Episode Transcript
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Speaker 1 (00:13):
You are listening to Video Games to the Max.
Speaker 2 (00:16):
Hello, and welcome to another edition of Video Games to
the Max. I am your host Shauna Garner with me
as usual mister Mark Morrison, and well, we have plenty
to talk about today, as it looked like there wasn't
gonna be a lot of news, and then all of
a sudden, it's like in the last few days, we
just wanted to have much of the use. So we
got Xbox deciding to or Micsoft I guess deciding to
(00:40):
do their usual thing. They have a great quarterly report
for the most part, and then they announced that they're
raising prices to everything, basically a separate game pass. We
also got a it feels like it was expected. We
both predicted it at the beginning of the year, but
then they kept making it seem like maybe it was
(01:01):
going to come out, but the inevitable Grand Theft Autos
six delay all the way to this time next year
whole year. Not really, And yes we have more. Mark
has beaten Indiana Jones on the Great Circle. We've both
been playing more. Claiubskier Expedition thirty three got more sad
(01:24):
news with EA and some of their studios and a
whole lot more right after all right, so just to
go ahead and get the housekeeping out of the way here,
you can watch us live on Mondays at the nine
o'clock Eastern time or thereabouts on various platforms, either the
(01:48):
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(02:10):
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shows for you there for that. So right now actually,
(02:33):
which of course you could listen or watch later as well.
The rats are broadcasting. Folks are doing their Thunderbolts movie review,
so you know they'll that'll be out there for you
if you've been looking forward to the Thunderbolts movie you
want to watch or listen to a review. They do
a great job doing that stuff. Also, the seasonal anime,
(02:53):
the spring anime season for its way twenty five is
in full swing. A Taco Cafe as you covered with
all of that to go, make sure you check them
out if you're being into the seasonal anime stuff. But
all right, that's enough for the promoting and all that
for this episode. Let's go ahead and do the thing
(03:14):
we usually do. Starting out with the games we've been playing.
Sir Mark, you have beaten Indiana Jones in the Great Circle.
Speaker 3 (03:23):
Yep.
Speaker 2 (03:24):
How any any final thoughts? What do you think now
that you've gotten through the whole game?
Speaker 3 (03:29):
Yes, deson Uh the uh that felt like the last
area and they have too many collectibles in that game
in my tain, Uh that like aren't spelled out well
or you know you have to like look up a
guy to have to figure where this damn notice or
something like there are a bunch of trophies about getting
all you know, all the collectibles. I do that that's
(03:49):
way too hard, but yeah, I enjoyed it. Uh, I'm
sure there'll be another one because I think this was
fairly successful.
Speaker 2 (03:56):
Uh yeah, well see, I I do hope we get
like another Wolf and Stein or something afore machine games
just go straight to this just being a Wolf and
Stein fan.
Speaker 3 (04:06):
So there was one kind of cool side quest where
I had to help out this like I think it
was Norwegian or something like one of any of the students,
And it was like a really cool little like side
Like it felt like very bespoke in the game, because
most side missions you're just like alone and just doing
it whatever. But like this when he had someone with
that was cool, and then she died and then that
was it.
Speaker 1 (04:27):
Wow.
Speaker 2 (04:28):
Yeah, I heard there's a big side mission that runs
throughout like the whole game.
Speaker 1 (04:32):
I don't know if you did that one there.
Speaker 3 (04:34):
I don't know, maybe. I mean I did most of
them that I could find at least, okay, And I
also like barely I almost never used a gun in
that game, Like there are a couple of sequences we
kind of have to, but like ninety eight percent of
the game that it's punched my way through it. I
even like I use a whip, you know.
Speaker 2 (04:53):
Yeah, I mean it's good that they give you different options,
you know, you can grab a bunch of the weapons,
or you can just use your fists. I know you're
a gun. You're not really supposed to use your gun
that month, so right, right.
Speaker 3 (05:05):
The one funny part is you can really only stealth.
You can stealth take out enemies, but only we were
holding holding like an item or a weapon.
Speaker 1 (05:12):
Yeah, and like.
Speaker 3 (05:14):
Pretty late in the game, you finally lacked the ability
to like take out enemies unarmed stealthily like a game
is do it. And I think this would have been
helpful ten hours ago, you know, like get the start
a game. But I think if they had it, then
they're just being able a complete cake walk.
Speaker 2 (05:31):
Yeah, I mean at least yeah, they had a little
bit of challenge soon.
Speaker 3 (05:34):
But yeah, so yeah, I liked it. I'm gonna go
back to a little just to kind of clean see
if I can clean up stuff or just you know,
follow a guide as much as I can and do
it that way. But yeah, stolid game overall.
Speaker 2 (05:47):
Yeah, I'm glad you enjoyed it, and it was, uh,
you know, live the expectations for you at least on
that anything else you've been checking out here.
Speaker 3 (06:00):
Yeah, well we can talk about Expedition thirty three in
a minute. But yeah, I've got some other crap. Diablo
four and if any Nikky kind of has new seasons
going on like this week, that's why I kind of
am busy.
Speaker 1 (06:11):
Uh.
Speaker 3 (06:12):
They've both been broken, so it's been fun.
Speaker 2 (06:16):
They've all been brought away like you broke them or they.
Speaker 3 (06:20):
The updates like busted. Diablo four introduced a new boss finally,
who is a cakewalk. Uh, and they introduced a system
they kind of ditch their old season pass model of this,
like you know, one to one hundred levels of crap.
So now they introduced a system called reliquaries where they
have like four distinct like groups of stuff like weapons
(06:44):
or beasts. That's like mountain crap. And then uh, I
forget the third one. It might be more cosmetic. I
mean it's definitely more cosmetic crap. And then like the
fourth is just for like the like the boss itself,
and the boss one is kind of free, like that's
like they're intro one. Yeah, and you gain you basically
gain tokens and like let's say you want like the
(07:06):
like the new mount in the in the relic quary,
it's like ten ten coins, so you're getting coins by
killing enemies like it's they don't really tell you how
much you need or you know how close you are.
It just kind of randomly happens, like sometimes it won't
get one for an hour, and sometimes, like I did
one dungeon, I got three in like ten minutes, and
I was like this seems weird, but okay too. Yeah, uh,
(07:30):
that reliquary system is busted. Apparently I didn't say so,
I didn't do this, but if he spent like the
actual paid currency, it wouldn't unlock correctly, and your paid
currency just kind of went away. H half the time,
it doesn't even load correctly. I WoT just say like
the relic quaries are unavailable. Ah, so it's like all right,
that's cool. Uh so yeah, it's a system in Flux
(07:54):
Yeah and Finnity and Nikky. Uh. It has outraged players
lot more than I have, but it downloaded an update
and it installed an update, and then my game got
downgraded to like two seasons ago, where like, wow, the
previous season was like this like weird clown opening thing
(08:14):
and that was like this kind of gloomy castle piano thing,
and I went to that one and like I couldn't
start the game. I pressed X and nothing fucking happened,
Like it wouldn't even like try to update, so I
had like download, I had to delete the game and
redownloaded completely. Wow, and it finally worked. And apparently like
they junked their original intro to the game, uh, which
(08:37):
people liked. I thought it was fine, you know, but
they have like a whole new intro and whole new
systems and it's really overtly complicated. But that goes without
saying for that game. And you look at the like
information screen and you just your eyes as glazed over
because you're like, I have no idea what's going on
in the screen, not even in the game, just the screen,
(08:59):
Like there's like forty options for buying currency, and I
have no idea what to do. Yeah, so that's fun.
Uh what else?
Speaker 2 (09:08):
Oh?
Speaker 3 (09:08):
Yeah, I finally got I finally got a Taiko no
Tatag and drum so I.
Speaker 1 (09:14):
Played I thought you saw that today.
Speaker 3 (09:17):
Yeah. I played a lot of the old game because
I actually bought it on PS four and it still
had digitally thing. Uh that's cool. Uh my drum works
because I bought I bought one previously used and that
didn't work. Correctly, and this one does. I'm a little hesitant,
Like I see people playing that game and they're beating
the ship out of this drum, and it's like, I'm
(09:38):
I want this thing to last a little like I
don't want you know. Yeah, it's it's just like rock
band drum, like you can pound it, but it'll cut
the life span of the thing from five years to
two months or whatever.
Speaker 2 (09:49):
So oh it's staph brazo and.
Speaker 3 (09:52):
It's not that bad. But I mean, you know, you're
just wailing away at it, right I see people going
to town on it. Uh, so I'm trying to do it.
Speaker 2 (10:00):
Might be one of those things that it looks worse
than it actually is.
Speaker 3 (10:03):
Or yeah, maybe sometimes I have to go too hard
on it. I'm not great at the game, but I
I enjoy it. It's a nice little it's actually kind
of a nice little workout, you know, yeah if you
do five or six songs in a row kind of
And yeah, I like it. I'll probably get the next
game when it's on sale. I think it. I think
the Deluxe Edition is right now. But it has like
(10:23):
a ton of DLC and it has like just like
weird anything called the Tycho Pass where you get access
to all the DLC for like four bucks a month.
So that's a nice I mean, that might be a
way to go. And yeah, if you like the anime
ga anime music or game music or.
Speaker 2 (10:41):
That was one of the reasons why I always liked
playing those games was music.
Speaker 3 (10:46):
It's a better rhythm game than rock Band. I can
tell you that.
Speaker 2 (10:49):
I don't know about that, at least rock band. I
can kind of tell where the you know, where the
music comes from and the beat and all that.
Speaker 1 (10:57):
It takes a lot with the tygo.
Speaker 3 (10:59):
Hey, I recognize that Dragon Ball super song.
Speaker 2 (11:02):
Yeah, that's true, all right, anything you.
Speaker 3 (11:05):
Know, And I can talk about Expedition thirty three and
why I think it's overrated.
Speaker 2 (11:09):
All right, let me just get this one other game
that I've been playing that's not that game out of
the way. So I'm in the middle of writing the review.
It's not a it's like a two hour game. But
so if you haven't heard of this game, it's called
this spilote of this pilote in Spanish. It is a
(11:33):
mixture between It is a narrative game to be to
be just frank about it. So if that's not your bag.
I will say. The game is only two hours long,
so it's it is really about like trying to tell
you the story, but you also do play a game
(11:54):
in it. It's really kind of just showing you like
you're an eight year old kid in the actual story.
He was actually four years old when when the game happened,
but he says that he made himself eight in the
game because it makes more sense. He can actually kind
of be able to relive it, and more people would
I be able to identify with that instead of being
a four year old, You're not going to be able
(12:15):
to kick the ball around and stuff like that. So
the game actually starts you out in an old version
of like nineteen ninety eight, nineteen ninety nine, like Sega Genesis,
even though it's PlayStation like Sega Genesis type soccer, and
you it has the top down view all that stuff.
You're like really easy mechanics wor just push the guy
(12:37):
out of the way and shooting whatever, and it's fun
and he'll play that like several times throughout the game
as you like are progressing. But the kind of the
whole point is that it's based in two thousand and
one before Ecuador had gone to the World Cup the
first time, so you go through like the last five
matches and qualifying. You're not playing them, you are the
(12:59):
spec tater for them as you as you like. You
can watch some of the game highlights on the screen
on like TV screens around you, depending on where you are,
and then the rest of the time you're kind of
like kicking the soccer ball around and doing kind of
random stuff with the soccer ball until the game kind
of like just moves you along by itself, but you
(13:21):
learn things about how the country was going what the
country was going through at that time, and you know
what it feels like to like the first time for
a country to make the World Cup and all that
and what that moment is like. And then it kind
of goes into the you know, the kind of like
looking back at it and everything. So it's a really
for like fifteen dollars. If you're one of these folks
(13:45):
that likes your narrative games, supecially to be like soccer,
I think this is a cool little thing to kind
of experience, isn't It isn't Spanish, by the way. Also
there's subtitles, but it's spoken in Spanish. So for me,
it wasn't difficult at all to understand what they're saying.
In fact, it was actually cool to have a game
where your people are speaking Spanish the entire time. You
(14:06):
don't get that very often, so it is cool. What's
up you? Thank you for watching? So yeah, I just
wanted to give like a.
