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November 26, 2025 • 66 mins
Welcome to MOTN LORE! The Nerdiverse chooses an "Item of Lore" that we will rank to find it's true importance in Pop Culture! Wash and Mike G take a deep dive into the city of Rapture to discuss one of the most powerful items of all Bioshock's ADAM! How does it measure up as an object of lore? Watch and find out!
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:04):
Welcome to the Nerdiverse.

Speaker 2 (00:06):
Go ahead and sit and listen to the masters the
old heads talk about which I love the most video games, comments, movies,
saying everything you need to maintain. We got the naw
stats straight out of the ETHA. Gonna need a drinking
have to take a seat to ex bang in mind
and listen to the speaker. Mike and the squad is
gonna give you what you need and please send in
the question. Come and get some answers to learn. A
couple of guests from the matters with the special guests,

(00:28):
we got the green linder's glowing on a chest. Yes,
please sit back to relax because we goodly hit you
with them stole code facts and allow me to beat
the very first but welcome to the Masters of the Nerdiverse.

(00:49):
Welcome back nerdi Verse to another episode of the long awaited,
mostly anticipated mot and Lore, where we the Masters of
the Nerdiverse, get to talk about objects of lore and
how important they are to their universe. By the end
of all things, we're going to grade them on how
important they are to the lore from a zero to.

Speaker 1 (01:11):
A five rating. I'm, of course your host Mike g
and with me as always as are also host the
Master of the Neuniverse, Jedi counselor himself. I would say
Adam Muser because he's just way too smart to not
be on. Adam Wash. What's going on, sir? What up?

Speaker 3 (01:30):
Glad to be here? We are talking a couple of
different things. We're talking morality.

Speaker 1 (01:37):
What's that? What's that?

Speaker 3 (01:41):
We can?

Speaker 1 (01:42):
So?

Speaker 3 (01:43):
We should?

Speaker 1 (01:43):
Right? Yeah, Jurassic Park rules. If we can do it,
we should. Why aren't we doing it?

Speaker 3 (01:50):
Oh God, I hadn't even considered Jurassic Park rules. That's
like a whole new thing for me. Uh, before we
get started, because I do always have a little bit
of background one on.

Speaker 1 (02:00):
I have an mo Ot and Lore lament.

Speaker 3 (02:03):
Configuration up in the background. Do we have a new
m Ot and Lore like graphic banner thing that's going
on here? Yeah, that's pretty sure. I like that.

Speaker 1 (02:15):
We gotta come We got to come back, correct, bro,
We gotta come correct for this reinvigorated Lore. It's been
so long since we've done a Lore, so we got
to bring it back in style. It's been a little while.

Speaker 3 (02:28):
What I mean, love god lo what a lore?

Speaker 1 (02:33):
Bro? If you want to do a deep dive into
some interesting moralit details and just questioning your own kind
of moral compass. Welcome to Bile Shock, one of the
most interesting games of all time, you know.

Speaker 3 (02:50):
And I had to Actually one of the last things
that did when getting ready for this was actually go
look at who wrote it and what year it came out,
because it just didn't matter. And uh, mister kN Levin Levine, Levine,
ken Levine, his name used to be everywhere. I have
no idea what happened. I'm assuming it has something to

(03:11):
do with infinite which you know we may broach. But
that being said, dude, what is going on in your head?

Speaker 1 (03:19):
My man had something to say. Yeah he may if
he didn't crash so hard, you know what I'm saying,
Like he may have been, or like Grant Morrison, or
you know what I'm saying, like who wrote to v
for Vandetta in Watchman, Alan Moore of our time? Because
this man had something to say. For Get video games,

(03:42):
you know what I mean, talk about it.

Speaker 3 (03:46):
I'm telling a story.

Speaker 1 (03:48):
I'm making a point, you know what I'm saying. I'm
tired of it, dude, I'm so tired of it.

Speaker 3 (03:54):
You know, you'll have to go back and catch the
last MOLTN Live last Friday, but we were just talking
about someone else who does this as well. That's like,
I got a point that I'm making. So here it
is here, it is.

Speaker 1 (04:06):
Here, it is I can't be more obvious, you know
what I mean? So tonight we're talking about the object
of low that we're focusing on. Is evening is honestly
one of the most powerful concoctions in media that I've
ever seen. That the applications of this thing is so insane,
and it's like it's just it's it's pure magic. We're

(04:27):
talking about the compound atom, the what fuels BioShock from
BioShock one, BioShock two, even a little bit of BioShock infinite,
and it's growth pattern, where it came from, What is
it and how it affects the lore? Can BioShock exist
without atom? That remains to be seen this evening. Before

(04:49):
we get started, I always want to ask if you
would like which are kindly like this content, You kindly
subscribe to the channel in which it kindly promote us
and let people know that MLTN is a thing like
comment subscribe any thoughts before we jump into this lore.

Speaker 3 (05:13):
My good sir, No, the man chooses a slave obeys.

Speaker 1 (05:18):
A bed chooses a slave obeys. Let's go before we
even get into Adam and kind of where what it is,
how it affects the world. We got to talk about
the world. So this is where it's time to welcome
you to Rapture.

Speaker 3 (05:36):
We do, and I want to take us behind the
curtain a bit because I don't I don't know, out
of all of BioShock, out of everything we could have
picked with in BioShock, why did you land on Adam
of instead of let's say Rapture or let's say the
Little Sister.

Speaker 1 (05:54):
Or Big Daddy.

Speaker 3 (05:55):
So this came to mind as me doing my research
because there are so many different things you can't pull
from in this world. And Lord knows, this world could
probably go on for a while if they wanted.

Speaker 1 (06:06):
But let that go anywhere, no worries. Yeah, there's a
lot that you can kind of pull from into a
complete full lore on that on the processes of Rapture itself,
the big the big Daddies, the Little Sisters, the Rapture
Civil War, which I want to touch on. But what

(06:26):
interested me about Adam is that it really was the
beginning of the end of this science experiment, you know
what I mean it made. It was already failing because
just the idea itself of Andrew Ryan's idea of a
of a a world without check or balance and just

(06:47):
let kind of things happen as they are to do
wild science was already kind of failing. But Adam really
drove the was the coffin nail to the end of
all things? And we box, yes, it was that it
was open. There was no put in that baby back in.

(07:08):
What are your thoughts on that sentiment?

