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August 25, 2025 34 mins
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Episode Transcript

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Speaker 1 (00:00):
Did you grow up with him? Next PlayStation star Boss
Conto said, any CV do you like to think you
would win in a fight between Batman and the mass
star Chick, Comicskays, Movies, Music can TV. They're gonna tell
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(00:21):
They're gonna save the world Domcakes, comic Skays, Movies, Music
can TV. They're gonna tell you Wethers thing you me.

(00:42):
Superheroes are nothing, cat sharp back. They're gonna say the
world dom Da swear, can't cake swear, can't cake.

Speaker 2 (00:59):
Well. Hello, Hello, Hello, Hello, and welcome back to another
review episode. This one's going to be shorter than the
one we had last week, or maybe it was the
week before, depending on when this comes out. But that
is because, as mentioned in the previous show, I am
sort of being a caregiver right now for my mother
who has had major near replacement surgery and lives alone, so,

(01:22):
you know, being a senior citizen, she needed somebody around,
so I am sort of he's still on vacation, but
spending a couple of weeks or so helping to take
care of her and her cat and make sure everything,
you know, goes smoothly, and she has somebody with her.
And that being said, I've pre recorded some of these
reviews ahead of time, and some of them are more
current that I've been reviewing while I have been you

(01:46):
know away, there isn't anything from Birdman and this particular
show there was going to be, but he's dealing with
some dental pain. He's got to have worked one, and
everybody knows what that's like. That's not fun whatsoever, and
not conducive to being able to produce work that requires
a lot of talking when you have a pain in
your mouth. So hopefully he feels better soon and we'll

(02:10):
have some more stuff as we get closer to our
return at the beginning of September again, which depending on
should be either a couple of days after or maybe
the following week after Labor Day. But as it stands now,
I've had a few RPGs that I've had a chance
to look at that are indie games. I know, I

(02:30):
have some movies and stuff that are waiting for me
at my actual apartment, So I'm going to be going
over the next couple of days back home just to
pick up my mail and stuff, and then we'll see
what we have there. We might have enough for another
smaller show like this, either later this week or early next,
but we'll see how everything goes. But yeah, that's pretty
much been it. And I guess the only other thing

(02:50):
that's new with me is I did go and see Relay,
the thriller movie that's actually quite good, but I would
say it's worth watching. I won't spoil anything there, And
as of this recording, I should be going to go
see a couple more movies, I think in the next
week or two, you know, when I can scramble some
time away. In going to see this particular movie with Relay,

(03:13):
I made sure, you know, everybody was basically, you know,
the cat had been fed. My mom had actually gone
down to sleep because you uh, you know, it's pretty
exhausted from the healing process. And I went, I've got
a couple of hours later, you know, in the evening,
I'm gonna sneak away and go to a movie so
I can get out and actually be you know, out
of the house. And that was actually pretty fun. So

(03:34):
I'll do, you know, maybe report back on some of
the other stuff that we've seen as we go. But
that is it right now. I have a few reviews here.
They're mostly going to be I think, like first impressions
or shorter reviews simply because there sometimes there are smaller titles,
or I haven't had time obviously with what's going on
here to do full complete, like in depth, hardcore, longer reviews.

(03:58):
But we'll see. It depends on what I am able
to actually include. But that's it right now, and I'll
come back at the end and just sort of explain
what our programming is going to be like, because I
have pre scheduled some stuff to go up while we're
all sort of away doing our own thing. So I guess,
without further ado, I'm going to take it away with
one of my own reviews. Present Tower is a new

(04:20):
eight bit style dungeon crawling JRPG turnbased sort of an
amalgamation kind of game, brought to us by publisher Amada KK,
and they sent a review copy ahead of time ahead
of its release for me to check out on Steam
and check it out. I have I pumped in about

(04:41):
eight hours or so before I beat the game, and
then another three or three hours trying to get some
of the things I missed as well as collecting some
of the extra achievements on Steam. I played this game
in what they call Modern Mode, which it defaults to
Classic or mode, which is a much more difficult dungeon

(05:02):
crawl experience. It's not really a roguelike, like if you die,
you'll get sent out of the dungeon and you go
to like the main hub, which is a town hub
where you can go to a guild and recruit new
members or revive people if you want to keep your
party members and buy new weapons if you haven't found
anything better in the dungeon yet, and then read a

(05:23):
little bit of lore on things and move on from there.
But on the Modern mode, it makes it a little
more in line with how modern games are played, you know,
a little less esoteric, a little less punishing for the grind,
just for the sake of I would honestly suggest you
play it in that mode, because I found that, like

(05:45):
the original Classic Mode, it added grind for the sake
of grind and difficulty for the sake of it, not
that it made it feel better, if that makes any sense.
So you know, it's going to be up to youhether
or not you feel that that is, you know, the
intended way you should play. I didn't prefer it that way.

