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September 2, 2025 120 mins
Apologies for being a day late, as the Labor Day holiday delayed the episode. But at least there's plenty to discuss on this episode, mainly PlayStation, as a leak has surfaced from the reliable Moore's Law is Dead, stating that the PlayStation 6 Portable could be available at the launch of the console and will be presented as its own unique SKU, and not tied to the console like the PS Portal. Is this forward-thinking by Sony? Or could this become another Series S-type situation? Sean and Marc discuss it all.

Also, does the departure of the Fairgames Creative Director count as catching failure early or late in the process? Hermen Hulst gave an interview discussing the failure of Concord and how they want to avoid that at all costs in the future.

Plus, Marc has finished Donkey Kong Bananza, Sean keeps moseying along in Mafia: The Old Country, Xbox also has its own news with a Call of Duty movie in the works at Paramount, layoff fears at Candy Crush maker King, and Take-Two almost saved Perfect Dark, Nintendo being weirdly selective with Switch 2 Devkits, and a lot more on this episode of Video Games 2 the MAX!

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
You are listening to Video Games to the Max.

Speaker 2 (00:18):
Hello, and welcome to another edition of Video Games to
the Max. I am your host, Sean gam right here
with me as usual, mister Marc Morrison Oday, and this
is episode four hundred and fifty nine of the show.
And well, looks like PlayStation has some things. Well both
PlayStation Xbox, all of them, Nintendo Xbox PlayStation all will

(00:40):
have things we got to discuss on this show and
apologies were coming a day later. Labor day wasn't kind
to me at least, so you know, sucks when you
have to work. It didn't make it easy on the
entired Afterwards, I was like, let's just do this the
next day because I also have to work, which you
normally don't. So anyway, Yeah, lots to talk about Nintendo,

(01:05):
apparently some reason as to why there's less switch to
deb kates out in the world. PlayStation has, rumors of
the PlayStation six Portable not just being an option but
being a skew all its own at launch, and more
bad news about fair Games and how appropriated m's after

(01:28):
Herbin Holst had an interview about how they want to
fail early in development and not late.

Speaker 1 (01:35):
Where does that Fall. Actually we'll get into that. Xbox
has their own worries and fears with the King worried
about more layoffs coming from Candy Crush dev and Kola
Duty has a movie development. It feels like it's almost
like a it took them that long. But we'll get

(01:57):
into all that stuff and more. Plus Mark finished Donkey
Kong Bonanza. I'll keep trucking on Mafia the Old Country.
So let's just talk about all this right now. Oh right,
So let's go ahead and get the housekeeping out of
the way here as usual. You know, we normally come

(02:18):
to you on the Mondays at nine pm Eastern, will
be six pm Pacific for most of you over there
if you live on the West Coast, but we're coming
to you on a Tuesday. You can just check the
show out on demand on YouTube W two network. That
helps us out there, and especially subscribe to the channel
because you only get what we do here, but also

(02:41):
all of our other shows as well, especially if you
like the movies entertainment side of things. Routes are broadcasting.
They do a great job over there talking about all
kinds of you know, every pretty much any big movie
that comes out there, viewing it or even some of

(03:03):
the older ones like they did the Tosic Avenger movie
that came out a few years ago. And they'll also
do TV shows as well, so be sure to go
check them out. And then also Taco Cafe they do anime,
so if you like you're keeping up with the anime
that comes out each season, they do that right there
on the show, reviewing the latest anime and also given

(03:24):
their thoughts. They do awards each after each season, so
they definitely cover everything they can with news and all
that over there on the anime. So go well, watch
or listen to Taca Cafe. You can go find all
of our shows a podcasts individually as well out your
broadcasting and all of their shows a Taco Cafe or

(03:44):
video games to the max. So all right, that's enough
with the promotion here. Let's get into actually talking about games.
Then let's do that how we usually do on most
episodes with the video games we've been playing Mark Is
Donkey Kong Bonanza. Yep, any thoughts on that You've actually

(04:06):
any different thoughts, I guess since the last time we
talked about it, now that you finished.

Speaker 3 (04:11):
It, not really. I think the game goes on for
a hair too long, and like the last boss is
not done well, let's say uh yeah, and then like well,
after you beat it, you got like more shit to
do because it's like, oh, then uh go do these

(04:35):
like really hard level. It's kind of like astrobot like that.
Then it's like, oh, here, like these hard levels not
freak you to go do? Ah yeah, and I don't
think at least I mean, you haven't even seen all
five animal forms, but at least two of them are
like not good.

Speaker 1 (04:52):
Well I've seen the two. Yeah, I've only seen the
two that they showed in the.

Speaker 3 (04:55):
There's like the bigger Kong that that's good. They have
a zebra Kong with you're in.

Speaker 1 (05:00):
The Ostrich Ostriches folder. For people that haven't the Ostrich
is all right, Uh, you get two other ones.

Speaker 3 (05:11):
One it's not great and also like the zebra sucks
because it has that charge move but it's like very
uh squirrely, don't actually like use or to control well
at all, and you can't like break either like uh
and the other one. So okay, once you do the uh,

(05:31):
you beat the game and continue the hard levels. If
you beat the hard levels, you unlatch like Golden skills okay,
and it's like okay, like for the for like the
Big Kong, it's like, oh, if you do the charge punch,
it tuns out a wave kind of against the terrain
and the train will turn into gold. Or like the
zebra if you run, like whatever you run on will

(05:55):
turn into gold for you to like collect. So basically
like you know, a way to earn any quickly or whatever.
H And one of the forms is entirely game breaking,
like because you can do it so much that like
the economy becomes worthless. Like it's like, oh, in five minutes,

(06:17):
I got ten thousand gold. Yeah yeah, that have.

Speaker 1 (06:23):
Us pretty quick in the game itself anyway.

Speaker 3 (06:25):
So I mean, like I know, I never really like
I always always kind of around the same money wise,
like I never really had it, like I always had
like eight or nine thousand gold, a.

Speaker 1 (06:38):
Throwing stuff a lot, or you just kind of like
yeah one from I am.

Speaker 3 (06:42):
Yeah, and I even have like the I had like
the costume that gets me more treasure chests as well.
But like there are tasks like later on it's like
oh uh, not Cranky the angry con that you fight
again like the Boss Kong. He turns good eventually, and

(07:03):
he's like, hey, I want to build a statue, give
me one hundred and twenty thousand gold gold. It's like, yo,
that's a lot, Like that is more than I've seen. Yeah,
uh and yeah there are some like levels like later
on that just aren't communicated, Like it's just a tad

(07:23):
more awkward, But overall, I liked it, and I'll keep
playing at it, you know, off and on because I
think there's like seven hundred and seventy seven bananas to collect.

Speaker 1 (07:34):
Yes, there is that many.

Speaker 3 (07:37):
I had, like when I finially had like five hundred
and fifty maybe like you know, five forty or something.
I mean I was pretty up there. But yeah, yeah,
but yeah, finish that. Uh what else? Play a little expedition,
a muddle owner game, just go to kind of sis stranding,

(07:58):
so it's like, well this is the closes to that. Ah,
and I played some more wwe ah that. Like I said,
like last week, that game was just like too complicated,
you know, you like and it's it's complicated. It's also

(08:19):
like really I want to say budget, but like I
did some of the story and it's just so damn
boring because there's a weird overhead perspective of a you know,
it's like you're talking to see him punk but it's
just like it's so static. It's like why had this
at all? Like what you know, this isn't like helping immersion.

(08:40):
It's not like you walk around like backstage darning. It's
basically just like a menu prompt already. Why does this
have this be a menu prompt? And save you know,
save the money. They're creating this like scene out of.

Speaker 1 (08:56):
But yeah, I mean, oh, but they always liked doing
that though. They got to make a big deal into something.
It's like most sports games. You gotta have that.

Speaker 3 (09:05):
Sports games have like a purpose or you know, like energy.
I guess like I'm not I haven't I haven't touched
the Roman Reigns story mode, which I'm sure that I'm
sure that'll just be like a lot of Vigo like
FMB sequences of Roman Reigns yelling at you from the
screen going like oh this is what my grandfather did

(09:26):
or you know whatever, Yeah, which would be fine. I mean, hey,
at least they presumably got him in the in the
studio or him whatever USO they can wrangle. And they
talked for a while but like the creative character storyline
is just the most like basic generic thing in the world.

Speaker 1 (09:48):
Yeah, I mean that that's kind of like how most
of those things are, right, You're doing that because you
like kind of like doing your own even though most
of the time the this is that you make are
kind of basic. And oh yeah, and all that I mean, And.

Speaker 3 (10:05):
I did try to, h what did I try to do?
I think I tried to Oh yeah, I went into there.
It's not Super Card, but it's like I think it's
like the my Universe mode and that's the card game,
and immediately threw me into like like a tutorial for it,
and I kind of got it okay, but then it

(10:26):
threw up like a text input and it didn't tell
me what it was for or anything. I'm like, am
I supposed to be naming a team or my league
or what? Because you're not. Like I didn't miss anything.
It just quickly like threw me into this thing and
what's going on. And then at least two times during
it when I was like, oh, I was like uh

(10:47):
opening packs of cards, it like disconnected and this connect
to the menu and I'm like, those are a real
good This is a real good customer experience. And every
time I load that game up, you know, it downloads
a patch, and not like a small patch. I mean
like I'm sitting there for five minutes waiting for this

(11:09):
game to finish or you know, an update, and I'm like,
this is not providing a good customer experience.

Speaker 1 (11:18):
I mean that might be like switched to be an
early kind of thing, and they constantly feel like they
have to pass.

Speaker 3 (11:24):
And if that's the case, they shouldn't have sometimes switched
to copies or you know, I should I gotta PA
a five copy then.

Speaker 1 (11:32):
But I think the point was they wanted a lot
of people to play it on switch to so you
could have like a yeah, I do sports games right on.

Speaker 3 (11:43):
Yeah, but it's not doing it right. I have to
download a patch every time I boot the game up,
and I'm talking like, you know, day after day, Like
I played it three days straight and every time I
like downloaded a patch, I'm like, this is what's going on?

Speaker 1 (11:58):
And it's you're sure it's a different patches sign Yeah, okay,
because I've seen it where like sometimes you know, for
some reason, like your system won't uh like it thinks
that you needed installed.

Speaker 3 (12:15):
No, no, these were like multiple different patches because like
one is like the system level, and then one is
in the game, and then one is back to the
system level. I'm like, what, Okay, yeah, that's not great, right,
how was Masia treating you?

Speaker 1 (12:35):
I'm at the halfway point. There's supposed to be fourteen
chapters and I just hit chapter seven yesterday. Uh uh, So,
you know, you get to that critical point of the
story where you're you know, I don't want to spoiler

(12:55):
for evil, but uh, you're you're getting to the point
where now it's like it's definitely progressing towards Okay, you've
gone from you know, you've gone through that stage, right though,
like Okay, you're proving yourself to now you're the guy,
and that's like what goes on after this. They definitely

(13:17):
have like a set piece like thing that you're doing
in every chapter, so you know it, it's definitely taking
the hours depending on how quickly you get through that
and their stealth in that game, and sometimes it's like
really not a big deal at all, and then sometimes

(13:39):
it's like you make that one mistake and it's like, oh,
you got to go back a whole freaking section. Yep,
I'm just like, yeah, it only takes me like five
minutes to get back to where I was, but it's annoying.
And also did this get made on like Xbox one

(14:03):
and PS four? Because my god, why does it take
so long for it to load? Right you die? Like
I don't know if that's part of the how it
it makes sacrifice this thing, you know of it being
on you know, it being a budget game or whatnot,

(14:27):
but like, like damn, it feels like it has to
really think about where it needs to drop you. And
I'm just like, okay, because then there's times where it's
like it literally drops you, you know, thirty seconds from
where you just were. It probably has to do more

(14:51):
of like okay, if you run into a cutscene, that's
probably saving for you right then. And then I didn't
run into a cut scene before I died because I
accidentally press the wrong button and he saw me instead
of me being with a grab him right before he
turned around, and it was like, damn it, it's like
I'm going to redo this thing again, and it's all

(15:12):
kind of like really slow and you know, so but
like aside from that, which also to be fair, I'm
not like I'm having to kind of just deal with
the stealth stuff because that's not normally not my bag
for a game. But I'm dealing with it because I

(15:32):
like the story, you know, and I do like the
and the setting and and the graphics are really good,
and the shooting feels good too. Getting to use like
the old weapons and things like that, it's pretty neat.
Uh So, you know, like, I think that for the

(15:52):
most part, it delivers on that, but it does have
some some of those issues, Like the further I've gotten
into the game, it is just kind of like, Okay,
I kind of see what people were saying right where
it's like, Okay, you're doing this thing, and then it's like, oh,
you know, you're going to go through another So it's
either two things, right, like you're gonna get like the
one where I died, it was because the stealth is mandatory.

