The Retro Hour (Retro Gaming Podcast)

The Retro Hour (Retro Gaming Podcast)

Your weekly dose of retro gaming and technology news and interviews with industry veterans. New episodes released every Friday!

Episodes

March 6, 2026 104 mins

This week we’re joined by David Oghia, the man behind the upcoming Vectrex Mini. We explore his journey from discovering the ZX81 in the early 80s to working on official Star Wars publications and visiting Skywalker Ranch, before diving into the revival of one of gaming’s most unique consoles. David explains why the original vector-display Vectrex remains so special, the challenges of recreating it with modern hardware, and h...

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This week, we’re joined by Core Design artist and animator Billy Allison, whose incredible career spans hand-drawn children’s TV classics like SuperTed and The Forgotten Toys through to iconic 16-bit games including Chuck Rock, Wonder Dog, Bubba 'n' Stix and more. Billy shares how he went from experimenting with animation on a ZX Spectrum and Deluxe Paint to pushing early 3D on Shadow Man and revisiting Alien Breed years late...

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This week we’re joined by Hilary Goldstein and Dave Clayman, two of the voices behind IGN’s legendary Three Red Lights podcast, the loud, chaotic and gloriously irreverent Xbox 360 show that helped define mid-2000s gaming culture. From sleeping on office couches and playing Halo 2 before anyone else, to Don King promos, 50 Cent interviews and the early days of podcasting when you had to manually download episodes onto an MP3 ...

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This week we’re joined by Todd Hayes, original US CEO of GameShark, the device that changed how a generation played games. From arcade beginnings to building a $252 million video game empire, Todd shares the story of bringing Action Replay to America, battling Sony in court, navigating Nintendo’s lockout chips, and launching the ambitious SharkWire online service for the N64. We also hear aboutthe return of GameShark for the ...

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This week we’re catching up with Andy Robert of the legendary Thalamus Software, for a chat about one of the most fascinating careers of the 8-bit era. From discovering computers via library games and typing in listings, to writing for Zzap!64 and Commodore Format, Andy shares incredible stories from the golden age of the Commodore 64. We dig into Creatures, Mayhem in Monsterland and that infamous 100% review score, the r...

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This week on The Retro Hour, we’re getting hands-on with the unsung heroes of gaming: video game controllers! We’re joined by Christian Wenk, author of Trigger Happy, a stunning visual celebration of over 200 iconic (and sometimes downright bizarre) controllers from gaming history. From mushy Commodore joysticks to the ergonomic oddities of the N64 and beyond, Christian shares the nostalgic stories, design quirks, and sheer p...

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What makes a truly great gaming community? Sean Baptiste, who helped grow Harmonix’s forum from a dozen diehards to hundreds of thousands of fans, shares what it really takes. From the secret struggles behind QA on Karaoke Revolution, to rocking out with the stars at the Grammys, Sean reflects on how fan feedback shaped Rock Band, how social media changed the game, and why authentic engagement still matters more than ever.

Con...

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This week we welcome Fatboy Slim, aka Norman Cook, for a chat about the retro tech behind his biggest hits. From discovering MIDI to refusing upgrades for decades, Norman explains how the Atari ST became the backbone of his workflow, powering Beats International, Freak Power and every Fatboy Slim track right up to Eat Sleep Rave Repeat. We talk step-time sequencing, floppy disks, crashing STs, pirate radio, bedroom studios an...

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This week we’re joined by Mike Tucker and Quang DX from Bitmap Bureau to talk about the making of Terminator 2D: No Fate. We hear how their lifelong love of Terminator 2 turned into a three-year obsession, why so many classic T2 games missed the mark, and how this project set out to put that right. From painstakingly recreating iconic film moments in pixel art, to difficulty balancing, licensing hurdles, hidden Easter eggs, a...

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Happy New Year! 

As we kick off 2026, we’re treating everyone to something special: a FREE episode of The Retro Hour: After Hours, our podcast that’s usually exclusive to our Patreon supporters.

