Episode Transcript
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Speaker 1 (00:13):
You are listening to Video Games to the Max. Hello,
and welcome to another edition of Video Games to the Max,
this episode four hundred and forty nine. I'm your host,
Sean Garmer, here with me as usual, mister Mark Morrison. Heyday,
and well today we have quite a bit of news
to talk about here between all three of the major
(00:35):
console makers. Between Sony's saying that they might be interested
in acquiring not just WB's game assets but also their
IPS and HBO masetself you got plus you got dere
Marathon being delayed from Bungee.
Speaker 2 (00:53):
You have.
Speaker 1 (00:55):
Xbox announcing their partnership with the AMD to include next Cons,
Soul's Plural, you have a Nintendo and you know with
their don ygown Bonanza Direct, and also you know some
talk about third parties that might be coming to the system,
and then also sales for their console too for the
third party stuff that's been interesting, plus some other things
(01:18):
including Mind's Eye already possibly suffering layoffs to their staff
because the game did so poorly. And then I'm gonna
tell our rematch as well, the multiplayer soccer game for
the Slow Clap. I don't think anybody thought they were
gonna make a soccer game. This is their next game.
But we'll get into all that and more, all right,
(01:41):
So let's go ahead and get the housekeeping out of
the way here, so be done with that hopefully. Sorry
for everybody that we are not coming in at the
normal nine o'clock time. Work was ridiculous for me, so
I could didn't actually get all the stuff done, which
(02:03):
I usually do like as I'm working little by little,
but it was ridiculous. So we're starting an hour later
at ten o'clock. For those of y'all listening and watching
on demand, doesn't matter, but I'm just you know, lett
y'all know we are going forward also because apparently Facebook
is clamping down on people that don't have a certain
(02:25):
amount of viewers or followers to your page. You can
only have one show broadcasting at once, so essentially we're
gonna just gonna be broadcasting live on YouTube now and
then it'll be available on the mand on YouTube and
you can still listen on podcasts later. But you know,
(02:46):
letting Radlets have the Twitch and all that since he
you know, we always having to fight about it because
we both go on at nine on Mondays, So just
gonna let that go on. As it is right now,
they're actually reviewing the Ilio Pixar movie. So if you
subscribe to the YouTube channel and you like movies like
(03:06):
TV shows and stuff, they do that every week on Mondays,
and they're reviewing Illeo right now. But they usually review
every kind of big movie that comes out each week,
if not like a TV show or something. And also
we've got anime folks that review all the seasonal anime,
well not all of them, but most of the big stuff.
So if you like to watch seasonal anime, go check
(03:28):
out the Taco Cafe. They did a great job over there.
And like I said, you can just go subscribe, follow
whatever on any of the shows on podcasts, just go
search video against the Maximon podcasts they used to review.
Let us know over there what you think. So we
(03:49):
don't have a lot of games to talk about this week.
Mark was out of town for a bit and been
I've had no car and we've been busy with the
other things. So I do have one game to talk
about here, Rematch which slow Clap the folks of a
(04:10):
seafu An Absolver. This is their next game here. It
is on game Pass, by the way, So if you
have game pass, you can just give a go over
there and give it a whirl, but it does it
does feel like if Rocket League had humans instead of cars.
So if you want to give it like a baselines
(04:31):
for you to understand it, there is the learning curve
to this game is not easy. I think even if
you're like somebody that I didn't play last year, but
I normally do play the EA sports FC games or
whatever and obviously have a big history with those games anyway.
(04:52):
But even the control scheme is completely different, right, So
you can't just go and map the controls to what
you do inn EA Sports FC and just go, Okay,
I'm gonna play that way. You cannot play the game
the same way. You can't, you know, the the camera
angle is completely different because it's behind your player the
(05:13):
whole time, so you have to get used to like, oh,
I'm not going to be able to see anything that's
going on behind me. I can only see when players
are like kind of in my PI free or in
like you know, ahead of me. So it's another kind
of angle to playing that game. And it's it is
(05:36):
kind of like you know, something to get used to
for real. I mean, it's it took me away. I
had to do this tutorial like two times to kind
of finally get it, because there's a lot of things
you won't be used to if you're just used to
playing the the traditional like soccer games. You know, passing
(05:58):
does not go smoothly. You're not gonna be able to
just pass to the other player bright pressing a button
and it just goes to them. There's a there's a
rhythm to it, like you have to know how strongly
depressed the the X button. You know, there's there is
still a lob and stuff like that. But even shooting
(06:20):
is different because you have to aim almost like you're
shooting a gun where you have to aim the radical
and then you have to actually hold down the right
trigger to shoot. So it's like you're doing almost two
things at once, and that's a really kind of thing
you gotta get used to. You can't just press the
right trigger at any point because the balls want to
(06:42):
go somewhere else, so it's it takes a bit. And
then you're always playing against actual people, so it's it's
not a thing where I can just go play with
some bots and figure this out. Like you've got to
like learn as you go and a lot of people
are in the same thing. So and then you've also
got somebody always has to play goalkeeper and you it
(07:05):
doesn't just get you know, aied, you have to actually
play goalkeeper. So that's another thing too. You're like diving
out of the way, you're diving to go get the ball.
You're you're having to actually advance the ball and figure
out where you're gonna lob it at or shoot it
or whatever. So there's a lot of like technique to it,
and there's not like, oh, let me just do a
(07:27):
skill boost to get better, like you actually have to
learn how to do all the moves and stuff like that.
So I think people that like competitive games, or you
like Rocket League or soccer, I think this, And you know,
I don't think you even have to like soccer. I
think you can easily kind of get the basics of
it and and then just play and and learn. The
(07:52):
only thing the things that are missing I think are
are most important is there's no cross play right now,
and there's no lobby systems, so you can't get your
friends to play with you right now. You kind of
just have to play with randoms or hope to God
that your friends are playing and y'all get grouped in
the same game. So hopefully that comes pretty quickly, because
(08:18):
I think this is really predicated on if you have
a team that knows what to do and y'all figure
it out, you could beat people really well, right, But
if you're playing with a bunch of randos and nobody
ever figures out how to play as a team, and
everybody tries to go be play hero ball, you're gonna
(08:40):
get whooped. So and there's also a mercy rule, so
like if you if somebody scores four goals or more,
it's somebody whoever scores four goals first, the game ends
unless you score something that keeps it before you get
to four goals, like you have to keep it like
at you know, three to one or right or whatever
(09:02):
you know, So there's that as well. The games can
go by really quick, like you they don't go more
than like five or five, like seven minutes or so.
But I had a lot of fun. It's just you
gotta be okay with I guess very so much to
Rocket League. You're not gonna get it immediately, I think.
(09:24):
But there is I think a bit more frustration. That's
gonna kind of sit in because it's so individualized as
the like Rocat League has a lot more kind of
like crazy stuff that can happen because you have the
cars here. There is a lot of things that also
kind of like go with like a bit of technical issues,
right like oh, I know that I freaking stole the
(09:44):
ball from that player, but somehow they still have the
ball and you can literally see the ball go through
you and go back to them, or you know, just
you can you clearly had the goalkeeper go one way
but they went the other way. It's like type technical
stuff that hopefully they're they said they're already working on
(10:06):
updates and things like that because they're already working on
game modes, like they're already working on a tournament mode
for when you play again in ranked matches, because you
have to get up to so you do have like
a level up system in the game depending on how
you well you do whatever. You don't actually play ranked
matches until you get to level five with your character,
(10:26):
but you do always end up planning against people, and
there are like cosmetics and things that you get, and
they also have the terrible micro transactions, including like certain
players like actual real life players that you can use
as a skin. Uh, so I can see how this
is gonna get not pay to win, but people are
(10:49):
going to be spending money stupidly in this game, which
obviously so Plap plants you to do. But it's kind
of I can see it getting agreed to stuff their
well hopefully use any kind of pay to win cosmetics
or whatever.
Speaker 2 (11:02):
But you said there's ranking for players. I assume, right, yeah.
Speaker 1 (11:07):
There's ranked matches, So I assume that eventually you will
get to ranked matches and then your player will be ranked.
And I don't know how the match making works that
you will eventually get ranked with those players.
Speaker 2 (11:19):
I hope the final rank is just is just called.
Speaker 1 (11:23):
Right funny. But yeah, uh, you know, well, I'm sure
that this game will have it. It's already got a
million players, obviously helped by you know, being on game Pass.
But it's doing well on you know, on all on
most of the platforms in general. We'll see if it
(11:44):
continues to have legs as they do updates and things
like that, and and you know, it proves to be
a pretty decent you know, live service thing for slow Clap,
you know, But so far, I like it. I'm going
to use it as a thing that I play here
and there. It's definitely not something I'm going to play
over and over and over. But yeah, it is nice
(12:08):
to have something in game pass that you can be like, oh,
let me go, I got like fifteen twenty minutes, let
me gets go play this for a little bit. Yeah,
oh and I forgot I did. I got the switch
to pro controller. It is very comfortable to hold, much more,
(12:28):
much more comfortable than the pro Controller one. It has
a different organomic feel to it because it's it doesn't
have the so you know how the pro controller one
has the like little kind of shiny like plastic or
likely you could see through the controller. This doesn't. This
(12:51):
has more of the I kind of feel like the
same thing like the joy cons do has that same
kind of feel, but the sticks feel a bit better.
And I was able I rolled credits on Fast Fusion
using the controller because it you know, when you get
(13:12):
done with all the four of the Grand Prix, you
anically roll credits on that game. Uh but yeah, I
mean if it feel good to hold. I don't know
about it being the extra whatever ten dollars or you know,
charging obviously some of that's because of economical reasons. Uh,
but yeah, I mean, if you want to have it,
(13:34):
or you want to have a reason to have an
excuse stab another proke controller in the house and you
have to switch to I definitely recommend it. It's very
comfortable to hold and all that if and obviously helps
because again, all my guitars are behind my TV. How
I turned them on is by waking them with the controller.
I don't know if Nintendo's ever going to make the
pro controller won't be able to wake up the console,
(13:58):
so I.
Speaker 2 (13:59):
Go they will, but they just won't announce it, you know.
Speaker 1 (14:04):
Maybe, But I find that I find that to be
a big excuse as to why they know people wake
their console for controllers, like, you know, so they could
have made that something. If you're gonna make it back compatible,
why not make it all the way back compatible. I understand,
I'm not a I'm not a developer. I don't know
what tech needs to be included in order to make
(14:29):
that work. But I mean Microsoft made it work, so
you know it's.
Speaker 2 (14:36):
Possible and bother to fix the joy con problem. So
why did they fix this one? Yeah?