(06:06):
I played it in modern mode, and it doesn't mean
it's easy. It's still hard. But the idea is you
have a ten floor crystal tower that you're going into
a dungeon. It's not randomly generated. It is a generated map.
You have different classes of characters that you can have
in your party that do different things. One of them,

(06:26):
for instance, is like you have your standard, your Fighters,
your Thiefs, your mages, but then you'll have some more
advanced classes that you can change into as your stats
go up. I'll love a little bit of Dragon Quest
sort of the way that they design their job system.
And you also have like Adventurers that can map out

(06:50):
the dungeon easier, so that'll auto map once you level
them up to a certain point. And the idea is
you're going through finding items, unlocking different to get through.
There's out of battle abilities that each class can use,
and for the most part, each class has one or
two that is required to use on at least one

(07:11):
of the floors to advance. So one could be like
finding a hidden wall using a barrier, you know, preying
at a barrier to get rid of it. One can
be smashing through a wall. Another one can be an
area where you can't move over because there's traps that
would send you warping you back to a different parts
of the world or level, but you can skip over

(07:33):
it by jumping over it using a lightning attack. So
there's certain things you have to think about in how
to traverse, and then there's certain areas that you can
reach that you can unlock, like there is one I
will say I won't say where, but to get to
a certain area you have to think outside the box.
There's a spell called Lift that can you remove people

(07:54):
from battle, but when you're outside, Lift just makes you
sort of bonk your head on the ceiling. Well, if
you look at your map and you realize that the
floor above you has a hole, you know in one
of the parts of the map, if you position yourself
below that on the floor below and use Lift, it
will then shoot you up through the hole into the

(08:14):
next floor into an area you can't access any other way.
There's some stuff like that that you have to consider
when you're playing it. You can also encounter other adventure
NPCs that give you advice through each floor that you
can also steal from or do battle with. You know,
you can do extra things like that to get extra levels.
It will get very grindy once you get past a

(08:36):
certain level. I think it's like level ten or eleven
in your characters. I ended up beating the game at
level sixteen, I think for most of my care fifteen
or sixteen. But it starts to get real grindy beyond
that unless you're fighting on like the final floor. And
for the most part it's a scripted, very tightly concise
world they put together. The battle system feels pretty good.

(09:01):
It has music that is very reminiscent. It's like legally
distinct Final Fantasy, if that makes any sense. They've sort
of pulled a little bit here and there from a
lot of different eight bit inspired games and put it
all in here now. The battles are pretty simple turn
based affairs. Nothing you know, too crazy to write home about.

(09:21):
All of those abilities you can use in the field
also have a different ability when in battle. There's not
a ton of different enemy varieties to deal with, but
you can actually go through and see them in a
bast area. There's also items to collect, and whenever you
get a new item, it pops up telling you if
it's new or not. Certain items can only be equipped
by certain classes. There's the difficulty is more so at

(09:46):
least when you're playing it on modern more so at
the beginning of the game, and then at the very end.
The middle part gets fairly easy once you get into
the loop, and once you get powerful enough, it only
gets hard at the end. So it's like the bell
curve for it is much more difficult to the beginning
and much more difficult at the end, which I guess
is fine. And again it's not like it's a super

(10:08):
crazy long affair, and it's priced, I think, depending on
your region, about ten dollars or so, so it's definitely
worth the money and time that you're going to put
into it. There isn't, like, as far as I could tell,
like a new game plus, but you can go in
and there's some secrets and stuff you can get after.
I'm missing a couple of the achievements that I probably

(10:28):
won't go back and get because they were required a
little more grinding or just that part wouldn't be appealing
to me. But I did find myself after beating the game,
spending a few hours trying to find a few of
the secrets or find a few of the areas that
I knew I could probably find that I just didn't
have a chance to before. And there was one or

(10:48):
two little spots where I got like scratching my head,
going where do I go for that? And while it
was logical to figure it out, I ended up just
going to the Steam discussion page and a couple people
had already posted that, you know, I guess that I've
been playing early demobils of it or early builds, and they,
you know, found a solution. They're like, hey, you know,
maybe think of this. They didn't give an exact description,