After Hours is where Dan, Ravi, and Joe loosen the ties a bit and go deeper into retro gaming and technology. Longer chats, more personal opinions, and plenty of nostalgia that doesn’t always fit into the main show.
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It’s our absolute favourite episode of the year once again, the Retro Hour Christmas Quiz is back! 🎄🎮

This year, Paul Drury and Oliver Wilmot are taking on hosting duties, armed with festive cheer and plenty of tricky questions. Meanwhile, Dan, Ravi and Joe have each drafted in some of our wonderful Patrons to join their teams, because what’s Christmas without a bit of friendly competition and chaos?

Expect lau...
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We go Down Under with Powerhoof’s David Lloyd, the brain behind award-winning indie hits like The Drifter and Crawl. From hiding DOS games as a kid to creating their own game engine and scooping Game of the Year at the Australian Game Developer Awards. From swapping floppies in the schoolyard to creating retro-inspired adventures, and why the Sierra era still casts a long shadow over indie devs today. 

Powerhoof games: ...
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This week, we catch up with the legendary H0ffman to hear some tales from the demo scene trenches, Amiga wizardry, and porting classic arcade titles. From brigning Metal Gear and Knightmare from the MSX to the Amiga, to pushing Neo Geo boundaries with Sega classics, and how he accidentally created a global DJ community with a bit of Amiga code. 


h0ffman Website: https://hoffman.home.blog/
h0ffman Itch: https://h0...
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This week we’re joined by industry veteran Michael Devine, former VP of Sales at The 3DO Company, key player at TDK Mediactive, and now CEO of Rockit Games, for an incredible look at four decades inside the games industry. From the “mind-blowing” M2 demos and the rise of Army Men, to the chaos of securing Hollywood licences and resurrecting Jaleco’s classic sports titles.

Rock It Games: https://rockitgames.com/

C...
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This week, we’re joined by eXo, the visionary behind the colossal eXoDOS emulation project, dedicated to preserving DOS, Windows 3.x, and interactive fiction games in all their original (and often quirky) glory. We explore how eXo and a global team of volunteers are not just making old games playable again, but restoring everything from lost CD audio to obscure soundcard support and the belief that retro games should be rememb...
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This week, we catch up with the ever-inventive Ctrl-Alt-Rees in his brand new studio. Rees shares his latest projects, retro tech obsessions, and the bizarre story of a Japanese teaching computer with a paper screen. We hear his thoughts on modern Atari’s surprising comeback, his favourite (and most hated) handhelds, the quirks of the Jaguar scene, and why Windows 95 still holds up 30 years later. 

ctrl-alt-rees on Yout...
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From hating Pong to working for Atari, this week we chat with Matt Householder.  From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, converting GEM for the Atari ST in record time, and why developers had to sell ...
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This week we're joined by Sierra legend Mark Crowe, co-creator of the Space Quest series and one half of the iconic Two Guys from Andromeda. Mark reveals how he went from never touching a computer to helping define the golden age of adventure gaming, working alongside Roberta Williams, Disney, and a hapless space janitor named Roger Wilco. Plus, we hear about the long-awaited reunion that brought Space Venture to life.

...
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This week's show features Erik Simon, co-founder of the legendary Thalion Software, the minds behind Lionheart, Ambermoon, and No Second Prize. Erik shares hilarious and jaw-dropping tales from the golden age of Amiga development, how the demo scene shaped Thalion’s “make the impossible happen” ethos, why Lionheart used every Amiga graphics mode.  Recorded live at Amiga 40 in Germany.

Contents:

00:00 - The Week's...
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This week, we’re joined by former Amiga Report editor, writer, and This Week in Retro host Jason Compton, who takes us into the golden age of 90s computing news. From chasing stories during Commodore’s dramatic collapse (“we may not make more chips, but we can sell the floor scrubber!”) to the birth of one of the first online tech magazines, Jason recalls the chaos, creativity and sheer enthusiasm that kept the Amiga community...
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