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September 30, 2025 107 mins
Just when you think it may be a great week to celebrate games, here comes a huge gaming business deal that has the potential to change the fortunes of a major gaming publisher. Announced on Monday, EA was taken private for $55 billion by the Saudi Arabia Private Investment Fund and two other private investment firms. Sean and Marc discuss what this could mean for EA, its employees, and could some of EA's big franchises could go down in the wake of this.

There was a major gaming convention this weekend in the Tokyo Game Show, which featured a State of Play from PlayStation, a TGS Showcase from Xbox, Annapurna Interactive having a mini showcase, a PC Gaming showcase, and much more. The duo discusses their favorite announcements from some of the shows.

Plus, Sean and Marc have both been playing Hades 2, Marc's been playing Silent Hill F, the Xbox ROG Ally & Xbox ROG Ally X have official prices and already sold out in many places, Doug Bowser is retiring at Nintendo, and another developer talks Game Key Cards, and more on this edition of Video Games 2 the MAX.

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
And you are listening to Video Games to the Max.

Speaker 2 (00:16):
Hello, and welcome to another edition of Video Games to
the Max's episode for hundred and sixty three and joining
me as usual, mister Mark Morrison. Howdy, I'm your host,
Seana Garmer, and well, I thought we were gonna be
able to just celebrate games today, we're gonna talk about
the games are playing. You know, there was a big
gaming convention over the weekend, Tokyo Game Show, plenty of

(00:39):
showcases to go over, you know, some favorite games to
talk about, stuff like that. And then of course today
most of the time we get this kind of stuff
on Tuesday today after we do the podcast. But today
a rumor happened on Friday the Washington Post where they

(00:59):
broke us story that EA was essentially being bought to
go private. And then Monday to day EA announced it themselves,
saying that the Saudi private investment firm, a Silver Lake
private investment firm, and an Affinity Find investment firm that's

(01:20):
headed by the son in law the President of the
United States have bandied together to pay fifty five billion
dollars to send EA back to the private sector. Lots
to go over with that and what might happen, what
could happen? Is it all bad? Or is it there's

(01:43):
some good in there? Well, we can discuss it all.
We'll talk about the Sony State of Play in the
Xbox Showcase, and maybe some other things that we watched
over the weekend. Both of us have been playing Haities
two and Marcus been playing Salon Hill FS, so we'll
get into all that and more. All right, Well, Mark,

(02:08):
anything going on this weekend here?

Speaker 3 (02:11):
Nope, just hanging out playing games.

Speaker 2 (02:14):
Yeah, the same here. I I got to play some
Haiti two while I was watching the football games during
the you know, breaks and stuff. So that's it's nice
that one good thing on football is provides a lot
of downtime, so you can just play, play it on,

(02:37):
switch to and play happens. You can go play and
then go to commercial even more play and yeah, watch
that ridiculous Cowboys game that ended up in a freaking
tie after go into overtime. And yeah, that that was
pretty much my weekend and stuff from working today. So

(03:01):
I guess we'll go ahead and start with the way
we usually start the show with our games that we're playing.
Go ahead and tell me about Selling Hill. What your
thoughts about selling Hill should note that in one day
it already broke the record the blueber teams selling Hill
to remake had In one day, They've already sold over

(03:22):
a million copies of selling hilloff, which is great because
it means Konami can do original stuff off their IP
and not just have to do remakes. They need that, really,
they need to not just be doing remasters the remakes
all the time. I think so anyway, but what do

(03:44):
you think about this game that has pretty good reviews?

Speaker 3 (03:49):
It's the power of Japanese schoolgirls that have made it
solved so many copies, you think, so for this middle
aged man, shit the real stuff? Uh? Yeah, So I
played it and beat it?

Speaker 2 (04:03):
Uh oh wow, already beat it?

Speaker 3 (04:06):
Yeah, I was following a guide for like some of
the puzzles. Uh yeah, it's not particularly long, I think,
I I I is maybe like ten hours, like and
I screwed it. I screwed up some parts as well,
like I said, I resaid, or you know, like died
a few times. So but yeah, it's funny because it
is like more of like an Alan It's more of

(04:29):
an an Alan Wake two than Alan Wake two that
you know. I don't like Alan well, like Alan Wake
one is a pretty linear game, like it had like
a few open areas, but primarily, you know, you're just
trudging through the forest, getting from checkpoint to checkpoint and
facing boxes occasionally, and that was about it. I don't
like two. It was like this like weird like open

(04:51):
world thing, but it still doesn't work. It'll like work
well uh and yeah, so yeah, this is like a
pretty linear game, like you don't There are a few
open areas, but not many like me. It's funny Menian's
got stuck in the same area to start, Like you're
going like through these boat docks and we like you're

(05:13):
folks to hang a right. It's just like one turn,
but we just both went straight and then got stuck
in this like square for like ten minutes each or
whatever and trying to figure out where to go next. Ah.
So yeah, it's it's interesting. Uh. I mean, I'm not
going to get into the plot because it just came

(05:34):
out and it's kind of one of the draws.

Speaker 2 (05:37):
Yeah, kind of the main point.

Speaker 3 (05:39):
Yeah. Yeah, but combat's okay, Like you know, you don't
get like an oozy or a gun or anything. It's
just like steel pipes and you know, sledgehammers and craft
like that. There's durability, so that stuff kind of breaks,
you can repair it at a certain point. Not a
ton of enemies in the game, or like not a
ton of enemy types. There's only like eight or nine

(06:01):
maybe like not counting bosses, but you know, just like
the regular run of the no enemies. Ah, so like
every so it's basically weird chapter. I think this I
want to say thirteen chapters, maybe twelve maybe I think
thirteen or fourteen. You have like a chapter in like
the town, and then you have a chapter in this

(06:22):
like weird dream Shrine or like this, like you know,
dark Shrine, nightmare thing. And yeah, I just kind of
alternate between the two.

Speaker 2 (06:37):
Okay, did you So how do you like? Did you
like this more than the sound hill To remake or.

Speaker 3 (06:43):
Well I finished this one, so by virtue of that alone,
I guess I liked it more. I don't like Soundhill
To like at all. I think the reason is because
it's it's like Allen Wake two where it's just like
this like weird big city or like weird City, but
like there's not much to do. Like I think this

(07:05):
kind of works better because it's a small kind of
crappy town or you know, it's a town that's like
not doing well to begin with. So once everyone disappears
and you know, it becomes haunted, it's like, well, yep,
here we go. Yeah, uh and yeah. The plot stuff
is like kind of interesting. Like the game really requires

(07:28):
multiple playthroughs, which I read read upon it already. I
may do like one or two, but I think there's
like at least four traditional endings and then like the
fifth choke ufo ending. Uh that's a lot to do.

Speaker 2 (07:46):
So what do you have you been able to figure out?
Like which one is the Is there like a true ending?

Speaker 3 (07:51):
Not really? I mean people are calling like the one
good ending or one bad, Like there's like one ending
that like people are like always the true ending or whatever,
but not really, like you know, it's kind of up
to your interpretation. The main character is kind of she's
not bad, but she's like weirdly braddy in spots, or

(08:14):
like her writing is a little inconsistent. Let's just say that,
because like a lot of the game is about like
the like expectations put upon a woman in like the
nineteen sixties, like as far as like gender politics or
she should get married or not, and like her marriage,

(08:36):
like her role model is like her parents' marriage, which
sucks because her like dad is an alcoholic and her
mom like is kind of like milk toast or like
you know, just a punching bag. Like yeah, not literally,
but so it's a lot of like the main character like, oh,
I don't want to get married, you know, I don't

(08:57):
want to be stuck in that environment. But like there's
a like fiance character who like everyone like the whole
game tells you like, don't trust him, don't you know,
But it's never explained like if he's a bad guy
or not like by most by my like I guess

(09:19):
by my interpretation, he seemed fine or you know, like right,
so it's kind of you yeah, I mean I'm sure
i'll have like if I have. It's actually publicized thoughts
on this. People jump down my throat and go, oh,
you need to see the you need to play through
the game twenty times. You get the super secret sixth
ending and it explains everything or whatever. It's like, I'm

(09:41):
I'm not gonna I'm not gonna do that, Like.

Speaker 2 (09:43):
I'm sure there will be people making you know, YouTube videos.

Speaker 3 (09:48):
Again, I can do that, you know, I don't want to.
I'm sure there's gonna be some four hour lore video
on this on this one game or whatever, or you
know how how I.

Speaker 2 (10:00):
Oh, yeah, how I close into the other games, you know.

Speaker 3 (10:04):
Yeah, No, I don't care that much. Uh. I thin
it's a fine game.

Speaker 2 (10:09):
Uh.

Speaker 3 (10:09):
The Last Boss is like really cheap. I thought, like,
so you only get three weapons in the game, or
you only get three weapons slots in the game pretty much. Yeah,
and by like the end of the game, it's kind
of running out of like weapons, like because you can,
like the weapons do degrade and then you get like
tool kits to repair them. But it's only like sixty

(10:32):
repair maybe seventy, Like they don't fully repair it.

Speaker 1 (10:36):
Uh.

Speaker 3 (10:37):
And there are a few weapons, like they don't really
spell it out in like tier list, but like certain
weapons are clearly better than others, like the steel pipe
or kitchen knife suck compared to like the acts.

Speaker 2 (10:48):
You know, yeah, not great.

Speaker 3 (10:51):
But so at the end of the game, I had
all three weapons and they were all like fair or
I mean I think two were actually still like new basically,
and the Last Boss took two and half weapons out
like I'm just like bashing against this like big thing,
and I'm like, all right, this is kind of getting tedious,
you know. Uh, you don't really want for health items

(11:14):
in the game, like you have an I had a
ton of health crap ah. On the one kind of
funny thing is you get these I figure if they are,
but they're basically it's called like ona machi or something
like that, the Japanese name, but it's basically like passive
buffs in the game, and you can occasionally find them

(11:34):
in the game, and it's stuff like, oh, your weapon
won't a great as much, or you know, you won't
lose as much, like focus attacks will take quicker to
charge or whatever. But you can also, uh, there's a
currency of faith in the game instead of like money.
It's just you know, faith, I guess. And you can

(11:54):
donate items, not all items. You can donate a fair
amount of items to increase your faith level. Some are healing,
some are you just find or like are just for faith,
you know. And one of the things you can do
with faith you can all you can like unlock new
passive slots. That's primarily what I did until until I
ran out, And you can also upgrade you have health sanity,

(12:19):
which is kind of pointless in the game, and stamina,
and stamina is like what you lets you dodge and attack.
So I've ut created that as much as that good.
But the other thing you can do with faith is
you can up you can unlock, or you can ah.
It's like a lotto system or like you know, a
slot machine or gotcha machine, where like you randomly draw

(12:41):
one of these passive buffs or passive items to your character.
And it says I'm stressing the word randomly here because
I was. I bought one or two, and then I
was thinking, like, I wonder, like, is there like a
tier list for what's the best of these passive buff
or like the ones I have now, are they good?