Speaker 1 (14:41):
That's interesting too, write like they already have the problem
with some joy cons albody have drift. And the thing's
not even a month old.
Speaker 2 (14:51):
I mean it's barely two weeks.
Speaker 1 (14:53):
Well, yeah, it was happening. It was happening like day
one for some people, which is incredible already. And then
you know, so.
Speaker 2 (15:02):
That intend to seal a quality isn't so quality anymore.
Speaker 1 (15:07):
Yeah, once I like pay this off, I will probably
start working on getting some of the things that to
be able to have my consupportable, like the carrying case
and the right Now, I don't move it from my
TV unless I use it in my room. I don't.
I haven't taken it anywhere.
Speaker 2 (15:28):
Where would you ever go?
Speaker 1 (15:30):
You need to count to my to my girlfriend's house
for I stay over there. For there's all my days off.
I stay over the next day. So if I want
to use the console, you know, I take with me
because it's not like the Xbox or PlayStation where I
can just hook up the Chromebook and do remote play. Uh,
(15:51):
so I got to take it with me. And then
also you know doctors visits things like that where I
do you know, take it with me and all that. So, uh,
we'll eventually work on that getting those carrying Well, the
carrying case is good to have anyway, because you don't
want to have that thing naked in your backpack or whatever.
(16:13):
So I always kept my switch one in the case.
It sored me well. And that one comes with a
screen protector.
Speaker 2 (16:22):
Aside from your switch one screen having a dead pixel
and the kickstand breaking up, well.
Speaker 1 (16:27):
The kickstand just sucked. I mean, I know that's still good.
Look I literally try to use that thing like three
or four times and it kept coming off, and it
got to the point where I just lost it one
day and I was just like, well, I have no
idea where the hell this kickstand is. So it's gone,
like you know whatever. But yeah, that's it for for me.
(16:51):
As far as gaming goes, fast fusion is still really good.
Speaker 2 (16:57):
Right.
Speaker 1 (16:58):
You said you play a lot of pill Yeah.
Speaker 2 (17:02):
There's a pinball museum kind of close to me, about
an hour away, and they had some funky hours, but
I was only able to go to it last Friday.
It's cool. They had about six fifty or sixty tables there.
It was a type of place you just pay to enter,
Like you don't got to pay the machine. It's just
like twenty bucks to get in and I was like
all day, So I spent like three hours there. I
(17:25):
could have spent longer, but I had like para fuel
groceries in my car. Yeah, and a cat and a
cat to get home too, So so yeah, I should
probably not be here till eight pm or midnight or
anything like that.
Speaker 1 (17:40):
And the the.
Speaker 2 (17:42):
Distribution of the machines just interesting. They had about they
only had about six or seven like post two thousand machines,
like most of them, right, you're like pretty new. It
was like twenty twenty or above, about twenty machines that
were for like the early to mid nineties to like
(18:02):
early to I mean early mid nineties or like late eighties,
and then the rest were like before that, like early
eighties or seventies like that. I don't touch those. I
only like a few tables from like that era. My
my wheelhouse is like the like late eighties to mid
nineties tables. So it was a bunch of like fun
(18:23):
house and medieval madness and attack from Mars and craft
like that. Scared Stiff was good, and the late tables
had a few. They had the new oviral one that
was all right, Dead food Fighters that was okay. The
hat a rush table that sucked, but I was like, yep, rough,
(18:45):
it is encapsulating the band.
Speaker 1 (18:47):
I guess, hey, don't say awesome.
Speaker 2 (18:54):
What else They had then a twilight well they had
two you might then ending to Jones one, which I
don't know if you're a cool h And they had
a twilight zone when when it was like hacked up
kind of like I had like there's a weird mod
on it where like the gumball machine didn't work. That
just kind of kicked out the ball when he got
(19:14):
to it, and I was like, Okay, I mean, I
guess this works, but it's it's.
Speaker 1 (19:18):
Odd, right ah.
Speaker 2 (19:22):
And they had a doctor an x Men one, which
I think I want to say x Men they like
there has been at least four or five various x
Men tables over the you know, in the history of pinball.
That might be like the most popular franchise. It's either
that or a viral. Yeah. And the had a Doctor
(19:45):
No table also, which yeah, uh that. They had a
few arcade machines there, I mean nothing. They had a
somewhat busted Mario brothers. Brothers were like the run button
didn't seem to work that well, So I got a
fireflower and like nothing happened, Like I kept pressing it
(20:06):
then Mari I just kind of did nothing. I was like,
well that's cool too, that's always great. Uh that's some
other stuff, like some kind of kiddy stuff like a
few like small kid rides. The two things that were
I tried. One is called the Sega Holoseum and one
(20:28):
is called the Sega Time Traveler. And these were like weird.
I think they came out like nineteen ninety one or two.
They are like the evolution of like dragons Layer or
like an FMV game nice where like the screen is
like Quasi three D. I played Time Traveler more and
(20:50):
it's like, yeah, you're this guy going through these various
eras of you know, time, and like every FMV game,
it's sucks shit because it's designed to take quarters from me,
and like this thing like he had like a split
second to react to shoot and it's all these digitized actors.
(21:12):
You can barely see what's happening on the screen. So
that's like, am I supposed to shoot this guy or
duck or jump or what you know? And I was
like yep, like every other fmb A game, this is awful.
But Yeah, that place is cool. Like, I know, you're
not like huge in a pinball, but yeah, I dug it.
Speaker 1 (21:36):
I like, you know, playing it when you go to
a place that has it, like a bar or something
like that.
Speaker 2 (21:41):
Yeah, there's a bar. It's actually a restaurant by me
that I guess kind of remodeled recently. And they did
put in some tables, but they're all like the new ones.
It's all like stern crap. And I don't like a
lot of stern cables, so.
Speaker 1 (21:55):
Why just because of the way they.
Speaker 2 (21:58):
Yeah, I don't have to lay out, I don't. A
lot of them are kind of finicky. The rush table
that's a stern one that in particular is really bad
because like I launched the ball and it immediately went
down the middle like drained, like ball one game one,
and I was like, that's perfect, Like nothing I could
(22:20):
do to stop it either, And I could. I could have,
like you know, hit the machine or something, but I'm not.
I don't really do that too often, right, And then
it ball saved and it launched the ball automatically said
I didn't have anything to do with it. The second
time I did the same thing, I was like, yep,
this is some quality design. And the second time I
finally got like lucky and it like bounced off like
(22:41):
right a through the last second. But I'm like the
fact that this like ball launched like drains the ball immediately.
It's not in good design, Like you're not even giving
the player a chance here. Yeah, but yeah, it is cool,
like they're only open like Thursday, Friday, Saturday, and Sunday,
(23:01):
so it's kind of a bummer.
Speaker 1 (23:02):
But yeah.
Speaker 2 (23:05):
I also played Black Night two thousand, which has the
all time best song ever in the history of man.
So cool.
Speaker 1 (23:15):
Yes it sounds great.
Speaker 2 (23:18):
I am understanding that. But so.
Speaker 1 (23:23):
All right, I got plenty of things to get here,
So let's start with the non one of the big three.
I guess just uh kind of start differently here. And
because we didn't really talk about it when they had
the initial like kind of impact of the game releasing,
(23:45):
uh Mind's Eye, Well.
Speaker 2 (23:48):
Yeah, it ain't your type of game, and it's a
so low quality that I don't want to play it.
Speaker 1 (23:53):
So well, I mean I was kind of interested because
of the you know, rep the game had and the
story kind of looked a bit interesting.
Speaker 2 (24:02):
But okay, I mean you have to get up or
looked like Near future GTA or something.
Speaker 1 (24:07):
But right, that's definitely the vibe they're going for, Right, Yeah,
they kind of nailed that aspect. Their problem is that
it had so many technical issues that it really brought
things down h for that game. And that's a problem
because you know, you're getting people to want to buy
(24:30):
your game, and then they buy it, and even PlayStation
is doing refunds for people that have played it more
than the two hours or whatever they're limited. So you know,
it's not great. It's not great. Even the you know,
the developers came out and apologized, Uh, it sucks that.
(24:55):
It looks like they're not going to be able to
have the cyberpunk moment or Fall Fantasy fourteen or you
know inter you know and put game that had a
resurrection type thing insert that here. It looks like that's
not going to happen for mine Zi because, according to
(25:17):
reports from IGN, because of the way the UK does
their layoffs, where you have to enter a consultation period
in order to lay people off, basically giving them time
to know that hey, you're going to be laid off.
You have now you need to go. You can go
look for a job. They are entering the forty five
(25:38):
day consultation period, which means they are firing at least
or laying off at least one hundred staff, and they
have a three hundred people at that studio, so a
third of the staff. Obviously, some of that is the
game's already done right now. It's just you're going to
(25:58):
be doing maintenance and whatever updates and stuff like that.
So there's probably gonna be a bit of a turn.
But because the game is doing really bad, like we're taught,
it has the worst uh critic rating of any game
that is released this year. Right, It's that's not good.
(26:22):
You know, you don't want to be in Gollum territory,
uh kind of thing. Uh, It's it's just you hate
to see that. Because they're also the ones that we're
gonna working on like everywhere, and some of Mine's Eye
includes like their tech that allows you to kind of
build things within it.
Speaker 2 (26:44):
Well it's only on a PC, but yeah, like that
was the whole big they were like, oh, we built
like the way they kind of positioned it was like, oh,
Mind's Eye is kind of just like not a splute,
not a slice, but like a proof of concept or
a this is this is what every well everywhere will
look like, or the building blocks are everywhere. Yeah, and
(27:07):
it's like we're good.
Speaker 1 (27:10):
No, you got a thirty four on Open Critics. Unfortunately, again,
it's terrible for all the people that this may affect,
if the if the reports are true.
Speaker 2 (27:24):
Let me ask you the real question, do you think
everywhere actually ever comes out?
Speaker 1 (27:30):
M that's a tough one because they said that they
put everybody on this game in order to like get
it out, and now it's like, I hope everywhere comes
out because that means that those people are still working
on a game and still doing things right. Just part
(27:50):
of me feels like it's going to be one of
those where it's going to be stuck in the moment
for a while.
Speaker 2 (27:56):
I don't think it comes out. I think that it's
kind of quietly cancel it, you know, wind the studio
down in that old chestnut.
Speaker 1 (28:06):
Yeah. Just again, that's not great. It sucks to see.
