All Episodes

May 19, 2025 100 mins
This week we've all played Atomfall. by Rebellion and we're talking about the experience!

What We're Playing
Atomfall*
Blue Prince
Sunderfolk
R.E.P.O.
Clair Obscur: Expedition 33
Fallout 76

What We're Reading
Fledgling by Octavia Butler
Model Home by Rivers Solomon

What We're Drinking
Sneaky Sneaky
Sprecher Orange Dream
Xila by Flor de Luna

*Code received for streaming and review purposes
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:33):
Hello, and welcome to episode two hundred and fifty eight
of The Nature Mama's Gamer Podcast, a podcast where we
talk about living, working, playing, and just existing in and
amongst the game industry. My name is Samantha Blackman, and
I'm an associate professor here at Purdue University in West Lafia, Indiana,

(00:55):
and I am joined tonight by my five Bulis's co hosts.

Speaker 2 (01:02):
Victoria Bragger and Jordan Lukomski. Jordan's let's start with you.
How are you? Who are you?

Speaker 3 (01:13):
I'm Jordan and the Komski. I work as a senior
environment outsource artist in Los Angeles for that snow moon,
continuing to hammer away at things and stuff. Today I'm
doing all right, a little tired, so drinking some Earl
Gray along with something else I'll talk about later. And

(01:35):
it's one of my cat's birthday today, so we've been
celebrating that with some catnup and extra cheap treats.

Speaker 2 (01:43):
Oh nice, nice, All right? Victoria? Who are you? How
are you?

Speaker 4 (01:53):
I'm Victoria. I'm an assistant professor of Technical Communication at
Missouri S and T and Ralla, Missouri. And you're doing okay?
I'm tired today. It's a tired kind of day. Hmm,
it's the end of the semester. I'm just tired.

Speaker 1 (02:13):
I feel you grades. I turned in grades yesterday and yeah, yeah,
it's the tight, it's the whole tired kind of kind
of weak and I completely understand. All right, Well, we
got fun stuff to talk about today, but we're going
to start with our usual What you're reading, what you're playing,

(02:34):
what you're drinking, and I will see I swear I'm
getting old.

Speaker 2 (02:41):
I'm like, is that the order we usually go in?
Is it playing reading drinking or reading playing drinking? One y'all,
y'all younger than me, help me. I've got you know.

Speaker 1 (02:55):
Uh, estrogen struggling, estrogen deficient, strug glenn brain. But well,
we'll go what we're reading, what we're playing, what we're drinking.

Speaker 2 (03:07):
I'll tell you what I'm reading. It is correct, Okay, good,
I thought that was.

Speaker 1 (03:13):
What I'm reading. Well, I've finished recently Model Home by
Rivers Solomon, and it's one of those books that.

Speaker 2 (03:33):
Hits you so hard.

Speaker 1 (03:36):
And in such a way that you are not sure
if you.

Speaker 2 (03:45):
Like it or hate it.

Speaker 1 (03:49):
And because of the book the way I'm not I'm
not going to give any spoilers, because I think that
that telling you really anything about the book too much
is going to be a spoiler, and it's.

Speaker 2 (04:03):
One of them. And it's one of those bouse. I
don't even know.

Speaker 1 (04:05):
If you can like, I don't know if this is
the book you can actually like in the way that
you would normally like something. Let's put it that way.
So yeah, yeah, I was pretty sure I hated the.

Speaker 2 (04:27):
Book, and I hated it. I hated That's that's a
strong word.

Speaker 1 (04:30):
I was pretty sure I didn't like the book until
I figured out what the book was actually about.

Speaker 2 (04:39):
And then I was just sitting there.

Speaker 1 (04:44):
With my jaw on the floor, staring in the space
for a very long time.

Speaker 2 (04:52):
And at that.

Speaker 1 (04:52):
Point I was like, I need to read something light,
something very very light.

Speaker 2 (05:02):
I need to read something.

Speaker 1 (05:06):
That is and but I'm not a I'm not a
romance reader at all. Because I have a lot of
friends who are like into like fantasy, the whole fantasy
romance craze and you know, or or big smunt readers.
I'm also not a smunt reader. So uh, I was like,

(05:27):
I don't know what what to read. So I went
to the bookstore and I bought I bought two new
books and I was like, I'm going to read these
books because they seem very light. One of them is
about a magic crafter who only crafts small things right,

(05:47):
small seemingly inimportant things, and I was like, see this, this,
this feels like it would be same. And then I
on a on a Wednesday morning, my kid and I
went to see Sinners, which absolutely rocked my world.

Speaker 2 (06:05):
We went to see.

Speaker 1 (06:06):
Sinners, and then I was very much like on my
vampire shit at that point, and I was like, black vampires, yes,
And I was like, I'm going to read Octavia Butler's
Fledgling because if you want to read really light stuff

(06:28):
after reading something deeply traumatizing, Octavia Butler is definitely the
way to go. Not said no one ever, said no
one ever. But that's what I did, that's what order,
that's what I started, and I'm about a little over
halfway through it. It's not as traumatizing as Model Home.

(06:52):
It's not as traumatizing as Model Home, so I won't.

Speaker 2 (06:56):
I won't complain. I won't complain.

Speaker 1 (07:00):
Yeah, but if you are into trauma, and I don't
mean that, I mean some people, you know like books
that that will ultimately kind of traumatize you a little bit,
because I usually am, but Model Home took me deep
into places that I'm pretty sure I didn't want to be.

Speaker 2 (07:24):
But if that's your kind of thing, it's it's it's.

Speaker 1 (07:31):
I don't know what to say. Like I said, I
don't even know. If it's a book you can like.

Speaker 2 (07:37):
Read it, read it. If you read it, and and
if how do I put this? If you think you
need content warnings or trigger warnings, look some up.

Speaker 1 (07:51):
But also know that any content warning or trigger warning
is also.

Speaker 2 (07:56):
Going to be a spoiler.

Speaker 1 (08:00):
So even if I had thought about it beforehand, because
it's built.

Speaker 2 (08:05):
As a horror story, right, It's.

Speaker 1 (08:08):
Built as a horror story, and in the same way
certain book, certain things, certain media like Get Out, like
Sinners like stuff like that is really a horror, is
really horror. It's not horror in a traditional way. So yeah, yeah,

(08:35):
that's that's all I'm gonna say.

Speaker 2 (08:36):
I highly recommend it.

Speaker 1 (08:41):
I see I feel bad saying I highly recommend it,
but I highly recommend it, Oh my gosh. And then Fledgling,
of course, is Octavia Butler doing what Octavia Butler always
did and and did very well. So yeah, Fledging is

(09:05):
a Fledging is a good read, uh, And it was
something that I wanted to read after.

Speaker 2 (09:12):
After seeing.

Speaker 1 (09:15):
Sinners for the first time, and I'm definitely going back
to see Sinners again. My mother is coming to visit
I think soon, so she's like, I want to see
it too, and I was like, Okay, maybe I wait
for my mother as long as she's not taken too
long to get here to see it, because I don't

(09:40):
know if I want to go to the theater to
see the same movie three times.

Speaker 2 (09:42):
I mean I.

Speaker 1 (09:43):
Would because it's definitely a film that you want to
see as a cinematic release at least once, because it
is truly a cinematic film, right.

Speaker 2 (09:56):
I mean, it's gonna be great no matter where you see.

Speaker 1 (09:58):
It, but definitely something you want to see in the theater.
That's all I'm saying. It's a great movie, see it,
see it multiple times. But anyhow, that's what I'm reading.
And I'm not gonna ask y'all because y'all already put
it in this show notes. You're not reading nothing unless

(10:20):
you want it, unless you just remembered you were reading
something and you want to share it. I won't say
anything else, Oh, because I usually like, what do y'all
reading and you're like, nothing, you already know that you
read the show notes.

Speaker 2 (10:35):
But what are we playing, Victoria? You go first, what
you're playing.

Speaker 4 (10:41):
I'm playing a lot of things, kind of sporadically. Just
finished out the season for Fallout seventy six. Oh well
as far in the season as I'm going to go.
I got what I wanted, completed the season. Now I
can put it down for like the next I think
a month and a half to months. So finish that

(11:03):
and immediately picked up Blueprints, which I wanted to pick
up South midnight, and then that one was on the
game pass advertisement right in my face, and I was like, oh,
a roguelike kind of game. And so I'm playing that first,
and then I'm going to go back. So I've got

(11:25):
I've got a list. I promise I'm going to play
it because because you want people to play it, So
I'm going to play it.

Speaker 2 (11:33):
It's so good, I know.

Speaker 4 (11:34):
And I was listening to the soundtrack and I've tried
to avoid listening to the soundtrack now because I feel
like there might be some spoilers. Yeah, So and it's
such a good soundtrack, such a good soundtrack. Recently been
playing Sunderfolk. Have you have either of you played Sunderfolk.

Speaker 2 (11:52):
I've heard of it, I have not played it.

Speaker 4 (11:55):
Yeah, So it's like your traditional D and D style
and paign where you have like this home meetium base
and then you go off and do like quest, but
it's couch co op and the controller is your phone,
and so there's an app and you log into the
app and you like, you look, everybody's looking at one

(12:17):
TV and you play on your phone. You use your
phone as a controller. So I've been streaming it on
Discord into my game group and so it streams off
of my TV and Xbox and then all of us watch, well,
they watch that stream and we all play on our
phones together. But it's really fun. Yeah, it's surprisingly fun.
I was surprised, so it's worth it. Then have transitioned

(12:42):
from Lethal Company to Repo. But we still have a
couple of friends who are playing Lethal Company and we
have all the mods for Lethal Company to make it
like a big Lethal Company. But Repo is a lot
of fun and I think it improves on Lethal Company
a great deal. And you get to a little clickie
clackie robot, and I love that, like I love the

(13:04):
steam pat steampunk clickie clackie robot aesthetic. And you're you're
doing the same thing. You're trying to meet a quota
for a nameless supervisor. So so of course that sounds
like fun. Yeah, and it has horror monsters, so you
want to play. Oh my god, but you're gonna be

(13:25):
a cute cleatie clackity robot.

