Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:27):
Hello everybody.
Speaker 2 (00:29):
This is why fair Strangers, and I'm Jack as I
was always I'm joined by Andrew hy Hey see I
went fast.
Speaker 3 (00:38):
My finger's on the button. Okay, I could smash them
all at the same exact time. People seem to really
like that when I do that. So it's like, how
many Joel sayings can we get all at once? And
the answer is eight. I only have eight buttons, So
that's that's the that's the max.
Speaker 2 (00:52):
It's true. But more Joel sounds incoming. I might actually
include some of the Joel sounds that were cut because
I have a link to like get those sure from
sound Stripe. I think is where wow sound that was it?
That's a thing, right Soundstripe.
Speaker 3 (01:10):
Yeah, but that's where I get That's where you get
stock music. You definitely don't get Joel sounds from sound Stripe.
Speaker 1 (01:14):
No, not sound Stripe, SoundCloud.
Speaker 3 (01:17):
Cloud that's batter. Yeah, that's the wild West of sounds.
Speaker 2 (01:24):
It's just people, I need to I need to store
this off site online boom sound.
Speaker 3 (01:30):
To hell with dropbox a tool made for that. I'm
gonna go to SoundCloud.
Speaker 2 (01:37):
It's great, it's wonderful. But hi, everybody happy? Uh second
to the last week in November. I can't believe that
we are almost to Thanksgiving. Thanksgiving, yes Andrew's favorite holiday.
Speaker 1 (01:53):
Yes quick.
Speaker 3 (01:54):
I was just talking about this today at work. Oh.
They were like, or Thanksgiving and I was like, it's
the best and they're like, what, Like it's the best
holiday and they were like, oh, they were like, I
don't dislike Thanksgiving. I just don't think too much about it.
And I'm like, well, maybe you should. How about that?
(02:15):
Just a bunch of people getting together, eating food, drinking,
no gifts, no expectations, just hang out, have food. It's
the best. See also Labor Day, Memorial Day, and fourth
of July all great holidays.
Speaker 2 (02:31):
I would say, I would wager there's a little expectation
that the food should be great.
Speaker 3 (02:37):
Yeah, but not like oh I got you this gift
or any you know whatever.
Speaker 1 (02:41):
So you just don't like gifts, that's the thing.
Speaker 3 (02:44):
I just don't like the expectation of gifts, you know.
Speaker 1 (02:48):
Oh, but that's that's just part of I don't know.
Speaker 2 (02:51):
See, I'm like, part of my love language language is
gift giving. So that's like, it's not that I want
to put expectations on people's I fucking love you, and
I know what you like, and I want to bring
that joy into your life, even if it's a materialistic possession,
which none of us need any of this shit.
Speaker 1 (03:11):
It's just why not, do you know? I thought about
you and about this.
Speaker 3 (03:16):
Yeah, no, I'm not slamming it. All I'm saying is
it's just simpler, you know, without the dynamics of Oh,
they spend one hundred dollars on me, I guess I
gotta spend one hundred dollars, gotta do all this math.
We're just passing each other one hundred dollars, like, you know,
you know what I'm saying. I you know what, I'm
(03:38):
not trying to be a grinch. I love I love
Christmas for other reasons. It's just thanksgivings my favorite.
Speaker 2 (03:43):
And Andrew cooks for everybody, and we always have between
like eleven to thirteen fourteen people every year.
Speaker 3 (03:51):
I'm like, stay out of my kitchen.
Speaker 2 (03:53):
Yeah, he literally chases people out. He lets his mom help.
He lets his mom help because there usually comes to
a point where, yes, where you're starting to run out
of time a little bit, or you have to take
things out while stirring things while this that or the other.
Speaker 1 (04:08):
So an extra set of hands is always I.
Speaker 3 (04:10):
Already got another plan to make it even better this year.
Don't worry about it, no worries.
Speaker 2 (04:14):
And I bought you a chopper, a food chopper from
Erica's suggestions. Also, I like meal prep every week now
because you know, health is important. And uh, it takes
me for fucking ever to chop everything. So she was like,
if you do not buy this chopper, I will I
will chop, I will chop, I will chop.
Speaker 3 (04:32):
You will be the one getting chopped. Yes, right, understood,
phrasing understood.
Speaker 2 (04:37):
So now you have even more time saved with a
sharp tool in the kitchen, A new sharp tool in
the kitchen, I mean.
Speaker 1 (04:46):
But anyway, that's uh, that's that's that.
Speaker 2 (04:49):
And like we said last week on the show, we're
only doing email episodes until they are done. So that
is what a I'm sure you've realized by now this
is an email show based on the title.
Speaker 1 (05:00):
And uh yeah, so we're just.
Speaker 2 (05:02):
Going to dive back in and it's the Chris Payaseki Show,
Version two point zero, and that will be a wrap
on Chris and we will be moving forward for next week.
There will be an episode next week for Thanksgiving because
we're bulk recording. Yeah and yeah, so we can have
a nice little week next week to not worry about
(05:24):
it and but still send our wishes out at the
end of the shows and all that good stuff.
Speaker 3 (05:29):
If you're home and you're cooking and you're listening to
the podcast while you cook, just let us know to
shoot us a shoot us a you know, I was
gonna say a text, just shoot me a text, but no,
just you know, message us on the coffee or you know,
hit us up on the socials or whatever. Let us
know if you're if we're sharing, if we're in your
home for Thanksgiving.
Speaker 1 (05:51):
Oh my heart, that just I hope we're in there.
Speaker 2 (05:55):
Somebody, Oh gosh, please please message on Instagram or blues Guy,
not Twitter, because I'm not.
Speaker 3 (06:02):
Going to Twitter.
Speaker 2 (06:04):
The few people, the few folks that do have my
phone number that uh, we've met through the podcast, text
me like I don't care.
Speaker 1 (06:14):
I love it, we love it, We would love that.
Speaker 2 (06:17):
Andrew, you just gave me the warm and fuzzies, like
I'm sitting in front of a fireplace with my favorite socks,
reading my favorite book.