Speaker 3 (07:11):
Well, when we talk about this as a whole, and
you know behind rapture and Andrew Ruyan, who you know,
for me is one of the main stays in this game,
because I am kind of conflicted by Ryan, and I
haven't seen the slide so much. I'm sure there's a
characters of bioshocks somewhere else in here, something to that point,

(07:34):
So kind of save that a bit. But for me,
his idea of creating this city that is, you know,
for lack of better words, purely based upon if you
can do it, do it?

Speaker 1 (07:49):
Why not.

Speaker 3 (07:53):
You If you could do it, do it, and if
you can do it better than the next person, go
ahead and do that as well, you won't hear any
complaints for me, So there's a little part of me
that gets behind that idea of rapture. And also, you
know them pulling this place into the middle of the
ocean and building it in secret, and so it lends

(08:17):
itself to finding Adam versus Adam finding civilization. So when
we talk about rapture and BioShock, it's almost a question
of had they not, would it have been a thing?
And that's something that I think about quite a bit
with this world because there are a lot of characters

(08:39):
in this world.

Speaker 1 (08:40):
Yeah, it's a very good point. There is a bit
of a love crafty and approach to the beginning of
this story where you're going places that you're not supposed
to be and you're doing things that you're not supposed
to do, and then scratching on that surface, you find
something you're not supposed to find. They found when we're
going to talk about more about Adam in like they
came about it. But if Andrew Ryan wasn't so dead

(09:04):
set to build the world he wanted to live in,
which is not necessarily a bad thing. So, like you said,
it's you kind of have to root for the guy
on a sense, but much like communism, it sounds great
on paper, but in practice it gets rough, real fast.

Speaker 3 (09:24):
You know, right right right, And and you know that's
one of the things they didn't game game game theory
it out. They didn't actually do the realistic test and
like the moon Base before they went and did something.
So that's true. I will say also about Rapture and
a shout out to one of your favorite games, because

(09:45):
I've been trying to place what else BioShock. We talked
about this a little bit of last week or two
weeks ago on the Live, a little bit of where
BioShock its originality from.

Speaker 1 (09:57):
And there's only one other.

Speaker 3 (09:59):
Thing, and I just got it just tonight as I
was finishing up some of my prep. This world reminds
me so much of Fallout New Vegas, specifically New Vegas
and just the weirdness that is going on within it,
and like talking televisions and so this running dialogue taking

(10:20):
through this huge world, huge world, super cool.

Speaker 1 (10:25):
There's a lot of parallels to Andrew Ryan in Mister
House right where they both kind of saw the world
as as an opportunity to shape it in their image,
you know what I mean? And things didn't quite work
out the way they wanted it to, you know what
I mean. So there's a lot of parallels to New

(10:45):
Vegas as a location. Like you said in Rapture, Raptures
kind of the most worst science experiment gone wrong, you
know what I mean, Whereas New Vegas is kind of like,
let's do this and let's see what happens. I kind
of know what's gonna happen, but we can recover right
right wrong, you know what I mean.

Speaker 3 (11:06):
No, Yeah, let's let them do what they want. It's fine,
it's fine. Problems.

Speaker 1 (11:13):
Is a man not entitled to the sweat of his
own brow? You know what? Speaking of which, I can't
not do a BioShock Lore without doing one of the
most iconic screens you walk up on in this game.
No Gods, no kings, only man, dude. We've been talking

(11:34):
about it. Andrew Ryan's modus OPERENDI was be the you know,
may the best man win, the best woman win. If
you have great ideas, we'll hear you out and you'll
be great. But understand that for every good idea, there
is another good idea. So unless you're at the top
of your game, you're going to fail fast, And that's

(11:56):
kind of what happened to this culture, is that it
came a crab in a barrel culture to where people
were falling fast coming here thinking this was like, you know,
the opportunity of a lifetime. I'm gonna make my super Soaker.
But there's a guy down here who made a super
Sooker eight trillion. But guess what, your supersoker just doesn't

(12:17):
work out. Now you're in the slums of Rapture and
you're stressed out right. What are your thoughts? You know,
what are your thoughts on that?

Speaker 3 (12:25):
The only chance he got is to make a better
super Soaker? You know what, It's like, the only chance
you have. I don't know how to do that. So
now you're you're kind of on the scrapes from the
bottom sitting here. Because they don't talk about a lot
of people leaving leaving Rapture. There's not a lot of
discussion about, oh, well, well John and Jim left Rapture

(12:46):
and went back to Chicago. That's not a thing. You
go to Rapture. You're in Rapture for better or worse.
This opening had me wanting to do a top ten
video game opening of all time which I don't think
this opening has a lost type feeling two thousand and seven,
so we're right up in that type of timeframe. But

(13:09):
from the plane crash, which is fairly yeah whatever, to
going underneath, hitting the little elevator and then starting to
push your way in the the world opens up and
you as a game player, I remember because I beat

(13:29):
both one and two. I remember not knowing anything about
where I was at. I was just like, what in
the holy hell is this? And literally it captures you
from the word go. This game captures you. So this
is an iconic image, iconic.

Speaker 1 (13:49):
Your imagination runs wild, right, Like remember when video games
were original properties and you had no expectation of what
was going to happen. All you saw on the thing
was the thing. Oh shock, that sounds interesting. There was
no scoop, there were no commercials, There was nobody who
got to play the game. Two weeks early, you knew nothing.
You bought the game because it looked cool, and when

(14:10):
you ooted it up, and like you said, you drop
into the ocean from that explosion and you hear the
splicer sketching on the hall of your and you don't
know what's happening, and it's awesome. It's scary but fun
and engaging. You are completely aghast, right, you just don't
know what to make of anything. And you walk in

(14:31):
here and see this monolith of no gods, no king's
only man, and as a kid, you don't know what
to make of that. That's above your pay grade. You're
not philosophically dissecting that. You're just like the Schnikes, What
is happening? Dog? You know? And the game this is
such a lightning in a bottle game bro Like, it

(14:53):
really is.

Speaker 3 (14:53):
And as as I went through and did my research,
I could not help but think about what you're talking about,
just the originality in games and just that sense of wonder.
I can't say I've played them all, you know, I
can't say I've played that. But I haven't heard buzz
like this. I mean, it's vile shot, it's one of

(15:16):
the it's one of the great ones. So they did
something right with this world, and you know, I hope
we get to see more of it one day.

