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December 20, 2023 79 mins
On today's episode of SMS, The Historical Gamer (Mr. Soundbite) and Tortuga Power (Mr. Give Up Control) welcome our regular guests Wolfpack345 (Imposter Host) and Finnish Jager (former Charcoal Cheetah) to discuss what we've been up to since our last episode, and some rumored chaos at Creative Assembly.

Check out Wolfpack’s YouTube Channel: https://www.youtube.com/channel/UCX2rH9OfjaRlRdbONXlRtKQ
Check out Wolfpack’s Twitch Channel: https://www.twitch.tv/wolfpack345live
Check out Finnish Jager’s YouTube Channel: https://www.youtube.com/@FinnishJager
Check out Finnish Jager’s Twitch Channel: https://www.twitch.tv/finnish_jaeger

Listen to the show on: Apple: https://podcasts.apple.com/us/podcast/single-malt-strategy/id1148480371
Spotify: https://open.spotify.com/show/2YMkUR638whzsK2QD19RjW?si=LOwKPweeS7ix7ucYqo0WeA
YouTube : https://www.youtube.com/watch?v=7-nVRDDBCw0&list=PLTGFcT0l8dvCh90halCTbGfAAscaeqncL
Spreaker: https://www.spreaker.com/episode/45422258

YouTube:
TortugaPower - www.youtube.com/tortugapower
The Historical Gamer - www.youtube.com/thehistoricalgamer

Twitter :
TortugaPower - @TortugaPowerYT
The Historical Gamer - @historicalgamer
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Hello everybody, wolf Pack here andwelcome to the Single Malt Strategy Podcast.
This is episode eighty one, andI am joined by my amazing co host
Tortuga Power, the Historical Gamer,and Finish Jaeger, who you have come
to know and love. Well,cut, cut, We're gonna have to
that's that was awful. We'll haveto redo that. Damn was that really

(00:23):
bad? Oh? Great, soterrible? Thank you, thank you the
Historical Gamer. Coming with the ComradeDiatlov quote. As you can hear,
folks, Episode number eighty one ofthe Single Malt Strategy Podcast is off to
a roaring start. The chemistry hereis just impeccable. It's a website to
behold, that's for sure. Yeah. Okay, I just want to say

(00:45):
though, don't worry. You're alwaysa disappointment in my eyes. So that's
just that's fair. So getting onwith episode eighty one. Do we have
a particular topic that we're going throughgang or is it just well, we're
going to do our usual you know, the intro thing where we just talked
about what we're playing lately. Okay, Well, since I'm the host for
this episode, I'm gonna go withthe least annoying person here today finish?

(01:07):
Would you like? Would you liketo discuss what you've been playing? Sure,
that's the highest praise anyone has givenme this year. I think the
least annoying person among a group offour people who are all four quite annoying.
Let's all be honest. I'm theleast annoying of four annoying people.
Is that what you're getting at?Yeah, I'm the most annoying. Who

(01:29):
are these ladies? Am I gonnabe interrupted by another sound clip? All
right? What have I been playingrecently? Well, since the NHL season
has started, you know, Igot started playing east Side Hockey Manager again.
Been playing Minecraft, which is it'sall right called Arms with wolf Pack,
played some World of Warships and evenwar Thunder called Arms. I've been

(01:51):
playing that as well, obviously withfinished great game. Looking forward to the
new expansion coming out called Liberation.What's Liberation about again? Western Front?
It's going from you know, DDay landing in Europe all the way.
I think the German campaign is setduring the Battle of the Bulge. Yeah,
they're adding the United States. That'sa that's a big thing, and
quite a few German vehicles and such, So Okay, yeah, that's pretty

(02:13):
cool because it's always been just anEastern Front focus. And then they added
like a finish Winter War, whichis obviously still sort of Eastern Front but
right DLC at one point, andso now they're going to actually be like,
hey, you know those Western Allies, they like to think they were
important, Let's let's include them.Yeah. I think the Western Front cells
really well and we'll hopefully bring youknow, a lot of new people to

(02:36):
the game. Italy would be cool, North Africa, adding the British,
and then I I want Pacific.I want some island hopping. I think
that would be a blast. Youjust you just went, you know,
no small ask there, just giveme everything, no, no small ass.
So developers, I would like youto pretty much do every theater of

(02:57):
the Second World War pretty minor nota whole hot going on there. And
you know, let's why leave outKorea? The Korean War. I think
I think the game would do reallywell with the Vietnam War style. You
know you could have, Yeah,that'd be cool on one side trying to
ambush the other, helicopters flying everywhere, you know that that seems fun.
I'm holding out for Yugoslav Partisans DLC. Yeah, that seems more feasible.

(03:21):
That would be kind of actually kindof cool. There is actually a mission
in the German campaign where you're fightingoff partisans and such like. There are
a lot of stealth missions in campaigns, small unit tactics like that. They
do a lot of awesome work.And the actual campaign missions. I do
like the dynamic campaign a lot,but those cool set pieces and the story

(03:44):
driven campaign are pretty sweet. Yeah, looking forward to that. That's really
all I've been playing. That meanto completely derail it, finish if you
had anything else you were going yourgame? And no, I think that's
just to make sure we just saya word about what they are. I
fort the name of it east sidehockey manager. Yeah, well I guess
someone speaks for itself. That's justa sports sam manager, just the same
way football manager. What kind ofsports do you manage? On that?

(04:09):
And then there's Minecraft, that brandnew game no one's ever heard of before
by an indie developer. Yeah,that one's pretty Yeah, that one's a
rare one. Hey, speaking ofwhat's this like? How is the state
of World of Warships? I feellike last time I tried to play it,
it very much felt like it wassort of a dying game, sort
of on the back end of beinga thing. And that was like,
I don't know, six to twelvemonths ago, the last time I tried

(04:30):
to dabble around in it, itfelt like I was waiting forever for matches,
and just it didn't feel like,you know, when I had played
it a lot three years ago orso, it just felt much more vibrant.
And this kind of felt like,hey, it's a kind of an
online services type game that's just peteringout, is kind of how it felt
to me. I think that's arelatively accurate assessment. There's a ton of
like the lower tier battles that arejust not populated with players, so the

(04:54):
game fills it in with pots.I only played a handful of PvP maps
or matches and there's no bots inthose, but they were like tier six,
Tier eight, Tier seven, andit was fine. But World of
Warships, you know, you justhave to forget that there's any sort of
real, real naval combat or whatever. Like the only realistic thing about it

(05:15):
is how the historical ships look.Even then, there's some uh, some
issues, right, like goodn eyesit out. Yeah. Yeah, it
doesn't even have the you know,the yeah, the right guns. It
has the alternate kind of planned guns. Did you give them the fifteen inches?
Yeah, they're fifth there is.I think they were fifteen the same
as the Mark Yeah, yeah,because I know when they built the Ganys

(05:36):
now they're like they designed it sothey could swap dual fifteen inch turrets on
instead, but they had eleven inchesavailable, so that's what got got mounted.
And they never they never actually wentthrough and put the fifteens on exactly.
Yeah, I know, I hearyou. If I'm if I'm looking
for my accurate naval combat game,I always go for Azure Lane instead.

(05:58):
Yeah, me too, even thatthe other day, wasn't you? Yeah,
first time, and I'll stream inevery month or two or three.
Cool cool with war Thunder. WarThunder looks like it's a great looking game,
but I was, like, Ifelt like I was even more disappointed
in that game than World of Warships. I you know, this is We're
gonna get blasted in the comments,but I completely agree. At least war

(06:23):
th Under or Word of Warships.You know what it is. You know
what you're getting into war th Thunder. I kind I'm confused. Worth Under
like has this it has this likegloss over it that it's realistic, but
your submarine crushes when it goes belowsixty meters. Yeah, stuff like that.
It's like people think war Thunder is, you know, more semi than

(06:46):
it is. It's like when youplay Word of Warships, you're like,
yeah, this is an arcade game, and so is war Thunder really I
mean, but it was still funto mess around with the They had a
Battle of the Atlantic mode, whichI conscripted Finish to try with me.
Did war th Under ever make itsnaval combat? Because I remember watching folks
play with it and it felt likeit was all in shore type stuff like

(07:06):
destroyers, patrol boats. Like Worldof Warships always kind of went with we're
gonna go with the bigger ships andstuff, even though again not trying to
be realistic at least if you wantlike a Bizmarck or something like that.
A few times I watched war thUnder, it was like, what the
hell is this? It's just likeyeah, So initially war th Under started
off with PTE boats. I thinkthe heaviest thing they went to was like

(07:27):
frigates or maybe even destroyers. They'vethey've since changed that because well, people
aren't interested and really driving around inpet boats, although I am I think
that's actually kind of fun. Andnow there are larger ships. I think
there's battleships. You know, welooked at them. There are battleships,
Arizonas. Yeah, Arizona's in there. They have heavy cruisers and such.
But I haven't. I've honestly havevery little time in war Thunder. It's

(07:50):
one of those things that's like it'stoo late for me to get into.
I feel like, you know,I'm so behind another game to grind through.
Yeah, and I just don't.I'm not interested at that really well,
in war Thunder and World World ofWhatever, it felt like World of
war Thunder was always like, atleast initially, aircraft type stuff was sort
of their specialty. World of Tankswas like the big thing for the World

(08:13):
of I think, right, andthen World have expanded to ships and war
Thunder expanded to tanks. Yeah,naval was kind of the last thing that
that war th Under tried. Ithink, yeah, that's correct, and
I don't I don't know that theyever had like an audience catch on in
the way that tanks and aircraft did, yeah, as correct, Whereas I
think World of World of Tanks definitelyhad a pretty sustained success with warships as

