They Create Worlds

They Create Worlds

The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry. Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy. Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on screen, and the show covers all of it together, not just one piece in isolation. Hosted by Alex Smith and Jeffrey Daum, They Create Worlds grew out of long conversations about the strange corners of the industry and the patterns that only show up when you look across companies, platforms, and decades. That conversational feel remains, built on careful research, clear structure and editing that makes even the deepest topics easy to listen to. History turns out to be less settled than it looks. New documents surface, memories conflict, and the clean stories about why things happened the way they did rarely survive contact with the evidence. The show digs into all of that, following the creative and business forces that pushed and pulled on each other, and uncovering the human stories that lie beneath the games so many people around the world enjoy. New episodes are released twice a month.

Episodes

October 14, 2026 • 100 mins

TCW Podcast Episode 268 - Dragon Quest Part 2

Yuji Horii continued developing adventure games after The Portopia Serial Murder Case, but his growing interest in Ultima and Wizardry led him to incorporate role-playing elements into his work. Karuizawa Yūkai Annai combined adventure-game inv...

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TCW Podcast Episode 267 - Dragon Quest Part 1

Kazuhiko Torishima is not well known outside Japan, especially in relation to video games, but the Weekly Shōnen Jump editor was instrumental in bringing together many of the people behind Dragon Quest. He encouraged Akira Toriyama early in his...

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September 14, 2026 • 113 mins

TCW Podcast Episode 266 - The 10 Best Selling Atari Games

An internal Atari document visible in the background of the documentary Once Upon Atari provides a rare look at the company’s best-selling VCS games during the years leading up to, and just after, the video game crash. The Ata...

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August 31, 2026 • 99 mins

TCW Podcast Episode 265 - Hasbro Interactive

Hasbro began as a family business selling textile remnants and pencil boxes before expanding into school supplies, children’s art products, and toys. Innovations such as Mr. Potato Head established the company as a toy maker,...

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August 14, 2026 • 87 mins

TCW Podcast Episode 264 - Knights of the Old Republic

Knights of the Old Republic did not simply bring Star Wars to the role-playing game format. It was BioWare’s effort to build a cinematic RPG in a part of the galaxy far enough from the films to tell a new story, while drawing on d...

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July 31, 2026 • 87 mins

TCW Podcast Episode 263 - Howell Ivy

Howell Ivy had a knack for taking familiar arcade ideas and pushing them somewhere new. He discovered video games through Computer Space while serving in the Air Force, and in his off time he built a ball-and-paddle game that led to a position at Ramtek...

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July 14, 2026 • 93 mins

TCW Podcast Episode 262 - Vectrex

The Vectrex came with its own screen, plastic color overlays, and roots in the aerospace industry. GCE brought Smith Engineering in to design and develop digital watch games, then calculator games, before the two companies set their sights on a full home c...

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June 30, 2026 • 72 mins

TCW Podcast Episode 261 - StarFox

Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it was never supposed to do. Jez San's Argonaut Software caught Nintendo's at...

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June 14, 2026 • 70 mins

TCW Podcast Episode 260 - Vivendi Electric Boogaloo

How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales softened, tried to take over Conoco, and instead wound up with a 25% stake in DuPont that genera...

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May 31, 2026 • 88 mins

TCW Podcast Episode 259 - A Cendant to Vivendi

CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to their books and found out why. When a new customer signed up...

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May 14, 2026 • 82 mins

TCW Podcast Episode 258 - The Shenanigans of CUC Software

Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not unlike a proto-Amazon Prime. As computer networks like CompuServe, Prodigy, and GEnie ros...

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April 30, 2026 • 77 mins

TCW Podcast Episode 257 - Nine Atari Games

The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring a wide array of game modes, Combat holds its own even today and served a...

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April 14, 2026 • 104 mins

TCW Podcast Episode 256 - Cinemaware

Bob Jacob launched Cinemaware to fuse movies and video games on Amiga, hiring journalist Kellyn Beeck to design Defender of the Crown's medieval themes. Programmer John Cutter led in-house development after massive outside studio delays, tapping coder R.J. Michael fo...

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March 31, 2026 • 77 mins

TCW Podcast Episode 255 - The Elder Scrolls: Morrowind

After Arena and Daggerfall's triumphs, Julian LeFay's Battlespire spinoff marked his last hand in the Elder Scrolls universe. Amid conflicts while working on other projects, LeFay left. Ted Peterson had already departed after Daggerfal...

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March 14, 2026 • 75 mins

TCW Podcast Episode 254 - The Elder Scrolls: Arena & Daggerfall

Bethesda Softworks, founded in 1985 by Christopher Weaver with sports titles like Gridiron and Wayne Gretzky Hockey along with licenses like The Terminator, pivoted to RPGs. Demo scene legend Julian LeFay hired Vijay Laksh...

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February 28, 2026 • 77 mins

TCW Podcast Episode 253 - Masanobu Endō

Masanobu Endō is one of Japan's most important game designers, yet remains relatively unknown in the West. Starting from an uncertain role at Namco, he first made his mark by turning Dig Dug play notes into an official strategy booklet, then shifted into programmi...

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February 14, 2026 • 92 mins

TCW Podcast Episode 252 - A Guitar Hero

The rise and fall of the Guitar Hero franchise and the rhythm game craze of the mid to late 2000s. Red Octane got its start making Dance Dance Revolution pads, but a partnership with Harmonix Music Systems, a studio building technology that let peopl...

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January 31, 2026 • 90 mins

TCW Podcast Episode 251 - Virgin Games

As a companion piece to our Mastertronic episode, we look at the rise and fall of Virgin Games. Beginning with Richard Branson’s mail-order record business and the success of Virgin Records, the company expanded into games under executive Nick A...

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January 14, 2026 • 65 mins

TCW Podcast Episode 250 - Mastertronic

From budget software publisher to the gateway for SEGA’s entry into Europe, we look at the rise and fall of Mastertronic. Initially shunned by high street retailers, the company found success supplying discount games to chains like Woolworths while importing and reselling titles from other publishers for the European market. A failed attempt to bring budget games to the United States pu...

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December 31, 2025 • 103 mins

TCW Podcast Episode 249 - New World Computing

We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger development houses, Jon built Might and Magic into one of the most influential RPG franchises of its time. We trace the evolution of the series from its early focus on quest driven gameplay, early auto mapping, and ...

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