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September 25, 2024 32 mins
This episode of Got Invention Show features the amazing winners of the 2023 Young Inventor Challenge! Meet Carol Pack and her game Catastrophe of Hairballs (Junior Best Game), Keegan Frank and his board game Endless (Senior Best Game), and Shae Curran and her game Zombie Zania (Junior Most Authentic), as they share their incredible game inventions and the journeys that brought them to victory.

You'll see their games in action, learn about their creative processes, and get valuable advice for anyone who wants to invent their own game! Plus, get all the details about the upcoming 2024 Young Inventor Challenge – happening on November 9th! For more information about the 2024 Young Inventor Challenge, visit the official website: https://www.chitag.com/yic

Watch the episode here: https://youtu.be/vqq2c60-3CE

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:16):
Welcome to the Got Invention Show. I'm your host, Brian Freed,
and today we have guests young guests from the Young
Inventor Challenge and they're winners of the event. And to
start us off, let's learn a little bit about what
we're in store for tonight. We have Aaron Hoffman. She's
the Young Inventor Challenge Director. Welcome to GOT Invention Show.

Speaker 2 (00:40):
Thank you, happy to be here, Brian, great.

Speaker 1 (00:43):
Erin you and I know Mary and just the whole
experience of this Young Inventor Challenge. It's been going on
for quite some time. Maybe you can give us some
insight about the event and what's in store for what
we're going to hear tonight with the Young Inventors.

Speaker 2 (00:58):
Sure twenty four marks our nineteenth annual Young Inventor Challenge.
We've had thousands of kids go through our program and
submit their toy and game inventions that have been judged
by toy and game professionals in the industry, and they
have the opportunity to win the title of Young Inventor
Challenge Champion, and they also have the possibility of getting

(01:19):
their product published by a toy manufacturer and being on
store shelves. For people to purchase, which is very exciting.
So this year our event happens live on November ninth.
Kids are welcome to attend live on November ninth, but
all kids must submit their Young Inventor Challenge toy and
game inventions online for submission by October twenty seventh, so

(01:43):
that is a key date to get registered and submit
their toy and game inventions by October twenty seventh this year,
and we will be announced on November ninth. So we're
excited to showcase what all these kids have come up
with this year.

Speaker 1 (01:58):
And it looks like it's the ninth teenth annual Yeah
Young Inventor Challenge. So this has been going on for
quite some time. You said thousands have participated, only few
of the winners, and we have a few this evening,
which would be fun. But what's nice also erin is
whether somebody's watching this today or watching this in the future.

(02:19):
I'm sure at some point or another there's going to
be another one. It'll be the twentieth, twenty first, twenty
second and ongoing, so there'll be opportunities if you miss
this that you can do it again.

Speaker 3 (02:29):
But you have a chance to enter this one.

Speaker 2 (02:32):
That's right, and we have a lot of resources available
for kids to use this year if they're going to
submit or in the future if they want to think
on an idea. So we highly recommend going to our
website at shy tag dot com slash why I See,
and there's a list of resources there that kids can
look at. There's also educator resources for teachers to include

(02:52):
this in their curriculum, So we highly recommend going through
and looking at some of the winter videos from previous years.
We have different brainstorm ideas and activities and worksheets for
kids to look at and see if they can find
an invention right in their basement or in their current
game closet.

Speaker 1 (03:10):
Fantastic and I'm proud to be a part of it
by sharing and offering this platform for the young inventors
to get their word out to other young inventors that
are out there. So got Invention, Show Inventor Smart Community.
We support the Young Inventor Challenge, and I'm sure you

(03:31):
know somebody out there who's young and qualified that.

Speaker 3 (03:34):
Can be a part of this.

Speaker 1 (03:36):
So thank you eron any final words of wisdom to
the participants that are going to be entering.

Speaker 2 (03:44):
Well, I would just say all inventions are good inventions.
You never know what you might come up with and
what manufacturers might be excited to see. So I say,
get your thinking caps on and get started on an
invention to submit to the Young Inventor Challenge.

Speaker 3 (03:58):
That's amazing.

Speaker 1 (04:00):
So Erin, you found a couple of the winners that
were available for this evening, and let's get them on stage.

