The Forge: A Genesys RPG Podcast

The Forge: A Genesys RPG Podcast

The Forge: A Genesys RPG Podcast is all about the amazing options the Genesys Role Playing Game (RPG) presents. It aims to help both Game Masters and Players build custom content and new material that will allow everyone at the gaming table to create the settings of their dreams.

Episodes

January 21, 2023 190 mins

This episode we summon up a deep dive into the Conjure spell. First up in The Furnace, we talk about the Conjure spell, how to adjudicate its use, and offer you some homebrew rules to make this spell easier to handle. In Die Casting, we tackle two Conjure related talents, Natural Communion and Druid. We explore their benefits and show you how we can turn both into a truly unholy set of derived talents. Lastly, we call upon the forc...

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    After yet another hiatus, GMs Chris and Hooly are back with another episode! This time they tackle the last of the big six archetypes with a look at archetypes created with the Presence attribute as its focus. They also speak with GM Phil and Brett Bowen from Studio 404 Games about their Mechasys setting book, and dig into the mailbag as the boys answer your burning games and rules questions.

    So don your dinner jackets and niceries...

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    January 3, 2022 164 mins

    GMs Chris and Hooly return to discuss the final chapter of their series on creating Gear for your campaign or Foundry Setting with a look at Gear and Attachments. They also have an indepth discussion with co-creator of "Hell is Full", Kyle Skarp, about his newest Genesys Foundry release. And it wouldn't be a Forge episode without answering your games and rules questions.

    So grab your flashlight and barbed wire covered bat, as we he...

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    A monthly episode series dedicated to the releases from the Genesys Role Playing Game and the Genesys Foundry available from Drive Thru RPG.

    MARCH 2021 RELEASES

    Mark as Played

    A monthly episode series dedicated to the releases from the Genesys Role Playing Game and the Genesys Foundry available from Drive Thru RPG.

    FEBRUARY 2021 RELEASES

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    The first in a monthly episode series dedicated to the releases from the Genesys Role Playing Game from Edge Studio and the Genesys Foundry at Drive Thru RPG.

    JANUARY 2021 RELEASES

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    October 3, 2021 203 mins

    In an absolute cracker of an episode, we take a look at creating equipment for your campaign or Foundry product with an in-depth discussion on armor. We also be opening up the dice bag in Die Casting as we explore some perceived difference between two closely related skills namely Perception and Vigilance. And lastly we’ll sift through the mailbag to answer some of your games and rules questions in Under the Hammer.

    So strap on yo...

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    September 1, 2021 173 mins

    THE BOYS ARE BACK! In this, the first episode of 2021, as GMs Chris and Hooly bring back The Forge love by taking an intensive look at creating unique weapons for your campaign or Foundry Product in The Furnace.

    Not to be outdone, they chat with "Children of Aten" developer Jared Henry, about his unique steampunk, planar jumping setting in Breaking the Mould. 

    And finally they make their big finish by answering several games and ru...

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    December 13, 2020 192 mins

    We're back and with a brand new episode! Tonight, on The Forge: A Genesys RPG Podcast, we celebrate everything about the Genesys Role Playing Game and the Genesys Foundry especially the products and their authors as we present the first ever Forge Awards! Listen in as we present the awards for Best Adventure, Best Setting, Best General Supplement, Best Layout & Design, and the big one, Product of the Year 2020.

    We continue the cele...

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    September 30, 2020 250 mins

    When the chips are down and your party is in the thick of it, foes abound in your games. Whether your party is facing off against enemies, villains, thugs, ne'er-do-wells, hardened criminal, misfits, or pariahs - the nature of Adversaries in the Genesys RPG is a universal constant that gamemasters must manage and player characters must tackle. But how do you ensure the adversaries in your encounters balance to that of your party? H...

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    When it comes to action in the Genesys RPG, nothing beats the exhilaration of a chase through city streets, dungeons, or a rocky canyon at breakneck speeds. In this episode the hosts tackle everything there is to know about how to run a chase, how to use them in your game, and how to present them in your next product.

    We also catch up with the RPG Narco himself, Roy Altman, to discuss the Genesys Expanded Critical Tables in a retur...

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    Double, double, toil, and trouble! The fire burns and The Furnace bubbles as the hosts don their witch’s capes and look at the Alchemy skill! Due to popular demand, GM Eric, the good witch of the south, pops in to talk about careers in the Eberron underworld using the Genesys RPG in Eberron: Reforged. And not to be outwitted, the boys grab some Eye of Newt and mix it with a Unicorn's Tear as they answer some curly listener question...

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    In this the 20th episode of The Forge: A Genesys RPG Podcast, in "The Furnace" we pop the hood as we once again discuss critical elements of Vehicle Combat with a look at Collisions and Critical Hits. The GMs discussion how to best use these optional rules in your game, offering advice and ideas on best practice, new talents, and a whole lot more.

    The boys then speak to the man himself, GM Eric Strimple, host and GM of the Eberron:...

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    In this much anticipated, record breaking, and epically long episode of The Forge: A Genesys RPG Podcast, we dust off some old boxes in the attic with our final look at MAGIC, as we explore the rules behind Magical Implements in the Genesys RPG and how to create them. We even build several implements LIVE on the show to show how easy it is, using our Post-Apocalyptic setting and its Mutations rules.

    After we take a detour as we exa...

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    This episode we welcome back special guest, lead developer on the Genesys Expanded Players Guide, Sam Gregor-Stewart, as we ready the potting mix to help nurture and grow a discussion on the creation of Specialization Trees including how you can introduce them into your Genesys games.

    In Die Casting we make good on a listener request to explore Heroic Abilities from Realms of Terrinoth, while in Breaking the Mould we speak with Cal...

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    This episode we continue our in-depth look under the hood as we examine more of the vehicle rules in the Genesys Role Playing Game. We explore the basics of vehicle combat including a discussion on the Zone Rules from the team who brought you The Dice Pool Podcast plus we add to our Post-Apocalyptic setting with an example of vehicle combat.

    In Die Casting we prepare our orders as we explore the Leadership skill, while in Breaking ...

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    This week we continue our journey through the Genesys Role Playing Game's Magic system. We'll look at Step 5 of our re-skinning process where we detail a multitude of talents for our post-Apocalyptic setting. Plus, we explore Step 6 where we'll define the penalties for using mutagenic powers and determine how to spend Threat and Despair results.

    We also tackle a listener question as we take a deep div...

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    This week we ask you to slap on your L-Plates and allow us to take you on a driving lesson as we explore the Genesys Vehicle Rules with you on the show. We start with a look at the control skills for vehicle use in Die Casting, before hitting the highway with an in-depth look at the vehicle rules in The Furnace.

    We also speak with Beth Foote and Phil Maiewski of 404 Games to talk about Starcana: The Silver Files, the latest release...

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    After a short hiatus we're back with a brand-new episode. This week we delve deeper into re-skinning the Genesys Magic rules using our Post-Apocalyptic Setting. We dissect, explain, and explore each of the six brand new Mutation Powers, and so much more.

    We also look at the plethora of releases from the Genesys Foundry, break into the Skulduggery skill, and speak with the author of Terrinoth Taverns, Chris Markham, about his amazin...

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    The latest book in the Genesys RPG line from Fantasy Flight Games has arrived - THE EXPANDED PLAYERS GUIDE. And who better to bring onto the show to talk about the book than none other than Sam Gregor-Stewart, lead developer on the project, and freelancer Keith Kappel who also worked on key segments of the book.

    In this massive 3 hour episode, we break down the book with the guys offering their take on the book along with answering...

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