Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
All right, act under pressure.
Speaker 2 (00:24):
Anyone want to do anything to help or I'm just running.
I don't think there is anything they can help, so
I act in the pressure.
Speaker 1 (00:32):
I will let you give get the hold where this
is part of the plant. Yeah, buddy, I'm a benevolent person.
Oh my god, that did not matter. What a benevolent
god you are. Thank you? Roll twenty. Oh that's a
one in a three. All right, it is still a failure.
(00:55):
You motherfuckers have been succeeding so goddamn much this entire game,
and now now it's my turn. You hit the bend
where you're about to go to the hallway leading to
the elevator and to catch yourself too late where there
are four guards. Tensions are high, right, there's no more
(01:17):
like I'm asleep at the posts, nonsense anymore. These are
right as you catch yourself and try and take the corner,
who's there? Guns down?
Speaker 3 (01:27):
Now?
Speaker 1 (01:29):
Fuck them? That was terrible. What is with my rolls today?
All right? We were bound to fail, did you the dichotic? Okay,
So for the record, first, while listeners, what just happened
is that before I asked him to roll any dice,
Zoop immediately started rolling, mix it up a meats roll,
(01:52):
if you will. My favorite said game. And now I
get to read to the consequences of his actions. So
hold on up. Look, man, I know what role I am.
Speaker 2 (02:02):
I choose violence every time. It works ninety percent of
the time.
Speaker 1 (02:07):
Okay, I draw my pistel. I mean, I just keep
my SMG pointed at the star. I have durable plating.
Thank God, that makes you. Where is that?
Speaker 2 (02:22):
When I have to take the horror move, I subtract
my synth from the role.
Speaker 1 (02:26):
Cool? Okay, okay, okay, let me get to that part
of the book.
Speaker 4 (02:29):
Yeah, let's let's get to the consequences of our actions.
Speaker 1 (02:31):
Please. Yeah, because you're taking too harm, that's it. Okay.
Let me make sure that I have the right page
on what guns they're using. Give you one secay, don't
do the DM man.
Speaker 2 (02:44):
I'm sorry, that's your gimmick. I I apologize.
Speaker 1 (02:47):
Yeah it is. I spin in God's eye. It's weird
to hear it coming from someone else, you know what.
Speaker 2 (02:54):
Fair enough sucks. I don't want to take your gimmick
from you. This is your bag by all means Todd
God and spinning his eye.
Speaker 1 (03:01):
Oh yeah, okay, assault rifle. My bad. Yeah, it's a
you take three harm with this? Okay?
Speaker 2 (03:06):
When I have to take the horror move subtract synth
for the role, is that the only choice he can make?
I mean, I'm taking the harm move.
Speaker 1 (03:13):
I mean, there's not really options here. He's mixing it up. Unfortunately. Eight. Shit,
here there's a gradient I can give him.
Speaker 4 (03:20):
I'm not very used to Powered by the Apocalypse having
no fucking options. I kind of assumed you were gonna
read off a listen shit that could go wrong, and
he was gonna have to pick and one of them
was like your asskets blasted or whatever.
Speaker 2 (03:34):
I mean, my ass did get blasted.
Speaker 4 (03:36):
Yeah, it's it's just weird for that to be the
only option for Powered by the Apocalypse.
Speaker 2 (03:42):
It's not really turn based combat, if I remember correctly.
We just say what we're gonna do and then we
take the consequences of the action.
Speaker 1 (03:49):
Had to roll harm? Yes, do you have it as
a button? Yep? Damn was six? All right? All right,
this might be one that you want to roll.
Speaker 2 (03:57):
Yeah, So what am I doing?
Speaker 1 (03:58):
What's the level of your armor of the dermal planting
or does it just what it factory? Okay?
Speaker 2 (04:04):
So five, I guess I take five harm.
Speaker 1 (04:07):
That's you know, you take three, so on your arm
clock filling three blips?
Speaker 2 (04:11):
Okay, gotcha.
Speaker 1 (04:13):
Oh and then so if you rolled high, there'd be
more consequences, but luckily you have minus three. That's all
that happens. Oh, okay, okay, Because like if you rolled
like a seven or nine, you use your footing, you
lose your grip on your gun, someone gets the drop
on you. And if you roll the ten plus, like
I can knock you out of action for the whole combat,
(04:35):
use a piece of your cyberware or some shit, or
you lose a body part. So rolling high on harm
is bad. Okay, that's the one role you don't want
to overroll on.
Speaker 2 (04:43):
I'm glad my garbage rolls have helped me today.
Speaker 1 (04:45):
Yeah. Wow, you were taking els everywhere anyway. Dang, you're
in a gunfight, like shit's popping up. You're like, you know,
pressed up on both sides of the entrance. I guess
to the hallway. You know, bullets are flying, they're hidden
suppressing fire. Prescott takes one to the pectoral, basically finds
(05:06):
out a little bit, and then slams himself to the
cover of the wall and well, boy, howdy, it's a
good old gut and tut and gunfight. How you guys
are sparking? I root I too.
Speaker 4 (05:16):
I use my heavy pistol and shoot me.
Speaker 1 (05:19):
Okay, I will be doing the sane. We're popping and locking. Okay,
both you're in a roll. But I'm gonna have it's
make turbo roll first. Sorry guys.
Speaker 4 (05:27):
Okay, because this is hands on management, I am going
to roll mind.
Speaker 1 (05:31):
Instead of me. Uh yeah.
Speaker 4 (05:38):
When when you mix it up while directing a mission
from the front, roll plus mind instead of plus.
Speaker 1 (05:43):
I seem to be in the front of the mission.
You are in the fund. True, you're in the mix. Now.
Speaker 4 (05:49):
I suppose I have no forwards, so I will submit this.
I have made an average success, I think.
Speaker 1 (05:56):
Yeah, listen, you didn't each shut up? Yes, that's with
a one being a little bit done. That's my brain.
Speaker 4 (06:04):
See if that was my meat, I would have fucked.
Speaker 1 (06:10):
Okay. What a good sentence to catch up.
Speaker 5 (06:15):
Special thanks to Toys and Things in Danvers, Massachusetts, Reaper
Miniatures Off the Wall Games and Hadley Massachusetts, Games and
Friends in Springfield, Massachusetts, as well as Triple A Games
Arena in Wilbraham, Massachusetts.
Speaker 3 (06:31):
If you enjoy the show, help the podcast grow, give
us a follow on Twitter at Lord's Broken, join the
community discord, and maybe consider offering a small tribute to
the old ones on our co five. All these links
and more can be found in our link tree at
link tr dot ee forward slash The Broken Lords. Thank you,