Speaker 1 (14:15):
Little mini review.
Speaker 2 (14:16):
I'll have the review up probably, if not today, tomorrow
on the Outer Haven. So and hopefully I'm still waiting
because it seems like nobody knows how to get a
hold of the people that are doing the Midnight Walk.
I don't know what it is those folks like apparently
are just it's like it's a mystery of how to
(14:36):
get a hold of these people. See, we can get
a review code for that, So I'm hoping that's my
next game. If not, then it'll be doom and so
but yeah, yeah, so yeah.
Speaker 3 (14:52):
Question earlier when I asked, is the soccer sensible?
Speaker 2 (14:58):
Uh no, But you know, it's still it's still fun.
It's and there's achievements for playing the little game and
doing stuff in it too, so it actually is kind
of worth going through and playing that. But all right,
let's get to the game.
Speaker 1 (15:12):
We've been playing.
Speaker 2 (15:14):
I talked about it last week, but I've made some
more progress. I think you're like almost close to where
I was when you know.
Speaker 3 (15:22):
I got I'm pretty hung up in it right now.
I'm in a side area with a boss I can't beat,
and it takes me a while to get back to
where I have to go.
Speaker 2 (15:31):
So with what area is it?
Speaker 3 (15:33):
I don't know if i've gold.
Speaker 2 (15:36):
Oh the yellow harvests, Okay, I just beat that boss.
Speaker 1 (15:40):
I think yesterday.
Speaker 3 (15:41):
Great, and I'm trying to do it now. And yeah,
like one tide of me completely so so like, but.
Speaker 2 (15:46):
What level are your is your group A? Because mine's
are like sorry, okay, yeah, I'm way more level than
my characters are, like level twenty eight, right, So he
didn't really do a lot of damn image to me.
Plus he's weak to the element that I already had
on most of my people before I even went in there,
(16:08):
so I knocked him out pretty quick. It's just more
of the parrying, getting his perries down and whatnot. But yeah,
that's that's probably a good indicator if he's one shot
in you like that, unless it's the I don't know
if you tried the enemy, that's in that other cave
that's like by itself towards the beginning of the the area.
(16:31):
I think it's like.
Speaker 3 (16:32):
The is he like like a iron worker or you know,
like a like a triangle on his head with like a.
Speaker 2 (16:41):
It's like a flower on its stomach or whatever. You
beat him. Oh yeah, okay, Yeah, that was the only
one that was like, Okay, this one is meant for you,
Perry the whole time. You cannot miss, right basically, yeah,
it's like even if you miss, he's gonna one shot you.
So it took me a while. It took me, like
(17:02):
I want to say, like five tries that I finally
got it to where you know, I didn't miss and
all the killed them. So I was like, all right, sweet,
and then you got a good pick those out of it.
So that's that's the thing I'll say. They definitely do
give you like good rewards for going through those those
optional bosses and whatnot. So but so you're but you're
(17:23):
like at the you got through act one or you're
still not done with okay, but.
Speaker 3 (17:30):
At the end of it, I got to the point
and the story I just got the stupid big mount thing.
The guy, Oh you got sk.
Speaker 2 (17:38):
Yeah, so I'm in Act too, but I'm pretty early
on in Act too, Like I haven't gone actually because
I've been doing like the just finding because there's the
thing that I love I really like about the game
is that there's there's like different little Once you get
to where you can swim with Ska, there's a lot
(18:00):
of places you can just find and then sometimes there's
sometimes there's like nothing there except for your going in
and you get an item and you leave that's it.
And then sometimes it's like, oh, okay, this is just
meant for there to be the little the mini boss
of the area and that's it, you know. Yeah, I
(18:22):
just fought one before we started. It was like a
boss that like shrinks the sides and you have like
six turns to beat them a real die automatically, and
I got them right before it was about to get
to like the last turn. So that felt cool to
get to that. Yeah, I mean what, I talked about
(18:44):
it a lot last week. So what are your kind
of general thoughts on the game.
Speaker 3 (18:49):
I think it's fine. I think it's a little overblown
in spots. I actually think it's kind of abrasive looking
like it has a cool looking art style initially, or
like parts of it look really cool, but parts of
it like really ugly. I don't mean like technology, like
technology like from a tech perspective, I mean like just artistically.
Speaker 2 (19:10):
I mean that I think it's it's meant to be
ugly because it is kind of a very sour world,
you know, very dour world.
Speaker 3 (19:19):
Yeah, but even like you know, the main like the
starting town, like.
Speaker 2 (19:23):
Yeah, but I mean that's the whole point, that's setting
the whole tone of.
Speaker 3 (19:27):
The game, right. My two biggest complaints of the game,
I tend we've talked about. One is lack of manual saves.
It auto saves, but not particularly well.
Speaker 2 (19:42):
You can go back into your auto saves on the
pause screen.
Speaker 1 (19:46):
I found that.
Speaker 2 (19:47):
The other okay, yesterday, you can go back to like
the last three auto saves.
Speaker 3 (19:51):
I think, yeah, well I can't I just saved anywhere,
or I can't you know, or I can't I it does.
Speaker 2 (19:58):
That's that's one of those things that I don't understand.
And if we're going back into trying to be kind
of these older RPGs, especially from the Japanese inspiration, like
that was their whole thing, was you had.
Speaker 1 (20:10):
The manual saves, you know.
Speaker 2 (20:11):
Yeah, and there's a lot of persona in here. Persona's
built on you having a bunch of different manuals.
Speaker 3 (20:17):
So I mean you can't say you can't like in
a dungeon, you can't save anywhere, but like it had
the rooms, or I can just bounce out of the dungeon,
or like during the day technically.
Speaker 2 (20:27):
You can on like on the world map, you can
go camp anywhere and that will become ve So yeah,
you know, and it does save every time you get
to a flag also, so it's like right.
Speaker 3 (20:37):
Uh. The biggest problem I to have though, is I
want there to be like a map in the game,
if not a mini map that would be most helpful,
but at least at least like a general map of
the area and for both like the overworld and the
like dungeon worlds or you know the dungeons because you
know a lot of the paths are in the script,
(20:59):
or you know, it'd be helpful. Take it just goes okay,
I went left, now let's go right, or maybe have
a map that like fills in as as you explore
the area. I mean I can see what I can
see what it might not want you to just have
a map going like hey you started here, here's here's
the boss point, or here's where it culmin age rush it.
(21:20):
But yeah, I mean it doesn't have anything.
Speaker 2 (21:22):
So yeah, yeah, I wonder what the decision kind of
was on that. Like I can understand you want to
let people explore, and there is moments of that for me,
Like I love it on the world map, right, I
don't necessarily like it where I like I told you,
I just finished that Yellow Harvest area and it got
to the point for me that I was just like, look,
(21:43):
I'm sorry, but I'm looking up a guy because I'm
tired of going around in circle.
Speaker 3 (21:47):
Yeah.
Speaker 2 (21:47):
I don't have you know, hours and hours to dedicate
to being in this one area. And I know that's
there's people that are going to be like, oh, you're
taking away the sanctity of the game. And I was like, nah, bro,
I'm sorry. I don't have fifty hours to get to
this game, right just to go into an area to
find the mind that I want to go kill because
(22:09):
I'm trying to you know, kill all the mimes and
then also like trying to find some of there are
pic those that are important, you know, or or maybe not.
I don't need all the little chromatic little things that
update your weapons or whatever. I don't need all of those.
I don't need every single chroma that it shows up.
But it is, you know, good that you don't never
know when the pick though that you're missing is the
(22:30):
one that actually might be a good one that you
might have for later in the game, you know.
Speaker 3 (22:34):
So, yeah, I feel like I haven't done yet, but
I feel like if I looked at a guide, which
I inevitably probably will do because I can't, I'm kind
of getting frustrated parts with parts of the combat as well.
Right to think of a guide for like what are
the best pick those for each character? And as you know,
as I can get them quickly, just go out and
get them, you know.
Speaker 2 (22:53):
Yeah, I mean the combat is it's obviously based on you.
There's there's nothing that's gonna you can't build out your
team obviously and have them leveled up to where if
you have a weakness that's strong against the you know
that monster, you're gonna have an emper hand. But it's
still really based on you know, can you dodge? Can
you perry? To be a pair of the dodge is
very very forgiving. You can even double dodge a lot
(23:16):
of times. My problem is it takes a couple of
times before you like don't dodge early and then get
hit or whatever because they have that pause that happens.
Speaker 3 (23:28):
Or the stupid jump which is like extremely ineffectual.
Speaker 2 (23:31):
No, the jump works, it's just there's enemies that like
they're a little bit tougher on when they telegraph the jump,
or the ones like some of the optional boss where
it's like, oh, he doesn't like two or three times
in a row and it's like, oh crap, I can't
get it the second or third time, and then they
whacked the party.
Speaker 3 (23:49):
No for the jump, it just you can use it
for I mean, it's really only useful against ground attacks, right, But.
Speaker 2 (23:55):
There's like I've ran into an optional boss that whooped
me because he he does like three ground strikes and
you have to jump every time, but then it's not
in the same sequence. He like you guess it the
first time, and the second time it's like he waits
and by the time you don't figure it out, he
knocked out two of the party members.
Speaker 3 (24:14):
So yeah, yeah, compared to like the regular attacks and
telegraph the jump attacks. So yeah, the Holy Christ.
Speaker 2 (24:24):
Yeah, I think that's meant to kind of well.
Speaker 3 (24:26):
It meant only jump, so it's like, yeah, like against
that time to do it.
Speaker 2 (24:32):
The only other the other thing that's like kind of
just because I did go through one of these, there's
some not only just to get optional pictos and things
like that. Almost every level has like a weird platforming
section that almost feels like they made the platforming bad
on purpose, just almost like a joke, because it's like, dude,
(24:55):
there's no way somebody in testing thought this platforming feels good.
Like it's so clunky you're almost always gonna either miss
or the character barely gets there and like hangs on
and then gets over and or like you'll run and
it'll just not jump, and it's like, yo, I don't
(25:16):
want to have to go in a circle again and
do all that. And they have these parkour sections in
beaches where you can get like swimsuits or other things,
so it's not like you're missing something huge. But I
tried to do it a bunch of times, and it's like, dude,
I have to have the camera like right behind the
(25:37):
character the whole time, because if not, they'll just fall
off the freaking thing, or you'll jump and it'll totally miss,
or you'll jump and they'll get stuck, and then you
have to repeat the whole level again, and it's like, wow,
yo again. I feel like it's almost like a joke.
It's almost like they maybe it's just this is the
one part of the game that they didn't really care about,
(25:58):
but they've already had some of the sections in here
that it's like they didn't have enough time to give
to it or something. But dang man, it just feels
so off compared to the rest of the game that's
very like precise and uh, you know, wants you to
to really you know, nail that or whatever.
Speaker 3 (26:16):
So I got I got stuck in that in that
Yellow Harvest area because I jumped off where I should
have and my character just kind of got like locked
in the place, or you know, I just kept bumping up.
Speaker 2 (26:27):
Again some of those ramps that you apparently you're not
supposed to be able to go up and if you
get too far on one side, it'll get your character stuck,
and then I had to like restart yep, you know.
So that that's how I figured found the auto save
thing was, oh, I can go backwards in my auto saves,
So okay, that's neat, you know, still enjoying the game
(26:48):
for the most part, so you're not like totally digging
the story too much.
Speaker 3 (26:53):
Then I just started signing, like, well, first of all,
I actually think Charlie is a good job and kind
of a surprising job because he doesn't voice act or
he's not like you know, Vio Actorman, Like right, he
does a good job. But like the over insistence so
far on, I think her name is morel it's really weird,
(27:17):
like because they don't like the introduced her in this
in the start, but like, I don't know, she's.
Speaker 2 (27:22):
Like his only family, right, so.
Speaker 3 (27:24):
She's like she literally has a sister.
Speaker 2 (27:27):
Well but that's like his other little sister. Like they
took care of her since she was.
Speaker 3 (27:31):
Like they're not like blood related, I mean here not.
Speaker 2 (27:34):
But it's it's almost like, you know, she's like the
adopted system. Yeah, so you know they both took care
of her, between the actual sister.
