Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:35):
Well, hello and welcome out to another episode of the
Prototype right here at this week in geek dot Net.
It's been a little while since we've done a proper
prototype episode. We've done review roundups, we've done extended reviews
sporadically throughout the summer and spring, but it's been since
Summer Game Fest that we've done a proper look at
(00:56):
I guess the state of gaming. So I'm here joined
by Ken as we sort of go through what has
happened since Summer Game Vest. We've had We've had tgs
just wrap up. We had uh, you're was it games
Common Europe. We've had a I think there's been a
(01:17):
couple of Nintendo directs maybe or.
Speaker 2 (01:19):
I think two maybe it was it was the Kirby
one and then yeah and then the Big one.
Speaker 1 (01:30):
Yeah, and then of course a State of Play as well,
and we're like, we're trying to figure out should we
be how do we do this? They weren't for the
most part, on their own large enough to do a
proper show on and are.
Speaker 3 (01:42):
Like, well wait till they're all sort of over.
Speaker 1 (01:45):
It was sort of do a quick summary of them
our thoughts plus what we've been playing and then sort of.
Speaker 2 (01:50):
Over and before also before all the madness that will
be October.
Speaker 1 (01:56):
Yeah, yeah, like as the holiday season starts to ramp up,
things are together. We also the last few weeks had
a lot of stuff to review on our own regardless,
so it was like finding the time to get together
and actually talk about it. Now things have sort of
settled down a little bit, especially.
Speaker 2 (02:11):
For a day or two.
Speaker 1 (02:13):
Yeah, at least we say for now, So it's gonna
be sort of impromptu. We've got sort of some of
some notes, some websites up where it's just sort of
reminiscing what do we think of, you know, those games
that were revealed, what wasn't revealed, that sort of stuff.
We may as well start out with, is there anything
in particular you've been playing that has piqued your interest,
(02:36):
regardless of if it's something that showed up at any
of these events. Has there been any gaming that's occupied
your time in the last you know, a couple months
over the summer.
Speaker 2 (02:45):
I mean, obviously Hades two just came out in one
point zero that has sucked most of my gaming time.
Riot I got into the two Xkobita with Riot. That
was that's the close beta. The open beta starts a
week as of this recording, literally the day literally the
(03:07):
day after the Call of Duty UH beta ends. Two
x KO Goes goes uh okay.
Speaker 1 (03:15):
But that's is that a two D fighting game?
Speaker 2 (03:19):
It is a two D fight. It's a two D
tag fighter, okay.
Speaker 1 (03:22):
Because that's the one that I kept getting confused. I
couldn't remember if that was an old game from like
ARC or if that was or if that was the
game that was like now, yeah, it's fifteen years ago
or something.
Speaker 2 (03:35):
Yeah, it was announced. It was announced like ten years ago, okay,
and it was pseudo. It was pseudo announced because it
got leaked and the okay, it was like early early dev.
Speaker 1 (03:50):
Was this the game that was an or announced or
at least leaked came out? When was it? Right? And
those people were doing the big big league exs like
like yes, like into the else Worlds where it's like yeah,
where they came out with.
Speaker 2 (04:05):
This was like this, Yeah, this was one of the
first uh okay projects of that expansion.
Speaker 1 (04:14):
Because I know that there were like hero games that
came out and like rts, and then there was what
was it was it h Night War that was the
pretty good j RPG style game, and then there was
there was like a handful and I couldn't remember that
I thought that was what it was, but see in
my heat, I thought that meant it was already out,
So I.
Speaker 2 (04:34):
Guess it's finally coming uh And with the drop of
the uh, the open beta, it will be obviously there's
going to be a wipe as of the next at
when the open beta hits, and that will be the
(04:54):
second to last wipe because they're going to do a
wipe when it goes one point zero.
Speaker 1 (05:00):
So what's the buzz like? Because I don't keep up on.
Speaker 2 (05:04):
The only thing. The only thing that makes this game
a little sucky is that there's only ten fighters right now,
is it?
Speaker 1 (05:14):
And it's not free to play right like it is
free to play okay, so that's not too bad.
Speaker 2 (05:20):
So they're fun the way they're and the way they're
doing the credit system, it feels it seems like if
they keep the credit system the way it is, you
can unlock a character with about a week of a
week and a half or so of doing dailies, okay,
(05:43):
and you're weekly.
Speaker 1 (05:45):
So they're kind of following, not not quite as much
like The Killer instinct thing. It's more like was it
dead or alive? When they started doing like the Core
Fighters thing where you could get the base game for free.
Speaker 2 (05:55):
But also the big thing is if you do the twotory,
you get two credits for characters.
Speaker 1 (06:04):
Okay, so it's not too bad.
Speaker 2 (06:06):
So if you so basically you when you drop into
two x KO when it hits one point oh, you
can get the two characters you want to play basically
if they aren't already in the free.
Speaker 1 (06:20):
Pool, that's fair, okay.
Speaker 2 (06:25):
And like you're gonna have Obviously Jinks, Va and Via
are going to be locked behind paywall. There's no way
those two characters are not gonna get locked.
Speaker 1 (06:36):
I am so outside. It's like I'm like, so okay, Boomered,
like I have no idea about Riot because.
Speaker 2 (06:45):
They never interested me. Yeah. The only thing I know
about these characters is through osmosis and or uh watching
Our Cane.
Speaker 1 (06:55):
Which I really I avoided it because not because I
was like again, but I was like, I don't play
any of these games, do I care? And then I've
heard such great things, so I should Arcane.
Speaker 2 (07:06):
Arcane is an animation masterpiece and discussion.
Speaker 1 (07:11):
I almost feel like I should pair it with Cyberpunk
edge Runners because I didn't watch that either.
Speaker 2 (07:17):
Edge Runners is probably the number two most coherent trigger show.
Speaker 1 (07:26):
Okay, so so it's something good where I don't unlike
other trigger stuff where you have to sit there and
watch and take notes. I might be able to just
casually watch a little easier.
Speaker 2 (07:36):
I would say Little Witch Academia is the is the
number one most coherent, and then because that's the cyber
Punk is number yeah, because and Cyberpunk is number two
because Cyberpunk does go into the trigger. We're just throwing
ship at the wall at the end. But uh, it's
(07:58):
a little more coherent because you have characters you care about.
Speaker 1 (08:03):
That's fair. But yeah, so it sounds like you've been
doing that for me. As far as gaming stuff goes,
it's all been the review stuff because I we got
all the RPGs and stuff around the same time. So
recently released. We had a review of Ghost to Yota,
like that was sixty hours. I also did the remake
(08:26):
of Legend of Heroes Trails in the Sky that was
not nearly as long like the original version of the game.
Everybody's like, oh, it's eighty to one hundred hours. And
I was like, oh great, and because of the quality
of life stuff they added, and they didn't really cut
content from what I can tell, you know, they dropped
that somewhere in like forty percent of the it's you know,
(08:48):
somewhere between twenty and forty hours or so to do
like a complete run, so not crazy, and if you
like fast forward your way through, you could probably get
the whole game done in like twenty hours, which you're like, oh,
twenty hours a lot, not a lot for these kind.
Speaker 2 (09:01):
Of games, for those kinds of games your year.
Speaker 1 (09:04):
Yeah. So and then there's been a few other indie
RPGs that I've tried that again, like ten twenty hours
and it starts to add up. So that's sort of
been keeping my time. Plus the you know regular gaming.
I haven't done like anything that required a lot of multiplayer,
which you know, we're I'm not usually a big multiplayer
guy anyway, but I do try to play multiplayer games
(09:25):
if we're something for a review.
Speaker 2 (09:27):
Yeah, I mean we're diving into COD probably this weekend.