Speaker 1 (13:27):
And of the sad part about it is I can't
say no, I know.

Speaker 4 (13:31):
But you can hide this one, okay, this one. You
can hide under things. And some of the monsters are
so freaking ridiculous. Like I'm trying to pick up stuff
and put it in the cart so that we can
extract with it, and this ghost picks you up and
giggles and runs you to another part of the map
and drops you. Does it hurt you or anything, just
picks you up, laughs about it, giggles and like drops

(13:53):
you and then picks you back up and runs you back.
So I was like, oh my goodness, I this ghost
is driving me and saying, but yeah, you can hide.
You can make yourself really tiny and get into like
little cabinets and everything.

Speaker 3 (14:05):
You can.

Speaker 4 (14:06):
You can make a robot tiny well.

Speaker 2 (14:08):
I am.

Speaker 1 (14:10):
I will say happy. I'm happy to play it if
that is, if that is something you would choose.

Speaker 4 (14:19):
It might be might Jordan can play?

Speaker 3 (14:26):
Yes, that sounds so fun.

Speaker 2 (14:28):
I can.

Speaker 3 (14:28):
I can deal with a ghost that giggles and carries
me places, and I like that. You can drink and
hide and stuff because, as we all know from fasmophobia,
if I'm getting locked inside something not of my choice.

Speaker 1 (14:48):
Jordan is like, I'll just hide me. I just stand
there and scream while I get murdered. That is, stay
in the vand I just scream while I get murdered.
That's just generally how I rolle.

Speaker 4 (14:59):
And then recently been picking up a little bit of
Stardo again.

Speaker 1 (15:03):
Oh oh, I said, I was going to start my
final farm since the last update, the final update for
Starting Valley, and then I'm gonna put it away and

(15:24):
never play again. That's probably a lie, but you know,
sounds good.

Speaker 2 (15:31):
It sounds good, all right? Uh, Jordan, what about you?
Which playing?

Speaker 3 (15:37):
I'm playing Claire Obscure Expedition thirty three, which is the
top game that I listed on one of our previous podcasts.
As most look forward to game. We're here to talk
about a different topic, and if I get on this game,
I'm going to start talking about it NonStop. So let's
just say it's very beautiful. I absolutely love it. It is

(15:58):
a fun blend between turn based but also pairing and
dodging and kind of more of a real time escuay.
It'll make you laugh, it'll make you cry, it'll make
you scared, and it is so creative. I'm definitely gonna

(16:22):
get a tattoo of it, probably because I need a
little corerock tattoo that sits next to these little gesturles
in the game, which basically are wooden, like the artistic
wooden figures with paint brush heads hats, and they're like
the corerocks of this game. Still a little bit different,

(16:46):
but oh my gosh, they're so cute and yeah, I
made everything going on in the games industry, it's kind
of nice and heartwarming to see a new studio just
release their first game and nail it. And then there's
been that information circulating that originally the team was mostly

(17:08):
composed of juniors, so so many job postings out there,
being like senior only sometimes is needed, but see what
like an entire team of juniors can do too, Like
it's incredible.

Speaker 1 (17:28):
Yeah, I have it installed and ready to go, and
I'm really excited to be able to have some time,
some free time to play it. It was like it
was the last couple of weeks of the semester and
so that just like stepped up all the free time.

(17:49):
So I'm excited to play that one.

Speaker 3 (17:53):
The beginning is very intense, and the beginning beginning is
oh gosh, I even know how to explain it. I
went through so many emotions in like the first thirty minutes.
But once you get past a certain point, because I
want to clarify, Jordan said, parts with this for funny,

(18:13):
they do a good job of like emotion switching and
scenes after you get past the very beginning. The whole
beginning is just kind of a continuous ride. But uh yeah,
it's like sarcasm humor, slapstick humor. It's just I love

(18:35):
this game and all the characters.

Speaker 2 (18:38):
Uhh yeah, I'm excited to I'm excited to play it.

Speaker 1 (18:45):
I'm excited to play it.

Speaker 4 (18:48):
Is that if for you it is okay, this.

Speaker 2 (18:52):
Guess is my turn? What am I playing? Stuff? So
Blueprints and can I just.

Speaker 1 (19:07):
Say that I haven't been able to play a whole
lot of it because, like I said, end of the
semester blah blah blah, but I have I have not
yet found the forty sixth room. I've been playing watching
other people play it, so I know all about like
end game and stuff like that. I've been trying to

(19:28):
I avoid watching people do the puzzles because I want
to figure those out for myself.

Speaker 2 (19:36):
But uh really kind of enjoying it.

Speaker 1 (19:43):
And I won't give spoilers because I know Jordan hasn't
played it yet, but once too, I won't talk about
it too much, just like you didn't with Clare Obscure. Also,
i've been I started playing, well, I never stopped playing,
but I've been playing Palia uh more again lately because

(20:08):
we were getting ready for like a big game update.
For those of you who don't know, Paylea's the free
to play like Cozy Crafting.

Speaker 2 (20:19):
They call it an MMO.

Speaker 1 (20:20):
It's not an MMO, it's more of a small scale.
I know you're my my controller, I'm busted. Well, controller
started vibrating just as I said that, because I'm completely
not playing Palea while we're while we're talking. But they

(20:41):
were getting ready for a big update that added like
a whole new region.

Speaker 2 (20:47):
And also a release on Xbox and PlayStation. So I
was playing more so that I had finished, like.

Speaker 1 (20:58):
The content up to that point. I finished the content
up to that point so that I was ready to
go into the next area and do stuff. So I've
been playing more and then the new content.

Speaker 2 (21:16):
Launched yesterday.

Speaker 1 (21:20):
Yeah, the new content launched yesterday, and and I'm kind
of hooked on Pale again. Pale is for I can't
believe it's been out two years. Hit early access two
years ago.

Speaker 2 (21:31):
And it's for two years now. It's just been kind
of the.

Speaker 1 (21:34):
Game that I will like occasionally play like at my computer,
but I play a lot of it on my Steam deck.

Speaker 2 (21:49):
So yeah, I was looking the other night, and on Steam.

Speaker 1 (21:57):
When I'm on my computer, I usually play using the
client because it runs better on my computer.

Speaker 2 (22:02):
So I don't know how many hours.

Speaker 1 (22:03):
I have like on actual PC, but I have like
one hundred and thirty hours on Steam. And now it's
on Xbox and PlayStation, and like last night, I think
I played probably eight hours or so on Xbox. Because
if you sign in on the consoles, you get special
console specific. Excuse me, cosmetic drops, So I was like,

(22:27):
I got to and then today I was like, well,
I might as well sign in on PlayStation so I
can get some more consoles specificit it.

Speaker 2 (22:36):
Drops because I am a sucker for cosmetics. I'm a
sucker for cosmetics. It's my own thought. I can't say nothing.

Speaker 1 (22:46):
About it, but yeah, yeah, And I.

Speaker 2 (22:50):
Think that's about all I've been playing.

Speaker 1 (22:54):
Because again, you know, it's the end of the semester
and everything sucks.

Speaker 2 (23:03):
So that's what I'm playing. That was the fun part.
Y'all the usual. What do we drink it? Jordan, Let's
start with you.

Speaker 1 (23:12):
You always drink it something fun. It makes me want
something other than what I have.

Speaker 2 (23:17):
Do you drink it?

Speaker 3 (23:19):
I am drinking an Apertifa on the rocks. I don't
really know what that is. I just know that's what
it's called. It's a lower alcohol version, so it's more
like a high end wine. But it is called Zeila

(23:43):
and it's a women owned company made in Mexico called
Floor de Luna Nice. And I'll just read off what
the bottle says in terms of like the notes. It
says that the head has lavender and hibiscus flower, the
heart has clothes, black pepper and cinnamon, and the bass
is caramelized pineapple and ancho chili. The caramelized pineapple I

(24:09):
definitely taste the most, with the cinnamon and black pepper
kind of still there.

Speaker 5 (24:16):
The other ones.

Speaker 3 (24:17):
I don't know if I taste that as much, But
maybe that's just because I usually go for drinks, whether
that's beer wine, that tastes like toffee or coffee or
chocolate or black pepper, so really light flavors. Maybe that's
why I can't taste the lavender, because I'm that used

(24:38):
to tasting those types of things. But it is so good.
It's definitely sweet and more sweet than some of the
other drinks I've had that I say it sweet, but

(25:00):
doesn't taste like sugar added because of the caramelized pineapple.
It kind of tastes like sugar is added. I don't know,
but it's not like sugary enough or sweet enough for
me to say. It's like a dessert type drink. And
it is.

Speaker 2 (25:18):
Spicy and spicy.

Speaker 3 (25:21):
Spicy I think, so I can handle it without like
extra water, ice or anything, because I eat a lot
of spicy things. But I've been told I have a
very high tolerance for spice, so I'm trying to take

(25:45):
a step back and view it from there. But yeah,
it's so good. And also caramelized pineapple is like one
of my favorite foods, desserts, whatever, of all.