(13:03):
Or like where do they fit into this like general
build or like you know, And then I was thinking,
like I wonder if this thing is actually random or not.
So I got enough faith built to buy another one,
got one reseat the game, bought it, got the same one,
and I did it about fifteen times and I kept

(13:24):
getting the same one over and over, so random my butt.
You know, yeah, I think it's just like you know,
I think it's just like a list or just think
you know, it says it's random, but like the first
two I got sucked. I thought, so I'm like, well,
is this really random or not? And I don't think.
I don't think it is, like.

Speaker 2 (13:46):
The probably found out it won't it isn't.

Speaker 3 (13:48):
Yeah, because I think like the Resident Evil four had
had kind of the same thing, had the key chain system,
and that was random, like because people got some people
got the best one, like I'm you know, slot machine
pull one, and some people never got the best like item,
you know, after like a hundred polls a slot machine. Right,

(14:09):
So overall, I liked it. I don't think it's like
the best game in the world or anything. I may
make like my top fifteen list, but that's by virtue
of me not playing a ton of other games this year,
you know yet, like I don't have tails of Yo Tie.
I kind won't get it like super Late either. But yeah,

(14:31):
I thought it was good. Yeah, any any deep questions.

Speaker 2 (14:38):
No, I mean, did would you say it's more like
combat focused or is it more of like wanting you
to like run away.

Speaker 3 (14:44):
And it's both. I don't think you. I really don't
think you would have enough I played on this normal
like easy mode, or it's just like the story mode.
Even on that mode, I'm not sure if you'd have
enough materials or resources to like hit every enemy or
kill every enemy in the game. So there are times
when it's better to run away, or you know, it's like, oh,

(15:07):
I got these two enemies chasing me, but like, oh,
here's the door or here's this like thing I have
to crawl through, like you know, call into these boxes,
and the minute you call into the boxes, it combat's
over because they can't get through that thing. So it's yeah,
it's basically combat's done. A combat's fine. Like you have

(15:29):
like a lock on h you have like a regular attack,
and then you have like a strong attack, and then
you have a focus attack, and focus attacks like they
cost a little a little of your h net stamina
of the the other one's sanitimeter. Okay, you get knocked

(15:50):
out of that, and if you get knocked out, it
hurts you more. But if you can charge it up
fully and then and then unleash it, it does more damage.
But it's like, well, I just have them stamina to
keep hitting R one over and over and then everything dies.
So it's kind of immaterial to me, like fair enough,

(16:11):
But I think kind of that kind of like mostly works.
Some enemies are like not great. There's one. There's one, uh,
I think how chapter it is. It's it's pretty much
like midway through the game, but you're in like a house,
not a house. You're in like it's like almost like
a temple. Ah, and there are enemies on the ceiling

(16:34):
and like you can if you angle the camera up
correct that you can see them, but like they can't,
like the second you start moving, the camera goes like
the normal position. Right, You're just kind of getting ejected
by these enemies like like leaping down at you from.

Speaker 2 (16:47):
The it's supposed to give you that right, you know,
you don't know who they are.

Speaker 3 (16:52):
It just makes me like it didn't scare me. This
just means you kind of annoying. Can It's like I
have to keep fucking with this camera. Like the second
I go, you know, a new area is like angle
it up and then like look around a little to
see if it's inting around. Uh. But yeah, other than that,
it was okay, you know fine. The puzzles are I
mean mostly okay, Like I I just used to guide

(17:15):
for all that craft because a lot of them are
just like so up to like, yeah, one of them
is like you're in the dark shrine like area, and
the basic quest is like, oh, go to find these
three mma tags and emmas are like these like wooden plaques.
They have like a picture on one side and then
like an icon on the other, and the quest dialogue

(17:38):
is like, oh that find the tortoise, the crane, and
the serpent. And I was like, okay, I get you know, sure,
I guess just like two hundred of these goddamn Emma
tags like the one the first are alone. Yeah, I'm
hunting around, so I'm like, what like the picture I
was like looking at I thought it was it's like

(18:00):
a bird something like the crane. I meanwhile, there's like
seven of these birds, and I was like I guess not,
you know, after I looked up at all seven. Yeah,
and then I found I found like the crutch one,
and then like I did the other two like no problem,
because it was like, okay, now that I know, like
there's only one tortoise in these in this like board
of ship or like five boards of ship, It's like okay,

(18:23):
just like for the turtle. And then flip it over. Meanwhile,
there's like one enemy kind of stalking you in the
area that you can't kill. Yeah, that's cool. And like
I had a friend of mine who was like a
big Soundhill fan boy, like keep out the game day one,
got the Steel Book. I think he has all the
others too, you know, he's a negative fan. He asked

(18:46):
me like what the puzzle was, and I had explained
to him. So it's not like it's me being dumb.

Speaker 2 (18:52):
It's like, no, this game, Yeah, it's not very uh
transparent as to what.

Speaker 3 (18:58):
Yeah there, Yeah, if the game is like intentionally fucking
with you or like not, I don't need to spell
it up, like like I don't need to arrow telling me, hey,
go here, pick this up. But like it was like
so non descript or so obfuscated. So it's like, yeah,
I'm just gonna use a guide because I don't care
that much and I want to play.

Speaker 2 (19:19):
I mean, you play how you play, how you want
to play. There is a lot of games happen right
right now this week. When we get to the end
of the show and I talk about the games that
are coming out this week, it's like, hey, if you
wanted to buy all those good lord right, get get
the wallet out for that.

Speaker 3 (19:37):
But yeah, I don't know if I was review it
or not, but if I intend to, I'll probably give
like an eight out of ten. You know.

Speaker 2 (19:43):
Yeah, it was like that's pretty good, though.

Speaker 3 (19:45):
I mean, well, I guess I finished this one and
I've not finished a solid hill game ever, so h
there was like one or two moments like I don't
want to be like the asshole like Athic Sky, but
there's one or two moments in the game stuttered pretty bad.

Speaker 2 (20:04):
Like yeah, I saw that that that was a problem
for every every yeah, every system. It wasn't like some issues.

Speaker 3 (20:12):
It wasn't as bad as like Borderlines for let's just
say that. So uh yeah, all.

Speaker 2 (20:19):
Right, well I'm glad you enjoyed it. You've beat the
game and everything, so yep, yeah, there you go. You
get Mark's thoughts there. Let's move on to a game
that both of us have been playing. It's my only
game that I've played this week. Hadis two. It's finally
out on version of one point zero out on switch

(20:40):
to That's what I've been playing on. You got your
code from Greg Casavan. There on PC, you're farther than
I am right, Uh, what do you think compared to
the first one? Is it better? Is it you know,
about the same.

Speaker 3 (20:59):
I would say it's about the saying. I think like
parts of it are better. Uh, but like the one
thing that's a little worse to me is actually like
the main hub area or it's not I kind of
wish I had a map or like at least initially
like not I kind of have a little more figured out,
but like some of the background blends into like what

(21:21):
you're like the padding where you can go or should go.

Speaker 2 (21:26):
So it's like, can you mean that you mean the
area where you like go out right right?

Speaker 3 (21:31):
Yeah?

Speaker 2 (21:32):
Yeah, I agree there, Yes, there are times where I'm
just kind of like where am I supposed to go?
I mean it's a good idea for like it does
make you feel kind of like seamless, right, like you're
not when you go from one area to the next.
It's not like jarring. So from that respective, I think
it looks good. But I do agree with you, Like

(21:52):
there's times where I'm like, did I already go here?
But this where I'm going? Like I kind of look
at it based off of like, oh, who has like
a filmation? Mark above their head to talk to you,
and then I'm like, okay, that's why I'm supposed to
go right.

Speaker 3 (22:05):
Yeah, And there's like one area later on which you
have I know you haven't gotten to yet that is
like that it has this problem like three times over,
like it's a it looks like it should be simple,
but it's a very jarring to like get around in,
which really sucked. Right, But other than that, I like it.

(22:27):
I'm not really using the weight the Witch's staff. I'm
using like the like the blades because yeah.

Speaker 2 (22:34):
That's as soon as I got the blades, I was like,
oh this is yeah, this is great. I feel much
better with this.

Speaker 3 (22:40):
I've unlocked five of the six weapons. I haven't liked
the six one yet, but yeah, I think it's pretty good.
You know, great writing as usual or you know, Greg
knows how to write, so.

Speaker 2 (22:52):
Yeah, I mean, and the characters are great, just like
they were in the first game.

Speaker 3 (22:56):
Right, yeah, yeah. I think some of the some of
the boons, like some of the gods powers are a
little I wouldn't say weaker, but like there were clearer,
stronger gods in the first game than this one, or
like okay, Zeus's power and you can steamroll everything, you know,

(23:19):
and some you can't. Kind of still do that in
this game, but it's a lot more like rare because
it was funny like the first, I want to say,
the first or second roll through, I got like a
legendary boon, like you know, an upgrade or whatever, and
I was like, wow, already thrown out. Legendary is like
that quick, huh? And I was like, all right, but

(23:40):
you only got I only got like once and then
twenty more times. I never saw one, you know.

Speaker 2 (23:46):
Yeah, I do like the randomness of it a little bit,
just because I've had two where I had the where
you can freeze enemies and the one where you can
like turn them on fire or whatever, and then like
the side of those two, I picked the ones where
like you're the actual active ability is like that you
can dash around and make them weak and stuff like that,

(24:07):
because it's like the thing that they were giving me
kind of doesn't do a whole lot, right because like
the at least, you know, I haven't done a ton
of the upgrades, so like for me, like the special
at least with the knives, like now with the staff,
the special that you get kind of actually seems better

(24:28):
than the ones where you get with the knives because
it feels like the knives are meant for me to
just like go in and slash everything. Right, Oh it does. Okay.

Speaker 3 (24:39):
The knives actually are great for the special because you
just throw it and it comes back. Ah, and that
can be very effective.

Speaker 2 (24:49):
Okay that part. I've only gotten the ones who are
like at the beginning where you can turn it in
between three and five different like arrow things that go
out and then the other one.

Speaker 3 (24:58):
Right. Uh, well that's if you charge it up like
all weapons you can. You have like a regular attack,
and then you're like a charge attack Okay, just like
the regular knife attack. You just throw it and comes back. Yeah,
which is fun because if you don't want to get
in close and get like hit by something, you know
you have a projectile that can just do it for you. Ah.

(25:19):
So the unique thing about this game is there are
two paths to go through. There's like the underworld path
that's like what you start off with, and then there
is like the upper path where you're actually like on
monc Olympus or trying to get to it. Ah. That
takes from getting getting to like to even open up

(25:41):
that path. I think it took me like twelve runs
you know to like get progress a plot and if
I could get to like the ability to open it
and then get the materials to open it, and then
once you get up there, you get your like cursed
sart't constantly losing life.

Speaker 2 (25:56):
Oh man, Okay, yeah, but the and.