Speaker 3 (04:08):
Okay, here we go.

Speaker 1 (04:10):
Hi has everyone doing okay, doing great, So Aerin, it
looks like we have Carol Pak she is the winner
of the Junior Best Game. And these are twenty twenty three,
twenty twenty three winners, and we're looking forward to hearing
and watching the twenty twenty four winners coming up. But
we have the twenty twenty three that will inspire the

(04:33):
winners of twenty twenty four. So Carol, welcome. And we
have Keegan Frank. He's the Senior Best Game winner and
he has a game called Endless. And then we have
as Shay Karen and she has the Zombi Zania and
she won the Junior Most Authentic. So we're excited to

(04:55):
hear what you all have to do. So Erin, thank
you if you can hang tight and we will get.

Speaker 3 (05:01):
Back to you soon.

Speaker 2 (05:03):
Sounds good.

Speaker 3 (05:03):
Thank you you all right.

Speaker 1 (05:06):
So, welcome to the Got Invention Show. Can you believe it?
You're on big time TV now. So I wanted to
just start off by having you introduce yourselves, maybe tell
us a little bit about yourself and where you're from,
and then we can get a little bit deeper into
what your inspiration was, what you actually invented. So, Carol,

(05:30):
why don't you start us off? Why don't you tell
us who you are and where you're from.

Speaker 4 (05:33):
I'm Carol Pack and I'm from Illinois.

Speaker 1 (05:36):
Okay, And I think that you're friends with Shay, right, yeah,
I am Okay, Shay. Why don't you tell us where
you're from?

Speaker 4 (05:45):
I'm also from.

Speaker 3 (05:46):
Illinois, okay? And what grade are you in?

Speaker 4 (05:50):
And in fifth grade?

Speaker 3 (05:52):
Carol? Are you also in fifth grade?

Speaker 4 (05:54):
I am?

Speaker 3 (05:55):
Oh, you're really close buddies. Then, huh, that's nice.

Speaker 1 (05:58):
Did you have your class participate in this Young Inventor Challenge?

Speaker 4 (06:02):
Well, so like it was like only the ALPS class
in Alps's accelerated Learning program for students.

Speaker 1 (06:11):
Okay, Oh that's great, very nice. So you both have
a nice chance to get involved in and participate, which
is fantastic, and we're going to learn more about your
inventions in a moment. Kegan, welcome to go Invention show.
And why don't you tell us a little bit about yourself,
where you're from, what grade you're in, maybe what you're
thinking about doing for a living one day if that's

(06:33):
if that's a thing of course.

Speaker 5 (06:35):
Yeah, my name is Keagan Frank. I'm a ninth grader.
I live in Belmont, Massachusetts, which is just outside of Boston.
I've been designing game since third grade and I've enjoyed
doing it throughout.

Speaker 6 (06:49):
All those years.

Speaker 5 (06:50):
For careers, I'd love to stay involved in the game
industry definitely as a part of my career, and I'm
looking forward hopefully to publish end List, hopefully sometime in
the near future, and bringing it to everybody so they
can enjoy it.

Speaker 1 (07:07):
Very nice, And are you thinking about games more like
video games? Are you talking about kind of like hands
on games?

Speaker 6 (07:14):
Well, I love designing both.

Speaker 5 (07:17):
Endless is a abstract board game, but honestly, I just
like making games, whether they're digital or analog, on hardwood
paper or a computer.

Speaker 1 (07:30):
So well, we're going to be excited to see what
you invented, Carolyn, Say, what do you plan on doing
for a living? Do you have any kind of career inspirations?

Speaker 4 (07:40):
Honestly, I'm not sure what I want to.

Speaker 3 (07:42):
Do, not yet. Okay, what about you, Shay.

Speaker 4 (07:45):
Uh yeah, I don't really know.

Speaker 1 (07:47):
Okay, well, Keigan, you're you're a little bit older, right,
so it's good to kind of start planting the seed there.
What about you, Carolyn Shea, Is this the first game
that you invented?

Speaker 4 (07:59):
Yeah?

