Episode Transcript
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Speaker 1 (00:04):
Welcome to the nerder Verse.
Speaker 2 (00:06):
Go ahead and sit and listen to the masters. The
old heads talk about which I love the most video games, comments, movies,
saying everything you need to maintain. We got the naw
stats straight out of the ETHA. Gonna need a drinking
have to take a seat to ex bang in mind
and listen to the speaker. Mike and the squad is
gonna give you what you need, and please send in
the question. Come and get some answers to learn a
couple of gusts from the matters with the special guests.
(00:28):
We got the green linder's glowing on a chest. Yes,
please say it back to relax because we goodly hit
you with them, stole code facts and allow me to
beat the very first But welcome to the masters of
the Nerdiverse.
Speaker 1 (00:48):
Welcome back, weirdos of the Wasteland. I have returned. We
have returned for a very special episode of mot and lore.
We pluck a single entity from the Nerdi Verse and
run it through the wringer. We break it down and
we rank it amongst the lures of all laws. I'm,
(01:14):
of course vault tech extraordinary. Mike g And let's just
go around the room and introduce to everybody my astute
panel of of super mutants and and cut and cause
of doors.
Speaker 3 (01:31):
No, okay, I'm a scientist. I'm washed.
Speaker 1 (01:36):
Hi, he's a scientist.
Speaker 3 (01:39):
Wash.
Speaker 1 (01:39):
How you doing?
Speaker 3 (01:40):
I'm well, how are you, sir? I'm okay.
Speaker 1 (01:44):
I just had a actually quantum and I.
Speaker 4 (01:47):
Feel that this is not so much a follow up
question as it is just a question that I've had
as a you know, you know me, Lady Odin, Lady tutor.
Speaker 1 (02:00):
Yeah, what's the official title?
Speaker 4 (02:02):
Well, well, I'm just asking if someone came up to
you and said, Lady Odin, what would you say?
Speaker 3 (02:07):
Would you be like?
Speaker 4 (02:08):
You know, okay, like, because it's a big Star Wars thing,
and I always wonder can I start walking around calling
like my friends like lady and they won't like be like,
what the sleep is your problem? Bro?
Speaker 5 (02:21):
All right, I didn't. I didn't realize it was a
Star Wars thing. I actually it's actually my my original
Xbox generated name from god knows when two.
Speaker 6 (02:30):
Thousand and three, two thousand and six.
Speaker 3 (02:32):
Yeah, great, minds well at any rate, Lady Odin.
Speaker 1 (02:36):
Lady, Yes, Lady Odin, I was gonna call you the
fifth generation Silver Shroud herself.
Speaker 5 (02:47):
Oh, I was okay with super Mutant.
Speaker 1 (02:50):
I'm super Mutant's rule first of all, and they have
big guns. What about the cost? Would you prefer to
be a super mutant or a causea door? The Giant wasps?
Speaker 5 (03:05):
The Giant probably probably still a super mute. And cosodors
are annoying and they're hard to kill. You're not wrong,
I mean they're terrible annoyous.
Speaker 4 (03:16):
My only two options those are your options, bro.
Speaker 1 (03:19):
We're a Fallouts all Fallout, you have two options left
or right. That's a funny joke because it Fallout has anything.
It's a it's a wealth of options. You can literally
do anything. And Toots, let's start around the room before
(03:40):
we go into the nitty gritty. Let's just do a
brief history of Fallout. What is your experience with the
Fallout universe.
Speaker 5 (03:51):
I got into Fallout late. I only recently got into
it in twenty twenty one, actually, so the games have
already been long before, and you know, there's been a
hype around them years before I even got involved with them.
But once I started, I was hooked. I've I got
to be honest, I've never completed one game because I lollygag.
(04:14):
The maps are massive, the worlds are interesting.
Speaker 6 (04:20):
Everybody has a story.
Speaker 5 (04:21):
Follow is so fucking brilliant, and that you can't run
into somebody without some sort of story.
Speaker 6 (04:25):
So it just takes it takes hours and years.
Speaker 5 (04:29):
Of your time, of your timeline, if if you're if
you're that dedicated to it, you know what I mean.
So as I've played all the games, I watched gameplay
of all the games, I personally have never tried to
beat it. That's not that's not my goals to be
a video game like that. It's to absolutely explore everything
about it. And uh yeah, I don't want to get
too too deep into that, but yeah, that's that's my
(04:50):
that's my introduction, that's my history with it. It's I'm
brand new to the to that whole thing. I'm a baby.
Speaker 4 (04:58):
Follow Out three, completed, Fallout four well over four five
hundred hours and never complete a Fallout seventy six, fairly new,
and the Fallout series just finished.
Speaker 3 (05:11):
And yeah, oh a couple of.
Speaker 4 (05:13):
Fallout short stories floating around out there, so that's going on.
And to be honest, a little bit of Fallout one
and two, but I haven't played. I've just watched Fallout
one and two. Those just look like experiences that I
can't do in adulthood at this stage of my life.
Speaker 3 (05:29):
So moving on, mister Mike.
Speaker 1 (05:31):
J Yeah, man, thank you for the I love hearing
the different experiences. You know, Toot's coming in fairly fresh
but well versed, you know what I mean. That TV
show really does a lot of the heavy lifting. Man,
That show is so good in my opinion, like and
as well as just being observer of watching the games
and the lore and Brian being able to have so
(05:52):
many hours before you know what I mean, it's super
Oh in New Vegas.
Speaker 3 (05:57):
I forgot about New Vegas.
Speaker 1 (05:58):
Yeah, all right, New Vegas too, at least in two.
Speaker 6 (06:02):
The best one out of all of them.
Speaker 1 (06:04):
But that's my favorite. If we're just gonna spoilers, that's
my favorite. That's why I've had That's where I had
my best experiences. But real quick for me, about five
hundred hours and three five hundred hours and four about
six hundred hours, and like like literally this all I
did was play in drink mountain dew for days and
(06:24):
days and builds and builds and configurations. And I am
the I'm the biggest Fallout game Nerd. I know, like
I questioned anyone to challenge, to challenge me. The one
the biggest hole I had was seventy six and where
I'm just not playing that and I didn't play one
(06:45):
in two it was before my time. I got in
at three, you know what I mean. But once I
kind of and that was my first bethestic game. That
was before Skyrim, before Never Oblivion, you know what I mean.
So that was my first time playing a game where
it just lets you do whatever the hell you want it,
and it just like Tody was saying, it's so vast
(07:05):
and it's almost overwhelming the options you have to where
it's hard to beat it. If you're not just I'm
playing the main storyline, it's almost impossible to beat it.
But you know what that said. We're going to talk
about one of the shining stars of the Fallout universe,
and honestly, if you ask me, maybe one of the
lynchpins of how this whole world work goes around, and
(07:27):
that is Vault Tech. We're diving into the vaults, ladies
and gentlemen. Is everyone excited to talk about some vault stuff?
Speaker 6 (07:36):
Yeah, ma'am, I've been waiting weeks I'm happy you.
Speaker 1 (07:40):
Guys want to smash him fruit. It's nothing to do
with anything. Sorry, if you know, you know, I got me. Sorry,
It's just it's just I am a feeling that that
(08:00):
would be like a show at one of the vaults.
I'd be like Vault ninety three or something. It's just
it's just SMA fruit smashing.
Speaker 6 (08:07):
Just Dave Chappelle skits.
Speaker 1 (08:09):
Just skits. And actually the guy what's the guy's name, dudes,
the real human that does that.
Speaker 6 (08:17):
That's damn it.
