Episode Transcript
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(00:00):
Up for like Armada and everything.Over the last year our competitive tournaments are
over, We've talked about the gtsand everything and how the game, the
kind of the state of the game. What I'm not seeing around is a
lot of like actual breakdowns of thedifferent ships and how how they might be
used. And I honestly think that'salso that's partly because the when you're learning
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to play, you've learned the ships. Yeah, a lot of so a
lot of people don't look into theships before they buy the game. Well,
and even if you have the ship, most people, like this week
we're gonna be talking about we're goingto actually be doing our first ship breakdown.
We want to go through the shipsof Armada and kind of go,
Okay, this is the different waysthat you can use them, this is
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how you should use them, thisis what we think of them. So
to start, we wanted to startwith a ship that everybody has, the
Victory, the Victory Class Star Destroyer. Everybody has the ship because this is
the ship that came in the corset. Yeah, it was this ship that
everybody started with. Yeah, soeverybody has a Victory laying around and we've
(01:15):
seen changes to it over the yearsand how it shifted. But where it
stands today in the Year of OurLord twenty twenty four is vastly different than
where it sat when it entered play, as new ships have been integrated,
as new strategies have come about,as it's been added to a different faction
altogether and serves a different role inthat. So we won't talk about the
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different roles that the ship can haveand kind of how it shipbreak how it
breaks down, and how you canuse it, honestly, because there's so
many different ways you can use theseships. Honestly, the Victory unfortunately suffers
from the problem I call the longand the tooth problem. It's an old
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ship from been replaced. But beforewe get going, of course, this
is a live show happening Saturday,ten am Mountain daylight time with MDT.
Join us. We're always happy tohave you. Of course, you know
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everything follow like subscribe, get inchat, talk about the victory. We
want to talk with chat at theend of it, and how you think,
what you guys think of the victory, So let us know comments,
chat, whatever, and let usknow if you want more of These are
mode of breakdowns. So the victoryLook, there's two classes of victory in
the Empire. There's the victory onein the victory too, and they're trying
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to serve different roles. And Iunderstand that they're trying to serve two different
roles, and I can get behindthe Yes, it's trying to do something,
and that's why I'm okay with it. It was the original ship.
You put it on its medium sizedship the base costs. Let's start with
the victory one, because the victoryone kind of is probably the one you
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would most likely use in the Empire. Now, the Victory one is eight
hole one blue for its anti squadronarmament, three command, three squadron,
four engineering, three red, threeblack on the front, two red,
one black on the side, twored in the rear for mobility as one
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ticket one one ticke at the speedtwo and it can only go speed too.
It has an officer, a offensiveretrofit. I think they're called an
ordinance team. Let me double checkwhat they're called a weapons team, sorry,
an ordnance upgrade and a turbo laserupgrade. Now, as I said,
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this thing suffers from the long inthe tooth problem. For seventy three
points, this thing can be prettyversatile, but it's lacking a core upgrade
to make it super worth it.It honestly needs better more defensive. It
should be a full support ship.It is lacking either the office the support
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uh not, I don't think sothese ones are called officers, I believe.
Let me double check what they're actuallycalled. Yeah, so you've got
officers, but you've also got Ibelieve, support teams. So this thing
either needs a support team or needsa defensive retro fit. The issue is
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this thing has very poor defense tokens. It has two redirects and a brace
that is difficult to contend with whenyou have other ships that do better things
with better defense tokens. Getting anevade on this thing, getting a salvo,
getting anything like that can definitely improvewhat it's trying to do. The
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Victory one in the Imperial Arsenal,you can build it one of three ways.