Speaker 1 (09:34):
Yeah yeah, as of this recording, like it's we've gotten
COD beta codes and it's just we're sort of spreading
out who gets what on, And we're all sort of
selecting different consoles because the idea is we'll see how
they all work. If they can work together, that that'll
be fun. I can say this, I've actually I played
three hours total of Mario Kart World over the course
(09:58):
of the summer.
Speaker 2 (09:59):
Three hours I have. I've unlocked everything I can unlock
in World for now until they put out free DLC,
because there's no friggin way Donkey Kong and Parlen only
have one fucking costume.
Speaker 1 (10:16):
Yeah, And I mean like, I've I played an hour
just to screw around. I played an hour each two
different nights when my brother was in California, and he's like,
I brought my switch, do you want to play online? Okay?
And we just screwed on. I have not done any exploration.
Nothing has pulled me in, and then the rubber banding
has made me really pissed off, and like it's I'm
(10:38):
not a little bad, I'm not a little kid. Like
it's clear that it's designed to try to make it
so that it feels like five year olds can have fun.
But five year olds don't like that stuff either. I
don't understand what the logic behind it is.
Speaker 2 (10:51):
Basically, if you are in first place after the first lap,
you are gonna get screwed.
Speaker 1 (11:00):
Yeah, so I was like, you know what, it came
with my system. It's always there. We'll see what updates
they do, you know, I've not we didn't get a
chance to get a review copy of the Sonic Racing Game.
Maybe we'll get something down the line for Holiday gift guide.
We'll see. If not, that might end up being on
my short list to get myself after Christmas when there's
(11:22):
maybe sales.
Speaker 2 (11:22):
Or and every single review has been saying we like
this better than Mario Kart World.
Speaker 1 (11:29):
It'll be very interesting to see the game awards, Like
if it can win Best Racing Game, that would be
cool because as much as there's a bias towards Nintendo,
I'm wondering if it wins, what would that would that
send a message to Nintendo?
Speaker 2 (11:48):
I think because Mario Kart wore one. Because the Mario
Kart World bundle I think is going to end soon.
Speaker 1 (11:58):
Yeah, it's not for the holiday. The holiday bundle is Pokemon.
Speaker 2 (12:03):
Yeah. Yeah, so it'll end probably and not probably in
a week or two.
Speaker 1 (12:11):
Well, yeah, I would I would say probably. Well, they
won't be producing anymore.
Speaker 2 (12:17):
I think they won't be producing anymore.
Speaker 1 (12:18):
But I think this is September, they weren't producing anymore.
They just had however many they were gonna make, you'll
probably see it run out by the third week.
Speaker 2 (12:26):
Of October, yeah, the end of this month.
Speaker 1 (12:30):
But yeah, So that's basically I think. Gaming wise, we
haven't really outside of some review stuff, we haven't been
doing too much. CODs coming up, there's a bunch of stuff.
We'll talk about that at the end. So as far
as throughout the summer, there wasn't nearly as much announced
outside of a couple of things at the Nintendo events.
(12:51):
So going over my notes here for uh for Games Come,
there were some indie stuff announced, but it was much
more showing off things that were already announced, giving some
gameplay and hands on for people that were there. So
like they had Resident Evil Requiem there, they had Kirby
trying to think what else was there. I don't think
(13:13):
if there's anything really big announced, Like usually there's a
bunch of euro jank stuff announced, but I didn't see
a lot of euro jank stuff announced this year at all.
Speaker 2 (13:21):
Because a lot of the euro European studios have been
closing down.
Speaker 1 (13:27):
Yeah, I know that they showed off a little more
of Ani Musha, but and the it doesn't look.
Speaker 2 (13:33):
Right again that game's not coming out till like next
year maybe question mark. I don't even think they dated
it for next year.
Speaker 1 (13:41):
Yeah. Oh wait, wait, it was the Lego Batman game
was announced. That was one of the yeah, major things
at the opening night live.
Speaker 2 (13:48):
Yeah, and it looks like they're basically riffing on Batman
in all media.
Speaker 1 (13:56):
Yes, across everything. So and they've taken what they sort
of did, was it the Skywalker song, like the was
that the last time that they did where it was
at a much higher production value, and they've sort of
taken that and they went Warner's like, hey, if we're
only going to make like two games a year, we
may as well put money into this, and they actually
put money in Yeah, so that.
Speaker 2 (14:20):
It'll be that and whatever the Hogwarts Legacy guys are doing.
Speaker 1 (14:25):
Yeah, as well as Mortal Kombat Legacy Collection had its
you know, final lineup confirmed. Uh, and it is everything
from the start of the franchise up until they made
the switch to PS two, not including anything there. And
there's technical limitations as to why it's the kind of
thing where this stuff has to sell well enough that
(14:46):
they can then fund R and D to make a
proper emulator for PS two, because people are realize, like
the PS two emulation, even on the PS four when
they put things out, the emulation is sore of okay,
But what isn't emulated very well is the online aspects.
If any of the games have any it's it's it's okay,
(15:09):
but there's a lot more work in it. Like as
bare bones as it might feel to people that actually
play it, I don't realize that that Sony's actually put
a fair amount of work in and they're they're basically
the only people that have a proper emulator. And even
then it's like only what like half fifty to seventy
percent accurate emulation. So if this sells, what you would
(15:30):
see is, you know, some legit research going into making
a proper optimized emulator that can also do net code.
So we'll see how that works. I think this is
going to sell a lot better than people expect.
Speaker 2 (15:46):
Yeah, I think it. I think it is going to
sell pretty well. Again, now that the movie isn't until
next year, it kind of like feels a little weird.
Speaker 1 (16:00):
It gives it time so that if this sells really
well around the time of the movie, they could announce
another collection if they wanted to, or an expansion that
includes because there's gonna be a few games that they
could have included that they didn't, one like one of
which would be the PSP game. I think that was
(16:23):
the stripped down version of the p S three version
of I think it was just Mortal of Excel or
whatever they called their Mortal Kombat.
Speaker 2 (16:32):
It was just Mortal Kombat.
Speaker 1 (16:33):
It was Yeah, they said, oh, we couldn't include you know,
PS three on or PS two on were because of
the complexity. It's uh, you could have included the PSP
because we already have really really high quality emulation of that.
So there's a couple of games where they probably could,
you know, make a DLC pack for it, So we'll see, yeah,
(16:54):
who knows. Yeah, well, and and I guess the other
thing was that was announced that it's it's not a
game key card, right, it's a it's gonna be all
on cart That's why it's costing about ten bucks more
than you'd expect on on switch to. So I think
you're gonna find a larger portion of people buying it
on Nintendo than you would have ever expected. You're gonna
(17:17):
get people buying it that don't even have an interest
in fighting games but have an interest in just like
feeling like.
Speaker 2 (17:24):
They're part of a movement. Yeah, I like. And and
there's already backlash from with uh because they at the
direct they officially announced that Ari Requiem is coming to
Switch to which that was a huge shocker, like.
Speaker 1 (17:41):
Really, graphics don't look People are saying, oh, it looks
some people that played it, it looks like it does. Okay,
if you have to play it portable, great, but I
think the compromises are a little too high.
Speaker 2 (17:52):
And it's and they're saying it's it's running surprisingly well
for the hardware, like you were saying, it's it's above
thirty fps.
Speaker 1 (18:04):
That which is nice, except that right after you know
those announcements happened, they show seven and eight running on
it and they look better like visually, like oh well
seven looks better like and you'd be like, oh, well,
obviously I would expect a performance to be better, but
visually it actually looks better and it's like, oh no.
Speaker 2 (18:25):
I mean And at TGS, the director had said that
the main reason why they decided to port nine was
because seven was so much of an easy port.
