Episode Transcript
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Speaker 1 (00:22):
Hey, okay, and hello to all the broken denizens of
the Internet. Once again, we're back with the Raisin Neon.
I'm Jordan, your star Warts DM. When we last left
are thank you. Know what, I'm confident in seeing heroes
with this squad. We're heroic here. We do cool shit?
Did we do heroic ship? Last I heard we blasted
(00:45):
a man. I mean he was corporate, So I'm barning
you against people that deserve to get gone. But you
know what, thank you for helping me. By recap. When
we last left, our star Wart Heroes VI Away Team
Infiltration team that's acting got done at the Exactative Suites.
They ran into the office of one Jonathan Gresham and
a couple of oh my god, not implants check off
(01:08):
in manufacturing goons as well, and through some clutch negotiation
from fitz Nate Turgo, Jonathan Gresham gotta lit the fuck
up because brain got hacked and you got everything on
his PC.
Speaker 2 (01:20):
We broke bread with comrades by breaking a man's skull
with bullets.
Speaker 3 (01:24):
Yeah, that's bread.
Speaker 1 (01:25):
Yeah. And while I'd love to go into your findings
of his computer and things like that, we're gonna cut
the camera too. It's just off the freeway, but it's
a pretty large city roadblock. It's mostly still, and then
you see the white winged dove fly pass and then
maybe a beat, maybe two, we'll give it maybe three
seconds that most goes by, and then at least five
(01:48):
corny swat vans following in hot pursuit, green and yellow
kind of police lights are firing off and they are
also throwing I don't know if it's copywritten to have
a police alarm, but whatever their equivalent is and their guns,
they have a corn claxon, a corn claxon. Let's go
all right, claxon. You know I have hard to work
(02:12):
lydia and corn claxon is gonna fucking carry me to
the promised Land. And I thank you title drop. Corn
Claxon will carry me to the promised land. That's pretty
all right. I'll give you that. You're getting chased the
f down by four or five thereabouts. Squat mans. You've
(02:33):
made good time because you're a professional, and you crushed
every drive role I've given you every time you've been here,
so like it is, Yeah, it is your job. So
your rough estimate is that you're forty five minutes out
which is the plan pickup time. So what you really
got to do is figure out how Tom get rid
of this heat, because it's gonna be hard to pick
(02:54):
up when there's multiple squat squads on your ass when
you're trying to stop to pick up. Hey.
Speaker 4 (03:02):
The idea that immediately comes to mind because I have
intel from last session one.
Speaker 1 (03:08):
Intel you do? You do?
Speaker 4 (03:11):
I probably know cars or vehicles.
Speaker 5 (03:15):
You could might know a thing about a car or too,
So I feel that means that now that I've I
think I've had a few good looks at these corn
squad vans.
Speaker 1 (03:25):
Oh yeah, yeah, absolutely, But you've been clocking them from
like session one, so you're good.
Speaker 4 (03:30):
So that means I think you know just from observation,
and also because I'm going to be that kind of
person reading vehicular magazines while I eat my ill gotten noodles,
got it know what that vehicle strengths and weaknesses might be? No,
so like, for example, I bet they don't turn sharp
(03:50):
too well?
Speaker 1 (03:51):
Oh you. As it turns out, the first thing that
came to my mind was in fact that you know,
big boy can't take a corner all that well, has
a very surprising max speed for sure, and can take
a bit of a looking. Running into shit is not
going to necessarily stop this thing, right right. But maneuverability
(04:14):
it's there to get six to twelve goons to a
place quickly, right, not prettily. So yes, it's manoeuverability is
it's a lot to be desired.
Speaker 4 (04:24):
Oh, I feel what I need is something with a
lot of curves and a lot of hard corners, hair
pin turns. There's gotta be a root from here here?
Speaker 1 (04:35):
Are you asking to spend that intel to get something like? Okay? Yeah,
Mark that intel spent my friend, right, you know you
have your eye on the GPS new glance and your
glance and Jaybird, that time dilation happens again, right, and
now we go to a completely different playlist because it's
(04:56):
game time right now, music the cassette tape switch over. Yeah,
And if you're not trying to lose these guys off
of a route that you know that's gonna be very windy,
I'm gonna ask you to make an act under pressure role. Okay,
this intel will give you a plus one to this
way you get one.
Speaker 4 (05:11):
Hole, gotcha?
Speaker 1 (05:12):
All right?
Speaker 4 (05:13):
Here we go?
Speaker 1 (05:14):
All right? Who for the record, A ten eleven twelve right,
ten is my total, which is exactly what I want
you to get. So we're good, complete success. We'd love
to see it. You do the shit in anime where
the brake lights are trailing on the camera. As you
take these, your clock is firmly set to Tokyo time
(05:34):
right now. Oh yeah, it's drift time, baby.
Speaker 4 (05:38):
I check to make sure MS's seat belt is fats
And by the way, is.
Speaker 1 (05:43):
Huh how about that? On most people, you would he
would be a you would assume that he was his
face was blank. But there's just this vibe of concern
that's going down right now with how you rocket on
these things on these corners.
Speaker 5 (06:03):
I should say this is where we spend all the
budget on our animation.
Speaker 1 (06:09):
Oh exactly, Yeah, I know. We're throwing everything at the window.
We're approaching what a finale would look like.
Speaker 3 (06:13):
So are we getting like the liquid physics distortion stuff
like it might be a fish eye lens or matter
is just bending against reality.
Speaker 1 (06:25):
Oh yeah, listen, we're throwing every visual trick that I
got in this Bad Boy in the book. You definitely
see a corny swat van at least one in the
back roll over when I tried to take a turn
too hard, rollover, slams on its side, rams into some
brick building, because.
Speaker 4 (06:43):
That's just at a commission could start, good start.
Speaker 1 (06:46):
You've gained a significant lead that they're not necessarily visually
in your rear view anymore. You definitely hear the sirens.
Speaker 4 (06:54):
Bill sure there's gonna be some spicy popcorn up ahead too,
mm hmm, because there's no way they're not talking to
each other.
Speaker 1 (07:03):
Facts, facts, you think at this speed, you have another
three minutes on this road before you hit like an
exit that you need to need to take, and MS
will at that point bring up. So from my understanding,
there is an all out battle where your team.
Speaker 4 (07:19):
Is that way not what we planned for, not totally anyway.
Speaker 2 (07:25):
Special thanks to Toys and Things in Danvers, Massachusetts, Reaper Miniatures,
Off the Wall Games and Hadley, Massachusetts, Games and Friends
in Springfield, Massachusetts, as well as Triple A Games Arena
in Wilbraham, Massachusetts. If you enjoy the show, help the
podcast grow, give us a follow on Twitter at Lord's Broken,
(07:47):
join the community discord, and maybe consider offering a small
tribute to the old ones on our cofi. All these
links and more can be found in our link tree
at link tr dot ee forward slash the Broken Lords.
Speaker 1 (08:00):
Thank you,