Unfortunately, all of them suffer fromthe same problem. And the Victory
Too, which the only difference betweenthe Victory One and the Victory Too is
that it replaces its ordnance upgrade,and it's it's ordnance upgrade and it's black
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dice with an ion cannon. Upgradeand it's blue dice. They're pretty much
the same ship. If you noticeJake's not talking too much, it's because
he doesn't. He's not an Empireplayer. He's an Empire player, but
I'm not. I don't play Armadolas much. Yeah, and he doesn't
work and everything. I don't havethe time too. Plus he doesn't he
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never uses the victory. That's becausethe victory sucks way to bad. You
know, I buried the lead here, Jake, way to just hit the
graveyard hard with that shovel, youknow, dig up that lead as quickly
as we can. Hey, Iwanted to make sure I was digging in
the right spot. But they servethey're trying to serve rolls. They're trying
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to be your multifaceted ship that cando a lot of things. Unfortunately,
Yeah, they suffer from the samethe problem either way. So if they
want to be your close range brawler, well you've got gladiators. They don't
have the dice, but they havebetter upgrades. If you're looking for that,
you're going to take a Kuwat.Versatility. The versatility of this ship
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is so so mitigated by the factthat the Empire has so many different ships
that can serve specific rolls. LikeI said, you want a close range
ship, close range attack ship inthe Empire, you are honestly better off
using a victory, not a victory, a venitor, or a ISD.
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Yeah, you will be served betterby either of them. Yeah, they
cost more on points, but you'llbe able to do a whole lot more
with them. Yeah, because thisship it can throw three dice at long
range, six dice at close range. Cool my kuwats throwing three black,
three red dice, three blue dice, I mean three two black. Let
me take check the Kuwat. Ican't remember the Kuwat's dice head. Yeah,
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I know I was doing extra researchbefore, but I didn't look at
the Kuwat. Let me just you. I know it has three black dice,
two blue dice, three red dice. It literally is just Its front
armament is literally just this ship plustwo blue dice, and it's it's our
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armaments are the same way. Itdoesn't have the turbo laser slot, but
it has the It has an ionslot and an ordnance slot, but it
also has a defensive retrofit and ithas three additional hole and extra like the
points you use to get to akuat from a victory are well worth it
for what the kuwat does. LikeI said, victory the victory, it's
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an obsolete ship at this point.The other other role that it's trying to
play is that of the that ofthe assault ship. Uh no, sorry,
not assault ship. We were justtalking about it as an assault ship
and how you're better served with anid or a gladiator. Other things are
better than this. It only doesspeed too, which means it's super slow
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getting into the fight. It's noteven good as a jack of all trade
ship, which is what it's tryingto be. It has not good at
it. That's the problem. It'snot good at what it's trying to be,
being the jack of all trades.It's not effective. Now. The
other role that it's trying to playis that of a carrier. Unfortunately,
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the Empire suffers from the same problemwith the victory with the carrier that it
does with the Well, it's aworse problem than you would with the isd
problem with the victory. As abrawler, this thing as a carrier will
never serve you as well as aquasar. Yeah, a quasar can hold
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more ships. It can. Ithas more squadron command tokens. It's just
a lot better and it's cheaper.So, for instance, the seventy three
points you would use on a Victory, it's those seventy three points. I'm
not even talking any upgrades. Likeif you just ran this thing, no
upgrades on it. As a Quaysarcarrier cost seventy four points for the Quasar
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two plus A plus an expanded notan expanded boosted comms and flight controllers.
It's just a better ship. Andif you need a carrier that can deal
damage, well, guess what youhave an D two, which is a
fantastic carrier. And it's said thatthe Victory has two different versions for the
Empire. You have the Victory oneand the Victory two, and they're both
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there's not much difference between them.They both cannot do very well. Yeah,
usually these ships have a significantly differencein upgrade slots. That makes taking
one versus the other an actual difference. And this one is like do you
want black dice or do you wantblue dice? I mean, if they
really wanted to and made the shipa lot cheaper just to throw a ship
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in, okay, that would work. It's just supposed to be to sit
there and maybe be a little bitof a meat shield. Okay, that
could technically work, but you don'twant you don't want a quarter of your
list being a meat shield. Butthat the only way for that to be
viable is if they made this shipa lot cheaper. And that's the thing.
