Join us as a group of girls play D&D 5E- some newer to the game than others - as their ragtag party learns the ins and outs of becoming certified 'adventurers' and how to get along with one another in a not so kind world. Stories, giggles and blood spill shared as they set aside their differences to face an unknown common enemy.
Join our newest group of heroines looking for adventure, mayhem, knowledge and....dolphins? Meet Nat the Bear, Nova the pirate-rogue, Amera the Sorcerer and Willow, the musically inclined cleric. Just don't look for the wagon.
Following our new group of adventurers, they have taken on another job while keeping an eye out for a wagon (don't let the dream die). Talking to geese, adventuring near the sea is not as odd as stumbling on singing, small green skinned goblins and a giant....hog?
As the 4 Girls and a Wagon go chasing off after missing piglets, they come across a heinous and alarming scene from the Goblins they're tracking. A plan isn't made but rescue is underway! Can they save the little piggies?
Hilarity and chaos ensues after the girls return to town and take on a 'simple' job. What were in those cupcakes? And how popular will Super Nova be with the customers? And what's going on with the purple dragonborn Shelia?
Cupcakes didn't treat the girls too well for the most part, and has only sent them confusing images. The 'Boy Band' returns from their trip, beaten and battered and sends the girls off to finish out the dungeon they couldn't. But what secrets are being hidden there? More cupcakes??
The ladies continue their investigation in the pillaged tomb, only to unravel a startling secret. As panic and fear sets in, a tough call must be made by the girls, but will it be a too late? Also the intro music will be back in episode 7, we just forgot to add it in...
The surprise attack at Odette and Wilfred's house causes the Boyband to question their own loyalty to each other as the girls jump to protect a fallen Odette and Wilfred. Boyband goes into mourning at the loss of their own, and information on the girl's visions is slowly revealed. And there are so. Many. Questions.
Now that the girls know which direction they're heading, they just have to figure out how to get there. They get to team up with a charming caravan leader and head towards their next destination! What chaos will follow?
Join the girls as they traverse to Ecarsima to speak with Draconia, Amera's adoptive mom. But the road isn't exactly an easy one. Will the girls make it or does fate have other plans for them?
The girls finally made it to Ecrisma to get more information about the stones from the esteemed headmistress at the college. Who also happens to be Amera’s mother...is Headmistress Draconia truly a force to be feared or just a tired wizard? Also, beware small blue gnomes...
It's finally here after battling the audio kobolds! We barely came out victorious, but now, to the Maze! Maze? Puzzle? The little blue man doesn't know what he is doing, but he does it so well. The ladies make their way through his puzzles, and even come across an endearing cactus that gives them more information. Can they make it out alive and with their sanity? Probably, yes.
The girls made it out of the maze! And found themselves isolated in their childhood bedrooms with no windows. They now have to work together to try and figure out this next part to the puzzle! And what the hell is with the scrambling little blue man??
The girls take on the Maze Master to make sure they are sent back to where they're supposed to be. Needless to say, when they do get back to Ecrisma, Amera is happy to be back on familiar grounds. And then it's time for shopping!
It was bound to happen, and it has happened: Shopping. What kind of mysteries and shennanigans can the girls find at the Awkward Tome? And what is it with Draconia and stairs? Find out!
The girls and Chester are whisked away by another one of Amera’s weird Aunts to find the ever elusive Roz who may or may not know the stories of the stones. Maybe. But what the hell is with the weird badger??
Welp, there's usually one major rule to follow in the world of D&D: and the girls break it... But nothing bad happens, we think.
With the girls hot on the trail for Roz, what could go wrong?
They're on the road! To Craydon! Nothing can go wrong, right? It's just a simple three day trip to a town to get some help. Right.
The girls finally make it to Craydon to get some answers about Hadleigh. But upon their arrival, it is apparent that a bigger threat looms. Also, don’t let Amera comfort children. It’s just a general bad idea.
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