Speaker 1 (07:59):
Yeah, Oh so that's exciting. Heagan, have you entered the
contest before?

Speaker 3 (08:04):
No?

Speaker 6 (08:05):
Twenty twenty three was my first time?

Speaker 3 (08:07):
Wow, look at that and you hit it big the
first one. Excellent?

Speaker 1 (08:10):
All right, so let's find out a little bit about
what inspired these games. But before we do, why don't
we just kind of go through what your game is about?

Speaker 3 (08:20):
So why don't we start off with Carol? Carol, can
you show us your game?

Speaker 6 (08:26):
I have a picture.

Speaker 3 (08:28):
Let's get you on solo. There, go ahead.

Speaker 4 (08:31):
The game is Catastrophe of Hairballs and it's these little
it's these cute little cats that shoot out a target
to get points. Okay, he's out cats and this is
the target.

Speaker 3 (08:44):
What else, Carol?

Speaker 4 (08:45):
There's also cards in the game, which are right well,
they're right there, and they tell the story of the
game and they can be like good or bad cards,
which can get you near the top with points or
near the bottom.

Speaker 3 (09:03):
Oh, that's interesting.

Speaker 1 (09:05):
And you you made that. You put that together yourself.

Speaker 4 (09:10):
Yeah, the cats are made out of socks.

Speaker 1 (09:13):
Wow, that's so interesting, Shay. Can you tell us about
the game that you invented.

Speaker 4 (09:19):
So my game is zombies Andiam and like the scientists,
which are the players try to get like their colored
organs to make their zombies come to life. So these
these are the zombies. These are the eggs that the

(09:39):
organs are in. These are the organs. And yeah, that's it.

Speaker 3 (09:45):
That's great. What you wanted to say something else?

Speaker 4 (09:48):
So it's like you would pick a card and like
it would say something. It would be like steal an egg,
trade one like no, I mean steal an organ like
trade an organ like pick like an organ like film
like the hatchery, which like where all the eggs are.
And the object of the game is to get all
the eggs that are your color. There are four different

(10:11):
colors and four different color ar piece.

Speaker 1 (10:13):
Okay anything else? Well, okay, all right, well that sounds interesting.
All right, Kegan, let's take a look and.

Speaker 3 (10:23):
See what you have.

Speaker 1 (10:24):
I know that you have an extra camera that we
could put in here so we can see what you have.
So why don't you tell us a little bit about
your game, Kegan.

Speaker 6 (10:35):
So this game is.

Speaker 5 (10:36):
Called Endless is an abstract strategy game, kind of like
chess or checkers. This piece has two arrows, so when
you spend your turn to move it.

Speaker 6 (10:45):
It'll move two spaces like that.

Speaker 5 (10:49):
If it lands on a friendly pase, it repeats its move,
and this can repeat as many times as is needed
until the piece you moved finds an empty space to
land on. If it lands on an enemy piece, it

(11:13):
repeats its move as normal and then flips over the
opposing piece. The goal of the game is to flip
over all opposing pieces on the outer ring of the board.
If we do this again with the flipped over piece
right here, one two bounce one two bounce one two,
it skips the flipped over tile. The board has effectively

(11:36):
shrunk to twenty three spaces. Additionally, on your turn, you
can turn a piece one hundred and eighty degrees, so
next time you move it, it'll move in.

Speaker 6 (11:46):
The other direction, setting up the game is a choice
of the player.

Speaker 5 (11:55):
They put their four here, and they choose any four
pieces to put however they like on their side of
the and then put their two other pieces in the
bank like this. In addition to moving or turning a piece,
they have the option to put a piece from the
bank onto one of the shaded tiles on their side

(12:16):
of the board like this, and that puts it in
place so they can use it if they want to
later in the game. These two can come out in
any order, but the four has to come last. The
four has the most range of all pieces in the game. However,
if it's flipped, your opponent wins immediately and the game
is over. That's a reeframe round of the game.

Speaker 3 (12:41):
Thank you. Very interesting.

Speaker 1 (12:43):
So let's talk about this so, Carol, very interesting, right,
you have the catastrophe of hair balls.

Speaker 3 (12:53):
What made you come up.