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It is way overcosted for what itdoes in the empire. Why is
a Quasar twenty points cheaper than thisthing? Right? Sorry? Ten points
cheaper? I think sixty one fiftyeight? Yeah, why is it like
ten to fifteen points cheaper than theVictory? The Quasar is significantly better in
its role than the Victory is asa jack of all trades, because the
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ISDS were trying to be a jackof all trades. But the ISDS have
four different options and their differences reallymatter. And not only that, but
then you look at like the Victor, the U not acclimators, venitors,
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those were considered a jack of alltrades. You have so many attachments to
put on a venitor. Yeah,well, the ISDS like you have.
You've got Koot retrofit, You've gotthe simoon retrofit than the iced one ID
two and it's like all of themserve a different role all of them.
The iced one in ISD two canbe your jack of all trades. Ships
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D two can act as a carrier, can act as a long medium range
brawler. ICD one is just astraight brawler. Watch your close range guy,
SI Moon is your long range guy. Basically, what we're saying when
it comes to the Empire, theVictory is obsolete. Unfortunately. Yes,
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the Victory has lost its position asa viable ship, but that is in
the Empire. We still want totalk about how to build this thing though.
But you look at it as inthe Republic the Republic, it actually
has a little bit more that itcan do. Yes, so in the
Republic it has a better role setout for it and actually has multiple roles
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that it can run, and itruns them really well in the Republic because
it has entirely different upgrades to it. Before we move to the Republic,
though, I kind of want totalk about the different ways you would build
this. So, of course Ltts, it's got your turbo laser stuff.
You're gonna put LTTS on the thing. Three Red of course you want that
free reroll for the two. You'vegot the Ion cannon. Well, you're
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gonna put leading shots or an NKion cannon or some ion cannon to deal
with blue crits, to deal bluecrits and really cause problems on the one.
You're gonna throw external racks or assaultproton torpedoes on the thing. The
issue is, no matter how youbuild this as a brawler, I doubt
that it will ever get in thefight. Three shields on each side and
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only one in the rear, whichmeans the rear is super vulnerable to fighter
swarms. It only has one bluedice on the squad anti squadron, which
means you're gonna have problems with bombersin this thing. The other issue you're
gonna run into is it's only gotredirect and a brace, a single brace
and no retrofit, which means theyjust need one accuracy and you're taking the
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brunt of every hit. Well,like I said, you're better off building
this in the Republic than the Empire. Yeah, honestly, I'm so disappointed
in this ship. And we talkedabout it a little bit earlier. All
this thing needs is a point decrease. If this thing was sixty points instead
of seventy three, suddenly This shipis really good because it has a lot
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of hull. It can do veryversatile, and it can be that ship
that you need it to be forvery cheap. But it's a good thing
with us starting because we'll probably continuegoing through different different ships as throughout the
year, we'll choose different ships totalk about. But to start, why
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not start with the disappointment, right, start with the disappointment that everybody has
taking up space on their shelf.Hey, it's a good decoration for your
shelf. It is a good model. I like the Victory model. The
Victory model looks good. At least. The good news is the ship does
have a place as of rapid reinforcementsone. This ship has a space in
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the Republic because he is the Republic. The Republic built a better ship than
the Empire. Somehow, the Empirehad worse upgrades than the Republic did,
so this thing has different defense tokens. So you remember how I talked about
how there was a problem with havingone two readerrects and only one brace and
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it would be better served with anevader a salvo. Well, the Republic
has a salvo see two red dicesalva. It's already better so it can
counterattack if it's attacked. On topof that, remember how we talked about
how it needed to support a teamupgrade or a defensive retrofit. No defensive
retrofit, we got to support teamupgrade, which means this this one is
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fall trying to fall into the roleof the support ship, which I mean
we had this discussion earlier. Forme, Armada is a really great game,
but I do not think it's moreaccurate. But that's also because these
ships also had different roles in lorethan they do in the game. But
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I mean, I don't I don'tsee why the Republic would ever use this
as a support ship because this wassupposed to be a new ship to replace
the Venitors. Yeah, at leastin the lore. I have to look
into the lore. We definitely shoulddo more lare and study the law on
it. The Victory one, asa as a ship in the Republic,
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has two ordinance upgrades, which meansit's getting expanded launchers in external racks,
or it's getting external racks and assaultproton torpedoes, or external racks and assault
concussion missiles or external rack. Youcan see where I'm like, we want
external racks on this thing. It'sbetter in the Republic. It's way that
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are in the Republic because it's likecool. It doesn't need the turbo laser
stuff. In the Republic. Itneeds as much ordinance as possible. But
it also has a specific upgrade toit that the Empire doesn't have access to
that makes it fit so well intothe Republic, which is the spat cannon.
