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September 8, 2025 94 mins
After years of waiting and anticipation building for its ultimate release, Hollow Knight Silksong is FINALLY out, and Sean has played at least the first few areas. How is this game for newcomers to the series? Does it make it easy to get into the flow of things? And how long does it take to get difficult? (Not very long).

Once again, Xbox Game Pass is under fire this time from former Xbox executives who are concerned about its effects on first-party developers and what it means for returns for the actual game makers compared to what they would receive in the traditional model, where gamers would buy the games instead. Is this the true killer of gaming? Or is it actually something else that gets brought up less (Free-to-Play Games, maybe?

Also, Marc has more on WWE 2K25, MachineGames says the New Wolfenstein is meant to be a trilogy, Nintendo wins yet another lawsuit against Emulation, Ubisoft brings a unique perspective to the Game Keycard debate, PlayStation 6 is getting a detachable drive at launch, Life is Strange is getting a TV series, and much more!

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
And you are listening to Video Games to the Max.

Speaker 2 (00:16):
Hello, and welcome to another edition of Video Games to
the Max. So s four hundred and sixty of the
show and joining me as usual, mister Mark Morrison. How
I am your host, Shauna Garmery. And well it's finally here.
After all these years of waiting, All Knight Took Song

(00:37):
has released. I've played through the first two areas. I'll
talk about it, Mark Scott Moore On thirty two K
twenty five. Once again Xbox game passes under the firing line,
this time from former Xbox executives. We've got Nintendo winning

(00:59):
another lawsuit simulation. What's new with that PlayStation six? Getting
more news as if last week wasn't enough and you
saw it to throw in their hat in the ring
for putting a wrinkle in the game key card discussion?
Could there be a legit reason why you need game

(01:19):
key cards? We'll talk about all that, plus is there
an actual killer of gaming? A new report or poll
or whatever you call this from a marketing firm kind
of puts some new light into free to play games.
So we'll talk about all this stuff and much more

(01:41):
on this week's edition. If we don't get into the max.
All right, well you can. Let's go ahead and get
the housekeeping stuff out of the way. Here. You can
watch us slab on Mondays around the nine o'clock Eastern time.
That's when we usually do the show. The last we've
been having to change it around because of holidays or vikings,

(02:04):
calm or whatever. So and right now the uh, the
weather is cooperating here where I live. But hopefully we
don't get like, you know, Internet getting knocked out in
the middle of the episode here. But we'll keep wishing
for good things. Anything going on with.

Speaker 3 (02:24):
You, Mark, I'm still waiting for my Famicom box. Kis
the post office is schooner on at bad Yeah.

Speaker 2 (02:33):
We'll see if those get in. You'll have to was
it last week or the week before that you talked
about the last week? Okay, the big super famic Com
game box. You'll have to go watch listen to that
episode to go see what Mark is talking about there.

Speaker 1 (02:50):
Uh.

Speaker 2 (02:51):
The NFL season started already, had a crazy Sunday night game.
Of course, the Cowboys lost last Thursday, so not great
for me, but at least it wasn't you know, a
blowout or whatever. The Super Bowl Champions. So it is
what it is. But that was my Sunday enjoying it
with a friend and the girlfriend there, and uh, you know,

(03:12):
I'm sure she will get tired of it after like
a couple of weeks. So we'll see how long this
lasts of Sunday's being the What's football Day? But yeah,
but on the gaming front, like I said, we got
some things to talk about, but let's go ahead and
just go ahead and get this housekeeping stuff out of

(03:33):
the way. You can't watch us lab Mondays around nine
a pm. E Stern YouTube or I guess watch it
via my LinkedIn page or Facebook if you follow me
personally there. My best way to watch this is YouTube.
Watch us on W two network YouTube channel. That's where
all of our shows go live from. So if you

(03:55):
subscribe to the channel, you know, hit like subscribe all
that stuff that helped this out. And also, you know,
you get to know when we go live, you hit
the ring, you know, ring that bell. And because not
only do we have the you know, our show here
for video against the Max, we have other stuff, especially
when it comes to like the movies and TV show
realm Rats are broadcasting that whole team does a great job.

(04:18):
They did the Twisted Metal season two review already, so
you can go check that out if you want.

Speaker 3 (04:25):
Aho the ones who kept up on it.

Speaker 2 (04:27):
Yeah, for sure, they're doing a triple feature right now
that includes that F one movie that came out not
too long ago with Brad Pitt, and also you gotta
talk with Cafe. They do the anime stuff. They review
animes per season, a lot of the big shows, they

(04:48):
talk about it each week, and they do a great
job over there with that. So I'm sure that as
the summer season is winding down and we're getting to
the ball season, they'll be doing their awards for assuming
I'm sure here. So but all right, let's go ahead
and get into how we usually start the show each
week with our games that we're playing. Yeah, Mark, you're

(05:12):
pretty close to that review there for three days.

Speaker 3 (05:16):
Ye yeah. Like a lot of the mode I'm not
gonna care, I don't I'm not gonna care about a
touch on. But the two have really wanted to kind
of dive more into was the showcase mode and the
island mode A showcases like their bloodline, you know, story
mode kind of Yeah, it doesn't really work that well,

(05:39):
like because you have to be like a buddy and
iHeart well it have to be a pretty die hard
like fan of that family or you know, of that dynasty.
And no, to be.

Speaker 2 (05:53):
Fair, that is kind of like for the lot, you know,
the longest time that has been Dow's like central focus
has been that entire family. Now, I mean Rock kind
of slimmed down now, so it looks like he's not
going to be coming back to the Rustling Gold for
a while. But the rest of that family that is
pretty much what that show has been built around for

(06:14):
a while.

Speaker 3 (06:14):
So yeah, the problem is that all kind of suck
or you know, no, he does well, not him as
like a person. Like the sad part about Roman Reigns
is like I actually like him as a guy, Like
hearing him interviewed or like hearing him talk like just

(06:36):
to regular people is like really good or he seems
like a really nice kind of like approachable guy, but
like his character sucks. Uh, that's a problem.

Speaker 2 (06:47):
Not giving respects to the tribal chief friend, Now what
is wrong?

Speaker 3 (06:51):
That was a funny thing. Well that's more. No, that
is in this mode. So they have Paul Hayman, right, yeah,
right man and he's holding onto this like tribal necklace
that looks like it was bought at like a first
store or you know, like some dollar tree thing, and
it's run his hands. He's look he looks like he's

(07:12):
being held hostage. Like someone free him and then he
can go back to go back to uh broack listner
since he's back now. And yeah, it's like the problem
with the mode kind of is like, Okay, yes, that
family might be influential, but like they weren't at the time,

(07:32):
or like they were, but like the family relation wasn't
you know, like you wouldn't no one because his name
is fucking yokozuna. They wouldn't have a abscribed that guide
to that family, you know, because of that character, because
the character is Japanese sumo wrestler man.

Speaker 2 (07:56):
Right, yeah, it's a different time.

Speaker 3 (07:58):
Yeah yeah. And then also the mode kind of doesn't
work because like the pastimes, they've done these modes, like
they've had the actual people and they do have like
you know, some of the USO's and I think Roman
was in there ones, and then they have some of
the some are like the people, but like a lot
of these people are dead, like and it it just

(08:23):
feels kind of weird. And they also have a lot
of these like fantasy modes or like fantasy matches like
oh what if uh the Headshrinkers won this match? It's
like who cares? Like why why isn't there enough historical
matches and this, like why do we need this like
what if mode?

Speaker 2 (08:45):
So that's guess because they don't want to, you know,
ruin what could come in the future, I guess, so
they have to kind of be a what if.

Speaker 3 (08:55):
Believe me, if they have to do a showcase mode
based on the Steiner Brothers, it's time to pack.

Speaker 2 (09:03):
It in, right.

Speaker 3 (09:06):
Ah. And so the island mode I touched that finally
because I think I think that's the big new thing
this in this game. The concept is like really interesting.
I haven't played any of those NBA games, so I
don't I don't know about like the city thing. So yeah,
this was like even a character and you're PLoP basically
down on the island and it's like why didn't they

(09:28):
use ww City from that Scooby Doo movie, Like that'd
been funnier. Ah, And you're giving like missions like oh,
go find our truth in front of the arcade, or
go find you know, Cody Rhoads and building. But they
don't give you a map at all. So that's one problem.
Like you're just walking on air like this environment, and

(09:50):
it's like, you know, if it's not a big arrow
in the sky, like at least, I'm like a map
would be helpful, you know, right, Uh, And then it
takes a good I mean I'm playing. I got the
game digitally, so I can't fault like you know, the
speed of the cartridge or that late movie stops excuse

(10:12):
later on, but like it takes a good fifteen seconds
to get into like a new area. Like that's kind
of a while.

Speaker 2 (10:23):
That's hilarious. One of the things that they're touting is
that you can do chain wrestling again or whatever. It's like, well,
I think that once already cares about doing that.

Speaker 3 (10:32):
Yeah I did that like once or twice, and I'm
like this, this isn't fun, This isn't good.

Speaker 2 (10:37):
I mean it's cool for the purists and all, but
it's like, dude, you forget about that like two minutes
into the match.