(16:14):
You have to stealth through the entire thing. There's other
ones where you can stealth, but if you get found,
you can just shoot your way out of it, right,
So those are a little bit more tollable because it's like, Okay,
kind of got to the point where this is kind
of getting old, and I'm getting a little bit like
I don't care because you don't necessarily have to do

(16:35):
the whole thing where you hide the body, right, But
they do have like these boxes where you can put
them in and they just magically disappear after you with
the box, which is funny. And but you know a
lot of times I'll just like go either lead them
there or find you know, it was funny because I

(16:57):
had to repeat that section like three or four times
because They're it's like there's like four guards there, and
I'm like, okay, which one do I have to take out?
And I accidentally I did one way. I actually left
the body there, and then like they were like one
guy would come and I'm like, okay, I'm just gonna
do this charge. They're gonna wait for all of them
to show up, and then I'll come and and like
you know, do the headlock behind him and choke them out.

(17:19):
And so I did it to like four guys and
then all of a sudden, the last one is like
two of them come and I'm just like, oh, I
gotta do this again, right, So yeah, I've always stuck.
I probably got stuck in this like the last chapter.
I was at probably way much longer than I would
have had I just gone with one strategy the whole time.

(17:41):
But it's just it's fun sometimes just playing something that
you don't necessarily play all the time and then kind
of learning it's it's mechanics. But yeah, still still a
good game, and I'll hopefully next week I'll be done
with it and can move on. Because I did buy

(18:03):
h a j RPG that's only on PC that's very
much in the old turn based, like a trigger fin
fantasy style called Quartet. It's not like much of a
change of echoes. And what's the other one? I can
they see if stars where they're trying to more like

(18:25):
supero RPG. This one is much more of the Okay,
it's turn base and it's all that right. It's it
was one of the big ones that they showed off
with that JRPG showcase a few months back. So I
was like, okay, i'll it's getting good reviews and it's
I had like ten dollars, like a ten dollars thing

(18:45):
on Steam already, so I was like, oh, this only
cost me ten bucks, so hopefully get to play that
and then you know, holl And I soilk Song will
be on game Pass. There's a lot of stuff that's
going to be coming here soon in this month of September,
so right, but we'll get to that and a little bit.

(19:08):
But that's it for what I've been playing here. Let's
go ahead and get into the news, which there is
quite a bit here. Yeah, really quickly. They did announce
the game Xbox Game Pass and PS plus stuff since

(19:28):
we started a new month and all, you know, as
per usual Xbox. On the Xbox side of things, the
aforementioned Holland Silksong coming to all versions of Game Pass
Ultimate and PC Game Pass. Of course, Nine Souls is
going to be on Standard, which I would definitely recommend
that if you are Dark Souls metro vaneas fan and

(19:54):
you don't want to play Hollow Night, which Hollowie so
song is twenty bucks. Also, we'll get into the little
thing with Holland with some indie devs had with Team
Cherry in a little bit too. I Am Your Beast
comes to everything that was kind of like shadow dropped

(20:14):
yesterday on game Pass. That's out there. Paw Patrol World
and Roadcraft. Roadcraft is coming on September sixteenth. Paw Patrol
World is coming on September tenth. Everything else will be
out by the time you're watching or listening to this.
PlayStation Plus has three games that you've either probably already

(20:40):
played or don't have no idea, you know, don't care
or something. But it's definitely a lesser a month of
PS plus but still some really great games. You get
Psychokots too, which you know, definitely go play that if
you have not played it. Uh, you know, make sure

(21:02):
your staffs that away. That's really a game that I
loved a lot when it came out, right, I don't
know if you were sold on it.

Speaker 3 (21:11):
I mean I played it and beat it, but I
thought it was kind of weaker than the first one
by a lot.

Speaker 1 (21:16):
Yeah, okay, I remember I was seven that conversation.

Speaker 3 (21:19):
Yeah, it's still a while or it's still you know,
worth checking out, but I can't hold the plane to
the first one.

Speaker 1 (21:25):
Yeah, if you're one of the few people that have
not played Starduo Valley yet and you were waiting for
an excuse to get it for free even though it's
like constantly on sales, right, you can do so with
ps Plush for this month, and also another indie game, Viewfinder,

(21:46):
which is really cool and it's.

Speaker 3 (21:48):
Own, right, So I mean, dude's still working on Started Valley,
so might as well.

Speaker 1 (21:53):
Yeah, there you go, and he's got that was it
Chocolate Tear?

Speaker 3 (21:59):
Yeah, don't if I've come out or not.

Speaker 1 (22:01):
But he's still working on it, he says, So we'll
see if it does or not. But right, yeah, some
some decent additions. Obviously, you know, people will waiting for
Hall of Night forever, so if you got game Pass
or you want to buy it, your choice, but it
being twenty dollars and also it releasing all of a sudden,

(22:26):
right because we've been waiting for Hallow folks on for years.
People have been saying, Okay, it's gonna drop, now, it's
going to drop now, it's going to drop now. And
obviously once you know Xbox a real date was gonna
available at launched with the rob Xbox ally and lax.
That meant that some time before April or October sixteenth

(22:48):
they had to come out, right, but it they just
randomly dropped it on that day where they said, oh
it's September fourth, which was like two weeks from when
they did the you know, reveal show or whatever. And
some indie devs are rather upset the team Cherry decided

(23:09):
that they wanted to just drop the release date on
a September fourth, and I guess they're expecting them to
like check in with indie devs and.

Speaker 3 (23:19):
Be like hey is this or like what the who
the fuck are these people? Like oh, they're they're releasing
their game two weeks. They should have checked with us first,
like screw off.

Speaker 1 (23:29):
You know, at least the Dark Deity two dev was
just kind of like, well, I'm kind of disappointed because
we're releasing on switch to that day and I know
we're gonna get you know, nobody's gonna care about us
once Helen I took song releases or whatever. But you know,
he can't really move the date at this point.

Speaker 3 (23:51):
Like if the game is good, it'll get some fans,
and it's not like when Holla Night the first one
came out, it was like some the unknown Yeah yeah,
So I don't know, like, you know, what, what are
you supposed to check in with every other developer, every
other entertainment thing, Like oh, well, if we was coming out,
so you can't lease your game that day because.

Speaker 1 (24:12):
Points well, then you'll never release your game because there's
always something coming out right exactly. It's like, you know,
I think, look, I I kind of get it from
their perspective of, Man, it would have been nice to
know this like more than two weeks away, so that
we wouldn't have to feel like we got it to
lay our game or whatever. Like, yes, I understand that

(24:34):
most people the big games do get announced rather you know,
at least months or months ahead of time or whatnot.
Like I kind of get that point. But and and yes,
you could put that in the category if people have
been waiting this for this thing for so long. It
is a big game. It is a release. Regardless of
whether it's an indie or not, it is a big release.
I get that point. But I think you're also kind

(24:56):
of just being petty. Like, look, if do you feel
like you need to move your game because you need
the visibility and all that stuff, then go ahead. But
it's not Team Cherry's fault.

Speaker 3 (25:08):
Oh you know. Also, yeah, Hell Blade to help Blade,
so not Silk Song. What tells the name of this thing?

Speaker 1 (25:16):
Hell is us?

Speaker 3 (25:18):
Ah, let's see, No, that's what it's called holl of Night. Sorry,
Oh it's twenty bucks, it's not sixty or eighty.

Speaker 1 (25:29):
Well, no, but that's that was another complaint from people
like oh, you you know, you guys are not just
a indie anymore. You guys are It's almost like they
were getting mad because it's like they should be at
a double a price, like oh, it should have been
forty or fifty dollars with the amount of time that
people have been waiting for this game, and uh so,

(25:52):
what do I price my game at now? Like free?
And it's like, oh, really, what the pra you know, like,
come on, that's the standard indie game price. It's twenty bucks.
I mean yeah, it's been that way for a long time,
and people still go over it, like some people go
and do they've tried to set the standard. There's a

(26:13):
lot of people that have tried to set the standard.
Any game price are like thirty and I get it, Like, okay,
holl And I probably could have could have priced themselves
at thirty. But guess what, Team Cherry knows what they
need to make whatever, make a profit on this game,
and if they feel like they don't need that extra
ten dollars, bump, I don't blame them. You the cheaper

(26:36):
you make it, the more chance you have people are
going and out right buying it, and and that's what
they want.

Speaker 3 (26:43):
The cheaper they make it, the more chance that other
smaller games might be might be bought as well.

Speaker 1 (26:50):
I mean, yeah, they got more money by the game,
But you know.

Speaker 3 (26:54):
If how and I silks On release at like six
or sixty, then why would anyone else buy like another
or why would a lot of people buy like another
indie game like that they don't know for twenty or
fifteen as well, Like they're just gonna, you know, use
Hollan or just play hollo anight and get their money
as worse hopefully.

Speaker 1 (27:14):
Yeah, I think Also it's like, I think it's just
that understanding of like, Okay, the first game was that price.
The second game has a lot more in it, but
maybe isn't that much more you know, graphically intense or
whatever than the first game. So it's like they've been
waiting a long time. If we charge forty for it,

(27:37):
I think there's gonna be a lot more sticker shock,
and there's gonna be people that are going to get
an outrage at the game, right right, So it's like
we're trying to make sure that this whole thing is good.
Vibes the whole way of September fourth. So the best
way to get people to make sure that they they
don't get upset about anything about that game is okay,

(27:58):
price said at the same price as the first one.

Speaker 3 (28:01):
Well, I mean it's I think it's like five bucks more,
but that's like still.

Speaker 1 (28:05):
I mean again, twenty bucks the standard, right, Yeah, for
in any game. I'm totally I totally understand, Like when
you got a big publisher like Snobi with Sega or
you know nd you guy to reach Round has a name,
so you charge a little bit more or whatever. Charge

(28:27):
thirty right or twenty five. I think it's twenty five
and thirty respectively for those. But you know, listen getting
mad because now you got to compete with them on
two fronts, that your game comes out around them, and
that their game is priced the same price as yours.
Like Yo, you pressed what you think if you want

(28:49):
to lower it ten bucks because you're scared nobody's gonna
buy your game now because they just spent twenty bucks
on Paull and I Soaksong. I don't think that's the case.
People had over you probably budgeted that they were going
to spend the twenty box on hol in it so
so so that doesn't matter that your game is twenty
or ten or five or thirty. That's stress. But I
think getting mad at Team Cherry for these kind of

(29:11):
things is silly, right, you know, just let those peopul
uh be, let the people that are excited for that
game be excited, and you can, uh, you know, go
back to your thing.

Speaker 3 (29:27):
And yeah, especially indie games are so are much more
about word of mouth or about like the gradual and
natural build up of interest than you know, call of
duty or whatever. So if a game launches slow but
picks of speed, you know. Yeah, and you know, to be.

