00:27):
actually is a demo out now that you can go
download and play. I don't think I will check it out,
and then it will probably come out next year. Ocfat
Travelers coming out I think in December of this year,
so it's coming out later this year. So nice, nice
One two Punch. I think those are two games that
were good things to see in a direct like this,
but I think we needed more sauce like that, or
even preferably things with a bit more sauce.
Speaker 2 (01:00:47):
But I think those were a good like.
Speaker 1 (01:00:48):
As for what the showcases, I think those are a
good like kind of One two Punch closer for what
this thing was?
Speaker 3 (01:00:54):
Yeah, yeah, yeah.
Speaker 2 (01:00:56):
Any other games or any other thoughts on anything with
this to direct here?
Speaker 3 (01:01:02):
No? No, I don't got anything.
Speaker 2 (01:01:05):
Okay, fair enough? Are you what's the next switch game?
You're picking up?
Speaker 1 (01:01:10):
Like what it was your next time? You're gonna like
dust off that switch to Are you just are you
still playing Mario Kart?
Speaker 2 (01:01:14):
Or is it?
Speaker 1 (01:01:14):
Are you just like is this console, just kind of
waiting for another big release or.
Speaker 3 (01:01:18):
Still playing Mario Kart. Yeah I'm not. I'm waiting for
a time to pop Mario Party on. But Okay, from that,
it's just, yeah, it's sitting there. I'm waiting for them
to just give me a give me a new Switch game,
give me something. I saw the switch prices all officially
went up the other day, which is rough, but yeah,
(01:01:38):
just give me.
Speaker 1 (01:01:39):
That's just temporary and once tariff things get sorted out,
it goes back down.
Speaker 3 (01:01:43):
But yeah, yeah, hopefully I really just want another, give
me another like mainline Mario game, something fun like that. Okay,
the big thing that will pull me in is, uh,
they drop that original Luigi's Mansion onto the game Cube
online play?
Speaker 2 (01:01:58):
Did they?
Speaker 3 (01:01:59):
No? No? No, if they do, If they do, that's.
Speaker 2 (01:02:02):
What was that one of the ones they announced?
Speaker 3 (01:02:05):
I don't know, I do not know, but that'll oh
my god, I'll just I'll be there, Holy smokes, I
will be there to play that.
Speaker 1 (01:02:12):
And yeah, so for the fall thing, it's Kirby, Metroid, Pokemon.
Are you picking up any of those planning to.
Speaker 3 (01:02:19):
The only highlight of those would for me would be Pokemon.
But I'm not that excited to just go through Lumo
City and getting up to Pokemon things in there. It's
cool that they're bringing back Megavolution with a full you know,
full steam ahead. I really like Mega Evolution. It was
of my favorite things about them bringing in with the
Callous region. But I don't know. Mega Dragonite's cool. But
(01:02:42):
I don't know. There's just not a lot of stuff
that's really pulling me in with with this goal around.
I need another, like a main, main line Pokemon game,
like a sequel to Scarlet and Violet. That's just you know,
tip top.
Speaker 1 (01:02:53):
Yeah, fair enough, fair enough, Yeah, I'm I'm on the
fence with Metroid. I gotta go wait and see more.
I'm sure it'll get it like a big showcase. I
don't know if it'll get a full direct, but I'm
sure in the next director it'll get a big showcase
and kind of based off that and then Kirby Air
Riders like, I don't know. I can't imagine myself playing
paying one hundred and ten dollars for that. So if
it is a full price game like Donkey Kong or
(01:03:14):
Mario Kart, like not happening. But if it's cheaper, maybe
because I'm just, you know, obviously a big Smash fan.
I want to see what Sacri has been up to
now that he's not It's been a long time since
he's made a non Smash game, right, I guess not
that long he did Kidderkers Uprising, But.
Speaker 2 (01:03:27):
Yeah, I don't know.
Speaker 1 (01:03:28):
It'll be It'll be cool, uh to see what that
game is. And we didn't even really get gameplay, right,
we just got like a cinematic cutscene, So I'm curious.
I'm My guess right now is that we're not there's
no surprise big game for this fall. Like, I think
we kind of know everything that's coming out. My hope
at this point is that maybe there's like a fire Emblem,
a remaster or something like that that comes out this year.
(01:03:49):
But I don't even know if they'll do that. Because
they have Path of Radiance in the GameCube. Maybe they'll say, aah,
that's enough, that's all people need. So I have to
I have to wait and see. But yeah, I don't know.
I've still been I guess I'm done with Don Kong now,
but I've been playing a little bit of Winning Waker.
I think I'll share more about my thoughts on that
in a future Side Coast when I've gotten deeper into it.
But yeah, I'm still playing a little bit of switch
stuff here and there, but it's definitely still waiting for
(01:04:11):
a couple more bigger hits now that I'm done with
Donkey Kong.
Speaker 3 (01:04:13):
Nice.
Speaker 1 (01:04:14):
Yeah, all right, Taylor, this is a super fun episode.
I forget what's going on next week, but it's something's
happening on Side Quest as it always does. Thank you
everyone for listening, and we will see you again next time.
Speaker 3 (01:04:26):
Bye bye bye