Speaker 2 (25:56):
Times, so as well as should be.

Speaker 3 (26:00):
Else.

Speaker 2 (26:00):
Pineapple is so good.

Speaker 6 (26:02):
Mm hmmm.

Speaker 3 (26:05):
Yeah, you can put on tacos bers you din't buy itself,
put it on salsa.

Speaker 2 (26:12):
Mm hmm yep, yep, okay, sounds good. All right, Victoria,
what you drinking?

Speaker 4 (26:21):
Leaning up it into the Midwest? I am drinking uh
Sporpreacher's Orange Dream Kraft soda. It tastes like a cream sickle.

Speaker 2 (26:32):
Oh so I am a fan. I like creamsickles.

Speaker 4 (26:39):
I looked up the map and they have it like everywhere.
I got it in my nards.

Speaker 2 (26:44):
I would have no sugar, like a diaversion.

Speaker 4 (26:48):
Maybe that would be good. They also have like other flavor.
There was root beer. I think there was a cream soda.
There was a grape soda. There was like a red
cream and I was like, yes, I am going to
try the orange one. First I have to I have
to go back up and pick up curtain rods, so
I'm gonna I'm gonna try another one. I don't know

(27:08):
which one.

Speaker 2 (27:09):
But I will nice.

Speaker 1 (27:12):
Okay, well, I ad I went back to an old
favorite that is a usual for me in the in
the summertime, or one of my usuals in the summertime
is a sneaky sneaky, which is lemonade. And uh, I

(27:34):
see flavored vodka because why not? Uh? And I cheated
because I didn't have any like fresh lemonade in the
house or no. Oh, and I also didn't have any lemons,
so I just used like the lemonade mix.

Speaker 2 (27:50):
It's not as good as it.

Speaker 1 (27:52):
Is when you like buy like the fresh like or
the bottled lemonade that is like made with actual, like
real lemons and stuff.

Speaker 2 (28:03):
But you know, it'll do in a pinch. It'll do
in a pinch.

Speaker 1 (28:08):
What I really wanted was a whiskey ginger, but I drank.
I drank all the I drank all the ginger beer,
so that wasn't happening. But so I'm having a sneaky
sneaky and I used to do those all the time,
like in the summertime.

Speaker 2 (28:26):
So that's what I'm having today because I was.

Speaker 1 (28:29):
In a absent having any ginger beer in the house.
I was like, something not too sweet, That's what I
was going for, which was why I was thinking a
whiskey ginger. But yeah, a sneaky sneaky always hits the
spot one hundred percent of the time. One hundred percent
of the time. I don't know, God, it must have

(28:50):
been forever ago.

Speaker 2 (28:51):
The first time I had.

Speaker 1 (28:52):
A Sneaky Sneaky at a place called Sweet Georgia's Juke
Joint in Atlanta. And the thing that I loved about
the most is that they didn't taste like alcohol. It
just tasted like an Arnold Palmer. And it wasn't until

(29:13):
I had to get to stand up and walk back
to where I was. I was at a conference. Wasn't
until I stood up and had to walk back to
the conference and I was like, oh, that did have alcohol.
So yeah, Sneaky Sneaky's highly recommend, highly recommend. So that's

(29:36):
what we're reading, what we're playing, and what we're drinking,
and that's always a good time. Now we can move
on to our our discussion of the day. So all
three of us played Adam Fall, the Rebellion Games, the

(29:58):
Rebellion Games Game, The Rebellion Games Game, Adam Fall that
is a I think they classify it as a survival
action game. It was given serious kind of Fallout vibes,
and I know that all of us, I think all

(30:21):
of us enjoy Fallout. That was probably the reason I
was like, let's play Adam Fall. Well see you know, well,
we'll wait until we see we hear what you say
about Adam Fall before I say you should.

Speaker 2 (30:34):
Definitely play fall Out.

Speaker 1 (30:37):
You might be like, I never want to play a
game like this again. And it's not like Fallout, and
we'll talk about that.

Speaker 2 (30:43):
It's not as like Fallout as I thought it was
going to be.

Speaker 1 (30:46):
We'll talk more about that, I'm sure, as we as
we talked about So all three of us played Adam Fall,
and we all we kind of we kind of cheated
a little bit in our in our discord chat and
talked about choices that we made, so we all made
some different choices, and so it'll make for an interesting discussion,

(31:09):
I think. So the general premise is that there's been
a nuclear disaster of some.

Speaker 2 (31:16):
Sort and we wake up and.

Speaker 1 (31:22):
I don't want to call it like a Fallout shelter,
but it's kind of like a shelter of some sort,
and then uh, we run into someone who's working there
who gives us a key and tells us that there's
there's there's a game of foot and that we have
to go and figure stuff out. So this is kind

(31:42):
of where we start, because it starts with I mean,
and it's a mystery. We're not exactly sure what's going on.
We're not definitely not sure what the heck we're supposed
to be doing, or I mean, actually, who's even still alive.

Speaker 2 (31:57):
At this void.

Speaker 3 (32:00):
Also, when he's introduced, he runs in and he's mortally wounded.
So that's why he doesn't go with you. Yes, but
it appears he is someone that is connected to whatever happened.
So that's also why he can't like just tell you
the story.

Speaker 2 (32:19):
Because he because he dies.

Speaker 1 (32:21):
Yeah, So it's it's and and of course, as in
with every good game, that's a mystery.

Speaker 2 (32:30):
We don't remember, we don't remember anything.

Speaker 1 (32:33):
It's like I don't I don't know who I am,
I don't know why I'm in here, I don't know anything.
But now we got to figure things out if we
want to escape from this place.

Speaker 2 (32:45):
And save ourselves kind of thing. So I was I
was excited because I thought this game was going to be.

Speaker 1 (32:55):
And and and let me say this, I enjoyed my
I enjoyed my time with the game for the most part.
We'll talk about that too in a minute. But I
was like, oh, it's this will be fun.

Speaker 2 (33:09):
It'll be like it'll be like Fallout, and I enjoy Fallout.
Uh So I was looking forward to it.

Speaker 1 (33:18):
It is a post I like anything that's post apocalyptic
because I.

Speaker 2 (33:22):
Think that I always think the world's going to end.

Speaker 1 (33:25):
And I was always pretty sure I was going to
survive any apocalypse until I reread.

Speaker 2 (33:32):
Parable of the Sower by Octavia Butler.

Speaker 1 (33:35):
Earlier this year, and I was like, nope, nope, I'm
convinced now that when the apocalypse starts, just take me out.

Speaker 2 (33:41):
I don't I don't want to live. I don't want
to live. Stuff's going to be horrible. Yeah. Yeah, But.

Speaker 1 (33:53):
I don't want to keep talking yet about my thoughts
on the game, because I want to hear what what
about y'all?

Speaker 2 (34:00):
What did you think of the game?

Speaker 1 (34:01):
What were your expectations, and where are you go ahead.

Speaker 3 (34:09):
I'll at Victoria Chimon first over all, if you're okay
with that, But I will say I didn't have any
expectations because Victoria is the one that introduced it a
podcast and I was like, what is that game? And
then I didn't look up any trailers, so I just
know it was a post apocalyptic game.

Speaker 4 (34:31):
So I also didn't watch any trailers for it and
never really saw any trailers where I just saw the
stills from it in the art and the blurbs, and
I was like, Yes, this is the game that I
will play. It's a post apocalyptic game. It's got Cold
war vibes kind of going for it because the apoca

(34:53):
like it's based on the windscale nuclear fire is UK
and so it's based on an actual nuclear disaster.

Speaker 2 (35:05):
And I was like, yes, I.

Speaker 4 (35:08):
Shall play this game. And I was hoping it would
be more Fallout esque. It's not really Fallout, I would
call it almost. It seems to walk an interesting line
between Fallout and Far Cry five. I don't know four

(35:28):
far Cry four with the colts and the like doomsday
sort of cults that pop up.

Speaker 2 (35:36):
So five, you're right, that's five, okay?

Speaker 7 (35:38):
Five?

Speaker 2 (35:39):
Then yeah?

Speaker 4 (35:41):
Then I liked that had some interesting mechanics. So the
very limited inventory, like basically this is what you can carry,
you cannot carry anymore you have you have four large items,
you can carry four large items. You are not going
to carry a bunch of guns, like just where would
you put them? And so the and then the heartbeat

(36:04):
and keeping your heart rate to a certain level, and yeah,
I thought, I that was my main expectation was like this,
this is going to be Fallout esque in a post
apocalyptic sort of world. But it was more across between
Fallout and Far Cray five with the with the post
apocalyptic doomsday sort of cults popping up.

Speaker 1 (36:29):
Have you ever played uh Metro, Yes, I have. I
felt I thought it felt like Metro.

Speaker 4 (36:37):
It does have some Metro vibes.

Speaker 1 (36:38):
Yeah, that's why I was like, this plays more like
Metro than it does fall Out.

Speaker 2 (36:44):
And I mean that's okay, because I enjoy Metro. It's
just it was just kind.

Speaker 1 (36:50):
Of weird because I was really expecting I mean, and
this is this was this is what happens when you.

Speaker 2 (36:55):
Have expectations.

Speaker 1 (36:58):
Or somebody else's ID because I got my expectations, is
that where that it was going to be more like Fallout.
And I didn't want to go in and like spoil
stuff for myself because if I'm really excited about a
game I won't go through and watch like deep dives
and first looks and.

Speaker 2 (37:16):
Stuff like that.