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I'm covering, Jacob, he's makingme disappear, okay, but there
were gone the fat cannon. Soatthis fat changes the game for the victory
because now it serves an entirely differentrole. It serves as a spat,
a cheap spat platform. Because thevenitor is one hundred and twenty points or
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so in the Republic and one hundredand something points. I think it's one
hundred and five hundred and ten,one hundred and one hundred and five.
It looks like nope, ninety onehundred, sorry, ninety points and one
hundred points, and the fat isa seven point upgrade. But it eats
your offensive retrofit, which means youdon't get anything else. You don't get
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boosted comms, you don't get anythinglike that. You don't get flat guns.
Not that this thing needs flat guns. Do not put flat guns on
this thing. If you put flatguns on this thing, I will be
mad if you if you're new toArmada and haven't taken a look at flat
guns. What flat cannons do ison your salvos, you increase the range
by essentially one band, so yourblue dice can attack at long range,
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your black dice can attack at mediumrange. This thing has two red so
it's attacking at long range styleth nomatter what. Why not? Because it
makes this thing objectively worse because itchanges its blue anti squadron to a black
anti squadron, which in theory actuallydoes serve a purpose. You know,
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it just doesn't have as much range. But the fat cannon turning this thing
into ignition an ignition attacker, evenif you can only place the ignition at
close range, so it's not alot you move to. You put the
ignition token out there. It's outthere. You have your little ignition token,
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and now you're like, oh,cool, so I can now fire
essentially at long range with blue dice. That that's where this thing gets its
blue dice from. And so you'relike, cool, I have these options
now where this thing can can poseas a longer range threat from the side
because you can ignition out the side. So it turns your three dice side
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pool into a six dice side pool. This thing suddenly becomes significantly meter when
it's shooting out the side with aspat. Now, of course this you
could place it, but you needyou need a confire token to bring it
up again and ready it at theend of the phase. That's an easy
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fix with clone navigation officers. Youjust stick clone navigation officers on this thing.
