Episode Transcript
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Speaker 1 (00:13):
You are listening to Video Games to the Max. Hello,
and welcome to another edition of Video Games to the Max.
I'm your host, Sean Gamer here with me as usual
mister Mark Morrison, and today we got a heavy dose
of Nintendo here is. They had the Partner Direct showcase
(00:34):
on was it Thursday? At this point, also news good
news about switch to but then bad news about the
original switch and what to deal with the game key cards.
Lots of hatred after that partner showcase that had a
lot of game key cards, and also then Nintendo put
(00:54):
out a survey once again it's not the first one
about the game key cards. So obviously Nintendo seems to
be intently listening from the sidelines, or at least watching
all the commotion that everybody seems to be having about
the game key cards. And Mark and I might have
different opinions on the validity of those concerns, but we'll
(01:14):
get into that. Xbox also has some interesting news after
they had their financials last week as well, and then
you got well, we talked about lot of the PlayStation
stuff last week. So if you're looking for discussion on
the Horizon lawsuit and all of the stuff about whether
(01:40):
they're going multi platform or not or whatever. Make sure
you check out the episode last week. And then hey,
we got some stuff about Bisshock four. What's going on
with that. We've got some other things. I've been playing
a few things along with the Adventures of Elliott that
was on that showcase, Marks and playing Pirate Yakuza. So
(02:03):
we'll get into all those things and more. All right, well,
just so we can go ahead and get this out
of the way here, housekeeping, thank you for whether you
watch us live or you watch us later or listen
to us later, appreciate you. You all have got helped
(02:23):
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modernization now. So thank you so much to all the
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YouTube channels where it's at. We go live on the
channel every week on Mondays around nine pm Eastern time
that you know, six m Pacific and so on for
(02:47):
that on you know the other time zones, you know,
you hit subscribe, you get not only what we do here,
but you also get our other content, which you know,
if you love the entertainment stuff movies and TV, which
we'll get into some of that here. As I've watched
a Fantastic Four movie on Tuesday. You know, Voucher Broadcast
(03:10):
they did their review of the Fantastic Four movies, so
you can definitely go check them out on the channel,
and they basically do a movie review every week, so
you know, if you are being into movies. They're doing
the Naked Gun remake review this week, so definitely something
(03:33):
we're checking out. And also the anime podcast the Taco Cafe.
You can go watch them if you like to watch
the seasonal anime. They have reviews every week on the
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(03:54):
on there. You can go subscribe individually or all three
that'd be great. Leave us a review on there. That
awesome and yeah, we appreciate checking us out. So with
that out of the way here, I guess we'll go
ahead and start how we usually do. The the games
EVE been playing Mark, Uh, you finally got to it, yep,
(04:18):
part of Yakaza. What what's your thoughts on there?
Speaker 2 (04:22):
I'm like twenty five hours in. It kind of just
started chapter three. I not a shorter team then, like
irregular accuse of game. So it looked up py chapters
start only five. Yep, it is like stupid easy.
Speaker 1 (04:38):
Yeah, it doesn't it's not.
Speaker 2 (04:40):
I mean, well, I've already matched up the pirate rank.
I did that like middle of chapter two. I was like,
is there more? It's like no, I matched up the ship.
I haven't accepted imaginous skills yet because I don't care
about but I'm just doing the ones that like boost
his health and attack up quite a bit.
Speaker 1 (05:00):
It ah, yeah, so many points left over. It was right,
It was crazy.
Speaker 2 (05:08):
I don't know. Game's fine. It battle feels weird or
like I don't know if it's like my setup or
if it's something with the game, but it feels like
almost like a bit laggy, ah, or like I want
to be more responsive than it is. Like I can't
do heat actions like regularly or even like jumping out
(05:29):
of bullet you know, the second you have to get
out of bullets like EVAD bullets. I don't really do that.
Well yeah, but you know I have every health it
them in the game basically, and so it doesn't really matter.
I can. It's power through almost anything except for the
pirate fights because you can't access the inventory. Yeah, but
(05:50):
everything else is fine. Like ship combats okay, but it's
so like brain Dead that all you do is like,
just go for the lead chip. It's like you don't
care about It's like, I'm doing this with five other
fire ships. It's like, no, just go for the go
for the boss one.
Speaker 1 (06:05):
No. Yeah, I figured that after a while too. It's like,
why am I wasting my time coming the smaller ships.
I'm just basically hurting myself and taking up time. Just
go after the big one.
Speaker 2 (06:16):
Because when you take it the big one, the battle stops,
and he's exactly you know. I like it. Uh you
can tell it's kind of an I wouldn't say budget game,
but more of a like side story thing. Right, It's
still fine.
Speaker 1 (06:32):
Uh.
Speaker 2 (06:34):
I like the concept of like higher like the Treasury
of Gathering. I guess uh. I think the hook's kind
of dumb personally, but uh yeah, I'm enjoying it, like
I but I'm so over leveled at this point that
the game's kind of a.
Speaker 1 (06:51):
Joke, right, Yeah, It's well, you're familiar with the other games,
so like, you know, the the battling out part of
the ship is you know, yeah, similar to all the
other I.
Speaker 2 (07:05):
Didn't I intend to over level, I guess I. I
guess I was under the mistaken impression like, oh, this
won't be all there is. Like I got all these
ship upgrades, but like, you know, there'll be more, or
I'll unlock like another engineer and they will bolt on
another deck to the ship or you know, something like ludicrous.
But no, I'm just that's it. So I got the
(07:27):
you know, the coconut machine gun, the super coconut machine gun,
and the super lasers I can destroy anything.
Speaker 1 (07:35):
Yeah, I got that from what's there, Julie's shop or whatever.
Speaker 2 (07:40):
Yeah.
Speaker 1 (07:40):
And then I was like, okay, well I don't really
need to do the normal upgrades on here because I
already had the best stuff, right.
Speaker 2 (07:47):
And it's not like I looked at I mean, I
looked at a guy after the fact, but like I
when I was doing this initially, I was like, I
this just sounds like the best one. So I did it.
And then it's like, no, that is the best one.
Like so okay, it's like all right, don't don't care
about any of the other crap. Then I liked the
Pirate minigame, like it's just like a model viewer or
(08:08):
you know, it's just like, hey, we have we have
all these like bland looking models. I don't just put
them in this pirate minigame and you beat them all
up or have them on your crew. And yeah, there's
a lot of busy work in the game that.
Speaker 1 (08:23):
Yeah, there was so much side stuff. That's how you
get over levelably easily because there's you're constantly bombarded with
the side things that like, before you know it, you
have so many points in gold and everything else. It's like, right, yeah,
I got out like I have.
Speaker 2 (08:39):
I mean, money is kind of a concern, I guess,
but you can also like the bounty system, like it's like, oh,
just beat up this guy and you get ten thousand dollars.
Speaker 1 (08:47):
It's like okay, oh yeah, you could totally just and
then so many more of them keeps showing up, so
it's like.
Speaker 2 (08:52):
Yeah, it's like a never ending system. So it's like, yeah,
keep feeding me money and then I'll just do it.
Speaker 1 (08:58):
And then I'd just be in one set and then
I'm like, oh, I'll just clear out this whole section
when I'm in of all this stuff, right, and then okay,
I'll go to.
Speaker 2 (09:05):
The next and then I think I have like I didn't.
I did all the most of the ma Atlantis fights,
I guess, but I have like five hundred and fifty
thousand pirate points. And it's like this is a joke,
Like why even't had this at all? Like because like
if I had infinite money, I could buy everything out
of the shop right now or out of upgrade system.
(09:27):
Like these pirate points aren't like eliminating factor. It's you know,
after a certain point, it's like why haven't bother just
turn them off?
Speaker 1 (09:37):
Well? And then also it's like you don't really need
all those.
Speaker 2 (09:40):
Yeah, like I don't care about most of the heat
actions you get. I care, you know, making me the
guard actually function correctly or if those a thing that
like let me do the heat actions like quickly, I
would do that. That's about it.
Speaker 1 (09:55):
I really didn't guard that much. I just does or just.
Speaker 2 (09:58):
You know, yeah, yeah, and even like the evil Pirate,
like I already kicked it, like the I forget the
stupid name for him, but like I already beat up
one of them, and I'm like on my way to
say second one. And they're also like a joke. It's
like why even bother, or it's not why I bother,
But it's like this isn't like challenging at all, Like
(10:22):
the only fight I've really lost. I've lost a few
fights occasionally just because I'm like doing like three other
things as I'm playing the game, like I'm watching Stargate,
fucking the ends and trying to deal with my cat,
you know. Yeah, but like the one fight I lost
was in the Atlantis. It was like ranked four of
the Captain Battle or whatever.
Speaker 1 (10:42):
Oh, like yeah, those are the only things I lost
to the ship stuff.
Speaker 2 (10:46):
Yeah, because it's like you gotta do do like three
battles and basically a row where it's like ship combat
pirate combat, ship combat, pirate combat, you know, and like
I lost like the last pirate you know, the boat
combat when you're actually honest, because I had like no
one left, like I'm with my crew so to me
against like thirty guys. So it's like, Okay, this ain't
(11:07):
gonna go well for me, even even with already have
Uh yeah, I like it. I'll finish because.
Speaker 1 (11:15):
You don't get to regain health or whatever.
Speaker 2 (11:17):
So yeah. Yeah, like the only to regain health is
with like the support system, but that's not explained rather well.
Or I mean I kind of know how to do it.
You just press it up in the dep head and
like you know, Noah pops out with the tiger and
another dude. But they don't explain like why yeah, history
(11:38):
charge or there's not gonna meter telling you like it's
in refill right now. It just kind of randomly occurs.
Speaker 1 (11:44):
So what it does have a meter that like you
can see, but they also have one too, so it's like, right,
you know, if they hit you with their attack. Some
of those are like really, yeah, that's how I died
a few times.
Speaker 2 (12:04):
Yeah, there was one like Sumo wrestler one and that
like they could like stun me crew and that sucked.
Speaker 1 (12:12):
Yeah. I hate my crew, you know. Uh yeah, I
almost unblockable. You can't you can't stop him from hitting you.
Speaker 2 (12:21):
Even if you jump. It hit me one time, like
what come in the air? Like how did this happen? Uh? Yeah,
I'm pretty dedicated to that game at the moment, so
I'll probably finish it by the end of the next week,
you know, by the next week, and then give my
thoughts on it.
Speaker 1 (12:37):
Yeah, that's how I was with it. Two A. I
got me pretty hooked just because you know, I found
the story kind of are you liking the story at all?
Speaker 2 (12:44):
Or I'm a little early and I guess still, but
it's okay.
Speaker 1 (12:49):
Uh.
Speaker 2 (12:51):
I like Evil Joe. He's pretty funny. Yeah, I actually
just don't like, uh, you know what, you only have
two styles. You have like regular style and then like
pirate style for fighting. I don't really like the fighting
pirate style at all, Like when you have like two
cutlasses and you can throw around a boomerang, like.
Speaker 1 (13:13):
I like doing the thing where you use it like
a slingshot and swing him around or whatever. That would
take out a.
Speaker 2 (13:19):
Lot of the Okay, I think I haven't unlocked out yet.
Speaker 1 (13:22):
I took a heat action, I think, okay, yeah that
was fun.
Speaker 2 (13:26):
But yeah, I've done a lot in that game already,
and it's whole lot to go.
Speaker 1 (13:34):
Yeah, there's it felt like endless after a while. It's like, okay,
I gotta stop. But I got through the I rolled
the credits for which, right, it's just funny.
Speaker 2 (13:43):
It's the main thing.
Speaker 1 (13:44):
Yeah, exactly, Well, anything else you've been uh uh.
Speaker 2 (13:50):
That's trying too, but that's taking a backseat right now.
Bought a game by micro Uh that's fun, that's cool.
Things are like hard to find.
Speaker 1 (14:02):
I imagine. Yeah, they only made so many of them.
Speaker 2 (14:05):
And like the one I bought, I bought it from
a guy in is like Facebook. It's not like the
best shape, but it's still pretty decent. The battery works,
which is nice.