(08:37):
well, but they were always kindof lagging on the because I think they
had a World of Warplanes also,but I think that was always kind of
like, yeah, I think alot. Yeah, So it's interesting how
the how the different companies approached thesedifferent sort of segments or areas in different
orders, and it almost seems likethe later that they approached it, the
less successful they were. Yeah,I feel like my impression of warth Under

(09:01):
Warships was it was really not awhole lot different than World of Warships.
It was like they're just kind ofreplicating that same model. It's an arcade
game mode, you know, andgot your hit point system. Basically you're
sailing around third person mode. Therewas nothing that made it feel different.
I will say, I do likethe way Worth under hides their hit point

(09:22):
system with their their kind of damagemodeling, like showing off for exactly where
your shell's hit and stuff and hittingcritical components or whatever. Yeah, I
like that too. I'm pretty sureit's still a hit point system. They
just hide it. But you know, that's kind of that's kind of nifty.
It's something I never really got into, mainly because I think initially it
was planes and I didn't like flyingin worth Under I was still doing ASLE

(09:46):
two nineteen forty six. Yeah,that's it really well, what a tangent.
So well, But kind of onthat related topic, if we're done
going through the games that you weretalking about, finish, Yeah, I'm
done. Well you post you posteda screen show and I think it was
in your discord of like it lookedlike at least twenty jugs or P forty
seven's like lined up on an airstrip. What was that? Can you that

(10:09):
looked awesome? Oh? Yeah,that was Ile two Great Battles. So
was that like an event? SoI do? Yeah, so I do.
I fly with a group called FTC, called Flying tin Cans. They
do campaign missions every week right now. They started a D day campaign and
you have your virtual pilot and youkeep track of his kills and stuff and

(10:31):
if he if that pilot dies,it's dead, is dead, that sort
of thing. But it's all withthe real players. So yeah, it's
kind of fun. Definitely look intochecking them out. I have a few
videos on it on the channel,but yeah, I do enjoy it quite
a bit. All the missions arehandcrafted and such so, and it is
impressive to see that many aircraft andile two. So, you guys,
how many how many P forty sevenswere in that? Like? How many

(10:52):
were in the event? I meanthe server was max al so I think
close to eighty people all in aircraftor were anybody in like, assuming no
one was. You can't tank inNormandy yet, can you? Yeah,
no one was tanking. It wasmostly players. There are some players who
do like a GCI sort of position, like coordinating aircraft and vectoring them the

(11:13):
specific targets or whatnot, but mostof it is players and planes. You
know. So you guys had likeforty aircraft on each side. Ish,
this one was way more Allied heavybecause I mean during Overlord, I guess
it is Normandy. Yeah, they'relike, it's the campaign we started on
June sixth, and I mean theamount of sorties the Allies flew is astronomical

(11:35):
compared to I think the Germans evenflew in the hundreds. And may be
wrong there. I'm sure someone willlet me know, but Yeah, the
amount of Allied sorties is insane,so there were maybe there weren't that many
German players playing during that particular mission. Were there any AI aircraft or all

(11:56):
human? I think they may throwsome AI aircraft in these missions, but
generally it's mostly human. Yeah,I don't know. That just looked pretty
pretty awesome to me, the ideaof having like dozens of human aircraft all
flying off, because I know I'veplayed IL two a bit and the campaigns
are interesting and you get a Ifeel like for the tank stuff, you
get a little bit more scale,but like the air stuff is always relatively

(12:18):
limited in scale. Yeah, there'squite a few aircraft, and for any
one individual pilot, it's often morethan It's not like you're shooting down the
hole the whole air force. Butlike the idea of having twenty or thirty
concentrated aircraft, like in one wing, going to one mission and like an
equivalent enemy group trying to stop youis a bit more than what you typically
see and even in the even inthe AI campaign stuff, And that's really

(12:39):
where Ile two great battle struggles comparedto like Ile two nineteen forty six.
There's another content creator out there calledEnigma. He does a lot of flights
emulator stuff. He also does someGates of Hell stuff. He's been really
good at hosting events and stuff throughhis discord and they do some like nineteen
forty six events, some Iletune teenforty six events, and those are pretty

(13:01):
massive, seeing that many aircraft togetherand the game running really well. Like
I know they recently did it anddid an event with the Channel dash so
operation but Cebus it's where the Germanstook Turpets and moved her through the channel.
Yeah, Sharnhorst organized now and thenmaybe like Admiral Hipper or someone like
that. Oh, Sharnhorst anganized.Now, yeah, I'm sorry. Not

(13:22):
Turpits was just stuck in the fjordrusting. Yeah, yeah, I was.
I thinking, I'm sorry, mynerd cred. I was gonna say,
thank goodness, we have finished here. Who can correct the historical inaccuracies?
I said, Turpits And I waslike, that is not right.
Well, actually we cut that.No, we're gonna we're gonna show you
your embarrassment. Can can can wepay to send Finish to go watch the

(13:43):
Napoleon movie and tell us how badit is? You can pay me to
do a lot of things. Tobe honest, twenty bucks is twenty bucks
anyway. Sorry to go off ona tangent. I've just been seeing like
my social media heat is filled withpeople who are like, this thing is
a fucking travesty of everything, antingwhen it's seen about it so far,
and like I kin't had the languageon this podcast. Well that is listed

(14:05):
as explicit, you fuckers. Sooh whoa, Oh sorry, I thought
it would be more dramatic if Idraft an F bomb? Are we not
boycotting IL two? By the way? Are we? Are they Russian?
They're pro Russian? Well yeah,and they had a hiccup on their Twitter.
Well you know what, speaking ofwhich, that's one thing, the

(14:28):
war gaming that's the one that doesWorld of Warships, right, you know
this one thing they've they've you know, it's been pretty pro Ukraine about the
whole situation. It's kind of coolto see. I didn't know that that's
that is cool. That's a Worldof Warships and World of Tanks. Yeah.
I don't even know where they're based. I think guy Gen, which
does World of or war Thunder jeez, is uh is a Russian based as

(14:50):
well. They're all Russians. Idon't know what are you gonna do?
But Guigen hasn't come out and beenlike raw raw Russia the same way that
that post. Like there was somesort of scandal early on during the Russian
invasion of Ukraine, if I remembercorrectly, wasn't there some like Guidgen VP
or like product Manager someone like Prideprofile over there came out and was basically

(15:13):
like Russia, yeah, Ukraine orNazis or something like it. There was
some really controversial a socio media posts, and that's exactly what happened with Ale
two, like a guy forgot thelog out of his Twitter account. Really,
I think that's probably what happened,and you know, it happens to
the best of us. I don'tknow that I've ever seen anything for war
thunder with aircraft, but I don'tknow that preservation that's quite the same scale.

(15:37):
But like the world of worship stuff, you go to a lot of
different worship museums, there's often somesort of collaboration there. At least there
was when I when I went toYorktown in South Carolina like four years ago,
they had all this like world ofstuff that they were advertising there.
Yeah, so they clearly had likea relationship with the museums there to try

(15:58):
and like leverage that and also supportthem. Oh yeah, that's cool,
and to support that claim. WhenI went to the Mikasa, they had
a World of Warship stuff there too. They also had assert Lane stuff there
too, but that's a different story. Well, that's understandable. I'd put
azer Lane stuff there as well ifI were running that museum. Like those
museum runners know their audience. That'sright, good lap dances and let's turn

(16:21):
it. Whoa, my god,Okay, we gotta cut the last we
gotta cut the last ten minutes.I also love that tor Tuoo is on
set a single thing. It waswaiting for it to become relevant. I
don't know. I think this isall relevant, mister, mister grinch,
I am just waiting for I can'ttalk about these things. I'm not going
to talk about something I don't knowabout. Okay, okay, But do
you want to talk about creative assembly. There's there's buzz going on there,

(16:44):
but you don't want to talk aboutwhat even play lately? Oh I guess
I should, but let's let's finishit. What about Wolf? Do we
even need to do that segment?Let's just let's just keep talking. There's
a good one. Now, there'sa really good one. Though it's going
to bring up some you're gonna wantto hear that. This one finishing?
All right? So, oh Wolf, have you been playing Ile too?
Obviously because that's like your job?But have you been have you been playing

(17:06):
anything else? No? No,move on, go do to yourself.
Who cares Wolf? We're not supposedto let Wolf finish? I will say
I haven't been doing much flight somestuff on the channel or really in general.
But I'm getting my group back.I've been playing a lot of dcs.
Actually, I mostly have just beendoing Ale two with that group.
Yeah, Cold Waters Hunter, thoseare good, all that good stuff.

(17:26):
That's about it. I haven't beenplaying too much. How excited to you
guys that, like all the gamesthat were on our most anticipated list for
twenty twenty three haven't come out yet. I was thinking about that. The
year's still young, baby. Bythe time this airs, it'll probably be
like December fortieth. Oh wait,that's not a date. December fortieth yead?
Did you say December forty? Yes? I did? He did but

(17:49):
anyway, what have I been playing. I've been playing a little bit of
Arms Trade Tacoon Tanks. The demothere, that's the line finish. I
think this is a good conversation.We got to talk about arms trade tach.
I'm on the edge of my seat, just sort of a refresher for
those of you who may be unaware. Arms Trade Tycoon Tanks is. Basically
the concept behind the game is thatyou are a It's a tycoon game,

(18:11):
so like you build a company,you build products, you sell products and
design products and make money. Rightlike, it's a traditional business tycoon style
game, sort of the unique cookof arms Trade Tycoons in the title,
right, instead of doing you know, instead of running a company in like
mainstream civilian areas, you're building tanks. So you're running a manufacturing company.