Speaker 1 (27:44):
And him, So all right, it makes sense.
Speaker 3 (27:48):
But yeah, I like the uh I'm bad a names,
and especially in this game, Dames kind of dunt the
one chick who can fly who doesn't work. Yeah, yeah,
she's cool. He's in her.
Speaker 2 (28:00):
Uh you c Eliot, the one that has the dark
and light.
Speaker 3 (28:04):
Yeah, yeah, you get her. Yeah, I did the whole town. Yeah,
she's all right. I kind of wish you could have
four characters in the battle or in the you know,
in the party. But I do like that they actually
give you the option or like if you're three million
party members die, hey it's okay, you got a last
chance with this other character.
Speaker 2 (28:25):
Like yeah, I think it makes more sense once you
have like all the characters, right, because then you'll have
like a full party that you can then just.
Speaker 3 (28:33):
Unload, right or something goes bad. I think the way
they do the like weird, Like I'm kind of two minds.
I like the fact that there's actually like no MP
in the game and you don't got to worry about
that bullshit, Like it's like, oh, I don't have enough
MP to cast fire. It's like no, it's just AP right.
Speaker 2 (28:53):
And then three charges.
Speaker 3 (28:55):
Yeah, but I don't like the way they do items
in the game, Like I it took me a while
to figure out what the hell the like the red,
blue green potions were in the map screen. I'm like,
what is it?
Speaker 2 (29:06):
Yeah, I actually like that because you don't you can't
just potion your way out of stuff. You have to
actually think about how many charges you have for that.
And I mean obviously it makes it to where I
can't ever take Looming out of my party because she's
the healer, right, I mean even though you can, like
with Gustaf he has a healing cl also has healing.
Speaker 3 (29:27):
That's what I'm kind of respecting my characters towards. It's
like I got a pic dose that was like, Okay,
anytime you do a basic attack, you get fifteen percent
health back. So it's like I just put that in
everyone because you kind of have to, right, And yeah,
like it. They gave you some options for how you
like want to make your characters, but like it's not
(29:49):
as like free form as you might think, or a
lot of stuff seems kind of useless. It's like, oh,
you have a twenty percent chance to burn enemies with
their mark. It's hey, I'm not marking enemies and then be.
Speaker 2 (29:59):
Well, but the arc is actually really good because if
you mark them and then the next character like let's
say it's my l and she's in her like stance
where she does like two hundred percent more damage, you're
like doing twenty five fifty percent even more damage. You know,
So it kind of just depends on how you want
to play them, right you know, so like I don't.
(30:24):
It's something that like for me, it's fun getting to
figure out some of these pictos and like how they're
gonna work with the character. And I love the fact
that each character has their own like system, right that
you're playing with.
Speaker 3 (30:38):
Right, it's not Yeah, yeah, like the Gustav is kind
of like the most generic one, but everyone else has
like weird shit going on. Well, he's just emblematic of
like you know, he gets the most boring weapons for
none of his weapons can like that I find at
least have like cool shit attached to him.
Speaker 2 (30:56):
Yeah, each each weapon has you know, a thing where.
Speaker 3 (31:01):
He has a level requirements levels.
Speaker 2 (31:03):
So yeah, and then also the weapons will change based
off of or how they adapt this based off of
like what skills you've been pushing, so they they have
two skills that they're really maxing out. So you know,
it's it's important. It's it's big on on like knowing
the different things that you know you can do with it.
(31:25):
And I appreciate that they kind of took the time
with all that to kind of give you different looks
with people. So and you know, wait wait till you
get the uh the ben Star character. He's also different.
Speaker 3 (31:40):
Is issues like sixteen.
Speaker 2 (31:44):
No, he has actual he has a big story.
Speaker 3 (31:49):
He has a character.
Speaker 2 (31:50):
And then you know you have the they've shown him
in the trailers, the babboon looking character or whatever.
Speaker 1 (31:56):
He's like a blue mage.
Speaker 2 (31:58):
Right, but all right, we will obviously talk about.
Speaker 3 (32:02):
That your game of the year so far. I mean, yeah,
that's fine, but like I'm not entirely sold on it.
Speaker 2 (32:10):
Fair enough, you know, give it, give it prose or what.
I'm very happy for the team that they they've sold
a million copies and all that stuff. It's good, good
for them, good for the industry to have these things selling.
These uh not have to be triple A games selling well.
Obviously a big win for for game Pass too, you
(32:32):
know when you can have a big month of April
with all these games releasing on it. So yeah, but
all right, speaking of uh game Pass and Xbox, aside
from the aforementioned GTA six still lay, they've kind of
had the most news happening this week. I guess I'm
(32:54):
gonna mention this part just because it makes sense with
the next part. But they did have their quarteral earnings
support they're giving. The revenue grew five percent based off
of you know, game pass, duty and Minecraft content and
services great percent.
Speaker 3 (33:14):
UH.
Speaker 2 (33:14):
PC game Pass grew like forty five percent year over year. Obviously,
it helps a lot. The PC game Pass is the
cheapest option for game pass, UH that gets you the
actual day one, right, you're paying eight dollars less, and
but you know you obviously have to have the PC
that can run those games. If you do, you save money.
(33:37):
And then Cloud also first time got one hundred and
fifty million hours used or whatnot. And then obviously it's
now on lgtvs, which I mentioned last week that my
TV can run it. I used it as long as
you're not playing Like obvious, I don't think Doom is
going to be very good for to play on your TV,
but something like Claire Obscurity actually plays pretty well and
(34:00):
even and if your TV has athernet connection, it might
even work better. I don't have my I could if
I wanted to, but I just don't have the Ethernet
connected to it. But it worked pretty well and you know,
I've played like another like South of Bed and I
worked really well on it and stuff like that. So
just stuff that's not twitchy where you're gonna have the lag.
(34:22):
It's the only issue you're going to have there. But yeah,
the only thing that looks bad for them, which has
continued to be a problem for them, is the six
percent drop in consoles console sales, which not unexpected. It's
apparently a little bit less than what they thought. They
thought it was gonna be worse. And all the stuff
(34:42):
that came out in this month that you know has
made them the number one publisher on the PlayStation. Sore
will not be in next will not be until next quarter,
so you know, Force Horizon, any Jones doing the Dark Ages,
and then you know the runoff from Expedition, which probably
(35:03):
being on game pess has led people to buy it
on PS five and Steam, so uh, and then we
but you know, having Call of Duty and all that
from last year or you know, from the last quarter,
they're they're the PlayStation number one publisher, which is ironic
and then also weird in a way, right because you
(35:24):
know they're supposed to be the rival, But it does
show that their strategy is working. They're getting what they
wanted right they they're people are buying the games on PlayStation,
on Steam, and it's helping them be able to justify
having Game Pass for Xbox players because people are buying
(35:47):
the game somewhere else. The only thing that this doesn't
help is their next move, which obviously some of this
is because of the tariffs on China, which are still
sitting at with one hundred and five percent or whatever.
You know, we don't know if by next week that changes.
(36:07):
But the thing is that once they've risen the price,
they're probably not gonna be nice and bring it back
down next week.
Speaker 3 (36:15):
Yeah, even if like somehow the tariffs want will complete tomorrow,
they're not gonna go, oh, it's back to the normal price.
Speaker 2 (36:20):
No, they're not. All right, let's be honest here, And
I don't know if Sony's gonna move. They're probably gonna
wait this side a while because they can because they've
been shipping PS five's to the US like crazy ever
since the terrriff started. There was you know, they hadn't
taken place yet, but they were going to. Uh so,
(36:41):
I wonder how much stock Sony has in the United States.
But this doesn't affect him quite yet. Obviously, if they
start moving terror you know, if he starts raising the
tariffs up and the other reasons where it's like ten
percent and he puts it back to the whatever percentage
it was for those other countries, maybe that Nike Sony
have to move a bit faster on that. But also
they're the leader right now, so they don't necessarily have
(37:05):
to move. But you think they will eventually. I mean,
we know somebody's not very pro consumer. Yeah, you think
they'll raise the price of all the maybe.
Speaker 3 (37:17):
As dramatic as this, but I could see him doing
like fifty bucks, you know, because.
Speaker 2 (37:21):
They did you know, we talked about it. What a
couple of weeks ago. They did raise another reasons. They
just stand in the United States right where.
Speaker 3 (37:29):
I mean, Yeah, the alternative is I could see them
the same screw it and selling the console really at
a loss, just to get it out there, because then
you know, it's easier to buy. I mean, they'll be
in the ecosystem and then they'll be buying PS five games.
Speaker 2 (37:45):
Yeah, they could. I think they're probably gonna stand pat
on this for a while because they don't They've always
seen the even though Xbox is obviously not trying, not
pushing you to buy the console that much anymore. They've
seen the blowback. Yeah, and they've seen the blowback. And
then also, you know, so part of this is number one.
The consoles went up. Okay, Uh, the Xbox Series S
(38:08):
is now no longer a chieap console. It's almost the
same price as the digital PlayStation five three hundred and
eighty dollars, which is ridiculous to me, Like, damn, you
could just make it three fifty, Like it's almost not
even worth buying at this point. The the Xbox Series
(38:28):
S one terabyte is four thirty and that was three fifty. Uh,
Xbox Series X Digital is five point fifty. The Xbox
Series X, the one that I have, the regular console
with the disk drive, is six hundred dollars, and the
two terrriby Galaxy Black is more expensive than a PS
(38:51):
five Pro seven hundred and thirty dollars. Geez, you would
have thought they would have, at least, you know, just
for the sake of it, made it six ninety nine
damn mark. So you really don't want to sell these
things at a loss. Huh. Even the controllers went up
which technically Sony did raise the price to their controllers
as well. Their's went up five dollars randomly for no reason.
(39:13):
It felt like the dual sense is like seventy five
dollars right now, the regular XBOS you know, controller is
sixty five instead of sixty now, the colored one is seventy,
and then it goes all the way down the line.
The wireless controller, the Elite series wireless one is like
two hundred dollars. And then in the US and the
(39:36):
Canada they headsets went up in price one hundred and
twenty dollars instead of one hundred and ten. It did
go up in other regions as well, the controllers and
the consoles, but it wasn't as much as we've seen
in the US obviously Australia. Anytime they go up, it's
like and I feel bad for them, honestly, but if
(39:56):
it wasn't clear they really You know, if you're buying
a Xbox console right now, I don't know what to
tell you. I feel bad if you're spending that money,
but I think it's inevitable to so anymore raise price,
but I don't think they need to do that right now.
And the other big thing that happened here, even though
it's not happening until the holidays. So you'd imagine that
(40:19):
Call of Duty, whatever the game is, is gonna be
the first eighty dollars game, and then I don't know
what's gonna come after that. They really haven't. I mean
they really only announced after Doom. We don't know really
what's what's coming out for Xbox except Call of Duty.
So this showcase will really give us what's going on
with the holiday season. Is it gonna be Gears? Is
(40:39):
it gonna be I'd imagine with the other news that
happened today that means they probably feel good about Gears
coming out in the holiday season. I don't think you
would release that what we're gonna talk about a little
bit here if you don't, if you're not releasing that
other game.
Speaker 3 (40:53):
But we'll see Brute Force, Brutal, Brudforest two, let's go definitely.
Speaker 2 (41:01):
But yeah, you know the thing is games are going
to be eighty dollars now from Xbox. Aside doesn't mean
every game is pretty much the Nintendo system of this
where they're going to use variable pricing, and you know
we did already Seasatam Midnight was cheaper. You know, that
was what forty bucks we've seen. And uh, you know,
(41:21):
Composion had a few interviews this week and they said that,
you know, they have their own purpose of Microsoft, and
it's not to make bluckbusters. They're there to make the
boutique games. And I think that's fine. I think in
your your whole assets of studios, you should have studios
that aren't there to just make the next big blockbuster
game or whatever. You should have a varying difference of studios.
(41:45):
I don't know. I mean it feels like Sony, every
every studio has to make the next big game for them,
whereas obviously Microsoft has a lot more money they can
afford that.
Speaker 3 (41:56):
I mean, you know, sure, I guess, but a like
I wouldn't say compulsing games makes boutique games and then
be like it's.