(11:09):
but they were like pointing you in the right direction.
I went, oh, that's good. I like when that's there.
So I do think it's a very fun game. It's
not going to be for everybody. If you're going into
this thinking it's a roguel like, it's not that. If
you're going into this thinking it's a pure like traditional
eight bit JRPG, it's not entirely that either. It's sort
of a hybrid of a bunch of different game styles

(11:31):
in one and I do think it's fun and worth
checking out. The one thing I will say is the story.
I have no idea what's happening in it. It seems
like it was machine translated or not native English speakers
wrote it. Because I beat the game, I got an ending.
I don't know what the ending means. There's a lot

(11:55):
of English words in there, and then a lot of
it doesn't make any sense. They need, I think, to
have a better scriptwriter go over it and try to
localize it better to convey what they mean. But the
story itself is secondary because even reading some of the
lore within there's a library within the in the Hub
world that you can read a lot of the stuff

(12:16):
there doesn't really make a lot of sense. It's it
seems like a lot of gibberish, Like it's quite clear
that it was purely translated word for word and the
meaning isn't conveyed very well. So if there's any criticism
criticism I have, it's that because the game itself is
very fun. Just don't go into this expecting a good story.
Garfield Kart to All you Can Drift? Huh ah? How

(12:43):
do I start this review? I always try to go
into everything with a positive attitude. And you know, we
need more cart racers. Obviously, Mario Kart is out. We've
got Kirby coming, We've got Sonics coming, There's a bunch
of others. There's always room for more, especially arcade racers.
And I, you know, wanted to give this the benefit

(13:04):
of the doubt and say, hey, you know, let's check
it out. I got I received a review code on
Steam to check out. The game comes out, I believe
September tenth, and it needs a lot of work. This
it feels like it was sort of slapped together. This
is being published by Micro is developed by Eden Games,

(13:26):
and I don't know how this is going to do. Unfortunately,
it you know, it runs on fairly lower end hardware.
You know, it's one of the few games coming out
now that's still officially sports, like the GTX ten to
fifty TI, which is you know when entry level card
from like seven eight years ago, you know, eight eggs

(13:47):
rand minimum. You know, first or second generation Rizin card
or CPUs are supported. And you know, it runs on
a fairly modest you know, less than five egabytes of storage,
so you know, in theory should run quite well. The
only problem is this is a game, a racing game,

(14:09):
specifically a racing slash you know, Arcade Racer, that does
not support controllers. You know, on the Steam page it
says partial controller support. It doesn't support controllers at all,
when you know I went to connect both you know,
wireless Bluetooth controller standard, you know, using the Xbox controller

(14:29):
for Windows PC, and I try to wire controller specifically.
Both times it pops up saying your controller is not supported.
You can't control the menu. I don't know if there's
plans to patch it later on, but for a kids
obstensively a kids slash family racing game, it has no
controller support and there's like no steering wheel nothing. You know,

(14:52):
I wasn't expecting a steering wheel support, but like no
game pad support for a children's arcade racing game. Obviously,
the it's going to be a different story if you
play it on consoles, but for PC that is the
laziest I've ever seen a game like this that's targeting
children and families. And not to mention, you know, using

(15:12):
a keyboard. I used a wireless keyboard. I tried a
wired keyboard. The controls aren't great, it doesn't feel great
to race visually. It's probably adequate. There's all, but there's
a lot more that should have been in this. I'm
pretty disappointed with it. I wasn't expecting a ton but
I was expecting basic controller support, and without that, I

(15:35):
can't recommend it to anybody on PC. However, you know,
that may change if they do patch it up. Maybe
we'll return to it and talk about it again, But
as far as you know on PC, it's not recommended whatsoever.
On console that's yet to be seen. We didn't receive
a review code. I would assume, you know, don't quote
me on it, but I would assume it performs better

(15:56):
because they have to have controller support there. But as
it stands here, it's it's not in a completed state
that I would say is worthy of your purchase when
it comes to PC. Alex the producer, here with just
a quickie review of a Steam game that I received

(16:18):
called Particle Hearts. This is developed by Underwater Fire, published
by First Break Labs. It's a three D puzzle adventure
title where everything is made up of particles. And I
want to say this, what was interesting is I am
currently not at home where I can record with either

(16:38):
and play for that matter, with my main you know,
higher end thirty eighty PC, or my even my computer
that has the Intel r A three eighty. I am away,
you know, helping take care of family, and I was
able to play this, believe it or not, a game