Speaker 3 (26:00):
Like you eventually get a spell that like what's that uh,
And that's the area.

Speaker 2 (26:06):
Like permanently or it's just like on that one run
you got it.

Speaker 3 (26:10):
No permanently, you know, And that's the area like once
you actually like fully up and on like the surface
that like it's just a big town that has like
eight or nine different like pathway to go through, but
it's like really hard to like navigate kind of because
like the scenery blends in with like the path in itself. Ah.

(26:36):
But yeah, I got I got into the fourth level
of the underworld uh. And I got rocked real hard
on that because enemy is just like constantly spawn in. Ah.
And I got to the second level of the surface
path and then I got you know killed on that. Yeah.

Speaker 2 (26:57):
I made it to like the second boss of the
underworld part and then that's as far as I've.

Speaker 3 (27:03):
Gotten so far that fight sucks. I really dislike that
fight specifically.

Speaker 2 (27:09):
But I do. I do, Like, I mean, obviously it's
the thing in Roblex, but like I loved it in
the first game, and I love it in the second
game of just you do feel like that sense of
getting stronger, yeah, and all that once you get some
of the better we you know, get different weapons and
then just obviously you learn the different monsters and stuff

(27:30):
and what they do and things like that.

Speaker 3 (27:32):
Yeah, I don't like the first fight is against.

Speaker 2 (27:35):
Your your your teacher, which yeah, which teams.

Speaker 3 (27:39):
Like the first two fights, you know, I died or
like you know, really did it like the skin of
my teeth. But like now I'm like, not that concerns,
let's say, because yeah.

Speaker 2 (27:53):
Plus you know, like not only do you know like
all the attacks they're going to do. Second, it's just like, yeah,
it becomes like you're so you can take them out
a lot faster eventually, right.

Speaker 3 (28:03):
Yeah, I'd like one. I'd like one build where like
I know that are like half her health and like
twenty seconds, I'm like, what the hell's going on? You know?

Speaker 2 (28:13):
Yeah, it's like what did I do here?

Speaker 3 (28:15):
But it's cool, right, Uh, Yeah, looks nice. Just like
you know, on my computter, run to like one hundred
hundred and sixty frames a second.

Speaker 2 (28:24):
Yeah, the switch to runs that at one twenty if
you want that option. It looks great and both handheld
in on the TV. Soah, you know, you really can't
go wrong with that. It's it's just it's it's not
a graphically intensive game where either where it's gonna right.

Speaker 3 (28:43):
So but I think it's good. You know, it's probably
as good as the first one at least.

Speaker 2 (28:49):
Seeah, but it will definitely be a I'm sure it'll
be in the Game of the Year discussion whatever, especially
have that Game awards and all that. So that'd be
interesting how many of these games like what ends up
getting the actual nominations and what gets stumped because there's
gonna be games that get don't get on the list

(29:12):
here because there's so many good like great contenders. I
wonder if like kind of Deliverance too, is gonna wind up
getting the acts on a lot of this because there's
so many great game between you know, Claire Scot is
definitely gonna get in and then everything else is like
there's so many great games in the back half that

(29:32):
it's like, how many of these are gonna get you know,
taken over the spots from the earlier games, and you
know you got Donkey Kong there and everything too, so.

Speaker 3 (29:44):
Yep, yeah, yeah, you like Hades or Hades two and.

Speaker 2 (29:48):
I like it too, so yeah, we'll see.

Speaker 3 (29:50):
Uh I go back to it.

Speaker 2 (29:55):
Yeah, same here. Once I get the straw upload and everything,
I've probably play for a bit. So yeah, let's move
on to the news here. If you haven't guessed it,
we're gonna start here with the the big one of
the week. I don't know if there's gonna be any

(30:16):
more talk. I mean sure, I'm sure everybody else will
give their opinion by that's time we roll around to
next Monday, but I don't know what. There's gonna be
a whole lot of what else are we gonna be
able to talk about it? Because this thing may not
close until like the middle part of twenty twenty six,

(30:38):
So I'm sure we'll get up there. It's just like
we did with the acquiation Blizzard King one, but this
one seems like it's gonna have way less issues. So
getting into it again, just in case you missed my
part at the beginning. It was already rumored on Friday

(30:59):
this was gonna go down. Of course, at that time,
it was still kind of like a rumor. It wasn't
a like, oh, for sure, it's happening, but it was
almost like a it's likely to happen. And then I
don't think anybody spent that EA would just quickly on
Monday already ah make it a thing. And it was
reported by all the business sites and obviously the gaming sites.

Speaker 3 (31:19):
And that.

Speaker 2 (31:22):
The Saudi Private Investment Fund along with silver Lake, which
they're involved in the TikTok thing with the US right now,
and Affinity Partners, which is owned by Jared Kushner, who
of course is the President Donald Trump's son in law.

(31:46):
And you know, silver Light has been involved in some
other things. They were involved in the guy thing to Microsoft.
We know how that turned out.

Speaker 3 (31:57):
Yep.

Speaker 2 (31:59):
This Saudis, of course own a bunch of different pieces
and a bunch of different video game companies, including Nintendo, Capcom.
They already owned ten percent in EA, so that ten
percent basically rolled into this deal along with that. So essentially,

(32:21):
most likely the uh, the Saudis are are going to
be like the quote unquote majority owners here they own
just to just to kind of roll us out six
point five percent of take to six point six percent

(32:42):
of Capcom four point two like fluctuates for Nintendo. I
think at one point they own like five percent and
now they own less ten percent of EA. They owned
ninety six percent of S and K. And we saw
that with their super arrestive rollout of the what was it,

(33:04):
Mark of the Wolves.

Speaker 3 (33:06):
It was a secret yeah.

Speaker 2 (33:08):
Across the City of the Wolves that they even got
it at WrestleMania and all this, all this stuff. They
did a lot of stuff for it, which turned out
not doing well, not not doing anything, and in fact,
the CEO of S and K had to resign.

Speaker 3 (33:25):
Because it did not Yeah, that's the funny thing about
City of the Wolves is, uh, you know they're having
a big tournament about it, like you can win a
million dollars, you know, it's like that.

Speaker 2 (33:38):
Yeah.

Speaker 3 (33:41):
Meanwhile, you can't use Steam charts for like everything, but
it's a good generally good benchmark for like to see
how well the game's doing. City of the Wolves only
has abot one hundred fifty players total or not total,
but like daily the peak is like forty.

Speaker 2 (34:01):
Yeah, woof that's bad. Yeah, and obviously it's a Steam
there's there may be some more on console, but it's
not gonna be that much.

Speaker 3 (34:07):
Yeah, I think it gonna be like, oh, Steam only
has one hundred and fifty players, the PS five has
two million. You know, it's like maybe maybe a thousand,
maybe two thousand, but still it's not like enough for
like a viable fighting game community or you know.

Speaker 2 (34:24):
Because not only that, also it's just amarrazing. Yeah, it's bad.

Speaker 3 (34:31):
I had a fighting game friend if he was talking
about the tournament, and I was, OK, hey, sign up,
because if there's only one hundred and fifty players on Steam,
you know, let's say a thousand total, like, it's not
like Street Fighter, whereas tens of thousands of people playing
or you know, like he might do pretty well in
a tournament because no one else is playing.

Speaker 2 (34:51):
It, right, I mean also, they they're the ones that
created the Savvy Games Group, which owns a nice Chunk
and Embracer group, and they also own the base It,
which is part of the people that own the EVO
now right, And they also own Scopely which owns Monopoly

(35:16):
Go and Niantic quite a Niantic which obviously Pokemony, so
they are big in the mobile space as well, not
only in the owning parts of big companies. But they
did say they wanted to invest like thirty eight billion
in gaming as they continue to try to dive, you know,

(35:39):
divestor propolio from just basically being about oil, and this
is their biggest play with gaming yet. But obviously this
comes with other concerns because instead of being a public
company where you're still you know, uphold to shareholders and
all that stuff, they're not private, so we don't get
to really know what goes on unless somebody reports it

(36:03):
right or or they kind of tell you, oh, yeah,
there was some great sales or whatever. But they don't
have to tell you everything like you do when they're
a public company. So it's gonna be interesting what we
get to find out from YA going forward as far
as what happens to their their games. But also there's

(36:24):
another a little bit of a different look with this
because it's a leveraged buy out. There's twenty billion dollars
of debt that is being held by JP Morgan Chasements,
obviously a bank in the United States, which I also
bank with that bank. But like, this is not great,

(36:49):
because that means you have to even more so than
the whole thing you're holding the shareholders and getting some
of that money back and making sure you're giving back.
You got to pay that back. You got to pay
that money back to Chase. So you know, as much
as it's like, oh yeah, they'll take them private and
they're gonna invest in them and they're gonna give them

(37:10):
more ability to make games stuff like that, no, they
got to make sure that they make enough money to
pay back this this debt that they owe Chase. So
this could actually wind up being worse than the Activision,
Blizzard and Microsoft thing because they're gonna want to make
some of that money quickly and you know, just getting

(37:35):
that off of the what happens with these you know,
the big franchises they have now, the EYA, Sports, FC,
MADD and all that stuff. It's probably not gonna be enough.
So what do you think, what do you kind of
you know, what do you think when you saw this
news and then what do you think is gonna wind
up happening here with this? I'm kind of worried bad stuff.

Speaker 3 (38:02):
I'm not quite as concerned about like as you are
about the public versus private knowledge, Like I think it
might actually maybe be a good thing at least an
EA's case, because you know, you don't have everyone like
hyper focusing on like oh did this game bomb or

(38:24):
you know, do well.

Speaker 2 (38:26):
Yeah, you won't have that information unless they give it.

Speaker 3 (38:28):
You can just you can just kind of you'll be
able to put part that stuff out still with like
you know, steam charts or just basic sales charts or
you know, stuff like that. But it's not going to
be as as as big a factor. I think a
leverage biot's terrible.

Speaker 2 (38:49):
Right, it is absolutely awful, to be honest.

Speaker 3 (38:51):
Yeah. I mean if it was like a very small amount,
if it was on like one billion, then you know
who cares really free a like they can make that
up in a few years, But twenty is a lot. Uh.
Bear in mind, you know, a leverage leverage buyout as well,
we don't have fucking toys arrests anymore because yeah, they

(39:14):
saddle toys ruts with a bunch of debt that they
couldn't play off and look where they are now.

Speaker 2 (39:19):
You know happened in Texas as well with a t
x US a lectric company and then end up going bankrupt.

Speaker 3 (39:25):
Yeah, it happened. Ah, it happens to a bunch of
other companies like company Man on the YouTube channel, he
talks a lot about like leverage buyouts because he you know,
a lot of these companies do it because they're like oh,
or a lot of like capital groups do it, like
they buy malls and ship and then they don't.