Speaker 3 (06:23):
You're welcome.
Speaker 1 (06:26):
So all right, let's get to emails. Would you like
to go first?
Speaker 3 (06:28):
Yeah? Sure, all right. Now this is from someone named
Chris Piaseki.
Speaker 1 (06:34):
Never heard of them.
Speaker 3 (06:37):
Boom. The reversal is a complete September eighth of the
Year of Our Lord, twenty twenty two. We're so close
to catching up a narrator. We are not uh yo
hear the fact that the flyerfly fireflies in parentheses. My
peeps could probably never come up with a vaccine, even
(06:59):
though they leave that they can. I have always been
under the impression that Abby's dad was like this genius
virologist or epidemiologist. I hadn't considered until this podcast that
he wasn't assumed to be this hero doctor that truly
had the cure. In my mind, he and his team
were totally capable of creating the cure with Ellie's brain,
(07:21):
but Joel stopped them, and therein lies the craziness of
the ending. It was definite cure versus now no cure
because of Joel. Now, I like to think about how
Joel would have been thinking, there's no way in hell
you people are going to be able to figure this
out with this rusty scalpel and some old hospital goalons,
and that makes sense, and he probably would have been
(07:44):
thinking that. But originally I had just assumed that the
cure was a given, and I kind of think that
the creators wanted us to assume that the cure would
have been a given in the first game, as Joel
ma has sacred the staff and doomed humanity and whatnot,
which was the right thing to do, by the way,
thanks again, it was. And then he says, I've got
(08:04):
to get back on Twitter just so I can send
dms your way. These emails are getting kind of clunky.
Speaker 1 (08:10):
Yeah, I love this. See this shows the God.
Speaker 2 (08:16):
I'm gonna give a little pat on the back, like
the variance of opinion and points of view that this
podcast has brought people. Sure, and because you never know
if that happens, I'm sure you and I hope that
happens to an agree to a degree excuse me, of course.
But having read that, and I remember reading this two
(08:38):
years ago and just being like, oh my gosh, like
I love that. I love that he was So what
the game gave me is what I was given, and
that's all that I'm going to take in so far
as direction away from this. Like the game said, these
are doctors. These are epidemiologists and virologists and surgeons, And
(09:02):
I mean, like, how many fucking ologists can you be?
Is he a surgeon? Is he an epidemiologist? Is he
is a geologist? Yeah, Like there's no, that's not like
unless you are in the point zero zero zero zero
one percent of people that are just beyond overachievers for
the sake of fucking gold stars, that that's not happening.
Speaker 1 (09:23):
That's it's fifty years of fucking schooling.
Speaker 2 (09:26):
So I love that the opinion was shifted a little bit,
and I'm curious to know if this did happen to
other people because I never went in. I don't think
I go into games or movies now, especially now because
of this game and Part two. I don't go in
thinking what the game gives me is what I'm supposed
(09:47):
to take away from it. There's so much more beyond
what we are shown, and the subtext is just as
important to the actual context of what you're given and narrative,
and I think that's why I have such big problems
with Part two in the long run, and I can't
wait to talk about that.
Speaker 1 (10:06):
But I also know that people.
Speaker 2 (10:09):
Are going to push back or they're going to challenge
my own opinions, which I welcome very much, and I'll
and I will admit if I change, if my point
of view changes in any way.
Speaker 1 (10:20):
Yeah, I doubt it.
Speaker 2 (10:21):
I doubt it, but you never know. So thank you, Chris,
if you're listening.
Speaker 3 (10:29):
Yeah, no additional real I would say that I would
wager that probably half, maybe more than half, of the
people who play the game will just take it at
face value. I think you're supposed to meet most media.
You're supposed to meet it where it is, I would assume.
(10:52):
And when it's when the things you're trying to meet
it where it is, and your either lived experience or
knowledge or whatever conflicts with that, that there is like
a dissonance, you know what I'm saying. So it's like, yeah,
(11:15):
that's a good example for me. Let's take the Fast
and Furious films.
Speaker 1 (11:22):
Here we go, assume mean to the Fast and Furious
for franchise.
Speaker 3 (11:26):
Now, look, these are not good people, okay, in the
Fast and Furious movies. Let's just take the fifth one, okay,
and they're dragging the safe behind them. So many people died,
so many innocent civilians died. Okay, Sure, but they're positioned
as the heroes, and I gotta just say, like, Okay,
(11:49):
they're the heroes. I'm going to meet them. I'm going
to meet them there because they're not explicitly the bad guys.
Speaker 2 (11:56):
I like, how you used Fast and fucking Furious, not
the Avengers, not Man of Steel or Batman v.
Speaker 1 (12:02):
Superman. No, you went.
Speaker 3 (12:05):
Fast and Furious, Fast and.
Speaker 1 (12:06):
Furious because of the safe that's dragged.
Speaker 3 (12:11):
I mean, there are many other instances of where there's
a lot of collateral damage in the Fast and Furious movies,
don't get me.
Speaker 2 (12:18):
Wrong, you know, or Transformers there you go destroyed, destroyed,
cities destroyed, the.
Speaker 3 (12:25):
People were evacuated, and Transformers they make they generally make
it a point when they need to of like the
Marvel movies, right, they got the pushback you know from Avengers,
like oh look at all this collateral damage, and they're
like oh yeah, yeah, yeah yeah. And then in movies
(12:46):
they're like the cool chords, right, and then like you know,
over the next one where the you know, mild space,
mild spoilers for the Avengers, Age of Ultron, you know,
huge floating island, they're like, Okay, we've done as much
as we can to, Like, look, we've literally lifted the
(13:08):
city so all the fighting can happen up here, and
we got all the people off onto the shield Heller carrier.
We're mitigating, we're mitigating.
Speaker 2 (13:17):
So which in the grand scheme, that movie was terrible
compared to the other ones, Like you can't it's fucking fiction.