Speaker 3 (10:43):
No one, right, you can only do it like once? Yeah,
Like they have like a lot of these like one
off or like you know, very I don't want to
say specialize, but like one off situations where like if
you didn't know it, you wouldn't you would never no,
like like the way you do it is kind of
fall into it one time or you know so, And yeah,

(11:06):
there's some I mean I had to stop the showcase
my running that because like a few of the matches,
I just can't win correctly or like to get all
their awards. But there are some. There are like a
few that are like, oh, damage this person, get him
into the orange zone and he got thirty seconds. It's
like that's not a lot of time. Like I'm just

(11:29):
like beating the hell out of him then because I'm
just going like the cheapest moves possible. So I don't know,
I'm just kind of interesting, Like I kind of wish
that was a just played straight and that was just
like the regular story mode like instead of like weird
like phone.

Speaker 2 (11:48):
It's like ever since they had the I can't of
which one was the first one. It might have been
like the stone Cold one or something. Probably ever since that,
like I think like to twenty fourteen. Yeah, they have
to have some kind of you know, historical mode or whatever,

(12:09):
because it's like how they can infuse more of the
current goings on or whatever then I mean, you know
the other stuff.

Speaker 3 (12:17):
So I understand. I understand that idea, but like I
don't think. I don't think. Uh, I mean it's those
Roman reigns. Maybe like if they just did it mote
straight about him but making it about the bloodline or
like you know, the whole because they show like the
family tree and it looks at something like idiocrity. I'm like,

(12:40):
this is crazy. Like, so I think it's still fine.
Like at least the AA is a little little less
dumb than it was in the last game I reviewed.

Speaker 2 (12:52):
That's a plus.

Speaker 3 (12:53):
Yeah, so Call of Night too.

Speaker 2 (12:58):
All of Night silks, the game that feels like everybody
has been waiting on it broke its It broke its
concurrence within like the first few hours of release, which
is crazy if you you know, you really think about it,

(13:19):
and just you know, I'm gonna be I'm not. I
did not play very much of the first game at all,
So I'm coming at this from a pretty much a
fresh perspective of I'm starting essentially with Silk Song playing
a via game pass, even though that's twenty dollars Prize

(13:40):
one makes it very you know, I've heard it plays
really well and switched to there's twenty dollars Prize one
mix it where it's like, oh, you know what, if
it wasn't on game Pass, I might actually buy it,
because that's where I go to, like the if it's
twenty bucks or less and it's not on something, it's

(14:00):
not a big deal for me to you know, hit
the price. When you get above twenty, that's where it's like, Okay,
am I really going to play this right now? Because
if not, I'm wasting money? You know. Yeah, And I
think that's what Team Cherry was thinking too. You know,
we thought about this last week. But it's like people,
you know, Indie Dev's complained about the sudden release state

(14:24):
and the price right and it's like twenty dollars is
kind of like that sweet spot where it's like and
Hollow Night one was fifteen, so it's like they did
charge five hours more. But yes, if you want to
be honest about it with all the hype and stuff,
because they have charged forty for it, sure, but I
think it's great that they understand that, like, Okay, this

(14:45):
is obviously an improved version of the first game a
lot more stuff. They spent a lot of time with it,
but they want more. They want as many people to
experience it as possible. And that's great, you know, and
I think that's only going to be their benefit. It's
just I can't understand like people that are kind of like, oh, man,
you're just leaving money on the table, and that that

(15:06):
is it is, that's their prerogative, right, It's we're not
the ones that made the game, so right, you know,
they know what they're doing at the end of the day.
They know how much money they got to make to
break even and do all the things that they need
to do and if they want to make DLC or
whatever for the game. So I've only been through the
first two areas, so I've beaten like the first two bosses.

(15:28):
There's a beginning area that's like a grassy area that
like you don't have really any powers and you're kind
of just getting used to it. And I think it
does a good job of kind of like easing you
in because I remember the parts that I did play
a Hollow Night one. Man, I felt like I got
lost instantly in that game, and like I had no

(15:50):
idea where it's supposed to go. And you know it
wasn't hard per se at the beginning. But it's just
like my guy, I've gotten, I've gotten, you know, Prince
of Persia was not this ridiculous, where like I it
was kind of simple to a little. It wasn't that
difficult to figure out where you needed to go, right,

(16:10):
like to go through the base part of it. If
you want to go and get all the powers and
beat all the enemies and get all the secret stuff,
then yeah, you got to go explore and do and
you still got to do that in this game obviously.
But I think what is it, you know cool about
it is that, yes, this is very much inspired by

(16:34):
dark Souls. Yes, once you get to like that second
uh that second boss, yeah, it starts, it ramps up
a lot more. So you know it's it's not uh,
you'll feel it once you get to like that second
boss and and how they how they do it. Yeah,

(16:57):
you're you're gonna you're gonna be like, oh crap, Okay,
I think I lost quite a few times. And of
course the problem is like they use rosaries instead of
souls when you die, so you know that's the you'll

(17:17):
lose your your rosary or whatever when you die, so
then you have to go in and collect them, collect
your rosary back wherever it is that you died. And
then obviously if you they have a bench where you
can save. Essentially, depending on where that bench is, you
might be rather far or be closer. It was one

(17:38):
time where like I fell all the way to the
bottom and had to go all the way through again.
It was interesting. Rosary is also like your currency to
get different things, you know, like your new skills or
other like upgrades and whatnot to. So definitely got Yeah,

(18:07):
there's a lot of things you said here too, but
I I forgot how much I loved the art style
holl of Night Won. Like the art style is so cool,
and like it feels like everything you're moving through is
it's supposed to be there, and it looks awesome and
the music's great. Like I left it on, just kind

(18:29):
of left it on while I was, you know, I'm
on my break getting a gig, gathering news for the show,
and I was like, man, this is good. You know
that this is a it's gonna give, you know, especially
thirty three and some of the other ones run for

(18:49):
their money as far as the Like Music Award for sure.
But yeah, man, like I I definitely I'm enjoying it.
Like I said, it didn't take very long to get hard.
And even the regular enemies are you know, not a
joke either. I mean they can kind of like surprise
you and become annoying after a while, especially if like

(19:12):
you're trying to jump and attack them at the same
time and so you can get through the next portion
or whatever. I wish they do have like that little
system where you can put like markers and stuff like
that so you can kind of know where you're going
or whatnot. But yeah, yeah, even though it doesn't it's

(19:35):
not like feels crazy. Like the first Holid I was,
it did kind of get annoying after a while. It
was just kind of like, Okay, I died, and now
I have to go all the way to where I
was again and get through all of the enemies again.
I know this is a dark soul thing, but it's
just like it's still that does kind of get annoying

(19:57):
after a while, especially when you're like having to fight.
You know, you're eventually gonna get to this boss that
can wipe you out pretty quick and then it's like, oh,
get ready for this process again. Right. It almost feels
like a like a roguelike at times, like you know
you're going to be doing a lot of the that
run again, that run again until you beat it, you know.

Speaker 3 (20:18):
So I mean that's why it's nice. Like Dark Souls
now basically has a checkpoint right before Boss. So yeah
like that.

Speaker 2 (20:30):
I don't know if they'll add stuff like that eventually
and updates or whatever, but you know, hey, a lot
of people are loving it. User score is crazy, Like
I said, it's it's already made a bunch of money.
It's already uh killed concurrence already. It's shut down like

(20:52):
all the stores when it first came out, Like you
couldn't download it on the Swift store or the Steam
or PlayStation store right because of all the people trying
to Because they did a global release time and everything,
they didn't stagger it out like most games do. So yeah,

(21:13):
I'll keep plugging away. I've obviously got to go back
to Mafia Old Country. I got stuck, and this one
like it has you do like a race, and I
keep even though it makes it to where it makes
it where you at least get second but you have
to get first, and it's like doesn't really tell you
where the first person is. You're like having to guess

(21:36):
by how you're turning and going through this track with
this old ass freaking car, and it's yeah, it's just
not very hopeful. Yeah, it's like I get why. But
like there's one where you do earlier in the game
where it's like with horses, and that one made much

(21:57):
more sense. I didn't have that problem like I do
with the car. I don't know, but you know, eventually
I would just have to figure out some way to
get through that so I can, uh, yeah, get further
to review it.

Speaker 3 (22:09):
So I watch an old video of like the first
like race, like the first kind of mission of F
one seventeen. Wow, and it starts us like this like race,
and we were like, I think part of McLaren and
then the guy it's supposed to like lose the race
basically because I look super cheap and shit. But the

(22:30):
guy actually won it, and then he like the team
managers like good job winning. You're still fired. It's like, what,
like how does that work? You know?

Speaker 2 (22:40):
Yeah for sure, But all right, let's move on to
talking about the news here. Let's let's uh go through
a little bit of lighter stuff first with x Socks,
where you finally get into it feels like the revolving
door of same thing that we hadn't ended talking about

(23:03):
because it keeps skiing in the news. Uh, xbox is
having us speaking of all and I being an indie
Xboxes having an Indie Selects demo fest this week. It's
actually gonna go for almost three weeks, which is great
because Steam Nextfest is usually like two weeks only, and

(23:24):
hopefully some of these demos actually stick around. Stem Next
has been doing better about like keeping the demos around,
But I hate these time demo things like what was it? Luminous?
Just did one like that where it's just like before
I could turn around, I realized that it was already
the third and I was like, really, come on, you know,

(23:47):
it's just like yeah, I mean, not all of us
are even to us that are we paid his to
the news. It's like not everybody has the schedule to
like play.

Speaker 3 (23:57):
Literally talk about it last week.