Speaker 1 (14:15):
Uh yeah, OK, that's a cool thing. Well. I've been
playing a few things here. One of them was shown
off in the Nintendo direct that we'll talk about here
in a little bit, The Adventures of Elliott, which was
(14:35):
kind of the surprise. Well, both the screenex gains were surprises, really, right,
but this one was kind of a surprise because it's
it's the one that people have have been asking for.
It's uh, people have been asking when's there going to
be an action RPG HD two D game, And even
though I guess you kind of got that with the
(14:57):
Star Ocean remake, but this one's new and it's made
by Timasano as well, the same as you know with
the Archbashwar Team, and it's pretty much like almost like
a Zelda and Legend of Mana had a baby. You
get a lot of the like getting to jump around
(15:18):
and stuff like Mana and that the the arpag mechanics
of it with the kind of exploration and combat of Zelda.
All right, so you know take down bushes and find
items and through and then you can you know, take
(15:38):
out barrels and find the items and stuff like that too,
and then you can have like magic site that you
can add attacks to your weapons or add buffs and
things like that which are fun. And then like the raid,
the red Mage character is sort of taken right out
of the like Adventures of on A game. I mean,
(16:02):
obviously he's a pomp fancy job as well, but I
think Adventures of Mine of has like a red Mage
type of character that you play in. So yeah, I'm
not I'm like halfway through the demo. I don't know
how long it is, but it's cool that they always
do this, as seems like with these early bills and
(16:22):
the same thing with Triangle Strategy and Autobot Travel. Both
the Ataback Travel games had demos, so they're really great
about that, and you know, I like when you can
try things out early. I wonder if the other Oxback
Travel game if they showed that the showcase is going
to have a demo at some point, but yeah, it's enjoyable.
(16:44):
I think if you like those kind of games, you've
been waiting for that action RBG version of HC two D.
I think that this is going to hit that for you.
I'm kind of excited for when this comes at some
point in twenty twenty six, right. And I also played
some of the Shnobi Art of Vengeance demo as well
(17:10):
that runs really well on switch to, but I think
that's going to have a switch to version. The art
style like pops off the screen really well, and you
know it's typical shuob combat and stuff, but obviously have
been updated and and that's fun. I've been waiting for
the both of the Ninja games to come out, so
(17:32):
Shnobi comes out like next month, and the one that's
out now is Ninja Guiden Rage Bound, which that game.
First of all, that this is my nitpick with the
We'll talk about the game key cards a little bit,
but my big nitpick so far was switched to is
(17:53):
when it comes to the third party stuff, the the
the and you could you saw it this direct as well.
The lack of switch to deb kits is really hurting switched,
not not in sales obviously, but in just I see
a lot of people online saying, man, I wish there
(18:14):
was more third party switch to stuff to play, right,
people that have already played a lot of the old
games that are out there, or you know, they don't
really want the Guardians of a Zooma, you know, the
Room Factor game or something like that, and they're looking
for the Ninja Guidans and Shnobi's and some of the
newer games that are coming. And it's like, oh, I
(18:36):
want the switch to version. I want the version that's
gonna run at sixty fps and it's gonna look the
best and things like that. And it's like, instead, you
get to switch one version and it's and and a
lot of them. Okay, you know, you get a it
gets up res with the frame rate and stuff like
that automating switch to. But when they lock the frame rate,
like with Ninja Gaid and Rage Brown h But with
(19:00):
the way that that game is heavy on the platforming
and trying to get you to run across the screen
and all that, you do feel the difference. And so
I can understand the people I purposely did not buy
it on Switch because I don't know when the Switch
two version is gonna come, because it isnt indeed right
that's making this. There's no guarantee they're gonna have a
Switch two version. It's probably gonna depend on sales whether
(19:24):
they do or not. Not sure if they're gonna do
some kind of like upgrade or they're just gonna lets
you upgrade for free or whatever. There's a lot of
games that are coming out they're just not gonna do
a Switch two version, or there's not a way to upgrade.
You have to decide whether you want to buy the
Switch one version or Switch two version. And maybe the
Switch two version ain't coming for a while. So it's like, okay,
I either just don't play the game waiting to see
(19:45):
if it's gonna happen, or I do like I did,
I just buy it on Xbox, and Xbox has actually
had like a two dollars and fifty cent sale for
which I do. Like then in both Nintendo and Xbox
do this. They have like sales to get you to
like pre order or buy it within the first week,
(20:08):
you know, and hey, I mean I'll get to play
it on I can. I can sit there and use
it on my PC, and if they added to the
stream your own games, I can I can then use
it on my phone or whatever, you know. So I
think it would be really nice if we start seeing
this not happen so much. It would be good to
(20:28):
have it like all be parallel where most of the
stuff that comes out eventually hopefully Swiss to you version
is automachy there you're not getting the switch one version
and everybody else gets the automatically better version of the
other consoles or PC, you know. So I hope that's
something that Nintendo is working on getting those dip kids
(20:51):
out to the to the third parties rather quickly, aside
from like the major ones that we already know are
coming at some when it did not even get release
states here. So that being said, the game is really enjoyable.
They definitely took more from the NES game as in
(21:13):
it is very much an action game with heavy on
the platforming, and I haven't obviously I'm like, you know,
in the what acts still an act one. I've heard
that it gets more platform me as the time goes on,
because you can bounce off projectiles and you can bounce
(21:34):
off things that are there, So like you're trying to
jump and then jumping in the next thing, and jumping
the next thing, attack the next enemy, and you're basically
something almost like playing like a rhythm game at some points,
which is fun for me. I like rhythm games, so
it's attracting me more to the game even so, like
Shanoby definitely feels more like the typical Shanoby like action
(21:56):
game kind of thing, where this one is much more
the like, Okay, we really wanted to make sure that
we took the platform elements of the NES version, and
it does get harder as you go on, but I've
been having fun with it, so you know, definitely think
(22:19):
that anybody that was kind of interested in this, hey
twenty five bucks, I think it's well worth that price
of emission there, and you know, hey, support that team
at dot M. They do a great job with all
these bringing back these olds franchises and making them new again.
(22:45):
You know, so happy to see that, happy to see
it be there, and it's good and that's what I want.
Hopefully Shnobi continues to this had like a I think
like an eighty six on Oprah Critic metacritics, So yeah,
good stuff.
Speaker 2 (23:02):
Why would you want to there's no reason for the
game well, and switch too. No one cares about frame
rate on the system anyway, so.
Speaker 1 (23:10):
They definitely do or you I don't think. Yeah, I
heard folks just like it was making them sick. Apparently
if you're like really used to the difference between sixty
and thirty, I guess that makes a difference really for
a lot of people.
Speaker 2 (23:28):
So again, the switch two is not for you, then,
like no.
Speaker 1 (23:32):
But it's not a switch to game though, it's a
switch one version, right, so you know, I think it's
one of those where, hey, hopefully they'll it'll get that
that switch to version at some point. But that's just
my issue with it, right, But it is early days, right,
(23:55):
It is one of those things where it's like, at
some point, hopefully they correct us, hope it's soon. The
only thing is I hate that the hopefully the switch
to version doesn't come and like, you know, really quick,
and then it's like damn, Okay, I didn't have to
wait too long. But I mean if it comes like
months later, then I don't feel bad about it. Yeah,
(24:19):
still got to support the dev so that's the whole point.
But getting to that partner showcase that we did have here.
You know, they showed quite a bit. It probably wasn't
the heavy hitters. I think a lot of people wanted
to see. What did you think of it? In general?
Speaker 2 (24:43):
It is mostly fine and mostly games you kind of
expect to see. Uh. The one that looked kind of
weird was that stupid build a Fire game or what?
Speaker 1 (24:54):
Yeah?
Speaker 2 (24:56):
Ah, but everything else, you know, yep, we're gonna get
a new Octapat Traveler, We're gonna get a new port
over that dragon Ball fighting game, you know.
Speaker 1 (25:07):
So yeah, good to see Sparking zero on there. For sure.
That was I mean, it's good to see that it's getting,
you know, the third party support. So uh, Ben and
am Cover really kind of came in with Sparking zero.
You got the pac Man World to remake or whatever
(25:29):
with the repack that looks good. Uh, you had the
two screen the games were like the last two that
were kind of the surprises, so like you know, Veterancevelli
at that I already mentioned and then author Bath Traveler zero,
which was kind of surprised. It's sort of like an
(25:50):
amalgamation of they took the story from. Uh, was that
Champions of Conquest or whatever? The mobile game is and
then also some of the characters, but it doesn't have
all the characters. It has like thirty of them. And
(26:16):
they also took the like the story, and they're gonna
make it into like one cohesive narrative instead of kind
of like piecemeeling it like you would with the gotcha system,
like you know, when the mobile game, so I guess
(26:36):
you wouldn't necessarily have to hopefully you don't have to
necessarily play the mobile game. We've seen this a lot
more now where because mobile games are starting to at
least the you know, the gotchas when they start not
bringing in the money they used to or whatnot. We're
(26:56):
starting to see some developers take that and make it
into like, oh, here's kind of like the greatest hits
of the game.
Speaker 2 (27:04):
And yeah, yeah, they strip out the multiplayer garbage and
they make an actual game.
Speaker 1 (27:10):
So and then this one also has like a city
builder or like a town builder part of it as well,
which is different than obviously the the first two Octopatch
Tribor games, but it's still gonna have the same kind
of battle system and obviously the great music and all
that stuff, which is what I'm excited about. I can
(27:32):
kind of deal with the town builder stuff as long
as it's not like as long as the bulk of
the gameplay is still the RPG part of octobrach Rivor,
then I'm good. And it is coming this year December fourth,
so I guess that's the greens is gonna have that
big winter game. They always seem to like have, like
(27:53):
to have a winter game that they put in there.
So yeah, and then you know that Elliot I already
talked about. You can go play the demo. It's only
on switch too, though. Both these games are going to
be out on everything else, so you know, Spring X's
is not doing any exclusive deals. This is going to
be out on Xbox, out on PlayStation, all that. Just
(28:16):
you know they I guess the demo is locked. Not
sure if it's going to come to the other systems
or not eventually, but the demo right now is locked
to switch to. So there's that, And then you know,
they did have a few other things worth noting in
(28:38):
here as well. Yakuza Kawami two is going to be
on switch to and then one is getting like a
switch to upgrade. There's a new KADAMRII Domicy game. What's
upon a Kadamari The first Katamari game, first new kadamar
game that's not locked to mobile in fourteen years.
Speaker 2 (28:59):
Yeah, the first actual Kari game.
Speaker 1 (29:02):
So that's that's pretty cool if you're a big Kadamori
domasy fan. I enjoyed the Kronos the New Dawn trailer.
I'm not going to play that on switch to, but
why not?
Speaker 2 (29:15):
You can take playing them to go.
Speaker 1 (29:16):
Man, that's that's not a game. So that's the game.
I want to be in my room, locked in and
you know, get scared or whatever about you.
Speaker 2 (29:26):
You only bring up going to doctor's apartments and play.
Speaker 1 (29:28):
That's not a game. I want to play at the doctors,
go to the doctor's department and like be jumping out
of my seat. That's not a great visual. It would
be funny, though, very funny if that happened. Hey, uh,
(29:50):
plants versus hobbies remade, replanted, replanted. I mean I wouldn't
say it like h okay, like remaster or whatever.
Speaker 2 (30:02):
Yeah, don't anything new in there? Or yeah maybe but hey,
only making another plan for a zombie your consoles. It's
only been you know, twenty years.
Speaker 1 (30:12):
Yeah, the new the newest thing is uh. For Capcom
with Monster in the Stories three that was like the
leadoff game. I'm glat to see worse Monster under Stories.
Speaker 2 (30:25):
Neither of us care.
Speaker 1 (30:27):
No, I like the Monster on hundred Stories, Like, it's
just you know, those games are also like when I'm
having it a side between buying one thing or the others,
like that's a sixty dollars game and I have this
other six you know, no end up ends up coming
out at the same time as something else. And but
I do like them. I think it's cool that Monster
(30:48):
Hunter has an RPG.