(18:33):
It starts during World War One,where you design World War One tanks.
Speaking of historical inaccuracies, you're buildingtanks in nineteen fourteen. But you design
these tanks, you sell them toat least in the current version, to
the British to the British government,and see how they perform and whatnot.
The game's been in a demo Ishstate for quite a while. I think

(18:55):
they're in an alpha build now.They did a a kickstarter and a demo
two years ago, I think yes. And then they like re engineered the
whole game to be like, hey, instead of this two D company map,
let's make it three D and nowyou can drive your tanks through this
training ground thing, which felt likemaybe someone had played Sprocket and they thought

(19:18):
that would be a good idea toinclude in the game, which Sprocket's like
another game where you designed tanks,except void of the tycoon aspect. That's
just design the tank, drive itaround and see what it does. I
really they have a lot of sortof baffling decisions. I think on the
design front, it almost feels likethey had an idea of a traditional tycoon
game, they got feedback from theirinitial supporters, and they lost the plot.

(19:40):
That's kind of my two cents.Again, the game's not finished yet.
This isn't a review. I'm notsaying it's going to be terrible,
because I actually do enjoy it.But I just don't know that I've seen
a ton of progress that they've made, and I don't know that like the
change that they've made add much likethey change the map from a two D
map to a three D map onthe company screen, and I think the
three D looks worse and looks lessinteresting than a basic two D company grounds.

(20:03):
I don't need to drive my tank. It's a tycoon game. It's
not a sim game. So like, it just seems like they're making some
weird decisions that I think maybe they'relistening to too many folks. I think
that a lot of the things Iwas going to cover were included in the
last three minutes of your little mologuethere. Basically, I agree it was
a demo. It was very good. The idea is very I think it's

(20:23):
extremely compelling game idea, and I'dactually like to see this done. You'd
almost imagine that they had planned itthis way with a name like I mean,
the name is just does not rolloff the tongue. Let me try
to get arms trade tycoon tanks.But with a name like that, you
kind of hope that maybe there's anarms trade tycoon ships something like that,
And I honestly think that would bea very very interesting game. This does.

(20:45):
It's very reminiscent of Gear City,even automation to a degree, which
is the civilian side of things,but you know you're building cars and selling
them to people, and to dothat on a military and on the military
side of things where you're building orI mean, I would. I think
it'd be awesome if Rule the Wavesmet your city and you were doing that
for ships. We may have mentionedthis before Tortuka, but like my dream,

(21:08):
like if I was to design agame, the game that and I
have written like twenty pages of noteson this, so like whatever not,
it's not going to happen. Idon't have the skills to do it.
So my two cents to the developers, I'll give you a free rebranding military
Industrial Complex there's your name, ormilitary Industrial Tycoon or something like that.
Right, Like the armstraight Tycoon isjust a weird it's a weird with tanks

(21:30):
at the end is weird. Myidea is always to do it with aviation,
but like, there's no reason youcan't do it with ships. You
could be a shipyard manager. There'sno reason you can't do it with aviation,
you know, or tanks. SoI agree, it's an incredibly compelling
concept. It just feels like they'refeels like they're stuck in neutral and I
think there's there's a lot of interestingthings they could do with it, but
it feels like they want to redesignthe stuff that already felt like it was

(21:53):
pretty well fleshed out, and notfocus on doing maybe some of the things
they that they hadn't done. Yeah, I kind of want to drill down
to that a little bit without runningour mouths on it the entire podcast.
But I feel like this is sucha fascinating situation that I've watched this happen
almost because the demo came out,as you said, it was two years

(22:14):
ago, because I looked it up. It's felt when I played the recent
alpha closed alpha that the game hadn'tmoved anywhere, and then I had to
look up how long ago was itthat the demo, which was really engrossing,
and it made me excited to playthe next step in the game.
The demo ended like the technology wasn'tdone beyond like nineteen sixteen or something like
that, so it was naturally limitedthat you couldn't move on. But I

(22:34):
would love to have seen that demojust fleshed out with the later years and
polished. They could have done someUI enhancements. And that's one of my
complaints is like, for all thechanges that they've made, they didn't address
very basic things that were a problem. In the demo. Did nobody talk
about the load times? The gameis basically bouncing between research, design,

(22:56):
engineering, production, and every timeyou click to a new place, face
Like. It's not super long,maybe a five second loading screen, but
when you go you click a newplace, you just select to research.
That takes about five seconds. Imean, it's like half your time is
spent in loading screens. It's kindof ridiculous. It's almost like you bought
a house. The upstairs was mostlyfinished and finished and you liked, you

(23:18):
liked kind of what you saw,and the downstairs was a complete gut job,
and they've spent the last two yearschanging stuff upstairs but not necessarily making
it better and leaving the whole downstairscompletely void. Yeah. I'm a critical
person by nature, so I wantto say that I still really enjoy the
underlying concept and I'm still drawn tothis game, and I hope that it
fixed the things that bother me rightnow, like the loading screens. It's

(23:41):
in alpha, so there's time,but the most bewildering thing is I don't
understand what they've done for the lasttwo years. And I actually have a
quote I can read from the oneof the people on the team who has
been very nice, and my interactionswith him are nothing but positive. I
actually asked at this point, right, you know, in a polite way,

(24:02):
what exactly has been done? Thisis what the list is. There
has been a complete overhaul of thearchitecture to allow easy scaling to other eras
and nations. Okay, I meanthat's obviously if it's architecture that's under the
hood, we're not going to seethat. So hopefully that's just true and
things will be easier later, Godwilling. Okay, everything is now full
three D factory, grounds, facilities, buildings, and even every single tank

(24:25):
modification. I don't know that weneeded that at all, and that's what
you and I were already talking aboutthat. I think the two D art
looked better than the three D worldthat they have built. I think the
three D world that they've built isvery washed out, bland. Maybe it's
more realistic looking, but it's lessinteresting for a player to look at than
I think what they had for thetwo D factory of grounds. Before agreed,

(24:45):
think I was, I was goingto ask you about your opinion on
this finish you want to jump infinish, talk about your opinion on all
these things? Not yet? Okay, well, let me finish reading what
their change list is, because theyalso include players can try their tanks on
the trial range, which is whatyou mention from TSG the Sprocket like addition,
this is the crucial thing, andin general, we tried to accommodate

(25:06):
much of the feedback we got fromthe demo. And that's the thing,
right there, isn't it tch That'sthat I think that that's what they probably
got feedback, and they listen topeople, and that's the problem is that
when you listen to people, you'rejust led astray. I don't listen to
anybody. And that's why I'm yougotta listen to the right people. I

(25:26):
feel like we see it a lotof times when there's a game that's in
early access or whatever, and theylisten to the community and there's like a
small vocal, you know, minority, yes that really has a vision for
changing things, and it gets changedto that and it's like you've made this
game different to please, you know, a small group of people who are
like commenting on your forums, andit makes the game worse. In my

(25:48):
opinion, it's probably hard to avoidright. Saw that with Ultimate Admiral Dreadnoughts
too. Oh yeah, good point. I was gonna say, this is
the exact same like I was gonnause that as an exact example. Finish
that is, that is a brilliantcomparison with You've been working on this game
for how long? Like at itscore? What's you know? I guess
the campaign is more fleshed out becausethe campaign didn't exist when they first launched,

(26:10):
but like the first version of thecampaign that they released to now it's
like okay, yeah, I've seensome changes. I don't know that any
of the core problems or the corepromises that you said you were going to
deliver with the game that people wereexcited about, Like at some point after
two years, people lose hope.Now this is a little different in that
I think it's what it's a closedalpha where you have to be like a
Kickstarter person I think to get accessto it or something like that. So

(26:33):
yeah, quickly, it's if theclosed alpha period has now ended and they
say that the BATA will be inanother month, so hopefully things are going
to move quickly, so we'll see. Yeah, but I mean it just
makes me, you know, it'sinteresting too because it's it's another one of
those situations where they found a publisherwho's Micropros, whereas Ultimate Admiral got bought
out by still Front. So likeboth both games sort of started under a

(26:55):
different ownership structure than where they arenow, or maybe not ownership but partnership.
But yeah, it just feels likeit feels exactly like Ultimate Admiral where
they spent two years working on stuffand I don't think any of the core
problems or issues were adjusted. Andactually this really does tie back to episode
seventy eight to or two go andwe had a lukyasana. We talked about
early access, right, like,when you go to early access, what's
the objective that you have early access? It shouldn't be to have your community

(27:19):
design your game, and that's kindof what it feels like is happening here.
Yeah, well, I think finishedhit the nail on the head,
right, he said, the vocalminority, this is a it's really hard
not to listen to the vocal minoritybecause they're vocal, right, I mean,
if you have a form. Ihave not been on a game's forum
and god knows how long, butI have opinions on games. I just

(27:40):
usually express them to people who aren'tthe developers or I generally if for a
game I might like really like it, I don't have anything to say to
them, like great job, butI'm not going to go to your form
and say that I should probably butI don't. But guess who are the
people who you know? The oneswho are like super interested. I can
almost say it like it's almost likea Hearts of Iron three thing. I
love Hearts Firing three, but Ifeel like Hearts Firing three was probably made

(28:03):
because people who are like super gungho about Hearts Firing two being much more
detailed talk to Paradox and they kindof like led Paradox down this super detailed
path, and it wasn't for everyonebecause it was probably in some ways too
detailed. But that's what happens isthe vocal minority, the people who are
most interested in it are usually they'regoing to skew things to an extreme.