Speaker 1 (15:26):
Usually, like every console generation, there's at least one game
that sparks the imagination, you know what I mean? At
least one and in various degrees of you know voltage,
you know what I mean. BioShock was a big shock
and no pun intended. But then you have things like
I don't know, Journey on the PlayStation three ye, which

(15:49):
was a beautiful and just poignant game, in games like
Ghost of Sushima. I will plug that because I still
think that is a console once in the life time
console experience playing that game. I spoilers are just beat
Ghost of Yotai and we'll talk about that more on
Friday MLT and Live Fridays two h six pm Pacific Standard.

(16:15):
That's so good. But to Bioshocks point, you just you
just don't know what to expect and you're seeing things
you've never seen before. It's toy it's storytelling that's like
Stephen Spielberg ish or you know what I'm saying, like
Jim Henson ish. It's just beyond belief.

Speaker 3 (16:34):
And there's a horror element to this world and this game,
to where Ken Levine and two K we're like, I
bet you there has to be two versions of this game.
One that's dark, right, and the other that's like, ah,
you know what, We're gonna go with Option B. We

(16:55):
need people to buy this, but this is a dark,
dark world with dark dark science. And you know, as
as Ahsoka Tano says, the right concept or the right
reasons may have the wrong consequences.

Speaker 1 (17:10):
I love that. I love that quote. It's such a
good quote. You're right, it's back to Fallout right, fall
Out a dark dark world. If you've ever re reviewed
the vaults, if we can tell you that the votes
get super disturbingly bad, and there's things that we'll talk
about here today that where are disturbingly bad about Adam.

(17:31):
But the game knows when the when the let the
tension go. Like I said, it's I remember being legit
scared playing this game because I didn't know what was
around the next corner. Spicers would come out of nowhere,
Big daddies were this impossible being that you just could
not stop. It was a gamble, you know what I mean.
And it was fun, but it never stopped being fun.

(17:52):
And it was just like man, I got the yout
we'll and we'll go into it right now with the
next slide. But you know what I mean, you go
into what makes this game possible, what makes these terrors manageable?
What it asks the question what is Adam right? Fish?

Speaker 3 (18:13):
You asked, it's like slugs slugs.

Speaker 1 (18:17):
Yeah, man, just a fish, yeah normal, that a godfish
that was just down there and nobody. So pretty much
what happened is Doctor Fontaine was working with the docks
because there are of course, you know, not everybody can
be uh Sea Montgomery burns. There were people who had
to scrub the toilets. There are people who have to

(18:38):
work the docks, who have to do the manual labor,
the dregs of rapture, which kind.

Speaker 3 (18:44):
Of left your nerve two thousand fails. You got no
choice because you don't know what nerve five hundred is.

Speaker 1 (18:51):
You know what, figure it out. It's too hard.

Speaker 3 (18:54):
I'll go clean the bathroom. That's fine.

Speaker 1 (18:56):
Yeah. Captain Dirk is too real. His flag is too hard,
is money too long? You can't beat him? So what
do you do? You go work the docks, bro And
apparently one guy damaged his hand working the docks. They
never really go into what damaged it, but in a
slug just happens to latch onto his hand, a random slug.

(19:16):
They've just been just around rapture, you know what I mean,
just down there in the depths of the depths of
the depths, and moments later that it heals back. It
just heals back like nothing. And doctor v Doctor von
Tens said, oh, really, that's interesting, And thus Adam was

(19:37):
born from these particular types of slugs. They found a
compound that literally rewrites genetics on a cellular level, that
can literally almost do about anything. They kind of broke
it down. They weapon they weaponized it, they commercialized it.

(19:59):
They made Adam. You know, diet Adam eve. There is
so many different versions of Adam wash uh, do you
believe that because of this gorilla science, that if we
had the chance, would we capitalize on Adam as a culture?
Now in the real world.

Speaker 3 (20:20):
You have me twisted because I was asking myself this
question and it's like, yes, of course we would, one
hundred percent. And honestly it's partly gonna turn out a
lot like exactly, so don't do that. But that being
said in a right pardon me. In the context of

(20:45):
this podcast and the lore, it got me asking, well,
if Fontaine or Ryan had not built a city that
allowed for this type of science to proceed, would we
even got there? You have stem cells. I don't know
the legality of stem cells and where we're at with
it in twenty twenty five, but back in ninety seven

(21:07):
it really wasn't a thing. It can't do it, and
it's oh but there's a lot of health then a
lot of science. You can't do it because morally it's
not right. I'm not saying this, just saying, you know,
with the quotes, so don't yell at me right for
conversation's sake. Now, slugs sea slugs which you can eat,

(21:28):
I heard are delicious. I've seen on many a survival
show being eaten. If sea slugs had a superhuman power
that gave me lightning and allowed me to regenerate, I
don't think we would think one iota about the sea slug.
We would harvest it. Now, this is where the science
gets nearly because doctor Fontane, it's that the right name.

(21:53):
I'm saying, som Fontane is the yeah. Yes, So Tenebaumb goes, okay,
well how do we do this? And she, over the
course of science, comes up with the idea of well,

(22:14):
the best use of ADAM is putting it into little
girls and having it I'm sure it's coming, but having
it manipulate their DNA so that they can go harvest
more adam why because there's too many c slugs. It's
literally a manufacturing operation that they have run it. So

(22:38):
it's kind of gnarly.

Speaker 1 (22:40):
Oh yeah, so yeah. Tannenbaum realized that they weren't producing
as much atom from the slugs directly, and people started
taking ADAM like this because the problem with the system
is that if ADAM would have been properly vetted through
scientific method and given time to run trials and given

(23:03):
time to be kind of checked and balanced, it may
have changed the world. But in this atmosphere where it's go, go,
go do if you can do it, do it, I
don't care, you know, Andrew Ryan, you know, vacation of rapture,
there were no checks and balances. It was science at

(23:23):
fools warp speed. So they just went there, we can
do it, we can do it, we can do it,
we can do it. We don't have enough atom. We're
going through these slugs like crazy, you know what I mean.
We figured like you said, we figured out that in
adolescent female children we can we can produce thirty times
the atom that a normal slug would. So it becomes

(23:47):
a moral dilemma, but it does it because you're in
rapture and there are no moral dilemmas, no gods, no
King's only man. So what if you can? He left,
got invited. He was on the plane that exploded with
a characters up, you know what I'm saying. So it's like, yeah,

(24:10):
we're just going to start abducting children to produce more
ADAM because it's starting to get weird out there, do
you know what I mean? We're gonna talk more about
that in the next slide. So I want to do
a little piggy. I want to do some patty cake,
if you will. Let's start with the pros. So from ADAM,

(24:35):
they couldn't just stop at medical application, right, We couldn't
just be like heal wounds, heal the sick, like you said.
This rewrites DNA and breaks it back down to stem cells.
That can literally be anything. We can cure all disease,
cure overweightness, cure anything. But why stop there? You know, yes,

(24:58):
ADAM is a form of some but cancer that we
know about. Screw all that. Why I figured out a
way that that we've created a synthesized version of ADAM,
caught a plasmid that can grant the user. Uh what

(25:20):
is it? A kaleidoscope of abilities that they could just
use as long as Adam is in their system.