Speaker 1 (12:55):
With this idea to have that type of game to
be played by other I really.

Speaker 4 (13:01):
Like cats, but I never got to have one because
my mom's allergic. But and I also really like shooting
with sing shots. So I made a game where cats
shoot like swing shots at a target.

Speaker 3 (13:15):
That's interesting, And what about you, Shay?

Speaker 4 (13:18):
So when I was like looking like what to do
to like make a game am I started by like
looking at my basement and I found some Halloween decorations.
Like I also found like some Easter decorations, and I
was like, what if I made a game about this?
And then I got.

Speaker 3 (13:36):
Zombiesania, Zombies Andia. So it's a little scary for some kids.
You're not scared.

Speaker 1 (13:46):
The Halloween, so you're putting out You're putting out zombies
if a Halloween. And you say you found different decorations
in your garage or you said in your basement, Yeah, wow,
that's great, And what about you, Kigan? What inspired you
to come up with this game?

Speaker 5 (14:03):
So last year, during February break, I challenged myself to
make a game every day of the week. And I
really wanted to create a game like Chess, which was
like black and white and abstract and had a lot
of strategy. So I made a sketch on a sheet
of paper of a twenty a circle with twenty four
circles on it and cut out a bunch of pieces

(14:25):
and added arrows and ran over to my friend's house
and I'm like, here's how you play, and.

Speaker 6 (14:30):
He destroys me immediately.

Speaker 5 (14:33):
But it was really fun, and I knew I had
something on my hand, so I decided to turn it
into what it is now.

Speaker 1 (14:40):
You probably don't mind if your friend beat you at
your own game. Just to know that he's playing it
and playing it for the reason you came up with
it is probably like the best feeling, right yeah.

Speaker 5 (14:51):
And it means that people can learn the game quickly
if they're able to beat you first stride. And also
I had fun still playing the game and I lost,
which was really good sign.

Speaker 6 (15:00):
If the game is fun and you lose, then it's
a good game.

Speaker 3 (15:03):
That's great.

Speaker 1 (15:04):
And you're coming up with a new game every single day.
That's unbelievable.

Speaker 3 (15:08):
That's some real dedication to being a game designer.

Speaker 6 (15:12):
Thank you.

Speaker 1 (15:13):
That's great. So Keegan, let's start with you for this question.
So you had this idea. You said that you made
this circle and you started to come up with it.
So what inspired you, like, what made you come up
with this game?

Speaker 3 (15:27):
And then when you did what did you do? First?

Speaker 1 (15:30):
You did you get like a piece of paper, did
you have cardboard?

Speaker 3 (15:34):
Did you start cutting things?

Speaker 1 (15:35):
Like when you envisioned this What were the first, second,
and third things that you did?

Speaker 6 (15:39):
So I started by just making a doodle.

Speaker 5 (15:44):
I had previously made a game earlier in the week
by just doodling on a sheet of paper and adding
rules to it. So I thought, what about a board
that loops on itself infinitely? And I drew a circle
with a bunch of spaces. And while the first edition
of the game was paper, I used my school's laser
cutter with the assistance of my engineering teacher and was

(16:09):
able to turn the game into a cardboard version that
because of it's like three D qualities and like more durability,
I was able to share it with more of my friends,
and so from my friends I got a lot of
testing and feedback, and I changed the rules, like I
added the flipping and shrinking mechanic which wasn't in the

(16:30):
original version of the game. And before packs which is
a game convention in Boston which is in March. So
about a month after I came up with the game,
I decided to go to a play testing area with
a wooden version of the game that I also made
on the laser cutter and colored in with sharpie.

Speaker 1 (16:54):
Wow, that's great, And Carol, what about you, how did
you make could come to life? Like, after you thought
about the cats and the targets and and kind of
that experience, what did you do? How did you make
it so you can actually start playing it and testing it.

Speaker 4 (17:13):
I had this idea where the cats could be kind
of stuffed animals, so I made so I got a sock.
The original one was my mom's sock, and I and
I stuffed it with fluff, and then I kind of
circle in two sides and put a poster or tube
in it and then kind of made it into a

(17:35):
sing shot from there.