Speaker 2 (42:05):
Not a triple A game. Come on, and neither was
a happy.
Speaker 3 (42:08):
Few okay, but like their boutique games don't do particularly well,
like I'm not even not even sales one. They're acond
like critically, Yeah.
Speaker 2 (42:16):
I mean that was the best version of it. I mean,
help play two one awards, that's what they want from
that game.
Speaker 3 (42:23):
Right.
Speaker 2 (42:23):
It won the awards they wanted them to win. It
didn't win Game of the Year obviously because it wasn't
that great of a game, but it won other awards,
and that's that's what they wanted. They wanted that technical
recognition from that studio to be able to say that
I guess.
Speaker 3 (42:37):
Because but also that I was gonna say is like,
I guess that doesn't like killing it on the blockbuster
front either.
Speaker 2 (42:43):
Indiana Jones is doing pretty all right, I.
Speaker 3 (42:47):
Guess I'm talking like, well, okay, Core, Microsoft isn't doing
too well. Let's say that.
Speaker 2 (42:52):
Yeah, I mean Fords Arizmon Power, but he has a
million copies I think on day one on PlayStation. So uh.
You know, obviously we don't know when Forrest a Rising
six is coming, but we have to see with Gears
whenever Gear six comes. Oblivion did it well in getting
people to be excited about whatever the next Elder Scrolls
(43:13):
thing is. But even though that's a ways off right,
you know, look, Starfield didn't set the house on fire.
I think that's that's a no no doubt. It did
did pretty good sales wise, but it didn't like you know,
they were expecting the DLC to really push people into
buying that game or getting it something out of that game,
(43:34):
and that DLC didn't do anything right, so and it
was actually disliked by a lot of people that actually
liked Starfield. It says a lot about that.
Speaker 3 (43:44):
But go ahead, and studio has always struggled with DLC.
I think fell Out three did it best, I guess,
But yeah, that's about it.
Speaker 2 (43:53):
But you know, speaking of things that you know, we
didn't expect, the price increases or whatever, especially X like
they keep they have good moments, like the quarter of
the earnings in the next day, their announcing price increase
makes no sense. I don't know, you couldn't have waited
a week. I don't know what. I guess it's because
the start of the month. I don't know if it's
(44:13):
something to do with like theirs, they needed to announce
this so they could actually ship out more consoles. I
don't I don't know what the reasoning is for it,
but it's just it's weird. But then even I guess
more strange for a lot of people that are still
on that train of their certain games, they just shouldn't
(44:34):
be breaking the barrier of you know, the Gears Forza
and Halo. Well, we already saw Fards the Horizon five
come out, uh this you know, in the last couple
of weeks. Now it's gonna be Gears.
Speaker 3 (44:50):
Uh.
Speaker 2 (44:51):
The Gears one remaster from many years ago has been
remastered again, so essentially like the last of Us treatment,
they've optimized it for four K. It's going to have
all these nice spells and whistles that you would imagine
a game that comes out in twenty twenty five would have.
So if you want to play the best version of
(45:11):
Gears of War one, you'll be able to do that
now in August twenty six, and it will be coming
to the PlayStation five or PlayStation systems for the first
time ever. So yeah, OK, interesting times. It's still weird.
It's still weird to see like PlayStation saying something about
(45:34):
that on the PlayStation like Twitter account. Right, it's like,
all right, this is actually happening. Get ready, get ready
for that, you know, but yeah, I'm waiting for are
we going to get a Halo announcement at the showcase?
(45:56):
And there you go, it's all out there, like you know,
it's it's funny to me just to see that, Like
I wonder if I wonder if we're gonna get the remaster.
There's a there was a rumor for a while that
there's a collection for two, three, and Judgment all remastered.
So I wonder if this is just the start of that,
(46:16):
or if this is this is the only one and
they'll see how this goes and then they'll decide the
remaster the other ones. But what do you think I
think the.
Speaker 3 (46:26):
Other one, I mean I think, yeah, this' as well
will do it. But if it doesn't, I was saying,
I don't screw it, you know, and then they put
it out a little or just put them all out
as they are, But you know, why invest the money
if they're not think it's see their turn.
Speaker 2 (46:40):
I just really think that at this point, if you're
releasing this remaster, they know for sure Gears Day is
coming this holiday. Yowady delayed Fable.
Speaker 3 (46:50):
Well kind of has to come this year because they
got they don't got anything else.
Speaker 2 (46:55):
I mean, they could have something else like that. We
just don't, you know, one of these other games.
Speaker 3 (46:59):
I mean, two is coming out, like you know, you
said next week, but like, yeah, are people gonna like
think about that six months from now or you know, no.
Speaker 2 (47:07):
I mean they have to have a holiday game. We
saw what that does, right, We saw what Indiana Jones
does coming out in the holidays. People were playing it.
People wanted it to be nominated for Game of the Year,
and it couldn't be, at least for the Killies because
they missed the date. So it's like, okay, you know,
you definitely got to have something, and you know they did.
There's a lot of rumors that Gears is coming. Uh
(47:29):
it makes sense because this stars Dom and Marcus and
that's all what Gears won and that original trilogy is
so you know, I think if there's a time, that's it.
Speaker 3 (47:41):
You know, you're I don't think they're gonna pull a
rithm evil though, and go look, okay, this is the
old one and now we're gonna make Gears of War six.
I think that this does well or I mean day sorry, like.
Speaker 2 (47:55):
Well, Gears is Gears six is somebody in development. They
just kind of I don't know if they just have
a smaller team working on that while they do Day
or uh, you know, a smaller team is working on
E day whatever they're doing. I mean, this is the
game that Westerman call it people can fly.
Speaker 1 (48:13):
It's helping them work, right.
Speaker 3 (48:15):
So you know, I think the problem of you know,
Gears of War four and especially five is they don't
like the new character. People don't like the new characters.
Speaker 2 (48:23):
Well, I feel like they got to finish the trilogy
and I'm sure they'll find a way to stick.
Speaker 3 (48:26):
No, I don't know. Then I say, screw it, make
a new one. You know. It's it's what they're gonna
do with Mass Effect.
Speaker 2 (48:32):
I mean they've already said before that Gear six.
Speaker 3 (48:34):
Is still coming.
Speaker 2 (48:35):
Yeah, because that was a question and people.
Speaker 3 (48:38):
I mean, it'll be Gear six, but they'll kill off
the new girl in like ten minutes. It must be
like old ass Dom and or old ass Marcus Phoenix again,
he was like seventy were in the cop and John
Demi will really sound like Bender when he's doing the voice.
Speaker 2 (48:52):
Now, yeah, I mean you're not kidding, still out there,
but yeah, I mean, look, we'll see what happens with that,
whether we get the whole collection, whether this is just
the first of many and they'll they'll go by how
this does, or they'll announce the rest of it at
the showcase.
Speaker 3 (49:14):
I could see him doing two and three. I really
have to do Judgment because people don't like that one.
Speaker 2 (49:18):
I just feel that they're just gonna if they're gonna
do them, they're gonna do all of them. It's just
kind of like Halo. It's like there's people that love
odst and reach the people that don't, that don't care
about and they found a way to even push them
into the collection when they weren't supposed to be part
of it. Because as a miakopa for the multiplayer not
working and this one also has multiplayers, should have mentioned
(49:38):
and it does one twenty fps a multiplayer also. Uh
so people that were worried about the collection wouldn't have multiplayer.
Don't know if that means that two, three and Judgment
won't have it, but which I wouldn't be surprised, honestly,
because there was such a big debacle for the t
(49:59):
you know, Halo for three and all that Chief collection.
They had to go through all the overhaul to get
that to work. Like I bet they're kind of like
looking at that and go, do we really need to
have all that? For all these games of Gears?
Speaker 3 (50:16):
I would say I think they do. But the difference is,
like I think Gears is pretty much stayed the same
multiplayer on they had new weapons and ship, but like
I couldn't tell you Gears one from Gears three or
you know whatever.
Speaker 2 (50:29):
It's it's a narrative. It's more of a narrative.
Speaker 3 (50:32):
Like the multiplayer part.
Speaker 2 (50:33):
Yeah, definitely, that was all about. That's when the Hord
move was.
Speaker 3 (50:37):
They headed that and they added like a lot more
cosmetic DLC right, and still you run to dudes and
chains on. You know.
Speaker 2 (50:44):
It's it's not like, oh, the Lancer had two more
bullets and Gears of War two and that changed the
rules system entirely. Yeah, for sure.
Speaker 3 (50:54):
So I could just see him doing like basically like
an all star Gears of War Online, you know, multiple
mode where it's just like here's all the maps, right, well,
I'm going to set set it in whatever Gears three
rules at or whatever. Go at it, you know. Sure,
But all right, here's more Rainbow Gun colored skins for you.
Speaker 2 (51:15):
Yeah, but we go from introducing a game to the
first time for PlayStation to talking about PlayStation and Sony.
They did announce the PS plus Essential games for this month,
which go live starting tomorrow or later today whenever you're listening. Yeah,
uh so, our Survival Evolve, which is the r Arva
will sender excuse me as the remaster of arx Urvival
(51:37):
Evolved that's coming for PS five only. Then you're also
going to get Warhammer forty thousand bolt Gun. They've been
doing a lot of Warhammer lately on PS bus and
then also Boloatro. If for some reason you still haven't
played Blatro, you didn't play it on game Pass, you
didn't play on anything else, you can now get it
on PS plus. So there you go, No excuse, go
(51:58):
play Bolotro. It's a great game. Go enjoy that, get addicted, whatever,
you can, just enjoy it as part of your service.
Interesting thing not too surprising considering that, like you know,
Media Molecule is kind of like it feels like they're
hanging on by a thread after they dreams finally ended.
(52:20):
And then like the team that's been helping with the
last sack Boy game, Sumo Digital or whatever, is owned
by Tencent, so it's like sack Boy is kind of
in the Puri Free. He's definitely old hat at this point.
It's all about Astro, and unfortunately that means that sack
(52:42):
Boy is no longer a major character. For PlayStation productions,
and never has been more and more true than apparently
people that watched the I don't know why you would,
but if you really wanted to go watch that until
Dawn movie, apparently the intro for that sack Boy is
no longer in it.
Speaker 3 (53:00):
So my world is not shattered. I mean bad days
for I never I never liked a little big planet
to begin with. And I'm like, I like you kind
of said, I'm surprised medi molecules still around. You can't
say that about a lot. They're all per seas. I mean,
it's funny. They're all pretty gonna shut down, but it's
like some of them are still going on, like uh
oh what did it is? Look up what for Sony
(53:22):
or for no just in general Pixel, Yeah, they got
bought by Meta like and I can twenty seventeen, they
made like two or three correct the VR games and
they haven't done ship in five years or.
Speaker 2 (53:35):
I mean, I don't want those people losing jobs. So
to be fair, I'm.
Speaker 3 (53:38):
Not saying I'm not hearing going like, oh, they they're
failures that they need to be fired, and I'm just
going like what's going on? You know? Or double fine, like.
Speaker 2 (53:48):
Well, I feel like we're gonna get an it, We're
gonna get something of a double fine at the showcase.
I just been long enough.
Speaker 3 (53:55):
I just find Double find interesting because in the three
sixty era, they pumped out like six games in like
four years, and at least half of them were good.
And since twenty twenty they made one game that was fine.
I guess I don't think it was like every game,
but I an'twas love that game, but the person more
(54:16):
I can tell you that.
Speaker 2 (54:17):
But you know, the thing is, that's the same development
in a nutshell now, like everybody that works at for
a big company, your games are just taking longer. Whether
it's because you have to have a bigger scope on
it because you're getting all that money, or I mean,
look at look at Statha Midnight Man. That game's been
(54:37):
worked on since twenty eighteen and it just came out. Now,
same thing with h Look how long IT'SOK going to
make Health Blade. Look how long it's takes sobody to
make these games. You know, it's just that's why.
Speaker 3 (54:49):
I think you're the idea is making boutique games doesn't
fly because.