Speaker 2 (30:50):
I mean, it's also like not your franchise, so it's
why would you why would you ever consider one of those?
Speaker 1 (30:56):
But it does make Monster Hunter turn base, which you
know that positive.
Speaker 2 (31:03):
I do.
Speaker 1 (31:04):
Well. I just think that's good that they apparently use
are huge in Japan, so it makes sense why Capcom
would keep bringing them out, you know. So that was
a kind of a big thing for Capcom to show
off on here, But for the most part it was
I would say, like the Middle of the Road partner
(31:25):
showcase for sure. You know, rumors already going crazy about
there's going to be another like Nintendo First Party Direct
before we get out of the month of August, especially
with games con coming around, maybe that will be the case,
especially because I don't know, you still, where's much of
(31:46):
a prime for at Yeah.
Speaker 2 (31:48):
I was pretty legitimately shocked at the first thing when
they showed that High Rule Warriors thing. I watched it
and I was like, is this like a remake or
like just it is over the second one? And now
this was the third one.
Speaker 1 (32:03):
I'm like, yeah, this is a new one.
Speaker 2 (32:05):
Me three of these, Like this.
Speaker 1 (32:07):
Is supposed to be the prequel to Teams of the Kingdom.
Speaker 2 (32:09):
Though, okay, great, the other one was.
Speaker 1 (32:12):
The prequel to the Rest of the Wild.
Speaker 2 (32:15):
I guess, right, where's where it's a prequel to want
to Gamble on? That's when I want, God damn it,
the one new one. Uh yeah, I agree, Like, like,
nothing really to me, nothing really popped out, Like I
guess Katamari Demassi is cool. Uh, but that's like that
(32:36):
was my that'd be like my game of the thing
and yours a wy be the Square and is crap
at the end. So yeah, that was the one. The
one game that I actually didn't think look good, like
kind of forced was that weird Magical Frog game or
the rat when you're controlling the Yeah, that was really
(33:00):
I don't say like bad, but it looked really wonky
or looked really like, this doesn't quite like a game,
you know.
Speaker 1 (33:08):
Yeah, it looked like it's was supposed to be in
VR or something. And then they yeah, like made it
the way the way like the.
Speaker 2 (33:18):
Mouse Tale was like Bob and Weave. This looks really weird,
like like it shouldn't be like you shouldn't be looking
just like that closely, like, yeah, the camera should been
pulled out from VR or something or whatever.
Speaker 1 (33:34):
Yeah, for sure.
Speaker 2 (33:37):
And I exceed for Just Dance twenty twenty six.
Speaker 1 (33:41):
Yeah, you know me, that's the game. Yeah, I mean
it's fine for a party thing, but uh, you know
now it's bestly now because you got to do the
whole subscribing to the to get all the extra music
or whatever.
Speaker 2 (34:00):
Right.
Speaker 1 (34:01):
Yeah, even more of a money sink than he used
to be. Yeah, but all right, that's the direct. Just
let's get through some of the other things for The
Switch before we get into the main section of this here. So,
The Switch Too has now sold six million units in
(34:23):
seven weeks. That's as of the end of June thirtieth,
with Mario Kart World has sold five point six million
copies in its first month, which is insane. The attach
rate is now ninety six which okay, it's the launch game,
(34:47):
it's the one bundled in.
Speaker 2 (34:48):
Makes it, yeah, a huge surprise. It's only goddamn game
worth getting at the time.
Speaker 1 (34:53):
Right exactly, They're not going to have the uh seales
figures on Dokey Kong yet.
Speaker 2 (34:58):
What's the attachmate to Room Factory and first like ninety
four percent? Right?
Speaker 1 (35:03):
Well, hey, Room Factory was like what number three or
whatever in sales for that month that we talked about
last week, so you know it, it got sales on
Switch for sure because it was the only other new
game SOPHOMOREO Car World it was out, you know, and
(35:23):
you know, Cyberpunk got some really great sales as well,
but it's old still so uh yep, still highest sales
numbers for a launch and all that kind of stuff
that has been said already. PlayStation five didn't even get
that close and you had to PlayStation four in that time.
But again, I mean, it has to do with the
(35:46):
fact that what has to do with the fact that
there's so many switch twos out there for you to
buy pretty much again, like I think we've said a
bunch of times, if you want to buy a Switsch two, uh,
you can pretty much. And it feels like constantly there's
some store that has either online or in store. Even
(36:07):
game Stop. I was there when I went to go
buy the gift cards. I could buy Rage Bound on
on Xbox. They have it on their site. Check with
your local game stop to see if they have a
switch to unit.
Speaker 2 (36:19):
You know, it also helps it like, at least for
the person it's not COVID happening right now either, so.
Speaker 1 (36:25):
Well, yeah, for sure. And even PS four to an extent,
they didn't make the amount of you know, PS fours
that switch that intended died with a switch to right
all this time to think about it, and then of
course with the tariffs coming in, I'm sure that they
made sure they put in way more switches into the
(36:48):
Western region, especially United States, so that they could avoid
the tariffs and stuff like that. But unfortunately, it looks
like this won't be happening with the switch one, which
is still insane. Mark Like every other console generation except
for this one, the consoles go down in price right
(37:13):
get old. Not this generation. They just keep going up,
which is still like I know, this is like the
new normal now, but it's still just weird to see
when we're also used to this growing up. Okay, eventually
go on selling you you know, you you buy more
(37:34):
of them.
Speaker 2 (37:35):
I mean, yeah, there's I would say there's two or
three different reasons. First reason is consoles are not more
sensitive to make.
Speaker 1 (37:43):
Yeah.
Speaker 2 (37:44):
Second is there's not just one to que the console,
like if you want a cheaper switch by the switch light, right.
Speaker 1 (37:53):
But even the Swiss light went up.
Speaker 2 (37:55):
I'm just saying, no, I know, but like there's no
incentive for like them to like lower the price is
a switch like the you know, Base original switch, because like, well,
people want a cheaper one, we'll sell them reduced, you know,
a reduced one for one hundred dollars less and you
know eat it, you know. Yeah, I mean, and Hen
(38:15):
has been doing that kind of for a while. Like
the game or that we had the crappy like the
Canadian the we Mini that sucked. Ass uh, the Smets
had the Snets Junior that kind of sucked even. I
mean the only one that was actually like better was
like the originals Famicom or that you know that when
(38:36):
they went to the top loader model that was like
a legitimately like better unit. But that's about it.
Speaker 1 (38:45):
Yeah for sure. It's just but.
Speaker 2 (38:51):
Yeah, i mean even like, I mean, how they they
raised the price in the Xbox consoles as well.
Speaker 1 (38:57):
Like yeah, but like the Xbox kind of like they're
technically that's their main console, like the Nintendo Switch has
been their past. It's it's like, you know, it's literally
just around so that they can, uh it's literally a
(39:19):
round so they can just try to see if they
can get they can beat the PS two and uh,
you know, overall sales numbers or whatever to break the record.
It's I mean, you know, and I'm sure they just
they're they're still making games for it, so what until
like Rhythm Heaven comes out. That's like the last main
(39:40):
thing that was announced for Switch one, aside from obviously
the ones that are coming out now that are they
going to come out this year in Metro Prime for
Pokemon all that they still want people to buy them,
but it's just like, wow, we can't even take the
loss on this. And and part of that is also
because once again, you know, the administration in the country
(40:02):
that we live in has decided to go and put
out tariffs on Vietnam and Cambodia, where Nintendo ships the
consoles from, so they're getting obviously, you know, deals are
still being worked out. This could all be nothing in
(40:22):
a week, considering how this whole seems to operate. So
this could end up being just another same tos that
Microsoft where nothing happens and it doesn't really affect them.
But Nintendo's probably not going to bring the price back
down again, right right, So right now, the old model
costs four hundred dollars, which is crazy that that costs
(40:46):
fifty dollars less right now than the Swiss two. The
Swiss Light costs what is it like, three twenty nine
and the Switch one original across three eighty. So it's like, yeah,
(41:07):
whoof I mean crazy that we're seeing this old consot
scope and price still. But it is the way of
the world, market conditions and all, you know. But again
it won't really matter because as long as they don't
raise the process of switch too, which is the one
they want everybody to buy, I think you're good, people
(41:29):
will kind of not, you know, the people that are
buying the switch. The thing that's you know, I just
have these memories of oh man, it finally went down
in price, Like Okay, it happened to me with the
PS three where at the tail end of the PS
three generation when it had the the big, big price
(41:53):
cut is when I finally bought it. Yeah, and I
finally got to experience some of the p S three
games that I've never gotten to play at all, right, right,
and it's like, you won't really get to have that
as outside of just giving the your switch one away
to your your sibling or you know, a friend or whatever,
(42:16):
you won't have that where it's like, oh, let's have
that last Christmas rush of oh go buy the switch
to switch one for your for your younger brother, and
you know you have the switch to and then y'all
can you.
Speaker 2 (42:29):
Know, yeah, like the days of Nintendo or you know
even like any console maker like blowing it out and
going like, oh, by PS four right now for a
hundred bucks like that, Yeah, gonna happen again.
Speaker 1 (42:41):
So that's what's said. Though it's sad to see that,
you know, we've gotten to that. But yeah, I mean,
so you got some good and bad with Nintendo as
far as the consoles go. Uh. They also did add
this this was like announced technically, like I was like
an hour before we started doing the the episode last week,
(43:03):
and then I had wrote it down and then I
just I forgot to mention that Mario Mario paint has
been added to the nests switch Online, which this was
like one of the first things I thought of when
they said that the switch to was going to have
mouse support, is like, how long is it going to
take for them to add Mario paint.
Speaker 2 (43:25):
That, Like you ever use the Snetz mouse like that
and like terminator to the arcade machine. Yeah, and that's
about it.
Speaker 1 (43:33):
But apparently it works fairly well. And you know, if
you want to uh check it out, I guess you can,
you know online.
Speaker 2 (43:45):
Here's a better question, why not make a new Mario paint?
Speaker 1 (43:49):
I wonder if that's in the cards at some point,
or they could just add it to Mario Maker three,
just add a paint section.
Speaker 2 (43:59):
Well well had like, you know, because Martin Maker two,
the biggest problem with that was like the interface or
building level sucked, right, So it would be nice if
they released like a like basically like the Maker version
of Martin Maker three. If some things possible for free. Yeah,
(44:21):
and it's like you can't. I mean, you can play
your level, but that's it. You can't play. You can
upload your level. I would say that would be good
as well, but you can't download anyone else. They can't
play like the story mode or whatever. But and it
might be nice and they would never do this if
there was like a PC version, not a PC version,
but a PC like builder part. But yeah, that's crazy,
(44:46):
that's crazy talk, so that I don't never you know, yeah,
we'll see.
Speaker 1 (44:50):
I mean, will they add uh what like any three
D environments?
Speaker 2 (44:54):
Also, no doubt, because that adds so much more complexity
that people can't like wrap their heads around it.
Speaker 1 (45:04):
Yeah, that's not of being.
Speaker 2 (45:06):
Like really, I mean, if they did, it'd be like
really dumb down or really simplified.
Speaker 1 (45:10):
So I'm also surprised they haven't done a Zelda maker
at this point.
Speaker 2 (45:17):
But again I think that's like if if you want
to do like the old nes and Smets dungeon layout stuff, maybe,
but yeah, I mean I would say it's hard, like
are you just gonna give them?
Speaker 1 (45:32):
Like but technically there's also like there's already an RPG maker, so.
Speaker 2 (45:37):
No, that's not comparable at all. Yeah, ah, like do
you just have people like, you know, build eight levels
and go, hey, play this, play this, you know, play
the G sixty nine's Zelda or you know, like.
Speaker 1 (45:55):
Yeah, I would imagine they'd have a panel limit. Yeah,
how many panels you could have or or whatnot, or
maybe they introduce more with a DLC pack, like oh,
you could technically make a whole entire Zelda game inside this,
but you have to pay like twenty dollars more or something.
Speaker 2 (46:14):
Right.
Speaker 1 (46:14):
I don't know how they would technically do all that,
but I know people have been asking for it for
a long time.