Speaker 1 (29:47):
Honest when you decide to launch in the fall window
at all, Yeah, you're kind of asking for it, like
you're you know that at any point somebody could decide
to launch a game in this window, because even though
we we started to train ourselves that you can have
great games launching any other time, you know, especially like

(30:07):
we're starting to get to the point where, like February
March is also another big time where people start releasing
big games and things like that. Right, but still it's
still the fall season and you need to operate respectively
on that. Yeah, but yeah, moving on from people being

(30:31):
upset a team Sherry on that sticking with Xbox here
for a few few more news stories. Jason Strock came
about the report that apparently take to almost tried to
save Perfect Dark from being canceled, but they were not

(30:53):
able to come to a deal with Microsoft at the
last moment. Nobody has actually commented on the story, so
nobody from Embraced or Xbox or Take two has like
denied or you know, corroborated the story. But usually Jasus
Schard is not reporting stuff out of thin air. He's

(31:15):
definitely got his sources and and all that. I wonder
what it came down to, is it really is it
about money?

Speaker 3 (31:24):
Is it? Well? Is about ownership? Right?

Speaker 1 (31:29):
Probably?

Speaker 3 (31:30):
Right?

Speaker 1 (31:31):
Like maybe Take two wanted the whole Perfect Dark I
p and they said.

Speaker 3 (31:35):
No, which I think, I mean, I heard it was Well,
what I read was like it was kind of a
three way fight between Microsoft to take to an Embracer.

Speaker 1 (31:46):
Right because Christmas Dynamics is involved as well, right.

Speaker 3 (31:49):
And it's okay, I would eliminate one of those because
Embracer crystas Dynamics doesn't have any goddamn right to the game.
I mean they'd have right to like their work, but
they got paid for it, I assume, or they might
have like some profit sharing or whatever, but they don't
like own the franchise. Ah. And I would actually much

(32:11):
rather take Take two's position on this the Microsoft because
like what I was, they just canceled the game, Like,
what is Microsoft gonna do with that franchise? Nothing?

Speaker 1 (32:20):
Well, I think this was before they decided to cancel it,
like once you announced it. I don't think they were
gonna then save you know, this was to prevent the
studio from having to close and all of that stuff off.

Speaker 3 (32:31):
Of Yeah, but even then, it's like, Okay, if Microsoft's
position and hey, we're going to cancel this game in
three weeks or this project in a month or whatever,
Take two she'd be like whyt to sell to us?
You know? And I know like Microsoft would be like
what if it's a success or you know, we'll look
at idiots or whatever. But it's like you're not, You're
not like being a good shepherdess project or you know,

(32:54):
look at how much IP Microsoft textually has as far
as gaming and what they do with it, which is
essentially no thing. So yeah, it's they should they should
be selling or lease licensing off, Like why not?

Speaker 1 (33:10):
Yeah, it might be that, right, it might be the
take to didn't want to have to give Microsoft any
kind of royalties, Yeah if it succeeds, right and Microsoft said, no,
we're not going to sell you the IP and we're
definitely not going to just give that away, right. Or
maybe it was a thing of like who pays the studio?

Speaker 3 (33:33):
Right?

Speaker 1 (33:33):
Does Microsoft keep paying the studio while they're making the game.
If Microsoft's is gonna retain some kind of rights, does
Take two take all of the the studio? And how
many people are they gonna take? Are they gonna take everyone?

Speaker 3 (33:47):
Uh?

Speaker 1 (33:48):
Maybe Take two was trying to, like you said, remove
Chrystal and Avix from the situation and use their own team,
And Embracer was like, Yo, wait a minute, we were
getting money out of this and now we're not, Like
you know, that means we're getting to get cut out
of it deal entirely, and.

Speaker 3 (34:06):
Now they're really not since Crysto Dynamics just went through layoffs.

Speaker 1 (34:10):
So yeah, that's another thing I was going to point
out is that we don't know the number at this time.
We just know that due to a a LinkedIn post.
There's apparently been layoffs for crystal dynamics from the Embracer
A two Narrator is apparently not affected, according to this

(34:31):
same post. But like I said, we don't even know.

Speaker 3 (34:33):
The numbers right now. Two just seems like some fantasy
project because you know, Shadow of the two Meader is
like kind of an old game at this point, right,
and it's like, what have they done since then? I mean, yeah,
Shadow the two Reader was twenty eighteen. Are you telling
me that, I mean, has a two meder game that

(34:54):
underveolin for seven years? Like if that's the case, that's crazy. Yeah,
but I mean you'd have to assume it's been in
development for like less than that. But they don't have
anything to show off for it. Like that's also it.

Speaker 1 (35:08):
Feels like from the moment that they they acquired chrys
on Emicks and they were whatever, they basically announced that
Tom Rader was.

Speaker 3 (35:19):
Yeah, they were like Reader is going to be one
of our ten pole franchises or you know, it's like, okay,
where is it? Like it's been five I think it's
been at least four or five years, Like, I mean, hell,
at least with Perfect Dark, say you want about that one,
you know, trailer or whatever, but like that looked interesting, Like, no,

(35:41):
you're right about that, So yeah, I think I mean,
I think it's a mess. I like I said, I
feel actually a little bad for like Take two because
they've probably saw the projects look as like this might
be cool. I mean, I don't think it'd be like
a serialized like franchise like Call of Duty or something,
but it could have made some money.

Speaker 1 (36:03):
Yeah, I mean I agree with that. It's a big
question mark. But we'll see.

Speaker 3 (36:11):
Yeah.

Speaker 1 (36:15):
Yeah, I mean, well we'll see what happens. But I
mean I don't know if we'll ever Maybe we'll get
more to this story next week.

Speaker 3 (36:25):
Whatever, build a perfect Darts It was a week on
the internet. Here you go.

Speaker 1 (36:33):
But yeah, that's that's the deal. It kind of sucks
that it didn't get to get saved, like you know
the way that hih I Rush did, right, But we'll see.
Maybe there's something that ends up happening, right like high
I Rush didn't. The same thing happened with them where

(36:55):
they were canceled and then it was later that Crafton
came and tried to buy them or can't came and
about them. So maybe you take two well, we'll try
to do it later, you know, or maybe Embrac or
tries to. I don't know that Embracer has money right

(37:17):
now to be doing that. They're trying to stop having
to have layoffs at this point. They keep spinning off
their into different variations of what they are, so I
don't know, we'll see. But speaking of bad news for Microsoft,

(37:38):
that looks like although nothing is confirmed, and this is
just fears from people working at King that you know,
they'd nobody cut two hundred staff as part of the
layoffs that also involved canceling Perfect Dark, that there could
even more layoffs coming for King. Of course, these are

(37:58):
people to make Candy Crush and Kenny crosssoda and all
that other stuff, right makes apparently they the reason why
they were they laid off people the first time is
that there's supposed to be an annual operation plan where
they have to hit certain targets, and that those big

(38:19):
games did not hit those targets. But they also said
that they were very unrealistic and are they setting them
up to fail on purpose? So they that's their excuse
to lay people off, but it's really not realistic, and
there's actually some employees that got lawyers and are actually
trying to sue Microsoft for illegal severance packages. Obviously we

(38:45):
don't know what those service packages entail, but they also
went and signed the deal, So how much could they
really be doing for something that they signed off on
because they didn't want to accidentally they didn't want to
end up getting less. They figured this out right there.
But yeah, well there's probably gonna need more to this.

(39:08):
But the other scary thing is going along with the
major reason why uh there was thoughts about this whole
thing with why we're having the cuts in the first
place is uh AI and King says that they are
requiring them to have one AI usage that everybody is

(39:33):
being required to use it and they have to use
it on a daily basis, and King leadership is one
of the folks that are very AI skeptic, so obviously
also because they would be the ones that would get replaced.

Speaker 3 (39:49):
Yeah, it's just like the Jetsons were, like George Chichen,
this shows up, like turns the computer on, this sits
on his desk, and you know the factor that ad
run and four them like Mark wanting to like train
AI to do their jobs, and they're like, why do
we need the people anymore.

Speaker 1 (40:07):
Well, not only that, but that game already has like
an algorithm that it runs, right, because it's a continuous game,
it's a it's lasted for how many years, So they
already have like a thing that that basically knows how
to make the levels and they don't have to do
a whole lot. And not saying that they don't do work.
They obviously do, but you know, it's much easier for

(40:28):
them to be replaced by eye than say, like, let's
we're making this triple A game that we don't have
anything to go off of, right or or whatever. So
I definitely would understand why any anybody it came to
be an ask kept there because it could easily take
your job if it learns enough, right, So yeah, I

(40:50):
understand that point. We'll see if anything comes with this.
But also there's someone that told mobilegamer dot biz that
apparently King is very bloated and that a reduction is
very much needed.

Speaker 3 (41:06):
So I can I mean, I can see that also
because it's not like Facebook gaming. It's not what it
was like ten years ago or even probably five years ago.

Speaker 1 (41:16):
Yeah, mobile gaming has been doing fine. It's been declining actually,
I think until like this year where they started seeing
it go up again. But it's it's not like, you know,
it's really been like going even more towards that way.
The one that's been increasing is PC. Yeah, so you know,

(41:37):
we'll see what happens with that. But understandably why these
fears are there for king for sure. But in a
little bit of good news, Luis O'Connor, a Rare veteran,
actually got promoted. She'd been with Rare for twenty five years.

(41:58):
She even worked on Conqueror's Bad Fur Day and she
was affected by the ever wild cancelation. But they brought
her back to be the chief of staff of Xbox
Game Studios.

Speaker 3 (42:11):
So she was the.

Speaker 1 (42:14):
Like head person for art direction previously with Rare, so
now she gets an even bigger task. Obviously helps that,
you know, Craig Duncan is the head of Xbox right now,
so he is formerly you know, the head of Rare,
So that I'm sure helped a little bit. But that's

(42:38):
that's good to see. At least someone who's been around
a long time got rewarded and and got to come back,
especially after it was a Greg Greg Maylow's melos left.

Speaker 3 (42:52):
Oh don't worry she'll be leaving shortly when she trains
her AI to do her job.

Speaker 1 (42:58):
Yeah, I don't know. I'm gonna it's gonna be so
funny if the AI, you know, cloud just buss.

Speaker 3 (43:12):
It'll be great because like most normal people don't want
it or don't see us for it. It's always like this,
the tech bros who are like, oh, it's in a change.

Speaker 1 (43:20):
There's a lot of you know, generations under us that
they use that they use that for so many different things.
It is basically doing homework for kids right now.

Speaker 3 (43:36):
Yeah, that means like kids aren't Like I had this
argument a few weeks ago with a friend, like because
she was kind of she's kind of like a tutor
and she going a test for some of her students
that they all like, well failed because they didn't know
the topic really that well. But she was like, oh,
you can use your phones. It's like what, like I

(43:59):
would never think in like a class or that type
of situation, like polic when.

Speaker 1 (44:03):
We were growing up, if they if they told us
we had open book, that was a miracle, right right,
Like forget like the phone that has the answer to
every single damn question you could ever ask.

Speaker 3 (44:13):
It right there on it like or like open note, yeah,
same thing. So like it didn't occur to any students
like use her phone. It's like, yeah, why would it
because that's so alien to you know, people of a
certain age, Like no, no, no one would do that, right,

(44:34):
you know. But but like students even like it's not
even like you know, great like grade school or high school,
like people are using AI for like you know, the
bar exam.

Speaker 1 (44:45):
Or like the right college papers.

Speaker 3 (44:48):
Yeah, and it's like you're not learning anything, you know exactly.

Speaker 1 (44:52):
That's that's the thing that I keep seeing is like
is education even worth it because they're just having a
I do well. It's like, well, it's it really is
all about how you apply it, right. If you're if
you're doing AI with it so you don't have to
actually do the work and therefore you don't learn anything,
then sure.

Speaker 3 (45:11):
But you know, if.

Speaker 1 (45:14):
Like I kind of get it for the people that
are like to do this twenty seven page paper, you know, yeah,
some people just can't. They don't they don't have the
ability to write like that.

Speaker 3 (45:29):
Okay, well, why why are you taking the class or
why are you like I never got sews.

Speaker 1 (45:35):
Well, I mean, I mean colleges. You don't really get
that option colleges is that it's almost everything except for
math and science is like you got to write an
essay that's suber.