(28:26):
That is just it's going to notbe as playable or as interesting to the
main player base. I don't workin game design, obviously, but I
do some product design work in myjob, and I think, you know,
that's another one of those things.When you do consumer insights and people
tell you what they want, ifyou don't come into that with like a
very clear intent with what you're tryingto do, then it is very easy

(28:51):
to get led astray. And Ithink that's what you see here, right.
Like I think if you're going togo to early access, and we
talked about this in that prior episode, you still need to have some authorial
intent if you will, you stillneed to be you need to have a
vision for what it is you're tryingto do, and feedback can be very
good, but you need to havethat doesn't change the core vision for your

(29:11):
product, right The feedback shouldn't changewhat are you trying to accomplish. It
might change some of the how you'retrying to accomplish it. But in this
case, it just feels kind oflike the feedback is driving the bus and
without any vision, without any clearsense of no, we're doing it this
way because this is the experience we'retrying to evoke. You just you get

(29:32):
coarse architectural changes of going from twoD to three D or other things like
that which really don't move the balldown the field to actually getting closer to
finishing the game in my opinion.Yeah, I think about this topic every
once in a while for because ofa certain certain project, and it's like
if you crowdsource ideas, like I'drather have those ideas come from the individuals

(29:53):
who are I don't know making thegame, because they have a vision and
they should push that vision forward.Briefly pulled up your old video Tortuga and
then Thhg's recent video. There's somelike graphic UI elements that I like with
the new style, but all thethree D stuff which it just looks unnecessary.
I bet when you watch that you'relike, oh wait, the new
one is way better than I thoughtthat. Who is this Tortuga guy?

(30:15):
He kind of sucks. Oh Ihope he leaves that in. Well,
I'm actually I'm looking at the videohere and this Tortuga's video is one year
ago and I gave it a thumbsup, like button one year ago,
So hey, why did I justget a Why did I just get a
thumbs down on my on that video. I will say we're being a little

(30:36):
bit harsh on a game that hasnot even gotten into beta yet. You
did mention that Tortuga. Yeah,it's an alpha. I'll iron it out.
I mean, I'm sure like allthese three aspects, like how many
of them are placeholders? No,No, I think it's more about two
years. Yeah, but I thinkthis is stuff that we've talked about,
stuff that they talked about in theearly access videos, like if you're going
to release a product for people tojudge and play, it needs to be

(30:59):
at eight. That's acceptable. Ithought that their demo was though. That's
the funny thing. Yeah, thedemo was about Yeah, I don't know.
I just feel I feel a littleiffy about like they're not yet anyway
outside of the Kickstarter, which isa little different. They're not like selling
this yet in terms of this iswait, is this a Kickstarter game?
It was? I mean they dida Kickstarter two years ago based off the
demo that then they completely changed.But anyway, I have a good segue

(31:25):
to Kickstarter, but we can wait. Well, there is a particular so
I fancy a first person shooter.I like my mill sims, things like
postscripto Squad, Hell at Loose Arma, that sort of thing, and I
and I have played those games withall four of you. Well, there
has been a new first person shooteron the block which I've been looking forward

(31:45):
to, called Burning Lands. Itis a Vietnam FPS and it started it
launched its kickstarter maybe like five daysago as of recording this, and they
have raised like ninety thousand dollars already. Right, Well, the dev team
quit. Oh my god, theentire dev team quit five days into the

(32:12):
kickstarter. I made it pretty far. Yeah, how much of the games
got written in five days? Andwell, they have been developing the game
previously. They quit over like issueswith the owner I believe of the company,
which is Zero Hour Interactive. Butyeah, they raised all this money
and then the dev team came outand said, we're not working on the

(32:32):
game. It's like this is likethe problem with kickstarter, like that is
Yeah. Anyway, that was justlike something that dropped, Like this has
all happened today and it's been It'sbeen interesting because this is a game I
was actually watching relative like I keptupdates. I kept looking at updates and
such because it looked like they weregoing to allow you to fly Huey's and

(32:54):
stuff with the joystick and stuff,and I appreciate that. What was the
goal for the kickstarter, like,I think they I think they met it.
It says get us to early Accesswas one hundred and ten thousand,
yeah, and I think they didsurpass that. And then people are obviously
canceling their Kickstarter contributions, which Iwould, yees say you, if you

(33:16):
put money into this game, pullit out, because I would not.
You would not invest in the gamethat doesn't have developers. It just seems
like a wise idea. Yeah.Well, like even if they do settle,
I think the developers are saying they'reon strike like that sort of thing,
but that's still like that's sort ofturmoil and miscommunication, Like they should

(33:37):
have figured that out before the kickstarterwent up. I'm pretty sure the developers
came to the owner before the kickstarterwent up, and the owner put the
kickstarter up anyway, and then theybought like, you know, a new
sports car like three days into thekickstarter when it was doing well. Oh
man, yeah it sucked. Iwas even looking at the kickstarter and I

(33:59):
was like, man, I Ihope this game, like I'll fund this
game. I was I was goingto buy it. What's the opposite of
the wolf Pack? What's the oppositeof the wolfpack? Seal of approval?
We already know the opposite of wolfpack is sheep solo? Oh yeah,
she's solo. I saw. Iremember seeing hearing about Burning Lands and thinking
it was interesting. I couldn't tellbase And this was before the kickstarter.

(34:21):
I was like, is this isthis legit or is this just like another
one of those cheap, like lowbudget shooters that's gonna just be black.
I think it was legit. Ithink the developers like who are working on
the game actually had a vision andwe're going through with it. And I
mean Rising Storm too, like that. That's a Vietnam FPS and I love

(34:43):
that game. That game's awesome.I've played the heck out of that.
And speaking of that, another gamethat was canned but it's coming back from
the dead as a first person shootercalled eighty three. This was Tripwire and
Antimatter Games. I think Antimatter tripI was the publisher and this was the
publisher was sold or something like that. And these are the same developers that

(35:07):
did Red Orchestra, Rising Storm,Rising Storm to Vietnam and yeah, it's
a Cold War Gone Hot first personshooter, and it looks like they're looking
for alpha testers beta testers for thegame. So excited to see that coming
back because it looked pretty cool.Cold War Gone Hot seems to be hot
right now. Yeah, I wonderwhy in terms of game development. I

(35:29):
remember that because yeah, because Armahad Reforger or whatever not that long ago,
which feels like it had a bigsurge of publicity and popularity around it
and has vanished into nothingness. Butit's kind of coming back. They've added
helicopters to it recently, more vehicles. They seem to be forming it up
nicely. And the more work theydo on it, the more faith I

(35:49):
have for Arma four. I hopeit turns out to be awesome, because
I did enjoy I mean, we'veplayed, Yeah, I've played with Tortuoa.
Also, we did like a fora while, you were doing a
lot of like Anastas the stuff inArma too. I never liked Anastasi as
much as like I like the handcrafted like small. Yeah, we did
those missions. Those were fun.Although I do have some pretty fond memories

(36:10):
in Anastasi. I couldn't remember ifTortuga, if you were on the artillery,
if it was a Lugan. ButI remember there was one night we
were playing and like someone like jackedand artillery while the rest of us were
all assaulting in airport, and wewere trying to guide the artillery onto the
enemy positions. And I'm pretty surewe friendly fired the shit out of ourselves.
I also remember a specific mission withWolf where we had to tell people

(36:31):
to raise their hands. It wasthe best goddamn mission ever played. Oh
my god, I've watched you guysplay that one. Yeah, oh gosh,
no easy day. Oh man,what a mission. I feel like
I played that with you. That'slike the only, oh my goodness mission
I've played. I mean, Tortuga'schannel started with an ARMA video of him

(36:53):
being a helicopter pilot, you know, singing along in the arms of an
angel. He loved that little someonethat little bird mission. It's right,
Oh yeah, that's right. Gosh, all these members, what happened?
What happened to this group? We'vesplintered, we've grown apart anyway that somehow
we got onto Arma from arms Tradetycoon. I've also I played a little

(37:14):
bit of Yes your Grace Snowfall,which I don't know how I feel about
yet. That game is also currentlyin a closed beta that is like a
It's an interesting, like pixel artstyle game where you're a king and the
primary sort of hook is that you'rebasically trying to manage your family and your
kingdom. Petitioners come to your throneand ask for things, and you have
to manage resources while a external threatis on the way to coming to get

(37:37):
you, and then you've also gotto manage the politics of your family.
I adored Yes Your Grace when itcame out like two years ago. Snowfall
is the sequel. I don't know. Maybe I'm in a different place in
my life. I don't know.Maybe it's just like it's not as novel
of a hook as it was previously. What I've played in the closed beta
is it's not bad. It's likea technically sound game, but I don't

(38:00):
know that it says. I don'tknow, just it doesn't have the same
sort of hook to me as thegame originally did, and I'm not entirely
sure why. I do feel likethe family is not as interesting to engage
with. I think they had somereally good writing and characters in the original,
and in this game, it doesn'tfeel like like your kids don't really
do anything in the way that theydid in the first one, at least
not through the first three hours thatI played. Your wife is like doing

(38:22):
something weird, but like, Idon't know, it just it doesn't feel
like it has the same sort ofMaybe the writing is not as good.
I guess that could be it too, it's it's not as well done.
I guess we'll see how it shapesout if I get into like the battles
and the the later part of thestory. But at least so far I'm
I'm playing through it. It's nota bad game, but it's not as

(38:43):
good I don't think as the originalas the original was. And so we'll
see, we'll see how it playsout. What was the game susanin?
Is that what y'all were discussing inthe previous episode quite a bit? Yes,
Yeah, there's there's Yes, YourGrace is not it's more like pixel
art style play. The game Suzeranis more like visual novel style, like
Choose your Adventure. But also Ithink the writing in Suseran is very well

(39:06):
done, not that it's bad andyes, your grace, but I don't
know that i'd put him on thesame playing field. Suzeran has a dlc
Rizzia coming later this year, whichI'm excited to play. We haven't even
gotten to you Tour two. Ithink I'm pretty much done. I don't
you know. I'm playing the usualstuff, but I think those are the
two games that I've played that havebeen newish. I've been playing a bit
of Starfield too, but we don'tneed to talk about that. Wolf.