Speaker 2 (39:45):
Yeah, these these prime investment groups that were that which
are the ones that are involved in this deal. My
concern with it also is that they're going to want
to do make that money rather quickly, and they're gonna

(40:06):
start going through the portfolio and they're gonna start going, hmm,
can we turn this into a live service thing? No, Okay,
you're gone and all the people that have those jobs
you're gone to.

Speaker 3 (40:22):
Hey, it's not like EA is some big steward of
their fucking company to begin with.

Speaker 2 (40:27):
I'm just saying, I like, this is gonna be this
thing to the Microsoft that division deal where you're gonna
get layoffs. Yeah, you're not gonna get all these people
getting to keep their job and all the uh you know,
if I'm by aware, I'm worried right now.

Speaker 3 (40:44):
I was. I mean, I literally just started column last
week about like the top eight game companies, so like
you know that faltered this generation and by Werre is
like too, you know, because yeah, I mean I think
they'll make that massive five game, but if it doesn't hit,

(41:04):
then they're screwed. But then they're over basically. But I
don't think A. I would hope someone high up on
that food chain, maybe not with EA, but like the
Saudi whatever guy like the Saudi Prince or at least
one of his advisors or whatever is going to say
to them, hey, people don't want live service stuff all

(41:25):
the time, like practically never really, so if we try
to jam the sound people's throats, it's going to backplayer spectacularly.

Speaker 2 (41:36):
Yeah, Like I think Battlefield six unless it unless it
just the player count just goes down ridiculously. If they
can keep that alive way way more than they did
twenty two, I think they're they're they're fine. Apex Lessons
has lost people, but it's still pretty healthy. I think, yeah.

Speaker 3 (41:59):
Maybe they could always bring not bring it back, but
you know, update it or introduce new craft into it.
But like you know, when Eya is the one who
put who made you know, plans for zombies garden warfare
one and two. You know, it's like, yeah, I know
ship that. You know, no one cared about those games

(42:21):
like or that that ill fated uh Command and Conquer
for when they turned that into like a Quasi.

Speaker 2 (42:29):
That's one. I could definitely see them trying to sell
off to somebody that could. I can see them like
Microsoft might think about they love their strategy games.

Speaker 3 (42:39):
No they don't. Yeah they do.

Speaker 2 (42:41):
I mean they have their Age of Age of Empires,
Age of Mythology or the Aria thing.

Speaker 3 (42:47):
I mean, well they like they like the Age of series,
but that's a pretty like old and established franchise with them.
But look at like Halo Wars, but they're not making
any more of that.

Speaker 2 (42:58):
Well that's I mean, both those companies are owned by
somebody else at this point that made those games, so.

Speaker 3 (43:04):
Right, you know, well they own Blizzard, they could have
them do it.

Speaker 2 (43:09):
You know, it's not gonna have that, so I'm saying
though they could if they wanted to get IP like
I'm sure the SIMS is fine. Uh would would this
finally be the time where you get a SIMS five
because they want.

Speaker 3 (43:21):
I'm gonna say they should, or yeah, like the SIMS
four is old and you just I mean, I would
say if it's a life service game, ten years is
kind of a max as far as graphical improvements or
you know, like graphical not improvements like standards like anything.

(43:41):
You know, if a game watching the p S three
or PS four, like PS four is ten years old now.
So yeah, yeah, I'm not saying.

Speaker 2 (43:54):
I'm sure Code Masters is they're gonna be one of
the first ones or.

Speaker 3 (43:59):
Yeah, oh yeah, And you know, it's a total shame
for them because they had a good thing with Dirt,
like they can just keet cranking those out and they're
not you know, they're not multi million game sellers or anything.
But if you were on if you were able to
make five of them, you know, there's at least somewhat

(44:19):
of an interest. So yeah, but what's gonna happen to
that cherish w WRC license.

Speaker 2 (44:27):
Well that went back to Nacon If then I'm mistaken, right, Yeah.

Speaker 3 (44:31):
So uh yeah, Code Mattress is done. I mean I
would say, well, I don't.

Speaker 2 (44:36):
Want to say that for the people that are working
there right now, just saying that if y'all any of
these companies where you haven't a game has not come out,
or like Motive that's making that Iron Man game that
like who knows that that's coming out before this acquisition
is done. Uh, Like I'd be watching out for them. Also,

(44:57):
does EA get to keep the licenses because could revert
the licenses back to Disney if some of this doesn't
get worked out, you know, so like Jedi Survivor three
could be the last Star Wars thing unless like they
redo the licensing to make that work under this new deal.

Speaker 3 (45:23):
I thought it's really funny when some of the stuff
was that go EA is not done mobile gaming. Well,
it's like they haven't.

Speaker 2 (45:32):
And but that's the thing is, like I bet that's
one area where the Staud he's looking at it and going, hey,
we have expertise here. We have scope Ly, we have Niantic,
like those people know how to do it, and they
have franchises that could I mean, like you know.

Speaker 3 (45:48):
Look for Madden Go.

Speaker 2 (45:50):
I mean they already like to see. The thing is
that they already do EA. I mean, I don't know
how much better you could really do it. They're they
basically trying to make mobile versions of those game.

Speaker 3 (46:02):
No I know, but like I said, Madden Go, where
it's gonna be location based, you have to go and
capture you know, the quarterback of this team at this
gas station down the road. It's like mixing like the
location based stuff with like Fantasy football, and they don't

(46:24):
have like mega raids against you know.

Speaker 2 (46:27):
Maybe they could finally fix up plants versus zombies and
make it good.

Speaker 3 (46:32):
Well, they're making that HD one. I'll get that probably,
and that'll be it for me because they're never gonna
pour it over plans for Zombies two or three. So right,
I really want to get that puzzle Quest Infinity. I
think it's Infinity, but like the remastered puzzle Quest game.

Speaker 2 (46:53):
Yeah, that's what I would worry about. The like the
labelill still be a thing outside of Joseph Fairs. Do
they even keep him around?

Speaker 3 (47:11):
Oh? Yeah, they keep him around because he's like the
one like ey A games traditionally, at least not anymore,
don't get like awards or buzz. Yeah, it's like, hey,
here's a new under Madden game or here's you know,
the fucking golf game. So okay, who cares. But he's like.

Speaker 2 (47:29):
That's gonna be the interesting part because I really think
Andrew Wilson's gonna be like just like Bobby Kotek, he's
gonna be gone.

Speaker 3 (47:36):
Yeah.

Speaker 2 (47:37):
Yeah, like he's gonna be around and then Adela he'll
you'll hear him retiring.

Speaker 3 (47:43):
It'll be like he vested his stock options, he got
a big fifty million dollars payout or whatever, and then
he's out.

Speaker 2 (47:50):
Yeah.

Speaker 3 (47:50):
But like I don't think compared to like Ric Hotello,
like Andrew Wilson wasn't like seeen as like the you know,
the Devil Incarnate or anything. He was just kind of
like a I'm a businessman, and I think the problem
with EA is they they stopped making a lot of games,
and a lot of their games that they didn't make
didn't do well for one reason or another. Like I

(48:12):
don't think it's a game go like you had to
put you have to make dragon dragon Age, the Veil
Guard a piece of ship on purpose. I think there's
a lot of like a lot of studio decisions that
made that happen. And then yeah, his probably like whatever.

Speaker 2 (48:26):
Like yeah, I wonder if they like do they try
to sell off dragon Age to somebody and then just
keep mass effect.

Speaker 3 (48:34):
Or off to uh, you know the baulders Gate people here, you.

Speaker 2 (48:39):
Know, yeah, do something that if you want with this.

Speaker 3 (48:43):
Or see, I mean there's a lot of I mean,
you can argue that the Saudi's owning a lot of
stuff is bad, like that's not well.

Speaker 2 (48:52):
And then also it's like it's different because they don't
really have any say and what happens in those other
companies they're just an owner, right, whereas here they do
have say. So it's like, could they censor games, right?
Could they say, Okay, you can't have this in the
game because it goes against our rights or what we
believe in and all that kind of stuff, you know, I.

Speaker 3 (49:14):
Mean, yeah they could, but it'd be kind of screwing
up their investments. Or like if they had some like
you know, Fantasy Team and Madden that was all like
Saudi's that was the most dominant team ever, Like, yeah,
that might raise my brows and might you know, not
make people want to buy it as much. But also,

(49:34):
there's no other football game out there realistically.

Speaker 2 (49:38):
I mean, they already own a bunch of soccer teams,
so like them getting to have the video game that's
about soccer, I guess could be a little bit, right,
there could be issues there, but honestly, I don't think
this is going to have the number one, you have
Donald Trump's son in law involved, So I don't think

(50:00):
you're going to get the problem with you.

Speaker 3 (50:01):
Know, it's not like I mean they might have to
divest a little more in what they already own. Yeah,
as far as like other companies, because it's kind of
like they're in like direct more direct competition now with
like Right two for example.

Speaker 2 (50:18):
But I mean I think they already have experience with
us the embracer where they can just spin off one
of the a bunch of them into another company or
whatever and they still technically own it but it's called
something else. Yeah, So I mean it's look, there's a
long way to go.

Speaker 3 (50:38):
Yeah. But also it's not like one of the three
console makers trying to buy the biggest you know, the
biggest therapy right. Yeah.

Speaker 2 (50:45):
But they're also going private, so it's like they have
less say and all that. It's not like another public
company buy another public companies. So you know, they are
consolidating a bunch of that. As Q brings up, it
is really a out trying to get you know, the
sports franchises to be bigger than they already are. Obviously,

(51:06):
again they want to up their profile and make them
seem like they're right, you know, more public facing as
they've done with the ww and the UFC and the
sports stuff, and uh, you know, make it seem like
they are. There's not nefarious.

Speaker 3 (51:28):
In Saudi Arabia.

Speaker 2 (51:30):
Yeah, like you know the World Cups that the next
World Cup is gonna happen there as well, So like
there are they are using that money to make sure
that they definitely are our scene for sure, and they're
doing that in all kinds of ways. This is just
another way that they're doing that. Again, Like I can't

(51:54):
really say anything until we start see it play out.
But the thing is, like you mentioned earlier, the leverage
buyout thing is is very kind of frightening because if
something goes south, man, you could all of a sudden
see a bunch people lose their jobs, a bunch of
franchises all of a sudden get sold off, or those
studios get closed.

Speaker 3 (52:15):
Okay, Like the jobs thing is like would be bad,
but like the franchise is being sold off as a
positive because it's you know, he's not gonna make another
burnout game ever.

Speaker 2 (52:27):
Yeah, we need for speed, really need for speed. They
could honestly just sell that thing off to somebody that
actually might do something with it.

Speaker 3 (52:36):
You know. It doesn't help that like you know, criterions
like a sell of what it once was and that, Yeah,
they have racing game developers. You know, they're making ship
for Battlefield, and.

Speaker 2 (52:46):
I wonder how much take too. We'd go back to
the table and go, hey, we we went to colde
Masters back then, how would you sell? It's not right,
you know, But I don't know if the F one
license would come over with them.