Speaker 3 (13:25):
Yeah, look, I'm just trying to I'm just trying to
make some examples here. But you know, sometimes you just
you're like, I'm turning my brain off. This is not
a critical thinking exercise for me. I'm just gonna tell
what the movie tells me is what I accept. You know,
cars can go in outer space? Question Mark. Sure, if
that's what you're telling me, A little duct tape will
(13:46):
keep me safe out there, let's go. That's all I'm saying.
Speaker 2 (13:51):
No, for all mankind told us that duct tape will
not keep you safe out there for a.
Speaker 3 (13:55):
Period of about sixty seconds.
Speaker 1 (13:57):
Yeah, good, you're good.
Speaker 3 (14:00):
Sixty to nine, gosh, sixty to ninety at the high end,
it's terrible.
Speaker 1 (14:05):
Interesting. I just I like that.
Speaker 2 (14:08):
I just like the idea of that, and I feel
like with certain movies I one hundred percent fall in
that category. Of I know this is going to be
some silly shit, so I'm not going to expect much
out of it. But I feel like when you get
to games like The Last of Us.
Speaker 3 (14:22):
Or movies or shows like Just and.
Speaker 2 (14:27):
Furious, Yeah or yeah, Like there has to be.
Speaker 1 (14:32):
Video game as shit or movie as shit, movie.
Speaker 2 (14:36):
Ass shit, but there has to also be a level
of reality that's believable. The suspension of disbelief still has
to exist in those even though we know it's fiction,
even though we know it's fake, even you know, I
don't know. It's like when you go back to nineteen
seventy five when Jaws came out and people were terrified
(14:59):
of the beaches for that entire summer and likely into
the next. And I still hear people from back then
who were of age the.
Speaker 3 (15:08):
Poster said, don't get in the water, and so I
did my whole life.
Speaker 2 (15:14):
Even the jokes in movies to this day, don't be
the Jaws mayor.
Speaker 3 (15:18):
Yeah, don't be the Mayor Yeah. Yeah.
Speaker 2 (15:20):
Like it's it's that unreality meets reality thing, and the
suspension of disbelief can be snapped.
Speaker 1 (15:28):
Where's that medium?
Speaker 2 (15:31):
And certain things you can just like the meg Man
take it to the fucking limit.
Speaker 1 (15:37):
I don't care. I'm gonna believe it all.
Speaker 3 (15:39):
Yeah. So that's the thing. It depends. It depends on
how many questions you want to ask. Anything could be
torn apart if you begin asking questions, you know, absolutely
except back to the future. It's a perfect movie.
Speaker 1 (15:54):
Sure, And Lord of the Rings, shut your mouth, not you.
Speaker 2 (15:59):
I'm collectively if people are like, well, actually, I.
Speaker 1 (16:03):
Don't want to hear it.
Speaker 4 (16:03):
Sh sh sh sh sh ches.
Speaker 3 (16:09):
All right.
Speaker 1 (16:09):
Move in to the next email from crisp.
Speaker 2 (16:13):
Chris by is Zechi from September sixteenth, twenty twenty, just.
Speaker 3 (16:19):
Eight days after the last email.
Speaker 2 (16:22):
I love it te Louse com. That was our introduction.
I love it tea Louse just a quick thought. I
admire the graphic design in this game so much. There
was a font that I had been trying to locate
for ages.
Speaker 1 (16:37):
It was used in.
Speaker 2 (16:38):
Old textbooks and old drawings and blueprints from the nineteen fifties,
and it was so nostalgic for that look. It was
more of a feeling than anything else, and I loved
seeing it on old printed material. I stumbled upon the
actual font, or one that's very similar, by accident A
few years ago and now I use it all the time.
It's called Aharoni. It's very nineteen fifties drafting ellipses. I
(17:03):
noticed or a font very much like it in the
blade Sharpening booklet in Bill's r Remember back in Bill's Town, Ye,
you get the upgrade menu or upgrade manual and things
like that. He specifically sent us a picture of this too,
so we have a visual reference. But just the fact
that they used such an iconic boy Scout handbook nineteen
(17:24):
fifties textbook font like that, it just brings joy to
my nerdy heart. Those naughty dogs are all about due
diligence in their work. They knew what they were doing,
very sports a field, outdoor life esque.
Speaker 1 (17:38):
I love this.
Speaker 2 (17:40):
But if either one of us is going to talk
about font appreciation, it's going.
Speaker 3 (17:45):
To be Andrew aay, I take the floor. Thank you.
The best games or the best developers actually, by law,
have to list the fonts that they use at the
end of the game, so in the credits you will
often see font foundriies. Generally, a person who makes is
(18:09):
a typeface designer or a foundry. If it's a company
like I'm trying to think like Hefler and co. Microsoft
is technically a foundry, I guess, but Adobe is a
huge foundry, as they tend to be. But yeah, you
can actually find a lot of the names of fonts
if it's if it's a font that they have to
(18:30):
license at the end of the game in the credits.
Speaker 2 (18:33):
So is there any way you could do a quick
Google and seay if you can find it.
Speaker 3 (18:39):
Well, here's what I'm saying. I have a pretty good
eye for fonts. The one for the sharpening. The word
sharpening that I'm seeing right in front of us looks
shockingly like Gotham, a font that we would have installed
on a Mac generally Gotham all caps, probably medium. You know,
we're talking about weights and whatnot. Let's go. But I did.
(19:02):
I did while you were reading this. I did look
up this Aharni. That's a great looking font too. That's
a Microsoft fund which is crazy.
Speaker 1 (19:09):
Well, no, I'm gonna look it up.
Speaker 3 (19:10):
So yeah, No, that's all I'm saying. I the typography
is like such an incredible tool to use in games,
and as it occurs naturally in something like a like
a manual or a book that you might pick up,
the menu, fonts you know everything. Some of my favorite games,
one of my favorite developers currently right now, and I'm
(19:33):
doing a what's Andrew playing about this remedy? They do
the big, big bold text when you move into a
new area, like it's like central control, you know, like
it like it's the text takes up the entire screen.