Speaker 1 (17:36):
What was the most fun part of this whole experience
in this invention? Was it making coming up.

Speaker 3 (17:43):
With the idea? Was it thinking about it?

Speaker 1 (17:46):
I'm sure it was winning the contest, the competition, But
what about along the way? What do you think was
your favorite part?

Speaker 4 (17:52):
Winning the competition was good, But I always liked when
I went to Chicago to do this. It was so
fun that to see like everyone else's games and like
the adults of mentions that they were selling there.

Speaker 1 (18:10):
It's fun, right, It's fun to be in that kind
of like everybody into doing the same thing, like inventing
new products and seeing all the latest products that are
coming out and inventions right, mm hmm. It's a lot
of fun. And what about you, Shay, when you came
up with this idea, what did you do to make
it so it came to life. I see that you

(18:31):
showed us on your phone, But what did you do
to kind of you took all the decorations out of
your basement?

Speaker 4 (18:38):
Uh, yeah, like the organs, Like, we're not a decoration,
so like we had to like get like clay and
molds and like put like the clay in there and
the like have it dry so like it would be
like looking like perfectly like an organ and stuff. And
then like I also hated to like create a name

(18:58):
for it. I had like a lot of ideas. Like
a lot of them were like skeleton because they're skeletons,
and then like a lot of them, and then like
and some of them were like also zombie, and I
then I decided on Zombiesania. I got like the egg
curtains and like to make it look like more like
it would like be in a lab. I painted it silver,

(19:21):
I put the organs in the eggs, and then we
made littlegos and cards for the game.

Speaker 1 (19:29):
It sounds like one of your favorite parts of your
game is coming up with the name zombie Esania, right, yeah,
it's really how long.

Speaker 3 (19:38):
What were some of the other names that you thought of.

Speaker 4 (19:42):
I think like one of them was, like I can't
really like remember, but like I think like one of
them was like skeletons, scare or something like that.

Speaker 1 (19:51):
You definitely came up with a with a good name,
and it won you the won you the competition.

Speaker 3 (19:56):
So congratulations. Yeah, that's great.

Speaker 1 (20:00):
What's interesting is what Keegan, when you were talking earlier
and you were saying that you had people your friends
kind of test out the game and you were adjusting
the instructions, you probably realize that when you're inventing a
game and the way that you envision the game to

(20:20):
be played might not necessarily always work out that way.
So when you're coming up with these games and you're testing,
how flexible are you to making the changes or are
you saying, you know, what, this is the way that
it needs to be played, everybody should play it this way.
What kind of gives you that flexibility to adjust when

(20:41):
you're watching other people play your game.

Speaker 5 (20:43):
I think the point of the game is to have
fun with other people, and so if a change to
the game is just makes the game more fun and
still kind of fits the idea of.

Speaker 6 (20:56):
The original game and doesn't like break the game anyway.

Speaker 5 (20:59):
It's a good change to make, So overall, I'm pretty
flexible with changing the games.

Speaker 6 (21:04):
Pretty much all games.

Speaker 5 (21:05):
I may go through a rule change or do after
the first couple of play tests with other people, and
pretty much always for the better. The rule changes always
make the game more fun and improve the next play tests,
so people have advice on how to improve it from there,
and I make more changes and so on and so forth.

Speaker 3 (21:25):
What about the graphics.

Speaker 1 (21:27):
I see that all of you have different designs that
you included in your in your games.

Speaker 3 (21:34):
How did you take from what.

Speaker 1 (21:36):
You had in your in your head and kind of
draw it out? And was it the first time that
you came up with that kind of concept?

Speaker 3 (21:44):
Did you have to draw it over and over again
and do.

Speaker 1 (21:47):
Different colors like that? Was that a hard part of
inventing Carol?

Speaker 6 (21:53):
It was hard.

Speaker 4 (21:54):
I couldn't decide on what types of colors to catch
should be or how.