Speaker 1 (18:40):
Yeah, because you're dealing with that was like, that's like
a ten year old game.
Speaker 2 (18:44):
Right, yeah, seven, seven and eight. I more more so,
he said that eight was running so well on switch
to that they were like, can we do nine?
Speaker 1 (18:57):
That probably helps because I mean it was it was
con as a previous generation game. So the reason we
had some performance issues at launch on current gen was
that they just didn't have a lot of time because
it was a fairly early game if I remember correctly.
Speaker 2 (19:11):
Like it wasn't in the first year.
Speaker 1 (19:14):
Yeah, I was gonna say, wasn't it the spring of
twenty twenty one?
Speaker 2 (19:18):
It was like springish summer of that first year.
Speaker 1 (19:21):
And that was after being pushed a month or two
than what they expected initially. I think I think, wasn't
it like schedule for March or something?
Speaker 2 (19:27):
And they got pushed the scheduled for March and then
they pushed it to.
Speaker 1 (19:30):
May something like that. So because and even then the
performance issues were only if you had it on the
fidelity mill because they you know, it's taken how many
years now we're at five years in and they're still
having issues with ray tracing, so you know, it's it's
the hard working.
Speaker 2 (19:47):
Ray tracing has always been a flipping problem.
Speaker 1 (19:51):
Yeah, I mean it's it's it's finally working, Like with Okay,
there were Yeah, it's with first party Sony titles, it's
finally working. Third party stuff is usually fine if you're
okay with thirty fps, but then the problem arises where
(20:12):
thirty fps is fine if you have good frame pacing,
and very few third party games of good frame pacing.
So if you like, I played goes to Ota. For
the most part, I flipped around a bit to try
to get a good feel, but I played most of
the game on the race tracing mode, which is thirty fps,
and it didn't drop a single frame or stutter once.
And when you're playing a game like that that's very cinematic,
(20:33):
it does feel fine at thirty fps. I wouldn't want
to play like a Devil May Cry or something like that,
or a fighting game, but you know, a Samurai sort
of stealth game. It's very cinematic and it was fine,
and it looked way better with art and thenre are
other other games like that, like my brother is now
playing through Yota on his PS five Pro and he
(20:56):
turned on the RTI plus mode. That's the newest thing
they have for that, and that is sixty fps RT.
And all they do is they drop the resolution down
to ten EP but but maximum settings everything else, so
it basically it plays how I would play it on PC.
Speaker 2 (21:12):
Yeah, I'm really similar situation to how like, uh, the
one twenty fps modes are on switch.
Speaker 1 (21:20):
To exactly you know, you drop the res down to
you know, seven to twenty p even or you know,
or maybe scaling seven twenty to ten.
Speaker 2 (21:27):
Eighty yeah scale, but then.
Speaker 1 (21:29):
You get like either the faster fps or you get
the in this case of like Yota, you get the
maximum visual settings just at a lower res and it
still saves rock solid. So but again, it took five
years to get to this point where now I feel
like first party titles from Sony from now until their
next system will probably all have pretty solid RT at
(21:51):
least even if it's at thirty fps, it'll be like
triple buffer, no problems, and.
Speaker 2 (21:56):
When they hit and when they hit BC, it'll run solid.
Speaker 1 (21:59):
Six yeah, when they when they hit PC, you can
expect mostly optimize unless they have something where it really
drops all. But I think that they've learned from their
issues before. I don't think they're aiming for an exact
like day and date one year after.
Speaker 2 (22:16):
They're never going to do that. They're going to place
them as opportunities.
Speaker 1 (22:25):
Across the year, because the under the old Jim Ryan thing,
it was basically one year after exclusivity ends, they're putting
it on PC regardless of if it was ready. And
now it seems more like, you know, the year will
go up and then you won't find out about a
PC version for another three or four months or whenever
it's ready.
Speaker 2 (22:44):
When they did, like say, when they did last it
was part one, which was the game's still bloody broken
on PC. You have to mod it to actually get
it to run problem.
Speaker 1 (22:56):
And I think two works way better.
Speaker 2 (22:59):
Oh two runs like a friggin dream exact when I
was able to get seventy five fps.
Speaker 1 (23:06):
Because it wasn't wasn't God of War Ragnarok like that too.
Speaker 2 (23:09):
It was.
Speaker 1 (23:09):
It was a difficult run, but around the same time
Spider Man was fine.
Speaker 2 (23:13):
No, I didn't have an issue with Ragnarok.
Speaker 1 (23:16):
Or was it or was it Horizon on PC? It
was Horizon, Okay, that's what it was, because two of
them came out around the exact same time.
Speaker 2 (23:25):
I didn't have an issue. I didn't personally have an
issue with the Horizon when it came out. I was,
but I was also messing around with settings, and because
like even at even running it at like fourteen forty
P with DLSS, it was gorgeous.
Speaker 1 (23:46):
Like I'm, I'm usually I prefer the native resolution when
I'm doing it. But what I've what I've done for
the most part, is I've I've played around a lot.
I'm generally happy if the game has an ARTEA mode,
I'll put our T and then I'll just set the
game at ten DP native and then put everything else
to ultra and then I go from there. Like if
it still is not performant, then I turn off our
(24:09):
T and then move the resolution up to fourteen forty P.
Speaker 2 (24:12):
Yeah. Again with like, I mean, the main reason why
I'm holding off on picking up Hades two until the
physical version on switch is because I can just play
it on my PC at fourteen forty P one.
Speaker 1 (24:27):
So yeah, and with with my like I've got the
twelfth Gen I seven and I've got the thirty eighty
TI and on paper the thirty eighty t I should
be able to play a lot more things at four
K than it actually can. And that's just it's about
optimization and implementation, right, So if it's an indie title, generally,
if it's an Intel like like Hades or any of those,
(24:48):
I can play it at I could do it at
one hundred and twenty hurtz, but I don't have a
TV that does that. It hooked up to the main
TV at sixty. So because of that, generally most indie
titles I can play at four K sixty no problem.
Some titles, like when I played Lost Ruckers, Bloom and Rage,
(25:08):
it was anything that has like a lot of lighting
and particle effects like haze and fog, and that it
can struggle. So then I have to drop it to
ten DP if I want to have like the best
lighting on. And that's that's just normal. My brother's got
my brother went crazy and got the fifty ninety and
I'm like, so, how how our game is working? He's like,
he's like, ninety percent of things work fine at like
(25:30):
ninety two one hundred and twenty FPS on almost every game.
And I got him to install to install a Bloom
Rage and he goes and it's it's a I would
say it's honestly a pretty optimized game, but he uses
filtering effects very heavily, and he put it at four
K and he goes, ooh, I'm getting seventy and I'm like,
he goes, that's that's actually for an indie title, pretty low,
(25:52):
and like he he then went and was trying like
he's playing like Doom in ultra wide mode four K,
Like I'll try so whatever that is, like you know,
four K plus or basically five K or whatever that is.
And he's like, yeah, I'm gootting. He goes, I locked
it to one hundred and forty four, and I'm like,
you bastard. But yeah, So like he's doing that, and
(26:14):
but again you're you're going astronomy. He was able to
do it because for his work he would get some
compensation for computer upgrade parts because he needs it to
do model rendering and things, right, so there's a reason
to always be upgrading to something like that. Like my
thirty eighty TI is what he had, like he had
it a couple of years ago, and then he's like,
(26:36):
at that point, he had upgraded to a forty nine
he because work allowed it, and he sold me his.
He sold me this for two hundred fifty bucks when
it was easily worth eight or nine hundred, you know,
on the used market. And he's like, because he goes,
I need my driveway paved. He goes, but but here
go it to you for that, and then he sold
(26:56):
he because of how he worked it out, he was
able to reorder the fifty ninety at retail before it
got all like.