Speaker 1 (08:20):
It's not Oh Gallagher, Galagher, Yeah, Gallagher with the suspenders
and just doing I'm off track. Let's talk about the
Vault Tech. Welcome to Vault Tech, and really this it
almost reminds you of like satire, how in your face
this company is for this game. So a question I
(08:42):
would like to ask the panel, whoever we like just
to go first, you can go first. Do you feel
that Vault Tech was too overbearing in the kind of
presentation of Falla or do you feel that it fits
perfectly within the world.
Speaker 3 (08:57):
Just random thought, the presentation of Fallow being.
Speaker 1 (09:01):
Like the whole package, is it sixty forty Vault Tech
everything else or world?
Speaker 4 (09:09):
I mean, you know, I would far say that that
is going to go into kind of my lower ranking
because essentially that's kind of what it comes down to
is what is the footprint in this world. So since
I'm talking, I'll just say that my general impression of vault.
Speaker 3 (09:29):
Tech is.
Speaker 4 (09:33):
A company which, depending on where you sit in it,
what you're doing can be deemed.
Speaker 3 (09:40):
Justified or non justified.
Speaker 4 (09:43):
Okay, we're not into experiment anything like this. Just as
a corporate organization out there with some marketing, some salespeople
doing the rounds, you know, you could probably do a
lot worse than vault Tech on the surface.
Speaker 3 (10:01):
It's not like gonna go iPhone.
Speaker 4 (10:03):
I'm not gonna get a little bubble that would have
been awesome, Lady odin what you thought.
Speaker 5 (10:10):
So the thing that fascinates me the most about follow
is how actually close to home it is and how
realistic it is. As far as your question when it
when it comes to the.
Speaker 6 (10:21):
Presence of Valtech, I think it's accurate.
Speaker 5 (10:25):
If if we're gonna equate well to anything, it would
probably be Tesla today, right. Tesla would probably be today
today's absolute baal Tech, which makes it fascinating to me.
Speaker 6 (10:35):
In fact, one of the questions.
Speaker 5 (10:36):
I was going to ask you guys when we start
doing the vault breakdowns, is which vault do you guys
think is more most likely?
Speaker 6 (10:43):
Like what the world today?
Speaker 5 (10:45):
I have my answer. We'll ask that question later. But
but yeah, I don't think.
Speaker 6 (10:50):
I don't think.
Speaker 5 (10:51):
I don't think the ratio, the ratio for from Baltech
to being a part of the story and fallow was
overwhelming at all. I think it's absolutely perfect. I think
it's something that we can gravitate to because we're get throwing.
We're thrown into this pit of exon Mobile and AT
and T and Sprint and whatever, all these ads and
(11:13):
all these people and all these capitalist markets that hit
us hard. It's the same thing. It's literally the same thing.
Valtic happens to just have a monopoly on so many
other industries that they're the producers, they're the distributors.
Speaker 6 (11:26):
They go from distributing.
Speaker 5 (11:30):
Experimental food to experimental drugs to experimental robots, et cetera,
et cetera. So no, I find the the placing of
Walta to be absolutely perfect in this world.
Speaker 1 (11:42):
Absolutely. I love your the allegory from real life to Vaultech,
because if anything is going to survive the apocalypse is
cockroaches and probably Pepsi, you know what I mean. Somehow
the company Pepsi will still be floating around. And I
would say, I think it's really the answer my own question.
(12:02):
I don't think it's overbearing. I like to think is
the reason. I like to think that Vautech really holds
your hand through the world. They're kind of like your
guide through the entire Fallout experience. For most of the games,
you start out in a vault, you start off as
a baby. You either start off as a a lone wanderer,
with the exception I want to say of New Vegas,
(12:24):
but Vaultech is kind of like as the Evil Corporation.
They're your best friend out there in a way way,
they're keeping you alive. But stem Packs, your pit boy,
never leaves your side, and that's vault Tech technology. So
I think their fingerprints, they're on the periphery of the story.
And what's funniest is that for most of the games,
you don't really have to go to every vault to
(12:45):
beat it. You can beat the you can be lining
the game and not really engage with the vaults, but
they're there for you to learn more about the world.
They're there for you to learn more about your character
in most plases, So I think they, like Toot said,
they are sprinkled throughout the story just enough to where
you feel their presence, but they're not overbearing.
Speaker 4 (13:06):
I also just want to add on to what you're
saying there. Like watching the show, I had never thought
about it playing the games, because the vaults, you know,
they they it's it's a spread out enough experience to
where they don't, you know, really intrude the story at all.
But when you watch the show, you think to yourself, well, man,
(13:26):
how many vaults could there be? And how many different
ways can we do this show? And for how many
different audiences can we do this show? And that number
starts to increase dramatically.
Speaker 1 (13:41):
So I like the idea of having every season start
at the exact same time, but from a different fault
point of view, from.
Speaker 3 (13:49):
A different vault.
Speaker 4 (13:50):
Yes yes, yes, yes, absolutely different overseas of different different everything,
and it's a different community with it. The vault, based
on what you know, like it could go, It can
go a long ways.
Speaker 1 (14:07):
You could start as a sentient supermutant crawling out of
one of the most jacked up vaults and that's your
main character, you know what I mean, it can go
left really well, that's a great idea that that's a
super good call out there. Importance to the lore This
is a loaded question because it's almost painting the picture
(14:29):
for our final power ranking, Like how important is the
vaults to the lore? If you were to remove the vaults,
can't fall out still exist?
Speaker 3 (14:40):
I never.
Speaker 4 (14:44):
Not had on my vault suit in the game.
Speaker 3 (14:51):
Yes, I have never not. I am a vault dweller.
Speaker 4 (14:55):
So for me, that importance is pretty it's pretty high
because like that's where I come from, that is my
home and thus, you know, that blue suit, like it
generates a feeling for me of almost like this this
warm safety net, which is kind of hiertic but moving.
Speaker 1 (15:19):
What are your thoughts to.
Speaker 5 (15:21):
Oh, I was a brotherhood of steel, So yeah, it's
pretty important. That was that made it so much easier
and fun for me. Yeah, yeah, that was That was that.
Speaker 6 (15:31):
That's that's a no brainer.
Speaker 5 (15:33):
The lore and the vaults, the vults are absolutely important
for many reasons because you have to you know, regardless
if if the vaults are there or not, Fallout happened,
nuclear war happened, and mutants exist. Really, you know they
exist today in real life if you just look at Chernobyl,
freaky shit happened and freaky animals came about it. So yeah,
(15:55):
you'd have to survive it somehow, you know. Not not
to suggest that in real life there are super mutines
out there, but you know, in this world there happens
to be some. I mean, let's go quittids, right, I mean,
come on, come on, come on. So maybe maybe not,
but yeah, I think for this I mean, we talked
about Silent Hill and then Silent Hill. I didn't particularly
think that the low of Silent Hill was particularly super
(16:17):
important for that for that world. In this one, I
feel completely different. I think it's very important. It's very
vital one for survival obviously, and because there's so many
options and survival when it comes to that. I love
the fact that, like like with with a lot of
video games, you can you can make your own weapons,
you can make your own armor. I think that's pretty
damn cool. But you couldn't do it without Baltic gears.
(16:39):
So I mean, again equated it to realistic values. I
do see Valtech more like a realistic company, like like
Apple or like I said, like Tesla, where if again,
if God forbid call it were to happen in real life,
those are the places we'd probably go to find any
type of technology that we can still use today, be
it copper, be it so or be it gold, be
(17:00):
it anything that we can use to conduct things. That's
where we would go to find it.
Speaker 1 (17:05):
It's funny, and I joke about this all the time,
but I am almost a thousand percent certain if the
world was to end, I'm going to Tesla because I
know there's at least a proto type power armor in there,
and it's mine. I'm claiming it already.
Speaker 5 (17:18):
You're down the road from the house, from the from
the day Man's house.
Speaker 6 (17:22):
I got a lot. That's so funny.
