This is Wait, Roll That Again! A Tabletop RPG Design Podcast hosted by Alex, from Aotearoa New Zealand! Alex designed his first game, and chronicled that story in the show's first two seasons. Now, every episode covers the behind-the-scenes story of a different tabletop RPG. https://waitrollthatagain.carrd.co/
Go check out Band-Aids and Bullet Holes on Kickstarter Now!
Sam of Dice Exploder returns to the podcast to wrap up a conversation started in Season Two of Wait, Roll That Again's Designing Fight or Fright series about his latest game.
That game, a John Wick inspired deckbuilding rpg is on Kickstarter now, and Sam has learned a lot about playtesting, art, and more!
Find Sam:
On Bluesky: https://bsky.app/profile/diceexploder.com
On...
Check out OSWOR and Nikita's work: https://coppershaman.com/
What happens when you design a game for the first time? What happens when you bring that game to one of the biggest tabletop conventions in the UK, and it goes really well?
Here to answer these questions, and tell the story of how he designed his first game, is Nikita Lapkov of Copper Shaman. He's a London-based game deisgner, and we met at Dragonmeet, where he e...
Check out Orbital Blues Month - https://www.backerkit.com/c/collections/orbital-blues-month
April is Orbital Blues Month on Backerkit, the popular crowdfunding platform. 6 projects are co-crowdfunding, with shared rewards and campaign crossovers, all based on the Sad Space Cowboy game Orbtial Blues from Soulmuppet Publishing.
Soulmuppet Publishing Director Zach Cox comes back on Wait, Roll That Again! to talk about orienting design ...
Check out The Eternal Ruins RPG on Kickstarter now: https://www.kickstarter.com/projects/mythworks/eternal-ruins
How does a worldbuilding project become the latest big tabletop roleplaying game from Mythworks? How do you translate a personal art project into a TTRPG made to be played at the table?
I'm joined by The Eternal Ruins RPG design team of Sam Carr, Felix Issacs and Rob Leigh to find out.
Thanks for listening to Wait, Ro...
Pick up the Hello//Goodbye Charity Bundle for Legal Aid: https://itch.io/b/3276/hellogoodbye-charity-bundle-for-legal-aid
Earlier this year, Fionnuala "Finn" Fisk organised an anthology zine project as a goodbye gift before she moved out of Vienna, Austria. But in the wake of the Trump Administration's renewed efforts to harm people in her home country, the project evolved into a larger push to support those in need.
...
Alex ran a playtest, but how did it go? One of the playtesters, Thomas, comes aboard the show to share his reactions and discuss the connections between narrative, gameplay, and our assumptions as players.
The season comes to a close!
Thanks so much to Thomas for coming on the show! Please check out his excellent newsletter, his podcast Yes Indie'd, and Rascal News. To learn about Rascal's pledge drive, check ou...
Alex has to playtest his latest changes to Fight or Fright, and he turns to Sam for some advice. Sam imparts some hard truths about some of Alex's design thoughts.
Thanks to Sam Dunnewold for coming on the show! Check out his fantastic podcast Dice Exploder, and head to itch.io to check out his games, including Band-Aids and Bullet Holes, Space Fam, and We Three Shall Meet Again.
Jay Dragon's article for Boom To...
Alex needs to tackle the blank pages that don't contain rules for running the game, but Em Acosta has ideas!
Special Thanks to Em Acosta for coming along to talk about game design! You should check out their latest games EXILE and Crescent 2e, and be sure to follow their newsletter for the latest updates here.
As a follow up, check out Em's Dice Exploder episode on D&D's Rule Zero here.
Designing Fight or Fright returns! Alex feels lost after a break from designing games, and Cezar comes to the rescue!
Special Thanks to Cezar Capacle for coming on the show! You can find his latest project, Everspark, here on itch. You can also find his patreon here! For his newsletter, and all his other games, check out quirky.games.
Fight or Fright! is available now! Check it out here, where some free community copies a...
Season Two is coming your way, starting Jan 30th!
I've got a game to finish, and I'm recruiting four talented designers to help me get across the finish line.
Will I make it! Who knows?