But unfortunately it's one of those things like when we
when when there was the rumors going around about how
the producer said that he was he thought that people
were getting paid to hate on the game. It's like, right,
(28:27):
you just use that as a smoke screen to try
to get people behind it, and then your game wound
up not being that good. The thing is, there's people,
like I've seen people you know playing it that are saying, like,
the game itself is fine, right, it's okay, it's like
(28:48):
a six or five out of ten game, but the
technical issues make it so bad that it's like I'm
not going to wait around to see if they fix this, right,
You're gonna refund this, you know.
Speaker 2 (29:01):
You know it's that. But it's also like it on
the surface, it looks like the GTA clone, Like it's
not it's on the surface it does, and it's like, okay,
you either had to go more in that direction or less.
Like the fact that it presents this open world that
has nothing for you to do in it, and you
(29:22):
can't you know, steal cars and there's jack Ship to
do except for go to the next go to the
next miss objective or you know, map icon and that's it.
Like even GTA three had side Ship, not a ton
at the time, but more than any other game. It's
you know, back in two thousand and one. So it's like.
Speaker 1 (29:43):
It has a really cool premise and things like that.
It's just like, Okay, the driving kind of feels all right,
and okay, the shooting kind of feels okay.
Speaker 2 (29:52):
The wheel when the wheels are actually moving in the car,
I mean.
Speaker 1 (29:55):
Right, yeah, but it's just like when those things are working,
which is not great because most most of the time
it's not. Yeah, the rest of it is just kind
of like, Okay, well here's that game, and it is
what it is, and it's just like all right, I mean.
And then they did a lot of marketing for this thing.
They they had it come out during SGF, so people
(30:16):
were talking about it and all that, and it's just
yeah that you know, and they then they got accusations
of bot reviews and things like that too. It's like
just just look around.
Speaker 2 (30:32):
The producer going like, oh, people are being paid to paid,
you know, slammed the game or something. It's like, no,
this game isn't an annyone's radar, like the fact that
you actually think this is an insanity.
Speaker 1 (30:45):
No, Like, okay, it had a little bit of high
behind it. They kept showing it at this at things,
but yeah, it's like he all of a sudden, out
of left field, makes up this thing of just like oh,
there's this eight brigade on this game. It's like, oh,
we're we're doing the first spoken thing where we're trying
to hate on it thetocracy. Yeah yeah, And it's like, no,
(31:07):
that's not really happening. And then well you kind of
proved yourself, right, that's not that's not good. Do you
make yourself even look even worse? Yeah, so yeah, we'll
see again. I hate to hear about what may happen
to the people working there when we get to the
(31:28):
forty five days from now, right, But it's a sad
state of the industry again, Like you cannot have a
game spectacically fail like that unless you are a big
publish And even if you are a big publisher, Look,
people are getting laid off when the games are doing great.
So if you're a big publisher, you're you're getting you know,
(31:51):
what happened to you bywhere you know?
Speaker 2 (31:55):
So I think there has to be a line between
you know, a game can be great and fail, like
that's like that's kind of separate. But and like a
ambitious but flawed or bad game I would still take
over like unambitious garbage, right, And this kind of falls
(32:16):
into that ladder category. Like this game did nothing new,
like basic combat. It is like fundamentally flawed, right, And yo,
didn't you didn't No one like hit the red button
before this game came out and said this is fucked
or you.
Speaker 1 (32:31):
Know, or maybe it's just it's too far along at
that point they had.
Speaker 2 (32:35):
Yeah, all this in the cult and you know it's okay.
The college school, it's like okay, yeah, And like like
one of these days some company needs to hire me,
like you know, an EA or Activision, and they just
need to run game ideas by me, like we're thinking
about making a new Crash Bandicoot team racing game, Like why.
Speaker 1 (32:55):
Hey, Crash ran a good team racing just went over
a certain sales mark. So people liked it all right,
But moving on here to Sony and PlayStation, Uh, I
guess let's since we're already on a bad news front,
(33:19):
I guess let's stay there with the marathon. This happened
like basically the day after we did the show, so
it's really old news for a lot of people at
this point. But Bungee has delayed marathon, I think ever
since that whole thing came out about the the the
(33:44):
plagiarism allegations and all that. I've said time and again
that that game does not need to come out this year.
It needs to get delayed. It needs to get out
of people's perview. So they stopped talking about it and
like have it basically just like kind of go away
for a while, work on it, and you know, let
(34:09):
it come back and see if it can have that
moment of redemption or whatever. I don't get. This is
kind of like Suicide Squad, where like I don't know
how much they're really going to be able to save it, but.
Speaker 2 (34:27):
Going great right now that Avengers, well.
Speaker 1 (34:31):
No, but like a number of Suicide Squad had that delay,
that one year delay, that was supposed to be the
thing that they were going to change the game, and
it was going to make it where oh now now
it's going to be different. It's not going to be
what you saw, right, And it's like, okay, well, there's
(34:52):
nobody a base part of the game here that Sony's
not going to just let them not come out forever, right,
And and according to you know that business summit, it's
supposed to come out in the fiscal of twenty twenty six,
So that means it's got to come out by the
time you get to the spring of twenty twenty six,
(35:13):
which you know, hey, if grant that thought oh six
actually ends up coming out around then you can technically
have the game release, let it have its moment in
the sun, and then GTA six comes out, and then
everything else just and it just takes it away, and
you could say, hey, well, hey, we tried, right, do
(35:34):
you think that the game has a chance at all
of of being something for bungeee.
Speaker 2 (35:41):
No, it's a fundamental problem of like new players or
you know, even you and me, we don't fall under
the umbrella of playing Marathon back in the day, right,
like I barely know what it.
Speaker 1 (35:59):
Is, but they it. They've also like changed that game fundamentally,
so yeah.
Speaker 2 (36:04):
That's that's the Other problem though, is for fans who
did like Marathon back in like the mid nineties, it's
a completely different game. So they're already pissed and this
game isn't doing anything new, and there's already glut of
other craft, free to play craft or even you know,
full priced garbage that they could be playing. Their friends
(36:26):
are likely already playing, so why do this at all?
Like you need to have a really unique cook for
a life service game. This ain't it. I would say,
you know, Hell Divers two had a good head of
unique cook of like aside from the whole story aspect,
(36:49):
you know, it's a good diversion of an EDF game
with like funny moments and shit. Yeah, but that's about
I mean, that's kind of the most recent one. Yeah,
but before that, it was it was c you know,
and that was five years ago.
Speaker 1 (37:09):
Right, But like at this point, Sony is may be hoping,
like you get something like the finals where it has
like a little bit of a peak, then it kind
of goes away and then it kind of still hovers around,
but it's not uh you know, the major. It's not
(37:29):
another Hell It's not gonna be another Hell Divers, right,
And that's I think is unfortunate because Bungie needed it
to be next Hell Divers. I think in order for
them to be able to keep their autonomy. There's a
little bit of a hint in that business summit that
kind of like it feels like Bungee's basically already has
(37:52):
been made at Sony Studio at this point.
Speaker 2 (37:55):
I mean the second that the second that Sony bought them,
you knew that those days were numbered, so right, they
should have seen this spread in the wall and then
all right, if we want to stick it around here,
we can, but we're gonna get into the direction of them.
Speaker 1 (38:12):
I wonder if this bombs like badly, if Sony kind
of tells bungeee, like maybe you get to work on
a Destiny three and and stop. You know, they already
spent they already spun off the team L leftg that's
working on that Gummy Bears thing. Yeah, like, okay, you
(38:34):
guys can keep doing your mobile or whatever. See if
that ends up working out. But yo, and you guys
Destiny three, that's it.
Speaker 2 (38:45):
I don't see that. I mean they could, and I
think like there is some logic to what you're saying,
but like people aren't excited for Destiny too, And that's
what I'm saying.
Speaker 1 (38:57):
What's the point of why not just say, hey, it's
a Destiny three, it's a new game.
Speaker 2 (39:04):
You know, it's still going to be the same old trappings,
you know, Like they can't because I'm sure even if
they didn't make a Disc three, they do some like
character im board or something raw, Like I would say
if they wanted to give that if they need to
give Bunget on a shot. This is a make a
new single player game or single player and multiplayer.
Speaker 1 (39:27):
Yeah, they're people wanting them to add like a TV
mode to Marathon, and I just maybe that can happen
down the line, but it's not going to happen regardless
of when they launched that game, unless they're going to
give them like two or three years. And I just
don't with the way they are where almost every single
(39:49):
one of their live service things are just like not
panning out right now. I don't think that they want
to have another game sitting around.
Speaker 2 (39:58):
I mean you are, Yeah, you're saying my point though,
Like I don't understand the mentality of and I think
Destiny one and two kind of on the books. I
guess it kind of worked out maybe, but yeah, I
still don't understand the mentality of you have a studio
that that is great or excelling it making one thing,
(40:19):
and you're forcing them to do something else. Either you're
telling them to or they say they want an experiment,
and it's like why, Like, you are known for this
one thing that you were great at. Stick with it. Yeah,
you know, if you want to maybe do a smaller
project to try to branch out. Maybe do that, but
(40:41):
don't stick the whole future of the company on this thing,
because when it bombs, let's say Anthe or dragon Age
or Mass Effect.
Speaker 1 (40:51):
Well technically, I mean they're not. Technically this is supposed
to be another project, right because Destiny Too is still ongoing.
They like mansions.
Speaker 2 (41:01):
You know. Here's the thing I think. I think when
this comes out and bombs, I don't doesn't if they're
I think it's a when they got they get one
more shot and that's it. And it's the same thing
as Bywear right now, like at mass Effect five comes
out and tanks, they're done.
Speaker 1 (41:24):
Yeah, I hope not because I don't want to see.
I mean, let's be fair. Whoever is still around a
buyowhere is it? That's a shell of itself. It is
not the same.
Speaker 2 (41:38):
It's not the same thing. And that's the other thing. Yeah,
it's not the same. Dude's been working there for forty
years or thirty years and you you know, wrote Mass
Effect one and he's been there ever since. But right,
a few people, you know, lifers are like long time people.
But yeah, especially in American game companies or Western companies,
(41:59):
people will leave and come back or do whatever all
the time. But right I I'm very hesitant to think
that like the people at Buyer Work currently now could
put out a quality game. Yeah, it's and I'd say
the same thing about Bungee at this point.
Speaker 1 (42:18):
But at least they have and Dravata to learn from,
like they know what not to do. So hopefully that
means that, you know, you take that as a learning
tool and you go, Okay, we know what they want.
Let's get that into Mass Effects H five or whatever.
Speaker 2 (42:40):
You know, you say that, but they've currently gone through
I'll say three three strikes.
Speaker 1 (42:48):
Yeah, I mean, plus that you know Jason schuer report,
they're like if they had to get a lot of
the Mass Effect team to go and help them do
the Dragon Age game, and they weren't happy about it.