Speaker 2 (46:21):
To people ask for a lot of Nintendo and they
rarely deliver. So stop. That's how's that Mother three game treatment? Guys?
You know it's only been you know.
Speaker 1 (46:34):
It Also, I mean it's bad when when Nintendo releases
the freaking Japanese version on Switch online and they and
there's fans translations out there that they could, you know,
pay pay someone to take and put in the game
and put it out in English, but they don't want
(46:54):
to out of I don't know what it is at
this point, right, but the major concern, I mean, this
has been a concern of SINCEUS, which she launched obviously,
but it feels like the the qualms have been louder
after the Partner showcase, where almost all the games were
(47:19):
game key cards for one reason or another, like you know,
Star Wars Outlaws obviously probably way too big, and Octor
Patch Traver Zero way too small because they only sell
the one game card, the sixty four gigabyte game card,
which I'm sure is really expensive when you have a
(47:41):
five gigabyte game and you're not making money back on
putting the entire thing on KRT. So in order to
entice the third parties to bring their games to switch
to Nintendo did this half measure, which is the game
key card, which it's essentially very similar to what we
(48:03):
see with at least PlayStation because xboxes a lot of
the code in the box stuff, which now they've gone
backwards and at least with their first party have decided
that they're going to go and put the I don't
know if they're gonna do the same thing as the
key card, they're going to put the whole game on
disc whatever. But we've seen this PlayStation where there's a
(48:23):
large portion of the game on disc, but you still
have to put the game in the system, install the
rest of the game, and you have to use the
disc every time you're going to play the game. The
game key card is very similar, except you have to
download the entire game, but you cannot play it without
(48:47):
the physical card, so it's again a half measure. So
you got the people that are you as the physical
game collector? Yeah, where do you stand on this whole
game key card? You out raised like some other people.
Speaker 2 (49:03):
I'm not like raising my pitchfork over it, but I
wouldn't buy a game with it, ah, I you know,
if it's a problem of like cost, So occupat zero
is a good example, why isn't there a cheaper game
like cartridge size it's like sixteen gigabytes because most you know,
(49:26):
indie games are gonna take up that at all?
Speaker 1 (49:27):
Because the Switch one had that, they had a.
Speaker 2 (49:29):
Cheaper Yeah, exactly, why doesn't this one?
Speaker 1 (49:36):
Yeah that's uh, you know, look this is obviously.
Speaker 2 (49:42):
I mean, yes, yes, I realized, like the Switch one
had a few different like cart sizes, you know, for
like storage. It's like, okay, why doesn't this thing happen
as well? Like it would reduce the cost, like if
Square could put you know, octoped zero on an eight
(50:02):
gigabyte cartridge. They probably do it.
Speaker 1 (50:07):
Yeah, whatever their minimum size is, you.
Speaker 2 (50:09):
Know, right. I did read some stories that like I
don't I mean, this is anecdotal, I guess, but people
were getting banned for having like buying used game cards.
Speaker 1 (50:21):
Yeah, that was something that they had to You just
have to tell Nintendo and then get them to like push.
You have to call like Nintendo support, explain it to them,
and then they'll unban you or.
Speaker 2 (50:33):
Whatever, which is like that's already bad. And then also
like the real problem is like preservation because like, Okay,
the system works now, but and it'll likely work in
five years, but is it gonna work in ten years?
Will it work in twenty twenties?
Speaker 1 (50:54):
No?
Speaker 2 (50:55):
Even ten is by dicey because they did chuck on
the WIU like a few years ago.
Speaker 1 (51:00):
Well, okay, they shut down the download store, but you
can still download your games, but you can't.
Speaker 2 (51:09):
What are you gonna be able to download like this
the key card version.
Speaker 1 (51:15):
So this is my pushback on it in that obviously,
you know, with the existence of you're gonna especially with
you know, the way stores works now, where you have
to you have to just constantly keep buying it. You
either have to buy the biggest Mike Rispresse's D card.
(51:39):
There is to be able to put all your games
on there, or you gotta constantly cycle out games, which
means you'll end up deleting it and then if you
want to play it later, you're gonna have to redownload
it or whatever. But the Internet's not gonna get worse
as time moves on, the Internet's gonna get better. So
like this whole idea.
Speaker 2 (52:01):
Also, I mean, I think Trump is killed off like
the broadband speed requestions.
Speaker 1 (52:09):
Okay, but listen, and Trump's not going to be president forever. Okay,
even if he somehow enacts the stupid thing where he
can run for re election again. The dudes like what eighty.
Speaker 2 (52:22):
Two right, He's not gonna He's not gonna be president
for a third time. The third time is when it
becomes becomes a god emperor of the world.
Speaker 1 (52:32):
And then okay, but you know, not making this political.
I'm just for the most part, it keeps improving. Obviously,
there are still there are always going to be rule
areas that unfortunately, like you know, I have a I
have a friend that used to work with me that
he moved like two hours west to Fort Myers and
(52:52):
he has to use Elon's thing to have internet. Yeah,
the startling thing. You know, there's people that used to
have to use like the only Internet you could possibly
have was the the satellite, the hues net or direct
TV Internet or whatever. So like I get it right,
(53:15):
and like you said, there there have been at points
people trying to get what was it, Google broadband, a
Google Wi Fi or Google fight to go all across
the country and then that got killed and you know, yeah,
and I mean in other countries it's obviously even worse.
Speaker 2 (53:34):
Yeah, way worse.
Speaker 1 (53:36):
But like I think for the most part, there's ways
to combat that too, Like you can go buy a
storage drive and put your put the game on there
and you're just transferring it instead of downloading it. There
are so many different ways nowadays, Like, yeah.
Speaker 2 (53:54):
You start to get the game in the first place,
Like I get, what are you going to like go
to like let's say you live in like the Boonie somewhere.
Are you gonna like take a laptop or take your
switch to with you and you know, some external hard
drive to start like the Starbucks in your capital city
and hang out there for six hours to download all
your library, Like no, no.
Speaker 1 (54:17):
But you're gonna, okay, you download the one game that
you want to play or the few of them that
you want to play for the you know, foreseeable future,
and then you know, you do it again once.
Speaker 2 (54:28):
You You also brought up like game cycling or get
your you know, game library and that stuff, like everyone
doesn't need to have the whole goddamn library on their
system at all times.
Speaker 1 (54:39):
Like there's people that that's that's their whole problem, right
is like, oh well what if I delete my game
off of okay? So this is this is the issue,
right This I think is this is a situation with
the three DS where there are certain games that, like
I think even with the download being available because of
(55:01):
them being like DSi or something like that, you cannot redownload,
right right, Yeah, so if you didn't have it on
your system, you have no way to get it back again.
So that's why they they wanted to have the whole.
Speaker 2 (55:15):
The different The difference there though is the d s
I and like the three DS, some of that stuff
it was only digital, right, So I mean, yeah, there's
no physical version of like uh, you know my journal
or you know my well.
Speaker 1 (55:35):
A lot of the indie games today. There's a lot
of indie games that don't have uh, you know, physical versions.
Speaker 2 (55:41):
Right, I'm not Like, I'm also not one of these
people who thinks like every game should ever ever be preserved,
Like that's also insanity. I was just bitching about the
Jaguar on Facebook. I that was a complete hunky ship.
Like if that thing like faded into the dust, I'd
be I'd be happier all for it, believe me. But
you're going into a store buying essentially an empty cartridge.
(56:05):
That is just you know, we already ran into this
problem in the eighties with like old PC games like
Code Wheels and shit or you know, like dongles, Like
we shouldn't be going back to that technology. They should
they should be offering either. It should either be either
or you know.
Speaker 1 (56:23):
Okay, but here's here's my thing. Nobody has all them
with nobody has a problem with PC games being all digital.
Speaker 2 (56:31):
Yeah, because Steam will never go away.
Speaker 1 (56:36):
And okay, but we don't know that, right, Like, Okay,
isn't that the whole thing about preservation is like, okay, well,
technically this will never go away because you could download
it off a ROM later you know.
Speaker 2 (56:48):
Like also that Steam our valves said that, like it's
the unlikely scenario that Steam ever like went away or
something like, you still have access to all your shit.
We have like built in a way for that to happen. Also,
piracy exists on the PC, so you know, if you
want to download a specific version of a game because
(57:12):
you're weird, you could do so if you really want
to do. But I mean, that's the way they want
to go. Like, I'm sure the Switch two is already
been worked on by pirates and they'll have like a
new MiG flash card for that thing eventually, and it's
okayever you want this on this express card and slapping
in the system there you go. Yeah, be real happy
(57:34):
about that one.
Speaker 1 (57:36):
I think I understand the people that are upset about it,
the people that are using their own way of uh
you know, protesting against it, whether it's buying the Switch
one version and just having an inferior version of the
game because they don't want to support the game key
card thing or whatever the thing is. Even though Switch
(57:59):
does have have the highest physical sales of any of
the consoles that are out there right and I'm sure
that will continue to Switch to.
Speaker 2 (58:10):
You know, well it depends because like how this is
like one's got closer to them kind of stays not
physical games altogether.
Speaker 1 (58:19):
Well, you know what's so weird is that like Nintendo
won't give away their digital sales numbers to sir Kanna
or anybody else, Like they don't want you to know
what their digital sales are.
Speaker 2 (58:31):
Like well, also, like it's not like they're they're digital set.
Digital games go and sell that much either.
Speaker 1 (58:39):
I mean their first party, but they do have sales
on there. They have the sales on the on the
shop all the time.
Speaker 2 (58:45):
No, yeah, but I meant I meant for Nintendo game specifically.
Well yeah, yeah, I don't mean getting seem to Row
three and four for like two bucks, like I mean,
I mean, like if they if they were like, hey,
here's Mario Odyssey for this weekend only for twenty bucks digitally,
I'd buy.
Speaker 1 (59:01):
It right exactly. But like they never go that low.
Speaker 2 (59:05):
They never they never go that low. And then they
also they don't they just don't do that.
Speaker 1 (59:11):
So the only way is that they do that, like
Greatest Hits. They'll make it, they'll make a game like
the Greatest Hits, and then it's permanently twenty dollars or
thirty dollars away.
Speaker 2 (59:21):
Right, But they haven't even done that in a long
I don't think the switch Switch one has that. Yeah,
I don't think so either, because like you know, even
like you know, Breath of the Wild, if you want
to get like a switch one version that's at.
Speaker 1 (59:33):
Least forty, it's still sixty bucks. Yeah, you have you
have to go find the a physical card right to
get it cheaper, you know. So, Yeah, I.
Speaker 2 (59:46):
Think the game card it it's the worst of both worlds,
not the best of both worlds, because you're getting something
that is entirely dependent on their servers and then.
Speaker 1 (59:57):
But that's only to download it. The game works, no
problem with that after you downloaded the first time and.
Speaker 2 (01:00:04):
You think it or you know it's or I mean,
think about like the one hundred megabyte update for like
a you know, a regular game like you know, Mario
Ottis or whatever versus an let's say you have bad
internet that'll take you you know, ten twenty minutes or
whatever versus like downloading uh occupied zero. We said, that's
(01:00:28):
like fourteen gigabytes, Like I'll take you all night.
Speaker 1 (01:00:33):
Yeah, I know what you mean. I understand that.
Speaker 2 (01:00:36):
Or or like I said, like they said they should
have kept up the Switch one size thing and you know,
like perfect not perfect dark Sorry, Persona of three reloaded.
I'm sure that that's getting a game key.
Speaker 1 (01:00:51):
Card, right, that's a game key card.
Speaker 2 (01:00:53):
Yeah, okay, that's a thirty gagabyte game. So Switch one
obviously had a thirty thirty two gigabyte uh you know cartridge. Yeah,
why not have the switch to having thirty two gigabye
cartridge size? You can put it all on there.
Speaker 1 (01:01:13):
I look, I'm fine with that too. If that's if
that's the resolution, then Nintendo off eventually comes to if
they get they keep getting feedback on all these surveys
that which yeah, look this is what again, We're in
a bubble here.