Speaker 2 (54:53):
Well, I think it's I think that's a little bit
different now in that that was in the era of
Microsoft was hands off. Microsoft is now much more hands
on after the failure of Red Fall. They no longer
want to let you just stew on your game and
take forever and ever and ever you got. You got
big Daddy Microsoft watching you. Now. Satia, Nadella and all
(55:17):
the sport are not gonna be sitting there letting you
just waste money making games like that. You gotta be
good doing progress all that stuff. So you know, I
don't think we're gonna have game studios in general. Are
are gonna have to whether it's get smaller, make smaller games,
(55:37):
or less budget in the games. But they're gonna have
to figure out a way to take less time making
a game because it just takes too long long. Like
it's incredible how we're talking about like, oh, we're only
gonna get one aside from like Nintendo is just that's
just what they do, right, They just do one Zelda.
(55:59):
I mean it was it was a big deal to
get Tiers of the Kingdom again. Normally it's just one
Zelda for generation, like what we have of Mario right
one three D Mario uh so, but the other ones
like look how quickly they But obviously these games were
smaller in scope, right, We weren't having three hundred million
dollar budgets or whatever in in that time where you
(56:22):
could make four Gears of War games in one right.
You know, even Halo's didn't take that long, right, or
you know, the Sony games didn't take that preposterously long
like they do now. So it's like, look at look
at Ghost of Yota, man, I mean, that's that's what
five years from when Ghost of Tushima or Sushima released.
(56:46):
You know, It's that's incredible. It's same thing death Stranding. Look,
that's like what five years six years from when you know,
Death Stranding two is releasing, so and I know, I
know the Kojima game or whatever, but it's still I
look at.
Speaker 3 (57:00):
Like five years is kind of a long time. But
like the fact that like Nintendo didn't pump out a
new Mario game and it's been eight years, and.
Speaker 2 (57:11):
Well, yeah, well we don't know, we don't know if
they're gonna that's their big surprise for the June. You know,
they're gonna have some kind of thing in June. Right,
the system just came out. The next thing, the next
thing people want to know is what's coming besides doncutong right,
what's coming? And that's that's gonna give you what's coming
till the end of the year and more. Uh, they
(57:31):
definitely got to be having a showcase now, I feel
like so. But you know, as far as the rest
of you know, PlayStation stuff, there's only one other thing
that's like PlayStation I guess exclusive is Lost Soul aside
the delay that kind of went on the radar because
of the other big delay. This is that Project China
(57:53):
game that This is the one that has a lot
of p us unlike you know AI Limit that kind
of just feels like it just gonna come out and
do you all right? This is the one that kind
of looks like Keenum Hearts.
Speaker 3 (58:04):
And yeah, it's a surfing one Airsurfing.
Speaker 2 (58:08):
Yeah, and it went it's supposed to come out the
end of this month, but now now it's going all
the way till August twenty ninth, which man, that's a
that's a big delay. I mean, if it's going to
help the game be better, then you know, all props
to it, I guess. But yeah, Colin wanted to be
(58:31):
playing this game already. I was kind of looking forward
to this being like the end of my next game
after doone, and then I guess we're just gonna wait now.
Speaker 3 (58:42):
So you know I can play to Expedition thirty three again.
Speaker 1 (58:46):
Yeah, I guess.
Speaker 2 (58:48):
But yeah, look, I'm all for this game being delayed,
but this game has been worked on for years now.
Another game that's like perpetually been delayed. It's been envelopment
for like five or six years two, and you know,
it feels like this thing should have came out years
ago and it's still not coming. So look, hopefully this
(59:09):
is the last delay. It's coming and and you know
that's it.
Speaker 1 (59:13):
We'll see.
Speaker 2 (59:14):
But now that's we're getting more towards the fall territory,
like people are gonna be buying you know, Madden and
the other games by then and not necessarily putting money
towards this. So we know one game where nobody's buying
this year, and that's Grand Theft Auto six that has
been delayed till a tentative date of May twenty six.
Speaker 3 (59:40):
I see that as October.
Speaker 2 (59:41):
Yeah, that's getting delayed again. There they are. Those games
always get delayed at least twice. Uh. Jason Scharer did
say that nobody's crunching, so that's positive. And even the
developers never believed that it was coming this year, that
that tentative date of and Ever in the Fall was
not going to happen. There was too much going on,
(01:00:03):
too much left to do. I think all of the
developers that wanted to release the game this year or
like breathing a sigh of relief, like, oh, I think
we can now release our game. I want to Microsoft
is thinking because they delayed Fable, probably for that reasoning
if we wanted to get out of the way of GTA,
(01:00:23):
and now that's moved. Even though to be fair, they
have like four months to release that game before you
get to May.
Speaker 3 (01:00:31):
So I still don't think Tables coming out next year either.
Speaker 2 (01:00:33):
So I definitely think it's coming. It's they haven't shown much.
Maybe they're waiting for that showcase to really show you
a lot.
Speaker 3 (01:00:41):
But I know Perfect Dark is in trouble, but I
see that more coming to at least they showed off
gameplay that yeah, you know, like not pre alpha gameplay either,
you know, fairly poised, but.
Speaker 2 (01:00:52):
To be fair, like Fay will you kind of know
what it is. Maybe they're waiting for a big blowout
of the showcase and that's going to be like their
main game they're going to show or something that's where
they don't want to show a lot, or at least
you know, maybe that's what I'm hoping for, just because
that is one of the big franchises and you think
that that's coming.
Speaker 3 (01:01:09):
But they'll just get like they'll get like for today,
iote to be the to host it or you know, to.
Speaker 2 (01:01:16):
Do yeah, o, god, don't don't do the hosting. Yeah,
But I mean the bigger thing is kind of like
this is a shot to the industry that thought they
were going to have a big one two punch this year.
The switch to that's coming next month. That's you know,
the systems are already here, nothing stopping that from launching.
Mario Car World's coming. That's gonna sell like crazy. The
(01:01:38):
pre orders are already sold out. But the other part
of it was grant that thought six was supposed to be, Oh,
this is going to get all the consoles to sell
they haven't been selling. This is the This is gonna
move xboxes, this is gonna move PlayStation you know, much
like college football did last year, where you know, there
hasn't been a third party that really sells consoles, and
(01:02:00):
Granda thought was six was going to be that, Like,
do you think this is a major blow now? Like
last you know, according to data that's been put out,
you know, technically they dropped one percent, which I mean
one percent of whatever. The billions of stuff that the
gaming industry makes is like, you know nothing, But when
(01:02:23):
it comes to people's jobs and everything, as we're about
to talk about, it does matter, right. And it was
funny because you know, all this hubbub about like Randy
Pittsford had to go out and say that they didn't
move Borderlands forwards release states of September twelve because oh,
GTA six whatever, and then like a couple days later
they announced this delay. And it's funny because everybody's like going, yeah, whatever, Randy,
(01:02:45):
you know, we know that this is coming. And then
it's like, oh, he was actually right, okay whatever, you
know you watch that. No, I did not watch that.
I was going to, and then I was just like,
oh what that is? I mean I heard good things
and obviously they they did. It seems like they uh
(01:03:07):
lived up to the what they meant when they said
they weren't going to be dropping as many stupid jokes
and all that kind of stuff.
Speaker 3 (01:03:14):
But I hear, I hear clap Trap point took a
dump on three people this time, So it's an improvement
and it'll cost ten bucks extra to have Jack Black
Voice and clap Trap in the game.
Speaker 2 (01:03:24):
Yeah, I mean, but do you, like I guess is,
should people be concerned that GT is not coming or no?
Speaker 3 (01:03:33):
I think that people, you know, people have this whole
big fear of it or you know, like they're they're
trying to go out of the way and all that crap.
It's like, no, have have some balls and just release
whenever your game is done, release it. Don't worry about
this nebulous thing that'll take you know, at minimum another year,
if not another year and a half or possibly even
(01:03:53):
two years. Because I have a feeling that game that's
having future creep right now where they keep adding more
and more shit into it.
Speaker 2 (01:04:00):
Oh yeah, definitely. They said what that they basically are
making their own row blocks in there with like there
they already have like content meals that are ready for granted,
thought was six online to like make sure that that
thing lasts for like ten years or whatever. So yes,
it's exactly what you're saying. They have all of this
(01:04:21):
content that they are pushing, pushing, pushing for this game,
and they want to make sure that all of that
is available. They won they don't want to have to release.
Speaker 3 (01:04:31):
Uyeah.
Speaker 2 (01:04:34):
I've played like bits and pieces of like the beginning
of it. I've never actually played through a big Chunky.
Speaker 3 (01:04:40):
Yeah, I don't think so. I mean I played through
it basically twice, like first when it came out and
then I think later on five maybe right, But like
I have no interest in GT inline like period. If
they released aka GTA six where it's it's like, hey,
this is a single player for forty bucks, all right,
(01:05:01):
I'm thinking of that.
Speaker 2 (01:05:02):
I definitely know people that are that's the game they play.
Speaker 3 (01:05:05):
Man. Oh yeah, I'm not saying. Yeah, I'm not saying
that people who play it are bad. Man. I think
they're dumb, but they're not bad.
Speaker 2 (01:05:12):
But everybody has their like persistent game that they play.
Speaker 3 (01:05:16):
Excuse me why I played Infinity Nikki.
Speaker 2 (01:05:18):
Yeah yeah, excuse you, mister Infinity Nikki over there.
Speaker 3 (01:05:21):
But like I think like them devoting I mean, yeah,
it's gonna be their big cash maker for the next
twenty years. But I'd just be happy if they at
least the game like the single player content now, like
basically what they did with GK five.
Speaker 2 (01:05:36):
Yeah, I do wonder if like they are going to
go that route of do they in parts? Do they?
Speaker 3 (01:05:42):
No, it has to be dan date this time because
they want to get to the ground swell of everyone
buying it.
Speaker 2 (01:05:48):
Oh but nobody's nobody's not going to buy that game.
I mean, like whether you have the online they're at
day one or not, they're gonna buy just to go
through the story and do random ship in that.
Speaker 3 (01:05:58):
Game, you won't.
Speaker 2 (01:06:00):
I'm buying it because of where it's set and I
want to see like what Florida man? Yeah, all that is, uh,
but also do you think that it's gonna wind up
being one hundred dollars? I feel like I'm gonna be
in it.
Speaker 3 (01:06:16):
I'm gonna be a hundred for like the Collector's edition
or for out some digital deluxe version, and they're at
least like some two hundred dollars Collector's edition were coming
like another double bag and lockers and bullshit. But I
think eighty and one hundred.
Speaker 2 (01:06:28):
Yeah, I definitely don't. I definitely think that, you know,
the whole going to be one hundred dollars is over blown.
Speaker 3 (01:06:35):
The base game will just P eighty, but like the
digital Digital Flux version will be like, oh, you get
five hundred thousand dollars in GTA online cash or you
get like.
Speaker 2 (01:06:42):
Yeah, or get you know, the first I don't know
how many updates of GT online you get that included.
Speaker 3 (01:06:49):
You know, GT online has always been kind of free.
Speaker 2 (01:06:53):
Yeah, by the talking about oh well they I wonder,
you know, they canceled the DLC that was for g
T A five because of GT Online doing so well.
I wonder if they'll actually do it this time. If
it does well, that's gonna be interesting.
Speaker 3 (01:07:08):
I mean, I guess it depends on if you know
how much you like the characters. Uh, that'd be nice,
but I doubt it because if I don't see, you know,
why bother making single player DLC when a small fraction
of the audience will buy it, When a larger fraction
of the audience will buy some stupid car that you
(01:07:28):
know is Shiniers in the last.
Speaker 2 (01:07:30):
One, Yeah, that's true. I think right now. It's like, honestly,
we've had a really great start to the year from
like January to all the way up to Game Summer
Game Fest, we're gonna have there's been stuff to play,
some major games that are released, like so it's not
(01:07:53):
like this year's and then you know, you got switched
to coming. Even though this is probably one of the
most lackluster outside of Mario Kart World like lackluster launch
lineups we've seen in a while, even though the PS
five and series extendent have like amazing launch lineups either
outside of forbidding West I guess, but you know, like
(01:08:19):
I am gonna be interested to see, like what's the
Nintendo gonna pull out aside from the stuff that we
not that any of that's too shabby, right, Like a
new Pokemon game, a new Metroid, you know, Donkey New
Donkey Kong. None of that's like, oh that's just nothing, right.