Speaker 3 (52:57):
And hey, it doesn't mean to make another dirt game,
you know.

Speaker 2 (53:03):
Yeah, I mean that's really what's keeping them going is
because they have that F one lass, because if not,
I think they would have they would have absolutely just
close Code Masters. But now yep, because they're like nothing
else that they do is anything that's like beneficial.

Speaker 3 (53:20):
If you buy a developer to make that makes one thing,
or makes like two things and the other the one
one of those things is gone, it's like, well, yeah,
if the other thing goes, why keeping them around at all?
You know.

Speaker 2 (53:34):
Yeah, it's gonna be interesting how this all works out.
There's a lot of time between now and then, so
they will still be public for a while. So like
the Battlefield six, like fallout from that, we'll get to
know about it. But then as it goes further along,
once the deal completes, then you know they will then

(53:55):
I'm sure, decide what they will reveal about the company
what they won't. So yeah, Uh, it's just we're seeing
this private investment stuff happen everywhere. So it's not just gaming.
It's like sports teams constantly and a lot of other places.
So it's just another kind of part of this. It's

(54:18):
just more consolidation in the industry, just because you know
how you need so much money to make this stuff happen. Unfortunately, Uh,
and he has been, to be fair, he has been.
They they almost got done a deal done with NBC
Universal at one point, right, so, and they were going

(54:38):
to spin them off and merge or whatever the heck
it was at one point, and there was rumors going
around that they were going to try to merge with
WB Games at one point, Like there's he has been
like we were gonna get bought for a while.

Speaker 3 (54:54):
So remember this is a long time ago. Everyone had
a partnership with Square.

Speaker 1 (55:01):
No.

Speaker 2 (55:02):
I forgot about that on us.

Speaker 3 (55:03):
Yep, it wasn't like Squares in a buying or anything.
But it was like it was angles like Square is
trying to get more of their games and like the
American market, and then yeah, EA was trying to get
more of their games in like the Japanese market.

Speaker 2 (55:18):
Okay, it makes sense.

Speaker 3 (55:20):
Yeah, it's called Square Electronic Arts.

Speaker 2 (55:23):
Ah see's something new.

Speaker 3 (55:27):
The funniest thing about all this to me really is
like you know, EA is trying to get bought by
for fifty billion dollars or you know, right, mean, well,
no one wants to fucking touch Ubisoft.

Speaker 2 (55:41):
Well attend to somebody did that, so yeah, I went
out like they caught off the other companies, so right,
I mean that's the thing is like it had to
be something like this because if Microsoft, there's so many
trust to buy them, you're talking about just inhaling a
bunch to debt and then you know you're definitely gonna

(56:04):
come in a scrutiny if you're a Microsoft. Then does
Sony even want that?

Speaker 3 (56:08):
Right?

Speaker 2 (56:08):
All that excess stuff that you're gonna get with that
that they don't they don't want anything to do with.
So yeah, it's just there's not that many companies that
can go around just buying another one and it's just funny.
It's like the only one that's a public company that's
left aside from Microsoft is Take two. So right, yeah,

(56:33):
interesting how we have, how this has happened. But look,
it'll be a while before we probably see the fruits
of this outside of like them making some changes here
and there that we'll probably hear about through the grapevine
and whatnot. But yeah, hopefully it's more positive than the negative.

(56:56):
But it's just interesting, Like had this happened years ago,
I bet there would be a lot more pushback from
let's say, like the NFL and the sports teams that
are part of the you know e a f C
and all that stuff, like the college football. Like now,

(57:16):
because the Saudi's on so much like sports stuff, I'm
sure that they, you know, you won't really get a
lot of pushback on this from them. I wonder if
there will be any kind of fight at all in
the FTC proceedings or if this is going to kind
of go under the radar and just happened.

Speaker 3 (57:40):
I mean, even aside from the Jared thing to go through,
because it's not it's not quite as like or shattering,
you know.

Speaker 2 (57:53):
It's a different it's a different company coming into the
foray instead of had been a player that's somebody there,
had it been like Nintendo or Sony or Microsoft buying them, right,
you know, now it's like, oh, well, we're technically creating
more competition, right because you're entering another big player into
the space now, right. So yeah, but all right, that's

(58:20):
still a lot to go in the future. Let's really
quick before we get off that. Another fear that I
forgot to mention is that there's a big or not big,
but there's a sentiment going around that their idea is
to use AI in order to basically cut corners and
save money, and that of course will also lead people

(58:44):
losing their jobs too. And so that's one worry I
have as well, is that they will kind of just
keep pushing the AI revolution of gaming, which is not
good because you want more creativity in gaming and not
less right right, And you know it's uh, you just

(59:08):
don't want to see that. You don't want it to be.
We already have a creativity problem sometimes of gaming, at
least in the triple A space, and you don't want
to see them even go more towards like, oh, let's
let's figure out how we can do more micro transactions,
more ultimate team stuff in the sports games, like make
it more. I mean, I don't know how you really could.
It's abody pretty predatory, but make it more predatory than

(59:32):
it already is, right, you know. Yeah, well we'll see
how much if they meddle at all or it kind
of it's going to be depending on how well these
things do. And then they kind of just leave it alone,
kind of like ten Cent where they just you know,
as Cube mentions, they kind of just gave them some money.

(59:55):
They took the big franchises right and made that separate
company and kind of were just hoping that now Assassa's
screen will just keep doing well and and then they
can kind of, I guess, muddle away the debt and
the other ubisofts. Let's see how that goes. But also

(01:00:18):
even Japan, one of the you know, we don't really
get to hear a lot about what happens in as
far as like what's happening in the in the Japanese
studios because obviously it's not as open at times as
the other in other regions. And according to YUK through

(01:00:38):
your Gamer, there a report that they released as far
as this last week that of companies are using ai
or genitor ai to help develop games, so it's there.
It's in gaming for sure, right, and this just helps

(01:01:02):
them and uh, you know, videos and images and characters
generating stories and things like that. So just hopefully it
doesn't become liquidous kind of thing.

Speaker 3 (01:01:15):
But watch by all their anime games look like the same.

Speaker 2 (01:01:21):
Yeah, there's that uh you send me that's railer about
that Ananta game or whatever that they it's obviously taking
from like Spider Man and like so many like that.

Speaker 3 (01:01:32):
I don't mind that, per se, because it's like they're
twist on it, so sure, but like if all these
like either high fantasy or like cyberpunk looking games that
look just you know, so similar.

Speaker 2 (01:01:45):
To at least that was not a gotcha or whatever,
but still like it's just kind of like, man, damn,
y'all going to be more obvious that you're like taking
from these games.

Speaker 3 (01:01:55):
Did you watch that that Parasite newtant trailer?

Speaker 2 (01:02:00):
That's one of the ones I meant to wise and
I didn't.

Speaker 3 (01:02:03):
So yeah, no it doesn't because it's like, you know,
it's like a spin on Parasite, right, it's all anime
like anime to death, Like I like Parasites because it
was nominally taking place in the.

Speaker 2 (01:02:21):
Real world, like New York, right, more grounded.

Speaker 3 (01:02:25):
They had they had like an anime looking character kind of,
but she was like a like a regular woman in
the game. It's not like I think I think the
character might have been mixed ethnicity. I can't think she.

Speaker 2 (01:02:38):
Might have had like a right, but she wasn't all anime.

Speaker 3 (01:02:41):
Yeah, she didn't have like whatever you know, right exactly
Like I watched that trailer and I'm like, Okay, the
battle system looks okay, I guess, but like, hey, it
looked like cheap as fuck, and then b like, I
don't like how this character looks at all, and like
all the environments like cyberpunk as well, It's like this
isn'ting takes place in the real world at all. Yeah, no,
thank you, paris I.

Speaker 2 (01:03:04):
But all right, let's move on to talking about the
stuff from the Tokyo Game show here. As we had
already discussed the rumors going around. The first people that
had like a show were RGG Studio, and wasn't really
a big secret because it's already been leaked that Yakuza

(01:03:25):
Kwami three is a thing. It is coming next year
on February twelfth, twenty twenty six, but it's also coming
with its own like separate guidance game, very much like
I guess, not as big as the Curio one, right,

(01:03:46):
but it is kind of in the same Like Yakuza
three World called Dark Ties, and that looked cool, So yeah,
I mean it looks like they're making improvements to Kuza
Kwami three. They grab a Scott overhauled and and Dark
Ties looks great.

Speaker 3 (01:04:06):
So yeah, I don't know if I was like they
keep tumpling these games out, I'm getting a little burned
out on them. But yeah, I think it's good, like
to play one and then wait two to one or
two years and then go back into it. But now,
like the Ends is like four games behind, So.

Speaker 2 (01:04:28):
I do think it's great that like this series is,
They're they're like making an effort to make the series
more available for everybody that now probably had no way
to play it in the past, but they liked the
newer games, so now they can go back and experience
like Curry Story, and they're also bringing those, uh, the

(01:04:49):
older games to the current system as well. Yakuza zero
Director's Cut, which was a switch to exclusive is coming
to Pislaven Series X along with Kawami and one and two.
Those are already available on PS four and Xbox one,
but now they'll be like native on those consoles. So yeah,

(01:05:10):
and they're coming to switch to later this year, like
I no number thirteen, so right, Yeah, if you haven't
played those yet, definitely those are the three you should
play if you haven't, you know, if if you want
to experience like Curriou's story, I think those are the
Those are the three you definitely need to play for sure.

Speaker 3 (01:05:29):
All right.

Speaker 2 (01:05:31):
But yeah, that that was kind of the start.

Speaker 1 (01:05:35):
Uh.

Speaker 2 (01:05:35):
They also had Capcom but they didn't really I think
you got a little bit more on Requiem, which is cool.
But and they detailed a bunch of stuff with Monster Hunter,
but you know, neither one of us play it. I'm
interested in stories, uh three, especially now that you know

(01:05:57):
we are gonna xboxes get so all the concerts are
gonna have all the all the games now. Actually they
announced that it's gonna be on Xbox as well. Yeah.
I think cap CON's was fine for the most part.

Speaker 3 (01:06:15):
Uh.

Speaker 2 (01:06:16):
And Aperna also had like a really small one that
they announced like three games, uh, which I thought they
all looked cool, like I like the Dtopia game. It's
interesting as far as just like, okay, it's a different
like you work in a factory, but it's all you're
it's the opposite, like you're being controlled by Ai. You

(01:06:39):
live in an AI world and you're the human where
AI is is the like controlling kind of factor and
how that lives out. I like the art. The little
kind of qutc art style Demi in the Fractured Dream
look good as well, and that kind of looks like
very kind of breadth of the wild sort of inspired,
and people have note look interesting too, so Entprena always

(01:07:03):
does good stuff. So I'm excited for those games. And
they still got morsels coming. I guess Mixtape got delayed
till next year and they're just not saying anything because
they did not show that in the games that are
coming for the rest of the year, which kind of
bums me out because I've been waiting on that game.
But I think I'll let it cook more than rather

(01:07:26):
be good than it kind of suck and we're not right.
It's kind of disappointing the state of play. Technically happened
Afore all of this, they did announce the Plation Plus
games for October, which Allen Wake two pretty great. Get there.