Speaker 1 (37:17):
I was like, no, I want to go in and
experience this for myself for the first time. And that's
kind of the way that I went into this one.
And I'm glad I did.

Speaker 2 (37:28):
I'm glad I did ultimately, because, like I said, I
still enjoyed the game.

Speaker 1 (37:36):
I know that sounds it sounds really because I'm like
question mark, I did enjoy the game. The stories are interesting,
the people that you run into are interesting. It did
not have the narrative depths that I was anticipating.

Speaker 2 (37:54):
Does that make sense?

Speaker 4 (37:55):
Yeah, And I will say I did not play this
game as intended at all.

Speaker 2 (38:00):
Okay, how did you play it? Yeah?

Speaker 4 (38:02):
I just so you're supposed to start, like in a
logical sort of way, right, you start in Slatindale because
that's where you're popped out, and that's kind of the
tutorial type of area.

Speaker 8 (38:16):
Right.

Speaker 4 (38:17):
I hugged the left side of the map and walked
my happy ass into casterfelt Woods. Oh, and that was
where I started. The game was in Casterfeil Woods. So
I was dealing with the druids and all of that,
and doing getting like the potion and whatnot for the

(38:42):
druids and dealing with the very clinically insane old woman
in her mansion. And by the way, when you complete
her quest, I was like, she trapes us off right,
and I was like, I'm going to follow her. I
followed her too, yeah yeah. And she makes this huge
loop and walks straight into like an irradiated type of

(39:06):
area and dies and I was like what what?

Speaker 2 (39:09):
Yeah?

Speaker 4 (39:09):
I followed her in her little you know, yellow kitten
pumps and she's just walking and I was like, okay,
don't fall off this cliff type thing.

Speaker 1 (39:18):
I don't want you to die.

Speaker 4 (39:19):
And she just walks right into the blue and gets
irradiated and dies and I was like this, what.

Speaker 2 (39:26):
Well, that kind of makes sense for our story. It
kind of makes sense.

Speaker 3 (39:30):
I think it's implied also that that's where she and
her sister picked flowers.

Speaker 2 (39:35):
M Yeah.

Speaker 3 (39:36):
Yeah.

Speaker 2 (39:37):
I still like yeah, I was like what, Yeah, it
kind of makes sense.

Speaker 1 (39:41):
It's like, well, you know, what is there to you know,
keep going for at this point, so it kind of
makes sense.

Speaker 4 (39:47):
She just walked right past the outlaws. They didn't look
at like, they didn't look twice out her they're like, ah, yes, there's.

Speaker 1 (39:52):
That old woman.

Speaker 4 (39:54):
And I'm sneaking through the high hedges and grass and
whatnot so that they don't spot me. But they just like,
don't even pay mind.

Speaker 3 (40:00):
Who are there?

Speaker 4 (40:01):
Like, ah, the old woman, that's normal, walking in her
kitten pumps towards the irradiated zone. But yeah, so I
did not play this as it was intended. And then
after doing every like getting the atomic battery and everything
in Castrofell, then I went into Windham Village and people

(40:24):
were warning me about the druids that I had just
made an offering to and I was like, oh the druids,
huh what but what druids?

Speaker 2 (40:35):
Yeah?

Speaker 4 (40:36):
Yeah, And then I went to scuttle More and then
I went to the interchange and I realized I was
missing a part and so I had to go all
the way back to Slatindale, and I was, yeah, so
I did not play this game as intended.

Speaker 2 (40:49):
I went very linear. I went very linear.

Speaker 1 (40:53):
And that's and and that was if we had not
been playing this.

Speaker 2 (41:01):
To talk about, I don't know that I would have.

Speaker 1 (41:05):
Because because I was like the end of the semester's
come in, I'm going to have a bunch of grading
to do. I was doing an open house at the lab.
I was I'm like, I'm short on time. I need
to make sure I get this done. I'm going to
go very linear and just work my way straight through it,
and that's kind of what I did.

Speaker 2 (41:24):
If But at the same time, this is the.

Speaker 1 (41:27):
Kind of game where you can just like walk around
and do stuff right. So if I had not been
thinking about this in terms of I need to get
this finished, which is a horrible way to I mean, it's.

Speaker 2 (41:43):
Not unusual for folks who do any.

Speaker 1 (41:45):
Kind of content creation right to be like, I gotta
get this finished. But if I had been playing simply
for myself, I don't know that I would have played
it the same way. I probably would have done more
of the I want to go over here this looks
like a cool place, because the intro area was very
felt very boring. The intro area felt very, very boring,

(42:10):
So I would have been like, I want to go
somewhere else.

Speaker 2 (42:12):
I want to go somewhere else and do something else.
I'll come back here later when I have to.

Speaker 1 (42:19):
So, yeah, I can totally understand what you mean or
why you would why you would do that.

Speaker 2 (42:27):
I mean that and the fact that who wants to
do the way who wants to do things the way
they were intended? But yeah, I was I was expecting.

Speaker 1 (42:38):
I like, I like story rich games, This is no secret,
and I was thinking it was going to be very
kind of Fallout.

Speaker 2 (42:47):
It was gonna be very Fallout esque, and we were.

Speaker 1 (42:50):
Gonna get like deeper stories and run into like cool
NPCs that would say stuff and teach your stuff and
learn more about the lore. And I mean, we do
get that to a certain extent through various in a
sundry ways, and then we do get some cool NPCs
that we have to ultimately deal with, and we'll.

Speaker 2 (43:12):
Talk more about that.

Speaker 1 (43:15):
But it definitely was not what I expected lore wise,
and I was and for that reason because I had
those weird well, I will say weird because I had
those specific expectations, I also sometimes felt.

Speaker 2 (43:32):
Like it was lacking.

Speaker 1 (43:38):
And it wasn't necessarily, it just wasn't the kind of
game I was expecting it to be.

Speaker 2 (43:44):
That makes sense.

Speaker 4 (43:46):
I made accidental mistakes that I didn't think, We're going
to be mistakes due to narrative and trying to get
deeper into the story. So a character would say something
and then I would respond and that would end the conversation.
They'd be like, well, thank you for doing X, Y
and Z, like the conversation between in Wyndham when you

(44:10):
were uncovering the priests sort of like bribery and confession
sort of racket. And then he asked you to go
and deal with the guy in the in the shop,
and I'd go to the guy in the shop and
I'm trying to dig deeper into the situation, and in
doing so, I I told him that he was fine,

(44:34):
like because I was trying to dig deeper into what
had happened. And he's like, oh, thanks for understanding, and
that was the end of it. And I was like, wait, what, Like, no,
I want to know him more. I haven't made my
decision yet, but that was the end. That was the
end of that quest line. And I was like, I
want more.

Speaker 2 (44:49):
Narrative, yeah, and you can't.

Speaker 1 (44:53):
And that was another thing that was very strange to me,
is that if you made certain narraative choices, it would
bring about choices that could ultimately not only in the
not only in the conversation, but in that NPC. So
like I think it's the same NPC that you're talking about.

(45:15):
It's like he was really pissing me off. And I
was like, no, I don't want to agree with you.
I don't want to say what you're doing is okay.
And if you say that it's not okay, it turns
into kind of immediately a violent situation.

Speaker 2 (45:27):
And I murdered it.

Speaker 6 (45:32):
So you know, got a free skill book, you know,
And that's the important thing is so sometimes you murder
the murder people by mistake, and I did that.

Speaker 2 (45:45):
I did not go back.

Speaker 1 (45:46):
And I don't know if we've talked about this on
the podcast or if we were talking about this just
amongst ourselves, is that in the opening when you're coming
through the opening area, there was a person in a
there was a person in Anne who was being kind
of confrontational. So I was like, or I felt, no,

(46:06):
he wasn't. I don't know why I murdered that man.
I just don't have no act right, and so I did.
I murdered him. And then it turned out that he
was a vendor, and y'all were like, that's the only
vendor in that area, and I was like, oops, oh,
well there's more vendors to be had. I mean, I

(46:27):
got the stuff from him ultimately that I was supposed
to get because once he was dead, I just took
it off his dead body.

Speaker 3 (46:34):
I mean, yeah, at that's when you got him.

Speaker 5 (46:37):
I think I played the game mostly as intended, with
the exception that I wanted to do a lot of
side stuff and explore, and I thought finding a way
into the interchange was a huge, huge moment. And don't
get me wrong, it like does progress the story, but

(46:59):
I kept the void in all these areas that I
was going to and then I go into the interchange
and it's like, oh, you have to find three more
entrances and you have to find these keys, and then
you can progress with the actual main interchange area, and
every time you unlock an area it's huge. So that

(47:20):
definitely pushed back some quest lines. I was like, there
are radio towers and then a person named Joyce.

Speaker 3 (47:32):
I think I agree a lot on the narrative stuff.
There's a few more things, but I'll wait on Max's
mostly on the ending or some fun side bits that happened.
I was surprised in the things that I was not
frustrated in this game. For that I'm usually frustrated, and

(47:52):
I was surprised or I came to realize there are
things that other games I take for granted that I
was extra frustrated by.

Speaker 2 (48:01):
So like.

Speaker 3 (48:03):
I pick up everything, and I was so frustrated at
the beginning trying to deal with that. But about halfway
through that completely changed when I started crafting more, when
I found the interchange with the tubes, and that there

(48:25):
was multiple locations and entrances, and the fact that bullets
and arrows are not part of the main inventory at
least space wise, I actually kind of grew to like it.