(17:00):
completely based on particle effects on an Intel N ninety
five one hundred and fifty taller mini PC with you know,
with not without even dedicated graphics, just a twelfth gen
you know, Intel basically mini PC like low end one

(17:20):
really low en one hundred fifty dollars PC, and I
was able to play it at seven to twenty P
with basically full frame rate. You know, it was not
going to be the prettiest looking thing, and it surprisingly
held up quite well and I was able to get
you know, I would say probably seventy five to eighty
percent of the experience that I would normally get on
a higher ENDPC, just at a lower resolution. So kudos

(17:40):
to the developers for actually coding something that works. You know,
that shouldn't seem that it should work on like low
end hardware, but it certainly does. And what's interesting is
this is also available. It's obviously Steam dex certified, which
if it runs on this low end hardware like this,
this slow like we're talking like netbook almost hardware, it

(18:05):
will certainly work well there. It's also on PS five,
Xbox Series X and S, and Nintendo Switch. You basically
control the character that gets multiple like different abilities that
you use to manipulate the world around you, which is
basically entirely created with different floating particles of different color
shapes and different material properties. You solve different puzzles, you

(18:29):
evade different enemies, You gain access to tons of different
hidden areas, tons to explore in here, and you're slowly
uncovering things. There is a tutorial sort of part of
the beginning where you're able to encounter tool tips and
tutorial tips to get you going. It is beautiful. It's

(18:53):
a very like almost zen like experience. It's kind of mesmerizing.
Audio is pretty good. I'd see how it suits it
quite well, but this is all about how it feels
to walk around in the world and just how detailed
everything is while having like a mixture of like an
HD lo fi effect. It's very interesting and I do

(19:14):
think it's worth checking out. It's not gonna be for
absolutely everybody, but if you're looking for a different sort
of experience, it almost gave me this kind of feels
that I had when playing like Flower or you know
linger and shadows like some of those tech demo e
slash game that you saw on like the mid to

(19:34):
late era PS three, early PS four. It's that sort
of feeling. I also work well with my game controller
path that I was using. I was using a fairly cheap,
you know, wire controller, but it will work with pretty
much anything. It does work also with keyboard mouse obviously,
but I do think it's it works better with controller,
and I do think it's worth checking out. I definitely

(19:55):
think it's going to captivate some people's you know, of
wonder mystery and just seeing how all these particles interact
with everything. Alex the producer here with just a quickie review,
I guess more of a review impressions of Quartet. That
is a new RPG, classic sixteen bit looking RPG available

(20:18):
at least for me playing it on PC. This is
interesting and that we've sort of had a flood a
deluge of you know, retro inspired rpg is coming out
the last few years, and they'reof for the most part,
varying quality. It's been kind of hard to find one

(20:41):
that is just like top tier and at least right now,
you know, this is at least from what I've played
so far, I'm you know, I'm a fair bit in,
but I'm not all the way through yet. You know,
I might take longer than normal to beat this because
I am currently doing being a caregiver for my mom

(21:02):
who's had major surgery. So I've only been able to
play this in bits and spurts. But I'm having a
good time with it. And I can say this, it's
it's not a cookie cutter game. It doesn't look like
it's like an RPG maker cookie cutter sort of a game.
It is, you know, a style all its own, beautiful

(21:22):
battle system lets you like, see the turn orders. It's
it's taken a lot of cues from more modern games
and applied that into what looks like it could have
come from like nineteen ninety five, nineteen ninety six, late
era sixteen bit games. Having a great time with it

(21:42):
so far. Visually, very appealing. Audio works well, you know,
not top tier, but I would say serviceable and entertaining
for sure. Controls works great, works great with with you know,
game pads, doesn't matter what it is, just sort of
map and it works on a scaling you know, different hardware.

(22:05):
There is some vanity in it. It's not like major
or anything, and obviously violence in it, but it's nothing
that I would say would be objectable for kids to play,
not really, at least from what I've seen so far.
As far as you know, requirements for a computer, this
thing runs on al Pu Tato. You know, the minimum

(22:25):
requirements are an E three fifty, which is an AMD
like embedded like super low end processor from years ago,
or an until I three third generation, which is we
were talking old two gigs a ram Radion HD six
sixty one hundred I think, is what the minimum requirements

(22:45):
is what they're suggesting, and you know, with six gigs
of storage available, and as far as recommend it, you know,
they're talking like a rise In five five fifty six
to fifty U, which is like an entry level of
a more modern one, and then Intel Radio on Vegas seven.
I can tell you right now, this game plays perfectly

