A Star Trek roleplaying game podcast using the Star Trek Adventures roleplaying system published by Modiphius. Set in the Star Trek universe in the "Lost Era", between the Original Series and Next Generation eras.
An introduction to the podcast premise, format, and a quick overview of the Star Trek: Adventures rule system. Followed by an introduction to each of the player characters. If you want to dive straight into the first mission, jump to Episode 1: Entropy's Demise (Part 1).
The Tempest embarks on her first mission and investigates a series of strange phenomena on a Federation colony and in the process, discovers an old enemy lurking in their midsts...
The Tempest crew tracks the source of the anomaly to an old abandoned starship adrift farther out in the solar system. But the enemy may have beaten them to the scene...
The Tempest away team races against time to find the weapon plans before the Hamilton disintegrates around them.
The Tempest arrives in the Angosia system to witness the demonstration of a new torpedo technology but suspicions arise almost immediately about ulterior motives on the part of the project's chief scientist.
The Tempest races to chase down the thieves and recover the prototype before they can return to the safety of enemy space.
The Tempest crew comes to the rescue of another starship that has accidentally crossed into the Romulan Neutral Zone. But the Romulans have other plans and the entire situation may not be as accidental as it first seems...
Suspicious that there's more to the Ellesmere's situation than meets the eye, the crew of the Tempest work to repair the stranded ship while also uncovering the truth of the Ellesmere's predicament.
The Tempest crew work to uncover the real source of the Ellesmere's malfunction before the culprit can make an escape with invaluable intelligence.
The Tempest arrives in the Ivex system, where a delicate diplomatic situation is brewing. The Tempest must keep the peace between two rival dilithium mines - one Federation and one Klingon - while also upholding Federation ideals.
Learn the bare bones of how to play Star Trek Adventures in under six minutes. This bonus episode walks you through the game's core mechanic - Tasks - in its most basic form, as well as the basics of spending and earning Momentum.
The crew meet the Klingon next door neighbors, but are surprised by the welcome they receive. And another complication may be lurking just around the corner...
The Tempest crew brave the caverns of Ivex II to find the last piece of the delicate political/ethical dilemma facing them and have to make a choice between their commitment to seeking out new life and keeping the Federation safe...
Sentry Station 7, one of the Federation's crucial first lines of defense against the Romulans, has been sabotaged. The Tempest crew must discover the culprit and find out if the sabotage is a prelude to a Romulan invasion.
The plot thickens aboard Sentry 7 as the Tempest crew investigates both the station and its crew and begin to find details that don't add up.
The pieces are starting to come together for the Tempest crew but will they put the right culprit in the brig before time runs out?
In this first supplemental episode, Brian, Ryan, and Tara discuss an email from a listener about a tendency of the male players to talk over the only female one, what it means, and how to improve as players and people moving forward.
In this bonus episode, Brian dives further into the nitty gritty of how to play Star Trek Adventures, laying out some of the finer points of mechanics that affect a player's odds of success.
In this bonus episode, Brian, Ryan, and Travis discuss their thoughts on the first season of the Star Trek animated series "Lower Decks."
In this bonus supplemental episode, Ryan, Brian, and Tara are joined by listener and Patreon supporter - but not a prior long time Star Trek fan - about what aspects of the Tempest campaign and how it fits into the larger timeline and universe of the Star Trek franchise.
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