Speaker 2 (43:01):
So you know, yeah, I can imagine not I want
to do something cool and not be settled to this thing.
Speaker 1 (43:07):
So right, but okay, we shall see what ends up
happening with Marathon if.
Speaker 2 (43:14):
I mean, that's why the next the next Tony story.
Speaker 1 (43:18):
Also, do you think there's a chance that somebody just
quietly cancels it? Because I was talking to Randy about it.
He was just telling me I would not be surprised
if next year somebody just goes Sony has canceled marathon.
Speaker 2 (43:34):
I see it as fifty to fifty. I could see them.
I could see them canceling it. I think the problem
is there's already too much already out there of that game,
you know. I'm like, you know, other, Yeah.
Speaker 1 (43:47):
We barely have anything of fair games.
Speaker 2 (43:51):
I think the other the only other outcome I could
see is them putting out and it being free to
play and then praying to their guys to get catches
on somehow, But I doubt it.
Speaker 1 (44:04):
Yeah, we'll see. They do have some options there, they
can pull on that, right.
Speaker 2 (44:09):
The fact that it's like not it has like no
PvE is just odd because like, you're not that competitive
a game player. I really am not. I you definitely
occasionally like team death match or something, but I cannot
take it or leave it.
Speaker 1 (44:26):
So and there's a lot of people that don't want
to play that way. I mean, look at the number
one thing that AARO has said they were not going
to do was they were not going to force PvP
into hell Divers too, because they didn't want a bad
vibe in that game. A lot of people like to
play PVEE regardless.
Speaker 2 (44:43):
So yeah, or cooperative.
Speaker 1 (44:45):
Yeah, so yeah, that's something that I'm just surprised they
didn't think about far ahead, you know. But maybe they thought, Okay,
we'll let's put the game on and then we'll add
that mode in eventually or something, and then think they
were good. Obviously nobody nobody, uh, nobody can predict the
(45:06):
whole player or something either.
Speaker 2 (45:08):
So see I look at that. That's a funk up,
but I see it as some minor in the grand
scheme of this game at a barely rate.
Speaker 1 (45:17):
Yeah, well, people are not gonna outside of the bubble
are not going to know what that even happened. Yeah,
that's another thing too.
Speaker 2 (45:24):
And they took out the art and I'm sure they
got they pay the artist.
Speaker 1 (45:29):
If there's like a legal issue going on, because that
anti real person is not even talking hardly anymore.
Speaker 2 (45:36):
So yeah, I'm sure they paid him, paid him or
her a nice little settlement in an NBA or something
like that. It's like, all right, go away.
Speaker 1 (45:48):
All right, sticking on the PlayStation. Even though this technically
is kind of more of Sony proper and not necessarily
that much PlayStation. But okay, it's in the realm uh, Sony,
there are reports and it's funny because the report actually
comes from an old wrestling to the Max source that
we used to use a lot to scoops se scoops
(46:11):
because technically this is wrestling related because A and AW
has the TV deal with Warner Brothers for tn T,
TBS all that. So they're reporting on the AW side
of things that because of this new split that Warner
Brothers has done with their two they split their all
(46:33):
their stuff into two things, two camps. One is like
the Global Services, which is all their cable channel and
stuff like that, which you know, now that they've lost
the NBA, uh, they kind of have some ancillary you know,
sports rights and whatnot. You know that they actually have
the TV rights to the Club World Cup that's going
(46:54):
on right now, among some other things. So like that's
been pushed over there. And that's the one thing that
Sony said. They they've kind of they've been interested in
the Warner Brothers ip Winner Brothers, Like they actually tried
(47:16):
to get like a movie studio with Warner Brothers at
one point, but they couldn't get the the tax write
off stuff done, so they backed out of it, but
they've always had that interest, and they're really interested in
HBO Max, in owning some kind of streaming company to
(47:37):
kind of have a bigger end to the movie studios
and TV and all of that stuff. And then also
along with this, the whole apparently the interest is that
they would get HBO Max. They would get the the IP,
the actual IP of Harry Potter DC. Trying to think
(48:01):
of something else right now, They would own that now
along with the gaming assets, So it wouldn't just be oh,
we get the old library of all the games that
have already released. We get the ability to make those
games as well, So they're not just getting hard Warts
Legacy and then that's it. No, Then now they can
(48:22):
make the next hard Warts Legacy. Now they can make
the next Batman game. They could pull rock Steady off
of whatever Batman game comes off the one that they're
making and just give it to Insomniac if they wanted
to or whatever. Hopefully not, because Insomniac really I wish
they could just stop doing stuff in Marble and do
their own thing, but it is what it is for them.
(48:44):
They're stuck on that. So what do you think. And
also they have to wait for this deal to go through,
So this whole splitting.
Speaker 3 (48:54):
Of the the movie side stuff away from their cable
channels won't actually finish until mid twenties twenty six, and
I think then Sony has to wait till much later
in that year to be able to, you know, say that.
Speaker 1 (49:11):
They have intent to purchase. And I wonder if they're
kind of filtrating this out there also, because you know,
it's not like Microsoft has also kind of been in
talks with them in the past as well. Obviously you
know there was this is only when it was about
the gaming side of things, about the studios, and not
necessarily about the IP and all that stuff that Sony
(49:32):
would be getting. All right, So what do you think
about this? Do you think it's real? Do you think
they really do have the interest? Do you think it
actually does happen? And what do you think is what's
the positives here for Sony if it actually goes to
do and all?
Speaker 2 (49:49):
It's always real, I mean, des By always something in
christ from these companies, But what are what to do?
I see it as a I don't think microsofts would
only be interested in the gaming crap. You know they
can get Mortal Kombat and Harry Potter like, all right,
that's cool, but they don't care about the streaming part
(50:10):
because they're not they don't make content like that.
Speaker 1 (50:15):
Right, you know they cared about it when they had
the Xbox One and they were all TV TV TV
with that kind of backfron on them, So I'm sure
they don't want to. And also I forgot to mention
that Winner Brothers also split their game stuff now into
their actual franchises. If they they did announce they were
going to do this a long time ago, right, but
(50:36):
they finally did it, so like now it's like Game
of Thrones, DC, Harry Potter, all that is now separated
into its own Immortal Kombat. They're all kind of their
separate things, and all the games are going to come
out of those four key franchises now instead of like trying.
Speaker 2 (50:56):
To do other things except for Wonder Woman.
Speaker 1 (51:00):
Well yeah, I got canceled anyway, So.
Speaker 2 (51:02):
Uh I could see this also, Like I could see
if they if Microsoft like tried to try to buy
this or tried to acquire it, it would probably run
to run a foul of antitrust stuff.
Speaker 1 (51:16):
Oh yeah, definitely, definitely not the not the games. If
it only included the games thedos, I don't think so
because they don't what is that, But if they did
try to acquire like the the other stuff that somebody's
trying to get. Yes, I agree with you.
Speaker 2 (51:30):
Uh as for Sony, like I could see it, like
I could see at least like two of those French
or two of those properties are like popular. You know,
Harry Potter desplaying all the JK. Rowling nonsense like that
was that Awdwarts game was the top so only game
of the year I think or of last year or
whatever or two years ago or whenever it came out. Uh,
(51:53):
and World Combat is kind of an always dependable thing.
It's really weird that Sony is now seen, not even
seeing but they are like they are the fighting company,
they own Evo, they helped. I mean if this actually went.
Speaker 1 (52:13):
Through systems work thing with uh.
Speaker 2 (52:16):
Yeah, literally would literally be paying for a street Fighter
Marvel token and the next Mortal Combat.
Speaker 1 (52:23):
Yeah.
Speaker 2 (52:24):
He's like, this is odd, but okay, And.
Speaker 1 (52:26):
That's a that's sort of like an in into their
because again it's it's this is another thing too. Is
Sony then gets all these multi platform things that are
recurring right, right, So it's not just more car but
it's like, okay, well Harry Potter is too big, we
can't just make that exclusive. We can put that on
(52:48):
other things and make money.
Speaker 2 (52:51):
Right, And like the one time, I think I think
it is more Sony said this than Capcom at the time.
But when they did try to like Street Fight er
five and make it exclusive, it sucks. Shit. Yeah, so
I think both companies, both companies going now and not
to do that. Yeah, So I could see, I could see.
(53:14):
I could see World Combat and whatever new Batman game
they're going to make the multi platform because I can't
why not, Like these aren't these are important to us,
but they're not our tent pull legacy or current franchises.
Speaker 1 (53:28):
So I did get a comment on Blue Sky that
if Sony acquires the WB games IP and revised One
Woman and the Nemus the System, they will be my
personal heroes. Yeah, I mean I agree with that in
a way, like I hate seeing now we've seen both
versions of what would have been the Nemesis system die,
(53:50):
right because the Black Panther game is al supposed to
be a system kind of like and then One a
Woman was using that system and then also it is canceled.
So yeah, let me.
Speaker 2 (54:03):
Ask you this, of the current Sony franchises, what would
you like to see them slot in like and then
it's just like system.
Speaker 1 (54:13):
Batman actually or the current one, the current one Spider
Man could work, right.
Speaker 2 (54:24):
I was thinking either, well, the obvious one to be
like the next Ghost of Tsushima, like you know, the
third one. But I hope you think that a sly
Coop would be really cool. I just I don't know
that they're not gonna right, We'll give it to someone else,
you know.
Speaker 1 (54:44):
I mean that again, like that's a positive of getting
more of these studios, is right. They don't all have
to be stuck on these d c I these uh,
one of those ip they could use them to make
some of these dormant franchises that you know, Hey, Sony
has said that they want more family games, right, so
why not bring back a Jack and Daxter or sly
(55:07):
Cooper or you know, like, it wouldn't be a bad
thing at all if you do that, because you need
that more of that variety, not just the third person
action narrative game. And then oh well, now we're getting
(55:28):
into fighting games or whatever. Because we own EVO and
then we're we're doing the you know, something's here and there.
It's like, it is a better thing to have that variety.
So if that allows this acquisition allows for that, then
I'm good for it. I mean also because one of
(55:49):
ourthers themselves, like, you know, it'd be cool to see
what like some studio does with an actual like Game
of Thrones, putting Game of Thrones in that environment and
it's actually good, would be kind of cool to see, right.
Would they allow Mortal combats that have been more than
(56:10):
just the number of Mortal Kombat game? Would they allow
them to have the spinoffs again, like Shalon Monks or
something like that.
Speaker 2 (56:18):
I mean, I mean, I would say, because there's only
you know, they made three spinoffs and only one is good.