(01:07:48):
So I haven't played Alan Wake two. I guess you
can do so now when it comes to Platation Plus
as of October fifth. And then also you can play Cocoon,
which is a really good puzzle game. It was on
game Pass when it launched, and go Simulator three, which, hey,
if that goes simulator right there you go.

Speaker 3 (01:08:10):
Uh.

Speaker 2 (01:08:11):
As far as what they showed off, I thought this
was kind of like a Hey, book ended really well
and then you kind of had some kind of middling
stuff in the middle. I don't I don't know. What
do you think?

Speaker 3 (01:08:27):
I don't, Okay, Uh, I mean nothing.

Speaker 2 (01:08:32):
Obviously we got to see Wolverine at the end.

Speaker 3 (01:08:35):
I think I think that Krono Script game it's really bad.
That's like, you don't like that game the book? Yeah,
Thechronal Script Game, that's the game.

Speaker 2 (01:08:47):
I kind of liked that about aside from the two
that the two Sonny Wounds.

Speaker 3 (01:08:52):
Right. Uh, the Halloween game looks bad.

Speaker 2 (01:08:56):
We expect people are gonna like it. If people are
gonna it's gonna have its fans, just like the Friday
thirteenth one.

Speaker 3 (01:09:03):
Yeah, then I'm like a year and a half later
they'll lose a license to shut it down, you know,
just like to ask for Evil Dead game or the
Evil Dead game.

Speaker 2 (01:09:12):
Uh, there's still sex kind of.

Speaker 3 (01:09:16):
Look like looks like no, it looks worse like they
it was like one model looked like slightly better, but
on the whole it looks like dramatically worse in the
original game, which, yeah, I guess that's impressive. Uh, I
don't know, it's funny. They announced like, well, I'm happy
like fight simulators coming. Ah, they announced that, uh got

(01:09:43):
a war controller. It's like who cares?

Speaker 2 (01:09:47):
That feels like there was supposed to be a game there, right,
and they because remember that's that two five two point
five D game. They'd like there's been rumored for a
while that apparently was sus to be shown but they
pulled it.

Speaker 3 (01:10:03):
Or even like here's got to War one through three
h D or you know, like yeah, but it's it's
like here's an ugly controller. It's like with like a
partial red stripe on it. It's like, who we're Gonnah.

Speaker 2 (01:10:18):
They haven't had like this is not the gen for
them with controllers.

Speaker 3 (01:10:24):
Right, like Astrobots one is fine. Yeah, I felt like
one or two that have also been decent.

Speaker 2 (01:10:32):
But aside from the thirtieth anniversary controller, right, you know,
I mean you can't go wrong. That's just going back
to the PS one.

Speaker 3 (01:10:41):
But uh, also, who cares about their fucking speaker like that?

Speaker 2 (01:10:48):
That feels like Sony just Sony just loves doing stuff
like that. It's just like you never And what's funny
is like you'll think that nobody wants it and then
somehow it will sell out.

Speaker 3 (01:10:59):
Yeah, Like okay, it'll sell out because only like ten
of them and all the autofile geeks will want it,
and that's about it.

Speaker 2 (01:11:07):
I mean I could see it being like cool for
the portal, right, if you want to have not have
to have headphones on, but you want to have like
really good sounds or whatever.

Speaker 3 (01:11:19):
I could Who is that person?

Speaker 2 (01:11:22):
You know, there's a lot of dude. The portal sold
way more than anybody thought it was going to sell.

Speaker 3 (01:11:27):
But it's okay, the portal selling is one thing, but
who's Who's the person's is gonna go. I want to
use the portal, but I want to have a good
speaker along with it.

Speaker 2 (01:11:35):
Yeah, like them doing it for the PC, like I
don't know, like who who doesn't already if you if
you even have speakers, Like who doesn't already have speakers
for their PC? You know, I get yeah.

Speaker 3 (01:11:53):
The zero pot Paradise thing.

Speaker 2 (01:11:56):
Who knows? Because that's like the bones of whatever's I Yeah.

Speaker 3 (01:12:01):
I sent that to Yans and he was like, well, yeah, basically,
which d you know?

Speaker 2 (01:12:04):
Which is which of the four versions of Boom is this?

Speaker 3 (01:12:09):
Yeah?

Speaker 2 (01:12:10):
Uh yeah, I like, hey, Wolverine, at least they delivered
on the fact that it's gonna be super bloody.

Speaker 3 (01:12:18):
Right it has to be. I mean, yeah, I really think,
I really think they're gonna do away with a lot
of the uh because that leak should have like a
lot of Jean Gray footage, you know, he plays Jean Gray. Yeah.
I wonder if they keep that in the game or not.

Speaker 2 (01:12:37):
You know, they like to have those little side things
rather they're people are saying that it looks like you're
gonna get to play as mystique as well.

Speaker 3 (01:12:43):
So mistake would be kind of interesting because it kind
of would be like bootleg hit Man or you know,
just like go turn into whoever you want, you know.

Speaker 2 (01:12:52):
Yeah, but we know how that works out. Nobody liked
those Marry Jane's sections.

Speaker 3 (01:12:56):
Yeah, that's why I'm saying, like do they keep the
gene gray crap? And you know, like yeah, so yeah,
that's about it.

Speaker 2 (01:13:05):
What do you think of sorrows says more reternal or.

Speaker 3 (01:13:11):
Looks fine? You know, it looks like just yeah, it
looked like Reternal one five, you know, and just like,
I mean it's not the same planet or anything. But look,
a lot of the things like game plan mechanics, now
you have a shield.

Speaker 2 (01:13:23):
Yeah, and people love returnals, so why.

Speaker 3 (01:13:27):
Not I mean, yeah, so sure, I guess.

Speaker 2 (01:13:32):
Yeah. Moving on to the uh Xbox side of things,
this wasn't that wondrous either. To be honest, they did
finally announce for or than six, but it was basically
just like a teaser image. I'm telling you that's in Japan.

Speaker 3 (01:13:48):
There's a video out now of the trailer I think,
or like the whatever trailer.

Speaker 2 (01:13:54):
Oh, they actually have a real trailer now, Okay that's not.

Speaker 3 (01:13:57):
Like a minute long, but yeah, or four as long
as it's like a teaser trailer.

Speaker 4 (01:14:02):
But it's like yeah, yeah, it's uh yeah, I think
the revelation there is that it's not going to be
launched launch day on PlayStation, which many people thought, Okay,
they're done with this timed exclusive thing, and no they're not.

Speaker 2 (01:14:31):
Apparently it's going to come first Xbox A PC and
they're going to make PlayStation gamers. Wait, we'll see how
long that is.

Speaker 3 (01:14:39):
I took a year.

Speaker 2 (01:14:41):
I think that this is somewhat more of like they're
not really built to do the multi platform thing. Uh.
I really don't know why you would if you've done
everything else that you basically own as multi platform. I
don't know why you're like whole being.

Speaker 3 (01:15:03):
As the one, because that's because that's that's the franchise.
It's not Gears and it's not Halo. It's going to
be for A that's going to be an exclusive franchise.

Speaker 2 (01:15:13):
I don't I don't care. Personally. I think it's like
actually a good thing that they are sort of trying
to have a semblance of we care right of time,
exclusivity kind of matters. We can't afford to make it

(01:15:33):
hostily exclusive like we could in the past, but we
can at least give the Xbox people a bone and
say that hey, we you know, at least this one franchise.
We're not going to let it go multi platform obviously,
we don't Fable for all tensive purposes is not going
to be day one PISOV either, because they're having hard

(01:15:55):
enough time just getting that thing on Xbox.

Speaker 3 (01:15:58):
Yes, I think me on PS five because is just
not a real game.

Speaker 2 (01:16:03):
I don't know if Gears E Day has ever been
announced for PS five officially or not.

Speaker 3 (01:16:11):
Didn you say that reloaded, bombed, reloaded?

Speaker 2 (01:16:14):
Okay? But road it is different, Like reloaded is essentially
like Last of Us remaster remastered, like you know, and
it's not like you're giving anybody anything that wasn't already.
So this was albody on Xbox remastered before, right, So
you've had ten years to play that thing on Xbox
or PC and then oh, we remastered and put it

(01:16:36):
out the same day as you put out Hell Divers
two on Xbox. Yeah, it took out all the oxygen
in the room. Nobody gave us shit about Gears Reloaded
getting remastered again. So I think if you would have
brought out Gears two to three in judgment and made
it a collection, I think that might have done more

(01:16:57):
numbers right and put it out a different day that
wasn't on the same day as Hold Divers two. You
might have got a little bit more play from the
PlayStation people, but there's no rush to go play an
old Gears game, right, Like I think, you know, I
think Gears E Day might do better, but yeah.

Speaker 1 (01:17:16):
I think of it.

Speaker 3 (01:17:17):
I think it was like the first three Gears games,
and like a Gears collection that'd have been good, but
just like the first game, it's like, I think the
first game is still the best one to me, right,
I'm probably the minority, and people like the bigger environments
of like Gears two and three and the more dumb
shit they introduce in those games more than Gears one.

Speaker 2 (01:17:39):
I mean, I also think that like Gears one, I
think you might've had a more chance than people have
actually played that, whether it was at a friend's house
or they had a three sixty, right and they they
played that, whereas like, Okay, for the there's a big chance
you didn't play fours a five because that's only been
on Xbox one and and series or whatever, right, so

(01:18:04):
most likely you did not own an Xbox one, so
you didn't play that, So there was a bigger chance
of like, Okay, this is going to transfer over. People
are gonna want to play that on PS five. Yeah,
I just we'll see about yoursy day. But it's just okay,
cool Max Stoft is doing this. Let's see if they

(01:18:24):
continue that trend that all with anything else. I don't
think so because it's like, but that's an activision. It
just doesn't behoove them to keep that stuff. They had
some like their TGS thing is always kind of weird,
to be honest, they make some really weird They essentially

(01:18:45):
grab the like, oh, what games do we have that
are from Japan? And then with the minnesot it's.

Speaker 3 (01:18:54):
It's a very fragmentary. Also, it's not like very concise
or you know, like three years or anything like that.

Speaker 2 (01:19:02):
Yeah, but like their showcase, the showcase they do in
June is like way better than this thing. This is
like a third tier one that they do just so
they can say that they showed up for Japan, which
I don't blame them, you know. Also, she forgot to
mention their Crimson Desert looks really good. They show that
at the State of Play too. But honestly, the biggest

(01:19:27):
thing that they had in here outside of fours to
six and you know more Ninja Goid and four which
never gonna say no to that, but that's almost about
to come out, is getting all three Monster on the
Stories games because everything else was like, okay, Bruce Lee

(01:19:49):
got added to hit Man, all right, we know Dragon
Quest one and two are coming, okay, cool whatever. Fall
Out seventy six apparently has something Japan related, okay, like
you know, and then like the gun Rave Gore, Blood

(01:20:11):
Heat or whatever getting a remake or whatever the heck
that is that being like your opener, I was just
kind of like, what is I completely forgot about that game, honestly, right, Yeah,
so it kind of it was whatever. At least we
know fours and six is the thing will probably get.