Speaker 3 (25:31):
Yeah.

Speaker 1 (25:34):
Yeah, Adam gives you to get a red bull. Bro,
you take that comically large syringe and plug it into
your arm. Now you got bees. Motherfucker, Now you got bees.
You could just you can just zoom bees at cats Doug.

(25:55):
Telekinesis technomancy, uh, pyrokinesis, uh, you name it. You could
do it. The the applications are endless. You become a mutant, bro,
you become an X man on this stuff. My question
to you, Wash, would you take it?

Speaker 3 (26:19):
I I'd probably at least dabble at least. It is
highly addictive and can cause mania. And this is known information, right,
It's not like it's unknown information. It's known information that

(26:40):
once you take the atom, you may not get off
the atom. But you know people be taking the atom anyway.
So I probably would would go with a little tester
to see how things happen.

Speaker 1 (26:52):
But uh, what if it's likely? It feels like crystal
meth addictive, like not even once levels like it's it's
remember we were talking about like, yeah, hardline drugs must
be amazing. If you take hardline drugs. You must be
sent Narnia because why do people do it right? You know,
not to trigger anyone any you know, healing addicts or

(27:12):
anything like that, but just saying like, if Adam is
that potent, not even one type situation.

Speaker 3 (27:21):
I've been waiting when superpowers my whole life. If you
tell me that I could pop this charge in and
all of a sudden I have telekinesis, ooh, I have
to be honest with you. This is a discussion and
there's gonna be pros and cons that go along with

(27:41):
this thing. So here in the hippie, fast moving time
of rapture, it's kind of a no brainer because you
gotta keep up with the Joneses. It's almost like those
college kids. I gotta stay up from a test, you
know what I mean, need to get it great. But
the downside of it all is, yeah, you may go

(28:03):
crazy and end up running around like butt naked in
the back alley somewhere.

Speaker 1 (28:08):
Not to expedite this too fast, Not to expedite this
too fast. But the cons, right, we talked about the
pros telekinesis. We talked about the plus sides of you
become a god pretty much for whatever application that may
have in an enclosed bubble of rapture. You know what

(28:29):
I mean, the cons the mental deterioration, the physical deterioration.
Like you said, the high addictiveness of needing these powers.
Because one thing they don't tell you is that the
atom replaces the hearts of your brain that make you you.

(28:50):
So when the atom goes away, you go away. So
if it stops being about the powers, it stops being
about Ooh, I could fly. It's like, no, if I
stop taking Adam, Mike g is gone, the podcast is gone.

Speaker 3 (29:03):
You know, would you take Adam?

Speaker 1 (29:07):
Yes?

Speaker 3 (29:09):
Oh?

Speaker 1 (29:10):
Like you said, I try to move stuff with my
mind on a daily basis, Bro. I I dream that
the Green Lantern Ring, which is land in my backyard
almost every single night. If you tell me, I get
to shoot fire at my hands like Pyro. But I
have to be a crackhead. I have a crackhead that
can shoot fire. Bro. You know I can heal later. Bro. Like,

(29:34):
I'm sorry, the the allure of plasmids is too strong. Bro.
But I'm a comic book nerd. There's a guy out
there who doesn't care about powers. He just wants to
get money. He probably won't take it me. I got
Darth Vader back there. You think I'm not gonna do tail?
I don't.

Speaker 3 (29:51):
Yeah, the valid, valid, valid point.

Speaker 1 (29:54):
I can't die. Yeah, maybe maybe more than once. I don't.
I get this stick? Can it stick? No? You just die.
I had a good run, Bro.

Speaker 3 (30:06):
In reference to your mutant statement, because I did end
up thinking about the X Men quite a bit in
this world. Is is this a situation where where a
slicer should have rights?

Speaker 1 (30:23):
I think they are citizens of rapture and everybody has rights.
That's kind of the point, right, Like if you can,
if you can, if you dream it, be it right.
There are no textar balances. We all live under the
same rules, which is no rules. You know what I'm saying,
Go out there and be somebody, and Adam can help

(30:44):
you get there. The problem is that we're running out
of Adam. People are starving. You're abducting people's children out
of their homes and turning them into little sisters. You're
now creating big daddies to protect the little sisters who
are now harvesting more atom out of dead people who've
been killed to harvest their atom. Is getting bad, Bro,

(31:05):
It's like.

Speaker 3 (31:06):
And people are going crazy and people are going actually crazy.

Speaker 1 (31:10):
It's the how do we get all these rats off
the island. Let's overflow the island with cats. Okay, now,
how do we get all the cats off the island?
That's that's let's overflow the island with wolves. Now, how
do we get all these wolves off the island? You know?
Is that kind of problem through?

Speaker 3 (31:29):
And no, and Ryan did not think that through, like right,
he he had a plan and it was open ended.
But things, as you say, when Pandora's Box was introduced
into this world and they said, sure, let's open up
Pandora's Box with a anything goes type of attitude, meaning

(31:50):
most people are like, yeah, can we close Pandora's Box?
Ryan Tanne Brom They're like yeah, Fonte, They're like, you
know what, let's let's let's see what happens. Let's let's
go for it. You know, when when when that is
the decision and when they bring to bring it back

(32:12):
to what would happen here? Yeah, I kind of think
we'd be in a similar situation of rapture of people
just losing their minds, other sections of the world being like, ah,
this is this is fantastic. And you know, overall, probably
not the little Sister's part. That's hard to imagine, but

(32:34):
Big Daddy's that's not hard to imagine. Protecting Adam that's
not hard to imagine. Oh yeah, that's pretty easy to imagine.
So even the little Sister's part, people justify anything. Bro, Yeah,
I give you know, I.