Speaker 1 (56:26):
So yeah, but.
Speaker 2 (56:31):
You'd hope they'd learn how to do that.
Speaker 1 (56:35):
I agree, you know, from a the other perspective of it,
Sony getting HBO Max, I mean, that's just allowing them
to have an even bigger piece of the pie when
it comes to distribution and getting control of you know,
certain rights, making more having more revenue, having more money
(56:58):
for things. Crunchy Roll could, which Country Roll already has
like some integration with HBO Max, so like they could
bring that into that as well and then just make
it all part of one. I don't know how that
would work necessarily with working with Japan or at least
have like a bigger integration like the way that Hulu
(57:20):
has its like staple with the anime as well. So
I can see why this is of something that Sony
really wants, right, allows them a big sense of control
of having a platform to kind of go more toe
to toe with Microsoft on that Front's.
Speaker 2 (57:45):
Son is trying to buy that anime company last year
or whatever and ever was for like yeah, yeah, no,
that's that's a reason, but I don't the biggest reason
at all.
Speaker 1 (57:55):
So but then they did this smart thing, right, They
just instead of acquiring them out right, which would have
been a lot of chaos because you would have had
to pay off all these other people that own including
ten Cent, you just became the highest percentage owner, right,
and then allowed kata Kawa to kind of do its
(58:17):
own thing. This is different in a way that like
David's Aslov has been trying to just get rid of.
It feels like everything that doesn't make money when it
comes to this and.
Speaker 2 (58:33):
If you want, if that's his goals, you're look in
the mirror. He clearly doesn't.
Speaker 1 (58:37):
But it's like everything that has to be with Warner Brothers,
just like it feels like it's just an absolute shell
of what they were. Right, so it's like you might
as well just let like, what is David Szazlov really
going to do with what's left? Like what do you
really have with the TV channels? Because Cable was continuing
(58:58):
to go down the rabbit hole of death, you know, I.
Speaker 2 (59:04):
Mean the corporate speak answer is like they never want
to They never wanted as cast off ips or big
divisions because of what happens if someone hits on the
magic number, magic formula that makes it work, right, it
looks like we look like idiots.
Speaker 1 (59:20):
But it's like, well what Sony could do, But hey,
if you give me enough money then and maybe Zaslov
gets some kind of ancillary role in the company or whatever,
and Janitor, you know, we'll see. Look, there's a long
way between now and then. Who knows, somebody could come
(59:40):
in at the last hour and swoop it away from
Sony if they are that interested in it as well,
we'll have to see you know, because there could be
things when you get down to the actual like brass
tacks of negotiating the wind up being to where Sony
just says, you know what, we're not dealing with this craft.
Let us buy the gaming studios and y'all can deal
with the rest of them whatever that's gonna be. But
(01:00:03):
but just the fact that they, like Warner Brothers themselves
have like renamed HBO Max like what four times? Now, Yeah,
that tells you all you need to know about that company,
like right, not that they don't, because they they do
have things that they get right from the TV side
(01:00:26):
and obviously whatever they have left on the movie side.
Now with that DC universe coming back up and Superman
and all that, we'll see what if that becomes a
big hit and now there's a rejuvenation with all that.
So yeah, but I would like to see somebody get
(01:00:48):
ahold of least the gaming stuff so that it can
get away from them.
Speaker 2 (01:00:53):
Uh.
Speaker 1 (01:00:53):
It just I don't see really what point it is
if you don't get the IP to go along with it,
If you're just getting the live to basically, oh, I
can resell all this stuff that somebody been made cool.
Speaker 2 (01:01:05):
I mean that was the videos, but that was their
earlier plan. They're trying to sell like another realm, but
you don't get the ip rates to Mortal upon that.
So are you supposed to do?
Speaker 1 (01:01:14):
You know, right, like that's what another room knows how
to do. Okay, So now they're's going to make another
fighting game, just not called Mortal Combat. Like that doesn't
make much sense.
Speaker 2 (01:01:25):
It worked out well for that ty Thing game or whatever,
Typhoon or you know, yeah, yeah, that John Tobias game back.
Speaker 1 (01:01:31):
In the day. Yeah, that doesn't help it all in
that front. Yeah, But all right, one last kind of
sony adjacent thing because it is kind of a I
guess the recurring thing for psv R and PSVR two people.
Most likely that's that's maybe like one of those forever
(01:01:53):
games that they play. Beat sabers ending support for PSVR
PSVR two. They are still going to support on Steam
and Meta obviously doesn't Meta own them, I think. Yeah.
So its starting in January twenty one, twenty twenty six,
(01:02:17):
they will be Sunsetting multiplayer. Be Saber will no longer
be available on PSREE. On psg R two, you can
still play the game if you bought it, you can
still buy the game right now. It's just they won't.
You can't. They're not going to be doing any more
like DLC. I think you can't buy any more DLC.
(01:02:38):
You'd have to buy any and anything that was put
out before June eighteenth of this year you can still buy.
So it's kind of like Rock Band four.
Speaker 2 (01:02:49):
You can.
Speaker 1 (01:02:50):
You can still go and buy all the old DLC,
but they're just not creating any new one. Any new
DLC kind of sucks. This was the one thing that
I always wanted for my PSVR, but I never got
to actually buy it before it got to the point
where I just was like, I'm not even gonna fool
with this anymore. But I know a lot of people
(01:03:13):
that love this game. They still play it every day.
It's a great form of like exercise for them or
just a way to have fun, like you know, another
form of rhythm gaming that that doesn't involve plastic instruments
or whatever. So that stucks to see for PlayStation I guess.
Speaker 2 (01:03:30):
I imagine this isn't a technical reason. I imagine this
is like no one's buying DLC in this thing.
Speaker 1 (01:03:38):
Yeah, and also you know PSVR and VR two or not.
Speaker 2 (01:03:45):
I mean, I can see that VR one VR one
support because that's you know, ten years old or whatever.
Speaker 1 (01:03:51):
But remember like PSVR two, they had to include like
PC support in order for to give it like a
lifeline because right, and even that.
Speaker 2 (01:04:00):
Kind of not working or not great. So yeah, yeah,
not surprising. Like I'm sure you know if it if
PSV or Saber TC or was making millions millions of
dollars in VR two, like they'd still we got doing it.
Just like it's it's not even bothering to have the
(01:04:21):
one engineer and stuff over to the v v R
two or VR.
Speaker 1 (01:04:25):
One, so screw it, right, VR is kind of what
it is at this point.
Speaker 2 (01:04:33):
It will I mean I would say it's dead or
it's not dead dying.
Speaker 1 (01:04:37):
It's definitely a niche. It's definitely like a small niche
that is going to remain around on the PC side
of things.
Speaker 2 (01:04:46):
Like I thought that Thieves came looked cool. They shut
off a few weeks ago.
Speaker 1 (01:04:49):
Yeah, Like the THEVR, like that's.
Speaker 2 (01:04:52):
Such a niche title and you can't get triple A
games in that thing because the money's not there. And
also like people don't want to wear a headset for
five hours or whatever, so.
Speaker 1 (01:05:04):
Right, it's definitely something you got to play a little
by little.
Speaker 2 (01:05:07):
Yeah.
Speaker 1 (01:05:07):
Yeah, Well, speaking of VR really quick, just u Xbox
in their continuing to have Xbox branded devices that they
don't make themselves, right, there is now an Xbox edition
of The Medic Quest. It has not been officially announced.
It has been leaked like an image of the box
(01:05:32):
and then an image of what the actual thing looks like,
which is essentially just the Medic Quest with black and
it has like a little bit of green and then
it has the Xbox like buttons on the the thing
that you you know, the actual controller ish thing. Yeah,
(01:05:52):
it's rubert to cost four hundred dollars. It's gonna include
three months of Xbox Game Pass Ultimate and have one
hundred and twenty eight gigabytes of storage. It's apparently going
to get officially announced like tomorrow or today, depending on
when you're listening to this.
Speaker 2 (01:06:10):
Uh so.
Speaker 1 (01:06:13):
Cool, I guess uh, I don't know how much about
this getting out of this thing.
Speaker 2 (01:06:18):
Sure given me some partnership already with medical quests.
Speaker 1 (01:06:23):
For game pass Yeah, okay, like game passes on there.
You can use game pass on your medical list.
Speaker 2 (01:06:31):
For VR games.
Speaker 1 (01:06:33):
You no not. You can just play games using your
medicalless if you want. It doesn't have to be enabled.
It's like using the cloud to stream or whatnot.
Speaker 2 (01:06:46):
So the cloud has somewhat of a use case that
the VR thing not at all.
Speaker 1 (01:06:56):
I've seen people use it and I guess it works,
but it's just like I wouldn't want to do that.
I guess if I want to be the few people
that want to be stuck in their VR headset all day,
I guess.
Speaker 2 (01:07:09):
Yeah, I can't afford a TV, I'm just going to
buy a VR helmet.
Speaker 1 (01:07:12):
Like what technically you could do that? I guess at
least it doesn't cost, you know, three dollars like the
Apple one that know one about?
Speaker 2 (01:07:22):
Right?
Speaker 1 (01:07:24):
But all right, quick before we get to the I
guess the major Xbox is they did announce the Xbox
Game Pass stuff for this month. I already talked about
Rematch that's out there. Also, FUC Firebreak came out for
both Game Pass and PS Post, and apparently it's not
that great. There's some technical issues with that game, and
(01:07:45):
then also just apparently it's just like I got question
problems as well.
Speaker 2 (01:07:52):
That's another game where it's like, why did remedy make
this or did they want to make it or were
they starcted to and if they wanted to make it why, you.
Speaker 1 (01:08:01):
Know, I don't know. It's just that that whole like
everybody feels that they got to have a live service thing.
They got to have something that can make It's not tennively,
not a live service game, but it's like something that
continues to go on, right, And it's like.
Speaker 2 (01:08:16):
Yeah, they were saying, like I mean, it is a
lot more bite sized, like the whole mission on one go,
and you can kind of like they're like break points
in it and stuff, but it's like this, no, Like
yeah no.
Speaker 1 (01:08:32):
Also the uh lost and renom Maternal Die, which is
like a DLC for Lost and Random. This is apparently
really good, very equivalent to Hades. So maybe if you
didn't play the first loss in Random, but you like Hades,
you might want to check this out. It's on game
Pass as well as the other PC and others. It's
(01:08:56):
on Pastation as well, but right Volcano Princess comes on
the June twenty fourth. You got Against the Storm Also
on June twenty six. Warcraft one through three including Reforged
on PC game Pass on June twenty six one not
an Xbox Well you know kind of need a PC
(01:09:18):
to play it, right. Call of Duty, Yeah, go ahead.
