Three friends improvise a story together by creating a game, characters, and a fantasy world. Jamie is the unknowing hero. Jake plays multiple quirky cast members. And Nathan ties it all together as the Writer of the story. No one knows what will happen next, because it's all improvised! This story has been completed. New episodes are posted on the other show, just called Knight's Quest.
Hello there, one and all, and welcome to a new adventure! Whether you're brand new to the Knight's Quest world or already a fan, we've got a great show ahead for you. Listen along to the adventures of the bard Raner Bjornson, as he and his friends go from pulling pranks to saving the world. This story is all finished and is full of laughter, music, and heartfelt moments.
Caution, this show starts off with some rough audio and...
The adventure begins as three friends create the characters, world, and rules to the story they'll be telling together. Follow along as Jamie (Raner), Jake (Jonathan, Quis, and Katrina), and Nathan explore the town of Goldon, prank a rich noble, and get obsessed over a cow painting.
The audio you are listening to has been edited since the original release to make it sound more manigible. None of the content has been changed,...
Raner prepares for the big performance by learning a new song and exploring Goldon. Quis investigates the cow painting, and Jonathan pranks the blacksmith again.
It's the day of the big performance, and the whole town of Goldon gathers to hear the Bjornsons play. However, something interupts the show that changes the town forever. Meanwhile, Quis tries some of Leroy's bread and experiences some side effects.
After the horific events of the previous day, Raner, Leroy, and Jonathan run down the list of things they need to prepare for a rescue mission. New clothes, check. Religious service, check. Secret room in Leroy's house, check. Standard procedure stuff.
Raner, Jonathan, and Leroy lead Katrina and her rescue team into the Gorbo mine. While inside they find new mining tools, encounter some dangerous rocks, and discover even more mysteries.
Our heros continue to explore the Gorbo mine. They find another mysterious rock, a special item that sees the world in a new way, and gain some insight on the missing miners. They also encounter Jonathan's latest and potentially greatest rival, Jeff.
As Raner, Jonathan, Leroy, and Katrina search deeper in the mine for the lost miners they continue to find stranger sights. A new type of transportation is discovered, a friend is made, and ratiocination cracks things open.
It's the conclusion of the exploration in the Gorbo Mine. Our heroes discover what actually happened, and if the legend of Bazal-Gul is true. Will they be able to save any of the miners? Will they be able to save themselves? Only the Writer knows.
It's the day after the mine exploration, but that doesn't mean things have settled down. Jonathan learns about his family's past. Katrina has a bad morning. Quis gets a new book. Leroy confronts Quis. Raner learns a new song. And to top it all off, a new adventure begins.
Imagine all of the random, funny, and strange lines in episode 1 all taken out of context and put into one 18 minute compilation. Well, that's exactly what this is. With brand new music and never before heard lines, enjoy your favorite moments all in one spot.
It's time for a road trip! Our heroes travel north and enounter the wonders of adventuring. Like sketchy strangers, awkward conversations, wildlife, scavenging, and the return of freindship points! Plus Raner encounters an old companion. What will they find on the Old Elven Road.
Our heroes encounter a strange merchant on their way to Hidgedy. They decide to spend some time aquiring new special items. Will they buy anything useful, or will they be the ones getting pranked?
The heros finally make it to their destination. They encounter lots of new people, including an orc, an elf, a reader, a guard, a lord, and some shady individuals. Will they succeed on their quests or will they end up causing more trouble?
Welcome to the show after the show, Knight Time! Listen as Nathan, Jake, and Jamie talk about their thoughts about the show. What do they think is going to happen next? What do they want to happen? What are their favorite moments so far? And lots more! The usual Knight's Quest banter, in a new format.
Quis and Leroy keep searching the library with their new friend and discover an important clue. Raner, Jonathan, and Katrina try to find help in a sketchy bar. Which of course creates an even bigger mess, as usual.
Raner, Jonathan, and Katrina follow their new shadowy "friend" to meet even more peculiar individuals. One with a solid business plan, one with vision problems, and one who might know too much. Will these people help our heros, or be their end?
Quis, Leroy, and Faerhin follow the latest clue to discover deeper secrets. They will learn about the Writer, the mysterious cow, and about pointless puzzles. But what they discover might be too much for them, or anyone, to handle.
Katrina, Jonathan, and Raner are put to a new challenge. Katrina tries to be sneaky, Raner faces a moral dilema, and Jonathan confronts his family's past. Meanwhile, Quis learns more about what happened the night before. And finally gets the answers he's been searchign for, or maybe he doesn't.
After barely escaping from their last mission, Katrina, Jonathan, and Raner finally get to face the person in charge. But will their enemies lure them into a new plan? Jonathan gets asked a tough question, Katrina negotiates a deal, Quis shares his dream, Leroy keeps a secret, and Raner rolls for fortitude.
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