Speaker 2 (23:59):
Yeah, but it was already like the day before when
we talked about it, So it's like, okay, I might
as well not even bother downloading it because by the
time I get to play this, it's going to be done,
you know. But so they already have It's not supposed
to start until September ninth, which is would be like

(24:22):
now or tomorrow whenever it is you're watching this, But
they already have some demos up there, So I don't
know if they're gonna have all forty out by the
time it's Tuesday, or they're going to keep staggering them out.
But you have some j Justson Slayer, Hordes of Hell,

(24:42):
which is like a diabo like, that's already up there,
the Yuka replay, which is the ukulele like remaster that's
up there as well, Waking Astro Blade as well. So
there's some other some cool, cool ones up there already.
Hopefully they get some you know, when we get to

(25:02):
the whole list of forty, it's definite gonna hopefully have
some stuff for everybody in there that you'll all want
to play. So yeah, I love when xbos the stuff
they usually do it around like Game Awards or whenever
Keeley has a thing. So cool to see that they're

(25:22):
doing this and it's gonna be for like that whole month,
So you got a lot of time to go play
these games, even though you know the game releases aren't
gonna do you any favors there. It's gonna be constantly
something coming out too if you're keeping up with the
new stuff. So right, yeah, for sure, speaking of other

(25:45):
games releasing, machine games, who does have the Indiana Jones
LC came out like a a few days ago. They
were on they're doing a you know, no clip documentary
series for the history machine games.

Speaker 3 (26:00):
Some of that.

Speaker 2 (26:02):
No Clip does an awesome job. By the way, if
you haven't watched any of their stuff you loved history
of video games or learning about different game companies, they're awesome,
So definitely go check Daniel Duira and all that stuff.
But they talked about how the New Wolfenstein series was

(26:22):
always meant to be a trilogy, and obviously we haven't
had that third game in that trilogy. We had young Blood,
which was kind of man was also meant to be
kind of like a live service type thing, which did
not do it any favors. Right, Wolfenstein two was obviously
wonderfully received, so it was the first one.

Speaker 3 (26:44):
I think the problem is, like, Okay, they say it's
going to be a sequel or they it wants to
be a trilogy of games, but there's been four out
so far, and two of the only ones that count.

Speaker 2 (26:56):
Yeah, I mean it's like, you know, technically Kingdom Hearts
is a trilogy, but they have other spinoff games too.

Speaker 3 (27:05):
That's that's the same thing, it's.

Speaker 2 (27:10):
Right. So, I mean I want the Wolfenstein three as well,
so we can maybe get the finality.

Speaker 3 (27:17):
I would want Wolfstein three, but I really didn't like
wolf Stein too, so.

Speaker 2 (27:23):
I really like Wolfenstein to it, just you know, the difficulty.

Speaker 3 (27:27):
Yeah, I mean, that's that's that's why I didn't like it.
It's difficulty.

Speaker 2 (27:31):
You had to you had to really put that thing
down into like baby mode sometimes to get through stuff.
It was fun, but it's sometimes they got ridiculous. It
was like, holy crap, what are they expecting you to
do here? Any even to the point where it's like
certain sections of a level, it's just like what the hell?

(27:53):
You know, it's like I don't want you're having to
like constantly go between difficulty levels just to get through
one area, and it's just like, Okay, this is kind
of becoming a nuisance. But yeah, I really want to
see it. Hopefully that is the next thing, even though
I wouldn't be surprised if you know, Disney told them

(28:17):
Indiana Jones two, you're doing it right, which you know,
I don't blame Microsoft if and Machine Games that they
go that route because she got to strike when the
iron's hot kind of thing, unless they're going to split
the team and make it to where they do both games,
which I guess they could technically do. But you know,

(28:38):
with the way that everybody talks about budgets, and Microsoft
has been the primary on that one, you know, letting
go of of teams and all that stuff. We talked
about how they had a dispute with two K about
ownership rights of Perfect Dark and that's why that didn't
get saved last week. So I doubt that they're gonna

(29:01):
want to spend resources on two games at once from
one studio. But we'll see.

Speaker 3 (29:08):
I mean, only the only thing I could say is
I could see Indiana Jones two not being made just
because Disney might yank it or they might be somehow
unhappy with the sales. I mean, I don't think it
will happen. I'm just saying there's a lot more moving
parts like an Indiana Jones game than than just making

(29:30):
another Wolf of Stein since they already own it.

Speaker 2 (29:33):
Oh yeah, for sure, you're not wrong on that. But
moving on to one more thing here, the Lenovo Legion
got two and has already been shown off here, and

(29:53):
it's gonna have two skews. One that's gonna be one
and another one that's gonna be one thousand, four hundred dollars.
The reason I'm talking about it here is you go.

Speaker 3 (30:04):
Ahead at that point, just buy a fucking gaming laptop.

Speaker 2 (30:09):
I agree with you on that. But there's people that
just don't want I don't want to have to have
the whole thing open and all that stuff. You know,
they want to just hold the thing in their hand.
But I agree with you. Once you get up to
like the you know, past a grand to me, Yeah,
to me, Like, once you get to like four digits
that are the initial skew of little Novelason go to. Okay,

(30:32):
I can kind of stomach that a little bit. Once
you get to like fourteen fifteen hundred, I agree, get
a laptop. Yeah, you know, I understand that that's the
big beefy version, and uh, you know you don't have
to buy that. That's the one that has the what
is it eight point eight inch old head screen, which

(30:54):
having an old oad screen. That'll do it right there
A one and four hurts for frustrate, and it's gonna
have thirty two gigabytes of RAM and two terribrities in storage.
The two terribitis you don't really need necessarily, I.

Speaker 3 (31:11):
Mean, if they're going to down like that thing, I guess.

Speaker 2 (31:15):
But you know, you can also like just delete things
or you know, put them on something else and move them.
But yeah, the reason why we're talking about this is
because they are gonna have that. They're gonna be the
first non Xbox handheld to have the Xbox UI thing,

(31:38):
the Windows Handheld UI. So this kind of goes with
that promise that they said that they would be putting
this on other products that are not just that are
not just you know, their own. Obviously, it's by design
because this is what they want, right they were they
were scared that was coming out with a version of

(32:02):
the Alumba Legion Go that was going to have steam
Os on it. So they're doing this obviously because this
is what they want. They want the handhelds to come
out that are not steam Deck to be with the
Windows Os and not not steam Os. So if they've
already got Lenovo to go with it, then I mean,

(32:24):
obviously you can go into Windows and just download Steam
oless if you want to, but at least installed at launch,
it's going to be this thing, which is what Microsoft wants.
But we'll see how many people actually buy the thing. Obviously,
got to see how people actually buy the Xbox bog

(32:45):
ally thing as well. Even though it does look like
there are now rumors coming out that they are going
to lower the prices from the European at least in
the US. They may still come out at those European
prices and other areas, but there's now rumors going around
that they are going to go with the five hundred

(33:07):
dollars price point for the regular ally at and then
the ally X is going to be a hundred, which
is a bit much more. I think that's that's much
better in the price ranges to me, uh, five hundred
dollars for the handheld, even though it's the base version.
I think that's obviously you'd want it to be lower

(33:29):
if you could, but I think that's kind of like reasonable.

Speaker 3 (33:33):
Ye with the steam Deck, like the good version of
the steam Deck.

Speaker 2 (33:36):
Is yeah, so yeah, four this crazy. I'm yeah, I'm
definitely not going to even even with the options you
have to make that where you don't have to make
that investment at the beginning. It's like, I agree with you.
It's like, just get a laptop and you have that

(33:58):
for many more years and you can use that for
the things.

Speaker 3 (34:02):
Right.

Speaker 2 (34:04):
But the major thing with Xbox this week has been
once again the good thing of Xbox Game Pass, which
is they got another hit on their hands this year.
You know, in this year of how Xbox Game Pass
has been just absolutely awesome with Hallen Night soilk Song,

(34:29):
you have former executives talking about how this is not great,
mainly on the first party side for the devs that
make the games. The main one is of course, for
of a dozen soft Works Senior vice president of Global
Marketing Communications Pete Hines, he said that subscriptionous to become

(34:55):
the new four letter word. You can't buy a product anymore.
He said, when you talk about subscription that relies on content,
you don't figure out how to balance the needs of
the service and the people running the service, of the
people who are providing the content without which your subscription
is worth. Jack, you could guess the word he used there,
and then Sean, this is all on LinkedIn by the way.

(35:18):
Sean Lady then chimed in that this is the question
because he was asked before and we talked about it,
where he talked about, you know, you can try to
figure out how to make it profitable all you want,
but he says, actually what matters is it healthy and
helpful developer. And then Shannon Loftus former Xbox Game Studio

(35:41):
ZP also chimed in. She worked twenty nine years at
the company and worked on various games such a Fable Asia, Vampires,
Ua Pinata, all that stuff. She says that aside from
some games that you know where you can claim wins

(36:01):
with game Pass like Quem and Fall Flat, the majority
of game adoption on game Pass comes at the expensive
retail revenue, which Bill Spencer has said is true. In
that first year you do see sales go down. She
says the game is engineered from the ground up for
post release modernization. That's the only way it kind of works.