Those are those are big games, but in some of
their major franchises. But like you know, people are waiting,
(01:08:40):
is that three D are gonna come this year? Is
that gonna be the big game that people are gonna
kind of go after when we're talking about this fall,
like what's the what's the GTA six was supposed to
be like kind of a catch all of what are
you playing from say October to December? Oh g six
Right now, it's like, well, okay, what's out there? Obviously
(01:09:04):
we haven't had Summer Game for us and any of
that stuff to kind of like get us to that point,
but we'll see. Obviously, look, GTA six is gonna be
this huge boon for selling consoles for for everything. It
was gonna be the game that got people back in
the gaming The Navy aren't playing or whatever, and I
(01:09:26):
understand that point, but hey, what you know what that
can just happen next year when those consolets are even
older and we're probably even I wanted to delay some
of that talk of next gen because see, we're gonna
be sitting there going just bought this thing, and then
now we're already talking about whatever the next Xbox thing
(01:09:47):
is and and PS six, Like I wonder if that
gets them to delay that a year more because they're
gonna feel like, Okay, well I just got into this generation.
What else is out there besides you know, GTA six
for me to buy? And then you know, although this
just this did happen the last time GTA came out,
(01:10:07):
where it came out at the end of the generation
and then here they are at the beginning of the
next generation. So yep, yeah, yeah, exactly, just like Rhythm
Heaven and Tamagotchi all that. So yeah, let's let's move
on to I guess one game that we know is coming,
(01:10:30):
even though we don't really know when it's coming. The
Echo the Dolphin creator Ed Andata got interviewed by Xbox
Wire because you know, this is the beginning of Agent
and Pacific Islander Heritage Month, and he mentions that him
and the original team are going to be doing a
remaster of the original Echo the Dolphin and the Tides
(01:10:52):
of Time game. Uh, you know, not that Echo the
Dolphin was like so amazing had it's I don't know,
where where do you stand on the Echo of the Dolphin.
Speaker 3 (01:11:01):
Ah, it's I wouldn't say it's a Ponzi scheme, but
it's like a bait and switch kind of everyone played
Everyone played it as a kid, ah, and it's way
too hard to fucking figure out. So you just you
just go around the first level like jumping out of
the water and sot on, earning the map. But that's
about it. You can't actually progress of the game.
Speaker 2 (01:11:22):
And so to be fair. These games are like early nineties.
Speaker 3 (01:11:26):
Yeah, that's when we were alive. I mean you were,
you were seven or six or seven. You probably played it,
you know what fuck it.
Speaker 2 (01:11:34):
I did not because I did not have AA, but
sure I.
Speaker 3 (01:11:37):
Played it in I never I mean I played it
in stores, you know, or you know. Uh, the Dreamcast
one is cool because I actually had like tutorials or
you know, I had ship for you. I mean it
guided you a little, but I wanted to forget it.
Speaker 2 (01:11:54):
I remember playing the Dreamcast one because I don't know
why my dad bought it for me, uh when he
just bought me a bunch of Dreamcast games.
Speaker 3 (01:12:03):
One.
Speaker 2 (01:12:03):
I don't know if it was my birthday or Christmas.
And I've never played that thing for like a couple
of hours and been like, what.
Speaker 1 (01:12:09):
The hell is this one? Was I supposed to be doing?
Speaker 2 (01:12:11):
And this I never played it again.
Speaker 3 (01:12:13):
Like and like that's like way better than the first two,
you know, like forget So yeah, yeah, I think they said,
like I think I read some interview with the guy
and he was like, oh, we intentionally made echo The
Dolphin one fucked hard because we didn't want kids like
beaming it and telling it back to the store. It's like, yeah, okay,
(01:12:34):
uh get wrecked. You know, like it was.
Speaker 2 (01:12:37):
Cool like for its time to see, like the graphics
with the Dolphin. That found design was good in that game.
Speaker 3 (01:12:45):
Yeah, sounds track. I mean it was unique, I'll say that,
but it's good. I mean you could It's like the
same thing you can say about like Comics Zone back
in the day. It's like, that is a really great
looking game. Sounds great, really cool until you play the
fucking thing and then you like golid garbage.
Speaker 2 (01:13:06):
Uh but all right, I mean apparently there's a cotton
clock that goes down till April twenty sixth of next year,
so really, you know, detailing games from next year. But
that's cool. If you're a fan of Echo the Dolphin,
I guess you know that you're getting more Echo the
Dolphin games and there's another new Echo the Dolphin come
as is Tega's mo right now. With their old franchises,
(01:13:26):
they're kind of bringing a bunch of them.
Speaker 3 (01:13:28):
I mean I can see them doing Echo one into
like a quick Freemaster or just apply some tilt a run.
It looked slightly better, but that new the Dolphin better
be an SMV game with the Dolphin from SeaQuest. Yeah,
they can't get god Rest the Soul, but they can
get they can get the SeaQuest Dolphin back and Michael
Delaizel being in as well.
Speaker 2 (01:13:49):
All right, we finally got to get to some crappy news. Look,
nobody wants to do price increases for xbos, but also
like again, how man people are buying Xbox consoles and
also you don't need to by those right, whereas people
losing their jobs always sucks. Uh Ea. Laid off people
at two different studios, just one of them being Code Masters,
(01:14:12):
which they outbid Take Two by like five hundred million
to make sure that they won for one point two
billion dollars so they could acquire all those racing franchises.
And now they're like done with all of them except
for F one, and even F one if it wasn't
because F one itself is popular, they probably would be
(01:14:37):
dumping that too.
Speaker 3 (01:14:39):
No, I think they're making there's some making WRC games
as well.
Speaker 2 (01:14:43):
Well. The WRC that's where they ended the partnership or
they ended the partnership with Yeah, they ended the partnership
with WRC. They did not renew that.
Speaker 3 (01:14:52):
Oh so they made one WRC game and they're like,
all right, fuck this.
Speaker 2 (01:14:58):
Yeah, it's basically that's you know, never they never they
basically before they even were making any more games, they
they pushed the Dirt team into the same team with
the need for Speed, so they didn't even get to
make another Dirt right even though you know, to be fair,
(01:15:20):
that Dirt game that came out with the launch of
the five and Xbox three. But yes, that the whole
point of this is that they've ended their partnership with
the World Valley Championships, the w r.
Speaker 3 (01:15:31):
C that was still going on. I thought.
Speaker 2 (01:15:35):
That's part of this layoff, is that's part part of
it is that they've ended that so they no longer
need uh the teams that were working on that game.
Are those games to basically essentially be part of Codemaster.
You know, it really sucks to see this again. Some
(01:15:55):
of them are going to get redeployed to other areas
of EA Sports. But still, like, you know, even the
F one games haven't done that well. They released that,
Like Project Cars either, that was terrible.
Speaker 3 (01:16:09):
Yeah, Like the Bummer is like the WRC franchise has
sucked pretty much since the get go, and like the
one that Code Master has done. That next was like
athlete decent or you know, like tells like the good
one because it's Code Masters and they know what they're doing.
Speaker 2 (01:16:26):
But now it's like it feels like they almost know
that they made a mistake. It's almost like, okay, well
we got all these racery friends as and nobody cares, right,
and now what do we do with these people or
you know, these teams or whatever. And it's like, I
don't know, maybe let somebody make Burnout. Uh, you know,
I don't know, man, it'd be nice, Like it's the
(01:16:47):
one franchise people actually want to see from them. That's
not I mean, it's sweet.
Speaker 3 (01:16:53):
It's the same rationale as like the USA Spinter saw things.
People want this frand they can go fuck themselves. We're
just gonna keep piling it on, you know, make their
own crappy thing.
Speaker 2 (01:17:05):
Well, I mean, technically most of the criterion is doing whatever
the heck the need next ne feed thing is right,
but it's just like.
Speaker 3 (01:17:13):
Burnout has basically only had four games or actually sorry, five,
I'm not counting, like the PSP Craft or like the
Right right, but like I don't like Burnout Paradise personally,
but I can I can still see it's a good game.
But and like all the Burnout game has been good
and need for speeding, they've made twenty needs to speed
games and only four if been could but you know,
(01:17:35):
like so it's like, yeah, I'd probably roll the dice
in another Burnout so a you don't have to worry
about like car license and then be like either better
than average shot of it, like doing that.
Speaker 2 (01:17:46):
That's that's part of it too, right, It's the same
thing of like you know, supposedly part of this is
also down to because they really they they you know,
laid off people out of outside of EA Sports as well, right,
and it's it is down to EA Sports FC did
not do the numbers that they've talked about that they needed, right,
(01:18:09):
and that stuff matters because, like you mentioned with the
car games, part of this of why it cost so
much to make a car game and why it's you know,
not a big not not small that they've had to
cut some of this is the licenses for that stuff.
Is you're paying money. Uh, you know, think about like
every time you got to have Porsche, you know, all
(01:18:31):
the Porsche cars, all the you know, McLaren Maserati all that,
and Ford and Nissan and whatever else. You got to
pay all those licenses. So it's just like eya sports FC.
The thing people don't really think about is that, oh man,
that game makes so much money. Ultimate Team. Oh my god.
The licenses for each individual soccer league are separate, and
(01:18:56):
that costs more than just having the one NF or
the one I guess NHL is the only other one.
The eage still makes, you know, like they're paying up
the wazoo to retain those club licenses that they allow
them to leave the FIFA license in the dust, and
(01:19:16):
they have to keep paying it.
Speaker 3 (01:19:18):
Now.
Speaker 2 (01:19:18):
They've made all these deals with like the Premier League
and La Liga and all that stuff to kind of
like get more bank out of it. But it's like, yeah, man,
and I'm sure all that money that they made, i
mean college football, that was no pretty penny. I'm sure
they paid a pretty penny for that too. Now, obviously
that made its money back with the grandness of last year.
But it's gonna be really interesting now that that game
(01:19:40):
has been out for a year, does twenty six even
get anywhere near as close to twenty five? Because twenty
five was like, oh, there's been eleven years since we've
had a new EA college football game. Now it's like, oh,
we just have them last year. This is not that
not a big deal, right right? So, I mean but
Madden sell's like crazy every year, you know, you add
(01:20:01):
another game onto that. Does that help subsidize some of
the losses from other places? But again, like that stuff
matters when you're EA, and like every game you basically release,
aside from whatever Joseph Fairs release, is like a license.
So you know, I'm sure they're still paying a lot
for the Star Wars games that they still are releasing. Uh,
(01:20:23):
So you know, it sucks. I hate saying this for
Code Masters.
Speaker 3 (01:20:28):
Yeah, Like they weren't my favorite developer ever, but I
I think Dirt Too was like one of the best
racing games you know period. Yeah, and they were a
solid developer of racing craft. Yeah. To see him basically
taking the uh you know, criterion route of you know,
being EA's ditch and having their soul destroyed.
Speaker 2 (01:20:51):
To be fair, they don't really have a choice in the.
Speaker 3 (01:20:55):
I mean, hey, the people just got laid off at
their former a new studio, and I.
Speaker 2 (01:21:00):
Hope that's what we see out of it. But it's
difficult now because.
Speaker 3 (01:21:04):
The people that I'm still waiting for that criterion the
guy used to make or burnout like they made that.
They made this two awful dangerous hiving games. But they're
supposed to come out with some new racing games that
fell out the planet or I don't know what the
hell happened to that, but it was like that weird
like track forming, like forming around you thing or like
(01:21:24):
and I haven't heard hiding or hair of that. So
hopefully it comes out and it's good.
Speaker 2 (01:21:31):
Yeah, it feels like a lot of that crowd is
on PC now, also the ones that really like racing
games outside of you know, the Forces and grant Rismo.
Speaker 3 (01:21:39):
So I think the word like I raising, I mean yeah,
the I raising stuff is. Yeah, there is a market
for you know, off roading stimu racing game, but you
can't have to I wouldn't say, at the right scale.
And that's not what A wants their scale to be.