Speaker 2 (27:04):
He saw, everything went to hell.
Speaker 1 (27:07):
He swooped in like, within like ten minutes, got it,
and he was able to sell his forty ninety for
the same price he bought his fifty ninety.
Speaker 2 (27:15):
Yep, that sounds right.
Speaker 1 (27:17):
So it sounds as crazy as it sounds to have
that that device in general, it literally cost him nothing.
He just swapped it one for one essentially and got
really lucky. So but that's why, you know, I always
when I get a new PC game to check, I'm like,
I checked my settings, and I'll be like, all right,
once it's out, you let me know how it plays
on yours. And the response nine out of ten times
is it's fine.
Speaker 2 (27:37):
I'm like, oh okay, And there was a whole count
Uncle Randy put his foot in his mouth with Borderlands
and it's like, oh, the game doesn't run on fifty nineties.
Speaker 1 (27:50):
Well, I asked myself, I said, what's it going? He goes,
He goes, I played two hours and it went down
to twenty frames per second and I went what And
he goes, and that's that's at ten DP. Yeah, that's
and that's with like a thread ripper.
Speaker 2 (28:03):
And like it's not like there's it's there's absolutely zero
reason for it to be that way.
Speaker 1 (28:09):
Now, it's he doesn't have one of those gaming CPUs.
He's not like a running he's running a third and
thread like the last gen of thread rippers before they
technically stopped making those. So it's it's it's still like
a three year old CPU, but it's top of the
line for that for that air and.
Speaker 2 (28:28):
And he's still a stupid CPU.
Speaker 1 (28:32):
And he doesn't like he doesn't have I have sixty
four gigs a RAM in my computer because I just
had the availability to get it on sale. Yeah, not
that it's necessary. So he's got thirty two gigs a RAM,
but it's faster RAM than I have. And again, same thing,
like the MVM direct storage is basically overkilled for what
you ever want. The only thing that could be better
(28:53):
is if he had like a top of the line
am D like CPU, but he doesn't have that, and
he's like, there's zero reason it should be forming it
like twenty fps after two hours of playing it. So
he's like, Nope, not playing.
Speaker 2 (29:04):
It because there's a memory leak, exactly, very obvious memory leak.
Speaker 1 (29:09):
And that's the thing. And I was like, I was like, dude,
do you want to just put in like one hundred
and twenty eight gigs the RAM and see what happens?
And turns out it wouldn't matter because the memory leak
isn't part of the unified memory. It's literally the GPU RAM,
So you would have to have one of the you'd
basically have to have like one of those Chinese modded
fifty nineties where they add extra v RAM to it.
(29:30):
And even then, after like four or five hours, it
would do the same.
Speaker 2 (29:32):
Thing and it and it was doing it on console too,
which makes it even worse.
Speaker 1 (29:38):
Yeah, because because then yes, sorry, on PC, it's not
a unified RAM problem. On on console it is because
they just share the RAM, so oh boy. But yeah,
so there wasn't a whole lot at TGS outside of
the I'd say Batman was probably the biggest announcement I.
Speaker 2 (29:54):
Think, yeah, out of games Calm for sure.
Speaker 1 (29:59):
Yeah. Sorry, And then the next thing was then Intended Direct.
Speaker 2 (30:03):
They had the Kirby Direct.
Speaker 1 (30:05):
Yeah, and that was cool. It was long, it was granular.
Speaker 2 (30:08):
It was a lesson Classic Soccer II.
Speaker 1 (30:13):
Which it's appreciated, but there's not worth going into. Like
if you ever want to know about the production of
a game or understand how it works, great, it's it's cool.
Speaker 2 (30:20):
I like you if you watch Soccer's YouTube channel, same.
Speaker 1 (30:26):
Yeah, more information is better than better than less information,
So I'm always happy that they have that. When he
does videos, looks fun. I don't know the staying power
of it. I almost feel like it's going to be very,
very fun for a month and then people might not care.
Speaker 2 (30:39):
Yeah, I mean, I'm guessing the land for the second one,
which they announced that the second Nintendo thing is that
they're going to do post launch content.
Speaker 1 (30:54):
Post launch content and then then likely probably a demo
drop that day. Yeah, but yes, So moving into the
proper and intended direct, which I don't know, did anybody
have really any big expectations. I don't think we did.
We're kind of expecting it to be like like maybe
(31:16):
a little bit for the Mario anniversary, and that was it.
Speaker 2 (31:20):
Mario Anniversary. Maybe the movie trailer, which is what we got.
And then also uh Prime.
Speaker 1 (31:29):
And Prime was basically almost overlooked, like we may as
well say that. What they showed. The big reveal was
that Samus has open world areas where you're riding in
a motorcycle between areas, and as cool as that was,
they almost like just undercut it. They had no narration.
It was the only trailer that had no narration over it.
Speaker 2 (31:48):
Yep. And we got a date from that.
Speaker 1 (31:50):
Yeah, we got a date which was what was it,
November December?
Speaker 2 (31:54):
I can't remember now, December. Yeah, the week the first
week at December.
Speaker 1 (31:59):
Yeah, missus Black Friday. But I don't think that. I
don't think they care.
Speaker 2 (32:05):
They don't care. Kirby is their Black Friday game.
Speaker 1 (32:08):
Yeah, Kirby. And then I guess for the somewhat casuals
or the whatever, you've got the High Role Warriors, age
of whatever imprisonment. So because that's coming out, I think
that's Black Friday week.
Speaker 2 (32:27):
Maybe, no, that is the week before Black Friday, before
the week of Black Friday.
Speaker 1 (32:33):
Okay, so the one two punch there, and then also
for the Mario Anniversary, no major new three D Mario,
but Galaxy one and two released. They did a very
poor job of explaining that it's not emulated games. These
are these are proper Yeah. So if you had the
Super Mario three D All Stars game, that was just
(32:54):
the rom in in a container, playing it sort of
like you would expect from like an Tendo online with.
Speaker 2 (33:01):
Us with the few enhancements, like it was a controller
sport controller sport and it was bumping up to ten eighty.
Speaker 1 (33:09):
Yeah, whereas this, uh, this is like like a decompile recompiling.
They've gone fully redone it.
Speaker 2 (33:17):
They've done it.
Speaker 1 (33:18):
It was pretty obvious to the naked eye watching it.
But it's very interesting that they just didn't explain that whatsoever.
Speaker 2 (33:24):
Didn't one they didn't explain it to They hid the
fact that, oh, we're charging forty dollars apiece if you
want to buy them individually and.
Speaker 1 (33:34):
Then see together, it's a proper full retail price and
separately it ends up being ten to twenty percent more
than normal retail.
Speaker 2 (33:44):
Yeah.
Speaker 1 (33:46):
Uh, but it's also not a limited release, so you're
not gonna have to scramble to get the physical version,
and I think that's going to.
Speaker 2 (33:54):
Be hopefully it hopefully goes down in price.
Speaker 1 (33:57):
I suspect, more so than kurb and more so than
anything else, you were going to see Black Friday deals
where they knock ten bucks off that game to bundle
it in with the console at certain places, and will
It won't be like ever, it'll be like the first
ten people at best Buy get a bundle.
Speaker 2 (34:15):
Or like the what or like a game stop one
day deal.
Speaker 1 (34:20):
One day deal or something to that extent. It will
because it's it's going to be mass produced. There's gonna
be millions of these. I wouldn't also be surprised if
because it's the Mario anniversary that we see things like that,
put a sticker on the front of it Mario fortieth anniversary.