(36:23):
She says, I could write pages on the weird intertentions
game Pass creates. Yeah, that's kind of it. For the
rest of it, I mean This is the one area
where I feel like they're right about that. It's always

(36:48):
been weird how this works with first party We don't
get any of this information. Marcrosoft doesn't and they don't
have to tell us any this information, right they we
know we did get the confirmation from Christopher Dring via
Christopher Dring about the whole like they don't count that
as far as how they determine that XBOS game pass

(37:08):
is sustainable because they don't include the costs of development
for the first party games, because that technically goes into
you know, the studios costs and all that stuff. But
it is like, how do they determine that split when
everything comes from? Is it based on how many downloads?

(37:29):
Is it based on how much time people sent playing
the game? Like how do you feel? Is it determined
on if you bought you know, DLC or micro transactions
or whatever? Like how do they figure this out? That'd
be really really interesting to know, And it kind of
reminds me of the whole like when WW is doing
the WW network thing right of how you had all

(37:51):
these old wrestlers come out and they got mad because
it's like, where's my royalties from my stuff? Being on
this platform that anybody can watch the stuff all the time, right, right,
So like how does this get split up? And it
has to be probably a lot less than what they're

(38:11):
making when it comes to like just instead of the
game celles.

Speaker 3 (38:15):
Right right, they have someone via says tapes anymore or
you know, like.

Speaker 2 (38:19):
Yeah, so like what do you think they have a
point here?

Speaker 3 (38:24):
Or is this more just? I mean I me and
you are always going to be at odds in this topic.
But yeah, because they don't they don't show how it's
measured by a success standpoint, like yeah, is it how
many people download the thing? How many people play the thing?
How many hours spent on that? I mean also not

(38:44):
every not every game has like DLC to buy or
you know whatever, but yeah it oh it's a success
if someone plays it for ten minutes or ten hours
or ten days. You know.

Speaker 2 (38:57):
Yeah, it is interesting how they do I mean obviously
it depends on like they definitely do the success based
off of how many people, uh, how many users you
know play the game. Right, they'll they'll make that big
announcement of oh they've had they already did it with
so Song. I think they said that they've already had
a million players. Obviously they can say that because you know,

(39:19):
they can go based off of you know, scene downloads
and then game pass averages and all that other stuff, right,
and and obviously being on PC game Pass as well,
all that all that kind of thing. You know, I
do think that again, like it would be nice to
know how much this this what happens, because it's like, Okay,

(39:40):
I do see how this can inhibit creativity right where
you're You're looking at this and you're going, Okay, I'm
making this game so that I can you know, barely
make anything. Uh, obviously they're getting a sally while they're
making this game. It's not just it's all tied to this.
But I assume the bonuses aren't as big as they
would have been. You know, I don't know people are

(40:06):
they still there's some publishers that still do the whole
bonus tied to like what your you know, metacritic or
open critic rating is, which that doesn't really change, but
it does change for some people, right, because some folks
will grade on like a curve because oh, it's a
game pass game, right, So for like, oh, it's a seventy,

(40:28):
but it's all right because it's on game Pass, right,
Whereas like, but if it wasn't on game Pass, would
you give in in an eighty, would you give it
in a sixty? And said, would you know? Like that's
some folks do do that. They they base it off
of like, well, I'm not going to give it too
much of a bad grade because it's on game Pass,
you know whatever, because I know, but I'm just saying,

(40:51):
it's just seens. I've seen some folks use that in there.
They're like last word on at the when you go
read it on medi creator or open Credit, and it's
just like, well, that really shouldn't make a difference. It's
still you're grading the game the way it is regardless
of the service it's on. You're still buying it on

(41:11):
the other things that it's on. So yeah, it would
be good to see the breakdown compared to how it
used to be because you assume that this is Microsoft,
this is they're all in on this strategy, right. They're
putting everything goes into game paths, which obviously it helps
that this is why they're putting all the things on

(41:32):
PlayStation and eventually switched.

Speaker 3 (41:35):
To well, it's important that they're putting everything on the
game Pass, considering they just cut nine thousand people a
month and a half ago.

Speaker 2 (41:46):
Yeah, but I mean part of that strategy is obviously working,
and that strategy worked for PlayStation because you always you
almost got a million people buying Hell Divers too. In
a lot.

Speaker 3 (42:00):
I don't in the multi platform for them in the strategy, right, But.

Speaker 2 (42:04):
I'm just saying, like, but that's part of it though, right,
is they push the thing's multi platforms, so they could
still have game Pass because you've got to have people
buying the game somewhere, right, because it's it's not enough
just to have what even if you get to forty million,
it's a great revenue stream. You're getting that money back in,
but it's not really helping offset so much the cost

(42:27):
of the actual gain development. But the game sales do.
So it would be good to have this eventually, But
right now it's a lot of people kind of chirping
back and forth. We I think we do have to
kind of understand that, like gaming is changing, and although

(42:51):
PlayStation hasn't gone to this model and probably won't ever
go to this model that Xbox is doing with like
putting all their games on game pass for day one.
It is about like consumers trying to find ways to
save money, right.

Speaker 3 (43:09):
Like, yeah, like the model that Xbox and Microsoft are
trying to go towards is like they'll make They'll still
make a console theoretically, or you know, they said the
next one is kind of on the way, but like
they want to have like the Microsoft standard, like the
Xbox standard. Uh like like just like that rog Ally
thing or you know, like, oh, maybe someone else can

(43:32):
make an Xbox. But the problem with that strategy is
it's never worked and it never will.

Speaker 2 (43:39):
I don't I don't know that. Yeah, maybe past this one, right,
I can. I can see what you're talking about, Like
somebody else, you know, might take a stab out of where.
But I think definitely there is a proprietary Xbox console
coming in the next generation here for sure. Will the
handheld be one of those we'll see I don't know
they you know, it's one of those things where it's

(44:05):
like are we going to see it? Are we not?
H that'll kind of be left on. I think it
has to do much more of like is PlayStation really
doing this? And how well does theirs do? Does Microsoft
then say, okay, look PlayStation's really doing it on their end,

(44:27):
I think we have to do ours, right, That's where
the new war is going to come in between switch
to PlayStations handheld and if xboxes one like who ends
up you know, adopting and going from there Because if
PlayStation really does make their base que essentially a switch
but it's got a PlayStation on it and it's higher res,

(44:51):
does that make an impact on the switch to at
that point? You know, does that make an impact on
what Xbox is trying to do, like trying to kind
of enter that market first?

Speaker 3 (45:05):
You know?

Speaker 2 (45:05):
Do they kind of like wipe them out at that
point too, just saying Okay, it doesn't matter where you
come in. Uh, you know, we're going to do ours
or we're gonna we're going to show you with the
power of polaystation. That doesn't matter. So going to beat
you right, which I'm I'm sure that's probably gonna wind
up happening, but we'll see, I think. Uh, But my

(45:28):
I guess my point to kind of lead into this
is there was a I don't know what you would
call this a study or a graphic or whatever done
by round Hilled Investments. Yeah, where they're looking at like

(45:54):
the global video game industry saying that they have three
hundred billion dollars on revenue with a total three three
hundred and twenty one billion by twenty twenty six. Right,
let me see if I can pull this into here
so people can see it instead of me just talking

(46:16):
about it here. But the base of it is that
they're saying eighty five percent of all gaming revenue comes
from free to play games. So if you're saying that
eighty five percent of revenue comes from a certain section

(46:41):
of games that people are not having to pay to use,
I think this puts it there. Okay, that's insane, and
now you see why Sony is trying to spend all
that money to get one of these besides held Overs two.

Speaker 3 (47:03):
To Hit, except those aren't free to play.

Speaker 2 (47:06):
And then also well okay, but there there, it's a
live service model. They want you to pay that one
time and keep going.

Speaker 3 (47:15):
I mean, if Concord have been free when it came
out of mental last three weeks, who knows, you're not wrong?

Speaker 2 (47:23):
I mean they did. Just there's a there's a LinkedIn
post that Ben is once again hiring for a multiplayer game.
It's like, okay, the first one wasn't enough. The failure,
Now we're gonna do it again.

Speaker 3 (47:37):
But I mean, I don't I also don't believe that
percentage either or that study that. I mean, I don't
know who this who this company is that did it
as a survey, but they probably haven't act. They probably
have a you know, a position in this race somewhere
or you know, like yeah.

Speaker 2 (47:58):
Part of this is I'm see it's like breaking down
the revenue model because it's also about like where it
is that you need to invest. I mean, you're caze
or whatever, you.

Speaker 3 (48:11):
Know, free me like free to play games. It only
been around for past ten years, maybe fifteen, Like yeah,
I believing game you was plenty big fit like sixteen
years ago, or you know, in some respects is it
It wasn't bigger, but it's at least better.

Speaker 2 (48:29):
But they're so they're using a model that's based off
of like from twenty seventeen to now, right, and you
can see how it grows from sixty seven billion. This
is including mobile games also, right, not just the stuff
that you play on your console or PC, And it

(48:52):
goes from sixty seven billion to just two hundred and
twenty three billion. This year, and then you go look
at PC and console games and they're they're combined like
seventy seventy two billion. Yeah, so yeah, and then also

(49:13):
there's there's obviously more in game ads now too, right, Right,
So it's like that's that's crazy. That's why all you
see all this push towards that. But that's still coming
a majority from Pokemon Go, Fortnite, PUBG and you know,

(49:34):
Candy Crush and some other ones. It's still not like, uh,
it's not like every game is hitting that level. Right,
it's a enigma of levels of certain games that are
just ridiculous they're getting they're getting played way more than others. Right,

(49:56):
you know, Monopoly Go all like all the other stuff
on mobile that it could splay. So it's like, yeah,
a lot of that is being That's why they can
tout the whole thing about oh they make more money
than movies and music combined and a lot of stuff
because you're including all that stuff. But again, it's like,
this is why we're seeing that push. Right. Does the

(50:17):
bubble of burst eventually? I don't know, but that's that's
why I do think that like we're starting to see
this push of if most of the games that you know,
my daughter's generation are playing are free or you pay
one time and you keep playing forever. Uh yeah, I'm

(50:42):
not going to pay seventy dollars for a game eighty
dollars for a game, right.