Speaker 2 (01:09:23):
Just use the switch to controller and it's no problem
in a mouse right there.
Speaker 1 (01:09:28):
Call of Duty World War Two, it's coming on June thirtieth.
Little Nightmares too, and Rise of the Tomb Raider are
coming back on July first, and then you get the
Fallout seventy six like expansion. The Gone Fision also is
out now as well. Yeah, so there's that some decent
(01:09:49):
stuff if you're especially for PC. You get some of
the cool like classics there. And another Call of Duty
is showing up.
Speaker 2 (01:09:57):
So they should finally finish star Craft Ghost like as
it was back then. And it's related on game Pass.
Speaker 1 (01:10:04):
Yeah right, I mean you go, they're not good, but
here you go, right, this is the whole one of
game Pass, even if it's unfinished. There you go put
in a game preview, right and that'll.
Speaker 2 (01:10:19):
Sell you from the first emissions two through seven.
Speaker 1 (01:10:24):
But all right, the big news for Xbox is that
Sarah Vaughn had a like two minute video where she
talks about there they have a new partnership. Well, it's
the same partnership. They're just continuing the partnership with a
M d uh to make future consoles plural handhelds and
(01:10:51):
other devices in order to make Windows the number one
gaming windows, not Xbox Windows the number one gaming platform
on the planet. Talked about your Xbox games will be
available anywhere and everywhere you want to go.
Speaker 2 (01:11:16):
Uh so what do you think?
Speaker 1 (01:11:22):
What did you make of this whole thing?
Speaker 2 (01:11:24):
And it's not I mean, I guess you said it,
so I guess it's kind of news. But yo, this
being a I mean, I think Nintendo's only when she
uses a videoship, the videoship, So yeah, the other two
always well now they use am D.
Speaker 1 (01:11:43):
Well PlayStation wants to use am D because they want
to make sure that PS four Yeah, yeah, which I
said is still like huge pillar of their you know,
cost base.
Speaker 2 (01:11:57):
And I'm sure for Microsoft's kind of the same way.
Speaker 1 (01:11:59):
Like, yeah, definitely they are. They have to live on
the promise of that your games are gonna keep going,
all right, But I mean, do you think this is
gonna there's also they Yeah.
Speaker 2 (01:12:15):
Go ahead, I think they're I think the strategy for
like the next the next Xbox is going to kind
of be the same one as the same thing as this,
they're gonna release like the more traditional big console, you know,
ultra powerful console, and then some crappy stream box that's
the king of tuner bucks. Uh, because they see the
(01:12:36):
economics of it. But I think they don't really see
that's only one aspect, like a lot of Xbox games
are kind of hobbled by the series s. And then
also like I don't think Windows is particularly good.
Speaker 1 (01:13:00):
Well, but I mean that's the whole point. This is,
this is the whole point, starting with that Xbox walk
ally thing. They want to make Windows something that you
want to use as an OS because they don't want
Steam os getting put into Lilie of Allegiant goes because
(01:13:20):
Windows eleven is such a hog.
Speaker 2 (01:13:23):
And I mean they may not want that, but it's
the same thing about like, Okay, let's say you got
a new laptop right now, what what are the like
top five things you do on it? Probably download Steam, yeah,
maybe grab Office or like work you know, some free
(01:13:44):
office suite or if you have like an old one
whatever number three or number one or whatever, grab Chrome. Yeah.
Despite Microsoft trying to beat in your head like oh
it is so much better.
Speaker 1 (01:13:56):
And you know, well, but they've lost that battle. They
know that you pople use Google to search, and they
know people use Chrome to the Internet browser.
Speaker 2 (01:14:04):
Right. But I mean, I'm saying that's the thing is
they're already losing the Windows battle. Like I don't think
Lennox is ever going to take over because that's crazy.
But if you're talking like the enthusiast crowd, like one
steam os gets good enough to be on a desktop,
I envision a lot of like the Steam Hardware Survey
(01:14:27):
being a much more interesting list in the future.
Speaker 1 (01:14:32):
Yeah, but that but that's kind of the point though,
is like this is they need that to be a
thing because this is going to power the next generation
of all of whatever the heck is going to be
called Xbox, right, So they need that to be viable.
And then that starts with this UI. That also includes
(01:14:53):
them aggregating Steam to insiders starting next week or this week.
Ye where you're going to have on your PC, you're
going to have a library tab on your Xbox app,
and it's going to be able to take all your
games that you have on seam and then it's going
(01:15:15):
to be able to put them into that library aggregator
on your Xbox app and you can boot it off
of there. I don't know how much people are going
to really use that, I you know, I guess it's
a way to get you to stay into that x
(01:15:36):
The problem is how you fix the PC Xbox app
well enough to people want to keep using that thing.
Because that's part of the problem too, is that that
Xbox app on PC is you know, for a lot
of it tough has been garbage or it just because
it can't even stay open. A lot of times it
(01:15:56):
just crash. It's so annoyable to play anything on that thing.
Speaker 2 (01:16:02):
It. I mean, this is a I think, well when
microsurchizes problem. So in Vidia, like their PCs stuff is
just so such in shambles right now, and it's like, yeah,
because you're focusing on AI crap that barely anyone cares about.
Speaker 1 (01:16:17):
Well, g Force now works really well, and so does
their xboxes like cloud version of that. But yeah, the
the apps that you have to, like the Nvidia app
doesn't really bother me. It just has to always update constantly.
Speaker 2 (01:16:31):
In video app like like games are specifically warning against
specific drivers now because they're just so fucked that's a problem.
Speaker 1 (01:16:40):
Like you know, and That's another thing too, is the
Xbox app been to do what Steam does where it
automatically detects when you're missing something in order to play
the game, so that it will it will actually you know,
install it for you so you can play the game
where you gonna have to go figure out how to
install whatever drive. It's that. That's the thing too, is
(01:17:05):
like I wonder how this is all gonna work. I
still don't. I still wonder, like how when we actually
get because you know what, I don't really care about
how it really works on PC because the whole point
of having the console part of it is that I
don't want to have to worry about, Oh the shader
(01:17:27):
for this is not working, or I have to go
in sepace driver. I want it to just I start
up my Xbox. Okay, my Steam games are here. I
press the button and the Steam game loads without me
having to install something.
Speaker 3 (01:17:46):
Uh.
Speaker 1 (01:17:47):
Is that how it's gonna work on console? I don't know.
I mean, obviously there's stuff you you still have to
go download Steam itself in order for it to even
recognize all that. It's not like, you know, it's gonna
know it without you, right, It's just you don't have
to boot into Steam in order for it to work,
or Epic or gog or whatever other thing's going to
(01:18:08):
work on this.
Speaker 2 (01:18:10):
Yeah.
Speaker 1 (01:18:11):
Yeah, there's a lot of logistics that have to work.
I think the important part for me that she mentions
here is the Xbox Library. Part of that is going
to go forward with you, especially because apparently the Xbox
is going to just be a PC and there's so
many of those Xbox games that are we'reever on PC
(01:18:33):
or don't have a PC version, or you bought it
on your older systems right, or they don't have play anywhere.
What's going to happen to those? Are you going to
make those work so I don't have to have my
Series X still plugged into play them? Like, how is
that gonna work? There is rumors going around that the
(01:18:55):
people that worked on the original Xbox, the original Xbox emulator,
the Zinia people, are working on an emulator to get
the three sixty and original Xbox games to work on
whatever the next Xbox is going to be called, and
also would make it to where those things will also
work on the PC, handhelds and what other other thing.
(01:19:20):
So you know, that's something that has to finish here
for that is they have to get that point down.
They have to get that part down. Is to me,
that's the most critical part is you got to make
(01:19:40):
this library work. Because we know, okay, they're good to
make a hardware, they'll make it powerful, they'll do all
this stuff. It'll be great. But this stuff has to
all work smoothly, you know, and if it doesn't then
and we'll see. But it's also still logistical thing of
(01:20:04):
how how is this all gonna work for Microsoft? Like
money wise, like all this stuff. It's it's interesting like
is Steam just is Valve's gonna let that store be
there and then Microsoft gets nothing and you're gonna have
two versions of the same game. And people just don't
(01:20:26):
like is it gonna be where they lock gears from
being able to be bought on Steam when you use
it on Xbox? Like, how is that gonna work? Like
you know, that's that's the kind of thing that I
want to know how that works.
Speaker 2 (01:20:41):
Like it's like if you buy it on Steam, they'll
have like, oh, here's ten dollars extra, you can buy
it an Xbox as well.
Speaker 1 (01:20:51):
Yeah, It's just it's just one of those things like
are they gonna boot into the store, right, And that's
something too, like are you gonna have to go into
them buy the thing and then it shows up in
your Xbox library? Or are you gonna are you gonna
be allowed to go on these stores and buy the
(01:21:14):
things there through the Xbox like you know?
Speaker 2 (01:21:18):
Yeah? All right?
Speaker 1 (01:21:24):
Moving on from that, Uh, let's go, I'm getting a
I'm getting a call on them. I mean to like
constantly try to explain. I want we're recording here, that
still recording right?
Speaker 2 (01:21:39):
Uh?
Speaker 1 (01:21:40):
All right? And nint under directs. Did you watch the
Donkey Unbineza thing?
Speaker 2 (01:21:44):
Just take a man or two? Ah, it looked okay,
got young Pauline and more dumbambos too, What about you?
Speaker 1 (01:21:57):
I thought it looked great. I was more convinced by
this then I was when they initially showed it, right,
I Uh. I like the fact that it's Pauline as in,
you know, you have Herbie the Odd Rock or whatever,
(01:22:21):
and then it shows that it's her and then like
it's actually has like a two player co op aspect
of it, right, which is really cool because I wasn't
expecting that at all.
Speaker 2 (01:22:34):
I mean, she's part of Donkin Kong's rich history.
Speaker 1 (01:22:37):
Yeah, well, yeah, it makes you I heard a lot
of people were talking about that, you know, apparently now
it was Mario the bad guy all along in that
game in the original game.
Speaker 2 (01:22:52):
Right, wait, what was aggu jor dancer?
Speaker 1 (01:22:56):
Yeah? But I I really liked it. I liked what
they showed from the gameplay aspect of it. Uh, from
like that he has all these powers and that you'll
eventually be able to upgrade them. The the item system,
it's like almost like an RPT without having the level
of mechanics kind of sort of. It does have a
(01:23:19):
you can tell this is an Odyssey. The Odyssey team
made this because it has a lot of Odyssey in.
Speaker 2 (01:23:25):
It, and that doesn't it doesn't have a skill tree.