Speaker 2 (01:01:29):
And also I mean, yeah, you act like collecting is
like a physical game collecting it's like some small thing,
but like no, it's getting if anything, is getting bigger
and bigger because people are realizing that like digital sucks,
Like I just saw that, Uh this is a TV
show related but like they just yanked Doctor Who off
of basically all the streaming services, Like.
Speaker 1 (01:01:51):
Yeah, they're they're trying to come up with uh, they're
trying to come up with a deal for like one
streamer to have everything except for the.
Speaker 2 (01:01:58):
Right you the Disney plus stuff. Yeah, but it's like,
I mean, there are people already kind of in the
middle of it watching.
Speaker 1 (01:02:04):
That show exactly.
Speaker 2 (01:02:06):
Yeah, And so I was like, Okay, what's what's the
what's the answer here, either a wait and pray that
you know, it gets back in some service that you
probably don't have access to where you have to sign
up for it, yeah, or b you know, buy buy
a blue rays that or buy DVD set.
Speaker 1 (01:02:23):
I mean, yeah, I've seen that too. I've seen a
lot of the whole physical coming back because there's just
too many streaming services and you can't pay for them all,
and it's uh, you know, it gets it eventually hits
you big time in the wallet.
Speaker 2 (01:02:37):
It becomes more extensive than like regular cable.
Speaker 1 (01:02:41):
Yeah. I mean that's why we have all these like
how you know now Disney has to deal with the
added HBO Max to their bundle because a lot of
people don't want ESPN. Yeah, and uh, you know, you
can have all three of those together, even though like
Disney and Hulu getting to the point where it's like
(01:03:02):
is there a point. Is there going to be a
point to having Hulu at some point because you're trying
to push it all onto one thing, which I'm fine
with if that means I can save ten bucks somewhere.
But it's like, you know, they keep pushing this whole
oh Disney Plus on Hulu and Hulu wan Disney Plus and.
Speaker 2 (01:03:17):
Right, and it's at a certain point, Yeah, just merge
it and move the fuck on, you know.
Speaker 1 (01:03:24):
Yeah, exactly, just just merge it. Make it one freaking service.
Stop let people. Even though I'm sure they won't cut
the price down, they'll still try to charge you. They'll
they'll make it like Netflix, where it's like, oh, well
now you're getting double the contents, so it's worth us
still charging you the twenty dollars or whatever a month.
That's why I paid twenty bucks a month, right, all
(01:03:45):
three or whatever. And you know, and then you add
on Netflix, which you can't get four K without being
having to pay the exorbitant whatever that they keep raising
price for the highest tier of Netflix, and then you know,
(01:04:05):
and then they keep adding sports stuff, so that means
Netflix is gonna keep going up every year. And then uh,
you know, yeah, I mean peacock. I guess say, because
I have Inxfinity, so I don't pay for that. But
it's like, you know, it gets to the point where
it's like, dude, all this stuff gets crazy. So I
understand that people are just like, you know what, I'm
gonna buy the freaking Blu ray of the one thing
(01:04:27):
that I know I'm gonna watch a bunch of times
and then just screw this, you know.
Speaker 2 (01:04:32):
But like to draw back into games, like games like
the key card isn't as bad as that, but like
if the server goes down when you're trying to download something,
it's like, Okay, then this thing is worthless or what
I do now, you know.
Speaker 1 (01:04:51):
But I don't know. I just don't see that, like
where you're gonna have servers go down for single player stuff.
We've seen that for the live service.
Speaker 2 (01:05:03):
No, I'm not talking about like games itself. I'm talking
about like the download server specifically, But we.
Speaker 1 (01:05:10):
Haven't seen that happen yet. When it does happen, I
think people have a point. But the WE download server
is still around, The WE you download server is still around,
you know.
Speaker 2 (01:05:21):
The Look what happened back in the day when the
PS three I had like that system was down for
months basically.
Speaker 1 (01:05:30):
Yeah, but we're talking about yes, and then of course
that can happen. We saw the DDoS attack happen to
Sony and it was knocked out for a whole weekend
or whatever. Yeah, you know, I know that stuff can happen.
But I mean we're talking about as technology gets even better, Yes,
that means you're open to more attacks, but you're also
(01:05:50):
open to people being able to restore the situation faster.
I just don't think we live in a world where
and even then, it's like there's gonna be people that
eventually technology is going to get to the point where
I don't you know, they'll be able to figure out
a way where this doesn't cost you as much money
to keep that up somewhere and it gives you access
(01:06:13):
to it. And as we keep improving, and it looks
like both Sony and Microsoft at least Nintendo seems to
have adopted the same thing too. I don't know how
long they're gonna keep this going. I don't know if
there's gonna be a switch three or whatever, but Sony
and Microsoft seem to, at least for the time being,
(01:06:34):
for the next generation of consoles that are gonna exist.
They are all about making sure that you can play
everything from you know, PS four on and for Xbox,
all the games you currently have access to now to
the next generation. So it's like, as we keep adding
(01:06:55):
onto that back catalog of obviously there's games that they're
not gonna be able to add on to. Right, there's
gonna be like you said, there's just things that are
gonna be lost of time that aside from playing a RAM,
you're just not gonna have access to it.
Speaker 2 (01:07:09):
Right.
Speaker 1 (01:07:10):
But you know, as more things get remastered, as more
things get poured it over because you want to have
the original versions of those games like whatever, you know,
hopefully those gaps keep getting filled in more. But you know,
I just think that, like I get the whole idea
(01:07:31):
of preservation. I think that that's great. I wish that
the United States themselves, the Library of Congress, would do
more to preserve games, just like to do with movies
and music and all that stuff too. Maybe we'll get
to that when we get more millennials in those positions.
Speaker 2 (01:07:50):
But the difference though with like that stuff is like there,
I mean, yes, movies are and chose can come in
a bunch of different formats, but typically don't so unless
see like looking for like the Masters of the Show
or something. But that's beside the point. So you know,
you can buy a copy of like Star Trek on
DVD and it's the same as kind of it ever was,
(01:08:13):
but you don't need some special player or some special
hardware to like run it. Like if you're trying to,
you know, try try playing the old Doom RPG from
like on no Kia cell phones like that. That doesn't
exist period. And like I said a few weeks ago,
like I had a friend trying to talk about She's
trying to find like an iOS app I think for
(01:08:35):
like iOS eleven, and I was like, that doesn't exist
because Apple removed or like it was the iPhone. I
think she's like an iPhone nine or something. I forget
what I was, but she is like, it's not on
this phone, but I can't. I can't download it to
my current iPhone. I'm like, yeah, because they eliminated thirty. Yeah,
(01:08:57):
so good luck. You know, like at least you got
the old phone, so if you really need it, you
can use it. But you do it.
Speaker 1 (01:09:05):
Hey, but that's that's also Apple, Like Apple doesn't care
about preservation apparently, like they they just want to you know,
it's not like Android where.
Speaker 2 (01:09:13):
But like technically, you know, Apple also doesn't sell you know, gimpt,
you know, empty versions of the game either, you know,
the Apple Store and said hey, plug it into your
iPhone and then it'll work while it's in there.
Speaker 1 (01:09:29):
Yeah, I just don't like, you know, I just feel
like if it wasn't because this is the way it
is now where I I don't agree with the code
in the box. I think that might as well. You
just what's the point of the code in the box.
I do think this half measure is at least makes
it to where your physical cartridge means something because you
(01:09:52):
can't play the game without it, and it does make
it work. It's not like you have to redownload the
game every single time you put that cartridge into the system.
You just do it one time and that's it now. Again, obviously,
if you uninstall the game and all that stuff, then
that's another situation. But and I get it, like oh
(01:10:15):
down the line or what if they but like again,
we're living in these situations where it's like we don't
know what that's going to be like and you're thinking
about preserving something that who knows what that's all going
to be.
Speaker 2 (01:10:27):
Like, we don't know what it's going to be like,
but we have very clear evidence of when Nintendo's in
the past.
Speaker 1 (01:10:33):
But also they can make those games not work if
they want to. Even with the situation it is like
free like PS three, they can literally do something, make
it update to where it will not work if they want.
Speaker 2 (01:10:48):
To, Like you have to you have to accept the update. Yeah,
I know, it's not like thinking this magically push it
to the PS three and say like no, PS three
can run trash panic anymore.
Speaker 1 (01:11:02):
Okay, but look what happened to you, right, Like, uh,
you were trying to do that with Exhibition thirty three
for ever where you didn't want it to do the
update because yeah.
Speaker 2 (01:11:14):
And then it did, you know, And then what was
my solution? Go out and buy a physical copy of
the game?
Speaker 1 (01:11:20):
Right? I understand that, But I'm just saying, like, if
it happens accidentally and then you can't undo.
Speaker 2 (01:11:25):
It, right, So yeah, the solution is by physical copy period,
And Nintendo is like, no, We're not allowing you to
do that because even the physical copy of the game
is still going to be like the updated version or
you know which is a master screw you to the audience.
Speaker 1 (01:11:42):
Yeah, I mean I do agree with there should be
more versions of the cards, right, there should be like
I get it. Maybe for Nintendo it's a cost thing
of like well it costs us money to print sixteen
gigabyte cards or whatever.
Speaker 2 (01:11:58):
My question Nintendo would be like how many you have
to switch one data? Obviously? How many? Like what's the
breakdown of carts versus size? Like how many games acquired
a sixty four gigabyte cart or would have required you
know by like the Witcher three or maybe that wasn't
(01:12:20):
able to or Doom or something. But those are like
the exceptions, not the rule. So how like how many
switch one games would it would have been fine? And
an eight or sixteen gearabyte cartridge.
Speaker 1 (01:12:33):
There are so many all the indies that are on
there wouldn't.
Speaker 2 (01:12:36):
Even read that even like the Hindo stuff, and most
that stuff was like small.
Speaker 1 (01:12:40):
Yeah, they're great at figuring out how to compress all
that to where you know, they somehow got all those
to where most of their games you could legitimately install
them onto the actual switch because they weren't more than
thirty two gigabytes, right, So yeah, I don't want to
keep belaboring the point, but I do think that this
(01:13:02):
is a it would be I'd love to see if
Nintendo would ever release it, like the actual digital sales
data for stuff to see. Like it seems like Nintendo
there is a huge physical adoption rate for Nintendo specifically obviously,
(01:13:22):
and that's great. And that's what's weird about this is like,
why are you trying to push people that way when
you yourself don't even reveal your own digital sales data, So
you seem to have this weird fascination with wanting to
show how many physical gains have been bought, But then
(01:13:43):
you are, in a way are also trying to push
people to buy more digitally. So it's just it's weird,
you know.
Speaker 2 (01:13:51):
I mean unless unless there digital stuff is like somehow
really in the tank.
Speaker 1 (01:13:58):
Well it's not, though, because I mean they just they
only what they do is they they only have it
for themselves when they do their quarterly reports. That's where
they have their you know, first party digital sales data
or whatever. They just don't give it away to uh
Sircana for some reason. I don't know why that is,
which is dumb because Mario Kart World would have been
(01:14:22):
the number one game for the month if you would
have allowed them to have access to the digital sales data. So, uh,
you know, it's just it's interesting that Nintendo seems to
have this lockdown on that for some weird reason or another.
Speaker 2 (01:14:38):
That's a solution and everything. Uh So in Japan, by
back in the day, like the Smashing game Boy, they
had they had the sin called Nintendo Power and it
wasn't a magazine, but it was something you could you
could basically buy a blank cartridge at like seven.
Speaker 1 (01:14:53):
To eleven, yeah okay, and you.
Speaker 2 (01:14:57):
Go in there in the rate to a copy of
the game year to the to the blank cartridge and
you can like play it for however long you want.
Speaker 1 (01:15:05):
Yeah, you mean, like when you mean those like famicon
like floppy diss looking things, right.
Speaker 2 (01:15:11):
Uh, slightly different. This was actually for the Superintendo. I
mean it's I have one of these. I actually have
the Metroid one. But you can basically it took a
read of a cartridge.
Speaker 1 (01:15:22):
Right Okay, yeah you can. Didn't They used to have
like vending machines and stuff.