Speaker 3 (45:46):
Long, you know, most like if you're not in a
field like about English or high street or whatever, like,
you don't have to do that that much, right, And
if you are in that field, guess what you're gonna
have to do that crab Yeah, is that you know.

Speaker 1 (46:03):
And then even even many electives are like that too,
where you have to do those kind of things or whatever.
But it's you know again, that's that's another topic for
another day. That is one of the reasons why I
could see AI's bubble bursting is, Uh, people get upset
the fact that it's it's making things like making people

(46:26):
between the phone and then AI. It's like that whole
issue of brain rot is serious.

Speaker 3 (46:33):
I think it's funny that AI a lot of a
company is getting sued about you know, feeding books into
the you know whatever computer they have like copyrighted books
and all the all the lawyers or all the authors
are suing them to help help they clean them out,
you know, like.

Speaker 1 (46:49):
Yeah, plus they're getting sued from you know, some other
unfortunate things as well, right because.

Speaker 3 (46:54):
Of A two.

Speaker 1 (46:55):
But yeah, it could be that you get enough of
those and you have a downfall of open AI and
some of these other ones. And I think that I
saw something that said like ninety five percent of the
people that are doing AI it it sucks. Yeah, like
you know, it can't even do something simple for their job, right,

(47:17):
And and they're they're wanting that to be the next
thing that like replaces a lot of these jobs, and
they can't even get the thing to work the way
it's supposed to right, right, So obviously Microsoft has fored
a ton of money and they have the copilot thing,
so obviously they're hoping that they're one of the big

(47:39):
winners and all of this. But honestly, verse, good job Microsoft,
you just spent Like I get that. They why they
need to, right, They cannot be they cannot be losers
in this situation. They have to be at the forefront
of it. But like, man, imagine if it falls and

(48:01):
how much Microsoft will lose because they invested in this
thing that eventually just got shut down, right, Because there's
eventually gonna be regulations to get put on this thing,
like right now, it's the wild West and you're allowed
to do whatever. But I don't think it's gonna have
the same freedom of whatever like the Internet does. So

(48:23):
you know, we'll see how far that gets, but that's
probably gonna be years from now.

Speaker 3 (48:30):
That'll be after after AI.

Speaker 1 (48:35):
After all the after we after all the jobs are taken,
and it really is like, oh, now we can't go backwards,
but now we've got to do regulations and now it's
going to be too late. And then you know, we'll
see how it affects gaming and how many people continue
to unfortunately lose jobs due to this.

Speaker 3 (48:57):
And instead of speed Tree will have speed games.

Speaker 1 (49:00):
Yeah exactly. But you know, speaking of another avenue where
microsoftist has been proven to be one of the forefront
folks is Xbox Cloud gaming. And now with the they're
handhelds coming in pretty quickly, they are instead of doing
the option of having an x Cloud only tier, they're

(49:23):
just bringing s Cloud into all editions of Game Pass.
So it used to be that it's only gonna be
Game Pass Ultimate subscribers that can have it. Now it's
going to be any version, even core that will be
an additional thing that gets added to your game Pass
description so you can enjoy those handhelds, because it's gonna
be a key point of having the handheld. You're not

(49:44):
gonna be able to play your Xbox games natively unless
they're playing anywhere or have a PC version, So you'll
need that in order to be able to play some
of the games that you own. So it makes sense
that Microsoft is ma making that available essentially for anybody
that subscribes the Game Pass. So if you don't want

(50:06):
to subscribe to one of the two tiers that give
you games, which I know Core gives you games too,
but you get like twenty five games and they cycle
out or whatever. Right, Essentially, that one's just so you
can play on the internet. So if you're subscribing to
the lowest tier so you can still play you know,

(50:26):
Call of Duty multiplayer with your friends, you know, you
can get cloud and be able to use your handhelds
that way as well if you want, which is good
nice to see Xbox Microsoft doing that, but obviously there's
a there's another side to it. They're trying to make
sure that it's everything is available to somebody that buys

(50:47):
a handheld. There's nobody that says, oh man, now I
have to sub to this twenty dollars a month thing
to be able to use it. Like, yeah, that's definitely
gonna be a barrier entry to people. But yeah. And then,
in a surprising thing that I said at the beginning
of the episode, it's like, I wonder why it's taken

(51:08):
him so long to come out with this. But apparently
Paramount has made a deal with Microsoft and Activision to
have a Call of Duty movie, and it's only one movie.
We don't know if it's based on any of the
games or game franchises in the Call of Duty sphere,

(51:28):
or it's going to be its own thing. And there's
a lot of thought of if the movie does well,
they'll make it into a show. And then I start
getting worried because the last time Paramount had to show
it became the Halo TV show, and we know how
that's enough.

Speaker 3 (51:43):
So well, it would be funny to it's basement advanced
warfare and then get Kevin Spacey back.

Speaker 1 (51:50):
Oh god, I don't think so, But.

Speaker 3 (51:54):
I don't know. I mean, they can just make up
any generic as war or any generic war show, or
have like some slight sci fi elements and here you go,
here's Call of Duty.

Speaker 1 (52:05):
Yeah, Like, so, so what is gonna make it Call
of Duty?

Speaker 3 (52:07):
Right?

Speaker 2 (52:08):
Like?

Speaker 1 (52:08):
When? Didn't you need it to be based off of one.

Speaker 3 (52:10):
Of the captain Price look at that dude in there.

Speaker 1 (52:17):
Like, yeah, wouldn't would the movie need to be like
Call of Duty, Black Ops or Modern Warfare or something
in order to.

Speaker 3 (52:24):
It it's based on Call Diddy called Diddy Too will
be a world War World War two movie?

Speaker 1 (52:31):
Okay, well, I guess my My question would obviously be
do you think it happens and do you think it
does well enough to get the TV show?

Speaker 3 (52:42):
I think it happens, but it would be extremely bad. Uh.
The only the only thing I could the only way
I could see it working out is if they did
it like hardcore Henry whereas an entirely first person based movie.
That would be awesome. You don't, it'll come out. But

(53:03):
here's the thing that applied to just be generic as hell. Uh.

Speaker 1 (53:07):
I don't know. I feel like they've learned from Fallout,
like you can't do that.

Speaker 3 (53:12):
Well.

Speaker 1 (53:13):
I think they've learned from Halo and they learned from
Fallout like you.

Speaker 3 (53:17):
Have to do. Yeah. The thing about Fallout is it's
not based on any any game but Fallout has like
a pretty defined world. You know, there are vaults, and
there are super mutants and there are you know, dog
meat and ship like that. Call of Duty doesn't have that.
It has a guy, a guy with a gun because

(53:38):
like the Call, there's no like timelay to Call Duty.

Speaker 1 (53:41):
It's all right because it's all like history is based.

Speaker 3 (53:45):
Well no, because even Call of Diddy, like they did
like the side like the Space one or you know,
they just done like probably like weird standalone games. I mean,
think about like how people are upseessed with like the
legends all the timeline like oh, in this time mine
Link died, but in this one Link lived and just
feated gannandor from it split off. Like try doing that.

(54:06):
Try that logic to like Call of Duty, Like.

Speaker 1 (54:11):
They all have their own universes, right, So within the
timeline of Black Ops you have.

Speaker 3 (54:15):
This except like black Black Ops is like the one
that's like somewhat connected. Yeah, it was like Black Ops seven,
Like the dude is like the Black Ops. Two guys
saw it exactly.

Speaker 1 (54:27):
Yeah, it's based off of Black Ops.

Speaker 3 (54:30):
So I don't know, I think the movie could happen,
but it'll just be like really generic or just be
like so like celebrity.

Speaker 1 (54:42):
Yeah, that's the thing that I'm I'm wondering if like
are they going to try to do the whole punny
celebrities in it? Are they going to try to do like.

Speaker 3 (54:51):
Yeah, it'll be like your Sergeant will be like black
China or you know, squad Mans will be like cheating.

Speaker 1 (54:58):
Chong and then Nicki Minaj will come back.

Speaker 3 (55:03):
Oh yeah interesting. Yeah. I've had a funny thing that
like I think it was Triarch or whoever's doing Black
Hot seven and it was like, oh, we're gonna have
goofy skins as well. The skins from Black Coat six
won't carry over, and it's like, okay, I'm good with
not Like.

Speaker 1 (55:21):
Seeing American Dad in there is just jarring.

Speaker 3 (55:24):
I'm sorry, sure, But also like it's somewhat insulting the
people who bought that crap because it's like I think
there's expectation this might carry over because some of the
other ones did, and it's like, well, no, this won't.

Speaker 1 (55:38):
It's like they don't want they don't want to lose
the whole madden of it. They don't want to lose
the they want if microsoft, I feel like this is
one of the things where like Microsoft knows they can't
touch it because now they have that deal with bistation
and eventually Nintendo, I don't know when it's going to
show up on switch to right where it's like if

(56:01):
they mess with the formula and it causes a really
bad downturn in sales. I feel like PlayStation has a
point to say, oh, you violated the contract, because I
feel like Microsoft had full rain and didn't have any
kind of contract with anybody, and they didn't have to
make promises of oh this needs to do just as

(56:23):
well as the other Call of Duty is because you
know whatever whatever. I feel like they would interconnect all that.
They would make it to where it's a platform and
the skins will carry over your skins from Call of
Duty whatever are going to work in the next game.

Speaker 3 (56:42):
And all that.

Speaker 1 (56:43):
So I feel like, you know, it's part of that,
like you maintain the separateness of it because of the
way that like they cannot do anything to make it
to where Call of Duty doesn't make and they're all
he taking a cut on Xbox because of the putting
in game pass, so that they can't do anything else

(57:05):
that would essentially lose them any kind of monetization at all,
I feel like, but it's just still dawing for me,
like it was Darwing when they put the Ninja Turtles
in there, you know.

Speaker 3 (57:17):
But like I think for like, I think it really
depends on the property itself. Like Judge dread or John
McClain kind of makes sense. Yeah they're both, you know,
gun toting heroes, but yeah, the turtles or be with
some butt head or yeah, you know Kevin Smith and
Jason Mwes like what or even like Seth Rogan, Yeah,

(57:41):
he's not firing like a weed gun, Like come on,
what are you guys doing? Right?

Speaker 1 (57:45):
As, I don't know, I think I can understand the
people that are like upset about the whole this is
cud become Fortnite or whatever.

Speaker 3 (57:52):
And when they when they introduce Cody Roads into this thing,
it's like, oh, yes, the military man, Cody Rhodes.

Speaker 1 (58:00):
Right, yeah, it's like, oh, this is the ww You
can't even.

Speaker 3 (58:03):
Get like John Cena from The Marine, like come on.

Speaker 1 (58:07):
Well technically, you know, I mean technically that's a WV film.
So but I don't know if there's another like rights
issue with like one of the other companies that help
them make those or whatever.

Speaker 3 (58:20):
Sergeant Slaughter in there, you can still you can still
do it.

Speaker 1 (58:25):
But speaking of movies, also from one that we know
is it's going to be coming. It's just going to
be coming later. Montal Kombat two has been delayed a
whopping seven months. Yeah, apparently they are worried because movies

(58:46):
don't particularly perform well in the box office in October,
so it will now release on May fifteen, twenty twenty
six instead.

Speaker 3 (58:55):
That's dumb because Moral Kombat Too is likely to be
a movie and people would see if probably a Halloween.

Speaker 1 (59:05):
I agree on that, honestly. I also was my thought
too of like why not come out when there's not
a lot of movies coming.

Speaker 3 (59:16):
Yeah, I mean it's also kind of wide open or
you know, it's not like there's another big action comedy
out at this time. Yeah, And I mean they're already
they were already movie posters saying like October seventeen to
one of the holdest things like originally due out.

Speaker 1 (59:33):
Yeah.

Speaker 3 (59:34):
So I don't know, it seems like therey it seems
like maybe something stooped them or yeah, who knows.

Speaker 1 (59:46):
There was because it was it was pretty much done right,
Like it's it's ready to roll. It was next month.