Speaker 1 (01:23:28):
Yes he does. He has a skill tree.
Speaker 2 (01:23:30):
Yeah.
Speaker 1 (01:23:33):
Yeah, there's an item shot. There's uh, there's a you
can change what he wears along with Pauline. So you know,
it's cool. I I'm more excited for this than I
really was originally when they showed it. I'm kind of
I think I'm gonna get on that pre ordering and
(01:23:55):
uh and begetting this when it comes out, just because
I loved Odyssey a lot. This showed a lot of
that same kind of stuff that I love from that game,
and I love all the different worlds that they showed
and the like boss battles look cool, and it has
the different transformations for Donkey Kong as well. So yeah,
(01:24:19):
I think Nintendo did themselves actually a good service of
having this Bee by itself like probably one of the better,
if not the best, like single direct that they've had.
Speaker 2 (01:24:31):
Yeah, so.
Speaker 1 (01:24:33):
Good on them for that. Also two interesting stories here
when it comes to potential well three, but one of
them is like really quick Screens basically said that all
this left is Nintendo for fam Fantasy sixteen, so that's
probably coming to switch too. At some point, Xbox sales
(01:24:59):
have been and then I don't knows, they had to
go retract the report that was done by some kind
of like company that kind of looks into data or whatever,
because the actual like Deluxe Edition is like number eleven
on the store at one point, so it like has
to sell decently enough well to be up there, right,
(01:25:23):
But we'll see when it comes to switch. But two,
like I guess the bigger games souls likes, I guess
we want to call them that gain traction and sell
well and now they're getting rumors of they're going to
(01:25:44):
get switched to versions, that being Liza P because they've
now officially sold three million and as part of like
the package of things that they got for doing well,
which include like paid vacation and extra bonus money, they
all got bought switched to s. Yeah, so people are
(01:26:06):
kind of reading into that that, like, does this mean
that they're using that as a way to learn how
to develop for the switch to so they can put
on the switch too.
Speaker 2 (01:26:19):
If that was the case, then beginning to switch to
deaf ktch We no, but I.
Speaker 1 (01:26:23):
Mean, like, okay, start using the switch to be familiar
with what it does, that kind of thing, and then
you come back in and go, hey, you know what,
I think we can get this to work on here,
and then you get the dev chit or whatever, the
bigger one because even though shift up owns the IP
it is you know, a sony thing, stellar blade, me
(01:26:47):
get a switch to you for it also kind of
being right between the lines because similar to what shift
up did with PlayStation where they bought everybody PS fives
when so the blades sold well, the PC port has
now hit a million sales much faster than they took
(01:27:10):
for PlayStation five to a million.
Speaker 2 (01:27:12):
Sales from two thousand and two, right, Uh.
Speaker 1 (01:27:18):
They've they've also now sold thy million as well combined
between the two they bought, the Shift ups main Man
has has brought the whole dev team Switch twos as well.
So a lot of talk, a lot of thinking about
that it wouldn't be the first Sony game, but this
is not a Sony game, right that has made its
(01:27:41):
way over to PlayStation so to the switch. You know,
the Lego Horizon game was the first one. Uh do
you think this is actually coming? Do you think we're
gonna see it on sports too? Obviously? Still, the play
(01:28:01):
two is being made as well, so that's gonna come
to PlayStation five and a PC first.
Speaker 2 (01:28:07):
But I could I mean, there's no I imagine. I
don't think it will look great, let's put it that way.
But I think, oh, I think, why is it pave
a better shot? Let's say that, right, But just imagine
all the hot Dollar Blade Mario crossover costumes are gonna make.
Speaker 1 (01:28:28):
Yeah, hey, that could be something. I could see them
doing it. I could see them adding in like well,
and they did it for hit Man, right. They had
the Mario and Luigi like skinned sort of things, like
the colored suits or whatever for a World of Assassination.
(01:28:50):
So I can see it.
Speaker 2 (01:28:52):
You've dressing Ki Mario, right.
Speaker 1 (01:28:57):
Uh yeah, they always seem to add new outfits for
her every time she gets you know, they added a
bunch of outfits for the PC version, so why not
have one for the switch version as well?
Speaker 2 (01:29:10):
Right?
Speaker 1 (01:29:12):
But this leads to talking about third party sales in
general for at launch for the Switch to which, according
to the game Business have not been good outside of
Cyberpunk twenty seventy seven, which has done really well. All
the other games have done like at a five percent
(01:29:33):
attached rate and some even lower than that. Matt Pisotela
came out and said that like the it actually did
better than the Switch one, Like it's a forty third
party compared to twenty percent for Switch one. Obviously, Switch
one had Zelda Breath of the Wild, which made it
(01:29:54):
when people were like way more happy with that than
getting you know, just Mario Kart. But I think a
lot of people were also just happy with Mario Kart.
And then you can play to Switch one library, so
you didn't need to buy a bunch of games but
what do you what do you think is like kind
of attributed to like the lower sales. I guess for
(01:30:14):
the third party.
Speaker 2 (01:30:17):
No new third party games? Yeah, you know, it's it's
all the third party games. Or maybe isn't it like
that one Rute Factory games that new.
Speaker 1 (01:30:29):
Root Factory is the only one. The Guardians of Asthma
is the only one that technically knew writing basically launched
at the same time.
Speaker 2 (01:30:36):
I don't I assume it's only a digital only game
because I've never seen that in the store.
Speaker 1 (01:30:41):
No, that is actually one of the few, along with Cyberpunk,
that are not game key cards.
Speaker 2 (01:30:47):
Okay, but I get to see it in the store.
Ah yeah, and yeah, all the other crap is split
fiction and what else? What else is there? You know?
Speaker 1 (01:31:01):
Veryvid Default, which is technically new for people that don't
have the three DS, but it's just a remaster of
the three DS game, right, But it's also an old
game like Cyberpunk.
Speaker 2 (01:31:14):
Yeah, well, Sarapunk has the novelty of it being honest
well on an Atendo console, but then people wanted to
see how well it runs.
Speaker 1 (01:31:21):
And also it includes the DLCR as well the expansion,
so you know, that it has it all in that
one package. Like you said, it is about being a
kind of a standard bearer for the system about how
well it runs it which seems to run it really well. Uh.
And then the rest of them is really old games.
Speaker 2 (01:31:43):
So like.
Speaker 1 (01:31:45):
Nobody has an incentive to go and buy any of
those games because they already played them, or they can
buy them on something else so much cheaper. So again,
I also think that Mario Kart World is a big
fact and that people bought that, they were happy with it.
They were cool with just having that and playing their
(01:32:07):
Switch one library or getting the upgrade for Zelda, playing
those and then waiting for Donkey Kong. You know, yeah,
there's not this big tent pool third party release that's
coming with the system.
Speaker 2 (01:32:22):
There aren't five this thing.
Speaker 1 (01:32:25):
Yeah that's you know, yeah no, no Assassus creech shadows
on here.
Speaker 3 (01:32:30):
Right.
Speaker 1 (01:32:30):
So yeah, I don't think we should. We didn't really
make a big deal about it. I think if Donkey
Kong comes and what people are picking up, picking that up,
they might start surfing around the store more. Also, remember
they just had a GameCube as well, and you got
three games on there. You could be playing too if
(01:32:51):
you already have the Switch Expansion pack thing, so including
a Zelda and so you know, like, I look, the
launch lineup is not great. It's not great at all
just from a game standpoint, all right, But I think
that when people said that, they're like, we're not expecting
(01:33:12):
this to sell. None of these games. I think I
get it that everybody says, oh, things sell on Switch,
but it was like that at the Switch one launch
as well, and it just took time. And once you
get past the whole, like, Okay, that Wry do You
Remaster game that came out this week, that's like the
first Switch to game aside from the Room Factory game
(01:33:33):
that's coming out day and date. Yeah, you know, so
like once you get it to where the Switch two
is catching up to PS five and Xbox series as
far as like, okay, these games are releasing day and data,
all of them, I think that's when you can start
really kind of painting that picture. But I think right
now it's like too early to to be, you know,
(01:33:56):
saying anything about it being a failure whatever. And also
people just come people still like buying Nintendo games on
their Nintendo system.
Speaker 2 (01:34:04):
It's just kind of how it is Yeah, I didn't
buy the switch to to get to play you know,
Assassin Shadows on and I played to play Mario and
Hong Kong and whatever the crepit was going to be
on it.
Speaker 1 (01:34:17):
So yeah, that's the truth right there. Also, Mario Carr
World a lot of There was an interview done by
US France with that producer uh KOs ke Yavuki. He's
asked about why there are no guest characters like there
(01:34:40):
was some Mari Car Deluxe, and he said, well, this
is a much more of a Mario world because of
the Free Rome and all that. They would have felt
weird to have Link and Zelda and Samus and all
that in here, so they decided not to have guest characters. Obviously,
(01:35:01):
this comes off the heels that Sonic Crossworlds is not
only having guest characters of its own ips Black Persona
and lack A Dragon, and it's also having Nickelodeon characters, uh,
SpongeBob and eventually the Ninja Turtles and even Avatar and
(01:35:25):
then also Steve from Minecraft, so it's going everywhere. Do
you think they eventually add guest.
Speaker 2 (01:35:33):
Characters to work card yea, but will cost money.
Speaker 1 (01:35:38):
Yeah, it'll be like the I could see them doing
the Smash Brothers thing of just like hey we've included
this person, go be happy about it. That'd be crazy,
you know.
Speaker 2 (01:35:52):
Racetracks, Yeah, yeah, definitely.
Speaker 1 (01:35:59):
I do think that's that's giving Sonic cross Roads some
hype though, Like I think that that's helping them a lot,
like make all these partnerships. People are kind of excited
about the game that maybe they would be otherwise. And
also these Sonic Racers are usually pretty decent, so you
add that in and then add in these these guest characters,
and I think you're they're actually like setting themselves up
(01:36:20):
to like to be a win here. I can see
people picking it up even on switch to even though
that's coming out like later, they just pick it up
the switch version, I guess. But yeah, that's good, good
for good for Sega.
Speaker 2 (01:36:36):
You know.
Speaker 1 (01:36:38):
Uh. Speaking of good for Sega, they announced the sales
numbers accidentally on an investor website. Hey, I gotta love
these websites that people just post stuff and don't realize that, Hey,
you're posting data that probably wasn't posted, right, but it's
too late. Now somebody out on the internet. Interesting numbers here,
(01:37:00):
person of five Royal, which includes a remaster seven point
two five million metaphor Fantasio also has two million. It's
not on here, but Like a Dragon infinite well only
one point six.