Speaker 1 (17:28):
I'm gonna I'm gonna lock pick some stuff and I'm
gonna come out. I'm gonna come out with UH with
my experimental nerve, and we're gonna be good to go.
But acportance to the lore and Tucci made a really
good point with saying that you kind of can't function
in that world without vault tech, you know what I mean?
And before the show, the show kind of changed the
(17:51):
game where my brain was going because in the games.
It's very it's very ambiguous to how the war started,
how the bombs felt. They don't really fell it out.
It maybe it started and it maybe started in China.
Maybe it was Operation Anchorage. Maybe we launched the bombs.
It never really clarified. The show just said screwed. It
was val Tech, it was Waltech's idea. Waltech was the
(18:13):
catalysts of the war. Are not never necessarily the catalyst,
but they kicked it off. They're the ones that turn
off the lights and flipped over the table and just
ran out.
Speaker 6 (18:23):
I got something for that one. Yes, I can't wait
to get there.
Speaker 5 (18:26):
Hopefully we get there. But yeah, there's evidence that there's
evidence that the vaults, there's evidence that Valtech was actually
responsible for the fallout, that they had it scheduled, It
was already planned ahead of time. Like there's so much
evidence of that when you go when you dive deep
into these actual into the vaults and how they're scheduled,
(18:46):
their scheduled experiments went about So I'm sorry to interrupt you,
but yeah, there's evidence that they were they scheduled this
whole thing, And that's.
Speaker 1 (18:54):
A good segue into before the bombs fell excellent segue,
you know what I mean, talking about how this was
planned sadly that they needed to sell a product and
no one was gonna get a vault if there was
no reason to have a vault, you know what I mean.
So it's kind of like, these kids aren't drinking the soda, man,
we gotta's let's just they just put these in schools.
(19:16):
Just put these sodas, these these these vending machines in schools,
and they're gonna drink these damn sodas. You know. So
Vault tech, but show plus game. It's kind of the
reason we're looking at this picture and the beginning of
Fallout four and that excellent moment before the vault. So
my question, you know what I'm saying. So my question
(19:39):
for the panel is, what would you say is your
favorite kind of thought about before what's your favorite lore
about before the war, before we're in the wasteland, Like,
what are your thoughts on that time frame? Anyone can jump.
Speaker 6 (19:56):
In, Okay, so I'll go.
Speaker 5 (20:00):
So this is these are the parts that I enjoy
the most about about Fallout is the pre fallout because
it tells you exactly how sinister this world really is,
how sinister valtic.
Speaker 6 (20:12):
Really was they were.
Speaker 5 (20:14):
I've studied several different vaults, especially ones involving kids and
different stories in different places. So what what Baltic ended
up doing before before the fallout actually happened, was using
high schools, universities, and elementary schools to test certain products.
One fir Us, for instance, was an elementary school where
(20:36):
the kid's lunch program was completely shut down and seized,
and the government came in and gave them this pink
goo and they had to eat this pink goo for
for what was what was a week because they only
lasted a week because the follout happened to happen on
a Saturday. If you guys remember, it was on the
Saturday that the follout came about. So a week before
(20:57):
it happened, the principal insisted, well it's her name. Principal
Us insisted that hey, no school lunches, do not bring
extra food. Nothing's alah blah blah blah. Within two to
three days of the children consuming this pink goo, this
survival food, which is what it which is what essentially
was supposed to be just in case a followed were
to happen, they started to turn, they started getting sick,
(21:21):
they started getting psychotics, started fights with each other, almost
zombie like. I guess you can say, but if you've
ever run into a pink Goul in the game, I
think this would be Fallout four if I remember correctly,
if you ever run ran into a pink Goul in
the game, that pink goul was originated at this elementary school.
And it's just blows me the fuck away because not
(21:45):
only did they do this a week before the actual fallout,
mass hell erupted to where if the fallout never happened,
that would have been exposed completely.
Speaker 6 (21:54):
Another example I can give you is a high school.
Speaker 5 (21:59):
They were doing an I wish I numbered the balls,
but I didn't.
Speaker 6 (22:04):
But it's called Shaw High School.
Speaker 5 (22:06):
And what their what their experiment was was AI basically was.
Speaker 6 (22:09):
Taking over this whole event.
Speaker 5 (22:10):
So the falloup happened around Halloween time, and this high
school was happy to have a Halloween party. But a
I was using the school like the school was alive
basically via AI. So they were using the school to
terrify the kids. They were sending in all kinds of
like weird things, ghosts and goblins and blah blah, blah,
and they were using that to terrify the kids in
(22:33):
the school. Essentially, the kids either killed each other died
from being scared. I'm not really sure exactly what the
experiment was with the exception of that AI kept advancing
to the point where once everybody died, the advancement stopped,
so the AI had to lure people into the building
in order for them to be kept in order for
it to be kept alive. And that the experiment of
(22:56):
AI becoming alive and reading the children understanding their fear
that lasted a month before the fallout actually happened.
Speaker 6 (23:03):
So it's stuff like that.
Speaker 5 (23:04):
It's really weird to me that Baltek chose children and
chose young people to experiment these things on before they
actually did the thing, before the actually before the bombs
actually fell. They chose specific specific ages, which is really
creepy to me. Not old people, very very young people,
very very creepy.
Speaker 1 (23:25):
Before you jump in, Brian, one little thing. Yeah, there
is pre uh, there are pre war gules, like Teeths
was saying, like in pockets of the world there are
pre war gules, and everyone thought gouals happened because of
the fallout, but no gules are floating around the earth
before even before the bobs fail. So that's and I
(23:47):
remember fighting pink gules, but I didn't go that deep
into the lore to gules pink, I'm gonna kill them
and move on. But no, I should have read. I
should have read I should have read the actual computer
or so touts that is so fascinating, such interesting stuff.
Speaker 4 (24:06):
Uh yeah, as far as uh before the bombs fell.
What I would have to say is the just the planning.
Much Liketuty was relating to the planning which had to
have taken place in order for this event to happen.
Is you're talking five ten years down the road, you
(24:29):
know what I mean, They had to run experiments. And
to your point about the children, so much of the
Vaults creation was perpetrated on multiple generations, and so they
had to see how children would grow up and be
able to pro create within this environment. So again it
(24:51):
just goes back to the planning that was involved with.
Speaker 3 (24:56):
All of it.
Speaker 4 (24:57):
I mean, straight down to the I hadn't considered like
the pink goo, but like kids eating like the Vault
tech pops, and you know it's like, yeah, man, all
your cereal's gone here's some pulp the vault tech pops.
Speaker 3 (25:09):
What do you think?
Speaker 5 (25:09):
Three?
Speaker 4 (25:10):
Four?
Speaker 3 (25:11):
Yeah, four?
Speaker 4 (25:12):
Have the check had a bunch of dudes in white coats,
you know, looking at the data, going yeah.
Speaker 3 (25:17):
We're gonna use the blue pops. People are much more
docile with the blue pops.
Speaker 4 (25:22):
And thus, yeah, again perpetuates to you know, you don't
just become a scientist. You would have had to have
been a scientist for a minute. You know full well
what you are steeved in, whether or not you have
a choice about it. You know, neither here and they're there.
Speaker 1 (25:43):
But yes, I only like to jump kind of piggyback
on what you were talking about, Brian. When it comes
to preparation, the thing that weirds me out the most,
is the creepiest to me is the collusion. The collusion
of every major corporation in the Fall all Out universe
and like you get our own vault, huh, this is
(26:04):
what we would do, this is what we would do.
