Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Episodes

June 12, 2026 31 mins

This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

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Mark as Played

I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering® | Marvel Super Heroes. I then spent three days doing interviews about the set at Summer Game Fest. This podcast talks all about that trip.

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Mark as Played
June 12, 2026 30 mins

In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes.

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Mark as Played

This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Listen
Watch
Mark as Played

This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

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Mark as Played

This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

Listen
Watch
Mark as Played

This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Listen
Watch
Mark as Played
May 29, 2026 30 mins

In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.

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Mark as Played
May 29, 2026 37 mins

In this episode, I talk about the pros and cons of the depth of Magic's gameplay.

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Mark as Played

This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Listen
Watch
Mark as Played
May 22, 2026 31 mins

What is "the rule"? Why does Magic have it? (It didn't always.)

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Mark as Played
May 22, 2026 29 mins

In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.

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Mark as Played
May 15, 2026 31 mins

How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game.

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Mark as Played
May 15, 2026 29 mins

This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx.

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Mark as Played
May 8, 2026 30 mins

In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com. This podcast talks about my 28-year journey to get it made.

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Mark as Played
May 8, 2026 32 mins

In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.

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Mark as Played
May 1, 2026 31 mins

Who is Goat Guy? Why is he important? There's only one way to find out.

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Mark as Played
May 1, 2026 35 mins

This is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods, the second set in the Theros block.

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Mark as Played
April 24, 2026 39 mins

In this episode, I talk about the role games can play in a person's identity and how that affects our approach to designing Magic.

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Mark as Played

In this episode, I sit down with Creative Lead Lauren Bond to talk about the worldbuilding of Secrets of Strixhaven.

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Mark as Played

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