(23:06):
fine on the little tiny, tiny one hundred and fifty
dollars and now that's one hundred and fifty dollars Canadian,
so that's like one hundred dollars US Chinese computer that
I have. It's like a little Intel MINIPC that has
an n ninety five in it, so it's twelfth gen,

(23:26):
but like the cheapest process are possible. I've got eight
gggs a RAM in there and it's just got the
onboard video and it plays at ten edp perfectly fine,
no screen tearing, you know, full v SNC with zero issues,
so this will run on anything and still look and

(23:46):
feel great playing it. So I'm very happy with it.
I'm going to probably come back and circle back when
we do like full reviews later on, or maybe a
full recommendation for our gift guides, because this is definitely
good to be making our holiday gift guide for at
least any titles that you should check out, and I'm

(24:06):
very very happy with it. If you're a fan of
any JRPGs at all, this is definitely one to check out.
Alex the producer here which just a very quick preview
slash I guess first suppressions review. Our friends over at
mike Ritz sent a review copy on PlayStation five for
Space Adventure Crobra The Awakening. This is a action platformer

(24:33):
game that is twenty thirty years in the making. I
guess no, I don't really, but it was kind of
surprising when I heard about it. You know when it
was announced because they if for those on initiated space
a venture. Crowbra was one of the earlier animes to
get like films to get a proper like dub and

(24:55):
release like theatrically on video, you know, way back in
the day, you know, in North America, back when that
was still a pretty big rarity, you know, without having major, major,
major alterations, adaptations, reinventions. You know that you could look
up all the history of like what happened with with
Gundam and how Voltron came to be, and how you know,

(25:17):
what's happened with Macross and Romotech and all this and
space of enter Crombo was one of the ones that,
like if you went to your local video store, if
they had a quote Japanimation section, that was one of
the films that was always there, uh. And it was
one of those properties that sort of has been beloved
both in the dub and then it was also obviously

(25:40):
the subversion and for years, whenever new technology came out,
there'd be like a LaserDisc copy, a VHS copy, a
DVD and early Blu ray. And you know, don't quote
me one hundred percent of this, but I believe that
when the four K Blu rays the UHD discs came out,
Space of Ventra Cobra was one of the first animes
to get brought out worth a worldwide release on there

(26:03):
and like with tone mapping and everything, and I remember
wanting to seek it out and it's sold out pretty
dark quickly, but it had a wide release at one point,
so you know, that's that shows you how popular, if
not with like the youngest generation of kids that are
watching anime, anybody like over thirty that is a big
anime head would know about it, and you know, it

(26:27):
was nice to check out this game. It has, you know,
the right visual cues and it takes from the anime
itself and translates quite well to like a hand drawn
sort of look to the platforming. You're running around, you're shooting,
you're planning out your attacks. There's different powers you can
use with your gun. There's different ways to sort of

(26:47):
like jump across and use abilities to daisy chain jumps
and that sort of stuff. It isn't like the highest
budgeted looking game out there, but it does have a
charm all its own. Audio wise, it has you know,
quote unquote amazing voice acting at that itself. It's fun

(27:10):
to listen to.

Speaker 1 (27:11):
Uh.

Speaker 2 (27:12):
It does feel like you're playing the anime, which is,
you know, a good thing for this type of game.
And most importantly, it does have the right feel. It
feels like a HD you know, interpretation of something that
would have come out when the original property was made.
And that's very important to get right for this sort

(27:34):
of thing to be a proper nod to the original property.
And I'm happy with it. I do think it's not
going to be for absolutely everybody out there, but it's
a good way to get into it. And I wouldn't,
you know, put it past people to make a good
gift down the line. If you're you want to pair
like the four K copy of the movie with you know,

(27:57):
with this game, you know, maybe do that because you know,
it could be sort of like an anime gift pack
if you want to think about it like that. So
I do think that Mike Roids did a good job
in getting this together and publishing it. I would say
it's worth your time, especially if you like platformers. Alex
the producer here just to talk about Warhammer forty K

(28:17):
Donna war Defititive Edition. This was presented us with a
review code from Relic Entertainment on PC, and this is
actually the first time I've personally played the game. I
have friends and family that have been big fans of it,
you know, the Warhammer series in general, but specifically Donna
war This was one of the bigger, if not the

(28:41):
biggest RTS game of that generation when it came out,
when a lot of other franchises and companies that slowed down,
at least in North America releasing you know, bigger budget
titles like this, and it's nice to jump in and
see what they've done to improve it. It's still, at
its core, has the same gameplay that you know from