I'm like, this is the coolest shit ever. They didn't
need to go this hard, but they did, you know. Yeah,
(19:53):
I love that stuff when they it seems like games
are taking cues from movies that are taking chances. No sure,
and I love I love that more more nerdy typography stuff.
So yeah, that's all. And I misspoke here. It looks
like Aharoni is not a Microsoft fund. It is included
(20:15):
on maybe Office, but this is it's a monotype. Monotype
is the foundry. So that's kind of neat. Yeah, it's good.
Speaker 2 (20:23):
It's very nice, good looking fun despite all the blood
that is all over this picture, in the in the
image from the Last of Us, it's a good looking font.
Speaker 1 (20:32):
Yeah.
Speaker 3 (20:33):
And most fonts are way older than you think, you know,
so Gotham, which is a font that many people use
right now, it's like from the mid to late twenties.
So holy shit. Yeah, yeah, it's timeless. Timeless. People love
that shit.
Speaker 2 (20:49):
So do you have do you have a favorite font
that you use for? This is so nerdy we're talking
about fonts.
Speaker 3 (20:56):
Oh damn, are we going there?
Speaker 5 (20:59):
Yeah?
Speaker 2 (21:00):
I have to write my stories, like if I'm writing
in Google Docs, which I'm trying to move away from
that because it's all you know, they can see whatever
I'm doing. But if I if I'm in pages or
on my phone or whatnot, like I always choose Laura.
Speaker 3 (21:15):
Interesting, Laura.
Speaker 1 (21:16):
I love it Laura. So it's so pretty, little bit
of femininity to it, but like strong, I don't know.
Speaker 2 (21:25):
Yeah, I don't know how to appreciate a font with words,
but you.
Speaker 3 (21:28):
Do mine mine's I'd probably go Papyrus. It's tribal yet futuristic.
Speaker 2 (21:36):
Fucker, No, I haven't better let everyone know why you
said that.
Speaker 1 (21:40):
Don't just let that know.
Speaker 3 (21:41):
That's from this. Go look up. There's a there's two
skits from SNL titled Papyrus Part One and Papyrus Part Two.
If you haven't seen those, go check those out copyright SNL.
I guess I I'm a big fan of There's a
font called Proxima Nova, which is just a great name overall.
But it's a very clean modern font that has a
(22:05):
lot of different weights, so it has like extra thin
all the way to what they call black, which is
just like a very heavy and it works for everything.
It's like body text titles. It could go on the
front of a book, it could be the actual text
of the book. Health Etica is obviously always a good
standby love, Futura, love Gotham.
Speaker 1 (22:25):
You know, I don't know, but what about and stay
with me?
Speaker 3 (22:30):
Okay, I need you to just take some silly ass shit.
Speaker 1 (22:35):
What about you know?
Speaker 2 (22:37):
Comic Sands maybe the most versatile font I've ever used.
Speaker 3 (22:45):
It adds a lot of whimsy, uh whimsy even anyway,
sorry Comic Sands. I think we landed in a good
place at the end. Really took the plane straight.
Speaker 1 (23:02):
Down, straight down, nose.
Speaker 3 (23:03):
Dive yep, yeah, yeah, amazing.
Speaker 1 (23:07):
All right, it's all you all.
Speaker 3 (23:08):
Right, I gotta close all these font tabs now now
now I'm down this rabbit hole. All right. This is
from someone named Chris Payaseki, who.
Speaker 1 (23:22):
T louse I'm delighting myself. I'm sorry.
Speaker 3 (23:24):
There you go. It's great. Upon further thought, it has
been decided that there is no way Sam would have
been so chill the night before he turned. He's like,
what twelve, sitting there alone in the room with that
bite on his leg. He would have been freaking out inside.
Who wouldn't have been even if he was the kind
of kid that kept to himself, The dire situation and
(23:46):
the fear would have prompted him to come sobbing into
the room with Henry and Joel and told them what
had happened. Then things would have gotten really messed up.
I fear, but he seems so relaxed while talking to
Ellie about her fears. It's odd in hindsight. I love
this part. It hits so hard and it's so sad.
I love it for how hard it hits. But I
(24:07):
think maybe I've scrutinized this scene a bit too much
because his emotional state didn't seem to work so well
with me this time around, just saying.
Speaker 2 (24:16):
Thanks, interesting, I wonder why the emotional state didn't work
for you, because well, one, I completely agree. I think
that Sam would have been an utter mess. I mean,
going back to being how old do we think Sam
is Ellie's fourteen?
Speaker 1 (24:35):
I would say he's ten or eleven.
Speaker 3 (24:36):
I think that's yeah, yeah, well he's It's sad that
we're so far removed from it. Remember, he says, he
says like, he says twelve, and then and then Henry
is like, yeah, sure you are, like, yeah, you know
what I'm saying, like trying to, yeah, make himself seem
(24:57):
older to impress a girl. So twelve maybe right, more
likely ten or eleventh and something in that in.
Speaker 2 (25:08):
That realm, Yes, So take yourself back to being ten.
Let's just go with ten for the sake of conversation.
Take yourself back to being yeah, ten years old and
having something life ending happening to you, immediate life ending,
like I'm going to maybe have a couple hours of
(25:30):
sanity left before everything comes to a crashing endure. And
I understand that this world is completely different to the
one that you and I grew up with, really grew
up in a Yeah, that is You're not fucking wrong
from a standpoint of like nature and nurture is what
I'm trying to look at it under the lens of sure. Clearly,
(25:51):
Henry has done his absolute best to care for his
younger brother every step of the fucking way. And Henry
is twenty five, so he was only five years old
when the outbreak happened in the Last of Us, so
he I mean, he absolutely saw horrors, undoubtedly, probably didn't
even learn how to process half of that. And when
(26:12):
his younger brother was born fifteen years after the fact,
we don't know what those ten years looked like. Was
he living in a settlement. I know he talked about
needing to meet up with people to go west for
the fireflies because something had gone wrong, etc.