When you reveal another one another dialuse, do you put it on
here as well. Now here's thereal question, because we've been we've been
wanting an expansion on Armada for awhile, the whole community has for a
long time. Because they, forone, they're still producing ships, just
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not as much as they should.They are not keeping up production on these
as well as they're not planning on. As far as I know, they
haven't announced whether or not they're goingto be releasing any more ships. No,
we as so far on that front. Normally we would have heard something
at Adeptacon, and we didn't hearanything at Adeptacon. But there is another
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mini extravagant in July and Adeptcon.The creators of the game, not creators
of the game, but the developersof the game. The current developers said,
we still we recognize that the CloneWars factions needs new ships. So
that's the question when they go torelease new ships for the Republic and the
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Separatists, will it make the Victoryobsolete? See, that's the issue is
I don't think they can make itobsolete because of what this is unless they
make a flat, a fat platformthat's cheaper than the Victory. This thing
always has a place in a fatlist. And I'm just saying that because
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you look at it. They didit with the Empire. This was the
original ship that came out in theEmpire and it's now obsolete. Yeah,
but that one was trying to doa jack of all trades. This one
is trying to actually serve a specificrole. This one's serving your short range
front brawler and your spat platform.It can be a carrier, it's mostly
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it can. It has that upgradefor the support So no matter what,
this thing can always take projection expertsand be a support ship. Unlike the
Empire that it's gotten long in thetooth. Even if they released additional ships
for the Republic, this still hasa role. Yeah, this has a
role that it can fill even ifthey took away the carriers, because an
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acclimator. Acclimator does make a bettercarrier than a Victory because it's got the
Novoda Bee title upgrade and a similarupgrade structure for its fighters. So it
may not serve as a carrier inthe Republic after they get a better carrier,
but it will still serve that closerange brawler play style. We also
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look at it. A lot ofthe republic ships are amazing carriers because that's
what they do. Same with theSeparatists. The Separatists use fighters, yes,
and no Separatists Separatist fighters are verycheap, they're droids my fighter.
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The Separatists in fighters are belligerent andnumerous. But like I said, the
Republic and the Separatists primarily use fighters. Yeah. Well, the Republicans in
Lore, Yes, the fighters werea big part of the clone Wars.
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In the actual game, most republiclists do not build fighter swarms, which
is weird because how else are yougoing to deal with the fighters from the
separatists, because the separatist fighters areso cheap and you can throw a bunch
of them in with no problems.The benefit of the Republic and how their
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ships are. Most of their shipseither have long range flack or they have
double flack. So the flat guns, the anti squadron flak in the Republic
is actually really good. You don'thave to completely worry about it because you
if you spend if you spend aroundflacking out an enemy fighter screen, you're
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good. You spend a couple aroundor two just flacking out the enemy fighter
screen, you get years in themix, tie them up so that they
can't move and attack you, andyou just flack out of them. With
these, you take ordinance pods toflat twice on larger ships. With the
double flat it's like, yeah,you can easily take out a fighter or
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two ltts. Let you deal linkturbo laser towers on other ships, Let
you take out the you're what dothey called aces? Because they can when
targeting aces, they can app youcan always add two additional dye, not
when you're targeting aces, but whenyou're targeting the first one. So instead
of flacking out it everything, youcan just be like, I hate you
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in particular. The thing is whenyou look at it. As far as
for the victory, Oh, thevictory never should fight on its own.
A list that includes the victory.The victory is a support ship. It
needs a flagship with it. Itsits with a Venitor or a pair of
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acclimators. And the thing is isyou're better off doing that. As far
as a flagship, the Venitor,the Venitor is an inherently better flagship for
the Republic, and so the Victoryis usually alongside. So the sample list
that I have for the Republic istwo victories with clone navigation officers projection experts
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so that they can throw the shieldsto the Venitor. So these things are
staying out of the fight. They'relike, we want nothing to do with
this. We're gonna hide behind theVenitor. We're gonna hide behind the Venitor.
We're gonna hide behind my big brother. If the Venitor gets destroyed.
Oh, I'm a brawler. Ican. I can start throwing punches,
but I'm hiding behind the Vendor.I'm throwing out my spat and I'm shooting
you with the spat. But projectionexperts to throw shields to the app to
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the vendor and be like, ohyou need additional shields. Well, here's
additional shields. So spat platform soordnance experts, projection experts or in s
experts to get those free rerules onthe black when you're at close range,
a clone navigation officer, assault protontorpedoes for when you're at that close range.
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It really just really want to makethe enemy have a bad day,
you throw AsSalt proton torpedoes at them, and external racks for additional black guys.