(48:46):
And this is the first game that really made me
worry about resources because near the end I ended up
running around for like an hour and a half just
trying to find these blue flowers that are used in
a lot of the crafting recipes, and I could not
find any at that point because I had picked so

(49:07):
many of them, and I was like, oh my gosh,
I'm not going to be able to create medicines anymore,
especially near the end of the game. And once I
learned to better use grenades and just kind of shoot
people in the face, it saved a lot of indiventory space, so.

Speaker 2 (49:30):
Wow, uh huh.

Speaker 3 (49:33):
I mean I had to get through, and the army
was really big bullies, and I had to get to
the interchange opening, and I was at the point where
I'm like, I'm not sneaking. Uh, this is going to
take forever. Also I'm going to get caught regardless. So
I just went through and made it easy to go
to the interchange.

Speaker 4 (49:52):
As soon as I got that stun gun like stun baton,
it was all over.

Speaker 2 (49:57):
Oh yeah.

Speaker 4 (50:00):
And then it's like because it wears out, it loses
its charge after a while. But if you're hitting all
those Protocol soldiers with it, they dropped their stun batons,
and I just had this supply of stun batons and
it was just all over. I'd wait around a corner
and they would all just run towards me, and I'd
just like hit them as they came around the corner
and be like, oh, you're dead.

Speaker 2 (50:20):
Give me your stun baton. Yep.

Speaker 4 (50:24):
But I also muscled my way through that final part Jordan.
I was like, I cannot have the time for this.

Speaker 3 (50:29):
No, yep, nope. And then a thing that I was
frustrated by was please show me all of the quests
on the map, please. I do not want to go
through all of these notes again, and ironically I did

(50:51):
like the notes. I'm not a huge fan of reading
a lot in games like I'll pick up the books
and read like the first page. There's a lot that
goes on in the note notes, but every single note
is short, so I was able to not get impatient
with it, or I was able to read through it.
Sometimes I still scanned it and I didn't really grasp

(51:13):
what was going on, but I liked that if there's
going to be a lot of notes, the notes are short.
And I came across this really interesting one where after
I had killed an outlaw, I looted it and they
had a note and the note said something something something,

(51:33):
thank you for your kindness in the bunker, because you
have a choice at the beginning. You can attack the
guy that's injured. You can help heal him, or you
can just talk to him and leave. And I helped
heal him, and basically it was indicated that these outlaws
had gone into that bunker, found that guy, and he
had written me that note, and it's just totally I'm

(52:00):
out there. It wasn't part of a quest, so I
thought that was pretty cool. My question, what did you
think about the scaling in terms of like difficulty skills
leveling up.

Speaker 4 (52:21):
I was really annoyed that I had to find random
shots like random drugs throughout the map to try and
level up. Yeah, I had to search through every single
container and look very carefully on all of the shelves,
and I'm just so over it by the end. I

(52:42):
did not level up everything because I was so over it.
By the end, I was like, I know, I don't
even care. I'm going to finish this game. Most of
my skills aren't leveled up. I didn't even find all
of the skill things mm hmm. And I can only
look through containers and on shelves so many times before,
as specially with a full inventory, like because you can

(53:02):
only see scrap is full so many times before you're like,
I'm not even gonna look over there because that's scrap
or that's cloth, or that's this or that's like I.

Speaker 2 (53:09):
Don't and that I look. I need to pick up
everything in my video games.

Speaker 1 (53:18):
If it's there, I need to pick it up, and
when I can't, I get upset. So I was pissed
off all the time when I'd be like, why can't
I pick this up? I want to pick it up.
It's here and I should be able to pick it up,
and maybe I just wasn't, I mean, And but then

(53:40):
here's the also the other thing, Like it's like I
was like, well, maybe I'll just craft more and use
up the stuff that's in my pocket, so I could
pick up more stuff. But like when you're craft and
stuff like bandages, each bandage takes up one slot, it
doesn't stack, So it doesn't like help to do a
lot of crafting to take up to use up the

(54:03):
stuff in your pockets, because it just makes more stuff.
And it made me a little upset in a rage
you kind of way, in a rage you kind of way.

Speaker 3 (54:18):
Even though I ended up liking at that, and I'm
still kind of bitter that things can stack. I'm just like,
I know I'm going into the final boss area and
I can have two bandaches, two medicines, and other stuff
is filled with things that I might also need. Yeah,
but yeah, the leveling up, I did not level up

(54:39):
all my skills. I didn't even realize that the booklets
or the shots were the things that let you level up,
And I did not find another one outside of the
very beginning until like a third of the way through

(54:59):
the game, I was exploring a lot of places. So again,
maybe it's just happened the way it happened for me.
But I feel like the game did not do a
great job of I know it's supposed to be a mystery,
but it didn't really onboard you. Well, so the skills.

Speaker 2 (55:21):
Oh, I would agree one hundred percent. I would one
hundred percent agree on that.

Speaker 4 (55:26):
I did not feel a difference when I leveled up
my skills.

Speaker 5 (55:29):
Well, that was the other thing.

Speaker 3 (55:30):
There's some that I leveled up that I'm like, this
didn't do I felt like it didn't do anything. And
then there's a few that I bought which its value
point did not indicate this. But there's a few that
I bought that I'm like that has almost an overpowered effect.

(55:52):
So yeah, I thought the scaling of the skills was odd.
I thought it was difficult to level up. Once I
did start finding the shots, I started finding them everywhere,
so that I leveled up a bunch all at once.
So yeah, I just thought that was kind of all
over the place.

Speaker 1 (56:11):
Yeah, I can, I can definitely, I can definitely uh say,
I would agree with that.

Speaker 2 (56:19):
It's it's it was very strange. And I and I
am a big.

Speaker 1 (56:23):
Fan of like RPGs with skill trees and and having
the ability to level stuff up and upgrade weapons and
and if you give me a good leveling system, I'll
spend way too much time leveling stuff up just because
I'm having fun doing it. And that was one hundred

(56:43):
percent not the case here. That was a hundred percent
not the case here.

Speaker 3 (56:50):
Oh yeah, so you also had to find booklets to
even unlock being able to unlock skills.

Speaker 1 (56:56):
Yeah, yeah, because you because you have you had like
arms of your skill tree or limbs of your skill
tree that were completely inaccessible until you found the booklet
that was like melee so that you could even so
that you could even start to level up stuff in
the melee branch of the skill tree.

Speaker 2 (57:19):
Which was very weird.

Speaker 1 (57:22):
It felt like it was artificially trying to make the game.

Speaker 2 (57:27):
Longer. Does that make sense?

Speaker 3 (57:32):
It does someone around trying to find the stuff.

Speaker 1 (57:35):
Yeah, it felt like it was artificially kind of making
it longer, and that.

Speaker 2 (57:43):
Just was a little infuriating.

Speaker 3 (57:51):
A random question, did either of you get to the tartis?

Speaker 2 (58:00):
Wait? What do you mean to get to the tartis?

Speaker 3 (58:04):
And together more, there's a the blue police box is
next to the Army Fortress.

Speaker 2 (58:14):
No, it's to the interchange.

Speaker 3 (58:17):
And there's a specific path up to it. But when
you approach, they slope they like sidewind the slope up there,
and if you approach and get close enough, it starts
playing the beeping noise.

Speaker 2 (58:35):
Uh.

Speaker 3 (58:36):
And when you get there, it's gone, and there's just
a stack of rocks and a hat on the ground,
and I'm like, gosh, dang it, I thought this was
gonna be a legitimate like sorry, not legitimate. It was
a legitimate Easter egg. But that had an effect where
I got out through the doctor and maybe everything that's

(58:58):
happening in this world is because they just had a
season finale, so but it was it was still kind
of fun. I saw it like earlier on when I
first entered Sgathermore and I was trying for the rest
of the game to figure out how to get there.

Speaker 2 (59:20):
Okay, now I want to go back and and see
if I can find it.

Speaker 3 (59:30):
So I will say that was like something really fun
in this game. Between the note alluding to the person
and the bunker and then the chartists and there's a
there's a lot of other like small narrative moments that
I thought were either fun Easter eggs or really clever. Again, agree,
the narrative wasn't overall super strong, but I thought it

(59:54):
had good individualized moments.

Speaker 4 (59:59):
I think the only Easter egg I found was Excalibur,
and it's in castrophel Woods, because I spent most of
my time in Castrophills.

Speaker 2 (01:00:08):
Because that's where you went first, That's where I went first.

Speaker 4 (01:00:11):
So I was very big on the exploration and the
looking at everything. And you know, by the time I
hit the interchange, I'm like, m we're going through. But yes,
you there's there's Excalibre in the in a rock by
a river in Castroville.

Speaker 2 (01:00:28):
Very British, very British. I don't know. I it's the
kind of game.

Speaker 1 (01:00:37):
So and this is why I say I enjoyed the game,
but not in the way that I expected to enjoy
the game, because I expected to enjoy the game in
the way that I would enjoy kind of.

Speaker 2 (01:00:52):
A Fallout game, and it wasn't.

Speaker 1 (01:00:54):
It was more like it played more like a metro
game to me, and I wouldn't. I see, I can
see what you're saying about Fallout five but I felt
differently about Fallout five, just because Fallout five was hilarious
to me in terms of being able to think about
like the deeper meaning in terms of thinking about like

(01:01:18):
like the cults and white supremacy and uh far yeah,
that's what That's what I meant to say. See Fallout
fark right, but far Cry five and thinking about like
white supremacy and thinking about kind of the far right
and conservative Christians and the way some kind of weird

(01:01:39):
conservative Christian sex will kind of ghosts cote uber political
and militia esque, right, So that's kind of where that's
kind of So it didn't feel as Far Cry five
to me as it felt Metro.