Speaker 3 (59:52):
Like imagine maybe there's like a really bad test screening
somewhere and like maybe, yeah, they need to fix something.
Who knows, but like there was enough out there, like
they had a trailer for this thing, so and they
were already movie posters like in New York City. So yeah,
for sure, it's just like the Screams almost like Signic

(01:00:14):
the Hedgehog one, Like, oh crap, they gotta gotta fix Sonic.

Speaker 1 (01:00:18):
Right, Yeah, but we'll see. I guess I don't know
if that will well they'll actually come out with the
real reason, whether they delated or whatnother.

Speaker 3 (01:00:30):
It'll just be left never yeah, to the ether.

Speaker 1 (01:00:32):
But I'm sure somebody will get some kind of report
at some All right, we'll get to talk about it.
But moving on to Nintendo. Here two kind of news
stories for them. One of them I got one but
going okay. One of them being that CD Project Red

(01:00:54):
has revealed the abount of difference between physical and digital.
Switch of the switch to version of Sier Punk's twenty
seventy seven, seventy five percent of the sales are physical
obviously helps that people are going to the store to
get the game or to get the system. They see

(01:01:15):
Cyra Punk there, they buy it. Also, still Nintendo is
very the Switch itself was one of the out of
the other consoles. It's the console that has the most
physical presence, like people love to buying physical games for it.
That's the reason why we had the issue with the
game key card, which Nintendo finally kind of said that

(01:01:39):
they might work on having different varieties of the game
key card. Not that it's going away, which does help
at least with or I'm sorry, not game key cards
but the y card, right, but having different different varieties
of the cards, just so that you can have the

(01:01:59):
full game on the cartridge and not have to have
their game key card and then not have to be expensive.
Right for Octopath Travelers zero, it's a five gigabye game.
It doesn't need a sixty four gigabyte card like ridiculous. Right,
So we'll see if that actually happens. But hey, that's

(01:02:21):
good people are are They will stick to it when
they say they're gonna buy physical Yeah. I just hate
seeing like something like Remedy or whatever that they can't
afford it to have the physical version of Allen Wig
two at that time, and then people don't buy the game. Thankfully,
it didn't make its money back eventually when they released

(01:02:43):
the physical version.

Speaker 3 (01:02:45):
Right, but you know, well, Remedy just like I think
it's Allen Week one remastered because Remedy has a big
thirty anniversary this year, right maybe like last month, and
they put up like signed versions of Alan Awake Remastered.
I think like five hundred copies, and I sold out
like instantly, like dang. I think it was like Sam Lake,

(01:03:09):
and like one or two other people find it and yep,
there's gone too.

Speaker 1 (01:03:13):
Right, all right, what's your Nintendo story here? Before we
get in the.

Speaker 3 (01:03:18):
Last uh, they announced five new games or five new
games laked for that n sixty four pass Oh okay
and Glover Raymond two, The Great Escape Forsaken sixty four,
Donkey Kong sixty four, and Super Smash Bros.

Speaker 1 (01:03:40):
Okay three that well, Glover had already been leaked before. Yeah,
the Smash Bros. And docy Coom makes sense, and the
other two well, okay.

Speaker 3 (01:03:52):
Don Kng Don Kong makes sense, but it's a little questionable,
like how much do you have to pay? Do they
have to pay rare?

Speaker 1 (01:04:00):
Yeah? But I mean they have all the other Red games,
they have the Banjos and you know, so they have
all the Donkey Kong's up to that point. So yeah,
I definitely need to make sure you get sixty four
on the City Bound, play all the Donkey Kong's, yep thing, Hey,
Forsaken School, all that as a kid. Yeah, and Raymond two,

(01:04:24):
those early Raymans are great.

Speaker 3 (01:04:26):
So right, glad to hear that.

Speaker 1 (01:04:28):
Get more sixty four games coming with all the people
being so focused on games Cube.

Speaker 3 (01:04:34):
For people playing Donkey Concert to four and for Rude
Ass Awaken.

Speaker 1 (01:04:38):
And yeah, definitely it's it's not nowhere near as good
as Bonanza though.

Speaker 3 (01:04:43):
Uh it's like, I mean I played that game back
in the day and I actually did beat it. That
is a game that requires a strategy guide.

Speaker 1 (01:04:54):
Yeah, it's really a collective on. It has a ton
of things for you to collect, like constant.

Speaker 3 (01:05:00):
Because you're not collecting for one character, you're collecting for five. Right,
here's bullshit and this won't think great.

Speaker 1 (01:05:09):
Here's the other cons Yeah all right. Also another one
that's has been you know, growing in in a lot
of people talking about it, but it comes from digital founderies. Uh,
podcasts that they had rather recently. Also, I don't know

(01:05:30):
if we talked about Digital Family was able to separate
themselves from IGN, so they're back depended again.

Speaker 3 (01:05:37):
May have mentioned it, but yeah, I saw that a
few weeks ago or so.

Speaker 1 (01:05:42):
Now, like what they say doesn't really they don't have
to run anything they say through the filter of IGN
or whatever. They truly are independent again, which that's good.
They need to be independent for what they do, right,
So that's a good thing. But also in this podcast
they talk about essentially like Nintendo is picking and choosing

(01:06:06):
who has switched to deb kits, and they have weird
decisions like how does that chilling by the fire dev
you know, get a switch to kit, but Ninja, guidans
Dev and Sega can't get a switch to deb kit

(01:06:28):
for Snobi. Like we're leaving out big publishers that probably
want to bring a lot of games to your system
for that, you know, and like there's a lot of
anie devs that would probably love to have games on
your system that you're essentially just telling them, oh, yeah,

(01:06:48):
make it for switch one and then make it back
and then it'll be backwards to Patible.

Speaker 3 (01:06:54):
Yeah, I've listened to Jeff's podcast Jeff Grismon's podcast bought
this and like how digital extremes can't get a switch
to death kit for war Frame because the war Frame
on like the switch too, And I'm just like, no,
it doesn't. And here's what it doesn't make sense Warframe.
Warframe is an online only game. Like it makes sense.

(01:07:18):
I guess it makes sense if you're at home, but
it's not like the switch too has like cellular connectivity or.

Speaker 1 (01:07:24):
It's one of those games that does well on switch.

Speaker 3 (01:07:28):
Sure, like, but like you're the one. I mean it
makes sense for like me, I guess, but you're the
one who like wants to take to switch to outs
like doctor's office and physits and feels like that. And
it's like, well, you can't. You can't play the game because.

Speaker 1 (01:07:43):
Well, I mean a lot of places have Wi Fi now.
But I get what you're saying. It's not strong and effort.

Speaker 3 (01:07:50):
But I think that like the crazier part, well like
partially it's like, oh, just you switch one, death Kitch.
It's like, don't you realize how this works? Nintendo? Like
you may still think to switch one is like a
viable system, but not when there's a two out next to.

Speaker 1 (01:08:05):
It, Like I think that they to me, I feel
like they don't want any They don't want this mass
exodus of the switch right because they still promise people
that for twenty twenty six there's gonna be Switched one games,
So they are I feel like they are personal purposely

(01:08:26):
withholding switch to deb kids to make sure that there
are quality Switch one games still coming out so that
people don't feel like Nintendo abandoned them and then they
don't buy the switch To. The ones that are holding
out now or don't have money to buy a switch
to or whatever, not that the system is going to
go down in price, so people need to like get

(01:08:47):
with the times, like either buy it now or wait
because it could go up to five hundred dollars, you know,
depending on whatever this administration decides to do.

Speaker 3 (01:08:57):
So I mean, you know, I guess I could. I
could almost see that. But like at the moment, the
switch to is not a hard console to find. It's
not like the first two or three years of the
PS five and Xbox Series X being out there where
you couldn't fucking find them at all. I mean a
lot of that was a pandemic, but even so, the

(01:09:17):
supply issues, the shit, like, if you want to switch
to right now, you can pretty easily go into a
store and biolin.

Speaker 1 (01:09:24):
But that's what I'm saying, like, so, what did you
just not make that many dev kits or did you
It feels like it's a Nintendo decision, like Nintendo is
trying to make sure that the Switch one doesn't just
become well one.

Speaker 3 (01:09:41):
You know, one other factor might be like Nintendo got
it wasn't like that prevalent in the grand scheme of things,
but I think they got really spooked about Switch one
piracy and yeah, thats too right. Death kids can provide
a helpful way to learn about firmware or security issues,
and not every studio might be scrupulous, or you know,

(01:10:03):
a studio might be, but they might have like some
employee who wants to tinker with.

Speaker 1 (01:10:07):
It, and publisher.

Speaker 3 (01:10:12):
Chance you had like you're damaging your third party relationships
with this crap, and that that's been a problem and
then to third parties have been a problem. So since
the GameCube like that was like their last good system
that had good third part relationships kind of and the
Wei was not great. We U is not great. The

(01:10:34):
switch was good because of like indies, but like third
party you know, actual like big third parties weren't great.

Speaker 1 (01:10:42):
So but I mean there's people that may not be
able to run their game at all on switch one,
all right, so like you telling them that, oh you
can make it work for backers of fotibility, like yeah,
that's great for like the.

Speaker 4 (01:10:56):
Indies ally or you know some you know, yeah, because
there's even indies that are you know, we have the
ever increasing push towards as we get further and further
away from PS one being retro, you know, PS two
is going to start being the you know PS one
and PS one two are going to start being like

(01:11:17):
more of the push toward like what people are doing
with indies.

Speaker 1 (01:11:20):
Right, the eighteen the sixteen bit and NYS type ones
are never going to go away, you know, right, You're
still going to get those city platforms and metrovaneas and
and all that stuff. The beat them ups, especially now
that you're getting this like renaissance of beat him ups,
those aren't going to go away, right.

Speaker 2 (01:11:40):
Uh.

Speaker 1 (01:11:41):
You know, the Ninja guid and rage Bounds, the spinopians
that are coming out that that have that look, you're
gonna get those still. But as you push towards three
D being like retro, that's gonna make it to where
switch one is a problem for more and more people
and the way that you want your thing to look
on a TV. Maybe it's easier for them to just

(01:12:05):
make a switch to version, and it'd be easier for
them to just make one version instead of having to
make the switch one and then make a switch to
version later. But it's just that's frustrating, I think for
a lot of devs, and I can see that, and
I don't know, I feel like Nintendo's just hurting themselves.
I do you brought up a good point. I do
wonder if it's a security issue, if it's like they're

(01:12:27):
scared that oh my god, what if Nintendo switched to
gets cracked early in the life cycle and then it's like,
oh we even less people buying switch to games then
switch one.

Speaker 3 (01:12:42):
You know.

Speaker 1 (01:12:45):
But but you know, it's it's a double ed sword.
The more that you it it to me, I I
purposely have did not buy Ninja Ninja God and Rage
Bound on switch to because I'm not going to play
this switch one version, right. You know, it's not a
game that like, Okay, let's say this Pipistrello game that's

(01:13:14):
like an indie game that came out earlier in the
year that came out technically before the Switch two came
out right, and it's like a Zelda like about a
mouse or not a mouse, yeah, like a mouth, but
it's it's a little bit different than meaning the hollower.
I looked at it because it has you know, like
eighty eight on Meta Credit or Open Critic or whatever,

(01:13:36):
and I was like, okay, I might look into that
as far as like the indie games they need to
go back to. And I was like, okay, I might
look at that on switch because it wasn't. But then
it's like, realistically that should have had a switch to version,
but you know, so many of these indies can't get that.
So it's like, again, it sucks because so many of

(01:13:57):
these indies are hoping to get that second jump out
of putting their game on switch to with a switch
to version, not with the switch one version that at
times may also be cheaper also, so you're getting people to, uh,
you're you're you're wanting to jump up the price and
you can't do that because it's a switch one version

(01:14:18):
of the game. As well, like, there's a lot of
factors in this that, like, like you said, it's damaging
the third party relationships that people want to have. And
it sucks because Nintendo is like it was the indie deal.