Speaker 3 (50:46):
The difference is, yeah, if you bay, like especially a
physical game, you'll always have that game. And yeah, hey
fortnine People might be the most popular game now, but
will be the most popular game in ten years, years
or well eventually shut the hell down.

Speaker 2 (51:03):
How long has it been around already? Since like twenty seventeen.

Speaker 3 (51:09):
So oh that's not that I mean, in the grand
scheme of things, that's not that long, like, but for a.

Speaker 2 (51:16):
Gat I mean, for a game aside from like wow.

Speaker 3 (51:21):
Yeah, just I mean, they don't make an EverQuest expansions
that Geme's like thirty years old.

Speaker 2 (51:25):
That's what I'm saying, though. It's like, it's if those
games will still be existing.

Speaker 3 (51:30):
Request is not like the top of everyone's you know, oh,
definitely not.

Speaker 2 (51:37):
But it's a different kind of game than what all
these free to play games are right now, right, you know,
so those are RPGs. People people like their RPGs, but
not rps like that that want to they want to
have their life consumed by shooters like or instead of

(51:59):
games that end quickly and you can stop playing whenever
you want, or sports games that can also end quickly,
you know. So I do think that eventually we are
gonna hit that period where I think we're gonna see
a lot more fifty dollars games sixty you know, we're
gonna we're gonna start seeing people have a I'm not

(52:23):
saying that seventy hour games are gonna go away, because
obviously you still have your big games people buy every year.
But I'm saying, like, I don't think that the wins
that we're seeing with like Claire obscure how And I
a lot of the indies that go crazy on Steam,
like Repo Schedule one all that they had a new
one that came out like Peak not too long ago.

(52:45):
That's like going up the charts as well, that was
like five bucks. That stuff is is big, not only
because they're good games. They're good games at a decent price,
and people are like, yeah, i'll pay that, you know
a game pass, I'll subscribe to that to play PS plus.
Let's subscribe to that to get my money's worth and

(53:06):
not have to spend you know, sixty seventy dollars on
this one game that I might play for five hours
and then not touch it again.

Speaker 1 (53:14):
You know.

Speaker 2 (53:15):
So I do think that there's a point to all
that why all of this has has risen to the
point will it eventually kind of like even out? Yeah,
But I do think that this is going to eventually
lead to all these publishers having to figure out, oh, okay,

(53:36):
I think we're gonna have to just like lower the quality,
lower the budgets so we can get back to making
some money on the games we make and not have
to like, oh my god, it's got to sell twenty
million dollars or we got to close down the studio.

Speaker 3 (53:54):
So man, that's square.

Speaker 2 (53:57):
Yeah, but I mean it's also like look at uh,
look at SIP seven. Yeah, they had to layoff people
this week.

Speaker 3 (54:07):
To be fair, I don't think seven was a particularly
a successful game, so.

Speaker 2 (54:13):
Right, But I mean, like those games should still have
their place. But it sucks that, like I mean outside
of like what StarCraft and what are the like major
strategy games that people are uh, like, you're making millions

(54:33):
of dollars off the strategy game like they've always been
a niche genre, like you're you aren't making the strategy
game because that's gonna be the one that makes you
the most money. That's part of your that used to be. Oh,
that's part of your profolio, right, Yeah, So it kind
of sucks to see that the Access and the SIB

(54:56):
sevent team had to.

Speaker 3 (54:58):
I just looked at when as you were talking, SID
five had a total like an all time player account
or all the all time peak only on PC of
ninety one thousand, you know, like way back in the day. Yeah,
SIVE six was one hundred and sixty thousand, which is respectable,
right SID seven was eighty four thousand.

Speaker 2 (55:23):
Yeah, not great.

Speaker 3 (55:25):
That's going in the wrong direction.

Speaker 2 (55:27):
Yeah, definitely going in the wrong direction for sure. But yeah,
I mean, look this this will keep being a thing
for a while. But it's interesting that Jeff Keey keeps
talking about that. Also every time he does a show
now gets bringing this up. So I think there's a

(55:48):
directive there also from Kihlee, from other people, just like okay,
where we need to talk about it to make it
a thing. So people kind of understand that you're you
know a lot of the games you're going to see
here are probably not what you're used to seeing at
these showcases, but they are the games that are getting
made now, so kind of, I guess, deal with it.

Speaker 3 (56:10):
I don't know, right.

Speaker 2 (56:14):
Another thing we have to learn to deal with, I
guess is Nintendo continuing to make money off of people
profiting off emulation off them. So Nintendo did follow that
complaint in July twenty twenty four against Ryan Daley and
Michigan because he operated a store called Modern Hardware. Nintendo

(56:40):
won the case, saying that he has to pay two
million dollars. I'm sure this dude just has.

Speaker 3 (56:49):
That line around, right.

Speaker 2 (56:56):
This is this is the guy that did the MiG switches,
by the way, so or sold.

Speaker 3 (57:01):
Them at least he is in Michigan. My own statements, I.

Speaker 2 (57:07):
Mean, they did it with Yuzu, they did it with this.
They're not stopping folks. It's gonna keep happening. It's you know,
sucks the Nintendo is like this, But I don't know
if people are gonna keep doing it. And I guess
it's good that people always willing to fight the power,

(57:29):
but it sucks that individuals that definitely don't just have
this money. Was that other guy and you're paying like
ten million dollars like for his whole life or what
he has to pay his whole entire life the rest
of his life. The other guy that had the like
rom sites or whatnot. Uh that's insane man over over

(57:51):
some video games. But yeah, it's like the same people
that they they finally caught the people that in Egypt,
of all places that we're doing the stream East, it
was like killing sports, uh subscriptions or whatever for so
many years.

Speaker 3 (58:10):
It's like, I mean a consequence though, is like because
I was talking about this online with a friend about
like physical media for like with Netflix. Yeah, I'll probably
go see that class that not class on the New
Knives Up movie in theaters when it comes out in
a few months, and then I'll have to go pirate
it because Netflix is gonna put a put out a

(58:33):
DVD or Blu ray of it.

Speaker 2 (58:35):
But you know, like there's been like all of a
sudden this going back to buying physical like movies and
especially music obviously.

Speaker 3 (58:48):
With the yeah record like not not everything is like
available physically, I mean if any I mean look at
like most stores don't even carry DVDs anymore.

Speaker 2 (58:58):
Oh no, yeah for sure, or you know.

Speaker 3 (59:02):
So like there's a lot of boutique labels out there
that make I mean they're putting out like the Mask
on four K, you know, yeah, stupid shit like that
and then say, okay, I guess, but.

Speaker 2 (59:12):
Like yeah, it's like the limited run version of right,
yeah that.

Speaker 3 (59:18):
Ah, but that's kind of few and far between. And
I mean there are movies that are only on DVD still.

Speaker 2 (59:28):
Yeah, that are never going to be on Blu Ray probably, yeah.

Speaker 3 (59:31):
I mean, hell, there are movies basically on like vhs
that never got pourted to even DVD, you know, Blu
ray or four K Yeah, good luck.

Speaker 2 (59:41):
That kind of feels like more like they couldn't figure
out either nobody wanted it or they couldn't figure out
who has the rights, right.

Speaker 3 (59:50):
You know.

Speaker 2 (59:50):
But with everything almost almost everything kind of being digitized
at this point, it's like it does get like an
as nice as it is, sometimes you can just go
search whatever movie is streaming, right, and then it kind
of gives you the results, it does kind of get
annoying after a while. It's like, let me go figure

(01:00:13):
out how many of these are you have to pay
like four dollars, right, and which one of these am
I actually subscribed.

Speaker 3 (01:00:20):
To like, well, you're like paying four bucks to like
rent it for twenty four hours, you own it.

Speaker 2 (01:00:26):
So it's like and even with Amazon now they Amazon
had to go redo their agreement that says like, you
don't actually own this because people complain that they bought it,
and then oh, you don't actually own it, we can
remove it whenever we want, right, which is not great.

(01:00:48):
But yep, speaking of things people were worried about with
this is the key game key card continues to be,
you know, an issue with the Nintendo switch to right
and with Ubisoft Star Wars Outlaws, which you know just

(01:01:09):
came out a couple of days ago. An interesting wrinkle
was kind of thrown in here that this is the
first time we're hearing about it at least. Don't know
if this is why the big publishers like they're reasoning
outside of Ubisoft. But Rob Banson, who's the audio architect

(01:01:31):
for ubisoft snowdop Engine, which you know runs Star Wars
Outlaws along with a bunch of their other games, says
the main issue for switch to cartridges is not you know,
the actual cost of the cart it's that they're not
as fast as switched to you console's internal storage or

(01:01:54):
the micro SD express cards required to add extra stores
to a switch to So because the switchy carters don't
transfer data as quickly as internal storage, they said that
it's better to have a game key card. That way
you have to download it and use either the macro
SD card or the internal storage, and that way everybody's

(01:02:15):
kind of running on the same thing and you don't
have as many of the like, oh my god, this
game runs like crap because it's running off the car
and whatever? Do you think this is finally a legit reason?
Why no, you need to have game key cards?