Speaker 1 (32:48):
Need my fixed Doug. I need my Adam Dog. I'm
freaking out. I forgot how, I forgot how to play
spades yesterday. I need my Adam dug. You know it
gives it gives me an incredible spades head man.

Speaker 3 (32:59):
I can't.

Speaker 1 (33:00):
I can't make My plastic ability is that I constantly
draw aces. It's crazy. Constantly draws space. That's all. That's
all the plasma power what. And the sad thing about
these characters is that you see bits of their humanity
through their insanity throughout the entire game. Uh the I

(33:21):
remember specifically there was the plastic surgeon who was like
butchering people in his gallery and he was turning people
into like living perfection. I think it was like making
them beautiful quote unquote, and it just lost his mind,
but he was stuck in his rhythm. It's almost like
it's almost like a method of slow almost like dementia

(33:44):
where you're going crazy, but your rhythms are still there.
And these spicers are talking to themselves throughout the entire game,
you know what I mean, And they're talking at you.
It's never quiet. They're always screaming things at you that
you're so hype you're not listening, but they're I do
tell you to help. Their cries for help as they
have their little hooks and they're running at you on

(34:05):
walls and stuff. It's really sad, like the the Plight
of Rapture in the Fall of Rapture because of plast minds,
because of the the race for Adam and overall the
the Rapture Civil War, the Fontaines versus the Ryans, you
know what I mean, That that power struggle that was inevitable.

(34:29):
But Ryan's like, hey see what's see what happens? Then
you know it's fine, it's fine, and.

Speaker 3 (34:36):
Wanting to be proven right as we move towards the
end of the game ultimately, because you know, we haven't
given a lot of love to Jack, but for love
of God, we can go on with this thing for
like ten hours. Like BioShock is deep and you know Jack,
Jack being pre programmed by the scientist doctor Sholong and

(34:58):
Fontaine to come to the city to wreck have It
so that he can ultimately Fountain, ultimately take over Rapture
from Ryan. Ryan plays the long game in it and
is very much held to the standard of well if

(35:19):
and he says the magic words, I can't think of
him right now, finally, would you kindly just to prove
his point about free will not being so free and
everything having its own pecking order, and once you're part
of the pecking order and not on the top of
that pecking order, you are nothing more than a slave

(35:39):
that obeys.

Speaker 1 (35:41):
And now it's his whole point, right Like at the
end of the game. Some people don't like the ending,
and we could talk about the ending a little bit
where Ryan. Some people think that Ryan should have been
the last boss and he kind of went unceremoniously, you
know what I mean. But technically Ryan wasn't the aggressor

(36:02):
in that storyline. It was the manipulation. It was everything
that Ryan fought against. It was like you said, that
control that he fought so hard and spend so much
money in resources to escape was the instrument of his destruction.
At the end of the day, there is order supersedes chaos,
you know what I mean. It's like the you know,

(36:23):
Fontane's order in his latch stitch effort to have Jack
come down there, like you said, and be the instrument
of change, even though Rapture was way far was so
far gone. What victory is there to have even at
that point.

Speaker 3 (36:38):
You know, I don't know what you're taking over, but
at that stage it's like freaking the Dark Night with
the Joker running in charge of it. It is really
a that crazy, bat shit crazy world. When you are
running through Rapture as a game player, this world is nuts.
As you're talking, you got people just screaming and running

(36:58):
this way. You're doing stuff over here. But yet someone
screamed like what And this is two thousand and seven.
It's depth. It has depth that that lends itself to uh,
fantastic storyteller.

Speaker 1 (37:14):
Remind me, did Ryan ever take Adam? He was one
of the last truly like completely untouched saying people in
the game, right, I can't think of anybody else in
the game who didn't touch Adam at all. Right, and
Ryan didn't touch Adam.

Speaker 3 (37:30):
Him and Tannebom. I don't believe touch tannem Bomb. Didn't
touch that nonsense either.

Speaker 1 (37:35):
Because Tennebomb is like the main villain of Bioshot two.

Speaker 4 (37:38):
No, no, no, that's that's that's slow not slow, that's
a that's a somebody else Eleanor and Eleanor and.

Speaker 3 (37:52):
Hold on, wait for it, wait for it, dang it.
I would not have the name. It was right here,
I got all the name was. I don't have the name. Fine,
Lamb Lamb Lamb, Yes, Sonya Lamb, Sondra Lamb something Lamb anyway,
Lamb is the one who takes over. She's an apprentice

(38:12):
of Andrew Ryans in this one, so she's building this
world and then after everyone dies, she takes over Rapture
and you know, they're build Eleanor Eleanor story of this,
the whole Silent Hill two story side of this, which
is like, dude, you're literally you're like, I want to

(38:35):
play a game. This is great, And you go from
BioShock one literally to some silent Hill to type of
nonsense by the end of it, and you're like, this
is tosted.

Speaker 1 (38:47):
What is happening? Why are we talking about this together?
You know what I'm saying, I love these games, bro.
Mind you were kind of only sticking to Booshock one
in two because bok Infinite is his own insane can
of worms that really don't have much to do with Adam.
But they would say that in some parts of that
game they actually perfected Adam, so where I had none

(39:09):
of the drawbacks but all of the punch. But that's
for another day, you know what I mean. I'm want
to kind of focus on Adam's importance to Rapture into
the BioShock beginning and end of our nervous Den BioShock one,
BioShock two, you know what I mean, like the entire
Andrew Ryan's story and at the end of all things,

(39:32):
going into the importance to the lore. I stand by
thinking that out of all the elements, out of the
social commentary, out of the character design, even out of
the gameplay, I think that Adam was really the beginning
of the end of this the society's destruction. Mind you,

(39:54):
there was civil unrest because of the Civil War, but
there could have still been commerce, things could have been
hashed out, aside would have won. This caused anarchy, and
like Armageddon, It's like there's no society anymore. Ryan's in
his ivory tower, you know what I mean. Fonteine is
pulling the strings from below. There's no commerce, there is

(40:16):
no commercials, there's no families. Everyone's dead. Are insane. Adam
was the important was the problem of that? It was?
It drove the dissidents crazy and I one thing I
did want to mention is that it's important to note
that Adam did not leave rapture. It was not experience.
It was not found by the outside world and thus

(40:36):
infecting the greater populace. What are your thoughts on that
the game kind of keeping Adam in a bubble, almost
like the lovecrafty and Lore could not go into the
wild because it would cause the end of the world,
you know.