Speaker 2 (34:36):
Oh yeah, no, they have, they have logos all they
have a whole logo for it.
Speaker 1 (34:40):
Okay, they do all that stuff. There'll be some sort
of bundles, like you know, if not getting the game
ten dollars off. You'll see things like hey, we've got
the Pokemon bundle for Christmas or the regular edition, buy
that plus Mario Galaxy for the anniversary and get a
ten dollars or fifteen dollars a gift card for the store.
(35:01):
They'll do stuff like that. Yeah, it's gonna sell very well.
DK Bonanza had an expansion where they had DKA Island
added as well as the road order.
Speaker 2 (35:13):
An hour amount of content, charging twenty dollars for it.
Speaker 1 (35:19):
Yeah, we'll see that eventually. Probably next year, we'll probably
see some more DLC for it. They'll bundle it together
with a Christmas edition. I because I suspect this is
probably gonna win Family Game.
Speaker 3 (35:31):
Of the Year.
Speaker 2 (35:32):
Bonanza Bonanza's winning Family Game of the Year. Yeah. Question.
Speaker 1 (35:36):
So next year what you'll see is a Game of
the Year edition of some sort. They don't do players
choice anymore, but they'll do a bundle where it comes
with the code and it'll be a new new box
art and a code, and then that'll be their their
Christmas game next year.
Speaker 2 (35:51):
Yeah, they'll probably do like a little again. DK Bonanza
is gonna probably get some Game of the Years it'll nominate.
It'll get nominated for Gaming of the Year at Game Awards.
That's kind of.
Speaker 1 (36:06):
A It depends on if if the Game Awards goes
back to remember they used to have platforms where they
would say, like, what's the PlayStation game of the year,
what's the It's the Nintendo Game of the Year. It's
because because Prime will be well.
Speaker 2 (36:22):
Prime, Prime will not be out for reviewers, probably in time.
Is the cut off December first? I thought I thought
the cutoff was like Thanksgiving.
Speaker 1 (36:38):
Ish Game Awards cut off date.
Speaker 2 (36:46):
Uh. Indiana Jones came out that first week and that.
Speaker 1 (36:49):
Was it's usually it's usually the last week in November.
Speaker 2 (36:52):
Yeah, last week in November. So Prime will not make it.
Speaker 1 (36:55):
Yeah, So because of that, it's it'll it'll be what
it's it this year. If they do, they would be
smart to do platforms because this year each platform actually
had good games. Because if they do it that way
PlayStation it would be yok. Likely if they do Xbox,
(37:17):
it will be either oh do It'll be Doom. It'll
because as much as I think Outer World is going
to be great, I don't think it's going to have
that mass appeal.
Speaker 2 (37:31):
It's also coming out really close to.
Speaker 1 (37:34):
The so unless it like blows people away completely, but yeah,
it'll be Doom because Game of the Year is probably
going to be It's probably still going to be Clare Obscure.
Speaker 2 (37:48):
Yeah, yep, it's It's which.
Speaker 1 (37:51):
Was predicted by by the people last year. Yeah.
Speaker 2 (37:54):
I mean it's between Claire and Hades, honestly, and I
think so in a or or even Silk Song. But
I think Silk Song's difficulty is kind of hindering that.
Speaker 1 (38:07):
Silk Song has mixed opinions in the media.
Speaker 2 (38:13):
And it is. It is a difficult game. It is
a game for platform or sickos.
Speaker 1 (38:19):
And and Hades has great acclaim, but I think the
most buzz overall the entire year.
Speaker 2 (38:27):
It's cool.
Speaker 1 (38:28):
What was clairembskier got the kind of buzz that Balder's
Gate got from the from like regular people that never
ever play RPGs. Yeah, so we'll see how that goes.
Speaker 2 (38:38):
And the game is freaking phenomenal.
Speaker 1 (38:41):
That's I still occasionally get songs and parts stuck in
my head. That's how you know, like six months later,
seven months later, so and where you want where I
keep thinking, like what is there anything I didn't do?
Is there anything I didn't do? And it's like, well,
there's a couple of things I didn't find, Like I
don't necessarily want to do a full play through again,
but I don't want to leave the.
Speaker 2 (39:01):
World that that team, if they are able to get
a dead kit, are going to port that to switch.
Speaker 1 (39:08):
To Yeah, and the physical versions are coming out time.
The physical versions are coming out for consoles in time
for the holidays and bring people back into the fold
for uh for like game awards and everything. There were
other things announced obviously at at the Nintendo Directors a
fair bit. They was it the Dragon Quest seven remake,
(39:31):
which is done with like little models similar to the
style of of uh what was it the model the
model of the Misted Walker game. Yeah, that turned out
to be kind of disappointing, but it's they're all done
all fancy, you know. They the one looks like the
Matt Damon model from Team America. Though unfortunately.
Speaker 2 (39:55):
That that that is a problem of the original too.
Speaker 1 (39:59):
Yeah, he came out came out of the kiln a
little too overcooked from the weight looks and your name
and Greg Win.
Speaker 2 (40:06):
Mister he's mister Gigachadh.
Speaker 1 (40:10):
Fire Moll's that's kind of unfortunate. But anyway, Uh, there
are other stuff I'd say, like the one last thing
was the fire emblem.
Speaker 2 (40:20):
Uh yes, which was my big pop off moment. I
mean like, look, Firearm's fire emblem, that that'll probably be
next summer's big game for Nintendo.
Speaker 1 (40:33):
And at first, like you know, it's getting a much
bigger budget push. When at first, before like it shows
the coliseum, before it shows some of the characters, there
were a lot of people that were going, oh, is
this the new? Is this the new like Xeno gam
or is this the new game from Monolith? Because it
(40:54):
actually had that kind of production value well.
Speaker 2 (40:56):
And also I believe Monolith helped optimization with the with
the last fire emblem along with Coe Techmo Yeah, who's
been working with intelligence Systems on all of the switch titles.
Speaker 1 (41:17):
Doesn't surprise me, but what made me like I looked
at this and I was like, oh, Fire, And I
know that it's supposed to be a sequel to Three
Houses or something.
Speaker 2 (41:25):
Which probably it's probably pseudo connected Three Houses.
Speaker 1 (41:30):
Because there's a character at the end or something that's.
Speaker 2 (41:32):
Yeah, because the main the main dragon.
Speaker 1 (41:40):
Character is which I never actually, even though I had
for a review, I never beat Three Houses because I
got stuck in a classic ishue situation where I had
a save file that happened right after I made an
accidental critical choice that forced the plot forward to the
end of the game, and I wasn't leveled up enough
(42:00):
and I literally can't complete it without starting over again.
I didn't want to do twenty goddamn hours over again.
Speaker 2 (42:06):
What this is why you always rotate saves in a
Fire Emblem game.
Speaker 1 (42:11):
Yeah, so I was like, ah, Like, I was literally
trying to like start leveling up and do some of
the character relationship stuff, and I was just like okay.
And then to one character, I clicked yes on something
and it wasn't something. It was something innoculous, and they're like, okay, yes,
by the way, we're now moving the plot forward. And
I was like, that's arbitrary. It didn't have any indication
that that was going to be what moved the plot forward.
(42:34):
And then I got stuck and I was like, oh no,
this is a Lost Odyssey situation over again, where I'm
at the end of the Lost Odyssey and I still
can't beat it after twenty years or whatever.
Speaker 2 (42:45):
It's less obvious which route did you take?
Speaker 1 (42:51):
Oh dude, you're asking me a question from six years ago.
Speaker 2 (42:54):
Sorry, But like it depends, it depends on which route
you take, because if you I I was seeing you
probably took adle Guard. I was also a really hard one.