Speaker 2 (01:21:57):
Yeah, doesn't outside of again, Joseph Fairs, they really don't know,
like or their indie label, they really don't know how
to do let's do scholar scale thing. Everything they do
is some big production which understandable at CA, that's what
they're used to doing. Speaking of that, also, they also
(01:22:18):
u let go of several numbers of respawn, which is
also upsetting. They canceled the supposed titan Fall extraction shooter
that was being made, even though we I think nobody
ever really saw it. So one hundred staff have been
(01:22:40):
laid off, with a further two hundred and three hundred
across other departments at EA and then plus whatever whoever
were released from Code Master. So talk about probably like
four hundred people probably lost their jobs in this week,
which is absolutely awful. Really sucks to see these big
companies have to lay off, you know, all these workers.
I hope where they all find a job soon. But
(01:23:02):
apparently they had two early incubation products. One of them
was that afore mentioned titan Fall extract and shooter along
with you know they are making Star Wars did I
three and then whatever they're doing with Apex Legends, so
and we I don't think we even know what that
other one was that they were making. But yeah, this
(01:23:23):
sucks about like just they've been losing money because f
twenty five Dragon Age of Belguard didn't meet their expectations.
Speaker 1 (01:23:32):
Quote unquote.
Speaker 2 (01:23:33):
You know, they've already had layoffs last year as well.
Speaker 3 (01:23:37):
You know, I mean that's another consequence of putting all
your eggs in one or two baskets, and if they
don't deliver, it's like, well.
Speaker 2 (01:23:44):
Yeah, they canceled that Star Wars game from a few
years ago as well, so it's like.
Speaker 3 (01:23:48):
Yeah, yeah, that's why their versification is key, not being
like Activision when I got one game.
Speaker 2 (01:23:55):
Yeah, but Activision can afford that when you got Candy
Crush just selling loads of money all the time and whatever.
But YA doesn't. Ya has their mobile games, right, and
you know the sports versions of those games that they
already put on console. And then you know, I guess
plants versus Zombies and whatever other thing uh they have
(01:24:18):
going on. But still just uh. Then they got Battlefield
whatever's gonna happen with that, which apparently they were waiting
for Grand Theft Auto six to figure out where it
was gonna land. So I guess now they can feel
better about if Battlefield whatever it's going to be called
is going to come out.
Speaker 3 (01:24:34):
This year, you know, be called Battlefield Extraction.
Speaker 2 (01:24:43):
It's Battlefield extraction, that's all they need. Let's let's at
some point, people, we gotta, we gotta, like, I know,
everybody's trying to find the The thing I've heard this
week is that people are still waiting to make their
(01:25:03):
the Fortnite of the Extraction Shooter. We have the pub
g which is Tarkov, but we don't have the Fortnite
of the Extraction Shooter yet. So people are hoping to
God that somebody will find it. And of course somebody,
you know, being either EA or Ubisoft or Sony or
somebody is hoping that they're the ones, right right, So
(01:25:28):
here's what's like they have down the Pike, which they
just announced. Also that Skate apparently is online only because
it's going to be in early access.
Speaker 3 (01:25:37):
I completely thought I already assumed that one. Because they
want they want skate to be some like social thing. Yeah,
exactly as opposed to Skate is supposed to be, which
is not bad.
Speaker 2 (01:25:49):
So let's let's look at what.
Speaker 3 (01:25:52):
The skate Extraction Shooter.
Speaker 2 (01:25:55):
Yeah, so they has to Affection come out this year,
which did great all estimations. They had a Commanding conquer
Legions come out on mobile, which I'm sure that did whatever,
and that was actually that hasn't come out yet.
Speaker 1 (01:26:09):
I'm sorry.
Speaker 2 (01:26:10):
That comes out at the end of this month on
the twenty seven. Then they got the F one twenty
five from Code Master. Then they have College Football and
Madden the double dose there and then Star Wars Zero
Company we know is coming out in twenty twenty six.
Speaker 3 (01:26:22):
At some point.
Speaker 2 (01:26:23):
That's all they got, and then he ate sportsc That's it, Like, literally,
look at this you They got the SIMS still going
on obviously, but all they have this year is Split Fiction,
the F one game, and then their three they're Trio.
There are three Trio of sports games. And then we
have no idea when Skate is coming, no idea when
(01:26:45):
Plants Versus Zombies three Welcome to Zomburbia is coming. And
then they have a bunch of untitled stuff that Iron
Man game, Mass Effect whatever, the Battlefield game, the Black
Panther game, another Mam game. Like there you go. There's
all your being.
Speaker 3 (01:27:04):
Asked you this. If you were a a what's the
one franchise you would put most of your money into.
Speaker 2 (01:27:11):
I think they already do that with EFC. They probably
spend more money on that license, getting all the clubs
and everything than anything else.
Speaker 3 (01:27:19):
Yes, but that's the wrong answer, The correct answer is
the SIMS and the fact that they're not.
Speaker 2 (01:27:26):
What's there on record of they don't want to make
a SIMS five.
Speaker 3 (01:27:28):
Yeah, I was just gonna say, the fact they're not
making SIMS five is like the craziest fucking thing, you know,
because's not like the SIMS four is like new.
Speaker 2 (01:27:39):
That's right, that's super old.
Speaker 3 (01:27:41):
When they're like, yeah, it came out a decade ago
or more than a decade. Yeah, And I know SIMS
four is not like free to play and they just
sell basically packs, and you know as well for them,
but like, yo, mom, you know, teenage girls and moms
and women love that crap, and even some guys do.
Speaker 2 (01:27:58):
I feel like there were worried about they'll lose all
the players that don't want to buy another game and
don't want to and they don't want to have to
try to figure out how to make that migrate from
SIMS four over to SIMS five, and then people have
to make a whole new set of characters and everything else,
and they're worried about when you tell people that, like.
Speaker 3 (01:28:18):
Hey, hey, I'm not playing anymore. SIMS four did pretty
well from SIMS three, so.
Speaker 2 (01:28:24):
Right, But that was a different time, Like we're talking
about twelve years on, and we know how it is
when you have anybody that runs up against friction with anything, like, oh,
I have to do something besides downloading this game and
pressing the button to turn it on and then playing.
You already knock out a bunch of people. So imagine
(01:28:46):
if you got to buy SIMS five, I would say,
shiny new whatever. Right yeah, now, okay, well it's shiny
and new. Well, my old ass PC or laptop or
whatever that I played on I can't play it on
that anymore. So now I have to upgrade this just
to play this game. Oh, none of my characters transfer over,
So now I have to make a whole new town
(01:29:09):
and all the people and all that stuff, And is like,
do I really want to do that? It's like, I'm
just gonna stick over here. So like, are you gonna
have a lot of people that don't even migrate over
They just stay on SIMS four unless they shut down
the servers, and then you're gonna have angry people there.
So like I can kind of understand heyas point in
a way, but I agree with you that, like, at
(01:29:29):
some point, bro, you gotta make Sense five. It's almost
like Destiny at this point where it's like I feel
like at some point Tony's gonna be like, yo, okay,
we we did all we can with Destiny two, right,
and you'd either make Destiny three or or you know.
Speaker 3 (01:29:46):
Yeah, because I mean even Wow, it went to basically
ten years and then I'll tell it, we got to
make and they didn't make me wow too, but they
made that Cataclysm which dramatically upgrade the graphics and everything.
Speaker 2 (01:29:57):
Because it I have to wonder if when that's coming again,
when they're gonna update.
Speaker 3 (01:30:01):
The instead of making the SIMS side, let us release
the SIMS one and just be like this is a
h version.
Speaker 2 (01:30:06):
Yeah, we're doing a SIMS vanilla. Now here's this right,
you know we're gonna go back. Maybe by then we
will have a nostalgia for SIMS.
Speaker 3 (01:30:15):
I mean no, they just released SIMS one and two
on ste like two months ago.
Speaker 2 (01:30:19):
Yeah they did. It was like yeah, so all right,
just to get through some of this other stuff re
the quick uh speaking of codes, Maasters, the leisure Suit
Larry games, the first one through seven, even though there
was number fourth game, and the newer Manda cum Lotte
game we're all getting delisted from Steam due to a
license that is owned by EA that I guess they
(01:30:42):
just didn't want to renew or something. Don't know if
they're just gonna find a way to get those back
on Steam or what they're doing with that. They were
they were owned also a licensed dot by Symbol Games,
but we'll see how that goes. Right now, they're just
not there, but you can't play them on gog so
there's that. But yeah, also the Evil Dead game is
(01:31:06):
in fact getting delisted. Uh, they are going to keep
the servers up. We'll see for how long another month,
but they're supposedly they're saying that they're going to keep
the servers up and definitely and whatnot. But yeah, the
game is essentially a PvP game, so they're just removing
it from the store so you can't buy anymore, which,
(01:31:28):
you know, we'll see how long of a shelf life.
Speaker 3 (01:31:31):
I mean, at least does have a single player it's
not totally online.
Speaker 2 (01:31:35):
Yeah, it does most of it. Most of it is
the big controversy with Nintendo, aside from them suing the
Gankee people that made the three D model of the
switch to that was out there, people were using as
a this is what the switch looks like kind of thing.
(01:31:55):
They released that update for the switch one, which is
essentially getting the switch ready for the switch to to
be out so you can do the system transfer and
all that stuff. Those So, now your digital games have
officially become virtual game cards and they act like digital cartridges.
So as of now, don't know if this is going
(01:32:16):
to get changed at all or this is going to
be the official way it will always be from now on.
Because you have to load and eject virtual game cards,
you can no longer share your game with people over
the internet like that. You have to the person has
to physically be in the same room as you in
order to get the card onto their system. So you
(01:32:40):
can lend it out to a friend that you know
personally for fourteen days, and then they have to go
to your house again to get the game again. Right,
people made a little bit of a stink about it,
but I don't feel like this got the sink that
I thought it was going to get.
Speaker 3 (01:32:57):
So I imagine some enterprising young hacker, we'll figure out
a way to like make a virtual house or something
to you know, you and your frankness log in and
upgrade it that way up the license or something.
Speaker 2 (01:33:09):
But essentially they don't want you to do the thing
you're doing with YenS, where you know, you got the
primary console and the that primary console and y'all can
share it. Also is probably a way to prevent another
way for them to try to prevent some of the
emulations as well, right, yeah, I don't know. Look, with
with games getting more expensive, this was a way that
(01:33:30):
I think people were hoping that they could kind of
circumvent the whole eighty dollars games thing. And if it
doesn't really get corrected with switch to, that's gonna kind
of suck, right because I I was nobody talking to
Randy about like maybe we should all just get a
family plan, right yeah, start sharing games between each other,
(01:33:52):
because holy crap, man, trying to sit there and pay
full price for all these Nintendo games is gonna get ridiculous.
Speaker 3 (01:33:58):
And I tell you what happened that that party, like
three months ago or four months ago. No, I was
with my friend and he was like, oh, yeah, I
mean some other people are on the Steam family plan
like trading plan. Yeah, and now he was like, oh,
you got six hundred games, And my response was that's it.
I got over two thousand by myself. Like yeah, he
(01:34:23):
was like, oh, what should id to you? And then
he never did. All right, fine, you.
Speaker 2 (01:34:28):
Know, fair enough, all right, we'll see if that eventually
gets updated or sets or whatever.
Speaker 1 (01:34:34):
Nintendo just doesn't mess with it.
Speaker 2 (01:34:35):
But lastly, I know this is like inside baseball and
it's not a lot of people don't care. That's why
I left it to the end, because you know, it
affects us in this realm, and it always sucks to
see more games media games journalism jobs be lost, especially
when we're talking about two big sites. Right, Polygon is
(01:34:58):
essentially done. Uh. They were sold to the content farm
that is Valonet. Of course they own game Rants and
uh CBR screen Rant, the Gamer and look the Gamer
does great stuff, not you know, not short changing them
or whatever, but especially game Rant. They're just like they're
(01:35:19):
just to listicals and things like that, and they pay
you like craft and they bought the you know what
is it? The fandom sold Giant Bomb. Sorry, fandom sold
uh Polygon to Valonet and then.
Speaker 3 (01:35:42):
It wasn't Uh Fantom had nothing new with or sorry.
I think it was like Vox Media.