(01:14:39):
It was the indie space aside from the Steam, right,
So now you're having a lot of games that just
only you're coming out on PC, right, or they got
to do the switch to version later whenever they can,
So it's not it's not helping Nintendo at all. Obviously
Nintendo is fine. They ain't going to be hurting because
of that, but still just I don't think it's a

(01:15:01):
good look on them, And hopefully it's something that they
resolve sooner rather than later so you can get more
switch to games because it's it's sad. I feel like
you got that third party direct and it's like, Okay,
none of this stuff is that exciting, right, And I
feel like I wonder it, like, okay, we're getting towards September.

(01:15:22):
They have games they can show in their own direct
But man, you know, I'm not saying that you shouldn't
the predominant games at this point should be switched to
And when you do these directs, it's still here's a
bunch of Switch one games, and it's like, you're not

(01:15:44):
selling me on why I should I feel like I
should have. You know, obviously Donkey Combinaza is worth it.
But I'm just saying like you're making the people that
are watching that feel like I should have waited to
buy the switch To instead of like, oh damn, look
at this stuff is coming.

Speaker 3 (01:16:02):
Right, I'd be really happy the switch To. They released
a new version of that cruising whatever. Yeah, that actually
looked like the Arcade version, right, because the Switch one
version looks a complete ass.

Speaker 1 (01:16:21):
Yeah for sure. All right, let's move the on over
the PlayStation because they have some other bigger news stories.

Speaker 3 (01:16:31):
Here Cruisin Blast that was going, and.

Speaker 1 (01:16:37):
The main one is so remember when we we didn't
talk about it because it was all just a bunch
of specs. But I don't know. I think it was
like a few weeks ago, a month ago, this same
person wars law as they came out with like what
we're supposedly the specs of the next edition of PlayStation

(01:16:58):
the Patation six. Right now he has more information on
what could be like the launch lineup for PlayStation six.
Obviously you have the regular console but there's been a
lot of talk about somebody's developing its own handheld again

(01:17:22):
there and that obviously they can't make it like the
Vita where it's making its own games because people just
we don't do that anymore, right, but that the cheap
version of the PlayStation six will not be the console.

(01:17:43):
It will be This will be your Series S entry
into the PlayStation six, this PlayStation six portable that will
be able to run effectively Position five and PS four
games no problem. And then there will be a downgrade
in quality you assume when you get to the PlayStation

(01:18:04):
six stuff. Obviously that has now begun the whole Is
this real? I still can't believe that this will actually
be five hundred dollars. No, are they doing the right thing,
because you know so much stuff has been talked about

(01:18:26):
with the Series S is killing the the console. What
do you think, like, could you see Sony actually doing
this as a strategy of Okay, this is going to
be our cheap entry and people like the Switch, right,
you can dock it also, I forgot I mentioned this

(01:18:46):
is a dockable thing, so it will essentially be PlayStation's
answer to the Switch.

Speaker 3 (01:18:53):
I think they could do this, but it's not going
to be like the PlayStations. It won't run like PlayStation
six games at lea's not well like and yeah, like
you said, this thing means five hundred dollars, Like it's
more powerful than the rock Ally.

Speaker 1 (01:19:09):
Yeah, it's more powerful than the rog ally X. Yeah,
but also we're talking about them that's going to be
two years older than the rog Ally when it comes out,
So it does it should be.

Speaker 3 (01:19:20):
Yeah, but like you know, who knows what the terror
situation or about prices or anything like that, So no way.

Speaker 1 (01:19:28):
I just also think of like that means the DOC
is going to have to do something. It can't be
like the switch doock. It has to have not only
a fan like the Switch two DOC. It has to
it has to do some kind of computing power in
order to run four K and HDR and vr R

(01:19:50):
and all this other and then who knows what we're
gonna have in TVs two years from now.

Speaker 3 (01:19:55):
Speaking of that, I did somewhat fix my switch to
DOC problem. Oh, if an issue were like I have
to hear my TV on it has to be said
on the right htm my input. It has to be
on for like a good twenty to thirty seconds for
to like warm up, and then I take my switch
to out of its dock activate it like so it

(01:20:15):
gets to the main menu and then it can dock
it and then it fires up most of the time.

Speaker 1 (01:20:23):
Still seems weird that you have to do all that.

Speaker 3 (01:20:25):
Yeah, man and bad because like the switch one didn't
have that crap. I just you know, press the button,
pop it up.

Speaker 1 (01:20:32):
So yeah, mine would just get recognized by my TV
immediately and then just put.

Speaker 3 (01:20:38):
It on to be somewhat fair most people, I mean,
my TV is old and most people won't have TVs
that are over fifteen years old.

Speaker 1 (01:20:46):
Yeah, I'm wondering if it could also be your TV. Yeah,
like worst has definitely built.

Speaker 3 (01:20:54):
More orka yeah so yeah, but hey, my TV works,
and I canna get rid of it now or I'll
get rid of that either, you know. Yeah. Uh.

Speaker 1 (01:21:09):
But going back to this here, I do see the
point of PlayStation trying to do this, right, Like, if
you can get a more powerful version of the switch
to that can reliably play the games that are still
better than it, right because PS five games are still

(01:21:32):
better graphically than the PS than the the switch to
switch series, Like at P S four level, PS four
ro level for being nice, so and then you can
get it to play place in six games. Yeah, I
could see where some people might go, Oh, if I'm
gonna buy one handheld, I'm only gonna buy this one.

(01:21:55):
But the thing is you're also releasing two or three
years after the Switch twos come out, So how many
people are already gonna own a switch to where they're
not really making that decision at that point?

Speaker 3 (01:22:07):
Right?

Speaker 1 (01:22:10):
Like, I can see the I can see again the
point of it. There are a lot of people that
love to play things portably. Right, Portable is the rage
right now, Like being able to take your thing with you,
or being able to just go into another room and
be around your family and play the game or whatever
and not be stuck to a TV. That is something

(01:22:30):
that especially the general you know, a lot of our generation,
the generation's coming after us. I can't take you know,
I can't. I can't play this over here. There's something
wrong with that, all right. Like, So, I do think
it's forward thinking from Sony to not just only have

(01:22:53):
a console that has to be put into your TV.
And I also think that it's better than the stupid
middle I don't think it's I think it's cool whatever,
But the stupid middle version that they have right now
with the portal, right, I'm not really a big fan
of that because you still have to be tethered to
the console or you have to like hope that cloud

(01:23:15):
streaming works well enough for you, which for a lot
of people that doesn't. Right, it's gonna, Yeah, it's gonna
be interesting to see if this actually is real and
this is actually gonna be the way that they say
it is, And you know, is Microsoft gonna fire back

(01:23:37):
also with their own Like are they gonna make a
doc for the does this push Microsoft to actually make
their own you know, proprietary handle. Do they keep doing
the thing with with rog where even after the next
Xbox is out, it'll be, oh, your alternative is the

(01:23:58):
rog whatever you know, or whatever other company they.

Speaker 3 (01:24:02):
Make going to be the rog elect triple X.

Speaker 1 (01:24:09):
I really do think they messed up on not calling
the regular version of the ally the l S or whatever,
just likeking to stay with the naming convention.

Speaker 3 (01:24:18):
But I really think like they should get away with
that naming convention altogether. Like that's a bigger, bigger mistakes personally,
What are they gonna go to like.

Speaker 1 (01:24:26):
The Xbox seven twenty or whatever that people thought was
gonna come out a long time ago.

Speaker 3 (01:24:31):
No, it's twenty lean into it. Why not expect you
know that they don't call duty like come on yeah,
or or do you just come up with a new
name like the series X sounds like, you know, a
stock market test or something like that.

Speaker 1 (01:24:51):
Well, now, I mean, now, if they're going to PC,
I wonder if they just call it the Xbox, right,
and it's just you're going to upgrade your.

Speaker 3 (01:24:59):
Ex every time you call it that Xbox.

Speaker 1 (01:25:05):
There's a long time. It's beeen now twenty twenty seven.
So to me, this is kind of what it is
until we get more information and any kind of Look,
I'm sure by the time we get to that, they'll
be leaks next year of whatever. If this is really
a thing and it's being developed and all that stuff,

(01:25:27):
I'm sure I do think that maybe twenty twenty seven,
why not wait another year? But I guess whatever at
that point, if that's what we're getting to is we've
hit that seven year limit. We got to get to
the next one. But it really does feel that this

(01:25:48):
generation is kind of like has never got going do
you feel that or like.

Speaker 3 (01:25:55):
No, well, I know other people do feel that way.
I always say this has been more muted, uh generation
than like the PS four. That's a consequence of like
the first two or three years, you know, the pandemic
didn't help. But also like what has Sony put out

(01:26:15):
this year? Yeah, for like the PS five, And also
like what has Microsoft put out this year for the Xbox?

Speaker 1 (01:26:23):
I mean Microsoft has like you know, Microsoft has something
like almost every month, But.

Speaker 3 (01:26:34):
Are they like the big Triple A games. They don't.

Speaker 1 (01:26:39):
They don't really do Triple A that much anymore. Like
it's really just double A ish.

Speaker 3 (01:26:45):
And that's what's led them to being third in the pack.

Speaker 1 (01:26:48):
So I don't necessarily think that that's what it is.
It's honestly part of it is they nobody If you
already had a PlayStation four, why are you gonna buy
an Xbox? You got all your games there. And then
number two is they had all those years that they
had nothing.

Speaker 3 (01:27:03):
Yeah, and even like their big games shouldn't hit well
or you know, hit as well as they should have necessarily,
so yeah, but I.

Speaker 1 (01:27:12):
Mean it is striking that like the one year that
Microsoft has something every month or so ish Plasention has
really had nothing because they banked so hard on the
live service, right, you know, like they've got Ghost Yota
coming up in a month exactly a month now, and

(01:27:36):
what else came out? Nothing? Right, Yeah, because I Will
Conquered fail and I'll Conqueror was last year, but like
I had nothing. They didn't have anything earlier in the year.
I feel like they had something. But still, I mean
they've been banking on Ghost of Sushima or Ghost Yota

(01:27:58):
all year basically. I mean the training to that's training too, Okay,
that's the other game was like okay, no, they had
something else, but technically that's like gonna come to Xbox
at some point. They're gonna come to put PC at
some point.

Speaker 3 (01:28:12):
So yeah.

Speaker 1 (01:28:19):
And then also it's like the remastering, right, the remaking, remastering,
remastering Higher Horizons. They were done remastering uh what's.

Speaker 3 (01:28:27):
We call it?

Speaker 1 (01:28:29):
The Biker game? I can't think of right now, God
of War, uh, Last of Us like three times. It's like, so,
you know, that's that's part of it, right, is that,
like the the amount of new games has not kind

(01:28:50):
of equated to like the greatness of what you got
in the PS four era, Right, it felt like constantly
they were having hits.

Speaker 3 (01:28:59):
You know, and a few times you do, like remasters.
Back then it seemed a little more more one off
or more I wouldn't say special, but more more of
like just singular stuff, not an ongoing practice. Right, and

(01:29:22):
where it's a new Infamous game, you'd have to get.

Speaker 1 (01:29:29):
Sucker punch the one.

Speaker 3 (01:29:32):
I mean like look at like, uh oh what not
Insomniac Show. I mean, yeah, like look at Naughty Dogs
and like output like they made a good chunk of
you know, PS four games, either remasters or whole new

(01:29:53):
ship and they've made you know, they've made three PS
five games and they've all been remakes or remasters, and
like that Intergalactic game, that's cool, but that's Sorrows School too,
That's not that's not that's not Naughty Dog.

Speaker 1 (01:30:15):
That's a that's a housemark. Yeah, but yeah, Naughty Dog
has Intergalactic and then it's been all last of us.

Speaker 3 (01:30:26):
Right, So.

Speaker 1 (01:30:29):
You know, well, Sony's in a weird place with their games.
But because they are the de facto console, they don't
really they don't feel it that much because you know,
people still most of the people that are coming to
buy the place and buy they're calling, they're coming to
buy it to play mad college football, Call of Duty.