Speaker 1 (21:59):
The target should And I'm sure that that's part of
the growing and learning of your game, because you want
it to be good right, and sometimes you make it
and you're like, no, but it's got to be this
way and it's got it right, so you have to
just keep trying things. I make so many different prototypes
until I get it the way that I want, and

(22:19):
then I want to share it with other people so
they can I see how they use it. And the
same thing, like what Keegan was saying is you want
people to test it out and you want to be
open minded to be able to make it so people.

Speaker 3 (22:30):
Can experience it. For why you came up with it right?
And what about Yusha?

Speaker 1 (22:37):
You you have different pieces that you put together, So
how did you put it? Like did you come up
with one way and say this is the way it's
going to be or did you have to.

Speaker 3 (22:48):
Keep trying and trying and trying.

Speaker 4 (22:50):
So I had like a lot of different ways at first,
like it wasn't like different, it wasn't like color coded.
But then I realized, like that's going to be like
a good way too easy, and like it's not going
to take like that long. It's like it's going to
be really short, and like you don't like want like
a game like too short, and like you don't want
a game like too long. So then I decided to

(23:12):
make it color coded. And then but like at first
instead of having like the egg curtains, like keep it
like there stuff, we had like these cardboard sector things
like section things and like they're like the ones like
on the edge were just like roll away and like

(23:34):
it didn't work. So then like we did the egg curtains.

Speaker 1 (23:38):
Wow, it's not easy to be an inventor, right, It's
not easy. It's just it takes time and patience and
you have to keep testing and trying until you get
it right. So there are inventors that are going to
be involved with the next Young Inventor Challenge of twenty
twenty four twenty twenty five. They're going to just keep

(24:00):
working on different inventions and games to be able to
present and try to win the same award that you did.
Can you give us some advice because you said you
kind of walked us through how you did it. You
showed us your game, but there was some challenges. But
what about the other people that are watching you tonight

(24:21):
and watching whenever they watch this. What's some advice and
some words of wisdom as we say to other inspiring
young inventors that are out there, so they can work
on their invention and their games.

Speaker 3 (24:35):
Carol, do you want to start?

Speaker 4 (24:36):
Well, there were times where I thought creating a game
was hard, So just do your best and don't give up.

Speaker 3 (24:47):
That's great words. I love that. And what about you, Kegan?

Speaker 1 (24:51):
You've been at this for a while and you probably
all your friends are watching you come up with these games,
and like, you know what, I want to come up
with a game too. I want to show Keig and
and he by bringing that game to him, he's probably
gonna help me to make it and work on all
the instructions and all that. But there's there's other other
young inventors that are going to be participating, and they're

(25:13):
watching this interview with you.

Speaker 3 (25:15):
What what do you What kind of advice can you
give other young inventors?

Speaker 5 (25:20):
Just go for it, make the game that you want
to play, design it, come up with a couple of rules,
and just make a draft. And then I think the
most important thing you can do is just test that
with someone and then improve upon it and figure out
what makes the game fun and then try to highlight
that in the design.

Speaker 3 (25:39):
That's great.

Speaker 1 (25:40):
And Shay, what about you? You mentioned that you would
you put things together and you know you went through
some different experiences of thinking about it and changing it
and making it and color coding. And I love that
you even thought about how long the games could should
be played, because sometimes I would play a game and

(26:00):
I'd be like, it's over. That's too quick, and then
some that are too long, I get bored. So those
are some great thoughts that you presented to us while
you were coming up with your game. But there's other
young inventors that are working on their games.

Speaker 3 (26:17):
So what kind of what kind of advice.

Speaker 1 (26:20):
Can you give other young inventors that are either inventing
board games or inventing anything and want to be in
this competition?

Speaker 4 (26:30):
So, like you want a game that like really like
stands out because I like get like the judge's attention,
and then like they'll want to come over and like
play your game because they think, like, oh my gosh, Waite,
this looks so interesting.

Speaker 3 (26:43):
That's great. One last question for all of you, what
was the what was it?

Speaker 1 (26:49):
What did it feel like when you heard that you
were the winner of this Young Inventor Challenge for your category?

Speaker 3 (26:57):
Carol? What was the experience like for you? Well?

Speaker 4 (27:00):
I was really excited and it was so fun to
go up on stage and present my award to the
whole crowd.