Speaker 2 (01:01:59):
And Metro is one of those games that I definitely.

Speaker 1 (01:02:07):
Can just run around and do stuff and just be
completely happy just running around.

Speaker 2 (01:02:13):
And this is here's where the limit to.

Speaker 1 (01:02:15):
The inventory limitation got to me, because it's one of
those games where I could just run around and collect stuff.
And also I love to read stuff, So give me
like entire books in a video game, and I will
sit there and read them to get the lore, like
the story, and this is why.

Speaker 2 (01:02:35):
And fall Out seventy six with will fall Out seventy.

Speaker 1 (01:02:37):
Six first released, and people were like, there's we need
n PCs because otherwise how.

Speaker 2 (01:02:42):
Do we get the story. The story is there, you
just got to read it right kind of thing.

Speaker 1 (01:02:46):
And I really enjoyed that because I'm a nerd and
I want to read. I want to read entire books.
You put a library in your video game where I
can actually read books, you know what, You're gonna lose
me there for ten twenty thirty hours because I will
sit in that library and read the books in that library.
So there was that wasn't there, right. But at the

(01:03:11):
same time, what also wasn't there was the ability to
just run around and collect stuff, which can make me
very happy in a video game, but I couldn't do
it because I had three freaking inventory slots.

Speaker 2 (01:03:21):
Okay, it was more than three, but it felt like
three all the time.

Speaker 1 (01:03:28):
And so that was that was kind of the thing
that infuriated me because the way that I could enjoy
a game like this, I didn't have the ability to
enjoy a game like this because the lore wasn't there
in the same way.

Speaker 2 (01:03:43):
That I would normally look for it.

Speaker 1 (01:03:46):
And the fact the ability to just explore and pick
stuff up because I will walk around a game and
just resource farm and be perfectly happy and be perfectly happy.
Like people always wonder why I say I find post

(01:04:08):
apocalyptic games like survival games cozy. I find them cozy
because I can just walk around and resource farm and that.

Speaker 2 (01:04:19):
Makes me and that makes me happy.

Speaker 1 (01:04:22):
Like when I'm playing The Division, just walking around resource
farm and and finding stuff and having to solve puzzles
to get doors open in order to get inside to
find more resources. One hundred percent of my happy place
makes me like calm, relaxed, And I can do that

(01:04:44):
for hundreds of hours, as I have proven with The Division.
But if you give me limitations that restrict that, then
I'm gonna have an issue.

Speaker 3 (01:05:00):
One of the parts that was so fun about Exploring
was there was a lot of unique storytelling, and I
thought the environmental Yeah, the environmental storytelling was really strong.
There's just so many things that help lead you to
other areas or that are just contained within themselves. I mean,

(01:05:23):
it's obviously not a super lighthearted game, so some of
the stories and there are pretty yeah, not lighthearted, but yeah,
like I don't know, if you saw the skeletons with
hats and a bathtub on the side of a hill

(01:05:44):
where the person that apparently collects skulls. There's another person
that it's implied that they collect blankets and pillows for forts.
There's just a lot of moments in there. Did either
of you find the gnomes?

Speaker 2 (01:06:07):
Yes? Did you find all of them?

Speaker 3 (01:06:10):
I don't know if I found all of them. I
just well, at first, I was waiting because I started realizing, Oh,
there's a lot of these gnomes, so I thought there
was going to be a quest to go pick them up.

Speaker 2 (01:06:24):
And lo and behold.

Speaker 3 (01:06:25):
I was really upset to find out that there is
something related. You do get a trophy for finding like
a certain amount, but it calculates that based on destroying
the gnome.

Speaker 2 (01:06:38):
That's what I was doing. That was my first. That
was my first. I was like, oh, I'm breaking all
of these.

Speaker 3 (01:06:48):
I was like, I want to collect them.

Speaker 2 (01:06:49):
Who was this four?

Speaker 3 (01:06:51):
And then you just have to like punch them in
the face and they scream as they die.

Speaker 2 (01:06:58):
I'm a horrible person. That was I was like, I'm
breaking them all.

Speaker 1 (01:07:04):
I thought you were gonna say something like it unlocked
this grand story if you didn't break them and you
actually just left them all there, but found them all. No,
I was destroying every days one of them. I was like,
everyone I find, I'm breaking, I'm honorable.

Speaker 3 (01:07:22):
And then the person trying to write a script for
a play. I don't know if any of you found
those very heavy, so over the top propaganda for the military,
the military in this game, and the leader of the group.

(01:07:43):
The script is so bad. It's supposed it's supposed to be.
But every time I found it, I was just like, oh.

Speaker 1 (01:07:50):
Man, I think I mean the But the funny thing
is is that I'm like sitting here and I'm like,
I'm mad at the game because it didn't do this.

Speaker 2 (01:07:58):
I'm mad at the game that it didn't do that.

Speaker 1 (01:07:59):
But the interesting thing that I think is coming out
of our conversation, and I'm not mad at the game
because it didn't do those things. I'm mad at myself
for having set expectations that made me judge the game
based on the fact that it didn't meet up with
my expectations that it shouldn't have had to meet up
with in the first place, because I shouldn't have had

(01:08:20):
the expectations in the first place. But one of the
interesting things I think is coming out of this conversation
is the fact that there's so much stuff. There's so
many like little side quests and so many kind of
side interactions that you can have that will let you
have a very distinct and different experience based on how

(01:08:42):
you play the game, right, because like what you find
and what you engage with and what path you take,
like if you're going linearly or not or not, if
you are, you know, destroying the no homes, are trying.

Speaker 2 (01:09:00):
To preserve them, whatever the hell it is you're trying
to do. I think it's pretty it's pretty interesting.

Speaker 3 (01:09:09):
Yeah, and I was surprised at moments that scared me.
I don't know why, but I wasn't really expecting. I
forget what they're called, but like zombie esque, oh things.

Speaker 2 (01:09:22):
Ferals the ferals.

Speaker 9 (01:09:24):
Yeah, on my way to mother Jaego is one of
the main side characters.

Speaker 3 (01:09:30):
I just hopped through a tunnel all of a sudden,
I literally screamed, and my partner hadn't come down scars.
I was like, it's fine, it's fine. I just got
these things chasing me and I didn't know that they and.

Speaker 4 (01:09:42):
I got wrecked so many times by them in the
tunnel because I had gone to castor fell first, and
so I was just like walking through to the point
where I loaded, and I just walked around the tunnel.
I never went back to that tunnel, just never did it.
Never went back to the federal tunnel. I walked around
the whole thing. And because I got wrecked by the tunnel,

(01:10:02):
I did learn that one one arrow shot to the
head and they were done.

Speaker 1 (01:10:09):
Oh see, I just always used some kind of throwable
and took them out.

Speaker 3 (01:10:15):
That are a shotgun if they get close enough. But yeah, no,
they kill me so many times before I realized how
to deal.

Speaker 2 (01:10:24):
With that at all.

Speaker 3 (01:10:26):
And I spent so much time in the game avoiding
that tunnel and walking around.

Speaker 4 (01:10:35):
Yeah, I thought the h when you're next to Oberon,
I thought that the thralls were just ferals. They were not, No,
they were not. In I used the thralls to choose
the ending because all of the robots will fight the thrall,

(01:10:57):
but the thrall is super buff. And so I was
going around picking up all the things that I needed
and turning like put the planting explosives and getting the
core sample, and the thrall is just hanging out over
there by the robots and distracted. I'm like, thank you
be distracted over there. So I kind of I got

(01:11:18):
a little cheesy at the end.

Speaker 2 (01:11:19):
Well you got a cheese thing sometimes I understand.

Speaker 3 (01:11:23):
What were the thralls or like, who were the thralls.

Speaker 4 (01:11:26):
In next to Oberon in the building where you would
pick up a core sample or make the or set
off the explosives and I guess use the fire suppression system.
There were thralls in there when you started opening doors,

(01:11:48):
and they would just stalk you, and they were very buff,
and but they just walked at you.

Speaker 2 (01:11:54):
They were kind of armored. They had were those the
ones with the hard hats?

Speaker 4 (01:11:59):
I think so, yeah, But they were super buff and
they walked at you. They didn't run or anything. They
just casually sauntered towards you and eventually they'd catch up.

Speaker 3 (01:12:07):
But yeah, yeah, no, they killed me a bunch of times,
but they weren't like when you mentioned they're not the
Oh my gosh, I heard the name the other zombie.

Speaker 2 (01:12:21):
Types, the farals.

Speaker 4 (01:12:24):
Yeah.

Speaker 3 (01:12:25):
Is there something in the game narrative wise that happened
to the throws. I'm just curious because I did not
run into anything.

Speaker 2 (01:12:35):
I don't think so that I don't know if we're
talking about that. I thought the first I thought I.

Speaker 1 (01:12:40):
Engaged with them in the interchange, but maybe it wasn't.
Maybe it was the building next to it.

Speaker 4 (01:12:48):
Yeah, I didn't see anything, but I imagine that they
might have been thralled to over On and the alien
sort of substance that was in it. But I believe
all of us kind of destroyed in some way, Oberon.
And I imagine if you did Mother Jago's quest line

(01:13:09):
and completed her ending where you expand Oberon, and you
would learn more about the thralls that way, because I
think there were thralls to the big you know, blue crater,
big blue asteroid thing I did.

Speaker 3 (01:13:26):
I did two of the endings because they were pretty
easy to do back to back, but then I went
and watched the rest, and Mother jay Goo's was not
how I thought it would turn out.