If you don't know what AsSalt protontorpedoes do. Black critical deal a
face up damage to your opponent.To the opposing ship, doesn't matter how
many shields they have, doesn't matterhow many defenses they have. They get
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a face up. If you havea crib. So as long as you
can roll the dice, then you'regood. Yeah. If well you have
five black dice, the odds ofyou creating with a black die is so
much I've whipped. Yeah. Theother option instead of assault proton torpedoes in
this list, you you could startit's as faty and it's how it's going
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good. Chat the other ship thatyou The other option with these instead of
the uh Assault proton torpedoes as yourordinance upgrade could be the assault concussion missiles.
But that's if you just really wantto rip the shields off of another
ship and open the way for yourvenitor. The entire, the entire purpose
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of this is either just to dealdamage and support the venitor, or to
rip the shields off of another shipso that your venitor can deal the damage.
As far as our mato. Yeah, like I said, this thing
actually does not have a place theempire where it belongs. I wish it
did. Overall, I don't likethis ship. I so this fat is
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a getting into chat because we're atthe end here, we're gonna talk with
chat a little bit. This fatis not a actual ship. It's a
weapon on a ship. So infact, I don't remember what spat stands
for. I need to take alook, but essentially it's an artillery gun
that they mounted to the hangar ofa star destroyer. Basically, it's when
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it's similar to, you know,we have too many guns that we have
to use a cargo plane. Yeah, exactly. And that's the thing about
this fan. It's like it's toobig. We can't just put it on
there. We literally have to takeout the hangar, put the spat in,
and this thing can annihilate anything that'sin front of it. The fatlests
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are brutal in this game. I'mwrong, I would be the the fat
would be more equivalent to the gunon the A ten Warhok, the fat
is so nasty this because it isthis a triples fat list. You're like,
oh man, they are throwing somany dice at long range. It's
almost as bad as a recusant suckerpunch. Oh the only worst thing is
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a recusant sucker punch, because ifyou know anything about a recusan sucker punch
at long range, it is throwingfive red dice, two blue dice,
two black dice at long range.Yeah. So, and it's moving at
speed three So it's getting in thereso fast as when we talk about the
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recus and I'm going to talk aboutthe sucker punch list on not on the
not on the victory. The victorycan only move speed to it's still slow.
Yeah. The ship, the shipdoes not play the role in the
game that it's trying to play.It's trying in the empire. It's trying
to be a jack of all trades. Oh yeah, no, we're talking
(30:10):
about Armada today on our podcast,so we're we're very much getting into the
different ships, and we're starting withthe victory because if you if you ever
look into Armada as a game,the starter pack, the starter kit comes
with a victory, some tie fighters, a Nebulon bee, and a doesn't
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it medical figure? What's the medicalfigures? No? No, no,
the Nebulan B is the Coarelian cruiser. That's what I was thinking of.
I thought it. I thought thestarter kit also came with a single SSD
an essenced Sorry, no, no, the I s D is its own
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thing. But yeah, well we'lltalk about those later. Well, the
I s D is going to bea nasty discussion to have about it because
the ID has too many roles,because everybody who plays Armada has a victory
laying around, understanding how to useit, and sadly the fact that it's
I'm just gonna throw up the thestuff on the Imperial victory real quick.
(31:15):
The Imperial victory does not have arole, unlike the republic victory, which
serves a valid purpose in the game. The victory for the Empire just has
been replaced. It's obsolete. Youneed to carry your you're running a quasar,
you need an assault ship, you'rerunning an ISD. Yeah, if
(31:36):
this was ten twenty points cheaper foryour lists, maybe it'd be a good
meat shield if it was cheaper,Yeah, or you know, be very
nice. Let you're cut there.I am with the UH with this.
(31:56):
Let the Empire. Let the ImperialVictory take a spat, and maybe this
thing has overall does the Imperial isn'tthe Imperial allowed to take ion cannons?
M The Victory two has an ioncannon upgrade, So the Victory two in
(32:17):
as far as the Empire, becausedoesn't the ion cannon specifically target their shields?
Yeah, so that that could bewhat they can be. The Victory
two's can be used for in UHthe Empire is just to target the shields.
