Experience Points

Experience Points

Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!

Episodes

January 11, 2026 25 mins

Amber Sewell on Games as Information Literacy

In this episode of Experience Points, Dave Eng talks with Amber Sewell, a Teaching and Learning Librarian at UNLV, about using games to teach information literacy. Amber shares how her classroom activity Authority Argle Bargle turns debates about academic majors into playful, critical discussions on credibility and source evaluation. She also reflects on how games and podcasting—like her...

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Victoria Banks on Dungeons, Dragons, and Discourse

In this episode of Experience Points, Dave Eng interviews Victoria Banks, a Clemson University PhD student and video game scriptwriter, on using Dungeons & Dragons–inspired course design to engage students. She explains how mechanics like levels, boss battles, and character creation boost motivation and agency, while linking game rhetoric to classroom design. Sharing stories of ...

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December 14, 2025 78 mins

AP Table Talk: Variable Player Powers

In this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling. 

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Richard Durham on Learning through Engaging Gameplay

In this episode of Experience Points, Dave Eng speaks with Richard Durham, a prolific game designer, creative director, and educator at Wondertree Studios. Richard shares insights from designing over 30 games across mediums—from street festivals and museum activations to tabletop and secret events—driven by curiosity and a focus on player experience. He explains his “quick, dirty,...

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November 16, 2025 8 mins

Game Design Constraints and Scope Creep

Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to w...

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November 2, 2025 8 mins

Designing the Core Dynamics

Today, we’re diving deep into a concept that sits right at the heart of game design: core dynamics. What makes a game engaging? Why do some games pull us in and keep us coming back? It’s not just the artwork or the theme. It's not even the mechanics alone. It’s something deeper. It’s the dynamic that drives player action, interaction, and emotion. Today’s episode is all about identifying, designing, ...

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Josefine Schwarzer Applied Games and Mental Health

In this episode of Experience Points, Dave Eng interviews Josefine Schwarzer, a German occupational therapist exploring how tabletop RPGs and LARPs support mental health. Josefine shares how role-play creates safe, expressive spaces that boost self-esteem and break from anxiety. She recounts clients using fantasy roles to assert themselves and even physical rehab sessions transforme...

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Michael Low and Luna Uni: A New World of RPG Writing Instruction

In this episode of Experience Points, host Dave Eng welcomes Michael Low—educator, game designer, and creator of Stories RPG. Michael shares the powerful story behind Luna Uni, a tabletop role-playing curriculum that transforms writing instruction through collaborative storytelling. From 100% student writing gains to building emotionally resonant classrooms, Michael ex...

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September 21, 2025 29 mins

Shaun McMillan on Turning Lectures into Games

In this episode of Experience Points, host Dave Eng interviews educational game designer Shaun McMillan about transforming traditional lectures into interactive, game-like experiences. Shaun shares his framework for designing lectures around a single compelling multiple-choice scenario, enabling students to engage deeply with content by making critical decisions. He discusses integrating...

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September 7, 2025 57 mins

AP Table Talk: Take That

In this episode of AP Table Talk, Brian and Dave dig into the “Take That” game mechanic. From classics like UNO, Sorry!, and Risk to modern favorites like Munchkin, Blood Rage, and King of Tokyo: Duel, they explore how denial, betrayal, and revenge fuel tension, drama, and unforgettable tabletop stories.

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August 24, 2025 6 mins

Types of Games

Today, we’re diving into something that might seem simple on the surface, but as it turns out, it's anything but. In this episode, we’re going to be talking about game types, and not just your usual categories like board games or video games. We’re digging deeper: into the psychology, the structure, and the social impact of how we play. So let’s get ready to explore the worlds of competitive, cooperative, and hyb...

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Ercan Altug Yilmaz Gamification in Action The TOY Framework

In this episode, Dave Eng interviews Ercan Altuğ Yilmaz, a leading gamification expert and creator of the TOY Framework—an evolution of existing models like Werbach’s D6 and Octalysis. Drawing from over a decade of experience and 100+ projects, Yilmaz explains how TOY’s ten-step structure blends theory with practical business needs, emphasizing behavior change beyond badges...

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July 27, 2025 8 mins

Games as Mediums for Interactions

In today’s episode, we’re diving into how games function as mediums for interaction: as art, as social spaces, and as powerful tools for learning. We’ll explore everything from virtual worlds to tabletop classics and even some of the more unexpected ways games impact real life. 

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July 13, 2025 7 mins

Game Goals vs Learning Outcomes

In this episode, we’ll explore how learning objectives and game goals overlap, how serious games are designed for impact, and how we measure success beyond just ‘winning.’ So, buckle up—because today, we’re unlocking the next level of game-based learning! 

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June 29, 2025 68 mins

AP Table Talk: Rock-Paper-Scissors

In this episode of AP Table Talk, Brian and Dave dive deep into the timeless “rock-paper-scissors” (RPS) game mechanic. They explore its origins, its non-transitive nature, and how it shows up in everything from Magic: The Gathering to StarCraft and Skull King. From nostalgic toys like Battle Beasts to modern strategy in X-Wing Miniatures, the duo reflects on how RPS mechanics fuel tension, balance...

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Randy O'Connor on Designing Through Constraints

In this episode of Experience Points, Dave Eng welcomes game designer, artist, and educator Randy O’Connor to explore the crucial role of constraints in game design and learning. From limited resources to time pressure, constraints shape player experiences and enhance engagement. Randy shares insights on how friction creates meaningful challenges, how platform limitations influenc...

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Janna Kellinger on Designing Games in Learning Management Systems

In this episode of Experience Points, Dr. Janna Kellinger shares her journey from using one-shot games in high school English classes to designing fully game-based courses at UMass Boston. She discusses her book Up Your Teaching Game and how educators can design story-driven curricular games. Janna explains how she transforms Learning Management Systems (LMS) into gam...

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Elena Rabkina on Gamified Media Literacy

In this episode of Experience Points, host Dave Eng interviews interactive artist and game designer Elena Rabkina on the power of gamification in media literacy. Elena shares her journey from intellectual gaming in Belarus to designing impactful games like Media Mayhem, which teaches players how news is created, manipulated, and consumed. She discusses how game-based education fosters critica...

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AP Table Talk: Mega Topic: End Game

In this special End Game Mega Episode of AP Table Talk, hosts Brian and Dave Eng break down six key mechanics that define how board games conclude. They explore Elapsed Real-Time Ending, where a timer dictates the game's duration; Sudden Death Ending, where a triggering event abruptly ends play; and Finale Ending, where a mini game determines the winner. They also cover End Game Bonuses, wher...

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April 20, 2025 9 mins

Outcomes Focused Games-Based Learning

In this episode, we’ll explore the practical applications of GBL, key design principles, and strategies for motivating learners.  Now, let’s explore the potential of games to create dynamic, outcome-focused learning experiences.

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