Speaker 1 (43:07):
I remember the final boss was like a it was
a dragon thing and I was stuck there and I
was it was way under leveled. Like when I say way,
I mean like way under leveled. That was what well.
Speaker 2 (43:21):
Also, the adel Guard seg part of the game is
the hardest difficulty.
Speaker 1 (43:29):
Wise, Okay, then that would explain a fair bit. And
then when Engaged came out, I was able to do
a first impression and I know you were streaming a
little bit and I was playing a bit, but a
lot of crap came out. We didn't have time to
recover it, and I didn't feel that that game was
nearly as compelling.
Speaker 2 (43:46):
Engagees gameplay loop is atrociously bad. So hopefully I literally
went back on before the Switch two came out, I
was going back to it, and I'm going through the
gameplay loop, and like, this gameplay loop is annoying. I
have to do so much ship running around this open
(44:08):
area before I even get to do the cool ship
that I want to do. Like, I love the characters,
I love everything about about the story. It's just the
ship in the middle is atrociously bad.
Speaker 1 (44:26):
Yeah, or it's just yuck. Yeah. Beyond that stuff, Uh,
there were some other things announced shown that looked interesting.
It was I would say it was pretty solid. I
like that Yoshi game.
Speaker 2 (44:43):
The Yoshi game looks looks cute. Yoshi is always an
interesting They always like to play around with the art
style of Yoshi games.
Speaker 1 (44:52):
So it'll be kind of fun. We'll see. I laughed
so hard at Virtual Boy, oh, because I knew nobody's
to believe it. We're gonna have to get the hardware
to try it. But like, it requires hardware, and I'm
not going to get so stupid unless the cardboard is
twenty bucks and then it's like two hundred.
Speaker 2 (45:12):
For the thirty it's it's thirty.
Speaker 1 (45:16):
We'll see come February how well itself.
Speaker 2 (45:19):
It's thirty US and then one hundred US for the
actual full thing that it's It's by far the most
brain dead thing I have ever seen Nintendo do in
my lifetime. Like people have emulated people. Again, it's like
(45:46):
requiring the hardware. It's like you could just render one
eye when you have it docked, but no, you're going
to You're going to complete the experience in quotes.
Speaker 1 (46:00):
Have to be uh a either you have to be
an expansion plass person to even order, which is good.
It means that we won't have scalpers.
Speaker 2 (46:08):
So yeah, it will still have scalpers.
Speaker 1 (46:11):
But well, I mean not really well not really well,
I mean, I guess just for the collector, because you
can't play unless you're already a like, you have to
be subscribed to play the game to subscribed.
Speaker 2 (46:22):
But also, uh, people have been scalping those GameCube controllers.
Speaker 1 (46:29):
Well they don't even work with PC. Not even if
you try to hack the like, it doesn't work. So okay, whatever,
people are dumb. I guess they technically work with Smash. Yes,
so it's a it's not like a controller that's only
locked to that service. There is a there's automatic mapping
(46:54):
for it specifically to work with Smash. So yeah, that's
that's the reason I was. I guess that was.
Speaker 2 (47:00):
Part of their pseudo switch to update.
Speaker 1 (47:05):
Yeah, so I get it. Uh, Kirbyan writers, we saw
there was more games that are getting switched to enhanced editions. Uh.
Mario Tennis Fever looks actually good because it has a
single player adventure mode. Who knows how long it's going
to be, but it exists.
Speaker 2 (47:23):
Again. You've fooled me with all of the sports games
on them, all the Mario Sports games on Switch. So
I'm not buying this day.
Speaker 1 (47:33):
One, No, But I get the waiting.
Speaker 2 (47:36):
I'm waiting for reviews because it's like you've bear boned
all of the bear Bro's an entire generation of Mario
Sports games. I'm not going to get fooled again.
Speaker 1 (47:47):
I have a feeling that they they're coming with more
this time because they know that the sales weren't as
they still sell sold, but I don't think that they
were where they expected they would be. What else? Uh,
a lot of games more games are getting announced to
have mouse support.
Speaker 2 (48:06):
Yes, oddly enough, the one that didn't get mouse support
is the Mario Galaxy games. I'm like, why does this
not have mouse support on switch too? That makes so
much sense.
Speaker 1 (48:18):
Especially if you're flicking around as the second player, you
know what I mean?
Speaker 2 (48:21):
Yeah? Yeah, really.
Speaker 1 (48:26):
Yeah, I'm trying to Monster. Oh yeah, must and Stories three,
which looks like it's finally getting a budget. It also
makes me sad because it means we're probably not getting
Breath of Fire, although I could see them doing a
HT two D Breath of Fire type thing, even if
theycense it up, because I mean even nobody expected Lunar
(48:47):
to come back and Gung Ho put out Lunar in it.
I believe it sold pretty well well. Yeah, I think
it was a million copies I think overall platforms so far,
which is way more I was expect acting them to
only sell a couple hundred thousand.
Speaker 2 (49:02):
Yeah, but they also also a part of TGS the
uh monster on A producer said, yeah, we're we have
a switch To exclusive title for Monster Hunter coming up.
Speaker 1 (49:20):
You think it's going to be a stripped down version of.
Speaker 2 (49:23):
It? Gonna be, It's gonna be gonna It's not Gonnat,
it's a it's its own original title.
Speaker 1 (49:29):
Is it a sequel to that Switch one game that
that was actually pretty good?
Speaker 2 (49:33):
Possible?
Speaker 1 (49:34):
Was what was that one called? Again?
Speaker 2 (49:36):
That was Monster Hunter Rise? No? No, yeah, it was Rise.
Speaker 1 (49:42):
Yeah, it's probably Rise To then.
Speaker 2 (49:45):
Yeah.
Speaker 1 (49:46):
So, I mean, uh, Fatal Frame two, Powerwatch Stimulator to Fatma.
Speaker 2 (49:55):
This is the second time they've remade Fatal Frame two.
Speaker 1 (49:59):
Yeah. So there are a few other indie titles they
sort of splashed through. Yeah, anything big beyond that, but
that that was one.
Speaker 2 (50:09):
The main indie announcement was Haiti's one point zero is
coming in two weeks.
Speaker 1 (50:16):
Yes, very much so. And then Sony had their state
of play, which was right, but technically it was during
the the first night of like press for TGS, but
it was not.
Speaker 2 (50:28):
Really Yes, but not TGS.
Speaker 1 (50:31):
Yeah, and the big thing there obviously was Wolverine finally
had some c g I and then some gameplay but
without the UI. Gameplayes Yeah, gameplay like running gameplay in
engine with the UI removed. Yeah, looks fine, looks very gory.
Speaker 2 (50:51):
It looks like what you would expect from a Wolverine game.
Speaker 1 (50:54):
It's probably gonna perform quite well.
Speaker 2 (50:56):
They also they also explained how their the system works
for how you increase the difficulty. Basically, Wolverine is being
built like a character action game, So the more you
the more you keep your combo up, the better you're
(51:19):
healing factor will be.
Speaker 1 (51:22):
And there will be tons of other ways to fix it.
For kid Mo, yeah, well not kid Mo, but you
know what I mean.
Speaker 2 (51:27):
There'll be accessibility features like every PlayStation game.
Speaker 1 (51:32):
Well, we'll wait and see, because they said that it
will have to wait till spring till we see anything else,
So don't expect anything of the game awards that that
was a purposeful statement.
Speaker 2 (51:40):
So I think definitely Wolverine is definitely their next year's
holiday game.
Speaker 1 (51:45):
I have a feeling that that means that the game awards,
what we end up seeing from Sony is either a
title announcement for the partnership with Final Fantasy or uh,
we see whatever that that God of War game that
isn't the next you know, the one that they said
was that the God of.