And all these different companies you come across in the game,
from the sugar pops to the weapons manufacturers to the
even people who make the cars, they're all in that
room kind of colluding the end of the world. This
is how we are going to approach It made the
best company win. And it's kind of creepy going back
(26:26):
to Too's real world analogy that just imagine every major
corporation in the world is against you, embedding against you,
and that's eerily too close to home for me, and
that this was planned like you guys are mentioning the
soul ahead of time, with every pretty much big name
in the world kind of sitting at the table saying, yeah,
(26:49):
let's just go ahead and rather than wait for the
world to end, let's make the world end, and let's
let's let's beat the only thing that ever beats anyone's time,
you know, let's let's defeat time and throw everybody in
a vault. And if you think this is the way
you want your vault to run, do it. And we'll
go into that more for in future slides. But it's
the collusion. It's like everyone's against you, you know, like
(27:12):
the game, if you've ever seen the game, it's like
the whole earth is like against you. And like as
a human being, like one of these people grabbing their
like their furniture, had no idea what was going to happen,
but there was, But like Brian was saying, if you're
just happy to be on the board, you knew what
was up? You know what I mean?
Speaker 4 (27:30):
Well, I think this show did a good job of
even reflecting that when the ghoul hears his wife and
it's like, oh wait, what.
Speaker 1 (27:40):
What what are you trying to do? My love?
Speaker 4 (27:44):
We've been at the kitchen table. You've been up my
behind at the kitchen table about the vault thing and
what's happening?
Speaker 3 (27:50):
And how long have you known? Oh well I just
found out.
Speaker 1 (27:54):
Really go to the show. She really wanted him to
get in that vault, bro. You know, because.
Speaker 3 (28:03):
Vote for every family.
Speaker 6 (28:06):
Vote for every family.
Speaker 1 (28:08):
You see how these amazing segues. I love the segues
of this episode. It's like poetry at rhymes. I chose
this slide a vote for every family. The harken back
to how creepy Vault Tech Industries really is. Just like Brian,
you asked the question in our uh MT and Live
(28:29):
Friday night to six pm. What is eviler? Sorry? I
got hype for a second of good height. Let's that's
eviler that was brought to you by Vault Tech. What's eviler? Umbrella?
(28:59):
Are Vault Tech? And I think Vault Tech kind of
takes the cake because back to Tuty's point, this was
all planned out. This is all super planned out and
how they marketed vaults to the masses and only the
super wealthy had availability to them, and it was really
(29:22):
like a fomo kind of campaign, knowing the exact date
time that these bombs are gonna drop and making sure
that the proper person that we're in you really had
no chance. So what are your guys' thoughts just on
that whole kind of concept of we're gonna market this
to you. We're gonna have our superstars market the blue
(29:43):
and yellow suit, and we're gonna make this a whole
campaign with just the rollout just long enough before we
actually drop the hammer.
Speaker 3 (29:52):
I completely completely believable. It's too real.
Speaker 4 (30:00):
You got your so five hundred billion dollars, Like, yeah,
we can convince twenty five people to do this, no problem,
they'll get in the vault, we can market the thing.
So yes, evil and to the point or to the question,
but Umbrella, I would agree, the longevity of this scheme
is really.
Speaker 3 (30:20):
What's behind it.
Speaker 4 (30:21):
And you know, I don't know, maybe one of you know,
like the ultimate generation who does who does this this
first idea? When does this first become a a lex
core type thing and they're like, oh shit, like this,
we're gonna do this, And you know, it's him sitting
(30:42):
in a room with two other people and they're like, yeah,
we're gonna We're gonna do this, and now we.
Speaker 3 (30:46):
Have Vault Tex.
Speaker 4 (30:47):
So I do like the fact that there really was
a vault for every family. There really was your torture
for any pick your torture, there was one for you, right,
you know what I mean? It was hell raiser in
so many different ways, only mostly.
Speaker 3 (31:07):
Kind of sort of non violent.
Speaker 4 (31:10):
I mean it was emotional, psychological, I mean, you know,
pick your torture.
Speaker 1 (31:15):
So anyway, yeah, it was you're a load into a
false sense of security.
Speaker 4 (31:23):
I mean the blue suit man, it's comfortable, it looks pretty,
it looks I have a sweater.
Speaker 1 (31:29):
I have a fall out sweater. I'm too big for
it now, but I have a vault Tech sweater that
I used to be able to fit when Dale will
again Lord willing too, is there really a fault for
every family?
Speaker 5 (31:40):
So first of all, I want that sweater. Secondly, thanks, Secondly,
if you oh my god, honestly, Oh my god. Secondly,
I'll be honest. The vaults were not made for the
wealthy by any means. That's fine that it was given
to the two percent of the wealthy that existed, and
maybe maybe they have lived comfortably, maybe they didn't, probably did.
(32:03):
But the vaults were made for for the poor.
Speaker 6 (32:06):
The vaults were made for desperate there.
Speaker 5 (32:09):
I mean, that's why they were able to get get
away with so many experiments. For example, one of the
vaults was all children. Right, Where where does a desperate
dad and mom send their children just to save them?
You send them to the vault with children. So there
was a vault that was all children. And how did
they get away with that? Well, desperation is how they
got away with that. Desperation and poverty.
Speaker 7 (32:30):
There's a vault no the children and just killing each other.
Speaker 6 (32:39):
Yeah, you age out and you die. Yeah.
Speaker 5 (32:41):
Basically, Yeah, there's there's the vault that's all women and
one man. There's the vault that's all men and one woman.
There's a desperation aspect to almost all of these vaults,
to be honest, finding a place to feel safe and
even even there, there's a vault called Vault one on one,
and to me, to be honest, that's the one that
I equate to what's going on today. Vault one on
(33:03):
one was a vault where nobody was ever able to
leave the vault. I think that the show actually this
equates to what's a lot of what's going on in
the show where the people have to feign ignorance because
they have no idea what's going on the surface, because
they're being told that it's terrifying the second you walk out,
you'll die, blah blah blah. So they have this entire,
(33:23):
huge lifetime propaganda machine going at them, telling them, never
go outside, never explore, blah blah blah. And to be honest,
that's the vault to me, that relates closely to what
we have going on here, where we get all this
false information only to keep us stuck and keep us
in this fear mode. And again it's it's it's maybe
a little bit conspiratorial, but honestly that it actually is
(33:46):
happening in real life. So to see this being played
out in a fault in a story, through the follow
up video game and through the Fallout TV show, it's
kind of kind of a predictability to it kind of
like this, this permission thing, where like this is how
we would react if we're put in a situation where
it's fear based, fear based, fear based, and one day
(34:06):
somebody decides, hey, you know what, I kind of want
to go to the surface anyway and see what's up.
And it's really and that is how you start game
three or game two or whatever it was whatever, That's
how we start the game. The game always starts out
of curiosity, you know what I mean. I have to
go find this, I have to go pursue this person,
I have to avenge this. It always starts that way.
And I find that completely, completely fascinating. And so to
(34:31):
answer the question, there is an a vault for every family,
but there is if you're desperate enough. Some families probably
off themselves, which we don't see on camera on screen,
but you can assume that that's what happened.
Speaker 1 (34:42):
Can I say something to your point that's amazingly spicy.
It may actually destroy the channel? Okay, God, Hey guys,
do you want to get sick? No, you don't want
to get sick. If you get sick, you probably just
going to die. People are dying. Take the shot we
(35:02):
all have to take the shot. Have you took the shot?
You can't go outside if you don't take the shot.
Speaker 6 (35:10):
There you go.
Speaker 1 (35:12):
That's all I'm gonna say. That's all I'm gonna say.
That's all I'm gonna say.
Speaker 6 (35:15):
Moving, moving, moving, very nice.
Speaker 1 (35:18):
Yeah. Fun.
Speaker 3 (35:34):
Oh.
Speaker 1 (35:34):
Speaking of those who leave the Vault, Jesus heroes of
the Vault, those who have who have decided for one
reason for another. May it be for revenge, May it
be for family, may it be for love, maybe for exploration.