Speaker 3 (01:02:32):
And it's okay as soon assume that's the reason. I
assume he's actually correct. You not just blowing smoke of
people's asses. Why isn't the key Why isn't the cartridge faster?
Or why can't they they have faster one? And the problem?
I mean, if it's like an actual hardware limitation, the

(01:02:54):
thing just came out three months ago, like they didn't
they did infected that in years before or like when
they're making the making the goddamn thing.

Speaker 2 (01:03:02):
I mean, it's Nintendo. I wouldn't be surprised if they didn't.

Speaker 3 (01:03:05):
Actually right, But like this half assed measure isn't like
a solution to anyone's problem or anyone's concerns. What do
you need to wait for the switch to o led
where it's like, hey, we've got a we've got an
actual functioning cartridge port.

Speaker 2 (01:03:22):
Now, so.

Speaker 3 (01:03:24):
Here's a here's a third variant of game. You know,
it'll be like the uh the three DS Circle Pad
Pro you know all those two games that used it, yeah,
or three rather you know, I agree with you.

Speaker 2 (01:03:42):
I mean if he's if he's right, then it would
kind of make sense why a lot of the big
publishers are using it, although it doesn't make sense for
or some of the some of the games that they're
using it for, Like you know, I keep mentioning it,
but like Arthur Patch Travors zero is like that that's
not a problem with the speed of the cart or whatever.

(01:04:03):
That game is a mobile game.

Speaker 3 (01:04:06):
Or here's here's an idea. Uh do it both ways,
like have the if you have the cartridge, have an
install option, and it'll be like the install option will
be like this game will like literally just say this
game will run better, but you need to you still

(01:04:26):
need the car like you'll need like more, it'll need
to take a big storage. Yeah, I'm on the on
the console because we need in store. You need to
basically cast more stuff to the drive or install more
stuff to it. But it's like if you don't want
to do that, you don't have to, but it will
run worse.

Speaker 2 (01:04:49):
Yeah, it's gonna be interesting to see if somebody actually
kind of this or anybody.

Speaker 3 (01:04:56):
I'm sure someone will be disproven it eventually anyway, because
it'll be like, you know, digital founder or just some
dude like who hacked the switch to but like no,
you know, you're full crap, Like yeah.

Speaker 2 (01:05:07):
I mean I wouldn't, like, I wouldn't be surprised if
he's right in a way, and I can kind of
understand if you be soft, it's like hinging everything on,
like oh my god, we need Star Wars out loss
to sell on switch to. That's you know.

Speaker 3 (01:05:23):
If if that's the case, they are way way worse
off than I would ever expect.

Speaker 2 (01:05:30):
Well, I mean they probably do want to make some
of that money back on that licensing deal that they
have with Disney. I mean, I'm sure that's not cheap.

Speaker 3 (01:05:38):
Right, you know, I mean he already has like bad
word of mouth, right, I mean it's not like Cyberpunk
or like No Man's Sky or something that has like
positive buzz or positive feelings. This is like, no, there
is a middling game and it's I mean more than
middling on this on this hardware.

Speaker 2 (01:05:55):
So yeah, I mean I think he says something like
it does run better than it was running on the
card or something like that. But again, I think we
need more We need more information and more data to
kind of like figure out if he's he's being honest

(01:06:16):
about it or it's just this is a one time
use case because of Star Wars Outlaws, right, and the
way it was made and the engine that it runs
on and Snowdrop Engine being kind of like bloated or whatever.

Speaker 3 (01:06:31):
That reasoning is, right, Yeah, I mean that game didn't
run well on pscive.

Speaker 2 (01:06:38):
Right, it did. Yeah, it didn't didn't run that right
on PC either, So yeah, you know, well you won't
have as much storage on the PS five Digital Edition
going forward, at least in Europe. We'll have to see
if it eventually becomes a standard. So right now, the
Digital Edition comes with a one terabyte drive that eventually

(01:07:00):
when you actually start up the system, you find out
you only have eight hundred and twenty five gigabytes on it,
right because of the operating system and all that stuff. Well,
now the standard version of Digital Edition, at least in Europe,
is only going to have eight hundred and twenty five
gigabytes to begin with, So you're gonna have less storage.

Speaker 3 (01:07:25):
It'll be like what like seven that probably like great
or something like that high six hundreds.

Speaker 2 (01:07:32):
Yeah, so you're you're cutting that down right a bit there.
You know, if you had problems installing enough games on
the VSIB already, you know you're gonna have more problems
there if you getting the digital version. This is beginning
next week September thirteen, and it's still going to cost

(01:07:54):
the same. It's not going to lower the price at all.
But the reason why they're doing this, supposedly is that
they don't have to raise the price any further on
the PS five, Right, So you think this is a
fair trade off. You lose some storage, so you don't
you can eat some of the.

Speaker 3 (01:08:12):
I guess, I mean sure. It also helps that you
know that I'm always beating like that. Sony has an
open standard. If want to put in more memory or
more you know, another hard drive as a post the Xbox.
It still has that key card craft right.

Speaker 2 (01:08:28):
You know that, Yeah, the propriety.

Speaker 3 (01:08:31):
Yeah.

Speaker 2 (01:08:31):
You can also just buy a really cheap external storage
and just move them between each other. And it doesn't
take that long at all to I have an external storage.
Took it to my Xbox. I don't really I don't
have enough games to right, you know, things on the
external storage or not. But I mean I do, but

(01:08:52):
I don't do that, like, I just I have the
games installed that I'm gonna use, and then if I don't,
if I know I'm not gonna play anymode, it's delete it.
But it's there.

Speaker 3 (01:09:02):
And that's actually the weird thing. When when I busted
out my switch to finally I started downloading like all
these old ass games. I'm like, when I was the
last time I played.

Speaker 2 (01:09:13):
You forgot that you had all those games.

Speaker 3 (01:09:16):
Now I know I had them, but I got in
and have them installed. They just started doing it automatically.
I'm like, A, right, I guess I downloads Smash Brothers
like sure.

Speaker 2 (01:09:26):
Uh play well, I mean going for place some five
to two PlayStation six. Another thing that you know is
costly if you have the digital edition. If you want
to make it into a disc edition, you have to
buy disk drive separate with Sony lowered the price on
that till like seventy right, Yeah, you're gonna have to

(01:09:51):
do that again at launch because they won't make a
version that has a disk drive already on it, apparently
according to this UH leaker that has information that they
didn't want to say who they are because you know,
they're not at liberty to share this kind of stuff whatever.

(01:10:14):
This is also being reported Excrucible of instarted Gaming, by
the way, just to get them the props there, and
they have several forces on this. Does this really bother you?
If you have to buy the this.

Speaker 3 (01:10:26):
Tribe depends on how well it depends on a two things.
Surprise of it, the form factor of it. If it's
gonna be a four it's going to be a four
K drive. I mean I sith it would be, but
who knows, But I don't think that's true. I think
they'll start release two scus.

Speaker 2 (01:10:49):
I think they'll release two excus too, but it'll be
the big big boy. That'll be seven fifty dollars and
it won't come out you know, that'll be that'll be
the way they can make it like seven hundred or
whatever if they wanted to is don't have the disk drive.
And if you want the disk drive and pay, make
it eight hundred or a eighty or whatever the hell

(01:11:12):
you go and buy you the disdrive if you want.
I just think that that adds, especially if you're gonna
if you're gonna do the let's say you have it
come out with two terabytes as the base version, right,
you got to cut money somewhere. I don't know, people

(01:11:33):
make a big deal about it, but I don't see
anybody going, oh, I'm not going to buy that disk
drive if they want it. Just what happened to them
at when when the PSI pro is coming out, right,
they they eventually they've ran out at first because the
scalpers were buying them, but then was the game back
in stock you know, like people forget about the fact

(01:11:54):
that they got to buy that, right. I don't know.
I don't think it's a big deal.

Speaker 3 (01:12:00):
Uh.

Speaker 2 (01:12:01):
I think they eventually will if they did with the
PSI pro, I think they will do it with the
PS six and just say, hey, it worked one time.
People will complain, but it's not like we're not giving
them the option, and.

Speaker 3 (01:12:17):
I think.

Speaker 2 (01:12:19):
Doing anything you can to keep that price down. It's
kind of what matters initially, because the higher you make
that price, the sticker shock.

Speaker 1 (01:12:33):
Is.

Speaker 3 (01:12:33):
I think it's going to keep you from you know,
tell that to the to the moronswering abody that xbox
rag ally think.

Speaker 2 (01:12:44):
It's not me, but the folks that want to send
money on that, go ahead, bro.

Speaker 3 (01:12:50):
You know that's I mean, even if you know the
PS five for the PS six is like seven or
fifty and can still double the price, well no, I mean,
like yeah, it's I mean at the Xbox not sorry,
I have to mix some one, but that you know,
the rocks.

Speaker 2 (01:13:09):
Yeah, yeah, I mean we're talking about it's still like
fifty bucks more or whatever than the PSI pro right now,
right so and it and it don't have PSI pro graphics,
right So that's gonna be uh an interesting thing when
you get to that if that base PS five or

(01:13:33):
PS six is going to be that dockable handout for
like five hundred.