Speaker 3 (26:26):
Whatever.
Speaker 2 (26:27):
But I would say that Sam lived a more sheltered
life on the whole than Ellie did. So for him
to not run into the room and just be like, Henry,
I got to talk to you about something, I agree.
I feel like any ten year old would have been
a complete and utter shit show, honestly.
Speaker 3 (26:48):
Yeah.
Speaker 1 (26:53):
Yeah, it's tough because you can't.
Speaker 2 (26:56):
Everyone grieves differently, everyone processes differently, everyone moves through us
or announcements or realizations differently. But he's a kid, Like
he's still such a kid.
Speaker 3 (27:07):
I don't know, Yeah, I don't know how. I mean.
The rule is nobody ever tells you their bit. That's
the rule. I'm sorry, I don't make it it's just
what happens. Nobody ever says their bit. You just turn
and I guess nobody ever thinks that they're going to
or everybody thinks, well, maybe it'll be different for me,
(27:33):
you know what I'm saying. There is a little bit
of I don't know what you would call that delusion
around me. You know, I've seen this happen literally one
hundred out of one hundred times, but maybe this one
hundred and first time will be different, you know. So, Yeah,
I don't know. I don't know how I would have
reacted as a ten year old person. I feel like
(27:54):
I was dumb as hell, so maybe I would have
hit it too, you know, I don't know.
Speaker 2 (27:59):
I don't know, No, And maybe I don't know. There
might be more emotional maturity there for Sam than we
give him credit for. And he didn't want to put
his brother in that position or potentially have it lead
to Joel and Ellie being hurt, because Henry would his
knee jerk reaction would be to protect his brother like
he did, and he inevitably pointed a gun at Joel first. Yeah,
(28:22):
like you know, so can we kind of spiral off
in different directions about Sam's untimely demise and the thoughts
that he had in his brain while he still had
the chance to have thoughts.
Speaker 1 (28:36):
Sure, but we're thinking as.
Speaker 2 (28:39):
Like forty year olds, so I don't know if that
applies to a ten year old kid.
Speaker 1 (28:42):
I just don't know.
Speaker 3 (28:43):
Yeah, yeah, I agree with that. I agree with that.
Speaker 1 (28:48):
So all right.
Speaker 2 (28:49):
There are two more emails from Chris Payaseki, and one
is actually a link to.
Speaker 1 (28:58):
A YouTube and in it, shut up what you click?
Speaker 3 (29:04):
The link? Classic rookie move Now I's kenn Oh.
Speaker 2 (29:09):
It's seven minutes and thirteen seconds. So it's the Stay
short film inspired by the Last of Us Josh TuneIn
and the description says, uh, well, let me read the
email real quick and then I'll read the descriptions.
Speaker 3 (29:22):
Yeah.
Speaker 2 (29:23):
So on October eleventh, twenty twenty two, from Chris Paiseki,
he says, have you seen this?
Speaker 3 (29:29):
Have you?
Speaker 2 (29:30):
This is so well done. I love this idea. And
then he inserts the link and he says, man, I'm
geeking out goosebumps and the whole thing.
Speaker 1 (29:38):
Chris. So, now, going back to the YouTube video.
Speaker 2 (29:42):
Stay is the story of two survivors whose hope for
the Santa monicappear lights their path through the ruthless, dying
world of the Last of Us. It was made by
a team of filmmakers, VFX artists, and fans of the
game to tell an original story in the world of
the Last of Us. I'm extremely grateful for every one
who worked so hard on this, who work so hard
(30:03):
to bring this story to life, and then you know,
subscribe all that. But I have not seen it. I'm
very good at when I watch something on YouTube for
my own like edification, I will like the video, yeah,
with the thumbs.
Speaker 3 (30:22):
Up, So I know I'm not seeing this right now.
Speaker 1 (30:25):
Not seeing the thumbs up.
Speaker 3 (30:27):
People who liked it.
Speaker 1 (30:29):
No, all right, or the I'm.
Speaker 2 (30:30):
Not one of these seven hundred and ninety six thousand
and eighty eight. Well I am now one of those views.
But we will watch it.
Speaker 3 (30:39):
Excuse me, excuse me. I already watched this. I watched this.
You did say I watched this three years ago when
it came out.
Speaker 1 (30:46):
All right, then you can talk about it. What did
you think about it?
Speaker 3 (30:48):
Well, I can talk about it, but I won't.
Speaker 1 (30:51):
Maybe I did watch.
Speaker 3 (30:52):
It, so I had actually seen this on a filmmaking
website that I frequent that just talks about like news
and you know, interesting projects and technology and stuff that
people are doing. This was great. This was like a great,
very tight short, right. I don't know if I don't
know if it ended up winning any awards or anything
like that, but as a fan of the Last of Us,
(31:13):
it's pretty interesting. It's Ellie. The scene as Ellie comes
in and she sees something, and then it cuts back
to a story not about Ellie, it's about these other
two people. And then so Ellie bookends this story, this
very tight story that happens in about five minutes.
Speaker 2 (31:31):
Oh I have seen that, Yeah, because I know exactly
where I have seen it.
Speaker 1 (31:37):
Yes, it is excellent. Sorry, no, yeah, it's.
Speaker 3 (31:39):
It's really good. I love this idea of filmmakers cutting
their teeth on video game related stuff. I guess I
don't know what this guy has gone on to do,
since he's clear him and the team are clearly very talented.
(32:00):
But yeah, I remember reading about this. They did it
during It was definitely during the pandemic, so that's how
they were able to get a lot of shots of
wide open spaces where there were literally no people. Yeah,
so there was. It was it was easy to do
in terms of the execution of making the world feel empty,
(32:20):
I'll say that it's probably still very like, you know,
a little dangerous because you know, it's during a pandemic
and there are a fair amount of actors in some
of the given scenes that play the infected. But overall,
I really loved it. I thought it was I thought
it was really well done.