Speaker 1 (27:08):
Well, congratulations to that. That's that's amazing. And what about you, Shay?
Tell us what it felt.

Speaker 3 (27:15):
Like when they called your name?

Speaker 4 (27:18):
So like when it's like when they called my name,
like I was like super like shocking, Like I really
ran up stage like super happy and stuff, and like
I was like so surprised, and like I saw my
friends and they were like super happy for me.

Speaker 3 (27:32):
Like, yay, that's great.

Speaker 1 (27:36):
And Kegan, you've been at this for a while. All
of a sudden, they said, Keegan Frank, you are the
next winner of the Senior Best Game. Congratulations Keegan Frank.

Speaker 3 (27:47):
How did that feel? Oh?

Speaker 6 (27:49):
It was great. I went up on stage.

Speaker 5 (27:52):
I was surprised I had met I just met a
bunch of people that day, and so they were all
in the crowd cheering me on, and it was great.
I was really proud of myself and I'm just happy
that I came up with something that people thought deserved
their attention.

Speaker 1 (28:08):
Well, congratulations. I just want to ask one more question.

Speaker 3 (28:12):
I know that it.

Speaker 1 (28:12):
Felt good, but did you make some noise? Did you
like throw your hands up in the air, did you
do a jumping jack. What do you remember how when
you win something, what you do? Is it an expression?
Is it a facial expression?

Speaker 3 (28:28):
Is it? With hands? On account of three?

Speaker 1 (28:31):
Show us what you did when you had your name
called as the winner of your category?

Speaker 3 (28:39):
Are you ready? One? Two? Three?

Speaker 1 (28:47):
All right, Well that's great. Let's bring Erin back up.
Oh I saw you laughing back there, well Erin. How
amazing is it to watch these young inventors. These are
just a few, and they are unbelievable. But all these
people that participate, whether they win the competition as the

(29:11):
award or they're just participating, everybody's a winner just to
be a part of this experience of coming up with
this idea and going through the iterations and the frustrations
and the challenges, and then all of a sudden coming
up with that name, and then being able to be
a part of what you and your team have put

(29:32):
together with Young Inventor Challenge.

Speaker 7 (29:34):
Congratulations Erin, Well, we have to applaud not only the
kids that participate, but the teachers and the parents and
the siblings and everybody else that is a part of
the whole process, because we know that you've made them
play test. We know that you've made them sit through.

Speaker 2 (29:51):
Different iterations of your game or whatever you were creating
to make it the best that it could be before
you submitted it to the Young Inventor Challenge, So we
know it's it's a larger effort than just the inventor. Right,
we have to test our products, and sometimes our siblings
have had enough of us.

Speaker 1 (30:08):
That's right, And Carol, Keegan and Chay, I'm sure you're
telling your friends also, if I can do it, you
could do it too, right. That's what we're counting on
because we want you as winners to let other people
know about it, other kids to know about it so
they can participate. So we're counting on you to keep
passing the torch, as they say to the awards for

(30:29):
the other upcoming winners.

Speaker 3 (30:31):
So congratulations to all of you.

Speaker 1 (30:33):
Erin, it looks like for the twenty twenty four winning
categories for Junior and Senior, it looks like there's the
best pitch, most innovative, most engaging, most original, most marketable,
and best potential. So once again, Erin, where can we
find out more about this Young Inventor Challenge and how

(30:54):
to be involved, whether it's this year, if we make it,
and you watch this right now or you watch it
next year. Where can we find out more information?

Speaker 2 (31:02):
Eric, Yeah, more information can be found at shy tag
dot com slash y I see for Young Inventor Challenge.
So we all we encourage everyone to head there to
learn more about the program, what they can do throughout
the year, and what they can do to submit their product.

Speaker 1 (31:18):
That's amazing, all right, So let's say, on the count
of three, let's say, Young Inventor Challenge, keep on inventing.
Are you ready on the count of three, and then
we'll see you soon and thank you all for everything
that you do and keep inspiring others. Okay, two, three,

(31:41):
young and keep on inventing.

Speaker 3 (31:45):
Thank you everybody, have a great night. We'll see you
again soon.

Speaker 7 (31:49):
Thank you.
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