Speaker 3 (01:13:38):
Even if it's not even if even if it's a
seven fifty model or seven hundred model, it can spend
the other eight hundred dollars buying a TV and then
a rig to wait to make it portable.

Speaker 2 (01:13:52):
It could go with that roun. Hey, what do you
know one of your series that you like, Life is Strange.

Speaker 3 (01:14:03):
Yep.

Speaker 2 (01:14:04):
It feels like if anything should have had a TV
show by now, Life Is Strange is one of them,
and Prime Video is gonna gotta produce it though.

Speaker 3 (01:14:18):
Yep.

Speaker 2 (01:14:19):
Do you think you think they this might actually work?

Speaker 3 (01:14:21):
Or I think it could work, Mike, I have a
few concerns. One is I know they're gonna like uh,
and I don't want to use this term. Well, I
don't want to align myselves with these people, but they're
gonna like Life the Strange has like some I would say,

(01:14:43):
like woke elements, but not really. I mean it's pretty
off to the corners. I would say, like, not like
that important.

Speaker 2 (01:14:51):
It's it's pro lgbt Q.

Speaker 3 (01:14:54):
Yeah, but it's not like overt. Uh. They're gonna make
it overt in the TV show.

Speaker 2 (01:15:00):
Yeah, because you can't. They gotta. They gotta choose, right,
because you can't make that decision. You can't. Yeah, they
got they gotta either do one or the other or no.

Speaker 3 (01:15:10):
I'd say, you do do you do do too? You
just have Choice A and Choice B TV show.

Speaker 2 (01:15:17):
Yeah, I mean, what are they gonna do a vander
Snatch or you gotta go with the Okay, you still decide.

Speaker 3 (01:15:26):
Uh. My concern also is like this is kind of
like I would I would almost say, too late, because
like if it announced this or made this like a
year after Life is Strange one come out, you know,
a decade ago, this would have been a lot more impactful.

Speaker 2 (01:15:46):
But or even after True Colors, which was like the
last like really good game.

Speaker 3 (01:15:52):
Yeah, I mean that's the thing I was gonna mention.
It's like Life is Strange. It's like a brand has
been pretty tarnished because yeah, and then also like is
it gonna be a limited series just based on the
first game, or is it gonna be make an actual
TV like an actual like like would be like True Detective,

(01:16:12):
like where or like Fargo where it's like, oh, you
know season two is Game two and season you know,
they could do that.

Speaker 2 (01:16:21):
But I think that's the problem is once you get
to like the second game, do people really care?

Speaker 3 (01:16:30):
You know?

Speaker 2 (01:16:30):
That's Noah, Like people care about that first game because
you know, Max and Chloe and.

Speaker 3 (01:16:37):
All that, right, I mean that's the thing. It's like,
if it's just like a limited series, that'd be that'd
be fine. But the problem is, like what's happened. If
it is popular, then you're kind of screwed because you can't.

Speaker 2 (01:16:51):
Yeah, then they'll be forced to keep it going.

Speaker 3 (01:16:54):
Yeah, you know with my my actual other concern to
be like, like who do they get, Like, I'm sure
they're just going to nobody's or too like all times
still whoever they cast, but it'll be like two like
unknown actresses or whatever. I then they cast like one
or two more known peoples like the teacher, like the

(01:17:15):
teachers or something. But yeah, like it's almost kind of
funny because like in an ideal world, like Sydney Sweeney
like would have been good for this because like the
mean girl or something. But now she's too old. Yeah
I think I think she's like mid twenties or something now,

(01:17:35):
so they.

Speaker 2 (01:17:36):
Could they could they cast like adults doing high school
stuff now. So it's like, right, are they for a
long time because of the whole you know, you don't
want to actually.

Speaker 3 (01:17:46):
Right, No, I'm sure I'm sure they'll still get like
like you know, twenty year olds to be these characters.
But yeah, it'll just like her in particular, would be
like not great.

Speaker 2 (01:17:57):
It won't be an all star cast or whatever.

Speaker 3 (01:17:59):
Right, I don't think it should be like it should
be like I think like what they did with like
Riverdale was like really good. Yeah, because like the adults
were like more the more known actress at the time
than the kids were.

Speaker 2 (01:18:11):
Exactly Yeah sure, uh.

Speaker 3 (01:18:15):
So, yeah, I think it might get made, like because
it's not some super like special effects nonsense or even.

Speaker 2 (01:18:25):
Right, Yeah, it's all about the writing.

Speaker 3 (01:18:27):
And the Yeah, I mean some effects, but it's not
going to be like you know, Game of Thrones or
you know whatever.

Speaker 2 (01:18:34):
No, it's more like psychedelic kind of like in your
head effects, right thing, it's not. Yeah, it's it's kind
of like Riverdale. It's it's like you'll have some things
there and most of it's just about the characters.

Speaker 3 (01:18:51):
The ends always called me dumb for suggestion this, but
I always think that, like I think like a persona
TV show could work also, okay, but I mean.

Speaker 2 (01:19:03):
So not anime. You're talking about a live action yeah yeah.

Speaker 3 (01:19:10):
Wow, okay, and I have to be Americanized, but like
that this like Persona is not strictly like a Japanese
thing you can easily translate like Kid Discovers TV Dimension
in American, Like it wouldn't be like that big of
a fetch or you know whatever, but.

Speaker 2 (01:19:29):
Like they would just kind of screw it up though.

Speaker 3 (01:19:33):
Well yeah, I completely agree with that also, but they
would make.

Speaker 2 (01:19:37):
It so preposterous that it would just be like, Okay.

Speaker 3 (01:19:42):
Well, like imagine like Riverdale, but like, hey, ten minutes
out of every episode they're fighting demons.

Speaker 2 (01:19:47):
Yeah, exactly, the Power Rangers for the last ten minutes.

Speaker 3 (01:19:53):
I would also watch that. So let's just let's you
do this.

Speaker 2 (01:19:58):
What do you think of Sophie Turner as the lower Croft?

Speaker 3 (01:20:02):
Uh, it's bad, but I don't think he's right for
the role.

Speaker 2 (01:20:08):
Ah.

Speaker 3 (01:20:09):
I mean that's one problem. But the other problem was,
like whatever Phoebe waller Bridge took like three years to
make this or you know, like yeah, me and Yan's
have been joking like it's been nice for her to
get paid for three years for doing nothing.

Speaker 2 (01:20:22):
You know, Like well, I mean most part of it
was weren't they trying to get the girl that did
the two movie to be in it at first and
then she said no, or then the movie.

Speaker 3 (01:20:33):
No, They like lost the rights to like the Alicia
Vicklander h not to her specifically, but.

Speaker 2 (01:20:42):
Like that to those movies.

Speaker 3 (01:20:44):
Okay, right, yeah, like they didn't sign the contract in
time or it was like some like really dumb ship
that had more mature studio would have actually like just
did that back in the day. Uh. But like you
don't need her either, Like it was like six months

(01:21:05):
ago where it was like, oh if she doesn't even
written like the pilot episode yet, it's like what the hell?
Like how hard does a two meter series?

Speaker 2 (01:21:12):
Well? But I kind of agree if you're waiting to
cast Laura Croft and you can't write anything, then you know,
because you want to know.

Speaker 3 (01:21:20):
Anything, Like she's an actress, she's not like it's not like, oh,
her inflection, her taken the character is like totally different.
If it is you get someone else like it's Laura Croft,
it's like the most iconic character ever or you know
one of them. It's not you write the script first
and then you cast. You don't cast and write the

(01:21:41):
script and also got you already got a relic hunter,
let's watch that.

Speaker 2 (01:21:49):
Yeah, but I do think that it's like when you
get somebody that's kind of known, Yeah, there is part
of it. That's like, okay, you kind of got to
write it to them a little bit. It right where
there's a difference between Angelina and Joe Lee even when
she did tomb Raider, to the person that did the

(01:22:09):
second you know, the woman that did the second tomb Raider. Yeah,
so it's like Angela and Joe was still kind of known,
was still known back then. But then even then it's like, Okay,
this is the first time we're doing this. All we
have to do is kind of get some of the
stuff that's you know, kind of people known from the game,

(01:22:30):
and you kind of get her doing her kicking ass
or whatever. And that was and then then they were
trying to model it after the newer tomb Raiders, so
it's different than the older tomb Raiders a little bit.
So yeah, it's just you know, it is what it is.
Hopefully it goes forward. We'll see.

Speaker 3 (01:22:49):
Well I think they said they're going to start filming
in January, and I said it's still ways off, like.

Speaker 2 (01:22:56):
Yeah, again, start filming in March. So right, at least
we'll see you with both of those if they actually
do and get you know, actually going.

Speaker 3 (01:23:08):
Yeah, I don't know if you saw cancel that Netflix
or the Amazon Prime like ANIME two one.

Speaker 2 (01:23:18):
Yeah, I saw that season two it's ending.

Speaker 3 (01:23:21):
I didn't even know had a season two, but they made.

Speaker 2 (01:23:23):
The Netflix one. Yeah, I forgot about that too, Trif
Yeah right.

Speaker 3 (01:23:29):
I mean I knew that Haley Apple is like voicing
her right and like it's a shame. She would have
been a great lour of Croft, but she's too old now,
might say, like right that it is a character where
she's like early forty older.