Speaker 2 (52:03):
War that got pushed from this year to.
Speaker 1 (52:05):
Next, Yeah, the one that's not the full fledged got
award like the double at a War.
Speaker 2 (52:10):
They said it was Metroidvania.
Speaker 1 (52:12):
Yeah, so we'll see that. That's probably what they're gonna
show unless one of the other studios, unless Bend or
somebody has something finally to show, but I doubt it
because everything's been pushed.
Speaker 2 (52:23):
Yeah, or they announce another token character.
Speaker 1 (52:30):
Well that'll probably be there anyway. But as far as
like the big like as far as big games at
the end that you know, he always likes to have
one or two. Yeah, it's either going to be the
God of Wars small title, it's gonna be Final Fan
I still think the title reveal for Final Fantasy seven
is going to be there. You might get Final Fantasy nine.
I don't know if that's big enough to be considered
(52:51):
like a final game. But what what you might see
is we might see something about Remedies Control too. Yeah,
it's it's about time to reveal at least a title.
Speaker 2 (53:06):
I mean COD seven kind of confused us. Yeah, and
it control.
Speaker 1 (53:16):
And everybody also thought. You remember the first like thirty
seconds of Residentvial nine, Yeah, that.
Speaker 2 (53:22):
Was another one. Is this control?
Speaker 1 (53:26):
When they showed the men walking around in the office
and you didn't see their faces, You're like, that looks
a lot like Remedy's Engine. And it wasn't until you
saw a woman, because they don't they don't do women.
That's very unique. You know, it's O E engine when
it's that. But when it was just the guy, you know,
the Lance Reddick sort of looking guy walking around, I
was like, is this control too? Like is it is
(53:49):
it gonna be? Like is it gonna be the FBI
investigating the bureau? Like, like, is it gonna be something
like that? And then I was like, oh no, it
wasn't quite time yet, And you know, oh, Alan Wake
two is now hitting I think this month. Is it's
part of PlayStation Plus's Yes, you know, the regular, the
(54:09):
lowest tier. It's being added as one of the couple
games you've also got. I think. I don't think there's
been an update in a while, but there was a
patch for for what's it called Quantum Break so that
it had more compatibility with modern drivers and Windows eleven
a little better through game Pass. Like they're pretty much
(54:32):
and fire Break is having a full re like I
know it didn't do well at all because I mean,
Life Service, come on, but they've done a rebrand. I
think it's launching this week or next week.
Speaker 2 (54:44):
It's this week because that's part of the driver notes
in Nvidia Drivers this week.
Speaker 1 (54:49):
Yeah, they're trying as a last ditch effort. Like so
they're basically quote unquote done with all the current projects
and like they I know, they stepped away from they
had that partnership with Chinese company to do what was
that shooter game that nobody been into playing. They did
the single player campaign for it, Uh yeah, it was
(55:10):
on Xbox Game Pass and then they as like a
first party title or something, and that I remember.
Speaker 2 (55:14):
Correctly that that part of the game got canceled.
Speaker 1 (55:18):
Yeah, they got canceled. After they kept announcing that. They're like, well,
look who's handling it. It's like, well we're and they
I know that they're working on Max Pain, but but
the Max Pain remake, like that's they announced Control two
first and they just haven't shown anything. But all all
the buzz has been on the Max Pain. I think
what we might see, I well know, because the Max
(55:41):
Pain remake is a remake of one and two together.
They openly said this, yes, so.
Speaker 2 (55:46):
That we get probably we'll get Controlled to teased before
what I think beforehand, and the Max Pain thing will
probably come out next year because that shouldn't be too hard.
Speaker 1 (56:04):
It's also not Yeah, those games are not as long
as people remember.
Speaker 2 (56:08):
Yeah, they're short, Like I think they're like there was
a whole thing it's like six hours or something silly
like that.
Speaker 1 (56:17):
So I think it's yeah, it's between three and five
hours each game at the most. It was only hard
if you played it on hard, and like the replayability
was just people put twenty thirty forty hours in because
they kept replaying the same levels, just doing bullet time.
Speaker 2 (56:33):
Yeah, because it was so much fun.
Speaker 1 (56:35):
Yeah, that's what I mean. When I built my first
gaming PC. That was one of the first games I got.
So and they're not including the third game, which was
not good and not made by them. So I think
what they're going to add is, if they add anything,
it's going to be more of the stuff to have
connectivity with the other games, with the universe.
Speaker 2 (56:54):
Yeah, so to connect the universes.
Speaker 1 (56:57):
There's gonna be a level or two where Maxison is
paying killers and on his drugs and he hallucinates and
he's stuck in the hotel from you know, the hotel
between worlds where and he'll like and he'll go, he'll
knock on a door and he'll in the background, he'll
hear you know, Ati from from Control that he'll hear
(57:18):
the janitor talking or humming or singing a song to himself,
or or he'll just see him, Like he'll go to
kill all the mobsters in an apartment building and then
Ati will be there in the janitor's closet, uh or
like there There'll there'll be connections to him. There might
be some FBI reports or something he sees of of
(57:39):
some connection to Control, and it's all it's very likely
that at some point, you know, he'll have there'll be
a TV on in his room and on the news
they'll be talking about you know, you know, an event
or or it'll say a famous a famous writer has
disappeared or something like that. They'll they'll have some connections
(58:02):
and then and then maybe maybe some I mean, did
you play Alan Wake two?
Speaker 2 (58:08):
Uh? No? Because I am waiting for it to be
deeply discounted because the only way to play it on
PC is through Epic Okay published.
Speaker 1 (58:19):
It, Okay, okay, because I played it, and I guess
if it's coming.
Speaker 2 (58:25):
I've seen playthroughs of it.
Speaker 1 (58:27):
Don't get me wrong, Okay for anybody listening, it's been
out long enough. But I can say that it was
not what I was expecting. The horror parts were not
a scared. There's maybe two jump scares that scared me,
but like the fact that it jumps between the survival horror.
Speaker 2 (58:42):
I can think of the two jump scares that got you,
because it gets everyone.
Speaker 1 (58:46):
Well, maybe if it was, it's when you're when you're
doing the investigation part in the like in the real
world part where you're yeah, you go into the swamp
and then it's just Basically it the horror image of
like the psychic assault you get when you're walking through
the swamp. Yeah, there's no indication it's gonna happen. There's
(59:10):
no like sound effect for creepy music.
Speaker 2 (59:12):
It's one of those jump scares that you're.
Speaker 1 (59:14):
Just like you because like it's like semi transparent monster
flies at your face and you're like.
Speaker 2 (59:20):
Yeah, it really it gets everyone.
Speaker 1 (59:23):
It comes out of nowhere and it's not overly loud,
but it's very startling. And then yeah, it happens again
there a second time, but it's not as scary because
you are expecting it to that point. And as far
as there was one other spot that I got jump
scared at and I can't remember where it was, but
that's the one I remembered, and I was like, I
didn't look it up, and I'm like, this is gonna
be something that I think everybody hit.
Speaker 2 (59:44):
Oh yeah, everyone got it, or everyone got it. It's
just like it's just a giant you.
Speaker 1 (59:50):
I was like, oh no, no, no, and then I
turned my headphones down. I was like no, no, no, no,
we're not doing this again. But there there's a part
where there's a part where it gets full blown like
Multiverse of Madness, and like you're playing. You start playing
as you encounter the character from you encounter Ashmore's character
(01:00:16):
from from Quantum Break in the Quantum Break world, but
then it breaks down and when they're trying to kill
all it becomes like the movie the one where you're
trying to kill every permeation from every universe of that
character to gain power, and eventually you end up controlling
(01:00:38):
Ashmore like the real world version of him is being
stocked in the real world away from the game, and
you and you have to then go into the world
into the game world and find your way out and
help each other and help the person from control to
then help Alan Wake so you could all escape the
the breaking down of reality, including a point where they
(01:00:59):
go to a world that exists as a text adventure
from nineteen.