Speaker 3 (40:51):
Yes and no, Yes and no, because I did have
to do some research on this because I was curious
at the end of BioShock too, and you know spoilers,
we die when the good ending. Apparently there's eight endings
to this thing. I didn't know they were freaking that many.
I like, I don't, why do you need eight? But anyway,

(41:13):
and I can't play BioShock eight times straight through, Like
I don't, I don't need that the but on the
first one as eleanor who now is a big sister
or you know, adult whatever, she leaves and she takes

(41:33):
all the little sisters with her. According to GPT, those
little sisters do have slugs in them, So technically Adam
is loose in the world. It just is not shown
up yet. But according to GPT, that is that was
the implication that was made because I was curious about, well,

(41:58):
what happens to Adam, you know what I mean, Like
someone's gonna be eat this lee slug and get superpowers. No,
but it is for me. It opened up a way
to continue this story if they wanted to. Unfortunately, much
like a Godzilla in like Tokyo, Godzilla goes to the
United States. Yeah, sudden, these little sisters go out and

(42:20):
wreck have it because they're full of Adam.

Speaker 1 (42:22):
So technically it's the end of the horror movie where
you see the monster's eyes open in the last scene,
you know what I mean? And I stand corrected. I
forgot about that one middle floor. I'm more in tune
with BioShock one than Bowshok two, and we, like I said,
it's hard to talk about BioShock Infinite because that takes
place in the future where you have the floating city

(42:43):
of Columbia, Columbia, and they have their own thing going
on up there, and their own you know, liberation of
church and state. But I think, after my dive.

Speaker 3 (42:56):
I see why people are upset. That's all I'm gonna say.

Speaker 1 (42:59):
Exact Ezy, Loisy, how do you feel about the importance
of Adam to this lore? Do you think do you
share my sentiment that it's kind of the crux of
this entire story going in.

Speaker 3 (43:17):
I had not considered it to be the Pandora's box
of the story, not at all. In fact, I I
kind of think Andrew Ryan's free, free society, free enterprise
society is kind of the moral crutch or the crutch

(43:37):
where everything lies, because without that openness, nothing else is
going to be allowed to to rain. I mean, you know,
North Korea can't imagine Adam coming out of North Korea.
It's like, well, we've had some breaton earth shattering science,
and it's like, ah, you may have, but no one's.

Speaker 1 (43:59):
Heard, Noe's ever gonna hear about it.

Speaker 3 (44:03):
Late Ryan allowed an environment for Adam to be brought
to the point where it was destructive wasn't Pandora's Box, Yes,
for sure, hadn't even considered it. But if it was
not Adam, do you think Rapture and the people of

(44:25):
Rapture would have been all right? Ultimately?

Speaker 1 (44:28):
I uh like, to me, it's really a chicken or
the egg, right, you know what I mean. It's like
there would be no Atom without Ryan, and at the
end of the day, there would be no Rapture without Adam.
You know what I mean. Adam was really Adam was
great for a little while, you know what I mean.

(44:50):
Adam was. It was a miracle drug. At first they
they had commercials. Welcome to the circus of value. You know,
they were selling it in like then, like freaking vending
machines at like schools and stuff. Dude, Like it was
just okay to take at It was so good to
take plasmids, bro, Just get one, you know what I mean.

(45:11):
It'll make your life so much easier. Now you can
face through walls like shadow cat. You know how quickly
you can get to work if you don't have to
worry about tangibility, you know what I'm saying. But it's slowed,
But that that commercialism ate away at the core of
the of the society, you know, like that's like making

(45:31):
that's like making cocaine legal. You know, every if you
just if you could just get a cocaine shake at
jack at a box, you think people would be pretty
Do you think people would be pretty unhinged after a
little while.

Speaker 3 (45:42):
I do think that that is a valid even though
you do not get superpowers, I hear, I I do
think that that would be a valid comparison of having
everyone just walking around just blasted, driving their freaking ferrari
in l a.

Speaker 1 (46:02):
Per hour, people punching through car. Its not gonna be
great great. Anxiety's gonna crumble for a weekend. That's what
I'm saying. A party, it's not a party until you
got you got people crawling on your on your on
your roof like a spider, try to find word crack.

(46:22):
It gets rough real fast.

Speaker 3 (46:24):
Day one of the zombie apocalypts is so bad. Day
thirty is not good. Day three hundred is like okay.

Speaker 1 (46:34):
Things to start to kind of mellow out, you know,
for those who are still around to answer your question,
do I think that the residents of Rapture would be
okay without Adam in a sense? I mean with what
happens with any civil war, right, a side wins and
things change. Right, So if if let's say Ryan's side

(46:58):
one if I aintained, was destroyed, that that quote would
remain and something would end up blowing that damn city up.
If it's not Adam, somebody would have created the hydrogen bomb,
and that would have been that our fontein would have
won and the people took over. Then there would have
been some form of check and balance, which defeats the
purpose of rapture. Right. So it's like, I think they

(47:22):
would have figured it out at some point within the
victory of that civil war. But when you throw LSD,
that gives people powers into the mix that anyone could use,
and it's accessible to everyone, and everyone's using it, like
ninety eight percent of the population is using it, And

(47:45):
you didn't think through the side effects that that cake
do bake baby, that there's no society surviving that.

Speaker 3 (47:53):
So it's Tannlebaumb's fault for not only finding this stuff,
but then figuring out a way to like increase its
potency and thus needing more of it. I got to
blame with the free Edage Prize because the first thing
I go to is your boy Romero and the doctor.
That is the first thing. Yeah, brain does exactly and

(48:16):
it's okay.

Speaker 1 (48:19):
But when there is no supervision that when the cats away,
the mice will play. It's not Tenenbaum's fault for being unhinged.
It's Ryan's fault for letting Tennenbaumb be unhinged. Yeah, it
all goes back to Ryan. It is stupid kind of
cavalier approach to society that if you can dream it

(48:41):
be it. You have all the resources in the world
and we have a good idea. Aren't you not entitled
to the sweat of your own brow? Mate. There is
no chees, there is no balances, there is no church,
there is no state. It's just us. We got to
figure it out together any means necessary.

Speaker 3 (48:58):
Ai User, And when I say heavy, ai User, I
mean all day every day. At this stage, you have
me wondering about about the correlation between you know, my
views on AI and yeah, it's coming open the doors
and you know the ultimate result of rapture and me

(49:22):
going huh.

