Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
In this podcast, I walk through the history of how we've used colorless in design.
This podcast explores how each of the colors interacts with enchantments.
This podcast explores how each of the colors interacts with creatures.
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
In this podcast, I talk about the use of repeat mechanics on singular card designs.
This podcast explores how each of the colors interacts with artifacts.
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
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