(39:28):
Are you still playing Ballderskate three.I'm kind of taking a little break from
that. I've been playing Warhammer fortythousand Dark Tide recently, but yeah,
I do want to get back toBouldersgate. I was hooked on that for
a hot minute. It honestly mademe want to go back and play the
older boulders Gate games. Are youwatching all the romance scenes? What's your
thoughts on it? Next question?I have my thoughts on boulders Gate three.

(39:52):
I like it quite a bit.It's fun, it's quite good.
I was iffy on the turn basedcombat. I never played Divinity Original Sin
or any other game by the studioactually, but I do love the first
two boulders Gate games and Ice oneDale even like I like Ice one Dale
a lot. I did enjoy thoseearly Wizards of the Coast games, and

(40:12):
I guess by a way did Bouldersgateand who did interplay? Right? Did
Ice one Dale think? But yeah, no, I've grew up playing those
quite a lot. And boulders Gatethree is great. Love it us to
do. You can do anything.It's the closest you can get to playing
D and D virtually. Tortuga,what about you. I think you're the

(40:34):
only one we haven't gotten to yet. Yeah, I know, just a
one hour into the podcast, Iget it. What are you playing?
Podcast? I mean it's to shootthe Ship podcast right, Like you know,
it's been a while since our lastepisode, we figured we should touch
in. I didn't have a specifictopic I wanted to talk about, but
I wanted I wanted to hang outwith my friends. So the I have
another one of my games will bringup. I think it's one of the

(40:58):
things I'd like to continue talk about. I'll bring that one. That one
up. Last, I want tosay I played Battle Brothers recently. Finish
knows about this. I was becauseI was streaming on twitch, but it
just made me realize what a greatgame Battle Brothers is. Yes, it's
got to be. I don't knowhow. It's actually kind of hard for
me to play because like it's oneof those games just like x Colm,

(41:21):
where the rang rolls, they canreally just mess up your day. And
I think people watching my stream knowthat I'm very familiar with that, since
I had to restart maybe four orfive times before we got one that actually
stuck. But you know what,the streaming aspect of it, I'm the
kind of person maybe other people arelike this sometimes, where like I might
save scum, I'm like really particularabout a run going really well. In

(41:45):
my head, I'm like, Idon't want I don't want to waste time
trying to get all the way backto this point. What if I make
a run that goes like to dayfifty and then I die and I'll never
know what happens at day one hundred. I've been cured of that the streaming
aspect, where like I just forcedmyself to play like a I think the
developers, the game designers wanted meto play where I just did my best.

(42:07):
But then if you fail, youfail, you live with them.
It's so liberating. So my messageon Battle Brothers, first of all,
for people who are interested in thetactical RPG type games, it's great,
get it. And if you do, and you're like me, you have
to you have to let go.It's it's just way more fun to play
that game in a way where youaccept that your people are dying and you

(42:30):
fail and you start a new one. It's it's great. And they're actually
coming out coming out with a newgame, Menace. It's called Menace,
and that's supposed to be released intwenty twenty four, published by Hooded Horse,
who I think is like the numberone publisher in my book. Right
now, I just want to sayabout Battle Brothers. As a stream viewer
of Twitch dot tv Slash Tortuga Power, it's a ton of fun to watch,

(42:52):
Like you named you named all thecharacters after like people in chat there
was just like it's a very itwas very high engagement. So I love
that it's a good stream game becauseyou have people who end up kind of
rooting for themselves or watching like theywant to see what happens to their character.
Yeah, I agree, it hasthat kind of aspect to it.
Maybe I'll have to try this out. This actually does look kind of fun.

(43:13):
It's really good. You know what, I love games that are brutal.
I don't enjoy having fun game.That's why you play. Yeah,
that's why. I mean every gameI play is just like punishing, and
I love that though. Yeah,this is this is going to be that.
Then I think you'll enjoy it.Have you? Speaking of just punishing

(43:34):
games put RPGs, Have any ofyou finished Kingdom Come Deliverance? No,
no, no, okay, Iwas just yeah, I was just curious.
I know we've all kind of playedit, all kind of dabbled.
I haven't finished it either. I'vebeen I've been thinking about that game recently
and that that was just another goodgame. Yeah, very good game.
Random segue. Yeah, I meanit's great, it's awesome. I just
haven't gotten around to completing it,so I was. I played at the

(43:58):
spring. I got back into itbig time, started a new playthrough,
and I think I got like thirtyhours into it. So I played it
a pretty good chunk, but Ididn't I didn't end up beating it.
Yeah, I'm gonna go back tothat because I mean, the combat and
that's fun it's punishing, which againI really enjoy. I feel like my
main issue with the combat in thegame is the way you like lock on
to a to a character, whichmakes the soft lock system. Yeah,

(44:22):
which makes I don't have a betterway necessarily, but it just makes the
When you're fighting more than one person, it feels like the game is fighting,
like the system is fighting against youin some ways, which makes sense.
I guess like the part of thatis, I mean, fighting multiple
people would be insanely difficult, rightfor sure, but you wouldn't feel like

(44:43):
I'm locked on the like I can't. I can't shift over easily, you
know, in the middle of themiddle of a fight. Yeah, I
see, I see. It's avery good game. I just I think
it's very long. I think Idon't know. Yeah, I think it
is. You got you stick withHenry for a while. Yeah, that's
why I stop. I'm probably likesixty percent through, and I always tell
myself I'll go back one day.But see, okay, my problem my

(45:04):
problem with RPGs. I love them, but i'll play sixty percent through,
seventy percent through or whatever, I'lldrop the game for a bit. I've
done this with Pillars of eternity.I can't this year. You finish your
thought here, I think, Ithink I'm the same, but go.
But whenever I hop in what thefuck's going on? And I go to
my old party, I'm like,I don't remember what's going on. I

(45:25):
maybe I should I should just restart. I should just restart and do it
again exactly. And then I get, you know, sixty seventy percent of
the way through again before I youknow, in the cycle repeats. I
do this every time with all thesegames. Yeah, that's why I did
this game had come. I jumpedback into it this year and I was
like, yeah, one, Ikind of remember sort of, but I

(45:47):
really don't remember the details. Andthen it's like, but wouldn't it be
just so much more enjoyable if Icould remember all of it, all the
details. Let's just start it upand let's just play through it again.
I didn't finish the first time,the second time, or the third,
but this time, baby, we'regoing all in. We're going to finish
this time. Yeah, I know, it's gosh. I do that with

(46:07):
RPGs just because they're they're longer.I mean, I think that's does anybody
not do that, I guess isthe question. I'm sure there are some
people out there who actually have,you know, long term memory. All
right, well, let me segueover to a different topic altogether. We
haven't covered any kind of Well,I guess this is kind of related to
maybe I just really like Tycoon games, because but I was playing a little

(46:30):
bit of Planet Coaster, that isa good game. Are you going to
stream that at all? I wantto watch that. Yeah, I'll stream
it. I'm trying to learn itso that I look less incompetent on camera.
It's my usual modus operandi. ButI would just say it's for anybody
who likes Roller Coaster Tycoon. It'sa it's an easy recommend. It's extremely
well polished. I just I reallylike the game, and it definitely scratches

(46:51):
that Roller Coaster Tycoonic. Although rollerCoaster Tycoon, honestly, I think has
aged just fine and you can justplay that. Okay, one other game
I've been playing, I think thiscould could could be a conversation piece as
well. As I was playing alittle bit of Total War Rome Remastered,
which in my opinion, is notnecessary. You know what makes me angry

(47:12):
about that to tell me. Ilove Rome Easy easy, favorite Total War
game. Love it. The remaster. They just decided to take the most
perfect UI ever in existence and massacreit. It is atrocious. It's very
strange. I mean I've noticed thistoo, so yeah, I mean,

(47:37):
I'm not sure what they were thinkingthere. Yeah, what were they thinking?
They did they use? Did theyuse the new UI like in their
new games? No, it's noteven that good. It's worse. It
is. It's bad. It's likeit's a mobile game. Oh, I
don't know. You you make Romeone remastered? Who do you think is
going to buy that? Probably alot of people who played Rome one,

(47:58):
you know. I I don't thinkthey'd be going for necessarily a brand new
audience. I would have been perfectlyhappy with a four K version, you
know, upscaled old school role inUI. Here's what happened though so Faral
Interactive is listed as one of thetwo developers on this. They're the ones
who ported this originally before the remastercame to PC. Feral Interactive made Total

(48:21):
War Rome on tablets and they soldit on tablets, right, and then
they did the remaster for PC.So they probably took whatever they did for
the tablet version and just said,okay, well let's put it on the
PC and now call it a remaster. Like they weren't going back to the
base game to do that. Theywere just using the work that Farrell had
already done and then whatever other changesthey need to do to put it on

(48:44):
PC. And like it looks goodgraphically, like everything's nice. It's just
that UI is just it's atrocious.I don't think i'd even recommend remastered.
I have the original games and theyplay and I put up Remastered just I
don't know why, because it's installedpretty much. I might not even recommend
it, though I might say theoriginal ones are on sale, Oh yeah,

(49:05):
I don't think I would either,Like do they even sell the og
ones though on like Steam? LikeI'm sure they do on GG or whatever,
but it's still in my Steam account, so yeah, but games can
be delisted and they don't. Butyeah, no, I agree. That
was really disappointing. It's like,how do you screw this up? There's
no price, which to me meansyou can't can't purchase it anymore. Damn.
But don't worry. Pharaoh is great, right, what's going on with?