Speaker 1 (49:23):
Your scientists were so occupied with whether if they could,
they didn't stop to think that they should they should.

Speaker 3 (49:30):
We talk about that a lot on this channel.

Speaker 1 (49:32):
A lot on this channel because it's such a profound
statement in science fiction in nerdiverse. It's like, yes, you
can create Frankenstein, but should you? Probably not? You know
what I'm saying, Yes, you can create an underwater base
with no rules. Should you? I don't know.

Speaker 3 (49:55):
Again, I can't vault Ryan for wanting a better spot
being the a. You know, I'm gonna take some cash.
I'm gonna go build this thing. Everybody called them crazy
until they drove up and saw the big statue and
they went.

Speaker 1 (50:08):
Oh what, I can live there in the penthouse and
I get superpowers in infinite money and resources and I
get to live under Yeah, we got food, like got shelter.
We don't have to go to church on Sundays. This
is gonna be great. You know what I mean? You
know this is gonna be awesome. Dude? What could possibly

(50:31):
go wrong? You know what? It's about that time, man,
It's that we're here already. It's about that time, man,
before we get into the power rankings. I know you
wanted to talk characters. Is there any specific character that
comes to your mind in these games that you wanted

(50:52):
to highlight that hasn't been mentioned?

Speaker 3 (50:55):
Yeah, I think that we have glossed all over the
fact that the Big Daddy and not David or Goliath,
what the hell is his name? Delta, General, Delta, they
play a fairly big role, much like the Little Sisters,
of just being taken advantage of by science and put

(51:18):
to use in in what could be considered horrific ways,
but also to be such a protector of these of
these little sisters. To it's like you we were talking
about earlier snake eating its head type of thing, where

(51:40):
you're talking about how do you get rid of all
the rats? And so for them to have built this
world and put such a unique character as the Big
Daddy at the forefront of it was an interesting choice
for me. And the name Big Daddy. And Eleanor in
part two actually ends up referring to Delta or at

(52:02):
least the.

Speaker 1 (52:03):
Sloan not Sloan the other one.

Speaker 3 (52:07):
Damn Dame, she refers. She said that Eleanor called Delta Daddy,
and thus like it being the because when we talk
about this world, Mike, yeah, you talk about the stop gap,
you know what I mean, Like no one was able
to no one stopped anything. It was do what you want.

(52:29):
The Big daddies were a hard know when it came
to the Little Sisters.

Speaker 1 (52:34):
Hard no, yeah, because it mess with the bottom line.
They start playing with the production of Adam. The Little
Sister's design was to produce Adam and gather Adam. That's
why they had those giant syringeres will go around stealing
Adam from from corpse from corpses. The problem with that
is that the genetic memory of that stolen atom would

(52:57):
cause hallucinations, which is why our main care character seized
visions of other characters going through their uh, their motions,
their last memories. In the entire games, crux, which is
never forced, is do you want to be more powerful,
You're gonna have to go after a little You don't

(53:18):
have to kill a little sister, But if you want
to kill a little sister, you're gonna have to. You
have to. You're gonna have to answer to a big
daddy who is their swarm protector. Not by choice but
by design. Because because these little these little sisters are
just running around raps are doing their thing, and the
Spice just got the great idea to say, these things

(53:38):
are damn Adam. You know these this is an Adam
Capri's son.

Speaker 3 (53:43):
They're running around with a suitcase full of Adam, Like,
what are we doing?

Speaker 1 (53:47):
What are we not doing? It's just it gets really gross.
You know. It's like that you've ever seen that, You've
ever seen in the Mouth of Madness where there's this
one scene where there's a pack of children chasing adult
with a knife and fork. Oh god, no, it's just
the most disturbing, like apocalyptic shit, Like just the thought
of that. This is like, it's just imagining a pack

(54:10):
of spicers chasing a little sister with like a knife
and fork, and the little sisters go into their little tunnels,
and it's like, this is what society has degraded to,
you know what I mean? So Ryan and Ryan and
tannebombing their infinite well, genius said we need to create protectors,
which and by force created these big daddies which were

(54:32):
mindless automatons that was stripped of their humanity to now
solely protected their designated little sister. Am I getting that right?
You're getting that right?

Speaker 3 (54:45):
And I'd also like to say that as as we
close up the lower one atom, the choice that they
give us as the player to harvest these little sores
for Adam, upon looking back and when when you're going
through the game, especially as a younger, younger person, you

(55:06):
don't know what the hell is going on. You're not
thinking about the philosophy of it all. But when you
look back on on the game and the philosophy, it's
and you think about the eight endings, it's like, who
got the really bad ending.

Speaker 1 (55:24):
Big little sister they came across? Who was that satist?
You're right, who was in this world?

Speaker 3 (55:30):
And it's like, yeah, my playhouse, I'm here, I'm just
gonna do terrible things. So I think that that was
a great a great experience as a player to have
that choice.

Speaker 1 (55:45):
And I love BioShock one.

Speaker 3 (55:46):
In fact, after going through BioShock one and to I honestly,
I'm gonna say BioShock is the better game just for me. Uh,
I see how BioShock two can be in there. But
at the same time, the journey that BioShock one takes
us on the new world, along with all the little

(56:08):
recorders or whatnot, telling the story along the way almost incessantly,
it's super helpful to the environment and to that decision
about harvesting a little sister and do I do it?

Speaker 1 (56:23):
Or do I dot yeah, And the decision is one
of the most important things that you don't get in
video games. Often it's like a choose your own adventure
where it's like you don't really get that kind of
decision making. In action games, you get power ups all
the time without even thinking of it. And it reminds

(56:43):
me of watching like Looney Tunes as a child and
watching Looney Tunes as an adult. The context is so
different that you're almost kind of appalled by Looney Tunes
boat boat watching these thoughts and ideas, and it's like,
if I was to play BioShock, now, would I take

(57:05):
out even one little sister? Just because of the context
of the source material. I beat hesitant, right. But as
a kid, you're like, no power RUPs, go kill anything,
kill everything. You're a little kid, you don't know, like
you said. But as an adult with history and life,
it changes things, man. It changes your entire perspective on

(57:26):
the story, on your gameplay experience. You're going to get
a different ending based on that.

Speaker 3 (57:33):
And one of the reasons I love doing these lures, folks,
and I hope you guys like them as much as
I like doing them.