Speaker 2 (01:15:26):
Yeah yeah, yeah, you like bring the cartridge in and
like plug it in and then yeah, I just righte
some new game to it or thing is bitching, so
just bring that back, bringing that back to seven eleven
nowadays for switch to exactly.
Speaker 1 (01:15:39):
But all right, I mean that was a really long stitch.
They were gonna talk that long about it. But uh, yeah,
you know, let us know what you think about that.
Are you you know, pro all about we need to
destroy game geek cars that need to go away or
you kind of see the idea of why they need
to exist? Is there a better solution to this for Nintendo?
(01:16:03):
And what do you think Nintendo's gonna do? Are they
gonna pay attention to any of this survey stuff at all?
Or is it just there to appease people and they're
not doing anything about it because again, we're living in
a bubble and maybe most of the people don't give
two craps about whether there's physical or digital preservation and
they just want to buy the damn game digital and
(01:16:24):
that's it. Because honestly, for a portable system, it doesn't
really make sense. I don't want to be carrying around
little carts with me everywhere. I want to just carry
the system and then I have actually to all my games.
And that's it. Same thing with steam Deck, right, that's
why steam Deck's so cool. You have access to all
(01:16:45):
your games on the go. But for the people that
you know, it's still a home console, people that play
it mostly at home, you know it is, or you
want to lend it to your friend or whatever. I mean,
even though you can do it digitally as well, you
know it is.
Speaker 2 (01:17:02):
Well not well, just would just switch to you. I
think they kind of close that loophole with that one.
Speaker 1 (01:17:07):
But yeah, you have to you have to like live
physically near the person, right whatnot. But I think somebody
found a loophole around that too, so we'll see. But anyway,
moving on to Xbox, they had an interesting something that
(01:17:29):
again shows like number one, like the tone depth part
of Xbox, especially Satia Nadella, like we talked about last week,
where you know, he said that it weighs on him,
the whole layoffs and whatever, but they're doing great. And
(01:17:50):
then here we are we actually get the numbers of
them doing great. A record fiscal year for the entire
company x you know, seventy six point four billion dollars,
up eighteen percent year on year income twenty seven billion
(01:18:11):
dollars twenty four percent year on year. Xbox revenue thirteen
point five billion, up nine percent year on year. UH.
Xbox is the top selling publisher on PlayStation again for
the quarter. Their content and services revenue, which is where
(01:18:35):
game Pass is thirteen percent year on year thanks to
first party content and game Pass. Game Pass hit nearly
five billion dollars for the first time ever. So I
think we can just I think that's it for the.
Speaker 2 (01:18:52):
Did he wrap this all up? I say, And we're
gonna We're gonna last some more people.
Speaker 1 (01:18:56):
I mean, that's all that's left. Really, But I think
that whole I think we need to put a bad
the whole it's not profitable thing that's just making five
billion dollars, like that's.
Speaker 2 (01:19:08):
Enough with that Cently, it's not, I mean no.
Speaker 1 (01:19:12):
But I'm just saying, like again, it's it's because of
the strategy of number one, they don't count the first
party stuff. That's a whole different UH profit and loss
thing that goes into a whole different category. They're not
going after the huge third party games anymore. So, yes,
it doesn't cost them that much. The not giving away
the amount of money that they used to give so
(01:19:34):
it makes sense that if the majority of the stuff
is a bunch of indie games that comes to the service,
you're paying a lot less for that, So I could
see how it is profitable and how that Well, we
don't know where they're pulling this number from. Obviously there's
there's deed, there's details here that they're not giving us.
There are they're not giving us the numbers for the
(01:19:55):
actual game pass subs, which is weird. I wonder what
the deal is with that, Like why can't you just
give a number, Like is it a big deal to
give to say, thirty eight million subscribers?
Speaker 2 (01:20:09):
Like what is I mean? It is because they used
to promise back in the day, like we're going to
have a hundred million subscribers by twenty twenty seven or whatever. Yeah, like, oh,
you only had twenty twenty million subscribers now.
Speaker 1 (01:20:23):
But what's funny is that that that one hundred million
subscribers also had that five point five billion next to it,
and they've made the money out of it with with
way less subscribers. So it's just interesting that like maybe okay,
maybe it is that their subscriber count went down since
the last time they said it. But it's just like
(01:20:45):
you're making money off of it. So what does it
say that you have less suscribers which you're making just
as much money. I don't I don't know.
Speaker 2 (01:20:54):
They're a little buke people.
Speaker 1 (01:20:59):
But whatever. The whole point. He also says fifty million
people have played Call of Duty Black Ops six with
total hours to passing two billion. We saw what happened
after the Minecraft movie. He were playing Minecraft. More makes sense,
And again they tied to the whole forty forty games
in development. Amy Hood did say that they expect that
(01:21:21):
stuff's gonna go down next quarter because they don't have
the game releases to you know, the the glut of
game releases they had in this quarter right to go
with that. So we'll see, because they did say that
they had higher expected off of game pass and first
(01:21:44):
party fails and all that stuff. So and again this
strategy that they're doing of putting the games on PlayStation,
that's part of the two. Right, they have five hundred
million monthly at the that's across everything that includes PlayStation,
that includes PC. Did you see the whole h now
(01:22:06):
they're putting I think Grinded too was the first one
that had it. It says Xbox on PC now instead
of PC. So I guess it's a branding thing since
they're going to be putting all of your games from
all the stores on the Xbox app or whatever now,
(01:22:28):
uh or not, that's the Xbox PC app. So now
they call it Xbox on PC, which, you know, for
all the people that were bitching about how, oh my god,
the Xbox branding is dying and all that stuff is,
like they easily they could have easily just said this
is all Microsoft Gaming now, and they've actually gone backwards
and said this is Xbox on PC. So I don't know.
(01:22:52):
I think that's good news in a way, but especially
for me that again has a lot of things on
Xbox and wants to see that go forward. The more
we can continue to have this branding exist is good
for everybody. I guess.
Speaker 2 (01:23:09):
Xbox on PC branding only works XIX game was compatible
with PC.
Speaker 1 (01:23:15):
I think that's the point that they want to get to.
By the time we get to next generation, we'll see
how that all works.
Speaker 2 (01:23:23):
Uh it won't.
Speaker 1 (01:23:25):
You know, not every game. There's gonna be games that
obviously are just not gonna work. But I think the
majority of games are gonna try to get it to
work like that.
Speaker 2 (01:23:38):
Three PC. God damn it.
Speaker 1 (01:23:43):
Also more stuff about Starfield coming to PS five. I
feel like we've talked about this like five different times.
Uh MP first is once again reporting that there is
a discussion about getting star fl poured it over to
PS five this time. Remember the first time they were
(01:24:04):
really talking about it was when what was the name
of the expansion now, I don't remember the first expansion,
When the first expressment was coming out, that's when everybody said, oh,
they're gonna put out Starfield on PS five, right, and
then it didn't happen. Of course, the expansion sold terribly. Yeah, no,
(01:24:26):
and then well, wasn't that. It was like it felt
like they just took an episode or like a small
chunk of a story and then made that DLC. And
it's like there are people that loved Starfield the actual
game and then hated the DLC the expansion. So I
guess they want to see if they can get good
(01:24:46):
press about Starfield again before they poured it over. So
now we're going into I'm sorry, the first expressment was
called Shattered Space. I don't know why I couldn't think
of it right, then but gen title soposedly in early
twenties twenty six, there's gonna be a second expansion for
Starfield and then that's when this port is going to
happen a PS five So okay, and then honestly, uh,
(01:25:13):
this doesn't surprising at all, but they're already talking about
Gears E Day instead of a K three also possibly
coming day and date on PS five as well.
Speaker 2 (01:25:23):
Actually you know, see okay, I kind of could claim
that you can make a kndlaim that like see Thieves
or even for the Horizon. There are those who are
missing on PS five, Like there's not a good open
world arcade style but still simulation driving game on PS five.
(01:25:43):
That's actually like good like because that doesn't count. Uh
no one cared about uh Starfield in the first place.
That came out, like realistically and that.
Speaker 1 (01:25:59):
It's it was still what like number ten in sales
for the entire year, and that's what game pass.
Speaker 2 (01:26:05):
But that's just because but like think about like two
years after the.
Speaker 1 (01:26:09):
Fact, right, people aren't talking about.
Speaker 2 (01:26:13):
It, right, it's just an extremely like mediocre game. Like
that's that's y I think Yen's we were talking about
it recently. He was like I think he said that
he made like a fantastic looking I think it was
Anya Taylor Joy like look alike in the game. Yeah,
and you played played it for like an hour after
and then he turned it off because they're so boring,
(01:26:35):
And I was like.
Speaker 1 (01:26:36):
Yeah, because they promised all this aspiration and whatever and
then you go there and it's like, yeah, they're all blood.
Speaker 2 (01:26:43):
Yeah, I would neither have you know, even between the
two that or other have something more focused. It's not like linear,
but more focused like Outer World or Outer World too,
that has like a story or you know, stuff to
actually do. Ah. Right, So yeah, I think they'll put
(01:27:04):
it on PS five eventually, but I think it'll be
like a giant who cares.
Speaker 1 (01:27:11):
Yeah, we'll see, because unless people keep saying this and
then the thing and then things so well.
Speaker 2 (01:27:19):
Unless there's something like Bolton like Fallout ship into the game,
like here's the here's the Fallout back.
Speaker 1 (01:27:26):
That could be the thing that saves it up.
Speaker 2 (01:27:28):
Go vidit Fallout World, you know.
Speaker 1 (01:27:30):
Yeah, go fall Out in space. That's gonna be it. Uh,
we'll see if it actually comes to fruistion or not. Again,
I feel like we've been talking about Starfield don't get
parted a PSI for a long time now, and it
just it hasn't happened. Yeah, right, but well, well I'm
sure we will get there eventually. It's a little bit
(01:27:54):
more good news. Yeah, well, I don't think anybody needs.
The QA team for Raven Software has finally inked the
union deal with Microsoft Act Division. After years of like
going back and forth on this and finally a complaint
with the National Labor Relations Board and everything, they have
(01:28:19):
gotten a guarantee. This is nineteen people on the QA
staff reported by Shannon Leo that they have a guaranteed
ten percent wage increase over two years with an option
to permanently work from home. From most QA workers New
measured the tackle crunch culture and process of promotions and
(01:28:39):
salary increase and stuff like that. That's great, that's all good. Yeah,
hopefully that means that you will be employed for a while.
Speaker 2 (01:28:49):
Yeah. I saw that, like, well, not funny than them obviously,
but like uh sen Amax laid off like a few
ign people that reunion.
Speaker 1 (01:28:58):
It's like, oh, zif yeah, if David laid off eight
percent of their staff and twelve percent of their union staff, right, yeah,
which is absolutely crazy. It's like and then you know,
we got to remember I g and bought a bunch
of sites not so long like you got this boundry
(01:29:26):
by euro Gamer as well. Yeah, so like that's not
just IgM proper, that's people. Oh damn, Matt Kim is gone. Wow,
Eric Adams is gone. Dang. Most people probably have no
idea who that is. But I'm just like, it's this
(01:29:49):
is exactly what I feared what happened when uh they
started buying up sites. Yeah, obviously they're in that lawsuit
with open Ai too, which has affected them, and it's
affected most of websites because now you just you don't
even have to go to the site. You just get
Gemini puts up the gist of it at the top
(01:30:12):
and that's it. You know. Like I've even caught myself
sometimes where like I don't go to the actual site
because it's just right there for you and just kind
of you forget about oh damn not reading the whole article,
which that used to be the whole point you're supposed
to read, you know, read the article.
Speaker 2 (01:30:33):
It doesn't help wint. Like, I mean, it's a problem,
but like AI is a problem with that, but it
also doesn't help on a lot of sites like off
skate headlines and shit like this game, Like the headline
is this game is coming out, this game has relastate
of September twenty sixth, and I said, why did you
sell the fucking name of the game? Mean, yeah, the
article and I think three guys of bullshit before they
(01:30:55):
even say, like oh.