(01:20:32):
It still leads me to believe that they are planning
on the Developer direct in January being the Big four
and then they'll have some like surprise fifth game or whatever,
but it will be to kind of do the oh
anniversary of I don't know how many, the the thirty
year anniversary of Xbox or whatever. You're gonna get Fable

(01:20:56):
Year z E Day fours to six and whatever the
hay little game is.

Speaker 3 (01:21:01):
And Blood Wake two and HD HD versions of blinks
of time Sweeper.

Speaker 2 (01:21:09):
Hey, you know they like that. Get your mascot out,
you know.

Speaker 3 (01:21:14):
Sony keeps talking about life service games. Where's Microsoft Brute Force?

Speaker 2 (01:21:18):
To another announcement that we've been waiting on, speaking of
not just four to six, but the Xbox rog Ally
and l i X. After all these rumors about where
the hell the prices are gonna be, what how much
it cost all this stuff, they finally revealed the price

(01:21:42):
and they were one hundred dollars more expensive than I
think almost anybody thought. One thousand dollars for the rog
ally X one and then six hundred for the rog
Ally the regular.

Speaker 3 (01:21:56):
A crappy one.

Speaker 2 (01:22:01):
I don't know, that's that's a bit much. You know,
if you if you look at it from the PC
handheld perspective, it's not expensive. It's still less expensive the
legion go to that they just announced it's way more
expensive than the Steam Deck. But that's a low end, right.

Speaker 3 (01:22:22):
Yeah, But the Team deck is what I see, like,
you don't need a super like I think it's crazy
that people want to play like super powerful games in
this thing. You know, they want to play like snatch games.
That's about it. In hades, why.

Speaker 2 (01:22:37):
People people want the PC experience that happened to have
the actual PC. They want the PC in their hand,
so it makes sense. But get ready to pay.

Speaker 3 (01:22:52):
For it, you know, like this isn't like, isn't it
some other handheld It's like.

Speaker 2 (01:22:58):
Yeah, that's the Legion, the Legion go oh too, it's
like thirteen to fifty like for the best version.

Speaker 3 (01:23:06):
I mean, and I cared about this, If I cared
about this at all, I would probably just get like
the expensive Steam Deck. Uh, because on the Steam anyway,
so it doesn't matter. It's not like and if I
need like the one or two like offshoot examples, like
you can still install like other operating systems onto the
Steam Deck. Like it's not like that big of a deal.

(01:23:28):
So I don't want a Windows experience on a handheld
thing because it's going to be terrible.

Speaker 1 (01:23:35):
No.

Speaker 2 (01:23:35):
I mean that that new UI seems to take out
a lot of the bulk away from that, which I
mean hopefully that is going to come to Windows eleven
and then when you buy a laptop you can for now.

Speaker 3 (01:23:47):
Yeah, but they'll they'll bulk it up soon enough. You know,
they'll be pushing updates and all this other stupid. You know,
it'll be like, you know, I install game drive through
sixty five or some dumb shit like that.

Speaker 2 (01:23:57):
You know, No, I mean I do think that that's
the prerogative. They want this to be the main os
that people use for these things, so I think they
are going to try to push it. That's not I think.
I mean, that's great on surface level to me, I
think this doesn't I don't even want to think about
having one until they have the emulator or whatever it

(01:24:19):
is that they're going to do that allows you to
play your Xbox games that you own that are not
play anywhere on that thing without having to do remote play.
Because right now, for me, if I'm having to do
remote play, I don't really care because I'm having to
use the cloud and it's not natively playing the game.
So therefore I'm not really getting much out of having

(01:24:41):
it on the little the handheld because I could literally
play it on a freaking potato and it would do
the same damn thing. So but I think if you
have a lot of play anywhere games right or game pass,
then you know, go for it. I think if you
have if if you have the money and you want
to spend it, then go for it. I just don't.

(01:25:04):
To me, I'm at that point. You know, I would
maybe consider it if I didn't need a laptop. If
I had a new laptop and I really just wanted
a handheld to have the handheld to play stuff that's
not switched to play the PC stuff, i'd maybe consider it.
But knowing that I need a new laptop, it's just
not in my room at this point. And if anything

(01:25:25):
I really wanted, I could just get the some other
like older version of the Ally or something, because that
UI is going to come to the older allies as well.
It's not just Xbox ally exclusive or whatever. Yeah, which
I honestly think that, like that's that's another thing of

(01:25:47):
just like I get it that you want to be
this to be the main UI, But it's like, why
didn't you try to make that exclusive to the Xbox
thing for a while to try to get anybody to
possibly like I want to buy it side of the enthusiast,
But apparently this is this is going to be available
at best. Why if you want to go to a
sore and buy it, well, whenever it comes back in

(01:26:08):
stock obviously, because the LX sold out already but honestly,
it's kind of like the joke you made earlier. We
really don't know how much how many units did they
actually make, right right? Like if you're saying that you
made like thirty and they all sold out, okay, I
mean for each region, right, you know? They according to Microsoft,

(01:26:32):
they just sold out in like every region or whatnot.
But like the regular ally is still not sold out
on some in some places.

Speaker 3 (01:26:40):
I think the scalper thing is funny because how it's
going for double the price.

Speaker 2 (01:26:44):
The scalpers are idiots, bro, Didn't y'all like learn with
the switch to already that that ship's over. People are
not going to pay your exorbitant price for having these things.
They're just gonna wait.

Speaker 3 (01:26:55):
Yep.

Speaker 2 (01:26:55):
Like, if you went and bought one of these things
to try to scalp it, you're in a a mass Seriously.

Speaker 3 (01:27:01):
I mean you can a hundred bucks extra like that.
It's not out of the realm of that.

Speaker 2 (01:27:08):
Yeah, but I like putting it up for like two
thousand dollars, Like, yo, bro, come on, right, if you're
that if you're if you're that insane that you need
to have that thing on day one and you're gonna
pay two thousand dollars. Yo, Heaven help you man. I'm
glad that you're in that kind of position that you
are able to spend money like that. Most people are not,

(01:27:30):
so you know, that is what it is for you there.
But at least they're out now. They're going to be
fully available to the public on October sixteenth, so if
you want one, go get it. Moving on from that
to some Nintendo stuff here in a surprise announcement, Doug

(01:27:54):
Browser is retiring at the end of the year mark
kind of kind of similar to like the Reggie thing,
Like Reggie called the quits right after the switch one.
Of course, he'd been with Nintendo for a while at
that point. Doug Voser also has been with Nintendo for
a long time at this point, and you know, almost

(01:28:19):
twenty years. That's a long time to be with the company.
And you know he's going to you know, he was
a longstanding member of the NA leadership and now Devin
Pritchard will take over. She joined Nintendo nineteen years ago,

(01:28:43):
has been part of the ANA leadership and in part
of the board of directors. Uh So she's been with
the company a while and it's a woman leading Nintendo,
which that's a that's a different aspect for Nintendo now
as far as the intentive America side of things, right, hey,

(01:29:05):
hopefully this is good for them leading into the future.
I know a lot of people are you know, the
weirdos are dooming.

Speaker 3 (01:29:15):
There most of the business or gaming world that I've
seen like that nowhere or you know, yeah, competent and good.

Speaker 2 (01:29:23):
So yeah, it's gonna be good. Yeah.

Speaker 3 (01:29:25):
I'm kind of no opinion except that my fervent wish
is that once I don't know how old she is,
but Doug Bowser was like sixty. She doesn't look I mean,
she doesn't look like she's like forty. Like she looks
like she's by like early fifties. Maybe. Ah, so let's

(01:29:46):
assume that she's around for like ten or twenty more years.
I was like the president and she retires. My fervent
wish is that john Vignaki takes over.

Speaker 2 (01:30:00):
Yeah, she joined in two thousand and six.

Speaker 3 (01:30:03):
Right, but she was like it wasn't like fresh out
of school or anything like. But oh man, it'd be
so great as Johnny Vignoki took over. But yeah, I
wish your luck, you know, I think she might have
a h hopefully a better relationship with like Nintendo, like

(01:30:25):
main Nintendo, because it didn't seem like, in a way
as the greatest relationship with Nintendo of Japan.

Speaker 2 (01:30:31):
Yeah, like ever since Reggie left. And I think I
Wata was also like a.

Speaker 3 (01:30:37):
Kind of like a girlen Sueen for the yeah bridge yeah, yeah, like.

Speaker 2 (01:30:41):
Right, whereas like you know, now it's kind of like
they're doing a lot of the decisions and in a way,
it kind of feels like they're just kind of following along, right.

Speaker 3 (01:30:53):
Yeah, she used to hopefully she stands up for a
little more for like the consumer, uh and then kind
of puts to Kay Roger and some of the dumber
ship that hinder Japan does.

Speaker 2 (01:31:06):
Yeah, you know, I just don't. Look, we don't know
how much they might say something, right, but we don't
we don't really know how much she gets to say
or or he does at all. I mean she's currently
the executive VP of sales, and so that's another thing too,

(01:31:29):
Like she is coming from like a sales background, So
like I wonder if that's gonna have anything to do
with you know, does she does she go the other way?
Right of just like let's try to push more because.

Speaker 3 (01:31:44):
Well, I mean, hey, Reggie came from a sales background.
It's not like he is game developer, man, Like he
came from pizza. Yeah.

Speaker 2 (01:31:51):
So, but I mean, like that's good. It's also good
because she might she gives them a different perspective like
Reggie did it, being like, hey, you know, let's let's
make this a pack end game. Let's let's uh, you know,
let's let's do something for the consumer.

Speaker 3 (01:32:06):
Yeah, anyone who bought that stupid welcome thing gets it,
gets the credit. We just give it, give everyone else
to the game for free.

Speaker 2 (01:32:14):
Oh, the Welcome Tour. You're not wrong there.

Speaker 3 (01:32:23):
Right, people bought it if you have a save in
the system already, so we just give you the ten
dollars in credit or whatever. But here you go.

Speaker 2 (01:32:33):
Yeah, I don't anybody that bought that, man, that you're
you're definitely a real one there, because I don't know,
I know, it's ten bucks and when you're looking for
games to play or whatever, I get it looks enticing,
But it's just like, man, what's right, not really much
there as far as uh, the rest of me.

Speaker 3 (01:32:56):
Here.

Speaker 2 (01:32:56):
The only other kind of like thing that I really
found that interesting here aside from like Borderlands four has
been definitely delayed on switch To it already has performance
issues that as we detailed last week, Randy Pitcher went
nuts about, oh, there's no performance issues here, rig man.