Speaker 2 (01:01:03):
Eighty yep yep.
Speaker 1 (01:01:05):
So like all that, I was like, whoa, this is
not at all what they marketed, and well it became
much more like something I really liked than what they marketed.
The horror game, but the horror aspect is like thirty
percent of the game, so anyway worth playing. I don't
want to spoil too much more beyond that, that's just
(01:01:27):
an aspect of it because of how it all ties together.
But like after I played it, I finally understood im,
Like I see why it was so many people's game
of the year. I finally get it. Because on the
surface level, it just looked like another Resident Evil type game,
like oh, great Alan Wake. That was pretty interesting at
first to me, but it was a little too scary.
Became fully survival horror. It's not survival horror is like
(01:01:48):
thirty to forty percent of the game, but the most.
Speaker 2 (01:01:50):
It is pure. It is a pure remedy. Remedy has
created their own genre.
Speaker 1 (01:01:57):
There even and if you play it on Easier, there's
never a moment where you feel it's not there's like
the survival horror aspect where you're stock to the point
where you're worried that you're you're gonna run out of
resources and and it's gonna be game over and you
can't do anything. It's never a situation like that, only
if you're in the Allen Wake part where there's part
(01:02:18):
where you're sort of stuck in the in the hotel
world and things are happening around you. There there's a
few aspects where you do have to avoid the enemies,
but again, you never feel like you're gonna lose.
Speaker 2 (01:02:31):
I believe at the year it came out, there was
a really good uh dev thing at GDC where they
explained how the system works and like the the underlying mechanics,
and how the game is literally built to give you
AMMO when you need AMMO.
Speaker 1 (01:02:51):
It never felt like I was I was going to
be completely screwed because of a portrayal.
Speaker 2 (01:02:56):
Never, the game is inherently mechanically built so that you
never get screwed over.
Speaker 1 (01:03:03):
Yeah. So off that Tangent was shown Battlefield six had
the campaign shown. I think people are probably good gonna
be happy with it. I'm not sure.
Speaker 2 (01:03:15):
I'm again, everything I've heard of the beta was like,
holy shit, this is the battlefield we've always wanted.
Speaker 1 (01:03:23):
F F Tactics got a gameplay overview. I have played
it for review. I don't know if I can say
anything yet.
Speaker 2 (01:03:28):
I don't remember the reviews are already out as of
this recording.
Speaker 1 (01:03:32):
So yeah, okay, so that that that review will either
be out now or very soon anyway from us, because
we've got stuff already planned. As far as anything else,
I think code Vein two was shown a little more,
but I don't know how much hype.
Speaker 2 (01:03:50):
When I when I saw that, I'm like Code Vein.
Speaker 1 (01:03:52):
Two earlier in the year, but I don't think anybody remembered.
Speaker 2 (01:03:58):
But like it's just like, yeah, nuts, Code Vain.
Speaker 1 (01:04:04):
A lot of games were announced to have like same
with it. At the Xbox One, it was like all
Japan focused, but there wasn't much shown at the We're
not really talking about the the Xbox Showcase because there wasn't.
Speaker 2 (01:04:16):
The only thing that was announced was Horizon. The new
Horizon is going to be in Japan.
Speaker 1 (01:04:21):
The Horizon, Yeah, in Japan, and then every other game
that they have has a Japanese mode or Call of
Duty or or flight sim. Hotel Barcelona was shown a
little more. It still looks really jank, low budget. It's
too much money. It's like fifty bucks US. It's like
a twenty dollars game. The only thing that was funny
(01:04:42):
about the trailer was, you know, they had Suda showed
up in it and his Other than the fact that
it was an idea from Suda made by his friend,
you know, was that in the trailer for the game,
Suda is just doesn't even promote the game. He promotes
his own game. He's like Romeo is a dead man wishless.
(01:05:02):
Now he co opted the trailer to advertise his larger
budget title. Yeah, and then they showed off that Mega
Man content is coming in twenty twenty six to the
Sonic racing game Dio Sex were mastered from Aspire, which
is probably a bad thing but actually looks okay, is
(01:05:23):
coming so that could be fun.
Speaker 2 (01:05:25):
I mean, basically, the only thing that makes this good
is that stuff you can get with mods on PC
are now going to be available on console. Essentially, is
all like the quality of life stuff you get from
the mods of Deo Sex on PC is going to
come to console exactly.
Speaker 1 (01:05:44):
Dinastaury's three Complete Edition three Master of the PS two
Classic that I think was the highest selling of the franchise.
That's why they're doing it. There were a bunch of
MMO stuff that was announced which we're bothering with. Got
a War dual sense controller, a wireless speakers announced, which
basically for with the Japanese God.
Speaker 2 (01:06:05):
Yeah, but like the God of War thing, It's like
you had that Metro Advania planned ahead of time, yeah,
and you pushed it. It's pretty obvious. Yeah, exactly one,
because it's an anniversary year and the speakers.
Speaker 1 (01:06:20):
The speakers looked, okay, but I mean nothing really the
right home about We'll see it when they come out
with they they're like, yeah, as far as anything else,
we're not really gonna we're running a little long here.
We're not gonna predict what's happening, you know, for the
rest of the year. We know what games are coming
right now. We'll see more in the fall. We'll probably
do a recap episode of the holiday season and that
(01:06:42):
we usually do a prototype right before or likely right
after the Game Awards where we can see and do
a preview of what's coming up in the year, because
that's when we can really go over all of the
titles that we thought were coming out this year but
got pushed. Because there's still maybe six or seven games
that should be coming out this year. They don't have
a yet, but I think they're probably all pushed.
Speaker 2 (01:07:02):
Uh, there's a couple that I know already pushed, some
of the indie stuff.
Speaker 1 (01:07:09):
That was highly antictated, so there's no point yet in
really going over that. I think I think that's gonna
wrap it up, honestly, for us, it's been sort of
just a key, laid back thing, some interesting stuff. I
think we're gonna it's been a weird year. We'll see
what happens in the new year, some cool stuff. If
there's anything there that interests you as a listener, let
us know. We'll get review codes, I think, and be
(01:07:31):
able to cover some of the stuff. But that's probably
gonna do it for our summer wrap up here this
weeking Geek and the prototype. So for this week in Geek, we.
Speaker 2 (01:07:43):
Have been ken from this anime and oh my gosh,
my wallet's going to hurt exactly.
Speaker 1 (01:07:51):
And I'm Alex producer. We'll be back later on this
week with regular programming and probably a prototype in the
next little bit. Right here on this week Geek Dot.
Speaker 3 (01:08:00):
Boom boom boom boom boom boom boom boom boom boom
boom boo boo boom boom boom boom boom boom boom
boom boom boom boom boom boom boom boo boom boom
boo boo boo boo boo boom boom boom boom boom
boom boom boom boom boom boom boom boom boom boom
(01:08:20):
boom boom boom boom boom boom boom boo boo boo.
Speaker 2 (01:08:28):
At no point in your rambling, incoherent response were you
even close to anything that could be considered a rational thought.
Speaker 4 (01:08:39):
Thanks for listening to this episode of This Week in Geek.
Hungry For more, check out our website if this Week
in Geek dot Net you can subscribe to the podcast,
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send us an email at Feedback at This Week in
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Speaker 2 (01:08:58):
Lower your shields and surrender your listenership.
Speaker 1 (01:09:01):
We would be honored if you would join us. Thank
you for your cooperation. Good night,