(01:30:52):
You know, they're not coming to buy. Maybe he's maybe
Spider Man for sure, but not a lot of them.
It's not the majority that are coming to buy. Last
of Us and uh, Ghost of Sushima and Ghost to
Yota and all that. Right, they're like the show pieces

(01:31:14):
for the console that tell that show you what the
console can do. Right, But I do feel like I
do kind of understand people's thoughts. It Days Gone, it's
again I couldn't think of it, but yeah, if you

(01:31:34):
look at this year, it's mine will be the show
twenty five that's Training two and go to yot right,
and then you have the Days Gone remaster Lost Soul
sides technically and exclusive Marvel token Finding Souls got delayed
till next year or I think they never officially annouced

(01:31:55):
was coming this year, but it's coming next year.

Speaker 3 (01:31:57):
No right now?

Speaker 1 (01:31:59):
Right?

Speaker 3 (01:32:00):
Yeah?

Speaker 1 (01:32:02):
That Midnight Murder Club, which is technically them, but you know.

Speaker 3 (01:32:07):
Is what it is.

Speaker 1 (01:32:08):
Uh, that's the that's the thing. And like, oh, Astrobot
has been having all the DLC.

Speaker 3 (01:32:15):
With the levels, which I don't think that that is
not a practice that goes particularly well.

Speaker 1 (01:32:24):
I think it's great for Astrobot. I don't want to
necessarily see an astrobot too like the year later.

Speaker 3 (01:32:32):
I do when because a new a new Astrobot would
let them maybe not like a year later, but like
two years later, like you would allow them to refresh
their ideas or come up with new ones. Like I
always think about burnout Paradise. So I had like the
first year of like free DLC, right, and it didn't

(01:32:54):
move the needle a goddamn inch, Like yeah.

Speaker 1 (01:32:58):
No. The thing that the reason why I would say
is that I think this is a better often is
that this is still built around, oh, we want you
to get all the PlayStation characters and you know that's
the prize at the end of the level, and you
know whatever, and it's still a celebration of PlayStation which
is what this game was supposed to be, right. I

(01:33:20):
do think that at some point when you get to
the next Astrobot, if it's just the same thing again
with new levels, I don't like, what is going to
be their next concept. You've already done the celebration of
PlayStation things, so what is going to be the hook
for an astrobat too, right, because the other ones are

(01:33:44):
based around oh the dual sense, it's novel and oh VR.

Speaker 3 (01:33:50):
And so.

Speaker 1 (01:33:52):
I do worry about that.

Speaker 3 (01:33:54):
I would say, what's the hook? Would be more character levels? Yeah, ah,
more like bigger levels perhaps.

Speaker 1 (01:34:08):
Yeah, especially if you're gonna show off the.

Speaker 3 (01:34:12):
Or having like you know, sequences where like you're like
in like in and and charted looking game but only
for like a level or in like tas Gone or something.

Speaker 1 (01:34:26):
But that's the thing is I think they would want
that as a launch game for the PlayStation six. Right,
So that's that's why you're not getting Yeah another place
and ask another after about because we're we're much closer
to the Platiation six happening then we are further away
from it. So I think, you know, take these three

(01:34:46):
years ish uh and try to get make ast About
two or whatever the sequel. Yeah, and you know, make
it the show piece of the PlayStation six like it was,
like it's been the show piece of the position five
honestly of how to use a dual sense still and
how great it runs and everything else. You don't need

(01:35:08):
the performance mode and all that stuff, but it runs
so well, so right, but again a lot of a
lot of time from then to now, we'll see if
what ends up happening. If this is actually a thing
or not, I will welcome it, But if the graphical

(01:35:29):
difference is super stark or whatever, I may still end
up just getting the console right, you know, because I
thought about it with the series S, but then when
I saw like it in practice, I was just like, ah, no,
I'm getting X forget that. You know, this is just
too much an issue. And then later on, as you

(01:35:50):
get further on in the console generation, it's going to
really show its age and it's not gonna like, yeah,
that's the thing that I worry about with So just
like if you're going to mandate that people have to
make it run on both of them, right, you know,

(01:36:11):
hopefully downscaling is going to be even better as we
get to that generation. But as we've seen with uh,
you know, Tim Sweeney with Epic saying that the reason
why Unreal five you got games that they're not optimizing
right for it because they they wait to do the
downscaling at the end, and that's why it looks bad

(01:36:34):
on the older machines or whatever, or on the consoles
compared to PC or whatever. So, you know, I wonder
how that's going to work out. People already have the
problem with they don't like being shackled by the series s.
Is this going to create the same problem for Sony
in their wake of I understand why because we have

(01:36:57):
another story from Capcom where they talk about PS five
is kind of expensive in Japan, and Nintendo came out
with a Japan only version of the Switch to to
combat that that was like one hundred dollars cheaper so

(01:37:21):
that it would sell well because they did not want
to lose their footprint in Japan and smart on them.
But Sony did not take that tack right and and
Sony even had to raise the price in Japan of
the Push and pip. So also considering that, you know,
there was nothing nothing, there's nothing they can do if

(01:37:43):
people don't want to buy consoles, right, doesn't matter what
the price is. People don't want it. They want a
portable thing. This could also be their way of we
want to get Japan involved again. So this is our
cheaper version, but it's also a handheld and it has
great rapids.

Speaker 3 (01:37:58):
Right.

Speaker 1 (01:37:59):
But the Monster Owners story is that in trying to
get past that initial ten million that they were trying,
that they were aiming for, but now they want to
do more. That's they're saying that that's their major issue
is that right now Monster on Hunter Well is not
on switch to. We don't know if it's going to
be on switch to at all, and that there's a

(01:38:20):
barrier right now for at least for Japan where it's
like they've hit a wall, because now you're getting to
the point where people are like, well, we're not going
to buy the console for this. Consoles too expensive, so
they're either going to play it on PC or they're
just not going to play the game, and that's a
problem for Capcom, right So they're saying it does show

(01:38:43):
that affordability is still important when it comes to the console,
which I think in every region except for the US
that is definitely the case. How many people are not
buying consoles in other countries where it's a ridiculous price
for them, right or even the games, whereas for here

(01:39:07):
it's like they always get catered to. And then even
then that fifty dollars up charge, that's really not going
to stop people if they wanted to question, you have
all the buy now, pay later options and whatever that
you can do if you want to get something that

(01:39:28):
you don't necessarily kind of just pop five hundred dollars
in right now if you want to. We'll see once
that stuff gets actually put on credit reports if that
stops people from using it as much anymore. But right
now people are still going gung ho using those things,
so definitely not stopping here from buying the console they

(01:39:53):
want to buy. Moving on from that, Herman Holsts ironically
put out this, this was earlier in the week, Okay,
so this was like if we would have done the
show on Monday, this probably would have been the one
of the bigger stories for us to talk about right.

Speaker 3 (01:40:13):
Then.

Speaker 1 (01:40:14):
Like yesterday, there was a report that came out that
in a LinkedIn post that was like this is quiet,
We're not He didn't announce this. It was just kind
of like people were snooping around LinkedIn and they found
out that the Haven Studios Fair Games creative director or

(01:40:38):
the game director left the company for w B Montreal
of all places. Uh, you know, the folks that made
the terrible Suicide Squad game and Gotham. Not that that's
the only thing they made, it is the last two

(01:40:59):
things that they made. So yeah, I think that kind
of shows where fair Games is at. You got two
major heads, and we just saw this with Bottle Shock,
right where they got the guy that's the closer, right,
the finisher, Rob Ferguson to go in there and I'm

(01:41:20):
gonna we're gonna fix this up and figure this out.
We don't see that with Fair Games. We're seeing two
people leave that are kind of important. And there are
also rumors that the game had been canceled and they
got retracted, because you know, it's not been but this
isn't really a good look for a game that's already

(01:41:40):
been delayed to next year and we haven't seen nothing
of it aside from that initial trailer. They really showed
you not much either. Right, do you feel like this
just means we're gonna eventually get news the game that
Fair Games is.

Speaker 3 (01:41:55):
Canceled or yeah, completely?

Speaker 1 (01:42:00):
Or do you think that it's like too far? No?

Speaker 3 (01:42:04):
And I mean, well, they put out Concord and that
may just story shelves and.

Speaker 1 (01:42:08):
You know, because this is kind of like alluding to
what Herman House said in his interview where he talked
about the failure of Concord right, and he says that,
you know, essentially, I don't want teams to always play safe,
but I would like for us when we fail to
fail early and cheaply. Yeah, the advantage of every failure

(01:42:33):
is that people now understand how necessary that oversight is,
which they've now put more rigorous and frequent testing.

Speaker 3 (01:42:41):
Like what would you rather do, like fail like the
design stage or like a very early alpha or you know,
which is like twenty five percent or maybe maybe even
fifty percent of the way the game's finished, or to
fail at ninety Yeah.

Speaker 1 (01:42:58):
I mean the worst is fail with the game comes
out and the game sucks, right, Because once the game
is out, people get to play it and the game sucks.
That is a thing that is always on you. It
hasn't go away.

Speaker 3 (01:43:13):
Yeah, that's a that's like the permanent stink or you know,
the permanent cloud of failure.

Speaker 1 (01:43:18):
Like you know, people can talk about how, oh man,
damn it, why did they cancel the freaking Naughty Dog
multiplayer whatever? It would have been awesome, But it's always
a would have been awesome. We don't know if it
was actually awesome. And it's not really a down thing
on Sony because we don't know. But Conqueror.

Speaker 3 (01:43:37):
We do know it sucked.

Speaker 1 (01:43:39):
Yeah, well the game was all right, but the rustle
stuff around it sucked, So like it's a stain on Sony.
Sony now has to deal with that. Now every single
live service game that comes out after that from them, right,
gets judged by that failure. And then obviously the successive
held divers too. But it's like even if you have

(01:44:01):
like a middle of the road, is that really helping you?

Speaker 3 (01:44:06):
You know?

Speaker 1 (01:44:07):
And and then it's like you got fair Games, which
is like you're almost at the point where it could
be Concord number two? Where do you allow this to
come out? And then it sucks? And then what you know?

Speaker 3 (01:44:23):
Or do you just.

Speaker 1 (01:44:25):
You're like, hey, this wasn't working out, We're going to cancel.

Speaker 3 (01:44:28):
It, right and game?

Speaker 1 (01:44:34):
Oh the Hyaenas one.

Speaker 3 (01:44:35):
Yeah, right, like that that had like beta like they
had like betas of that, so that was like fairly
well far.

Speaker 1 (01:44:43):
People had pre ordered that thing.

Speaker 3 (01:44:45):
People were, you know, like I don't know why they're
They're like they're stuck in this like sci fi heist
concept and it's like why, Like, I mean.

Speaker 1 (01:44:57):
We gotta have a number A lot of these are
those con subs and all that stuff are made years ago,
so it's like they can't really pivot and try to
make a whole different game at that point.

Speaker 3 (01:45:08):
I mean, it's the same problem as like all the
horror games and are all these like four on one. Yeah,
it's it's like, oh my god, can't there be any.

Speaker 1 (01:45:17):
Well, and then now you have i mean not now,
but you have Dead by Daylights. It just does that
been to anybody else, and it's like you can't compete
with that really, right. It's like that Texas Chainsaw game
that came out like not too long ago, and it's
I mean, the Jason game was also apparently good, but
then you know they had that red bull from under

(01:45:37):
them or whatever.

Speaker 3 (01:45:39):
But and that's the other thing is like all the
horror games had their licensese pulled at at certain point,
like a good as you know as first Evil Dead
or yeah, the Evil Dead game.

Speaker 1 (01:45:49):
So but I mean, I think with fair games, it's
almost at that point where it's just like you're really
running the I don't know how you could fix this,
right if the beta testing is that bad that Jade
Raymond had to leave and now you're a game director
had to leave and this isn't some like this isn't

(01:46:13):
Bileshock right that they have a foundation of Okay, Bolshock
has fans, Yeah, Bostok has Like there's a reason why
they have to make sure that that game is great.
You have Ken Levin over here doing their own thing,
and if you come out and it sucks, I mean
Ken Levine just gets to laugh all the way to
the after you and then you're gonna get compared to that, right,

(01:46:38):
Whereas like this isn't a franchise, but if you come
out and you have another huge bomb, I mean, what
does that say? And you already have the weirdness of
Marathon where it's like I think Muney's at the point
where they can't cancel that that has to come out.