We are the heroes of the Vault. Every single person
(35:56):
who's ever picked up controller played the game. And we
can make our person a bastard. We can make our
person altruistic, we can make our brotherhood of Steel, we
can make them a cannibal. I made Freddy Krueger once,
literally you'd fall out three. I put on a gould
mask and I got a death claw gauntlet. It just
(36:16):
ran around and just hitting corners and called people up
to the soundtrack. That was one play through that was
like thirty hours, and I.
Speaker 7 (36:24):
Had had a little Dora, you know, get back here, bitch,
and I would just you know, go into vats, get
somebody in the back of their neck.
Speaker 1 (36:34):
With a with a damn daft claw gauntlet. That's just
you can literally be whatever you want. Someone to ask
the panel, who is your favorite archetype, your favorite hero
of the Vault, across the games, across the TV show,
across fan fiction? What was your favorite to either play,
(36:56):
ass or watch in their story unfold?
Speaker 5 (37:00):
Oh, mind's easy.
Speaker 6 (37:04):
Mine's the Mysterious Stranger.
Speaker 1 (37:07):
But that's not the main character though that no, okay,
the Mysterious Stranger is my favorite perk in the entire game.
I love that outside of Grim Reaper Sprint, Mysterious Stranger
is the best perk of the game. But he is
not the main character.
Speaker 6 (37:27):
H like a story.
Speaker 1 (37:30):
Yes, the Mysterious Stranger rules.
Speaker 4 (37:34):
I mean like, I don't heroes of the Vault. I
like the Detective.
Speaker 1 (37:40):
See we're naming everyone, but you're talking about Valentine.
Speaker 3 (37:47):
I play.
Speaker 4 (37:48):
I play when I experience. I don't experience as the
character that's leaving the Vault. Yes, I have a story
about why it's the vault. I'm chasing my child. Oh,
I've been buried in the freaking desert of the desert.
But ultimately, like it becomes my story, not theirs, and
thus it's taken away. And so for me, like when
(38:11):
I think about all of the Fallout experiences I've had
the most the most fun I've had is interacting with
Valentine because it was like, yeah, there's Droid's talking to
me and those kind of what's going on and kind
of weird.
Speaker 1 (38:27):
So I will piggyback with the group because we have
a mysterious stranger who's fucking awesome, Valentine. If you follow
Valentine's through line, it's just crime noir. Yeah you literally, yes, exactly,
crime and you put on some like music I see,
I get immersed. I put on the music for the
(38:48):
mood and I like an incense. It gets crazy, it
gets crazy. But if I had to pick one character
that I was really really interesting. You guys, remember Boone
from Fallout New Vake, the dude with the beret that
would follow that was a companion with the He was
a sharpshooter.
Speaker 6 (39:07):
You meet him in the bar.
Speaker 1 (39:08):
You meet him in the bar, and he's like a
like a he has no facial hair, he has no hair,
you know what I mean, And he just follows you around.
Boone was a triple agent for the I want to say,
for the California for the NPR the California Reservation. And
(39:29):
the Boone is that before you meet him, he's following
you the entire game. He's wears different disguises and he
shows up at different points of the game and you
don't know it's him. So he's really against you the
entire time, but he's with you. He's keeping tabs on you.
So if you go to Brotherhood to steal, he's ascribed
in the back and a Brotherhood is still outfit. If
(39:51):
you go to Like the the Other the Other Like Camps,
he's even at the h the Kaisars. He's even at
the Csars dressed like a Caesar, and he's spying on
you and he's reporting to you to his hilarious to
like the Enclave, And I was like, what the hell
do you mean? I played the game for like thirty hours.
(40:11):
He didn't know that. Start paying Attention's like, oh, there's Boone,
he's over there. He's not going to interacta.
Speaker 5 (40:16):
So what exactly makes him a hero of the Vault?
He sounds like a terrible, terrible character.
Speaker 1 (40:23):
He still watches your back and he still interacts with you,
and after a while he kind of gives up the
ghost and lets you know I've been following you this
whole time, but I've come to like your camp. I've
come to find what you're doing honorable, and I want
to keep I want to keep rolling with you. Sorry
about all that, Spye, I just doing my job, had
no real attachment to you. Courier, He's one of my
most interesting Vault Vault, I mean Fallout world Builders, but
(40:48):
if I have to pick one hero of the Vault,
it's really I really got to go with the Courier man.
He gets double cross at the beginning of the game,
as you said, Brian, he gets buried alive, and it's
just revenge Benny f Bennie. Dude then needs to do
to shoot you and Barry.
Speaker 4 (41:06):
First fifteen hours of that game, you're like, dude, I'm
just missed. I don't really know what's going on. I'm
just upset, like why was I buried in the desert
and and't like what's going on.
Speaker 1 (41:17):
So yeah, for the first half of that game, you're like,
you're always just missing Benny. You're always just missing it,
Like open he was here thirty minutes ago. It's his
cigar is still smoking. Fuck Benny Dad, He's gotta die, dude.
So I just any other side character you want to
(41:37):
shout out before we move on to the next tap.
I could talk about side characters and heroes of the
fault all day. Anybody else come to mind that you
want to talk about? Okay, shoutouts to dog Meat. We're
not going to not have a fallout Oh.
Speaker 6 (41:51):
Dog Meat, but I mean, I guess, yeah, shout out
to the hero.
Speaker 1 (41:57):
She's a hero.
Speaker 6 (41:57):
Dog Meat takes ship dog Meat.
Speaker 1 (42:01):
And then oh, if dog Meat dies, you can have
dog Meat Junior. And it's like dog Meat Puppies. It's
a perk where you just keep getting dog meats.
Speaker 3 (42:10):
Yeah. No, I have no idea that even.
Speaker 1 (42:13):
Yes, he can actually die in game. And you realize
she had like a litter and just every time a
dog Meat dies, another dog Meat Junior and dog Meat.
The first it's dog meat, the third it's really creepy.
But that dog ain't going nowhere, you know what I mean? Oh,
fun times experiments galore. This is our time to just
(42:37):
geek out about our favorite fallout experiments. And I'm wanna
go first this time for this one because this picture
literally gave me freaking nightmares. This is the one. This
is the vault where you were stuck in a simulation
with a psychotic child, and the child was was constantly
(43:02):
was systematically killing everyone who was in the vault, and
everyone who was in that vault particularly was locked in
the simulation. So it's like three hundred people in that vault,
but they couldn't talk, they couldn't breathe, they were being
fed intravenously, and the only person who had free will
was this child and he was just going around being
becoming a little serial killer. You have to solve the
mystery of who's killing the remnants of this Beaveresque Americana simulation.
(43:27):
And it's almost like the twenty Zone episode with the
kid who had supernatural power that was three.
Speaker 6 (43:34):
Yeah, that's so funny.
Speaker 1 (43:37):
Yeah, it's probably my favorite vault because so twisted, and
the kid kills everybody and just resets the simulation and
keeps killing everybody over and over, and you have to
make a decision where it's like you can pull the
plug and release everybody from their pain or let them
continue to live in this horror simulation and walk away.
(43:57):
And I just got to pull the plug every time
because to be in that kind of hell where you
have no real agency or choice and you're you're at
the whims of this psychotic child who's gone expect the
last hundred years, going crazy, you know what I mean.
So that's my favorite experiment.
Speaker 4 (44:12):
Our lore is like tie into each other. Sounds like
you're talking about Silent Hill to me. But anyone, same
color scheme, go ahead.
Speaker 5 (44:28):
Okay, Well I already alluded to one to both of them. Actually,
the one with the kids absolutely makes me sick. I
guess it doesn't count as as as a Vault experiment.
Speaker 6 (44:41):
Because it was before the fallout.