Look forward to hearing from Cezar Capacle, Em Acosta, Sam Dunnewold, and Thomas Manuel on this four-episode season of Wait Roll That Again!
AND check out the game developed on the show, now available...
Wait, Roll That Again! Return's with a discussion about SoulMuppet Publishing's latest game, Paint The Town Red, with director and designer Zach Cox aka JellyMuppet!
Check out the game here on Backerkit: https://www.backerkit.com/c/projects/soulmuppet/paint-the-town-red
Huge thanks to Zach for coming along to talk about their game!
And thanks for listening to this speical episode. Keep your ear...
It's the Season Finale!
On this episode, we break down the playtest with Zoe, Freya and Liam, and talk about the work on the game so far, and what's happening on Wait, Roll That Again! in the future!
You can find out where to follow the show, and find my games, here:
https://mixuppixels.com/
This Podcast is a part of KiwiRPG!
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com<...
Welcome back to Wait, Roll That Again!
This week, I run a playtest of the Spooky Game I’ve been developing, now called Fright or Fight! My goal is to test the central mechanics, and see how the story-world of the game comes across!
Thanks to Zoe, Freya and Liam for being my amazing playtesters in this episode and creating such wonderful characters.
The Halloween Music from today’s episode is by Oleg of SoulProdMusic.
Welcome back to Wait, Roll That Again!
On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction.
But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit before it was too late!
Welcome back to Wait, Roll That Again!
On this week’s episode, we continue desiging options for player characters for the game. We hear from Michael Sands (Monster of The Week) before diving into the first ever character creation for the game with Zoe, who we last heard from in the first episode!
You can find out where to follow the show, and find my games, here:
https://mixuppixels.com/
Welcome back to Wait, Roll That Again!
On this week’s episode, I start the process on the biggest part of design so far - the character options. I want the players to feel like they've got lots of options to explore in the game, and meaningful choices to make.
To start this conversation, I brought on designer and editorial director at Possum Creek Games Jay Dragon to talk about the process behind character design! Tha...
Welcome back to Wait, Roll That Again!
On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project.
There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics w...
We're making a game together - but first, we've got to learn from the experts. That's right, we're talking about study, how it can be fun, and why it's an important step in TTRPG design.
To talk about study as part of our designer creative process, Alex talks to Ashley Warren, a designer and director of the Storytelling Collective!
To find Ashley's awesome work with Storytelling Col...
It's our first episode!
Lets talk TTRPG Game Design, and we'll start at the basics. This episode, Alex speaks to some players at his game table about their experiences getting into gaming, and then with Game Designer Morgan Davie (a|state, paranormal wellington) about how we can get into designing games ourselves!
Morgan can be found at his twitter: @Taleturn, and on his website: http://taleturn.com/
Let's Make a Game Together!
A TTRPG Design podcast that takes you through your first steps to building a game alongside Alex, a brand new game designer. You'll hear from leading, award winning and vastly experienced designers as they help Alex get a better idea of how to make a game from the ground up.
Coming June 15th 2023, and releasing fortnightly after that!
You can find out where to follow the show...
Hey Jonas! The official Jonas Brothers podcast. Hosted by Kevin, Joe, and Nick Jonas. It’s the Jonas Brothers you know... musicians, actors, and well, yes, brothers. Now, they’re sharing another side of themselves in the playful, intimate, and irreverent way only they can. Spend time with the Jonas Brothers here and stay a little bit longer for deep conversations like never before.
Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com
If you've ever wanted to know about champagne, satanism, the Stonewall Uprising, chaos theory, LSD, El Nino, true crime and Rosa Parks, then look no further. Josh and Chuck have you covered.
Building on the belief that a deeper understanding of the natural world enriches all of our lives, host Steven Rinella brings an in-depth and relevant look at all outdoor topics including hunting, fishing, nature, conservation, and wild foods. Filled with humor, irreverence, and things that will surprise the hell out of you, each episode welcomes a diverse group of guests who add their own expertise to the vast world of the outdoors. Part of The MeatEater Podcast Network.
The official podcast of comedian Joe Rogan.