Speaker 2 (01:23:42):
Yeah, yeah, it would be cool to do like a
logan type to lower Crofts, right, how does that work
when you're older?

Speaker 3 (01:23:52):
Yeah? She tries, he tries to do like the the backflip,
and she just like lands and starts complaining about like
like Tom Quires.

Speaker 4 (01:24:02):
Yeah, uh but all right, uh ad, I don't know.
I think it might be okay, but I don't know
if to get made, like yeah, we'll see if that
actually happens.

Speaker 2 (01:24:13):
But Prime videos are pretty good about Okay, they said
they're gonna do them and they actually get it. Yeah,
well we'll we'll still see if the movie is gonna
come out. But Middle Girl SAWID three. Delta sold the
main copies in two days, even with the issues about
unreal engine and all that junk, right and good for Konami.

Speaker 3 (01:24:39):
Yeah, we'll see. I uh once, I'm sure would do better.
But I was gonna say once I guess how it
goes down price if I pick it up.

Speaker 2 (01:24:53):
Yeah, I was waiting to see if you you'd say
you would get it. That's funny.

Speaker 3 (01:24:58):
I was hoping it convince the to get it. It
played he doesn't want to. Fair enough, you didn't get
so on hell left us. I'll give that a shot.

Speaker 2 (01:25:07):
Nice. I'm still thinking about going to get that or
not a lot.

Speaker 3 (01:25:12):
I'm sure I won't like it. Hell so, hey, well, at.

Speaker 2 (01:25:18):
Least you're you know you're playing it off the share plaything,
you know. I am finally here the uh. We finally
got the the decision on who's gonna make the college
basketball game. Uh, after both e A and two K
so they were making one. It has been revealed that,

(01:25:41):
basically due to the fact that two K has longevity
making a basketball game where EA hasn't made one since
two eighteen, more schools decided to go with two K,
and because E A is all about that exclusivity, they said,
screw it, We're not doing it right. I don't blame

(01:26:05):
them in a way, but also I'm kind of really
tired of this world where we only have one sports game.
Like it was nice when you had competition, right, you know,
it was nice when you.

Speaker 3 (01:26:19):
Had a well, it was nice except for EA's case,
when the competition was kicking the ash. I know.

Speaker 2 (01:26:25):
But still it's just like this is why Madden is
the way it is. Like this is you know, two
K has even come under fire a lot. You know,
it'd be nice if you had an NBA Live going
against it. I don't know if EA has decided not
to do an NHL game this year or they came
out like way different times than each other. But I

(01:26:48):
only saw the two K twenty six to one for NHL,
and like, you know, there's only Sony doing the baseball.
So it's like man and he sports had a great
baseball game at one point, Like, man, it would be
cool to go back to a time where you could
have multiple sports games for each league or whatever instead

(01:27:13):
of like I get it in a way, right, it
is does make it easy, like, oh I love that sport.
Let me get this one game that I know everybody's
gonna be playing and all that stuff. I get that point,
but it's just like, man, you know, it sucks. I
kind of get the whole college football one because you
already have this excusivity with Madden and whatnot, And it

(01:27:35):
does make sense if you're gonna go with one, you
already have NBA two K, have college basketball two K.
Whatever makes sense on that front, but it just still
kind of sucks that like A just kind of like
whimpered out because they didn't get this specivity deal. And
from the moment that I saw the two K was
what said they were gonna put their name in the
hat too, I was like, oh, two K is gonna

(01:27:56):
win because he hasn't made a damn good basketball game
and like forever, so who's gonna come with them? Not
nobody jam. Yeah, It's like they couldn't even do NBA
JAM right, for God's sakes. The WE one was okay, yeah,
that was fine, but it wasn't like great either, you know.

(01:28:20):
So they try to do the stupid like Ultimate Team
BS for that too, and it's like A.

Speaker 3 (01:28:26):
Yeah, you know, it's like come on, you know, so,
I mean I can't see it, Like, yeah, it's why
e A, I mean e A does golf. They do.

Speaker 2 (01:28:37):
Whatever they well, but yeah, I think golf.

Speaker 3 (01:28:39):
No.

Speaker 2 (01:28:39):
Two K does golf. They have the.

Speaker 3 (01:28:44):
Both of them do golf, but E does it better.

Speaker 2 (01:28:49):
Yeah. Two K just has like the bigger names I think.

Speaker 3 (01:28:54):
I mean, yeah, but you know, it all kind of
fell apart with Madden and then NFL two K. I
want to head to head in NFL two K one.

Speaker 2 (01:29:02):
And then well, and then the NFL stepped in because
they were giving the game away and they were not.

Speaker 3 (01:29:10):
Happy with that, right.

Speaker 2 (01:29:12):
It's like, okay, I don't blame them in a way.
It's like the NFL's like, yo, man, I didn't tell
you could sell you that game for twenty bucks? What's
wrong with you?

Speaker 3 (01:29:23):
I mean they got paid anyway, So yeah, I know, yea, they.

Speaker 2 (01:29:28):
Want more of that money, right Like m we'll be
and won't be wanted more of that money.

Speaker 3 (01:29:32):
So if they if they sell three three more as
many copies, they still get that money.

Speaker 2 (01:29:39):
That's the way of the world, man, Right, But all right, Uh,
that's it for this week here. Let's go ahead and
end it the way we usually do with the games
that are coming out in this week. You've been waiting

(01:30:01):
for that Keendom Cuinn Deliverance to DLC is out right,
now you can go play that. I'm sure there are
folks that have been eagerly anticipating that that Bubbsy Perfect Collection.

Speaker 3 (01:30:15):
Finally comes out of games.

Speaker 2 (01:30:18):
Ever, yeah, the terrible game. But hey, you know what,
even if the games are bad, it's nice that they
can still have a home.

Speaker 3 (01:30:27):
And no, no, this is a This is a good
example of like it's just stay in the past, or
it should be. You know, I get the preservationist mindset,
but like you preserve good games, you don't need to
preserve shit.

Speaker 2 (01:30:43):
The preservationist would say, no, you need to preserve everything, right,
that's the whole point. Like, you know what, if you
know a kid in twenty years wants to play those
little Bubbsy games like that, isn't that the past?

Speaker 3 (01:30:54):
Well that will never happen. Try try, you have a daughter,
try to showing her Bubbsy like you control.

Speaker 2 (01:31:01):
Here you go, you know what. She might like it
because you know it's a cat.

Speaker 3 (01:31:05):
Yeah, and then the first fifty million you know, cheap
desks later she's like fuck this, you know, so control
your face and walk out.

Speaker 2 (01:31:13):
You know I agree with that. Yeah, Also, Garfield Car
too all you can drift. You didn't have enough.

Speaker 3 (01:31:25):
That's bad, and I'm sure it's still better than Bubby.

Speaker 2 (01:31:29):
That's coming out to everything on the tenth as well.
Operation Octos neat little indie games coming out to mobile
and PC on the tenth as well. Uh Baki has
a game, Baki haama Ble Arena that's coming out to
everything on the eleventh. Borderlands four that's a big game

(01:31:51):
for this week. That comes on PS five Xbox series
of PC on the twelfth.

Speaker 3 (01:31:56):
Did you see the really funny I think there's PC
gamer story about Randy PITCHf for trying to get real
For a second.

Speaker 2 (01:32:04):
No, I did not see what he about the gamer about. No.

Speaker 3 (01:32:08):
Well, he was partificating about life. Okay, it was in
regards to that stop killing stop killing games things.

Speaker 2 (01:32:17):
Oh okay, that thing.

Speaker 3 (01:32:18):
But his quote was, it's so sobering to think about
the fact that everything will end, not just us, but
literally everything, and I kind of hate that. And my
comment was and then he followed up with go buy
Borderlines four in a week.

Speaker 2 (01:32:37):
Never change, Randy, never change. That's all the That's all
I need. He Gloomy Eyes, which is another one of
these uh taking a stab at the doing like stop
motion kind of graphics and games comes out to Everything

(01:33:00):
on the twelfth, also the same day as Borderlands four.
Devil in the Details also comes out the Peel seven Xbox.
The Assassa's free DLC for Shadows Clause of a Waji
comes out on the fourteenth as well.

Speaker 3 (01:33:17):
Are you gonna three? So yeah, I mean I'm go
one of the I think that's the free DLC that
everyone gets because the game got delayed so bad. Yeah,
so I'll give it a shot.

Speaker 2 (01:33:30):
And then Lego Voragers also comes on the fifteenth as well.
This this game looks really interesting kind of just because
it's different. Yeah, you know, so and and a Pern
is doing it, so you know it's gonna have some
kind of like weird story for a Lego game, right,

(01:33:52):
But yeah, some some cool stuff coming.

Speaker 1 (01:33:55):
You know.

Speaker 2 (01:33:56):
We'll see if Borderlands four can do you better than
Borderlands three, dude, and get the series back on track.

Speaker 3 (01:34:05):
I'm sure it'll be fine, but it'll still be rife
with like annoying characters or just annoying bullshit.

Speaker 2 (01:34:11):
They supposedly, you know, uh tampered that down a bit,
So we'll see. But all right until we get to
next week. Everybody, Thanks for watching, listening wherever it is
you check this out like subscribe, follow all that stuff
on the YouTube channel, every new work, and find us

(01:34:32):
on podcasts, video games to the max. See you later
when
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