Speaker 2 (01:13:41):
We'll see.

Speaker 1 (01:13:43):
I saved like at a point that would make it
easy to do to go back and do the rest
of the endings, right, I was like, because I'm going.

Speaker 2 (01:13:52):
To go back and do them as if I ever
really will.

Speaker 1 (01:13:55):
I will at some point, I'm sure, because I think
I could do it pretty quickly. But it's such an
interesting I don't know the fact that that there were
multiple endings and you could seriously easily go about like

(01:14:16):
just playing through the game and like totally not even
run into folks that would give you a potential another ending,
like you, because I think, who was that this is like?

Speaker 2 (01:14:31):
And who is this choice right kind of thing, because
you have those moments and you're like, you can easily
just miss that.

Speaker 4 (01:14:43):
Yeah, I her choices Cassette over like her announcement everything.
I had been looking at Garrow's line, Doctor Garrow, and
I was not fighting with her. So I was like, no,
I don't like you. You're not telling me Joyce tells
you less. But you know, at least it was just

(01:15:04):
not doctor Gero at that point. And Joyce was like,
go and turn on all of these radio towers. I'm
like done, I will do that and I will be
back and uh yeah. So I ended up being a
communist because that's Joyce. Joyce is a Soviet spy, Soviet
double agent, and so I gave a sample of over

(01:15:26):
on to the Soviets in Joyce's ending, and because if
one country has it, then all countries should have it,
because mutually assured destruction and all that.

Speaker 2 (01:15:37):
Yep.

Speaker 4 (01:15:38):
So, and then I did the phone voice. I loaded
and did the voice on the phone because it was
easy to just go and do that one.

Speaker 2 (01:15:47):
Yeah.

Speaker 3 (01:15:47):
I did the phone and doctor Holder, and I'm so
glad I found doctor Holder because I almost missed him
everyone else. I was like, I don't like you, and
you're very suspicious, and doctor Holder of the phone voice
also are But to me, it came across as less

(01:16:09):
and Oberon was a surprise as well.

Speaker 2 (01:16:24):
The poll voice pissed me off because I've always felt
like he was spying on me. I was like, stop
spying on me.

Speaker 1 (01:16:32):
Every time you did something, the phone would ring and
he'd be like, you did this, And I'm like, why
are you watching me? Let me buy my my let
me mind my own business.

Speaker 3 (01:16:43):
The phone voice super confused me. And I get that
it's supposed to continue the mystery. But sorry, Victoria, did
you say you did do the phone voice.

Speaker 4 (01:16:52):
I did do a phone voice.

Speaker 3 (01:16:53):
Yeah, okay. I don't know if this was a bug
on my end or if this was intentional. When you
went back in the bunk, he was the guy still alive.

Speaker 2 (01:17:05):
He was not on mine.

Speaker 3 (01:17:07):
Oh my gosh. Okay, I thought that might have been
part of the story, because like I went back halfway
through and yeah, he was dead. And then in my
ending he's standing up and he says, what what are
you doing here? And I was like, oh my gosh,
we are we about to do a loop thing. And
so after I finished that ending, I was theorizing about

(01:17:29):
all these things. And it's probably just like mm hmmm.

Speaker 1 (01:17:37):
I like, I liked being able to do different endings.
That was nice, right, because you could because you could
have different Like I said, the fact that you can
all play the same game and have different stories.

Speaker 2 (01:17:58):
Was good.

Speaker 4 (01:18:02):
I will say that I was really amused by when
characters turned hostile, how weak the characters were, because you
would expect something formidable from previous experience going in, and
so I was I was assuming something formidable, Like when
I betrayed Garrow and gave all the data and everything

(01:18:24):
to Joyce, and Garrow immediately goes hostile and it's like,
you'll pay for this, And I just took my son
out and I went sap and she fell down, and
I was like, oh, okay, that's it.

Speaker 2 (01:18:38):
Then I guess I.

Speaker 4 (01:18:41):
Guess I'm not paying for That's how anti climatic.

Speaker 3 (01:18:47):
Also the military, same with all the people there. I
did not do any quest for the military, and after
looking at their ending, I'm really glad.

Speaker 4 (01:18:59):
Yeah told me to snitch and I'm like, I ain't
no snitch.

Speaker 5 (01:19:04):
I'm only going to do that.

Speaker 3 (01:19:05):
And also they were super abusive of power, which is
not really a surprised but.

Speaker 1 (01:19:12):
Like, and they were trucks that were always like yeah,
never fire, I mean just talking about just like shooting
at people randomly of how funny that shit was.

Speaker 2 (01:19:21):
And I was like, no, you're a horrible human.

Speaker 4 (01:19:26):
Yeah. So yeah, I did not entertain anything that Captain
sim said. He's like, go do this, and I'm like, no,
you can't make me like.

Speaker 2 (01:19:34):
I worked for I work for the military.

Speaker 4 (01:19:38):
I even saved it, and I was like, I wonder
what it will do to the game if I just
go and kill him now. And so I just stuck
up behind him while he was up on that dais
and killed him because I unlocked the silent killing where
nobody notices what's going on, which is hilarious because you

(01:19:59):
put them in a choke and they are very loud
about being choked, and nobody nobody turns and looks.

Speaker 2 (01:20:04):
It's it's silent.

Speaker 4 (01:20:05):
It's so silent. Yeah, and it did nothing to the game.
It's like, wow, Captain Simms is dead. Oh no, And
I was like, oh okay.

Speaker 2 (01:20:14):
It's like I wonder who did that.

Speaker 4 (01:20:17):
I I do back to the formidable sort of boss thing.
I understand and I respect that they are. They're playing
with just regular people. Like all these characters are just
regular people for the most part, even in even Mother
Jago and her hearing voices. But everyone involved is just

(01:20:38):
a regular person. So yeah, of course Caro is just
gonna like flop onto the ground as soon as she's
hit with a stun baton. It's like, oh, okay, she's
just a regular human too.

Speaker 1 (01:20:48):
Bye.

Speaker 2 (01:20:49):
That guess guy hit with a stun baton.

Speaker 1 (01:20:51):
That shit's gonna hurt everybody's Apparently your heart right also
affects you.

Speaker 3 (01:20:59):
Yeah. The only reason in the military base was hard
was because of the numbers.

Speaker 4 (01:21:03):
Yes, they just kept coming out of the woodwork.

Speaker 2 (01:21:13):
Yeah, mm hmmm.

Speaker 3 (01:21:20):
Shoot, there was something else that was on my mind,
but I have to think of it. If it ever
comes back, that is.

Speaker 2 (01:21:32):
I would.

Speaker 1 (01:21:35):
I felt like, I don't know, I will probably And
this is this is this is how I this. Like
I said, I think that my expectations of what the
game was going to be tempered my initial enjoyment of

(01:21:56):
the game. And I wish I could have gone in
without expectations.

Speaker 2 (01:22:04):
I would have.

Speaker 1 (01:22:04):
I still would have been pissed off about the inventory slots.

Speaker 2 (01:22:08):
That's that's always gonna make me mad. I'm always I'm
always mad about storage.

Speaker 1 (01:22:13):
But that's because I hoard everything in every video game ever,
no matter what it is, from you know, from Starduo
Valley to Minecraft to ball Out to Firecraft, whatever it is,
I'm hoarding everything. You let me collect stuff, and I'm
just gonna do it because that's gonna That's how I
kind of relax playing a lot of video games that

(01:22:36):
otherwise shouldn't be relaxing.

Speaker 2 (01:22:41):
And I wish I could have.

Speaker 1 (01:22:43):
Gone in with a clean slate and just given myself
the opportunity to play.

Speaker 2 (01:22:53):
That makes sense, And.

Speaker 1 (01:22:56):
I wonder if they kind of did themselves a discert
by leaning so heavily into And maybe they weren't leaning heavily.

Speaker 2 (01:23:10):
It's just that it's just the way it looked. But
leaning so.

Speaker 1 (01:23:14):
Heavily into a fallout aesthetic, does that make sense?

Speaker 2 (01:23:22):
Or is that just me?

Speaker 3 (01:23:24):
I think I get what you're saying. One thing that
I did really enjoy about this game was, despite the
fact that it was Fallout s because I've seen my
partner playing Fallout, I really enjoyed the environment diversity. So
you have a town with an ocean, and then you
have a forest, and then you have a hills, and
then you have more of a plains area. M h.

(01:23:51):
So I see what you're saying. But I also think
part of me had the idea of Fallout going into
it just because I knew it was post apocalyptic based
on a few images that I saw. I didn't fully
make that connection because of the forest.

Speaker 2 (01:24:06):
And makes sense.

Speaker 1 (01:24:11):
The game was absolutely well and it's not going to
be beautiful in the way that people think about games
being beautiful.

Speaker 2 (01:24:17):
But I thought the game was beautiful, right it was.

Speaker 1 (01:24:19):
The environments were stunning, and they're like you said you
you mentioned earlier, the environmental storytelling.

Speaker 2 (01:24:26):
I mean there was so much detail, just like the.

Speaker 1 (01:24:30):
Little things in the environment. You were like, I clearly
I know what went on here just because of the
because of the detail in the environment, and I would
love to.

Speaker 2 (01:24:42):
Take the time to go back and explore that more.
And maybe now that the excuse me as I choked it,
that excuse me.

Speaker 1 (01:24:59):
Not I finish the game, I won't be so concerned
about whether or not I have everything I need to
successfully finish it, excuse me, And I'll be a little
freer ah as I'm choking it at hold on, I'll

(01:25:21):
be a little freer to just go around and explore
and maybe, you know, not worry so much about other stuff.