Yeah, you riped the shields offof them. But other than that,
(32:37):
I don't think they can do muchelse. No, not the Empire.
Not in the Empire. And there'sother ships that you can use ion
cannons. Yeah. Well, andif you're looking for an ion cannon ship,
again, you're better served with anID two because it has more ion
cannons than this thing. If theymade this ship a lot cheaper, it
would be viable. It would servea very specific jack of all trades role
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that's not very good as a jackof all trades well as a jack of
all trades. Being cheap means thatit can be disposable. Yeah, being
disposable. This ship either needs toserve a role in which case it can
really take the brunt of damage andbe your frontline a brawler, or it
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needs to be a support ship atits current points, and it can't do
either effectively in the Empire. Inthe Republic, yeah, it does it
very well. The Empire, justit does not. So the trick is
to run this thing as a inthe Empire, drop it by even if
this thing honestly, I do notwant this thing dropping into the fifty point
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range. That that there's an entirelyother ship for that role, and this
thing is too tanky to be thatlow. I would say this thing probably
max is out at sixty points.Out at sixty points. But realize,
I mean you said everything's disposable tothe Empire. Yes, as Chat says,
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everything is disposable of the Empire.Turning this thing into a purely disposable
assault ship. The issue is,in a standard game of Armada, this
thing takes about a quarter of yourlist, and if you want something eating
a quarter of your list, youwant it to do more than it than
this thing does because it needs tobe able to take a punch, which
(34:29):
this thing can sort of take apunch. The issue it's taking a brunt
of every attack. It does nothave a defensive retrofit, so it's not
getting extra shields. It's not gettingit has to have something in front of
it. Yes, this is aship that needs something in front of it.
If it doesn't have something in frontof it, this thing dies just
(34:50):
immediately. This is one of thoseships that as a as a separatist player,
when I see one of these hitthe table with my reki, I
go do juicy target free points.The thing is it's a glass cannon without
the cannon. Yeah, this thingdoesn't have the guns to be a glass
cannon. If it had more dice, I would respect that. But honestly,
(35:14):
dropping its point down so that youcan run more than one of them,
turn them into your disposable attack craft. And honestly, what I'd love
is this thing dropped down to sixtypoints, sixty and sixty five points,
so that you can have these atseventy points, run these as your close
range brawlers with Honagers as your longrange assault ships. But the real question
(35:36):
is do you think that will actuallyhappen. The good news is Atomic Mass
Games is actually very paying very closeattention to the balance of the game because
this unlike other war games, thisgame is super balanced. Well that's just
it. Both Legion and Armada gotmoved over to Atomic Mass Games Atomic Mass
Games, and they have been wantingto focus more on their on the games
(36:00):
that they created. Yeah, sothe issue what they're running into though with
Armada and Legion is they keep growing. Armada and Legion keep growing as games.
Legion not so much, but Armadadefinitely. Legion produces more money than
Armada, But Armada is the bettergame. Armada is so much fun to
(36:22):
play. It's less stressful, lessthings to keep track of. You build
your list, you go into thefight. Every ship. You when you
a ship goes on the table,you're not questioning what the ship can do,
You're questioning what role they're gonna useit in. So you're when when
a victory hits the table, areyou going, is it a brawler or
(36:42):
is it a carrier? When anID hits the table, it's are you
gonna keep your distance or a you'regonna get close to me? When a
quasar hits the table, you're going, Oh, that's a carrier. It's
gonna serve as a carrier. Letme guess you're playing Sloan. And not
only that, I mean there's abunch of different ways the Gladiators. You
know, it's a close uh,you know, as soon as the Gladiator
(37:07):
hits the table, you know exactlywhat it is, exactly how it's playing,
and exactly how it's built. Youknow, when as soon as the
Gladiator hits the table in an actualgame of Armada, you're going, let
me guess you're running external racks orassault proton torpedoes and the demolisher title upgrade
with ordnance experts and the entire well, the entire goal of the Gladiator is
(37:30):
to get around back just onload.Oh yeah, oh what is it?
