A serialized RPG podcast where four professional creatives escape their reality for a while and bring you along for the journey. Hosted on Acast. See acast.com/privacy for more information.
Three strangers set sail on a routine sea voyage, that quickly turns dangerous. Bad weather. Workplace "accidents". Crew unrest. Are these simple slip-ups? Or Sabotage? Only time and tide will tell on this three-hour tour. What would you do with a drunken sailor?
In the intermission, Evan and Caitlin talk about being a Gamer like her father, and his father before him.
An easy sea voyage has changed course into attempted murder. It's all hands on deck as our players try to save one of their own. Some passengers are proving to be as dark, murky and dangerous as the open ocean. Will our players sink or swim this week!
In the intermission, Evan and Kyle talk about what RPGs have meant to them, and where Kyle draws the line between PC and NPC. The answer may surprise you.
In the adventure tensions are high, but we're holding on. It's a confrontational episode. Kirby confronts the captain. Nivan Confronts his morality. Mercer confronts his destiny. I just hope the players don't come after me next.
In the intermission, Evan sits down with Emily who shares her RPG past before making a dangerous choice.
Hosted on Acast. See acast.com/privacy for more informat...
It's our first combat of the campaign... and for some characters, maybe their last! What secrets will be revealed in the heat of battle? Tune in to find out!
In the intermission, Evan has a nice succinct rant.
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In our adventure, the struggle with skeletons continues! Why are these monsters so keen to get below decks? The one part of the ship everyone is so interested in, but won't say anything about? What will our party discover when the bone meal settles?
In the intermission, Evan draws some parallels between how he prepares for campaigns, with how he generates concepts for client projects.
In the adventure, our crew meet some new friends? Or enemies? Or frenemies? How do you even meet new people on the open water? I guess we didn't talk enough about that #boatlife where everyone just honks and waves non stop out on the lake. I can assure you, this is NOT that.
In the intermission room, we have a brief chat about the challenge of personal projects and generating original IP with Caitlin and Emily.
In the adventure, the battle rages on. It's all hands on deck as our party tries to repel their unwanted guests. Could this finally be the episode where we kill one of the main characters? Wouldn't that be a wild twist? We get you really attached to these 3 characters and bump a few off before they're even out of the tutorial level. Nah, we don't do it like that... or do we?
In the intermission, we finally get to talk about what pe...
In our adventure, it's all hands on deck as the party must abandon ship and strike out for the Isle of Storms. With a name like that chill island vibes certainly await our weary party.
In the intermission, we compare making and playing a character in RPGs with designing for a brand. What alignment is a Disney anyway?
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In the adventure, our party searches the Isle of Storms for their lost crewmembers, and find more questions than answers.
In the intermission, we get into how systems can make us more or less creative. It's a deep one.
Hosted on Acast. See acast.com/privacy for more information.
In the adventure, the party reaches new heights and receives a very classic "modest proposal".
In the intermission we talk totems, ritual, blood sacrifices... oh no delete! delete!
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
In the adventure, the party venture deeper into the heart of the Isle of Storms, into the lair of a sleeping god! A trap god no less!
In the intermission, we take care of some recent pod business. We hope you enjoy our new music brought to you by Soundstripe. This episode marks a change in how we record and editing so I hope you enjoy it!
Hosted on Acast. See acast.com/privacy for more ...
What's that game? Where you throw the orbs at the other orbs? I'm sure we all know what I'm talking about.
In the adventure, will our party make it to their gate on time and escape the isle of storms?
In the intermission room, we talk about some of the challenges that befall us in our creative careers and how to get through the low points to hit the highs.
Hosted on Acast. See acast.com/...
Creatures and Creatives is back! A new era dawns as the embers of the old ways still smoulder in the hearth. We're back with new characters, a new game system, and a whole new outlook on life, love, and podcasts. Renew with us won't you?
Our adventure begins in the city of Golden Tide, where a ghost, an alchemist, and a mechanical man are literally inventing the very concept of Private Investigation. It's Sherlock with more sorcery...
As we take a dip back into the mystery, we discover a new and horrible way to take poison. Gull makes a new friend, and everyone makes a new enemy. Our investigators find themselves in dire straits and get into the swing of things.
We're playing Quest from The Adventurer's Guild, get your copy at https://www.adventure.game/
Find us at CCrpgCast on all social media.
Hosted on Acast. See ...
The exciting conclusion to last week's literal cliffhanger! Our sleuths suss out a snooty social scene. And finally, you will find out what to actually do with a drunken sailor.
We are playing Quest from The Adventurer's Guild, get your copy now at https://www.adventure.game/
Find us at CCrpgCast on all social media.
Hosted on Acast. See acast.com/privacy for more information.
While a parlour scene traditionally happens at the end of a mystery, what our theory presupposes is... maybe you can do it earlier? Will the team reject this premise almost immediately? Yes, AND... Gull makes a mortifying match. Valentine makes a mortal miscalculation. Adelade makes a meat-based mistake. All these and more are in store for you to adore ce soire. We are playing Quest from The Adventurer's Guild, get your copy now a...
When our heroes walk out on the combination wake slash will reading, they wind their way into even more wildness. They pursue a possible suspect to a house of ill repute with permanent consequences. Remember this episode folks, it marks the birth of what will certainly be the longest-running NPC ever to spring fully formed from our collective minds, no bones about it.
We are playing Quest from The Adventurer's Guild, get your copy ...
Our first case comes to a calamitous close. Trying truths will be teased out. Secrets will be served up. And, a murderer will be unmasked! The previous parlous scene was but a paltry prologue. Now, we end things in earnest!
We are playing Quest from The Adventurer's Guild, get your copy now at https://www.adventure.game/
Find us at CCrpgCast on all social media.
Evan Abrams is on Twitter and Instagram.
Caitlin Cadieux is on Twitter...
Our second case is afoot, but this one is about matters of the heart. A wealthy wife suspects her spouse of salacious secrets, and sends our sleuths to suss out the specifics! Maybe it's a step down to trade patricide for infidelity, but there are bills to be paid.
We are playing Quest from The Adventurer's Guild, get your copy now at https://www.adventure.game/
Find us at CCrpgCast on all social media.
Evan Abrams is on Twitter a...
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