Speaker 9 (01:25:33):
Yeah.

Speaker 1 (01:25:34):
I think.

Speaker 3 (01:25:37):
I'm also really excited because I think it was implied
that they're planning on a second one. It's hinted at
that you are not the only person the phone voice
is talking to m HM. And the way, even with
all the different endings, the way they all end kind

(01:25:58):
of leaves not open for interpretation per se.

Speaker 10 (01:26:02):
But.

Speaker 2 (01:26:03):
Open to continuation.

Speaker 3 (01:26:06):
Yeah, because the game does not answer almost any questions,
and that makes me excited for a potential second one.
But it also made me frustrated because part of the
payoff didn't feel like complete. And I know not everything

(01:26:26):
has to be answered all the time. Mysteries sometimes are
made to Maine mysteries. But I had a lot of
questions and I felt none of them were answered.

Speaker 2 (01:26:34):
Mm hmmm, mm hmm.

Speaker 1 (01:26:38):
Yeah, I can see that, and I can agree with that.
What about you, Victoria, were your questions answered?

Speaker 2 (01:26:50):
What did you okay?

Speaker 1 (01:26:51):
So even aside from that, you don't have to answer
that where your question is answered?

Speaker 2 (01:26:55):
Question well, overall, what did you think of the game?
Would you.

Speaker 3 (01:27:03):
Like?

Speaker 1 (01:27:04):
Would you play it again? And if you played it again,
how would you play it differently?

Speaker 4 (01:27:09):
I enjoyed my time in the game, but I don't
think I would play it again. I would play a
secret like a second game, but I think I covered
what I wanted to covered. I don't want to have
to and I don't have a I didn't keep a
separate saved to go through and get the other endings
for it, so I would have to go back and

(01:27:32):
do a lot of searching through containers and trying to
find things and managing inventory in such a small area.
And so for me, that wasn't as enjoyable. So I
enjoyed my playthrough of it, but I wouldn't go back
and play it again. I thought it was really pretty too,

(01:27:55):
like environmentally, it was very pretty.

Speaker 1 (01:28:01):
Yeah, I wonder see, I here's what I was wondering
the whole time, because I played on Xbox, and the
whole time I was playing, I was wondering, I wonder
if I played on PC, would there be inventory mods,
Because if I could play that game with inventory mods

(01:28:23):
that gave me like more inventory space, that would just
give me the ability to run around and do stuff.
I think I could more happily.

Speaker 2 (01:28:31):
Play through it again because I found that part fun.

Speaker 3 (01:28:42):
Yeah, at the very least, I wish there was a
skill upgrade for increasing like your strength or agility that
looked to more backpack space. Again, halfway through, I got
used to it. I kind of liked it, but regardless,

(01:29:03):
I always thought like I find a new backpack with
a new with more spaces.

Speaker 9 (01:29:08):
Yeah, or there's a skill like I went around all
the way until the end of the game thinking there
might have been some upgrade to inventory and there.

Speaker 1 (01:29:17):
Wasn't, yeah, because I didn't upgrade all the all the
branches of the skill tree, right, And I was like,
maybe I missed the branch that was gonna give me
more inventory space.

Speaker 2 (01:29:30):
Yeah, yeah, And I was wondering that I was.

Speaker 1 (01:29:34):
I was kicking myself. I was like, I should have
played on PC because I bet somebody already did a
mob for more inventory slots, because I can't be the
only one that's like screaming at the sun, just like
shaking my fist at the sky, like give me.

Speaker 2 (01:29:53):
More inventory slots.

Speaker 1 (01:30:00):
But yeah, a sequel might be nice because they, you know,
maybe they'll take those things into consideration with the sequel,
because there's there. I'm sure we're not the only folks
that were a little frustrated by inventory slots. I mean,
and you can always if you enjoyed not like the

(01:30:22):
challenge of having fewer inventory slots, like you said, by
the time by you got the time you got to
the end, you uh, you enjoyed that part of it.
I mean, you could always if you make it a
branch on the skill tree, you could.

Speaker 2 (01:30:35):
Say you don't have to do it if you don't
want to. I'm gonna do it because I need those slots. Yeah.

Speaker 3 (01:30:43):
I did remain frustrated at one aspect of the limited
inventory space, and that was with gunsmithing, because if you
have a large gun, they're trying.

Speaker 10 (01:30:55):
To upgrade and you're already full, you have to bad
track to a pneumatic tube where you can store all
your stuff, which added so much time to this game
because there's no fast travel.

Speaker 2 (01:31:12):
No, that also was frustrating.

Speaker 4 (01:31:16):
I'm sorry, go ahead.

Speaker 3 (01:31:17):
No, So like I would often have to like drop
stuff and hope it didn't fall through the world or
hope I remember to pick it back up to craft
higher level weapons. So at the very least I wish like, Okay,
maybe you're only allowed to swap between the four large
weapons that are in those slots, but maybe there's like

(01:31:39):
reserve slots, Like no, you cannot access this weapon until
you put it into your main slots, but at least
it's there to have. Yeah, So, gunsmithing I thought was fun.
I like doing it. I liked the idea of combining
stuff together, but it was really frustrating because of the

(01:32:01):
inventory slots.

Speaker 2 (01:32:08):
Yeah, agreed, agreed.

Speaker 1 (01:32:15):
I don't know, I like I said, and I think
I would agree that I enjoyed my time with the game.

Speaker 2 (01:32:21):
If I went back, I mean, I might go.

Speaker 1 (01:32:23):
Back and play through a couple more of the endings,
and I might just go and watch a couple of
the endings because I really want to get.

Speaker 2 (01:32:31):
Into Expedition thirty three. Clare obscure right Expedition thirty three,
and we got the switch to coming in a couple
of weeks.

Speaker 1 (01:32:42):
So I also want to spend my time with some
stuff over there, specifically revisiting.

Speaker 2 (01:32:55):
Some Zelda with the new upgrades and replaying some Bravely Default.

Speaker 1 (01:33:05):
But I think that I could see myself just going
back into the world and just do an exploration and
like collecting stuff, because the world was so interesting that
that portion of it could be fun, you know what
I mean. It's just the exploration could be fun. It

(01:33:34):
was pretty enough that I would enjoy that. But as
it is, I probably won't. I keep telling myself. I
keep saying to myself, I'm going to go back and
do this. I probably won't. I probably won't because you know,
there's other games to play. Yeah. Maybe one day, who knows,

(01:34:00):
maybe I'll be somewhere and I'm like, I really just
want to play this again.

Speaker 2 (01:34:04):
We shall see.

Speaker 1 (01:34:05):
We shall see what happens. Any last, not not last,
Any any final thoughts on Adam Fall.

Speaker 3 (01:34:24):
Nope. I liked it to really liked it. I'm excited
for a sequel, and I hope some frustrating things are smoothed.

Speaker 2 (01:34:32):
Out fair enough. I agree.

Speaker 1 (01:34:38):
Well, thank y'all, Thank you for playing this game, y'all,
and uh for uh talking about it.

Speaker 2 (01:34:48):
With me tonight. This was a lot of fun.

Speaker 1 (01:34:52):
It's especially interesting to play it with a number of
different people to see how your playthrough is different in
a game like this, because our playthroughs can be so
very different, because oh, I don't even think I ever
really say it. I got out through Doctor Garrow. I
got out through Doctor Garrow, and I know she was

(01:35:13):
she was hiding stuff, and I knew she was hiding stuff,
but the voice, like I said, he was creeping me out.
I thought he was spying on me all the time. Joyce,
I also thought was hiding stuff. And I had known
Garol longer at that point, and I was like, okay, Joyce,

(01:35:34):
Garl's hiding stuff, but so is Joyce. And at least
I know more about Garrol than I do about Joyce.

Speaker 2 (01:35:39):
So I'm gonna go with Garo.

Speaker 1 (01:35:44):
But uh so those were those were because those were
my top choices in terms of how I was gonna
get out.

Speaker 2 (01:35:50):
So I just went with Garrol. I just went with Garrol.
I probably I do want to see.

Speaker 1 (01:35:58):
The different endings, So even like I said, even if
I don't go back and redo them, I might go
to like the YouTube's and watch someone else's someone else's
play through of the ending, so that I could see
the different endings, especially especially Mother Jago's. She was a
little strange to me from the very beginning, which is

(01:36:20):
why I didn't choose her. I didn't trust her because
when the voice was like, you can't trust Mother Jago,
I was like, I already see that. But again, thank
y'all so much for playing this game and for chatting
with me about it that it was a lot of fun.

Speaker 2 (01:36:39):
I appreciate y'all.

Speaker 1 (01:36:42):
So I guess with that it's going to bring us
to the end of episode two hundred and fifty eight.
So until next time when we get to episode two
hundred and fifty nine, y'all, take care of yourselves, take
care of one another, Stay safe, stay cool, stay dry.

Speaker 2 (01:37:03):
If it's rain and storming wherever you are.

Speaker 1 (01:37:06):
I'm projecting again, and it's always friends.

Speaker 8 (01:37:12):
Gay one, Dass, dass.

Speaker 2 (01:38:07):
The name the.

Speaker 11 (01:38:10):
Beasts begets to hus the name begets today the bassa
lands to name the best mast name the hust name

(01:38:32):
the best mast.

Speaker 7 (01:38:34):
Names anybody sagastage as anybody needs anything nat the regiments

(01:40:04):
to be developed

Speaker 11 (01:40:12):
That
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