Speaker 1 (57:39):
But it's that.

Speaker 3 (57:41):
Story, like for me to be able to go back
and look at BioShock in this light, I learned a
lot about BioShock in this world that I did not
necessarily pick up upon my first times and upon repeat watchings,
because everybody plays this thing, you know, you're always popping
to somebody play at BioShock twitch. So it really makes

(58:03):
me wonder if a lot of folks do understand the
gravity of what is going on in the depth of
these characters, and they're just moral blindness to hu moral Yeah, nah,
he was on the plane.

Speaker 1 (58:20):
He was on the plane, he got blown up. It
reminds me of our lore on the Halo Array watched.
That episode was really very much yeah where it's like
you don't think about it when you're shooting you know,
the Covenant as master Chief and you're in your Award
Hog and your the music is playing. You don't think
about the ramifications of what Halo Array really is. Right.

(58:41):
It's like same thing with Adam. I didn't I've never
That's why I love doing these lures because it educates
me all these things I've never really thought about, you
know what I mean. It's like, crap, this was the
unfor this was the forbidden fruit. You know what I mean.
That drove Adam and Eve out of the garden. You

(59:04):
know what I mean. Adam had no pun intended is
what drove these people out of their garden of Eden.
They created their own personal Eden in a weird way,
and they stole the information from Adam, and that just
became the beginning of the end. Which is why I
and I'll go first this time. I believe that Adam

(59:28):
is extremely important to this lore. Is at the end
all be all. I don't think so. I think you
can still have a Bioshot game without Adam. It just
would be a lesser game and be a less interesting story.
Because rapture into itself is fascinating as hell, right, you
know what I'm saying, Like you said, the social commentary

(59:49):
of Andrew Ryan is fascinating as hell. The Civil War,
you could just have people who aren't crazy, you can
tell people who just want to fight for their side
and you're thrown in the middle. That would be a
video game. But when you w cert cosmic horror and
body horror in insanity and powers, it just makes it
so much more rich and so much more interesting that

(01:00:11):
I have to give Uh, I have to give Adam
four out of five slugs. It's high up there, it's
damn near the game. The game can't really function without it,
but it can, so it doesn't get a full five,
but I'm gonna give it a solid four. Absolutely very good, sir.

Speaker 3 (01:00:34):
I definitely appreciate that, and that that definitely does make sense.
I can BioShock exist without Adam? I mean, BioShock Infinite
is an example of that. Does BioShock Infinite do BioShock Justice? No? So,

(01:00:54):
in short, I'm going to have to agree with Mike
in this is this it's the most powerful item that
we've seen. No, as Mike said at the start, with
the correct guard rails, it's not even a problem. In fact,
it's something very akin to back then Star Wars, but

(01:01:14):
you did have the back to War. Eventually, someone's going
to die over this thing which can create life or
give powers. So ultimately, for me, as a lore within BioShock,
I'm going to agree with you, and I'm gonna go
with a solid four out of five because we have

(01:01:37):
evidence that without this necessarily story and just the insanity,
because BioShock Infinity doesn't necessarily It's like candy Land in
the clouds. Yes, it's different, it's pretty. It's an art game.
But the roller coaster, it's like we got a roller coaster. Now,

(01:02:02):
it proved its own weight in that capacity. So yeah,
I'll say a four is completely justified.

Speaker 1 (01:02:09):
In a four, that's a good solid I would say
that's a respectable, beyond respectable rating for an item that
I didn't really think about, but it really to me
is the crux of the entire chain of events. You know,
if you.

Speaker 3 (01:02:26):
Would have asked me previous to the lore if Adam
was a four or crux, I would have said, no,
I would have said, a little sister is going to
rank higher than Adam is. But in its own accord,
as you say, little sisters are just kind of running
around doing their own thing. They're wind up toys, you know,
they're just kind of they're on their own programming. And

(01:02:49):
you know, there are a couple of individual ones that
we get to see along the journey, but for the
most part they just collect and harvest at them.

Speaker 1 (01:02:56):
Yeah, exactly what are they collecting? Adam? Adam? What is
the whole point of the economy at that point? It's Adam.
It's all devolved into Adam. There is no money, there
is no commerce, It's just Adam.

Speaker 3 (01:03:10):
Adam gives you way.

Speaker 1 (01:03:14):
We're gonna end it on that dude. Uh. This was
an excellent Lord. This went a lot deeper than what
I thought it was. And like you said, the big
Daddy in in Uh and little Sister are on the
cover of Bileshock one holding a syringe life and Adam beautiful, beautiful.

(01:03:38):
Any final thoughts on BioShock on Adam before we close
this bad boy out, No, man, I give it.

Speaker 3 (01:03:46):
I wish there was more time in my life to
just play games, because I would surely.

Speaker 1 (01:03:53):
Uh.

Speaker 3 (01:03:53):
If you have not played BioShock, visited bile Shock in
a while, go back this world. It's it is just
as good as it was in two thousand and seven
and then twenty and twelve. They have aged fantastically.

Speaker 1 (01:04:09):
So I'll say something bold. Playing BioShock for the first time,
it's like watching Psycho for the first time and not
knowing anything that's gonna happen. It's like watching Jurassic Park
for the first time and not knowing anything that's gonna happen.
It's a powerful story, it's an amazing gameplay flow and

(01:04:31):
You're gonna be on the edge of your seat the
entire time ahead.

Speaker 3 (01:04:35):
There's nothing else like it on the market. We've discussed this.
There is no other BioShock Go play. It's just like BioShock.

Speaker 1 (01:04:45):
No, no, no, nothing's like this game. And there's so
many duplicators, but no one ever hit the mark. Even
BioShock two is not BioShock in my opinion, my humble
opinion is lightning in a bottle. Bro Ken Levine can
never replicate this, you know what I'm saying. It's just
the story was too strong man, the gameplay was too good,

(01:05:06):
the moral decisions were too great. The only weakness this
game has is this absolute ending, and even that's debatable,
debatable with that work. Once again, would you kindly like
this video, if you enjoyed this information that we've in
this deep dive into this beautiful lore. Would you kindly

(01:05:28):
comment let us know what you think is Adam overrated
should we were to focus on something else you want
to hear from you nerd Averse, and would you kindly
subscribe to make sure that you're made aware of new
content when it goes live on the channel. I've of
course been your host, Mike g He's been our host wash.
We are the masters of the nerdiverse in MLTN outtime,
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