Speaker 2 (32:39):
Yeah, thanks for circling us back to that too, just unintentionally. Yeah,
and because we'll have another look at it and enjoy
it all over again.
Speaker 1 (32:47):
So thank you.
Speaker 3 (32:50):
If you're as a side note, this doesn't apply to you.
This is for everyone else, So you can just like
you can just take your hadphones off for this part
if you're a fan of Portal. Okay, so Jack, you're
not listening, right, you're not listening to those part? Your
headphones are okay, good, I think your headphones are off.
This just between you and me, listener. There is a
(33:11):
Portal short film called No Escape that was directed by
Dan Tracktenberg, who later went on to do movies like ten,
Cloverfield Lane, and Pray Uh and So he started his
career creating a video game based short adaptation as well,
(33:32):
and Portal No Escape is incredible. It's maybe some of
the best like realized portal stuff like I feel like
they caught up to him in Doctor Strange, like where
he was back in whenever he made his version of it.
So it was really good. Highly recommend.
Speaker 1 (33:51):
I did listen and wow ten Cloverflation.
Speaker 3 (33:55):
Not to listen because you're gonna talk shit about ten Cloverfield.
Speaker 1 (34:01):
I did not like that movie.
Speaker 3 (34:02):
That's okay. But you enjoyed Pray, did you not?
Speaker 1 (34:05):
I love pray? Oh my god?
Speaker 3 (34:08):
Ye why I pray? And I don't want to say
what it is? In case you are you you somehow
missed it. It's on Hulu, It's on Nggelu. You should
watch it immediately. Yeah, Portal No Escape in addition to
Stay short film.
Speaker 1 (34:23):
Love It by Josh Tunan on YouTube too any end? Yeah,
last email from Chris. I'm just going to take it
because it's short.
Speaker 3 (34:29):
Yeah.
Speaker 2 (34:30):
This one is from October twenty eighth, twenty twenty two.
Sitting here this morning after the Left Behind playthrough with
Ellie's face being so realistically and photogenically highlighted in that
DLC Bella Ramsey is going to be a tough sell
for me. She's going to have to bring the talent
in a big way for me to see Ellie there.
They're just so stylistically different. I hold out hope. However,
(34:53):
have a great day or have a great Friday, best regards.
I remember reading this, and this was when I was
very much pro Last of Us Show, and I'm not
necessarily anti Last of Us Show.
Speaker 3 (35:10):
What a twist.
Speaker 2 (35:13):
Yeah, everyone's listening, like we know Dak But from an
acting standpoint, Bella Ramsey is phenomenal. But from an Ellie standpoint,
they are very different. What Bella brought to the role
was a much more hardened, severe version of Ellie right
(35:35):
off the bat, which was definitely not who Ellie was
in Game one. That was very much Part two, and
maybe the studio just wanted to lessen that harshness, like
like that abrupt shifting character.
Speaker 1 (35:52):
I don't, I don't.
Speaker 2 (35:53):
I can't sit here and pretend to know what people
are doing at the powers that be.
Speaker 1 (35:59):
Yeah, it's not just Craig though.
Speaker 2 (36:00):
I mean I'm gonna I'm gonna withhold my opinions when
it comes to a visual standpoint because it doesn't do
anybody any good and it's not going to change anything.
There are other actors I would very much have preferred
to be in those roles that I think could have
just done just as much of a phenomenal job as
Bella Ramsey has.
Speaker 1 (36:21):
And I'll leave it at that.
Speaker 3 (36:22):
Yeah, here's what I'm saying. I mean, I we all
love it when our favorite person, favorite actor who looks
like the character is like cast in the role. That's great,
But it's not always like the it's not always the
best for the role. I think like everyone lost their
minds when it was like, oh my god, John Krasinski's
mister fantastic, Oh myke he's reading Richardson. I'm like, yes,
(36:46):
it's fun, okay. You know, like I know a lot
of people are pulling for Sadie Sinc to be Aloy
in Horizon, and I'm like, I get that visually, she's
already there, right, you know, Like I get that there's
very little work that you to do. But I don't
know if she's the best choice.
Speaker 1 (37:04):
Like she is a phenomenal actor though too, she is.
Speaker 3 (37:06):
Also Yeah, all my thought is only that, oh, sometimes
they've got to play this long game, right, So for Sadie,
she's great as an alloy, but she would also have
to play this. I don't want to say. She also
has to play a much older role in the world
of Horizon, So you know, that's all I'm saying. Yeah,
I thought Bella was great. I thought Bella was great
(37:28):
in the role. It's different, and so immediately when I
pick up on the diff on the direction they're going,
I'm just like, Okay, then I don't use the video
game as my basis anymore. This is just a distinct
property that happens to have the same name. I don't know.
Speaker 2 (37:48):
And that's kind of where I'm at with the show.
I've softened a little bit because I've been able to
get back to that separation of church and state.
Speaker 3 (37:55):
Essentially, I'm hoping they surprise us again, right there are
still there's still room to surprise us in this world,
like a in a good way, like you know, like
the like the Bill and Frank episode and whatnot.
Speaker 1 (38:09):
You know, and we will see.
Speaker 3 (38:13):
You don't sound see you don't sound convinced, but.
Speaker 1 (38:17):
I'm not.
Speaker 3 (38:18):
You're like, I guess I will whatever.
Speaker 1 (38:24):
Yeah, I just I I don't know.
Speaker 2 (38:28):
I feel a little shallow sometimes when it comes to
my opinion.
Speaker 3 (38:31):
You could just say it. Pedro Pascal's is not tall enough.
You could say it.
Speaker 1 (38:36):
No, it's not even that.
Speaker 2 (38:37):
First of all, don't even get me on the fucking
story with Pedro Pascal, because that man went and got
in shape after finishing his fucking scenes for the Last
of Us, And I'm.
Speaker 1 (38:45):
Like, are you serious?
Speaker 3 (38:46):
What are getting?
Speaker 1 (38:47):
Are you serious?