Speaker 1 (01:30:56):
Because you have to hit the stupid three hundred count
or Google doesn't pay attention to your article, which is
still stupid. I get it. The whole point is that
they don't want people putting out articles of like fifty
words or whatever, so they could try to be first.
But like yo, I mean sometimes you the article is
literally just one hundred and fifty words and you're having
(01:31:18):
to figure out one hundred words of bullshit to write a.
Speaker 2 (01:31:22):
Bunch of Maybe just start buttoning a bunch of haiks.
Speaker 1 (01:31:26):
Yeah, Like no, I mean the same thing happened with Uh.
You know, I did an article on the bile shock
for stuff, and you found you saw like five different
ways people were writing the headline to make it to
where you don't put the name of the guy that
left the studio, the creative director, not the credit, the
(01:31:47):
studio head in the in the article in the title,
because then people won't read the article. Right. So it's like,
and this happens with everything now, it's.
Speaker 2 (01:31:59):
Like mysterious, man, let's BioShock for development.
Speaker 1 (01:32:05):
The biggest way you see this happen is like, oh,
such and such game developer that made this game, this
other game is also leaving game pass or whatever. It's like,
it's the stupidest way instead of going this game specifically
is leaving game pass, you got to find some stupid
(01:32:27):
clickbait article headline. I'm not I'm not blaming like game
brand is like the number one at this ah. I'm
not saying that it's terrible whatever. I get it that
they got to get clicks, but it's just it sucks.
It sucks seeing all that really. Oh yeah, Also, we
(01:32:48):
talked about like they did a whole between last week,
and thus we did a whole lot of Battlefield Battlefield
Battlefield Battlefield six, I should mention. So now, well this
week there's going to be not this week, particularly unless
you got the extra special version. There's a open beta
(01:33:12):
that's going to happen for Battlefield six the multiplayer on
August nine through tenth and then another one August fourteen
through seventeen, and you can preload now if you want.
But if you have the EA Pro EA play Pro
and you were registered for the Battlefield laughs, and for
July thirty first, you actually have access to it on Thursday,
(01:33:34):
August seventh. So I've heard a lot of people are
excited about this, saying I saw a lot of people
pre ordering this game that I think were on the
fence before they started showing off a lot of it.
Speaker 2 (01:33:49):
Is it one hundred million players worth?
Speaker 1 (01:33:52):
Yeah, I don't know about one hundred million players, but
people that were definitely kind of on the fence that
go man, not pre ordered the game. Now I'm excited,
I'm ready to play, and I'm like, okay, there a
bunch of people on it. It seems that.
Speaker 2 (01:34:06):
See. I think here's the thing. I think there there
is a space or there is plenty of room for
a non call of duty uh shooter in the world
that's like military and more slightly more realistic. I would say,
not like an armor level or like SOCOM, but a
little more realistic. But like, I don't know, Battlefield, ain't
(01:34:30):
it like this is? Now They're like fourth attempt. I
would say that trying to reboot this thing or you know,
like and it's just been like a dismal nightmare ever
since the Battlefield four and even that I think that
was kind of well regarded at the time.
Speaker 1 (01:34:48):
But it seems like this is this has some like
hype behind it. This has some like Vita, there's a
lot of modes in this open base that they're doing.
I'm seeing a lot of people getting hyped about this
or whatever, like it's there. It feels a lot different
(01:35:10):
than the past ones where it kind of felt like,
oh man, people bought it and then now, granted you
can get all hyped and then the actual game comes
out and then you know, right, means nothing. But at
least for now, this feels a little bit different. It
feels like there's some steam behind this one.
Speaker 2 (01:35:33):
The beard Father from the Medal of Honor.
Speaker 1 (01:35:37):
Game, oh lord, Yeah.
Speaker 2 (01:35:41):
Like I think the problem with AS has too many
of these types of like you tell your friend as
Battlefield has Medal of Honor, I'm sure it has one
of the ones somewhere you know, or has a bad
company that's a Battfield last step It's still all right,
And they just seemed like very lost, but what to do?
Speaker 1 (01:36:02):
Yeah, but we'll see.
Speaker 2 (01:36:05):
A good example is like I think, I mean this
probably is in the news, but like the close on
that is like need for speed car site, like car
news site. Yeah, because like they're not working of Need
for speed game anymore. And it's like, yo, how about
a Burnout game? I don't like the last one, but
like you guys could do it, and there need to
(01:36:27):
be like this a huge project, like I think the
most successful Burnout game was probly Burnout three. I would
have to assume and make something like that, Like does
need to be some big internected world nonsense, there's some
multiplayer you know, online presence bullshit, Like just make a
good single slash multiplayer game and that'd be it. But
(01:36:51):
they have their head so far off their assets they
can't do that anymore.
Speaker 1 (01:36:56):
Yeah, I mean, hey, they also want to turn Apex
Legends into a movie.
Speaker 2 (01:37:02):
So ah, yes, the rich lore of Athex Legends.
Speaker 1 (01:37:07):
M hm.
Speaker 2 (01:37:08):
Do you think it's just okay? You have you have
one or two options. Do you think it's just alien
worlds or alien you know basically like alien conflict or
you know, humans versus whatever, or do you think it's
(01:37:29):
kid gets sucked into a Fex Legends and has to
like fight.
Speaker 1 (01:37:33):
Oh you mean doing the version of the Jumanji. They
could do that. I would I actually wouldn't mind seeing that.
Speaker 2 (01:37:45):
Or the third option is the Wizard option where Aphex
is like just in the world and this kid will
wanted to go play it.
Speaker 1 (01:37:57):
Yeah.
Speaker 2 (01:37:58):
Oh, they didn't want to make it. But Brett Ratner
wanted to make a Guitar Hero game.
Speaker 1 (01:38:03):
Oh he did. Okay, I did not know.
Speaker 2 (01:38:05):
This was like a long time ago. Yeah, but he said, like, uh,
I think you said. Activision wouldn'tlet him do it because
it was like they were afraid of him damaging the
rock band or the Guitar Hero franchise name. And it's like, yeah,
like who won on that one? I get I wonder
you know, yeah, it doesn't. I know Apex is dumb,
(01:38:32):
but you know, look, they.
Speaker 1 (01:38:35):
Want to make a SIMS. They're making a SIMS movie.
It doesn't surprise me at all that they want somebody
to buy an Apex Legends script.
Speaker 2 (01:38:45):
Like that's the thing I was gonna say. It is
like they may want it and they may eventually pun
it off on some company or whatever, but it's not
gonna happen.
Speaker 1 (01:38:57):
But it seems like that's that's the move right now,
Like Nintendo's doing it, Like Nintendo put out Donkey cong
Bonanza and and made Donkey Kong It's its own thing
at the theme park or whatever, because they want to
eventually be able to push that Donkey Kong movie.
Speaker 2 (01:39:15):
I mean, he talked about the Simions movie. It got canceled.
Speaker 1 (01:39:20):
Yeah, but like it seems like everybody's trying to find that, Oh,
what's the franchise, you can make it to a movie
or a series.
Speaker 2 (01:39:30):
That's the thing is, like comics are mine pretty heavily
at the moment. Yeah, it can't make There aren't enough
like a list independent comics out there, and even if
they were, they're not gonna get it becomes some triple
A or you know triple A movie, a big budget movie.
I mean how Warble came even get you know, a
(01:39:51):
Blade movie off the ground like the simplest fucking thing
in the world.
Speaker 1 (01:39:55):
Ah.
Speaker 2 (01:39:57):
So yeah, the next WoT.
Speaker 1 (01:39:58):
Say it's simple. It's it seems like they kind of
change direction of how they are trying to make their
movies now.
Speaker 2 (01:40:06):
And because like one of one of the original pitches
the movie was like Blade wasn't gonna really be in it.
It was gonna be about like teenage girls fighting vampires. Yeah,
and it's like that's not a Blade movie. That's a
Buffy movie. You know, Like Blade is Wesley Snipes or
Maharashi Ali. Yeah, yeah, him fighting vampires. That is a
(01:40:33):
one sentence fucking movie. I mean even movies they've made
like Guardians three or like you know, Fantastic four, like
they are slightly more complicated, but Blade is Blade fights
vampires the end, and they couldn't get it off the ground.
So I think like video games are like the Last
(01:40:55):
Frontier when it comes to like adapt and ship.
Speaker 1 (01:40:58):
Yeah, and it's kind of new ish, and then it
pushes people to buy the games, which that's another thing too,
right Ea wants that because it guess people two. You know,
look at what happened Minecraft, right, Micraft just got another boon,
Not that it necessarily needed it, but it got another
boon after that movie. Uh look what hap the fallout
(01:41:20):
with the TV show you know I don't know about.
Speaker 2 (01:41:23):
Yeah, which is funny because I fall it didn't have
a ton of ship to go along with it. I
think when I think when Fall that came out, they
were expecting the movie they show to like not flop
per se, but not like.
Speaker 1 (01:41:38):
To do okay, yeah, to be fine like another Halo
TV show, right, like let's be at least a little
bit better than that. I don't think they were expecting
it to explode and be like the best thing on
Amazon for the entire time it was you know, for
that yeah one.
Speaker 2 (01:41:53):
So so they didn't they didn't mine it enough. But
you know, like mine as there had a bunch of
average like.
Speaker 1 (01:42:03):
You know, well, plus Minecraft is like a living game.
It just keeps going right right, so it's like, okay,
well I can do a lot of the things that
I saw in the movie in the game pretty quickly probably,
whereas you know Fallouts, it's like, well I'm playing these
old games, but at least I'm getting the fallout you yeah.
Speaker 2 (01:42:22):
So like yeah, but I said, I meant well that like, yeah,
video games are kind of like the last you know,
even like books, like you know, it's hard to adapt
to most books that really make them simple.
Speaker 1 (01:42:33):
Yeah, exactly.
Speaker 2 (01:42:34):
And the nice thing about Viga games is plot too
easy already simple.
Speaker 1 (01:42:37):
So yep, well, something that we thought, you know, speaking
of so that we thought was simple for Warner Brothers,
which meant we're not going to do ah DC Universe
live service games anymore. Apparently nobody got the memo because
(01:42:59):
they're to do another one.
Speaker 2 (01:43:02):
Hey, if there are times a charm.
Speaker 1 (01:43:06):
What is going on at Like why is it that
everybody that they hire at this to run these game
studios is like doesn't read the room. Look, I get
it that this is great for investors, and investors want
to hear about how uh oh, we're gonna do this
(01:43:27):
thing and it's gonna make a good zillion dollars. We
just gotta g find the right one. But you know,
as long as you invest, it's gonna happen. Guys.
Speaker 2 (01:43:38):
Well, that's the thing is like they're like, you know,
on paper, before it actually came out and was made,
I'm sure like a deep you know, the Suicide Squad
or like a Justice League themed live service game might
have been fine, but then it came out in such
a broken state and not even like even aside from
(01:43:59):
the game quality it self, like no one wanted to
play it or it seemed like on its face the
pitch just seemed awful, so no one wanted to play it.
Even then even if even if I came with like
somehow the best game ever, it's like it's still not
gonna attract people because they don't like the promise.
Speaker 1 (01:44:17):
Yeah they didn't. They didn't want to be killing the heroes.
They wanted to be able to be the heroes.
Speaker 2 (01:44:25):
So I mean the problem with that though, is they
can't like monetize that, like you can't you know, Superman
might have like a few different costumes, but you know
they're not going to make a bunch of like weird
Superman skins or this thing, or it's like, hey, I'm Superman.
I can't just beat everyone but with one hand tied
behind my back, you know.
Speaker 1 (01:44:43):
Yeah.
Speaker 2 (01:44:46):
No, I mean I think it's like I think it's
what you said partially, like they're kind of fooling investors
or they're gonna go like, oh, this is this is
what it's gonna hit. And it's like, don't you have
a history, Like none of these is it? And the
one game that like did well for you guys at
that Hogwarts game was completely not.
Speaker 1 (01:45:06):
This exactly it was, but completely.