Speaker 2 (01:37:16):
Interesting case, the name because of branding, has a much
stronger name.
Speaker 1 (01:37:23):
That's that's what I think too. Like that YAKUZAA Like
a Dragon sold almost thirty million. I definitely think that
there's that Yakuza people don't know that it's a Yakuza
game just right off the.
Speaker 2 (01:37:34):
Thing, you know, as I Like a Dragon makes it
sound like much more like a fantasy game.
Speaker 1 (01:37:41):
Yeah, that too.
Speaker 2 (01:37:43):
Like you know, I think like people there is the
somewhat cultural knowledge of Yakuza rather than Like a Dragon. Yeah.
Speaker 1 (01:37:54):
I also think Yakuza Like a Dragon got a lot
of hype because it was the first one with Ichiban
and it really had that story that I think was
very very impactful. I think there's a lot of infinite wealth. Also,
Manna Rasi's name barely shade under a million, like nine
(01:38:16):
thousand something or nine hundred thousands, six hundred and something whatever.
I think there was that like kind of barrier to
entry for a lot of people that were like, well,
I have no idea who Cure you is? Yeah, and
I don't want to go play six games to go
find out who he is or you know whatever or
(01:38:36):
you know. So I think there is that like thing
of just okay, yeah, Kuz like a Dragon was kind
of set down its own and then them trying to
include all the other characters in Infinite Wealth. I think
kind of may have heard it a little bit.
Speaker 2 (01:38:54):
Yeah, I don't know who some of those people were, so.
Speaker 1 (01:38:57):
You know, yeah, I mean also, Kuz like a Dragon
has more time out on out there right to be
able to sell that. Like, let's see what happens in
another year from now, how well Infinite Wealth cells or whatever.
He and Sonic Sonic all these spinoffs of Sonic are
doing great, all these other Sonic games like Superstars two
point four million, Frontiers four point five, Team Team Sonic
(01:39:22):
Racing three point five, So you know, let's see if
Crossworlds can can live up to that.
Speaker 2 (01:39:29):
At least I think I saw I'm gonna make a
Frontier sequel. That's that should be good.
Speaker 1 (01:39:35):
Yeah, that doesn't surprise me. You'd think that they would
sell good numbers there.
Speaker 2 (01:39:40):
Yeah. Yeah.
Speaker 1 (01:39:44):
The only other thing is for Soona four revival apparently,
according to a report from Sega, is not going to
release until fiscal twenty twenty seven, so like Spring twenty
twenty six would be the earliest. Yeah, that it comes out,
which you know take all the time need.
Speaker 2 (01:40:02):
Uh. Yeah that that really is not surprising. I mean
considering how long that trailer was, so yep, it probably
finished rendering this like you know a few hours beforehand
and let's put it out.
Speaker 1 (01:40:16):
Yeah, you know that's that definitely felt like that, Like
I would say, what do you think about would it
would it be a problem with Persona six ones are
coming out before that game, Like they got to be
well on with that game at this point, right, like
(01:40:38):
it's been a.
Speaker 2 (01:40:39):
While, it has, but they have to do more news stuff.
I mean theoretically it's going to be more expansive or
I want to say bigger, but yeah.
Speaker 1 (01:40:50):
Because we're already at the point from Persona five now
like the time, same time frame, obviously different consoles, you know,
got a more power all that kind of stuff, and
more you know, the art has to be better all
that kind of thing, although they already did that for metaphors,
so and that that's not the Is it the same
(01:41:14):
team or it's a separate team, right, that's working on
They couldn't be working on Metaphor and Persona six at
the same time, right, right, Or maybe they are, maybe
they had one team and another team, but they are.
They did say when they announced Persona four revival that
they did say they are working on the next Persona thing.
(01:41:35):
But it just it feels like, man, you know, oh,
are we really going to get to the point where
spring twenty twenty six and we still haven't gotten announcement
of Persona six at all, don't even know what's going
on with that, and then we get another remake for
Persona four.
Speaker 2 (01:41:55):
By then, Yeah, I think six is probably further along
in a general sense, but they'll raise four remaster anyway
first because they can hold off on six and four
reel piece and masses until yeah, they're least six, and
by the time six is done, they'll have three of
the six projects in the works as well.
Speaker 1 (01:42:15):
So I mean, I could also see them do the
same thing they did with the Metaphor and Persona three
reload right where they release them both in the same year, right,
So that could happen. You know, you know that they're
doing a remake of one and two, they're just not
saying anything. I feel like that's got to be coming.
Speaker 2 (01:42:35):
I'd like it because those games are much harder to
get back into. But we'll see.
Speaker 1 (01:42:39):
Yeah, all right, really quickly here For the last couple
of things, there's a Capcom showcase on Thursday. Pretty much
expect all of the same games we saw at Summer
Game Fest. So the two games that are already out,
Monster in Er Wild's No Due, Street Fight or six
(01:43:02):
as well. No Dud just came out on switch To,
so definitely they're going to be wanting to have to
talk about that. It's gonna be forty minutes. But there
also there's going to be more about Progmata and Resonable Rucreem.
So definitely reasons to tune in for those the other
two games. Also, Like, what do you think about the
(01:43:22):
like fall from Grace on Monster hundred Wild. It's kind
of weird, huh.
Speaker 2 (01:43:28):
I did okay, But I mean they'll release DLC or
New Monsters and then it'll perk right back up again.
Speaker 1 (01:43:34):
Yeah. I hope it's just that because it's like, man,
there was so much talk about it when it first
came out at beginning of the year. Or like you know,
towards that beginning of the year, and then it's like
now we're getting negative Steam reviews and all this other
stuff with the game, which is weird.
Speaker 2 (01:43:48):
So all content is over.
Speaker 1 (01:43:51):
So yeah, our systems Work also going to have their
own showcase on Thursday night or US in the US
Friday during the day for Japan. Yeah, so yeah, you
can watch both of them that day, which is school
(01:44:12):
Kacan showcase ends and a couple hours later the Art
System's Work showcase will start at nine pm Eastern. They
are promising new game announcements along with you know, probably
maybe more Marvel Token souls, and also a tease of
the next thing from Daski Ishuwatari, which you know he
(01:44:34):
worked on Guilt Gear Strivee, so you think it's going
to be a new Guilty.
Speaker 2 (01:44:39):
Gear probably damn sure. Is not going to mean another
Blaze Blue. People are obsessed with that, like all we
wanted to play Blue. It's like why, like this franchise
only existed because they lost Guilty Gear for a while.
Speaker 1 (01:44:55):
So yeah, all right. Also, Doing Awakening has sold a
million copies in two weeks. I've heard a lot of
good things about the game, so that's cool. Glad to
see that it's something well with the people that are
enjoying it. Cool for funk Com too, because that coning
game did not do that well and then to come
(01:45:17):
back with this and it does well. Great for developer
to do that. So yeah, definitely they're right in that way.
With Dune and then a weird one. Addie Shankar continues
to do his green lighting video game TV projects. He's
(01:45:38):
now bought the rights to Duke Nukem for a TV series. Yeah, yeah,
that could be fun, right, you can just do crazy ship.
Speaker 2 (01:45:52):
Like, Yeah, it doesn't have a good deep story. It's
not like mythology with Duke except you know, so who cares?
Speaker 1 (01:45:58):
That's something to watch the Devil Bake cry one. But
I've heard is great things, so right, Yeah, I have
faith in Eddie Shankar. This dude doesn't mess around when
he's making.
Speaker 2 (01:46:08):
These I told you he emailed you once, right, No, no,
you did not. Yeah, it was like four or five
years ago. He emailed me about like the top eight
column I do. He was like, I read it. I'm like, why,
Like I don't.
Speaker 1 (01:46:24):
That's cool man, I'll be I'll be happy to say
that Addie.
Speaker 2 (01:46:26):
Sank Yeah, you know, he complimented me in a few things.
I'm like, all right, that's cool. Like, you don't know
what it was. I saw the email, but no, it
was more like a like I read I read it often,
or I read it. I don't know when it comes out,
but I was like, wow, okay.
Speaker 1 (01:46:49):
Hey, that's that's something you can say right there. Addie
Shankar reads my callum. All right, all right, So that's
it for the news stuff as we always do, and
the show on what's coming out this week. The I
(01:47:11):
think this is kind of where it's We had a
lot of interesting stuff, re least last week.
Speaker 2 (01:47:16):
Yeah, the.
Speaker 1 (01:47:19):
Gales of Niley comes out this week on PC. That's
an indie game that's kind of got some buzz around it.
The Guests trilogy has had issues right to the fact
where they actually asked to have it removed from switch
To because it doesn't work on asked to have it
removed from the switch because it doesn't work on switch.
Speaker 2 (01:47:40):
To credit to them like they didn't they just didn't
say keep it up or you know.
Speaker 1 (01:47:45):
So yeah, interesting. The Rattan uh you know, spirit successor
to pad Upon comes out on the twenty fifth for PC,
A little to the left. DOLC Scene Stars comes out
on the twenty fifth as well. Against the Storm, which
I mentioned already is a Day one release for game Pass,
(01:48:08):
but it's also coming out on like everything, Death Stranding
Too on the Beach is coming. People have already got
the reviews out there. Randy is going to try to
be on next week to talk about it. You know,
he is a huge desk Stranding.
Speaker 2 (01:48:24):
Fan.
Speaker 1 (01:48:25):
That per Phantom X. The Gotcha game also comes out
in the twenty six. Are you gonna play that?
Speaker 2 (01:48:33):
Probably not Infinity and Nikki is spoiled Gotcha games for me?
Speaker 1 (01:48:39):
Yeah? Man, how about a Fall from Grace for that
right game? The Ruffy and the Riverside indie game that
I talked about playing the demo also comes out in
the twenty six and the System Shocked two twenty fifth
Anniversary Master also comes to Everything, And I completely forgot
again that that time of gots You Plaza game it's
(01:49:01):
coming out on the twenty seven. I feel like Nintendo
has just gone radio silent about this game. Uh yeah,
some cool stuff again there. You're gonna end up playing
Desk Ranting.
Speaker 2 (01:49:16):
Two if someone get it. I would, but I'm not
hopeful and I'm not like, you know, biting my time
or anything.
Speaker 1 (01:49:25):
So it is not Tony's PR. It's a different PR company,
so maybe you get a chance there. Yeah, but all right,
Uh that's it for this week. Thank you everyone for watching,
whether you watch live or you listen later or watch later,
we do appreciate you. Go hit a you know, like, subscribe, follow, review,
(01:49:46):
all that, and we'll see you next week later.
Speaker 2 (01:49:51):
Bye.