(01:46:58):
So it's like, God, could you imagine you have both
of them come out and Marathon sucks too, and then
it's like where do we go from here on this
live service?

Speaker 3 (01:47:10):
Yes thing, It's like the.

Speaker 1 (01:47:13):
Problem is they're never gonna They're not gonna stop because
they have to have one of these things hit. They
have to have another hole divers too. It can't just
be hell Divers to one or two is fine? That
twelve well, not twelve, but I'm saying like they need
another one because Hell Divers two is already kind of
like plateaued. So you know they're they're gonna get a

(01:47:35):
bump from Xbox, no doubt. I think they've sold. There
was a rumor going around that it's like they've sold
like six hundred thousand in the week or two that
it's been out, which is actually pretty good for Xbox.

Speaker 3 (01:47:51):
You know.

Speaker 1 (01:47:51):
So I think this is one of those things where
it's like, no, duh, Herman Hols. Of course you would
want to fail or bail when you can just cancel
the game and nobody knows, like you did with the
other ones, right where you canceled the the God of
War or the supposed God of War, a live service
game from Blue Point. Then you canceled whatever Bend was

(01:48:13):
working on, and we don't even know what those games are, right.
Everybody wants to be able to cancel their game at
that stage, but unfortunately it doesn't always work out that way.
But I think it's better to cancel it, like the
way that Xbox has had to cancel Perfect Dark Ever
Wild in contraband then have that game come out and it.

Speaker 3 (01:48:34):
Sucks and.

Speaker 1 (01:48:38):
Then nobody will even bother when you guys start to
announce another live service game because outside of the Horizon thing,
because nobody has any faith in you. So I don't know,
We'll see I guess what they decide about. I feel
like kind of like you. It's just like it feels
inevitable that at at some point they're just going now

(01:49:00):
that that game is canceled.

Speaker 3 (01:49:02):
Yep.

Speaker 1 (01:49:03):
And it sucks for other people working at Haven Studio.
And it sucks because you bought that studio and I
hate to see that they get uh, you know that
studio is gone, right, But again you have to learn
from making these terrible these terrible decisions that Jim Ryan
and yourself have made.

Speaker 3 (01:49:23):
So you know, whatever.

Speaker 1 (01:49:27):
Really quick here, because man, we've gone long. The Saudi Group,
the Public Investment Fund has acquired the other half of EVO.
Sony recently sold off their part of EVO. I don't
remember if we talked about it or not, the Nodes win,

(01:49:51):
So Sony no longer has ownership of EVO. And then
now RTS, which on the other half is now owned
by the Saudi Group. So interesting that in like two
weeks you have two different owners of that right, Hopefully

(01:50:12):
everything goes well with EVO, it keeps going in a
good direction. And yeah, Skate has a long stay of
September sixteenth. Now it is a launching an early access.
By the way it's going to have it is going
to be free to download with cross platform multiplayer and

(01:50:35):
cross progression. So you think that might help a little
bit being free to download, And.

Speaker 3 (01:50:45):
That's what I've heard. I've heard like Jeff talked about it,
but also other people like Kyle Skate seems like very
soulless but that sounds like totally ea and also like
I know you're a little more I wouldn't say positive,
but hopeful about like the soundtrack because like the soundtracks

(01:51:06):
changed with the seasons of the game, right, Like it
doesn't work at all because all those music is like bad.

Speaker 1 (01:51:12):
That sucks.

Speaker 3 (01:51:14):
Ah. So I've heard like the anctually still plays fine,
but it's like really buggy as well. Yeah, and consider
it's supposed to be out like next month, that it
doesn't bode well.

Speaker 1 (01:51:27):
Yeah, definitely not, but who knows, maybe it'll get a
good word of mouth, people will like it.

Speaker 3 (01:51:33):
Yeah, I mean I think it's a in a world
where like Tony Hawk three and four. It it's like
watched like three months ago. Yeah.

Speaker 1 (01:51:43):
I was exactly gonna say the same thing. If this
was the only skate game coming right at all, Uh,
then okay, yeah, But when you have Tony Hawk available
and it's available on game basking people to just go
on and try and stuff, it's like, yeah, I don't know, yeah,
last thing, this will probably already be there by the

(01:52:03):
time you're watching or listening to this or whatnot. But
there is going to be a state of play for
Double O seven First Light. It's going to be thirty
minutes featuring a playthrough a bond's first mission as them
I six Recruit has a hard car, high speed card
chase on foot, stealth and shootouts. And you can watch

(01:52:26):
it at eleven pm eleven AM Pacific, two pm Eastern
and do your time zone equivalent there. I'm good the
September thirty. Yeah, I'm good too.

Speaker 3 (01:52:40):
I wouldn't want to watch anyway, kid, I don't want
to experience that for myself, you.

Speaker 1 (01:52:43):
Know, Yeah, I don't. I don't. I'm not really big
on like let me watch the first level or something like.
I'd rather either give me fifteen minutes of like random
gameplay that I don't know where it is in the
story or you know whatever. I'll watch that, like you know,
but I don't. I don't want to watch like the
intro because then it's like, well then I got to replay.

Speaker 3 (01:53:05):
This or yeah, or then I'm like speed joinning that
or something that gives like the new ship.

Speaker 1 (01:53:10):
So the only thing I'll do that is like, if
it's a demo that says that you can carry the
progress on right, then I'll.

Speaker 3 (01:53:18):
But for me, that has very soon because it's like
if it's over over a week, if if you completely
forgot how to play.

Speaker 1 (01:53:24):
The game, So yeah, exactly, that's you.

Speaker 3 (01:53:29):
One thing I'm I'm more excited about that Atari acquiring
Old ubisav Games, okay story because they're getting five games
or five franchises. Well, I guess five games, uh Cold Fear,
Child of Eaton, I'm Alive, Grow Home and grow Up.

Speaker 1 (01:53:50):
Yeah, grow and grow up our franchise technically.

Speaker 3 (01:53:52):
There yeahs at least three of those games are good
and then the other two are Cold Fear and I'm Alive.

Speaker 1 (01:54:01):
Uh yeah. I mean Child of Eden is probably the
uh I guess, most renowned of the lot because it
was made by the same right that make Luminous and Touches.

Speaker 3 (01:54:17):
Yeah. Red Yeah, I mean it basically is Reds too.

Speaker 1 (01:54:20):
So so you know that that's cool that Atari is
getting to bring that back or whatever, especially with you know,
Luminous is gonna come out, Yeah, Dune or did it
get the late twenty six.

Speaker 3 (01:54:35):
There's a demo out for it, so it has probably
been coming out fairly soon.

Speaker 1 (01:54:39):
But it's timed like apparently after Tuesday, after Wednesday you
will not be able to or sorry, it's eleven fifty
nine pm Eastern, so it's like after Thursday, HiT's twelve
o'clock or midnight, you will not be able to play
it apparently, even if you downloaded it.

Speaker 3 (01:54:56):
Okay, the release date is remember eleventh.

Speaker 1 (01:54:59):
Okay, so it is coming out this year, so that's good.
But yeah, but like that coming back it makes sense. Cool,
you just have to getting that they get to like
bring that back on their own.

Speaker 3 (01:55:08):
And not like a grow like a grow home collection
like both those games like on current consoles or even
like the Switch too, even that could just be some
backward combatible thing like that could do well.

Speaker 1 (01:55:20):
Yeah, of course we're talking about cole Fear is the
oldest game in a two thousand and five game, and uh,
grow Up and Grow Home where the oldest two fifteen sixteen.

Speaker 3 (01:55:33):
So no one cared about No one ever cared about
I'm Alive. I Am Alive was Yeah, it was I
Am Dead in the marketplace.

Speaker 1 (01:55:43):
Yeah, yeah, it came out and there was a lot
of hype behind that game.

Speaker 3 (01:55:47):
Actually, oh yeah, yeah, because it was in development for
a long I mean even like Jade Raymond worked.

Speaker 1 (01:55:51):
On it, and it was it came out and it
was like a whimper, like no one.

Speaker 3 (01:55:56):
Because people were badly. People were expecting and it'd be
was like, oh, it's gonna be like our laugh to us,
are going great exact survival game, and then it wasn't.
And then it was also like Buggy.

Speaker 1 (01:56:08):
So exactly and Cold Fear. It was a survival horror
game by like the Alone in the Dark.

Speaker 3 (01:56:18):
Right, it's old. I mean it's not like the worst
game it has like okay reviews, but it's a twenty
year old game.

Speaker 1 (01:56:25):
So exactly. All right, let's go ahead and end this
thing with where you normally end every show with what's
coming out already told you about. Yeah, all y'all know
at this point, how would I sow song. I'm sure
everyone will be playing that thing on Adventure on September fourth. Also,

(01:56:49):
the Indiana Jones and the Great Circle DLC comes out
the same day. You do have to buy that on
game Pass. By the way, if you have you only
played uh Indiana Jones on game Pass, you do have
to buy the DLC. It is not on game Pass,
So just giving your heads up. If you don't actually

(01:57:12):
own Indiana Jones, you will have to own the DLC.
And then I mean any of Jones is not going
to come off game Pass because it's a you know,
Microsoft own thing, but still right, hero Gami also comes out.
That's the indie that's been shown at the State as
Sony State of Play. That's like about Orgami, and it's

(01:57:36):
gotten like mixed reviews from anybody that played it, so
you know, my hype for that is kind of like
died down, but so kind of a little interested. Yeah,
hell of hell is Us has gotten some good reviews,
good recommendations. Uh, that whole thing about they don't tell

(01:58:00):
you where to go. It's at the beginning of the
game apparently like the first thing you see, so they're
not playing around with that about that. They are not
going to handhold you or tell you where anything's gonna
where you got to go at all. So just get
ready if you buy that game, know that that's what
you're getting. Star Wars Outlaws comes out on switch To

(01:58:22):
on the fourth as well.

Speaker 3 (01:58:25):
Uh, I've heard that's not great.

Speaker 1 (01:58:27):
Yeah, I'm sure that that will just be as good
or better. It'll be just fine, as fine as whatever
Star Wars Outlaws has been after they quote unquote fixed it,
which you know, for some people they didn't fix much
of it, some others they they did like the way
it was after they got fixed to The New Dawn

(01:58:49):
that's also comes out this week. I'm looking into if
I'm going to get that or not. It looks good
from all things I've seen. Everybody is golf Hot Shots
comes out on Everything but Xbox. Also the same day
Damon X Mocking of the Titanic Scion that has a demo,

(01:59:09):
so if you want to play it before you go invest,
that's coming out on Everything as well on the same day.
Lots of things on the fourth and fifth, and also
NBA two K twenty six. If you weren't already hyped
for that, it's coming out even to the old consoles
on the same day. You know, hey, a lot of

(01:59:32):
people are they just not on this podcast. Any Teil
twenty six is also coming out only on Xbox and
PS five the same day as well, and the Shooting
Order game that's also made by the the major guy
from dangan Rope series that has like some mixed reviews.

Speaker 3 (01:59:54):
I do.

Speaker 1 (01:59:54):
I did see that our friend Ciscott liked it over
at the Adder Haven, so you know, and he's a
big like visual novel jerrechy g fan. So it is
what it is. Yeah, that's a lot of stuff in
this one week. Yeah, September eighth will be when we

(02:00:15):
do the show next so but you get Keendomkun Deliverance
two's DLC comes out that day also, So yeah, this
week's gonna be killer for games as far as releases.
There's something for everybody here. Uh yeah, I'll have some

(02:00:35):
thoughts on Silk Song and whatever else I can play
it for then. So thank everybody for watching listening. We'll
see y'all next week.

Speaker 3 (02:00:48):
But
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