(49:29):
What's going on with Creative Assembly.Just what is going on with them?
Yeah? What the Total War seriesin particular, I don't know.
I think I think like Pharaoh,Like it was leaked that Pharaoh was supposed
to be a DLC for another hitTotal War game called Troy, and then
they spun it off into his own, you know, half baked game,
and I guess that's the controversy.I'm not in the loop about it.

(49:52):
I know there's a lot of dramagoing out on at CAA internally, that's
about it. I mean, Iknow they've recently upped their prices and I
think a lot of people are upsetabout that. I think it's just generally
what CIA has been doing in thepast. I don't know, it feels
like twelve years now, so howit doesn't feel like new news. But

(50:13):
with their DLC policy and such.Has anybody been following like all the YouTube
videos that different creators are posting talkingabout like supposed leaks from inside Creative Assembly
about the direction that things are going. You know, I'll click on in
one every once in a while.Yeah, yeah, I guess I've watched
you know, I click on ita few times when I'm like I don't

(50:35):
know, just for to have somethingon. I listen to like YouTube videos
when I'm doing chores or cleaning aroundthe house or whatever. But finish,
have you been following this at all? No? I know nothing about this
drama. You have to fill mein or just send me a video.
Yeah, you probably know the most. TCH. What about what about you
tour two? What do you know? I don't so I don't know that.

(50:58):
Just like the problem is, Iwatched one video and I don't remember
half of it. But that makesyou an expert me too. That's exactly
what That's exactly the position I'm inright now, buddy, post your hot
takes to Twitter, sir. It'sx now. Actually, I mean I
don't So. The gist of itseemed to be that, like Total War
developers are really upset with with sortof the direction that management has taken the

(51:21):
series. Management is getting pressured torelease games more regularly than they used to,
and so what they're doing is ratherthan developing new games, they're developing
like variants of the previous game withnew skins, effectively, Like yeah,
so the whole thing was, like, you know, Pharaoh is a is
a fork off of the code forTroy. I don't even know if Troy
was the but I don't even knowif Troy was which And then Troy was

(51:45):
a fork off of the code forWarhammers. Yeah, yeah, that's it.
That's it. That's I remember Ibut not even the newest Warhammer.
It was like Warhammer two forked offto because there's three Warhammers, right,
yeah, but they're all pretty similar, I think. But but honestly,
like so, I don't know Isaw that, and then sort of the
other just was like effectively like allthese fail suns are just failing upwards,

(52:06):
and management is made up of allthese folks who don't know what they're doing,
and you know, like, oh, they're just it's capitalism, blah
blah blah. They're just trying tomake more money and release games more frequently.
It's a cash cow for Sega,which that I kind of believe,
right, Like, they're not puttingany oh absolutely, they're not putting any
investment into it. They're not developingnew core features, they're not developing new

(52:28):
engines. They're just milking the existingsort of all the hard work under the
hood, and they just keep reskinningthese games and re releasing these games,
and the pressure is to do itmore and more and more and faster and
faster and faster, and they havenot had like a real core release to
the historical side of the series sincewhat Three Kingdoms four years ago? Like,

(52:50):
I wouldn't even consider that Three Kingdoms, it was a reskinned war Hammer.
The last Total War game I wasmoderately excited for was Total War Attila.
Well, but Attila was a forkof Total War Rome two, wasn't
it, I know? And that'seven after they burned me with Rome two.
So like, I guess you couldsay the last historical clean sheet design
was probably Rome two, which iswas ten years ago? When did where

(53:14):
is Warhammer in this? Because that'sthe last one I was excited about it,
and I was actually very I washappy about Warhammer. The first Warhammer,
Yeah, I think that was twentysixteen. Holy crap. First of
all, that's long, but thenwhen what came out, Attila came out
after that. Attila was like ayear after Rome two, and Rome two
was twenty thirteen, So Warhammer wasthe last. Warhammer was like the last

(53:36):
like new thing for them, right, the most recent new to find new
I would push back a little bitwolf on Three Kingdoms not being a clean
sheet or new like. So whatthis interested me with Three Kingdoms was their
heavy reliance on using having like warheroes or whatever act essentially as act essentially

(53:59):
as generals do in Warhammer, killingthatut and like entire units like Buffed.
I don't know it. That doesn'tinterest me. I want a historical total
wargame. I want my general tojust be some dude. Three Kingdoms to
me was the last big historical releasebecause it was the last historical release that
like on its own you could arguewas a complete like it's covering this era

(54:21):
of history they hadn't covered it previously. It was new units, new like,
it wasn't just necessarily just reskin likebecause again, they took the Warhammer
aspect of heroes, so like there'sthis whole sort of narrative like superhero side
of things that was new to thehistorical which I don't like. And that's
fine. I'm not saying it's good. I'm just saying like, to me,
that was the last like big historicalrelease where it's like we're doing a

(54:45):
proper total war game as like abig release in a historical setting, Like
there was Rome two and then theydid Attilla, and so Rome two was
twenty thirteen, Attilla was twenty fifteen. But Atilla was like very clearly a
variant of Rome two. It wasn'tlike you know it was, it was
a smaller version of it, right, like we're going to do this,
it was it was realme two's barbarianinvasion. And then like the next big

(55:07):
historical release was was Three Kingdoms intwenty nineteen. There was this weird like
Thrones of Britannia, which it seemedlike for a while and this but this,
I think this goes back to asort of the criticism of management is
like Britannia was supposed to be this, It's even on the title card,
a total war saga. Like theidea was we're going to release bite size
historical games of different eras, solike you get way more historical eras,

(55:28):
right, So, like that wasthe concept behind it, is Britannia is
this sort of hyper focused campaign.Let's do a bunch of that, right,
And that's what Troy was, right. Troy was this focused Eastern Aegean
campaign looking at you know, atthe war and the movie or the Book
of the Iliad. Yeah, theywere doing like the Bronze Age collapse?
Right? Was even Bronze Age collapse? Wasn't it just Troy? Like the

(55:52):
fight between the Greek Islands and Troy, and then like Pharaoh. I guess
is theoretically supposed to be a newbig game, but again, and it's
really just sort of another variant offof what had come before. So other
than maybe borrowing some of the Warhammermechanics, they haven't actually done anything new
from We're going to reinvent the series, We're going to do all these like
actual new design concepts. They justkind of keep kicking out the same thing

(56:15):
with new skins. That seems tobe the general criticism. And they're not
in And I will say one thingabout them not investing. You could tell
they weren't investing in new stuff fora good long while because the games were
thirty two bit I think maybe untilWarhammer two twenty seventeen. Oh my gosh,
are you serious. Yeah. Ifyou would go in and you would

(56:36):
do like a you would do likea benchmark, it would show like a
RAM limit that was basically based offXP like three gigs of RAM was effectively
the limit. I had no ideathat's wild until fairly recently. I think
in the last couple of years theyupgraded to sixty four bit, but it
was the under the hood architecture wasthirty two for a good long while.
Oh by the way, I checkedthe Pharaoh set during like starting at the

(57:00):
Bronze Age collapse. Gotcha. Sothe general criticism seems to be, like
developers are really frustrated business keeps makingthese decisions to kick out new games.
They're not like actually giving them thetools they need. They're not really allowing
them the time to like actually designa new, proper historical game, and
it's just sort of rehashing the samething over and over and over and over

(57:22):
and over again. And uh andand that like sort of CAA is just
sort of collapsing from within, anda lot of the community, especially in
the content community space, is reallyjust losing losing interest in the series,
right, Like they're expected to keepbuying the games and they're not doing anything
new, and so like why isanyone going to keep buying the series?
And you know, business being disconnectedfrom the actual the actual developers and from

(57:45):
the player base is leading to alot of this, this pushback and this
frustration against against the series or thecompany, And I don't know, I
guess i'd be curious what anybody else'stake is on this tour two. I
don't know if you have any anyopinions. I just realized that the Brewers
manager was picked up by the Cubs. That was the most exciting news this

(58:07):
month. Yeah, that's hilarious.By the way, I do love all
the all the Brewers fans just coping, but like THHD frankly, but no
going back, going back. Iwill say, I know if I played
Total War Warhammer, I'd love it. I played tabletop Warhammer forty k and

(58:30):
I used to play Fantasy with myBrittonians. You never played Warhammer. I
thought you both bought it and youwere going to play again. No,
we talked about it, but likeeverything, our plans fell through. But
yeah, I know, I know, I know if I played Total War
Warhammer, i'd love it. Ilove that stuff. But I think of
total war games, I think back. I think to Rome or the original

(58:52):
Rome, you know, I mean, I just that's the total war I
remember, and I quite frankly loveand all this new stuff like it just
does on the outside looking in.The mechanics do not interested me, and
I guess I look for historical TotalWars like I love Showgun too. I
think Showgun two is awesome. Ithink that game is, you know,
as perfect as a total war gamecan get agreed. Yeah, that's my

(59:14):
number two. I mean, Ithink it probably is my Like right now,
I think my favorite total war gameto play is Warhammer because it's the
newest, you know, and hasall the new stuff, and it's also
a lot of fun. Showgun twois probably if I don't know, it's
right up there still despite how datedit is. And then Rome Total Wars
just because it's the original. Man, it's the original love. You'll never