Speaker 5 (44:42):
But the Bault experiment I want to bring up is
again I brought it up already, but like Mike you said,
he already brought up Twilight Zone. To me, I think
the vault of all women and one man seems to
be the most not probably the most because there isn't
so much Well this doesn't sue, but it's twisted because
(45:03):
it sounds like like heaven, you know what I mean.
Like to the typical fella, it sounds like, oh my god,
me and all these broads and I get to do
what I want with basically all of them. And then
it doesn't turn out that way.
Speaker 6 (45:14):
It's very very.
Speaker 5 (45:14):
Twilight Zone ironic like aspect to it, because obviously he
doesn't live forever, and there's probably a lot of indbreeding
going on. There's probably you know what I mean, like
that world gets clustered into this idea and fantasy of
a lifetime fantasy that's been around forever, of what if
it was just me and all women, you know what
(45:36):
I mean, on an island which is which which is
a thing that existed before fallout. So to me, that's
the creepiest one, only because it's been it's been solid already,
you know what I mean.
Speaker 6 (45:47):
It's an easy thought, it's an easy go to.
Speaker 5 (45:49):
It's theoretically it's like, oh yeah, this would work this way,
but it wouldn't work because eventually, the real, the reality
of it is, people get greedy no matter what, you
know what I mean, Women didn't live as the lives life.
You know, I would imagine in that world they killed
other men, other men, babies, Any any boy that was
born was killed, any woman or girl that was born
(46:10):
was was altered and revered, and any men that survived
those birds were slaves. So it's it's just it's a
world of concrete reality. Again, like, I love this show
and I love the video game so much because it
goes back to this idea of if Faulaut was real,
this is pretty.
Speaker 6 (46:29):
Much how it would go.
Speaker 5 (46:31):
And my personal reasons why I love to explore the
world is because if I was out there in real life,
I walked out of my door, the first thing I
would do is explore what I haven't explored yet to
see what I can find, not necessarily look formwans and
look for missions and look for this and look for that.
Those things are going to happen naturally, which is so
brilliant about the game because no matter what, you're eventually
(46:52):
going to run into a mission, you're eventually going to
run into somebody who needs help. So yeah, for me,
it's the Twilight Zone. Aspect of these vaults is at
to what you twisted and insane and.
Speaker 8 (47:03):
Yeah the all women won Man one, that's that's my like,
uh shout outs real quick read Why the Last Man
if you want something along those lines Image comics Why
the Last Man amazing story of the same thing amazing was.
Speaker 3 (47:21):
I was just gonna say you stay tuned for m
O T and Lore After Dark.
Speaker 6 (47:28):
Gosh, I can't wait.
Speaker 1 (47:31):
After Dark is coming. U.
Speaker 6 (47:37):
After Dark is going to be great.
Speaker 1 (47:39):
We're still working on it, but it's coming.
Speaker 4 (47:42):
All right. On that note, I'm going with Vaults eleven
and uh yeah, stay tuned for after Dark. Sorry, A
big fan of them. Or a experiment where have to challenge,
challenge the rules that have been set forth and the.
Speaker 3 (48:09):
To see who.
Speaker 4 (48:09):
Who will stand is there one among many who can
stand to think on their own and go, you know,
there isn't something right about this, And so that's the
that's the experiment where they have to sacrifice one of
the overseers or the overseer every single year or else
the entire vault dies. And so it goes on for
(48:33):
like sixteen, seventeen, eighteen years, and it's like no one
has out of there isn't one person like, hey, maybe
we shouldn't know because we're all gonna die.
Speaker 3 (48:46):
Oh okay, well you know.
Speaker 4 (48:48):
And so for me that one vault, I remember going
through it and when I got to the end, that
was like damn. That's literally as well, it was damn.
Speaker 5 (49:00):
The favorite thing about that vault is that every single
time it was time to vote, the candidates were.
Speaker 6 (49:05):
Like, no, don't vote for me. Don't vote for me,
vote for this guy.
Speaker 5 (49:10):
Like every time a candidate came up, it was like no, no, no,
I don't want this, Like you understood that it was
a death sentence to be nominated as a candidate.
Speaker 6 (49:18):
Like that's twisted and fucked up.
Speaker 5 (49:20):
That's opposite world to what we experienced here, you know,
as a democracy, that's the exact Like you're you're literally
like sentencing me to death if you vote for me.
Speaker 6 (49:31):
That's twisted as hell. That's a great choice.
Speaker 4 (49:34):
They could have been the Murdyr had it been marketed correctly.
And it's like, no, you will save a bunch of lives.
And even still it's like, yo, can we not do
this one year?
Speaker 3 (49:46):
See what happened?
Speaker 6 (49:47):
Yes, but I did have a question.
Speaker 4 (49:50):
That came up mtnfter Dark. If you were an overseer,
what is one experiment that you would do on your vault?
Speaker 1 (50:03):
Fuck?
Speaker 4 (50:06):
All right, I will let you think and I will go.
Will you think it was unexpected? I understand. So I
actually had two, one of which is kind of like
the show. But I would like to see an entire
wasteland that's like Truman show. So you get your vault
(50:26):
you leave, You're like, oh, this is the waste land,
and so your cruise are no waste land. There's ghoules,
super mutants and whatnot, and all of a sudden, much
like the overseer, you have to reach the boundaries. And
so one day you just keep walking where it says
don't walk, and you look over and you like, you
see like a McDonald's, and you're like, what the hell,
(50:49):
And then you turn around and there's just mayhem going on.
That's one. The other one I wanted to do is
and damn it, I might have just lost that. I've
been trying to hold onto it all damn day. It
was Yeah, no, it's gone go.
Speaker 1 (51:04):
On, It'll come back to you. It'll come back to you.
Speaker 6 (51:08):
It'll come back to you. Yeah, the way we talk.
Speaker 5 (51:10):
Yeah, I think mine would be testing a work ethic.
I don't know how evil that sounds out loud, but
I like knowledge. I like logic more than anything, and
I think people that work logically work well together. So
that'd be an experiment that I want to do. Is
not not that it's the boundaries of somebody's physical strength necessarily,
(51:31):
but see how far I can push people to actually
work and negotiate and get along and and continue to
grow an environment that that would probably be my experiment
if you would want to.
Speaker 4 (51:44):
Watch out you sales reps under two d bod.
Speaker 3 (51:52):
Yes, I did remember as soon as you said that.
Speaker 4 (51:56):
It is a vault where I want to get people
hyped for year, that this is the year. It's what's
it called the day when they leave celebration day, what's the.
Speaker 3 (52:10):
Name of it?
Speaker 4 (52:10):
They throw the party, and then the vault opens and
you leave. Every year, every day we're hyped, Oh it's coming,
this is the year.
Speaker 3 (52:17):
Keep everybody just.
Speaker 4 (52:19):
Jacked for three hundred and sixty four days, get them
all and then oh damn, yeah this year that's.
Speaker 5 (52:27):
So evil, that's deliciously evil.
Speaker 3 (52:31):
And then just started all over. Yeah.
Speaker 1 (52:35):
Anyway, the fact the paypoin, I don't know. I would
want to do one where I want want to test
like the cult of personality. So I want to nominate
one person to be the yes man, and the rest
of the vault has to say yes to anything they
ask them for an entire year, literally anything they want,
and to see how people deal with not being able
(52:58):
to say the word no to one person. And every
year that rotates out so you have your year of yes,
and you have to do year of yes. And how
if you say no, you get bandaged from the vault.
You're just outside instant death. Not even that it's year
(53:20):
of yes. I'm the yes man this year. I want
to X Y Z this. You have to do it.
It is a yes. That's what I would do. And
I would just see how how how socially how people
would react if they can't say the word no.
Speaker 4 (53:35):
See, all of those are some good experiments.
Speaker 3 (53:38):
Well, thank you for humoring me. I appreciate it.
Speaker 5 (53:41):
I like it.
Speaker 6 (53:42):
Yeah, that was good.