Speaker 2 (38:48):
I don't fucking know or care, but like he literally
looks great. No, because his filming's been done. We all
know what happens Dejoel, okay, and his thirty five seconds
that he's in lot too.
Speaker 1 (39:01):
But I'm just.
Speaker 2 (39:03):
It's very it's frustrating. It's frustrating to me sometimes with
things that are so fucking close to my heart to
separate them and just let let it be, even though
I literally have let it be tattooed on my body.
Speaker 1 (39:17):
I'm trying.
Speaker 3 (39:18):
There is a little bit of irony there, but that's okay.
Speaker 2 (39:20):
Yes, Like I get it, I gets it. But I
also have an opinion, and so does everybody else. And
it all depends on your level of passion and love
for something.
Speaker 1 (39:32):
And if people want to.
Speaker 2 (39:32):
Challenge me on that, I will ask you what your
favorite thing is and then pose somebody else playing that
role and watch your fucking expression change.
Speaker 1 (39:40):
And that's all I'm gonna say. You know that I'm wrong.
Speaker 3 (39:44):
All I know is that you wanted Josh Brolin.
Speaker 1 (39:46):
No, I didn't.
Speaker 4 (39:47):
What.
Speaker 1 (39:48):
I would have loved Josh Brolin in the role, but
he was not my first choice.
Speaker 3 (39:51):
Now, no, no, no, Henry Cavill, I get it.
Speaker 1 (39:56):
Henry Cavill.
Speaker 3 (39:58):
Now, Henry cavi I'm just thirst casting. Now.
Speaker 2 (40:02):
You know what I'm saying, You really are He would
have been Now, I don't think he would have been
right for it either, to be honest, he's he's Yeah,
Hugh Jackman would have been perfect.
Speaker 1 (40:11):
He would have been fucking.
Speaker 2 (40:12):
Perfect because he did it already. He did it already
in Logan.
Speaker 3 (40:16):
Too big for HBO.
Speaker 1 (40:19):
Maybe I don't know. Pedro Pascal is enormous.
Speaker 3 (40:22):
He's the greatest showman.
Speaker 2 (40:23):
Okay, Yeah, Hugh Jackman is definitely still bigger.
Speaker 3 (40:26):
Chris, You've inspired some wild discussion. Yeah.
Speaker 1 (40:32):
I don't like what they've they did with it overall.
Speaker 3 (40:35):
Yeah, Well, we don't have the full story yet either.
The Yeah we don't have Yeah, we don't have the
full story yet. So after season two, potentially season three,
you know this is one we'll circle back to Chris here.
Speaker 2 (40:52):
Yes, yes, we probably will because I have all these
emails still see.
Speaker 3 (40:55):
Yeah, and just see how we feel when they land
the plane, because we know the direction it's going, and
you know, who knows what the hell is going to
happen between now and season three. I imagine we might
get another Naughty Dog game by then. I don't know.
It doesn't seem likely, but we might. Who know, it
(41:16):
might probably don't be the Last of Us, might be
something else. Hopefully we get something. Yeah.
Speaker 2 (41:20):
I mean, we can speculate about the Last of Us
Part three and some of the little easter eggs here
and there that pop up every once in a while,
but I don't know. I mean, the Last of Us
Part one came out in twenty thirteen, and Part two
came out in twenty twenty, were six weeks away from
(41:41):
twenty twenty five, right, so like it should it would
have been announced a year or two ago if it
was in my opinion, it should have been announced a
year or two ago, if it was in deep development.
Otherwise we're looking at like twenty fucking thirty, and that's
I mean, it's just ridiculous. I get it, but it's ridiculous.
Speaker 3 (41:58):
Sony has been on a great I mean, Sony's been
on a great kick recently. Of well, I don't want
to say a great kick, but I'll say like, Sony
is in a place now where they just don't release
games until they're very close to being done.
Speaker 1 (42:15):
I appreciate that, though, with the exception.
Speaker 3 (42:17):
With the main exception. For some reason, I guess they're
trying to raise money and recruit Wolverine INSOMNIACX Wolverine. They
announced that. I mean, if that's not a twenty twenty
five game, then I don't know what the hell is
going on in this world. But historically they you know,
Spider Man, Miles Morales, Ratchet and Clank. I'm trying to
(42:40):
think of other more recent Sony releases. They are generally
pretty Astrobot. I didn't even know about Astrobot until like
two months before it was coming out. I was like, incredible,
you know, So they're pretty good about that. So I
would say, we'll know about the part, if there is
(43:01):
a part, we'll know about Naughty Dog's newest game maybe
a year before it's released, not any sooner than that.
Speaker 1 (43:10):
Yeah, I could.
Speaker 2 (43:12):
I could see that. And even with the last of
us Part one remake. They announced that in June. Yeah,
and it came out a little less than three months later,
in the beginning of September. So I'm not saying that
they're not They're pretty it's not possible. Yeah, but and
sidelines sideline side note. I googled Marvel's Wolverine and the
(43:35):
game was quote very early in development back in twenty
twenty one, and now we're almost to twenty twenty five
and still everything is unconfirmed. So yeah, I'm hoping nothing
gets canceled because of just the enormous popularity with Wolverine
is perennial and evergreen, but with Deadpool and Wolverine's success
over the summer, I feel like there's more reason than
(43:57):
ever to get this fucking game out.
Speaker 3 (43:59):
Oh yeah, Insomniac doesn't miss, is the thing, so at
least they haven't thus far. Every game that Insomniac makes
for Sony and especially licensed ones, are just they just
print money, and so they're fine. Yeah, So that's why
they're saying. That's why it's like, oh, just take all
(44:21):
the time you need, you know, so four years later, Yeah,
we'll get the game and it'll be great. Don't worry.
You're gonna sell millions, tens of millions of units for
this Wolverine game.
Speaker 1 (44:31):
Oh yeah, for sure.
Speaker 2 (44:33):
God, even the trail I remember that like teaser and
I was like, yes, Logan at a bar claws, let's go.
Speaker 3 (44:41):
It's just worth. It's just worth. Noting here Spider Man
two just for reference. Nope, I need the Spider Man.