One of the upgrades on the Gladiatoris literally you get extra black dice if
you're attacked. No, the blackdice can attack at medium range if you're
attacking the rear of the ship.Yeah, yeah, sorry, I'm reading
(37:58):
your chat right now. If ithas a point, yeah, it's designed
to ram. This thing can ramin ermado. I do a lot of
ramming because that's how you lock downenemy ships, is you ram them and
so nobody can move until one ofyou, one of you destroys the other.
And it's actually a viable tactic that'sused against the SSDs. You park
(38:19):
something in front of it. It'shilarious SSDs. You park something in front
of it and unload into the frontyour parks the strategy. If you've never
since you've never chat's, never playedthe game. An SSD Superstar Destroyer is
super big, not very maneuverable,has a lot of guns. Now,
(38:39):
you can completely nullify its guns ifyou don't get on its side and you
stay right in front of it,either right in front of it or right
behind it. And so what youdo is you park something with thermal shields
in front of it to nullify halfof its attack, and that ship just
takes the brunt of the damage forlike five rounds. Legitimately, you take
(39:00):
your biggest and most armored and healthyship, park it in front of it,
and everybody else goes to the back, or or in my case,
if you're running a bunch of bigships, you part them all in front
of it, let them unload intoit until you overheat its defenses, because
part of Armada, the way youdefeat an SSD is you make them burn
(39:22):
their defense tokens very quickly so thatyou can just annihilate the thing. But
as far as the game goes,the victory serves the place in conclusion essentially
with the Republic, it serves aplace with the Empire. It's obsolete.
(39:44):
The only place it serves is ifyou're running a starter game. Yeah,
if you're if you're teaching somebody newto play the game and you're just running
two starter sets, the victory becauseyou're running the victory is fair ship to
play against the Nebulon B and KarelianCruiser, and it's a good way to
(40:06):
learn how the tokens work. Isit the Nebulent B or am I getting
something wrong? Karelian Corvette? I'mtrying to think. I think I'm getting
that wrong. So it has theCR ninety, sorry not Correllian CR ninety
corvette and the and the nebulon Band so basically, if you're gonna get
(40:27):
into the game and you buy thistwo this starter sets, it's good to
learn the tokens and how how tobuild a ship and what you can put
on the ships. What the differentwhat the different symbols mean is what is
what you can learn with it.But as far as actual competitive play,
there's no viability for it. Notthe Empire in the Republic. Sector fleet,
(40:51):
you just run like sector fleet.At Adepticon we played eight hundred point
double size fleets sector. Wait,somebody ran ten victories with fats that hurt.
That was a brutal list. Ididn't, unfortunately, didn't get a
(41:13):
play against it. The guy Iplayed against dropped fourteen proximity minds into play,
and let me guess you ran themover. I've ran right through the
minefield. I ran that recuse itthrough the minefield, right up to them,
Patriot's fist all the way. Now, that's everything that we have to
(41:37):
talk about here on Locked Loot.Of course, like since we're wrapping up
here, we are gonna get readyand get switched over because we gotta play
some Zelda yep, join us onZelda app. It'll be like ten minutes
or so. Go get a drink, go do something. We'll be right
back. We just need to getour Zelda together, get our stream set
up for Zelda, get logged,and get the cameras all fixed up and
(42:00):
get ready. Of course, likea Saturday, we're moving on to Zelda.
Podcast has ended here. I gottado our our I have to do
the you know, the usual thingsthat you say at the end. You
know, we're forty minutes into thisepisode. If you're watching the if you're
watching the archive on YouTube, justcheck us out on twitch, check us
(42:23):
out live. I don't beg forsubscriptions or followers. I refuse to beg,
so I'll be uh yeah, We'llbe right back.