(29:02):
what I've seen, that it always had. It's just had
a really good code of paint added to it, a
bunch of quality of life updates. It obviously works with
all modern copies of Windows, because we know how much
of a pain it can be to play things that
were made specifically for earlier versions of Windows without patches,
so it has all of that included. Increases to the audio,

(29:24):
the ability to you know, scale too much, better resolutions
and different types of resolutions. It has, you know, all
nine factions from different parts of the the lore all
put in here. You have basically every bit of updates
and expansions and things that they would have had in

(29:44):
the original version of it. It has four full campaigns.
It's got basically everything you'd want, plus multiplayer up to
eight players, but two to eight players. There's so many
different modes that I can't even go over everything. This
is more of a overview and just to say that
I am booked. I'm very happy with the quality of

(30:05):
what they've done here. And on top of that, they've
smartly made it so that it runs on fairly modest hardware. Yes,
of course this is you know, a definitive edition remaster
of an older game, as you'd call it, but they
didn't go nuts with you know, having to require high

(30:25):
end hardware. It's very very well optimized. You know, it's
recommending as it's minimum a six gen Intel, so we're
talking like a nine year old or more more like
ten year old actually, I think at this point CPU
with you know, minimum quad core, which is basically everything

(30:46):
Ake Eggs RAM, as well as GTX nine fifty, which
is I think one of the oldest video cards that
we'll see this year that's recommended, or a Radion R
nine three seventy. Basically, you need to have DirectX nine support,
which means it'll run on anything that still runs farm

(31:07):
version of Windows, and you'll need about twenty five gigs
of space available because it has you know, updated graphics
and all the expansions that everything included here. So I've
kudos to them. I do think this is a great
way for people to get into Warhammer forty k, especially
since this is one of those titles that was sort
of legendary for being one of the top tier games

(31:30):
in the franchise, and now you know, you can look
at it from a completely new light.

Speaker 3 (31:35):
Those magnificent facts color me kooky, but something very odd
is going on around here. You're not allowed to talk anymore.

Speaker 2 (31:42):
And that's going to do it for the show this week.
What do we have coming up? Well, as far as
stuff that's pre scheduled, we have more Earth Versus Soup coming.
We have a Creature from the Black Lake from nineteen
seventy six, as well as as the following week from now,
we have Astro Zombies from nineteen sixty eight. As far

(32:05):
as any other programming we've got coming up, we have
a loose canon on Weird Awl's projects, So that will
come out, I believe next week, and beyond that we
have some more see here. We have a Cyberpunk special,

(32:25):
We've got an episode on the Aladdin trilogy, as well
as Judge Dread and Dread Treasure, Planet Atlantis Lost I
forget the name of that, as well as Goofy movie
double Bill. We've got a few others in the works
as well, but that's sort of we've got ready as

(32:46):
we come back to full production in September. So hope
that you found some of the stuff we talked about
here interesting or are at least considering some of the
titles for yourself. And I know that the False and
is where everything really picks up, and it looks like
nearing the end of this month, you know, the next
couple of weeks, we're going to start seeing an influx

(33:07):
of a lot more stuff to talk about. It's been
an interesting summer, I know, and Birdman is feeling back
to normal. We'll have a discussion and there is plans
to do a prototype on things that we're talked about
at games Colm as well as the Kirby direct and
maybe if there's a state of play or anything, we'll

(33:27):
sort of do a fall preview slash round up discussion
on all the summer of gaming stuff when we do
a prototype, probably early September, and you know, that'll sort
of feed us into when we're getting ready, crazy enough,
already steaming right ahead for the holiday season. But that's
it right now. I'll be back maybe next week, depending

(33:51):
on how many review items we get in, and then
we'll be back probably in two weeks time with our
regular programming as we scale back up to full production
right here at this weekend geek dot net. At no
point in your rambling incoherent response were you even close
to anything that could be considered a rational thought.

Speaker 3 (34:12):
Thanks for listening to this episode of This Week in Geek.
Hungry for more, check out our website at this weekn
geek dot net. You can subscribe to the podcast, browse
our Twitter and Instagram, and leave your thoughts on today's topics.
If you'd like to give us some feedback, send us
an email at Feedback at this Weekend geek dot Net.
Tune in next time, and remember, lower your shields and

(34:32):
surrender your listenership.

Speaker 2 (34:34):
We would be on a if you would join us.
Thank you for your cooperation, Good night
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