Speaker 2 (01:45:10):
They always think like oh, you know, it's like it's
like a casino or it's like a poker hand or
you know, gambling, like right, well this one didn't hit
and because it a million dollars right after this one,
but hey, the next one that'll be the one that'll
be the golden ticket.
Speaker 1 (01:45:26):
Yes, it's that person is like addicted to the lottery
that goes. Oh man, i didn't win this week, but
on next week, next week, I'm winning power Ball bro
next week. No, no, you're not. You know, the probability
of you winning is like it's not gonna happen. The
probability of you getting the hit that it takes people
away from Fortnite and all that stuff and makes all
(01:45:47):
that money. Look, I get it. The DC. Look maybe
if maybe because Superman's doing well and they can keep
they can keep that when them going and the next
whatever DC Universe movie is, uh, does nearly as well
or whatever. Maybe by the time that the game will
(01:46:08):
then push people to play it or whatever. But I
don't know. I don't know that the movies would have
I don't know if DC Universe was in a good state,
if that would have saved the Suicide Squad game, because
that game was just messed up.
Speaker 2 (01:46:27):
Right, you know, we always bring up or whenever these
games like fail and people always bring up like Final
Fantasy fourteen. I mean we knew that a lot, like, oh,
that's a game that bombed when it first came out
and came back like really, well, but that is the exception,
not the rule. Like most of these games when they
(01:46:49):
flaim out or when they go offline either don't come out,
come back or so.
Speaker 1 (01:46:54):
You know what helped Final Fantasy fourteen also.
Speaker 2 (01:46:57):
An obsessive fan base that and they already.
Speaker 1 (01:47:00):
Had a success with Fall Fantasy eleven, so they already
knew what they had to do with fourteen. Yeah, in
a way, they just had to have the time to
get it there. Whereas are you going to give this
dev team time to get this game to where it
needs to be before it becomes this long in the tooth? Uh,
(01:47:25):
we spent way too much money on it and we're
still not getting anything out of it and it winds
up being canceled.
Speaker 2 (01:47:34):
Right, It's like something even if they came out like
a live service game, it's like, is anyone getting to
get invested in it because their truck record is not
the greatest? Like within six months is going to be
around or even like within a year. I mean they
killed out that Suicide Squad game and like eight months
nine months.
Speaker 1 (01:47:51):
Yeah, because they said let's just do the tax ride
off on it.
Speaker 2 (01:47:54):
Because hell, at least like that a Venders game, you know,
last like a two years I think.
Speaker 1 (01:48:01):
To be fair, the Avengers game, but that was before
people started deciding they were just going to cancel these
things like outright or whatever. You know.
Speaker 2 (01:48:09):
But so yeah, I don't trust them. I mean, no
one don't either. Like even if I think the only
way you can trust him is this like a very
small scale live service game, like if it may basically
a version of like DC, like the Marvel Heroes game
that used to like, but it's like DC Focus that
wouldn't that might work, but like I'm not gonna do
(01:48:32):
that because it's not quadruple or ah. So even like
even though that was a successful game at the time,
like it's still not as big as success as they
needed to be wanted to be. It's the same thing
as like you know game Task for Microsoft.
Speaker 1 (01:48:49):
Right well, and game Pass is doing just fine for
what it is. Uh you know, it's the same thing.
Hopefully Sony is learning from this as well of just
we got to make sure that these things are going
(01:49:11):
to be decently good before we just put it out
to the world, and it's just terrible that we cannot
let another Concord happen. We cannot let it just be
awful and it's like a black mark on us or whatever.
So that's why they're delaying Marathon and delaying fair Games
and we haven't even seen what the Horizon stuff is
(01:49:36):
because they want to make sure they get that right. Yeah.
Speaker 2 (01:49:41):
Like I'm just saying, you know, like when something comes
out and it's bad, you only got two options. Is
cancel it, which you know, Concord or some of the crap,
or try, you know, take it off line and hopefully
make it better. But that so rarely happens.
Speaker 1 (01:49:59):
It's and people don't have the patience anymore.
Speaker 2 (01:50:02):
Yeah, I mean yeah, So.
Speaker 1 (01:50:05):
Because that's the problem is the continuous talk about the
game is gonna be oh, it's ship, Oh it's a
terrible but yeah, it's like you're gonna get video YouTube
videos made about it for months and all this stuff.
It's like you're gonna have this aura of negative around
you constantly. Look look what Sony had to do. They
(01:50:28):
literally had to the day they took Concord offline. They
launched Astrobot on purpose, so that nobody was thinking about concord.
They were just thinking about how awesome astrobot it is. Right,
So it's like, you know, uh, you don't have a
bunch of those that you can just pull out of
(01:50:49):
your hat every time. A couple more things and then
we're done here. Bishack four is in trouble apparently. Apparently
the studio head has left Cloud Chamber of Studios after
an internal review by two K Games. Uh, they determined
(01:51:12):
that the narrative apparently wasn't going in the situation that
it needed to be and that needs to get revamped now.
And also the creative director Hogarth to the Plant, who
actually was involved in the original Bolshock game in various ways,
moved to a publishing position within two K, so he's
not involved with the game either. They didn't announce who's
(01:51:34):
replaced them, but you know, two K is insisting that
they want Bishock for to be great, so this is
why they're doing this. But pretty much this games and
development hell for a while now, right. And also bilsho
Won apparently had a remake and they got canceled.
Speaker 2 (01:51:54):
That's a shame. How did you see that? Like how
did you do that game look modern or you know,
if they didn't look a good age.
Speaker 1 (01:52:02):
I mean it only looked amazing when it first came out,
so right, like.
Speaker 2 (01:52:06):
So yeah, they said that's that feels further that it'd
be cool. I don't know, Basha four seems like a
a fool's errand I would say, like, yeah, I.
Speaker 1 (01:52:16):
Mean obviously you don't have Ken Levine there, it's.
Speaker 2 (01:52:20):
Right, you know, I would say, like there are rays
to tackle it, like I guess one one good spin
would be like what, okay, assume that like Rapture is
like very like it's not known or you know, it's
basically forgotten about and the game, you know, pieces of
Rapture start you know, washing up on like today's world
(01:52:42):
or like today's beaches or whatever, and people like discover
it now, Like because I came with set in like
the thirties, I think, yeah, so like yeah, basically one
hundred years later, like what has happened? That'd be I'd
be kind of a cool take. But I thought they'd
do it. Unfortunately, and I don't think like they can't
(01:53:03):
make a bo infinite too, Like.
Speaker 1 (01:53:08):
Yeah, I'm not gonna go to that route either, probably.
Speaker 2 (01:53:12):
Yeah, So I don't know. I think there are ways
to do a Bioshot game, like a new one, but
that like the avenues to do it, I don't see
a ton of like creativity for example, or you know,
ways to expand upon the universe.
Speaker 1 (01:53:29):
Yeah.
Speaker 2 (01:53:30):
Then again, I don't think his new game, like ken
Lean's new game, looks great either.
Speaker 1 (01:53:35):
You know, you're not sold on judas.
Speaker 2 (01:53:38):
It looks just so derivative. You know, I think it
looks cool, but like it's like, okay, eighty percent of
the shit looks like it's from Booshock.
Speaker 1 (01:53:46):
So well, but you know, he made b Shock, so
it makes sense.
Speaker 2 (01:53:51):
He didn't like make System Shocked though.
Speaker 1 (01:53:53):
I mean, yeah, well I I get what you mean, Like,
once you've seen it, it kind of it doesn't like
get you excited in that same way you know when
did it.
Speaker 2 (01:54:08):
But I guess hands a hats out for like two
kays for like not trying to ram round this thing.
Speaker 1 (01:54:12):
Through or I agree, yeah, making sure the game is good.
I agree with that, and not having to layoff even
though they did there was that in the meeting. They
did utter the words you need to be agile and
all that stuff that you hear a lot of people
say when they're going to do layoffs, so who knows
(01:54:34):
that they are is going to be layoffs. But we
haven't even seen this game. We have not even seen
a trailer or anything. And this han been in development
for almost six years now, which is crazy.
Speaker 2 (01:54:48):
So it's like a Microsoft game.
Speaker 1 (01:54:51):
That's true. Last thing here, it's dot Io has relisted
the free NSFW content, but the paid content remains delisted
while they're still working with the paid the payment processors
to figure out, you know, what they're going to allow
(01:55:12):
and what they or not, even though again this doesn't
necessarily have everything to do with paying processes and paying
processors listening to activist groups and getting all been out
of shape about it. Also, they have the extra caveat
of the fact that they use stripe and apparent as
(01:55:33):
the main thing that lets the credit cards work on
there or whatever, and stripe is just downright just like, no,
we're not dealing with any of that. They don't want
any NSFW content where you have to pay for sexual
gratification in their own words there, so that's part of
(01:55:54):
the reason why they're apparently not bringing it back for now.
But they said that as they get the Okay, they're
gonna slowly bring back paid stuff, but you're gonna have
to go through a whole different content guideline. And you
can also get your stuff put up right now if
you make it to where you don't have to pay
for it, which I'm sure that hurts the devs that
(01:56:15):
are making those that where they were making money from it. Yeah,
it's just a weird situation, like you said, slippery slope obviously, right,
and Seam hasn't even said anything, So I wonder how
that's going, if they're gonna bring that back or not
(01:56:37):
at all? Right, do you think there's a way like
this is gonna get worse? So you do you think
that with the outcry it's gonna end here?
Speaker 2 (01:56:49):
Like I ain't going the outcryal end here? Or you know,
although quietly you know h e O and steam will
reversile with BS or you know, Visa master Card. You know,
people aren't happier then, I mean kind of the culprits.
Speaker 1 (01:57:05):
So unfortunately, there's not like a lot of ways to
go about that because it's not like you can you
can stop using the credit card, but it doesn't mean
you can get a credit card that doesn't MasterCard eVisa.
Speaker 2 (01:57:18):
Got and go Discovery Discovery what you want.
Speaker 1 (01:57:22):
Yeah, go go trotting and see if you have good
enough credit to go get another one of those cards
that's not one of them. That's the only problem you
have there. It's kind of hard to stick it to
the payment processors in that way. Yeah, that's it for
the news here. We'll just go ahead and end the
episode like we do all the episodes here with what's
(01:57:47):
coming out this week. Apex Legends hit switch to as
of right now when you're watching listening to this, Demon
Slayer commits to noa Heino comedy Chronicles two that comes
out to everything also out now as well. Discolasium also
(01:58:07):
hits mobile out now, the Chain of Echoes DLC Ashes
of l Ron. Awesome to see that it's getting DLC.
That's one of the best you know RPG's that will
come out in the you know, Recent Memory that's coming
to everything of course. Uh, the gradiest Origins collection. Konami
just keeps out, keeps putting out stuff that's coming out
(01:58:29):
to everything pretty much as well, except no switch to
version right now, only switch one version. Uh, and you've
got the House of the Dead remake that's coming to PC.
Hals To that two remake, I'm sorry that's coming to
PC and Switched one. Uh they had a you know,
(01:58:53):
halse To the Dead one remake that was actually fairly decent. Yeah,
not that long ago, so so good to see that
Number two is also getting the remake treatment too. Uh.
Worms Across so I guess that's a new Worms game
is coming to the Apple devices. Mafia the Old Country
(01:59:13):
will be the big game for next week. That's coming
out on the eighth to Xbox series PS five and PC.
And it's also fifty bucks, so if you're sort of
registered in Mafia, you don't have to play the other
ones to play this. It's a prequel, so I guess
(01:59:34):
why not. I can't remember what's there's something coming out
soon that I like, I had to go back and
be like, well, can I want to get that or
want to get Mafia? So I don't know, we'll see,
(01:59:56):
I'll think about it. But yeah, that's the one for
this week. Now, next week you get Madden and it's
help A two is coming to PS five and such,
so yeah, we'll start getting some some kind of heavier
hitters here for August. Pretty soon here, but Mafia Old
(02:00:17):
Country is the first one. We'll see how that reviews,
how well it does. Take two is hoping that it
does pretty decent for them, right, but until next week,
we'll see you later, everybody. Thank you so much for watching,
listening all that. Leave us a review and see ya.