Speaker 2 (01:35:48):
Vox Media, Well they were with. Yeah, Vox Media sold
them over to Vound that essentially gutted the staff. Yep,
So all of the long time writers, like Chris Plant
who's part of the Besties podcasts, he's been there since
the beginning twenty twelve, he's gone. Michael mcwerder, who's also
(01:36:11):
been there for a long time, is gone. Ian Walker
is also gone. Nicole Carpenter, who was like their investigative reporter,
is gone. Man, the amount of people that have run
through their freelance is like a laundry list of amazing writers.
Even a friend of the show, Hayes Madsines, written for
(01:36:34):
them as well.
Speaker 1 (01:36:37):
It just sucks.
Speaker 2 (01:36:38):
It sucks to see that they're essentially a shell of themselves.
And I imagine anybody that's still around, I think, like
Maddie Myers might still be there, it's probably gonna be gone,
not too long for now, because I can't imagine they're
going to be just excited to do this again. Just look,
I know a lot of things, you know, nothing's meant
(01:36:59):
to lie forever and all that kind of stuff whatever,
But it's just it sucks to see more and more
of these sites go down. You know, it's not apparently,
according to everybody and their mother that's ever made a
comment about GameSpot, they're apparently not doing so hot either,
or have never been.
Speaker 3 (01:37:20):
I mean game Spot used to be number one or
at least number two. Yeah, and they're probably now they
probably barely cracking the top five, right.
Speaker 2 (01:37:29):
I mean, IGN's having that lawsuit against open ai and
chat GPT for stealing their content right now, Ziff Davis
is you know, they own a bunch of websites as well.
Speaker 3 (01:37:43):
The problem with GameSpot like they used to, like they
weren't quite as personality focused as Giant Bomb was, but
they still had a great group of reviewers and now
they don't. They don't review everything on time anymore. They
don't review everything period, right, and so it's like, yeah, no,
wonder this place is kind of falling apart or you know,
(01:38:05):
it's not doing great, and I mean you kind of
braafly mentioned it, but like Giant Bomb is kind of
the real big one, right.
Speaker 2 (01:38:11):
I just wanted to mention Polygon before we went into
the Giant Bond thing.
Speaker 3 (01:38:14):
Yeah, like you do you like Polygon much or no?
Speaker 2 (01:38:18):
Yeah? I read their stuff just from the like they
do a great like the top fifty they do at
the end of the year, and they're always awesome for guides.
That's part of the problem also, I'm sure is that
most people just went for them for GUIDs and then
a lot of the other stuff nobody cared about.
Speaker 3 (01:38:35):
I always hated on Polygon, like I hated the way
the site looked, like the scrolling.
Speaker 2 (01:38:40):
Like, yeah, they were one of the first ones to
have the like the sight scrolls down. Yeah, even on PC.
Speaker 3 (01:38:48):
Right, So so I mean I read them occasionally, but yeah,
they weren't like like I didn't go to them every
day or read even month.
Speaker 2 (01:38:56):
What's weird is you know? And you also throwing Giant
Bomb in here, which Dan Rockert announced that he was
no longer going to be appearing on the podcast. Also,
Jeff Grubb essentially is gone from Giant Bomb as well. Uh,
and he is one of the pillars of keeping that
thing relevant. Obviously, he has his own thing with mic
(01:39:19):
Manaughty the game mess things, so he's not going anywhere.
He'll be fine. Dan Vackert has the fire chat thing,
yeah escape sorry, and even then he's with you know
what he does stuff with ww all that now that's gone.
(01:39:41):
I swear I just saw him doing something with him
not too long ago, like a couple of like a
month ago whatever for WrestleMania.
Speaker 3 (01:39:47):
He was as a guest or you know maybe something
went to the show, probably knowing.
Speaker 2 (01:39:55):
But but the main part is that again, this is
another company that like and Jeff Grubb or not. Jeff
Gresman was on a podcast with John Warren, the vgb's
that they do, and he talked about some of this,
like how it all went down, like when he initially
left and all the craft that he had to deal
(01:40:17):
with when they sold the CBS to then selling the
Red Letter to then selling to fandom and where it's
at now and just that crew that was boooning the
Bomb cast was kind of keeping it together after he left.
And then now it's like they wanted to turn Giant
Bomb into a guide site.
Speaker 3 (01:40:39):
Were they already on game Facts?
Speaker 2 (01:40:41):
Yeah, they are owned game Facts, which I never understood
why game Facts was never updated into something kind of
modern and make that your guide site where they already
have guides.
Speaker 3 (01:40:54):
The forty five year old story number game fags. If
it went you know, if it didn't look like how
it did like thirty years ago, they'd freak out, like
I can't. I can't find the NHL two thousand and two.
Speaker 2 (01:41:06):
It's still amazing. Like I went so, you know, when
I when I was playing Lunar, I went and looked
up a guide because I was like, okay, I never
played these games before wards or something I need to know,
you know whatever. And it's like, wow, Okay, all the
guides are from game facts from all the from the
original version way back in the day. And it's like
the site still looks the freaking same, and it's like, wow,
(01:41:27):
nobody ever updated the site.
Speaker 3 (01:41:29):
A written in like notepad and yeah, from.
Speaker 2 (01:41:34):
Basically at least they did like updated adventity to where
they let them do like h CML guides or whatever.
But my god, but still like you're right about that, right,
It's like Giant Bomb was about. But that's the thing
is like fandom apparently doesn't like personality German media because
they don't know how to make money from it. You know,
they don't want to do the typical thing that podcasters
(01:41:55):
and YouTubers do where it's like oh, you're going outside
and get your own uh, you know, advertisers and all
that stuff that want to advertise on your show. Even
though your sales team doesn't get the money, ah right,
and like they they kind of just don't want to
deal with that. They want just okay, this is a site.
You'll push our content whatever, and it's like, you know whatever,
(01:42:20):
it sucks. It sucks to see, Like.
Speaker 3 (01:42:23):
I mean, I looked from far, like I talked to
Gens about this, and here was basically like Giant Bomb
died and Ryan Davis died, and I was like, that
was twelve years ago.
Speaker 2 (01:42:32):
I mean for a lot of people, that's true.
Speaker 3 (01:42:34):
Yeah, you know I would say, I mean to me,
like I'd say Giant Pom died kind of when Jeff left.
I mean that's even after like Bryant or Brad Ryan
Brad Alex and then he left. Yeah, but I thought
it was crazy. The site kind of became like the
ship of theseus almost in a way where like you
look around and it's like there's no one original left
(01:42:55):
here anymore. Like the longest guy here is Jan who's
you know, a nice guy or he's cool, but like
he's not one of the OG's. And Dan kind of
was that, but he left, you know for two years
for going to WWE. And he's also like I like
Dan don't get me wrong, but he I don't think
he's a great, you know, central pillar of the site
(01:43:17):
because of his character. You know, you need someone to
kind of be the adult, right. I thought it's crazy also.
I mean I never really watched time on much, but
I thought it was crazy last year when fandom fired
that daily woman Ah, because it's like, Okay, the site
really doesn't have a ton of women on it except
for like Lucy who's barely there and the.
Speaker 2 (01:43:42):
Right when they had Abby Tune.
Speaker 3 (01:43:45):
Well no she was. She left like five years ago.
Speaker 2 (01:43:48):
When they had the Beast casts and they had the.
Speaker 3 (01:43:50):
Right, right, right, But yeah they had Bailey on, who
like wasn't like the top person ever, but hey, she's cute,
she's somewhat knowledgeable about games. You can draw in a crowd,
and then you let her go, like oh okay, that's
a that's a bold plan. Let's see how it works out, right.
(01:44:11):
So yeah, I would say it's a shame, but I
like that fandom. It was like, oh, we're reevaluating stuff
or you know, we're gonna come back, and it's like, no,
you're not. Like when half the half the crew leaves,
you know, they got jan left, and it's like Jen
and Jeff Bakolar and they're just staring at each other
because they're too afraid to say anything to damage the brand,
(01:44:33):
like this isn't It's.
Speaker 2 (01:44:35):
Just crazy to me too, Like they disconnected the discord
from fandom, like they you know, like they put out
a BombCast that was great. They put out a BombCast
that essentially was taken down and then it's not coming back.
Speaker 3 (01:44:50):
And someone someone archived and I watched that and that's good.
Speaker 2 (01:44:53):
Yeah it's there on YouTube. Yeah, he shows up with
my feed constantly. I was like, I guess I'll watch
it at some point, and then it's mean, yeah, they
were already telling him that they couldn't curse anymore, which
you know, at the end of the day, like that's
not the worst thing.
Speaker 3 (01:45:09):
Like yeah, it is. It is, because like even when
they got acquired by CBS, one of the things like
they like someone asked was like are you still allowed
to allowed to curse? And they're like yeah, like yeah,
there's there's cursing in games, Like yeah, you might not
try to see word or the N word, but like
people say shit or fucking games sometimes.
Speaker 2 (01:45:32):
A lot, Like right, agreed, Yeah, I'm just saying like,
it's not the end of the world if somebody had
to bleep that stuff out as like that's the worst
thing you could have done. But they were doing other
things that were just like you know, who knows how
long it takes before you start just controlling the whole
like what what they talk about on the show itself,
(01:45:53):
right right? So yeah, it just it sucks. You know,
Jeff Grubb said, he's not going to talk about you.
You're not going to get like the big scoop on
what happened from him at least.
Speaker 3 (01:46:05):
Well not until the Spiders.
Speaker 2 (01:46:09):
Yeah, but we'll see. I don't know, he doesn't seem
like the guy that's like, I want to trash on
people kind of person. He's always been very Hey, he
he has to keep up reputation because you know, he
doesn't want to lose the and if his scoops or
people in the industry that help him out. So yeah, yeah,
(01:46:30):
I hope all those anybody else that's affected that didn't
choose to leave or whatever, you know, hopefully they find
something that they want to do. I wouldn't be surprised
if they kind of try to do a next slander
thing right where where they do their own thing. After
a while, Grubb did kind of hint at that they
have a lot of things in the works.
Speaker 3 (01:46:51):
We'll see, I imagine also the Jeff and Dammit get
back together to like, you know, reviewing Dragon Ball Super
or more. Yeah, that'll be great, But all.
Speaker 2 (01:47:04):
Right, I'm sure that more of that will probably unravel.
They did make that post about how they're figuring out
what they're gonna do next, as far as I think,
that's on the fandom side of things. So we'll see
what ends up becoming of bomb at.
Speaker 3 (01:47:21):
The end, it's become game Bomb rue.
Speaker 2 (01:47:25):
Oh god? So yeah, uh, I guess let's go ahead
and end the show as we always do with what
is coming out, uh this week, although everybody has their
eye on what's coming out pretty much like the week after.
But there are some things here. Revenge of the Savage
(01:47:46):
Planet that's gonna be on Game Pass. You can also
get it on you know PS five as well. Uh.
This Imperial game that's been hyped and keeps getting ads
everywhere that also comes out on the eighth. The Midnight
Walk which I mentioned, also comes out of the eighth
one game. They will not be coming out of the
eighth now with Sonic Rumble that got the lead, So
(01:48:08):
if you were looking forward to playing Sonic Rumble on
your phone, that will no longer be the case. Among us.
Three D comes out tomorrow, so if you hadn't played
it enough in two D, you can now play it
in three D. Yes Your Grace Snowfall comes out tomorrow
on PC. I don't know if he ends looking forward
to that or not. I know he liked the original,
(01:48:29):
Yes Your Grace, and yeah, that's that's kind of it.
Not a huge list, but there's some cool stuff. And
obviously next week is the one everybody's waiting on with
doom all that, so not everyone, but yeah, yeah, like
I mentioned, we're going to have a good friend of mine.
I was on his podcast, Video Game Happy Hour last week.
(01:48:53):
He'll he's going to be on for the talking about
Doomed episode on May nineteenth, so in two weeks. And yeah,
so thankfully everybody that watch live or you know, and
if you listen later, watch later, we do appreciate you.
Speaker 1 (01:49:08):
Thank you so much.
Speaker 2 (01:49:10):
Hit us up at Wi, Timo, Shaun, a Humanity Plague
on Blue Sky or x wherever it is that you'd
like to do Social media, and we'll see you next time.
Everybody later, please,