Speaker 1 (53:44):
Lower power ranking? This is it, gentlemen, How did we
do it last time? In regards to one to five?
And then we tabulate and do averages and kind of
that will be the score of for the item, right? Uh?
Who would like to go first to provide their one ranking?
(54:08):
Okay too?
Speaker 5 (54:12):
Well, for the first time since we've been doing these lores,
I'm giving it a five easily. The law is extremely
important and extremely powerful in this universe. Without it, there
is no survival without it, there is no story. You
know the again, there is no fallout without the fallout.
(54:34):
And the fallout was scheduled by a company called Baltech,
So yeah, absolutely, Number five, I'll keep it short. Yeah,
number five I did.
Speaker 6 (54:41):
I did enough talking. But Walktech is evil. Umbrella was
pure chaos, so let's go there.
Speaker 5 (54:48):
Umbrella had no idea what the fuck they were doing,
hence them going into the destruction that they actually went into.
Speaker 6 (54:53):
This was planned.
Speaker 5 (54:55):
This was prematurely ready to go before anything even happened,
before certain before generations took their first breath, this was
already in the works. So yeah, absolutely, the law is
one is extremely important to the story. One one, five
out of one, five out of five.
Speaker 1 (55:13):
What I would like to say about Umbrella before we
move move over to Wash is that in the world
of Resident Evil, there's still a world. Even a Resident
Evil seven. People still have cars and go get sodas.
I've talked about sodas this I must want to soda,
And there's still an actual world that is happening. Yes,
Umbrella made these bio weapons in Raccoon City was a
(55:37):
testing bed and all that good stuff, But there's at
least countries still Vultech screwed the pooch. It almost reminds
me of the Verizon. Anyone here play at Horizon zero?
Speaker 3 (55:49):
Don I watched a bunch of it.
Speaker 1 (55:52):
Uh, if you I'm not going to go into it here.
That's a whole lore into itself. Is freaking how that
all went down, But reminds me a lot of horizons
are all dawn wash. What's the verdict?
Speaker 4 (56:07):
I had been floating with a three, but I actually
think I'm going to move it up to a four
simply because after our conversation and what Tudy just said it,
vault Tech doesn't necessarily need to be around in order
(56:27):
to spread its terror. Meaning if the world were to
end tonight and tomorrow, I'm in a cave with a
bunch of people and like real people time, you know
what I mean, I could tell some of these vault
Tech stories and people are going to be terrified.
Speaker 3 (56:44):
They're going to have nightmares at night.
Speaker 1 (56:47):
You know what I mean.
Speaker 3 (56:48):
And so for that that carries.
Speaker 4 (56:52):
So the only reason I'm not giving it a five
is simply because I want to leave a little room
for something that can actually reach out and touch you.
Speaker 3 (57:03):
But vault Tech is pretty close.
Speaker 4 (57:06):
It can span the imagination and it just it could
be that thing that happened over there and you're like, oh, well,
we don't want that to happen here type of situation.
Speaker 1 (57:20):
M hmm. And from from our knowledge, Vaultic is only
in the US, but that could be expanded upon to
our knowledge. Tell me, you.
Speaker 4 (57:30):
Can't tell me. They told me in the US with
all that money from all those vaults, Man, that's a
multi international assage. They got the fault Tech Pacific Ocean.
Speaker 3 (57:40):
You don't want to be in that one.
Speaker 5 (57:42):
Yeah, this is for bro.
Speaker 1 (57:47):
This is a tough one. Watches the four two to
a five. I don't want to do I don't want
to do have these I want to be honest with it.
I'm gonna go a three. I'm gonna go at three.
And just hearing both of your sides of it, hearing
vault Tech is really the crux of all of it, right.
(58:09):
Valtech is the reason this world is the way it is.
But now that the world is what it is, like
Brian was saying, Valtech is more of a cautionary tale
than really a active entity in the waste. If you
want active entities, you have the Brotherhood of Steel active
(58:31):
entities in the waste. You have the super mutant population,
and you have the Enclave. You have these different pockets
of factions that will reach out and touch you sort
of speak, whereas the vault tech fingerprint is all over
the world, but it's it's intangible. It's almost like it's
like a dream. It's like something that a lot of
(58:52):
people probably don't even know about, because the vaults are
you know what I mean.
Speaker 4 (58:56):
Like it's like this cigarette man sitting in the back
of the court order and it's like, oh, who was
it was?
Speaker 1 (59:03):
It was it vault tech? What's vault tech?
Speaker 3 (59:05):
They're not real?
Speaker 1 (59:07):
Right, Even in the games they talk about how rare
it is to meet a vault dweller, it's always super rare, Like,
holy shit, it's a vault dweller. I didn't know you
guys are still around you really from the vault. Look,
they don't have any scars. Look how clean that you have.
They have pure water, which is wild, like purified walk,
(59:30):
which is like a commodity in the waste. So vault
tech feels like as it is really the foundation of
the entire world. It is the molten lava. It's not
the surface, and a lucky person may just trip trip
upon a vault. Ooh, look at this ancient relic from
(59:51):
a time's gone past that's going side. Oops, I'm dead
because I accidentally went into the vault with all the ants.
You know what I mean? That one vault where there's
nothing but giant is an ant nest at this point?
Are you you trip and fall into the vault where
they're doing like it's a giant psychedelic acid trip where
they're testing like sound waves and white noise generators, And
(01:00:13):
it made everybody go insane accidentally fall into that vault,
you know. So, I think because Fallout is so big,
I think it splits into kind of like three main factors.
It's the vaults, it's the world, and it's the people.
So to be fair, I'll give it like a three
point five because if you split those up three, three
(01:00:34):
and three, that's really the Fallout experience, like even even
amongst the other things. So that's I would say, that's
my take. I'll give it a three out of five.
Du So you know I'm horrible with math. Can you
please give us the average on those? That's pretty strong?
Speaker 6 (01:00:56):
And four?
Speaker 1 (01:00:58):
I'm really bad at math. I'm left handed. I'm an
amazing artist, horrible mathematician. I'm sorry.
Speaker 4 (01:01:04):
If you get into these vault there are going to
be a lot of math for you.
Speaker 8 (01:01:08):
To well.
Speaker 6 (01:01:11):
Over compensation.
Speaker 5 (01:01:12):
I suck at math too, so yeah.
Speaker 6 (01:01:14):
That took me over compensating. You'll be good. You'll be
good at that.
Speaker 1 (01:01:19):
One plus one is one plus what is.
Speaker 8 (01:01:23):
Right?
Speaker 5 (01:01:23):
Yeah? One of those at gunpoints at gunpoint?
Speaker 6 (01:01:25):
Yeah, exactly, that's terrified.
Speaker 1 (01:01:34):
You bet not accidentally say the wrong thing. More strong
and for like for as I could be right, for
as I could be you know what I mean? And
because And how does everybody feel about that number? Do
you think like it's been jipped? Do you think it
should be higher?
Speaker 3 (01:01:53):
Lowered?
Speaker 1 (01:01:54):
You think that's a fair number.
Speaker 3 (01:01:55):
I think it's fair. I think it's fair.
Speaker 5 (01:01:58):
I think it's fair for sure, easily.
Speaker 1 (01:02:00):
Yeah, this was a great episode. This was an absolute banger.
Speaker 5 (01:02:06):
I've been waiting to do this, so yes, it was
very fun.
Speaker 1 (01:02:09):
We've been planning this since like September, not to date. No,
it's for a while, man, A lot of things, a
lot of things have happened. Marketing, marketing, marketing. Before we
close out this episode, any final thoughts on Vault Tech Fallout.
(01:02:31):
This is our episode to talk about Fallout. Maybe maybe
future Lords are different things, maybe a review of a game,
but this is really the Fallout episode final thoughts.
