UI Therapy | UI Design and Development Podcast

UI Therapy | UI Design and Development Podcast

The podcast for UI developers, designers and independent thinkers who strive for simplicity. The state of user interface design and development is at a crossroads: do we embrace complexity and raise the barrier to entry, or can we learn from the past and strive to make our tools, frameworks and methodologies simpler and more intuitive for everyone - regardless of experience or persuasion. I'm a strong believer in the latter, and if you are too, come join me on my journey to make a difference and push back against the forces of complexity and chaos. Featuring guest interviews; reviews of tooling, frameworks and methodologies; deep-dives and tutorials all related, sometimes tangentially, to user interface design and development on the Web, in apps, games and appliances. I will seek out industry professionals and experts who are striving to make real positive change in the industry. Pioneers of simplicity if you will. I also want to talk to people who are struggling in the web design, web development or frontend development industries; perhaps they are like me - fatigued by the increasing complexity around tooling, frameworks and ideologies; perhaps they are new to this space or are thinking about joining and pursuing a career here - and they are feeling overwhelmed and confused. I want to let this latter group know that there is simplicity out there, and that there are great people working hard to turn the tide against the status quo.

Episodes

August 26, 2020 23 mins

UIT 8: In this weeks episode I start a series on using Sketch to build and maintain efficient and scalable design documents.

Overview

  • Share with the audience why the absence.
  • Cover important aspects of symbols in Sketch.
  • Talk about the future content in this series.

Symbols

Symbols, when used properly, help to vastly speed up your workflow by giving you ways to save and reuse common elements across your designs and design system...

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UIT 7: In this weeks episode I share five fundamental tips aimed at developers who want to build their design skills and design appreciation.

Think and plan
As a developer, you wouldn't start building an app or Website without some planning! It's the same for design. Give it the time it deserves.

Establish requirements...

So before jumping straight to the code, establish a plan. I'd suggest downloading and...

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UIT 6: In this week’s episode I talk with Chris Biscardi about the Jamstack, gatsbyJS and his own meta-framework called Toast, amongst many other interesting digressions :)

Overview

  • Introduction
  • JamStack
  • Toast
  • Party Corgi
  • MDX Conf
  • Wrap Questions


Introduction
Got into the industry via ActionScript, then moved over JS when Adobe killed it off. Worked at Docker, Dropbox and recently finished a contract with GatsbyJ...

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UIT 5: In this week's episode I share my thoughts on the use of GatsbyJS and whether I feel it's a viable static site generator framework.

What are static sites?
Static sites have been around for a very long time, and realistically are the original website: simply HTML, CSS, and JavaScript. They are not rendered during runtime; there is no server-side code, no database, etc.

What’s a static site gene...

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UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'.

Overview

  • Welcome subscribers
  • Introduce #QuickCuppa format
  • Talk about the Free Stickers giveaway, open to everyone
  • Share thoughts on creativity

Innovation

The following doesn’t necessarily directly apply to UI design, but I think it’s important to keep in mind a...

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UIT 3: The first two minutes before the episode ‘officially’ starts we talk a bit about why I’m creating this podcast, and then talk about how Fred started on his Pika journey. It’s nice content so I’ve included (note, that the recording quality for Fred during this segment is lower quality.

Fred talks about how he got into programming, and goes on to talk about his time at Google working on Polymer, the native components system for...

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UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island).

He also talks about another side project of his; a procedural games engine to generate worlds.

Kingsley talks about his thesis; ‘Approach for designing complexity in games’ which focuses the UX in games, and how principles from psychology and design theory can be used to teach players about...

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June 10, 2020 28 mins

UIT 1: In this first episode I introduce myself, my background and then share what the show’s intended purpose is, who it’s aimed at and why create it. I have a bit of a rant at the JS tooling and package ecosystem. I talk about why I believe that UI designers and developers should be more closely aligned on understanding and appreciation of respective skills and processes etc.

Overview of the episode

  • Who’s it for, and what’s it ...
Mark as Played

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