(59:35):
forget your original love. Yeah,I can agree with that. My hot
take is Showgun two looks better thanRome two. I agree that game looks
phenomenal. I love the art style, and Showgun two like the art direction,
like, I think they nailed it. I don't know. Part of
me wonders how much of the releaseof the Warhammer series through the historical games
sort of under the back burner.Oh, I'd say it absolutely did,

(59:57):
and maybe sort of the cause ofsome of this, right, Like because
the focus of the community seems tomostly be on the historical titles. Rome
two, which had a lot ofissues A launched, but Rome two forty
five thousand reviews on Steam pretty goodnumber, right. Attilla, which was
sort of a varianto that and certainlywas not as popular A twenty two thousand
also worth mentioning when they did aton of DLCs, they were always Rome

(01:00:22):
two, not Attila, So likeRome two got a lot longer support,
and they had all like they werestill releasing Rome two DLC's not that long
ago. I think there was likethe Crisis of the second century. There
was a rise of whatever, likeI think the last one looks like came
out about I guess maybe not quiteas recently as I was thinking, but
still about five years ago. Sothey kept releasing. They released fourteen DLCs

(01:00:43):
for Rome two. They had abig update recently. Yeah, they added
like the family trees and stuff fromAttila into Rome two. But in any
event, they released DLCs until twentyeighteen, So for five years they had
forty five thousand reviews on Rome two. Warhammer the first one thirty thousand,
so Rome two certainly more popular.Warhammer two eighty one thousand Steam reviews.

(01:01:05):
I mean, and there's your answer. There's the reason they don't care about
historical titles because they don't sell.In comparison, Warhammer three sixty four thousand
troy a total, Warsaga two thousandreviews. Well, they really hit it
out of the park man. Imean, it's I love history games.
I loved those previous titles, AndI just said, I think Warhammer right

(01:01:28):
now is probably my favorite total wargame to play. For what it's where
Three Kingdoms does have fifty five thousand, So like Three Kingdoms I think sold
pretty well. But still it waspiggybacking to your point, Wolf offul lot
of the Warhammer stuff. So butbut I would also I think one of
the other things I just want topoint out is like a lot of folks
are like, oh, they're justtrying to get us released variants of variance.
I don't think that's new. Likepart of me wonders how much of

(01:01:50):
this is just a disgruntle, Likehow much of this is disgruntled devs as
opposed to like, is it everybodywho's choosing to leak these things? What
are their agendas? I'm not sayingthere aren't issues with Total War series.
I think we've expressed some concern here. But I would also say, like
a lot of the folks posting onYouTube are posting things that they're just sort
of taking at face value, andyou're not wondering, like, all right,
so if this developer is saying something, what's their agenda? Right like?

(01:02:13):
They maybe this may be objective,or it may be like they're not
doing what I personally want them todo, right Like, that doesn't necessarily
mean the companies making horrible, shortsighted decisions, you know, the idea
of they're just building things off forksoff forks, like that's not Yeah,
that's smart. That's what they've alwaysdone. They've always done this right,
like they used to do it ina DLC form. But Total War Empire,

(01:02:36):
the big game, Total War Napoleon, the small variant built off a
Total War Empire, Total War Showgun, I mean Showgun two fall as Samurai,
yep, right, exactly, TotalWar two, Total War, Attila.
They literally always have big game,small game. Now maybe they're doing
it more frequently now, which Idon't know that that's even necessarily true.
There was four years between Attila andThree Kingdoms. And then there was two

(01:02:59):
years. There was two years betweenthree kingdoms in Troy. I guess now
there's only been a year. Well, I guess actually, no two years
between Troy and Pharaoh. So like, I don't know that they're really speeding
up things that much on the historicalside of I certainly see the lack of
an investment. Again, I mentionedlike when I was doing doing some benchmark

(01:03:19):
stuff, you could tell it wasstill thirty two bits, So like,
there are indications that maybe they haven'tinvested in the core mechanics they need to
to bring the series up to date. I think there's a good argument that
they haven't innovated much on the historicalside of things, and that they need
to if they probably want to getfolks excited again, or maybe they just
need to make a medieval three.At the end of the day, I
just wonder how much of these leaksare how much is this of this is

(01:03:42):
genuine, and how much of thisis just a couple of disgruntled devs saying
things to folks because their particular preferencesof the way to run the business aren't
occurring. Not to be like totalwar management's all great, Like I think
they have their own issues, butI do wonder. I don't know,
like some of this doesn't feel new, But what even if they're true,
what would you do about it?I don't know. I mean, like
the cost of development of games isonly going up, right, so like

(01:04:03):
I understand why folks would be like, we need to make more money in
order to keep making these games.You know. One of the things that
are like the historical audience isn't growingat all, which like maybe that's true,
right, and that's why they wentinto the fiction stuff and they went
to the Warhammer stuff to appeal toa new audience. Is that bad?
You know? Like the dev mightnot like it, but is it bad?

(01:04:23):
It's so funny. I when Iin twenty sixteen, I remember I
was at a games workshop store playingforty K and talking about how the fact
that Total War is going to dofantasy is just like the worst move ever.
Like I was like, this isgoing to fail. It's going to

(01:04:44):
be crap. If only I knewwhat it would turn into, like it
like, it's just so funny thinkingback, I just don't know what people
would do about this anyway. Likelet's say the Creative Assembly, I mean
what's the it's good to like talkabout these things and like make sure that
creative assembly knows that they're is somepublic pushback that their perception is not like
the perception of their development process isnot good because they're using things too much.

(01:05:08):
You know, that's a natural thing. Basically, this is like a
market forces driven world, right.I mean, to some degree, I
think I agree with people who aresaying this is capitalism. Like if you
have a game that is basically justprinting money for you, how if it's
your livelihood, Like we're thinking aboutit from a purest point, oh God,

(01:05:28):
give us the best games, butfrom a perspective that somebody's flutters eyes
exactly. But from the perspective thatsomebody's trying to feed their kids or I
mean, I'm sure it's greedy andit's you know, it's you know,
buying their second Porsche or whatever.I'm trying to get my stock to go
up. Stockholders thinking about them,mister incredible and so one thing of the
shareholders. But yeah, that's theway it is, though. I Mean,

(01:05:55):
when you have a successful business,it's really hard to get a business
person and not to keep sticking tothe plan. Yeah, imagine that that
investor call exactly like, Okay,I know we're pumping money, but we're
going pump that. We're going topump the brakes real quick because some of
the community is a little upset.I think you. I think you position

(01:06:16):
it in a way of like,hey, in order to maintain the audience
that we have, we've got tomake investments in the future, and this
is the investment we have, right, Like, I do think there are
valid concerns of if you keep releasingthe same game over and over and over
again, at some point you aregoing to lose the audience that you have.
They're going to think you're not doingenough to keep things interesting. Other
developers will do stuff right like MannerLords, Right, that's a game you're

(01:06:39):
super excited about. And you mentionedhoo Hooded Horse before Tortuoga, Like,
yeah, I love them both.There are other studios who will come in
and they will do things that willeat away at your margins. They'll eat
away at your audience. If you'retoo complacent, Oh yeah, I agree,
Like if you if you just keepthe same product and keep pumping it,
like, you're gonna have an Appletoo problem, where like you haven't
innovated in the rest to the industryhas passed you by, and you lose

(01:07:01):
considerable market share at some point.Well that's maybe true, but it's a
complicated problem. I like, whoif I'm in the closed door discussions of
CIA, I don't have a recommendationfor them, Like, what's the recommendation?
Come up with something good? Likeokay, well then what is that?
What does that look like? Areyou winning some It's hard to dismiss

(01:07:21):
the short term gain. I betc A has been through this. How
many times now they've been in hotwater with their community. How many times
they'll get they'll do something, they'llget a free DLC and it'll be water
under the bridge, and then they'llkeep just slowly ramping it up again until
it happens again. I feel likethis is cyclical. Like we talk about
c A, I feel like finishesover there in the corner just be like

(01:07:43):
what am I? On the bootLiquors podcast, they're all just like,
yeah, you know, they're doingwhat they need to do, like it's
all fun. They're talking about they'retalking about their thing. I will pack
three, four or five, lovebrand, I love brand, depositive check
into bank account, you know,all the all the topics of discussion.