Speaker 3 (01:33:19):
What he even called it, The game was like very
well optimized. Yeah, it's like, yeah, it's so optimized. We
just had to cancel this.

Speaker 2 (01:33:27):
Yeah, it came out exactly. We could not let that
come out on switch To that badly. Yeah. But uh,
of course this is an interesting one because of the
whole discussion that keeps happening with game key cards. Noki Haamaguchi,
of course, uh, director of seven Rebird and directing the

(01:33:50):
part three as well, he echoed the same sentiments that
that you be soft sound person said Bob Banton, that
we talked about a few weeks ago about that the
game key cards are not about storage or trying to
save money on memory, or it's speed and that the

(01:34:16):
sixty four gigabyte cartridges, which okay, that's the tent's fault,
don't offer the speed needed for these you know, more
graphically intensive games, and so they yeah.

Speaker 3 (01:34:32):
You're wrong. When he said, he echoed the same sentiment
as the song guy, he should have said he echoed
the same line of ship as we saw sound guy.
It's it's a load coming from this guy as well.
For a different reason. Even if the switch to uh

(01:34:53):
like cartridge was as speedy as possible, they couldn't put
the game on it period, Like they can't. You know,
it's an eighty second gigabyte download or I think they
install and it's.

Speaker 2 (01:35:05):
Right, but also like apparently doesn't work as well with
the FD.

Speaker 3 (01:35:09):
Or whatever that, but it's I mean, you know, it's
still in material. Like my point is like even if
even if the card worked or they you know, the
cartridge worked just as well as the SSD, the cartridge
is too small for the game. So that's like, but.

Speaker 2 (01:35:28):
They can do like a Nintendo can do it. They
can do like oppression or whatever to make it fit
on the air.

Speaker 3 (01:35:33):
And then you no, if it was like five hundred
megs maybe but not or if it was maybe like
one gigabyte, but like that's a big ass game, even
like the first one with it. I think I think
it comes with pre package with integrate.

Speaker 2 (01:35:50):
Right yeah that too, Yeah, yeah.

Speaker 3 (01:35:54):
No way could they put that on a cartridge. But uh,
it's still like him saying, like it's a speed thing.
It's like and also like five thanky seven is not
like the biggest game in the world, especially the first one,
Like you're not.

Speaker 2 (01:36:12):
Like right, but if you're including member integrate is PS
five only.

Speaker 3 (01:36:15):
So they I'm talking about like as far as like
the game rules itself, like F seven just mid guard
and they're not like blazing through the city at one
hundred miles per hour where the game has to keep
like loading in part new parts of the city instantly
or in a new terrain or anything. So you load
the city in or like wherever you are, and then

(01:36:39):
when you start moving, the game starts loading in new
textures and new math and that's it. But it's not
like it's not like Spider Man or it's not you're
not going across the city like in the blink of
an eye.

Speaker 2 (01:36:57):
Yeah, I mean, so this is what he says. Just
they're kind of get that clearly. He says, I've heard
the reaction that the various intental gamers have towards the
game key card. I understand where they're coming from, definitely.
I can see the things that they are maybe annoyed with,
maybe why they don't like it, and I get that,
but certainly amount developers, a discussion about the game key
card format is perhaps a bit different to what the

(01:37:18):
fans maybe expect. It's always, I think look at in
terms of memory restrictions, and that is an issue that's
not something we can ignore the fact that the standard
cards which has a smaller memory, and we have to
work around that. But I think perhaps for the biggest
issue for developers, certainly for people like us who make
high end HD games, it's the loading speed because you
compare that to the solid state drive and the speed

(01:37:38):
you can get from loading from that, it's going to
be inferior to that. It just has to be. That's
say the media works physically, So that's a bigger issue
really in terms of making games, making high end games
they'll switched to and what it allows. Obviously by doing
a semi download version of the game, you could take
then use the ssd've allow on that for that smoother
loading with Perhaps the bigger issue in terms of a developer, so.

Speaker 3 (01:38:02):
What a load you know, you know they should you
know what they should do is release Found Fantasy seven
remake with two game cartridges.

Speaker 2 (01:38:14):
But I think that's like doesn't make that worse.

Speaker 3 (01:38:18):
No, it makes it more. It makes it more authentic
to the original Final Fantasy seven where I's like halfway.

Speaker 2 (01:38:24):
And then rebirth would have to be like three cartridges, like.

Speaker 3 (01:38:28):
Yeah, it'd be awesome, hilarious and you just fill up
like the rest because like, okay, I think remake interest
remake is like eighty seven gigabytes, so like like have
the first game car like game cartridge be like you know,
sixty four gigabytes of the first game or you know,
as much as they can fit onto it, have like

(01:38:49):
a point where it cuts it off, so like the
rest of the other twenty three gigabytes is like the
rest of the game, and then it is fill it
with like behind the scenes footage and you know, music
and shit like that, or you just put like five
Fantasy seven, like the original version on instead as well.
And that cell phone version.

Speaker 2 (01:39:10):
Well it does apparently it does come with that. Actually
it does come it's the digital one, I think, right, yeah,
but like the thing is also is just.

Speaker 3 (01:39:21):
And again if yeah, if this is a problem now,
it's probably a problem a known problem a few years ago, and.

Speaker 2 (01:39:30):
They didn't that's why they couldn't put it on switch
one at all. But that thing wouldn't powerful enough, and
like they.

Speaker 3 (01:39:35):
Well, I mean I don't mean like power wise, I
mean like the cartridge speed problem. People are probably talking
about that back then, right, but.

Speaker 2 (01:39:43):
I mean that they probably saw it as like, well,
we kind of want to push people towards this anyway.
We don't want to have to have four or five
different car cartridges that we're selling to developers and whatever.
We just want to have the one cart and right,
But you know, the thing I don't understand is like

(01:40:05):
you don't even want to make a concession at all
of well what about these smaller games like talk about
Traveler zero, Dragon Quest right Winning two HD, Like really
for the physical people that like those physical games, like damn,
you can't even make the concession of putting those on cartridge, right,
you know, to kind of like let people know, Okay,

(01:40:27):
we hear you. We know you want some of our
games on cartridge. So here here's the ones that we
can't put and the ones that we can't I'm sorry.
You know, you just have to buy them that way,
or just buy Vigital, you know, right. But yeah, uh,
speaking of another game that could probably be on the cartridge,
a game that is coming out in or out now

(01:40:52):
by the time you're watching or listening to this off
fancy Tactics remaster or remake or whatever they want to
call it, Evilise Chronicles. That's fifty dollars and I'm pretty
sure the gigabytes space would definitely fit on the car.

Speaker 3 (01:41:09):
Yeah. My friend has five version. I take six twenty
five gigabytes.

Speaker 2 (01:41:15):
Yeah, so it yeah. I mean that's the thing, right,
It's like the story you're telling would work if you
made the effort on the games that do fit. When
you're just blocking them all off because you essentially just
don't want to spend the money. That's what makes it

(01:41:38):
hard for people to like want to give you the
benefit of the.

Speaker 3 (01:41:41):
Doubt right on that.

Speaker 2 (01:41:45):
But but yes to mention that and to go ahead
and get out, get done with our episode here. Let's
finish it out the way we normally do each week.
The games that are coming out this week, and this
is a doozy of a week, get your wallet ready
if you're interested in more than like one of these
games at a time, Like I said, if I had

(01:42:05):
these Tactics remake, remaster, whatever, the evil these Chronicles coming
out on everything including the last gen consoles, and switch To.
There is no upgrade paths, So just letting you know,
if you buy one version, if you buy a switch
one version, you're not gonna able to upgrade to the
switch to version.

Speaker 3 (01:42:26):
You buy.

Speaker 2 (01:42:27):
Just be aware, Be aware. Kind Fox also going to
PC and switch. I saw that at the I was
gonna talk about two of the Tokyo Game Show indie
things I saw, but we're already gone kind of long,
so I'll leave that for another time. A Lego Party,
which is the Lego version of Mario Party, which actually

(01:42:49):
looks pretty good, is coming to everything, including last Gen
as well. So I've heard a lot of people say
good things about this, so it's gonna be interesting to
see how well it sells. UH Train sim World six.
I didn't even know we got I know we had
a five. I didn't know we were getting into six already.
Uh Branford, don't know that's coming everything but switch and

(01:43:14):
switch to UH today essentially. Then we move on into October,
and you know that's alway presenting a doozy of itself.
Ghost of Yote comes out on the second Uh are
you you said you're gonna get it? Later.

Speaker 3 (01:43:36):
Yeah, I asked for a cow or to try, but
you said good luck.

Speaker 2 (01:43:40):
You know, yeah, when do we ever? We don't we've
gotten anything from Sony and like forever right so yeah, yeah,
even atter Haven doesn't get anything with Sony either, to
be fair, so Sony is very selective on who they
work with to kind of bring that. Yeah, like they

(01:44:05):
you either have to be like a Sony only site
or you know, you have to you have to have
been working with them for a while. You know, Super
Mario Galaxy one and two come to the Switch. You
can also buy them separately for forty bucks each, or
you can buy them all together for seventy whatever you

(01:44:27):
want to do there to call if you already owned
the All Stars version, honestly save you some money. I
would say that I've seen the graphical improvements and it's
like not that big a deal. But I know some
people are just like that.

Speaker 3 (01:44:46):
Is what about the mouse controls?

Speaker 2 (01:44:49):
I guess if you want to play it that way. Sure,
Castle of Heart Retold that comes out on the third
that is coming to everything Digitmond Time Stranger. I'm hopefully
waiting for a code to come in for that. Uh
PCPs Slaven series one of my you know, most of

(01:45:10):
the spending games of the year is coming. The two
x KO is coming to PC. That's the finding game
that I've seen a lot of hype around.

Speaker 3 (01:45:22):
As well to Extreme.

Speaker 2 (01:45:29):
Yes, that's so oh we've been uh waiting on there.
But man, yeah, there's a lot coming in this this
little time frame here. If you wanted to buy like
two or three of these things, get the wallet out,
ah right for that. It's personally like, I already bought

(01:45:51):
Hayes two. I decided against the Trails for now. I
picked that up later. Uh yeah, I'm kind of thinking
between like Tactics or Digimon if the codes don't come in,
because it's hard. It's really hard to justify one hundred
and it was one hundred and twenty dollars one hundred

(01:46:12):
and twenty five dollars because Digimon seventy so and then
go to yots there and I'm just like, man, I
want to play that too. That's I had another seventy
dollars on top of that. So yees, big big window
there for people wanted to buy a bunch of games.
But we are definitely in the review season, the holiday season,

(01:46:34):
throw everything out at once. Time and get ready. But
all right, we will see you next week. We'll see
what it waits us there. Until then, appreciate everybody listening.

Speaker 3 (01:46:51):
We will.

Speaker 2 (01:46:53):
Like subscribe, follow all that stuff, and we'll see you
next time, but later
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