Marvel's Spider Man two lifetime units. In twenty twenty four,
we are closing in on twelve million units sold, which
is massive two point five million units sold at launch
(45:06):
between pre orders and launch day purchases. So yeah, that's great.
I feel like Wolverine has that same juice.
Speaker 2 (45:15):
I agree, and don't be upset with me, but I
would a one thousand percent buy a Wolverine game before
Spider Man.
Speaker 3 (45:24):
You don't have to finish the thought. You don't have to.
I'm sorry, you don't have to hurt.
Speaker 1 (45:30):
I'm just saying the difference an audience.
Speaker 3 (45:32):
You already own Spider Man.
Speaker 1 (45:34):
Also, yeah, but did I buy it?
Speaker 3 (45:37):
It doesn't matter.
Speaker 2 (45:41):
I actually do think that I bought Miles Morales because
I was like, oh god, I really want to play
Miles in the City at Christmas time, and like have
fun with that. And then everyone was like, well, yeah,
but you got to play the first one, and I was.
Speaker 3 (45:54):
Like, you don't have to. It's just a helpful. It's
just helpful to you know. You could, you could just
jump into the Last of Us Part two, but I
think it will be helpful to play the first one
fair enough. Otherwise you might not have these connections to
who are these people? Where are we right now?
Speaker 1 (46:16):
Everything seems fine, we'll get to that.
Speaker 2 (46:19):
But I remember, I remember legitimately reading reviews by people
who were like, the Last of Us Part two is
my favorite game of all time. Now granted I've never
even played the first one, but like this the fucking best,
And I'm like, your opinion means nothing, wow, nothing wow.
If you did not play the first game and you're
(46:39):
trying to sell me on the second, I will literally
act like a toddler and put my fingers in my
ears because I don't want to hear it's bullshit. This
is getting a little feisty, So let's wrap it up
a little.
Speaker 5 (46:56):
Oh my gosh, so uh yeah, so media go follow
us on Blue Sky, at telou podcast or Instagram at
Telu Podcasts.
Speaker 1 (47:07):
You can email us to be on.
Speaker 2 (47:09):
A future show, which will just be we're pumping them
out through the rest of the year. We got like
five and a half weeks left, so if you want
to be heard, let's go. You can do that at
tloupodcast at gmail dot com. If you'd like to be
part of our coffee and get a whole bunch of
exclusives over there, from pre show to post show audio.
(47:31):
Now we have polls going on the Wayfair and Book
Club is going to be starting over there with me,
and people seem to be.
Speaker 1 (47:38):
Very excited about that.
Speaker 2 (47:39):
It will be exclusive to Coffee for a very long
time before episodes start going live on the main feeds.
Maybe they never will, maybe they never will, depends, It
really depends. But Andrew also has his series What's Andrew Playing?
Speaker 1 (47:54):
We should come up with a better name.
Speaker 3 (47:56):
For that, so I'll let the listeners decide.
Speaker 2 (47:58):
Yeah, like Wayfair and Andrew Nope, or Wayfair and Gaming
or something like that. I don't know, but we'll come
up with something. But Andrew's gonna actually drop another episode
of that next week. So yeah, there's just a whole
lot of fun stuff happening over there, and if you
would like to join and be a part of it.
Speaker 1 (48:14):
You can.
Speaker 2 (48:15):
We'd love to have you and you can do that
at ko dash fi dot com, slash tlu podcast our
website www dot tlopodcast dot com will also be joining
in with the book club stuff a little bit like
I haven't decided how much we're gonna put over there,
but definitely not what's going on the coffee, so.
Speaker 3 (48:38):
I don't know.
Speaker 1 (48:39):
Maybe we'll just be teasing it.
Speaker 2 (48:41):
We'll see, but the last cast will return when the
Last of Us Part two starts. It's season two on HBO,
which is slated for spring of twenty twenty five. Our
next episode will be another email show, but uh yeah,
we're moving on to other listeners.
Speaker 1 (49:00):
Who have written in fine that. Yeah, some announcements.
Speaker 2 (49:05):
Special shout out to the goats, the people we have
the best time chatting with over on our coffee, The
Ghost of Mister Joel Mari, Kiara, Dustin T. Wander On,
Brian Jim Zidrake, Kelsey, Kryptoni and Jedi seventy nine, Ozzy Ellie,
a Lurker zero.
Speaker 3 (49:22):
Two end Baby Shadow.
Speaker 2 (49:26):
I actually put like an echo on your on your
voice on the last episode. I had someone I had
so much fun with that did anybody notice that or
like it?
Speaker 3 (49:34):
I don't know. I'm gonna think like, wow, this guy's
going real over the top on the Baby Shadows shout out.
Speaker 1 (49:40):
Okay, yes, it's fun. It's fun to have fun.
Speaker 3 (49:44):
I'm gonna play Baby Shadow in reverse under me saying
it forward, so it's gonna be like.
Speaker 1 (49:52):
You gotta add end with an ab.
Speaker 3 (49:55):
No. I didn't even think about that, but yeah, you
try that for this episode, a reverse behind it.
Speaker 1 (50:03):
Sure, I'm on it.
Speaker 2 (50:05):
Thanks as always to the wonderful Yeah listeners, you guys
just keeping this show going, keeping us going, having us
sit down every week and having such a good time together.
I look forward to this every week with Andrew and yeah,
we will be back next week for another episode. But
(50:25):
in the meantime, just get outside, get some fresh fall
autumn air. If you are able to take yourself for
a walk, go by yourself, a tiny little bouquet of
flowers if you feel like you're needing some love that way,
or a bar of chocolate or a video game, like,
just treat yourself. It's been a really fucking year, you know,
(50:45):
so yeah, we're thinking of you.
Speaker 3 (50:48):
All right, I'm doing that right now, see.
Speaker 1 (50:49):
Ya, stay happy and healthy, and we'll talk next week.
Speaker 4 (50:53):
Bye a Fi