(01:08:05):
It's it reminded me like almost toa tee with EA Sports and they're just
their sports games they publish every singleyear. They're going to pump out the
same product, not make a wholelot of changes because a micro transaction game
mode is making them a bunch ofmoney and they're not going to change that
because you know, it's making thema bunch of money. So the investors,

(01:08:27):
the stockholders aren't going to demand changes, and gamers are angry. So
this is like the same situation.It's yeah, it's all these game companies
are dealing with this, and isthe community going to force a change?
It doesn't like seem like it.They don't have like any sort of power.
Yeah. And one of the otherthings also to mention that the videos
and the leakers were talking about likea key part of the decision making apparently

(01:08:48):
again this is all allegedly, wasthat c was saying was seeing, based
on their data, our audience isnot growing. We are not getting more
historical players, which I don't knowif that's true between based on the timelines
that we're shared in those videos.So that was their their Their conclusion is
we're not getting bigger, so wegot to get more, right, Like,
we got to publish more so wecan so we can keep driving the

(01:09:11):
revenue up. Which maybe maybe thatwould explain why they went to Warhammer.
But I would also say I thinkCAA's kind of painted themselves into a bit
of a corner. And the reasonI say, and not necessarily because of
bad decisions, but like total waris known as within the strategy space,
it is known as being the highestI don't have production values the right word,
but like the highest fidelity of thetactical wargamers, right, yeah,

(01:09:36):
graphically easily. And the problem withthat is that does not leave you wiggle
room, right Like if someone wasto be like, let's make a total
wargame with a bunch of new stuff, And the way that we're going to
get this justified, and the waythat we're going to fund this is by
cutting back on the graphics a bit, because graphics aren't getting cheaper, it's
getting more expensive. Right, Like, the higher the production value gets pushed

(01:09:58):
up, the harder it gets formom and pop companies to compete at a
graphical level. There's like a levelyou can compete at but you're not going
to compete with CAA on graphical threeD soldier. You know things if you're
like an ind an indie. Atfirst, I want to know who the
mom and pop video game developers are. I mean mom and like, I
don't know anything that anything that anythingthat Matrix develops because a lot of their

(01:10:21):
devs are actually part time. ButI hear you, this is a funny
it's a funny term. I willsay this if you asked me what I
thought playing Total War in fifteen yearswould be like playing Rome one, It's
like, what's Total War going tobe in fifteen years? I would think
the battles would be insanely massive.Wait, like the amount of infantry we

(01:10:44):
would have on screen would be likeclose to real life, that's what That's
what I was imagining, not thesame unit size as we've had in Rome.
I think they'd have to completely changetheir way their order of battle works
so that you could actually have likeother war games that are more in interested
in being war games, they haveorders of battle in a way that like
I can select a division and movethem, and like Total War is too

(01:11:05):
much. Each individual unit you raiseis what you have to commit, like
the UI would not support it.But it's just like that's what like my
young self had in my head.I really like that Wolf. I mean,
I think it's really cool. Idon't even know if I had the
brains to put that thought together.I was probably like, Oly, God,
this game is so good, andI didn't even think about what I
thought it would look like in fifteenyears. So I'm glad you shared that.

(01:11:27):
I wish I even could add tothat. Yeah, I just always
was thinking, like, gosh,like one day we'll have battles that are
close to real, you know,like I'll have this many people on uh
on the screen, and it's justlike that has never does not happen.
I mean, that was always mycriticism. There are other games that have
tried to like Scourge of War forall of its faults, Like it doesn't
look great. It's two D spriteslike on a sort of three D ish

(01:11:51):
map, but they've got one hundredthousand sprites on the map for the Battle
of Waterloo. That's not something thatTotal War does. That being said,
I think where I was going withTotal War painting themselves into the corner is
they've gone so far down this likewe're going to have the breaking edge,
you know, high fidelity stuff.One, it's hard when you're always at
the edge of graphical rendering for yoursoldiers to be able to ever scale that

(01:12:12):
up because the quality of the graphicskeeps going up, which means you never
get that bandwidth within the tech tobuild larger scale. I disagree. Okay,
fine, that's what innovation is.I mean, that's how how do
you think that they do any ofthese things? Like new tech is about
innovating and if creative assemblies next devteam was given a task, a high

(01:12:32):
priority task, to increase the numberof high fidelity individual soldiers, they can
do it. I think the question, I think it's a I think it's
like a slider. The question islike where do your priorities lie? And
it seems like their priorities for along time have laid on the We will
always err on the side of makingthe graphics look as good as possible within
the current scale of soldiers, andas technology increases and graphics get better,

(01:12:57):
they're not changing that priority mix.I think think you're right, but I
do think there is a level oftrade off of hey, maybe we just
don't make the graphics look that muchbetter, but we go for scale like
that's a different assignment than what theyhave right now. And I will say,
I bet if they made their graphicsthe same from another game and up
the scale, or even worse toup the scale, they would be hearing

(01:13:17):
about it. And I think that'spart of the problem. They probably have
looked at this though, right Imean imagine, I'm trying to imagine how
maybe there's been moded versions of theTotal War games. They'll allow you to
control like fifty different units instead ofI think the limit normally is twenty.
There are mods, Yeah, thereare mods that up the like sizes of

(01:13:39):
particular units. I don't think youcan change it. So like in Rome
two you can control up to fortyunits. If you have two armies,
go into a battle, and inthat they'll up the unit size. But
that's that's about it. That's allthey can really do when you control forty.
Though, do people when they're inthat situation start to start to realize,
oh, wow, you know,controlling more than twenty is actually more

(01:14:00):
taxing than I would like, Andmaybe I wish it was down to twenty.
Again, I don't know. Ialways loved it whenever I had a
big battle, well, and didn'tyou like there wasn't the limit at one
point slightly higher? If it wasyou had two armies, like a reinforcing
army, and then you could keepcycling in new units as the other ones
were outed off, so like therewere ways to have bigger battles. But
oh yeah, I do remember that. Yeah, But I think more my

(01:14:24):
point is by being the high fidelitydeveloper, that sort of paints them into
this corner of like, this iswhat our customers expect. And I think
a dev like Hooded Horse can comein and hey, if we get the
graphics eighty percent of the way there, it's exponentially less expensive to do that.
But there aren't the expectations from theaudience that it's going to look the
way that Total War is going tolook. And so we can do a

(01:14:45):
lot of different interesting things at alower budget, and we can compete in
that way. And I don't knowthat Total War could have a strategic sort
of reassessment of what they're doing inthat same way without risking a lot in
a way that a new entrant can. Yeah, no, that's fair.
I think that's kind of part ofthe part of the problem. I don't
know. I don't know that TotalWar is fundamentally different than it has been,

(01:15:05):
But I do think there seems tobe a general consensus within a lot
of game developers or game fans,be it Paradox, Creative Assembly, Madden,
there just seems to be a generaldiscontent with sort of complacency within some
of the some of the elements ofthose games, be it Call of Duty,
and yet people continue to buy thegames. So I don't know that

(01:15:26):
anything is going to change until untilpeople stop buying those games. And I
think people who are complaining like usright now are the vocal minority, like
we were complaining about earlier, likethe number sheets don't lie. I think
it's a little different. Oh no, that's a different when it's us.
Yeah, we're better, Yeah,yeah, and I'm I'm I'm perfect.

(01:15:46):
That can't possibly be correct. Well, I do think our cause is better.
And I separated into two things becausewe're not on the forums, like
deriving, we're not driving things.Well, this is kind of like the
I would say that just the standardlike uh, complaining that people do about

(01:16:08):
anything, like are we still usingMicrosoft word? Yeah? But I mean
it's for like thirty years. Peoplehave been like, man, Microsoft,
word is shit. But actually,you know what, it's actually the best
thing you have. It's pretty good. We're just going to complain about it,
and that's what we do, right, Yeah, that's what podcasts are
all about, complaining. Well,the core of this discussion was that competition

(01:16:29):
creates innovation. That's absolutely true.So you know this is a very pro
capitalist podcast. Shove it up theircommas. Hell yeah, brother, hell
yeah. Happy Veterans Day. Bythe way, we're recording this on Veterans
Day. Thank you to all who'veserved and all who that will serve.
Could be you listening, You couldbe like I'm about to serve. This

(01:16:51):
broadcast sponsored by the US Army.Hey, if the US Army wants to
sponsor us, I'll catch those.Hell yeah, I'd take a US Army
sponsorship any day of the week.We'll do it for free. No,
we won't. We won't do itfor free, tortillo. We will take
money. They got a big marketingbudget, you know, the Pentagon just
throws money at marketing. They cangive us something. I don't know.

(01:17:12):
See, I don't pay taxes,so I feel like this is the only
way I can give back. Listen, if the if the if the US
government poured as much money as theydid into America's army whatever that video game
or whatever, like, they couldthey can pay them. They can pay
US American Army. Yeah, thatwas a good That was a good one.
Man. I don't think they putthat much money into that game,
did they. I mean, itwasn't like it was probably like a for

(01:17:33):
Tortuga. You know, my ratingskills pretty critical. It was probably like
a seven, maybe even eight outof ten. Don't just don't just count.
Don't just count the development budget.They advertised the shit out of that.
Yeah, that's true because it's free. It wasn't it free to play?
It was that was I mean,the whole thing was like, hey,
this is gonna let's recruit people throughgames like that was the idea.

(01:17:53):
That's how they got paid. Well. Now the US Army has an esports
team like League of Legends. Idon't know how that fits. I don't
know what they I wonder I wonderif it's like overwatched, like he's over
there a Diva. It's Winston widowMaker under the Yeah, Diva. Does

(01:18:14):
the US Navy have an azure layingteam. Oh they they better, that'd
be awesome. What I want toknow. What I want to know is
what the coast what the Coast Guardteam looks like. I saw I saw
this meme the other day that hada zoom walt and then a F thirty
five I think in the foreground,and it's like the you know, the
Coast Guard. When when the AirForce and the and the Navy are showing

(01:18:36):
off their billion dollar toys and they'rejust happy to have like a cameo and
there's like a tiny little like inflatableboat like in the corner, just speeding
along. It's just like, yeah, poor coast Guard. I love the
Coast Guard. I love the CoastGuard. Nothing but respect for those guys
and gals. Ashton Kutcher made amovie about them, didn't he. I

(01:18:58):
don't know who that is. Idon't know who that is, he says,
he wasn't in the Barbie movie.All right, old man, this
is off the rails. That's it, gamers. It's twelve oh one.
Yeah, it's it's getting late,so we're actually gonna go ahead and wrap

(01:19:20):
this episode up here. I dowant to thank our guests Finish Jaeger and
wolf Pack three four five for comingon to the single Malt strategy podcast once
again, and my trustee co hostTortuga Power. As always, until next
time, this is the Historical Gamer, as always saying thank you very much

(01:19:40):
for watching, listening, however youconsume your podcasts. If you do like
this, please don't hesitate to dropus a review or at least throw some
stars up on your podcast app ofchoice. But until next time, we're out.
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