Speaker 4 (01:02:43):
You know, fall Out to a unique world. It's a
unique world where you can spend spend much time, So
you know, if you're new to Fallout, I would definitely
suggest even the older games hopping back in and taken
a look, because even at my four hundred hours in
(01:03:06):
on Fallout four, I want to say I was telling
Mike two three years back, I started playing it again
and it came across some nonsense I had never seen,
and I'm like, how can I have four hundred hours
into this experience and still be like, wait, what's this?
Speaker 3 (01:03:25):
So that's my final.
Speaker 1 (01:03:27):
Thought, your final thoughts.
Speaker 5 (01:03:28):
That's absolutely exactly how I feel about it. I think
on purpose, it's one of those games it's just a
release you get off of work, you go and you
get to explore something you've never explored before. That's probably
on purpose why I've never really finished any of the games,
never really even attempted to. And even in my attempts,
(01:03:50):
my ADHD took me into this side world of curiosity
and thank and I think I'm actually thankful for it
because it kind of gives you this of just in
case this happens in real life. This is probably how
I would react in real life.
Speaker 6 (01:04:06):
I can't.
Speaker 5 (01:04:07):
I can't stress enough how very realistic Fallout is to
me when when compared to the world of today and
the world of the future, be it very near, very far,
whether we're still here or whether or not is irrelevant.
Speaker 6 (01:04:21):
Fallout will happen.
Speaker 5 (01:04:22):
A nuclear war is inevitable, and we've known that through history.
So it's not a conspiracy to say that fallout and
nuclear war is absolutely inevitable. And we're getting We're inching
seemingly closer and closer every day. So that's kind of
what fascinates me about about this entire experiment is that, hey,
there's actually a bunch of stuff happening behind the scenes
(01:04:44):
before the main event does happen. And so it's really
interesting to compare that to that island in New York
that unexplainably washes up weird animals.
Speaker 6 (01:04:55):
The cryptids, sasquatch.
Speaker 5 (01:04:57):
There's certain things that you can be like, oh, yeah,
that totally makes sense and pulls itself together when you
think about the Fallout world, like, yeah, mutines of course
because Fallout. Yeah, mutines of course, because valtet So. Yeah,
the reality to to you know, fantasy level are kind
of neck and neck with this one, and that's I
(01:05:18):
think that seems to be the thing that attracts me
to video games, like this is how realistic I can
actually take And I think that works for a lot
of people when they play Call of Duty. You know
how realistic am I going to take that game? You
know where I know how to snipe and I'm a
great sniper because of games like that. I think like,
oh my god, if I did this in real life,
oh my god, I'd be amazing. Not to suggest I
(01:05:40):
probably I probably wouldn't be. I probably be garbage. But
you get this idea, this gift that you think you
have because these worlds seem so real, they seem so
almost inevitable in a sense. What's the other one? Metal
gear Solid where you're hiding and if you are found
(01:06:00):
or you make a noise and you're discovered, like oh
my god, like hey they heard you, just so you
know you have to hide again. It's so beautifully done.
The way these video games seem.
Speaker 6 (01:06:10):
To get better and better. I love that the follow.
Speaker 5 (01:06:12):
Out TV show was as as so close to this
to the video games as it was absolutely perfect, the
same way I feel about the Silent Hill movie the
first one anyway, I think there was two, but I
loved it. I love the sounds, I love the soundtrack,
I love the way things went about. I love the
silence in Silent Hill, how awkward it was, because it
(01:06:32):
wasn't it wasn't the best movie ever, But the silence
and the awkwardness in certain scenes was the same exact
silence and awkwardness you found in the video game where
it's like, oh shit, what do I do now? You
don't know what to do now because you have to
wait for the screaming babies or you know whatever. This
situation is. So yeah, these situations are beautifully, beautifully done,
absolutely brilliant. No matter where you go and fall Out,
(01:06:53):
there is a scenario for you, whether you're ready for
it or not ready ready for it or not, it's
right then and there, and it's at already. The octopuses
are with the animals that come out of the ponds,
like the random ass ponds that you find.
Speaker 6 (01:07:07):
Throughout Fallout, like most of the time.
Speaker 5 (01:07:08):
They were in like playgrounds and ship those guys, oh
my god, like and they come out of nowhere like
it's just it's an amazing world. It's an amazing world
that if you if you want to document how to survive,
this is how you document how to survive. So yeah,
I loved it very much. I love it very much.
Speaker 1 (01:07:26):
Oh man, you said you said all the good things.
You guys have said all the good things. Uh, this
is really a game a world about exploration. It's really
a game about discovery, about just heading an a direction,
are following the beaten path? What are you going to do? In?
This world is so digestible that anyone who's fresh to
(01:07:52):
these games will take away a different experience than I have.
Our toots has had, our wash has had, and it
dances that too. So saying dances that line between realism
and fantasy, you know what I mean? Because me and
I may not see a rad scorpion, but we might
one day see a rad scorpion. It's like really on
(01:08:15):
that line of like you just don't know until you
run into it, you know what I mean. Like, you know,
one of my one of the scariest animals to me
was the Yaguay, which was those giant death bears that
run it. They're faster than death Clause have zombie death
(01:08:37):
bears that would just rush you and you're like, well,
I got to kill that thing, combat shotgun, scoom scoom,
you know, and it's like it's such an experience. It
really is based on what you want to do. And
Brian made a good point to those who are interested
in this series, start at seventy six. If you're listening
to the sound of my voice, you're interested about playing
(01:08:57):
these games, and kind of dip your toe into it.
Start at seventy six. It's on Xbox Game Pass for free.
Dip your tone in and play it how you want
to play a video game. I'm a talker, hence the podcast,
so I tend to use charisma. I like talking my
way out of situations, so I always make my charisma
super high so I can talk myself out of a
(01:09:18):
fight if I can. Or if you want to be
a balls commando of Fuck your Guns, you can be
a fuck your Guns guy and totally just watch that out.
You can tailor your experience to how you want to
play the game, and you can totally flip that script
the next time you play. The replay value is absolutely amazing.
(01:09:39):
So I will lastly say I think this is one
of the best video game series of all time lower wise,
gameplay wise, experience wise. A lot of people will put
Elder Scrolls as Bethesda's like Jewel, like Crown Jewel. For me, personally,
(01:09:59):
it's the Fallout series. I relate to it more. I
always have a good time playing them. Me and Brian
are playing seventy six right now, and we're constantly texting
each other like dude, did you see what happened? Did
you see what? Have you done this yet?
Speaker 3 (01:10:14):
No?
Speaker 1 (01:10:14):
And it's like it's a whole experience to these games.
And I think Voltech being the OCP, being the Umbrella
Core is really just the evil hand that walks you
through this world. This has been MLT and lore, but
we do deep dives on some of the best items
(01:10:36):
of pop culture history. Any final final thoughts before we
close this bad Boy out.
Speaker 6 (01:10:44):
No, nope, I think we've said it all.
Speaker 1 (01:10:47):
We've said by the way, Nope, shots fired.
Speaker 6 (01:10:54):
That's sucking.
Speaker 5 (01:10:54):
But yeah, I didn't like Elvis Crows at all. It's
it's too Maybe it's me because it's it's very challenging.
Speaker 6 (01:11:03):
It's like, if I can't beat it, I'm not.
Speaker 1 (01:11:07):
That giant step on my leg. The joint stopped through
my ankle.
Speaker 6 (01:11:11):
It that giant unpopular opinion, but my opinion.
Speaker 1 (01:11:17):
Okay, we're not gonna go. I will say, fuck dragons,
let's close out the episode.
Speaker 6 (01:11:22):
Okay, thank you dragons.
Speaker 1 (01:11:25):
If you're not ready, will eat things. Take care nerdiverse masses,
the nerdiverse out, Take care of everybody.