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April 3, 2018 49 mins

In this bonus episode Ify & Dani look into virtual reality and all the tech that comes with it. They discuss what virtual reality is, the history of how it came to be and how it became to be the VR that we know today, the first official attempt at it, when the term 'virtual reality' was coined, how porn has driven the VR industry, their own personal experiences with VR, & more!

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:14):
Right, boom, here we go. It's neartif sing y'all, it's
your boy if you want away here with my wonderful
co host Danny Fernandez. Yeah, no one's ever ready for
like the lob to like say your name. I think
you introduced me as well. Yeah, yeah, exactly, you dropped
like a few adjectives and people are like, oh, yeah,

(00:34):
it's about to be they're about to say my name
is like nah, introduce yourself. No, I got it. I
am Danny Fernandez here in today. If we are talking
about virtual reality virtual vr v R, that that's what
all the cool kids call it now. But virtual reality
was like the term like it was like getting we're
jacking into the system. I love that that's the adjective

(00:57):
you used for it, jacking. You know, we'll get into that.
So for those of you that don't know what virtual
reality actually is, technically it means any artificially computer generated
world that can be experienced and interacted with. So technically
any video game ever's virtual reality, even if you're just

(01:19):
playing it on a screen or phone. To agree with that,
if that's not like what people think of, yeah, but
I typically I think open world games like sometimes I
feel like, yeah, I'm living in this world. Like when
I was eighteen, I used to play True Crime Streets
of l A and it was like actual l A
streets and it was before I had my license, So
I drive around like this is how it's going to

(01:39):
be driving and not obeying any traffic laws. So VR
is often referred to when the user uses a piece
of equipment to completely immerse themselves. That's the main thing
that will kind of go over in this episode. It's
basically the immersion part of it that's that's really important
because it's different than a r men in reality is

(02:01):
different because you are still experiencing the world around you,
so like you're still seeing exactly with your same vision,
but you're like putting a layer over it. So essentially
like a game where you can still see your friend
that's standing next to you, but you can throw banana
peals or spider webs or something. I think the simplest
version would be yeah that or Instagram filters, Like that's

(02:21):
a our technology because it's true, you're putting a layer
on yourself and it's your real time too, when you
like stick your tongue out and the dogs like but
we'll compare those two towards the end, but right now
we just want to do that deep dive, so we'll
go start off in the origins, which is crazy because
the exact origins of like virtual reality as an idea
are disputed because the first two ideas of virtual reality

(02:46):
where Lawrence mannings three series of short stories, The Men
Who Awoke, which describes a time where people are connected
to a machine that replaces their senses with electrical impulses,
which is basically like the Matrix. So like, this guy
made the matrix back in nineteen three, and that was
his kind. You're saying, everyone's been copying him after the

(03:08):
Sisters Jack, that idea from a black woman, the black
women probably Jack, we have like a shade button. I
feel like this podcast also the shade. I was going
to say, going back before then, before that idea, we
did have stereoscopes essentially, and this was taken from the
Virtual Reality Society, but you didn't even know that there

(03:31):
was an actual That sounds like a cult slightly, and
they actually declared so stereoscopes lead to head mounted displays
what we have now. So, Sir Charles Wheatstone, actually in
eighteen thirty eight came up with the first stereoscope, which
used a pair of mirrors at like a forty five
degree angle to the user's eye, which reflected a picture

(03:53):
off to the side, and that later ended up coming
into what we now know as view masters. Do you
remember are those little big conspiracy with view masters? That's
what trick kids into staring into the sun. Just to
use the view masters, you have to put the joints
up in the sky. So that but but kids were like, yo,
what if I just look at the sun? So so

(04:15):
according to the virtual reality society, that's kind of what
is seen as like what eventually led to or the
type of technology that eventually led to these kind of
immersive head mounted gear that we have now. Yeah, but
I see that and I think, no, no way. You
don't want to give them credit. I don't want to
give them any credit because you can't blade run in
a stereoscope. How are you gonna blade run in a stereoscope?

(04:38):
Small think of the time that it was their their
technology was eventually they were saying, hey, you can immerse
yourself into a different world. Yeah yeah, Now that's that's
the same way of being given credit to Alexander Graham
Bell for all the porn I watched on my phone.
Oh god, he helped a little bit. Okay, So before
I move on, I just want to throw one more

(04:58):
person in here, if and then I'll you take over.
So in nine Edward Link came up with the Link Trainer.
It was the first flight simulator. It was an immersive
flight experience, so that I said it would be a
little bit more three D, you know. They started to
use that as far as training with pilots, So that
was kind of an extremely immersive experience with all senses.

(05:20):
But VR as we know it, So that dropped in
like nineteen twenty nine ish right few years later. Five
Stanley g. Wind Bob had a short story called The
Pigmalion's Spectacles, which described a goggle based virtual reality system
with holographic recording of fictional experiences, including smell in touch.

(05:42):
So that's going to be the difference between VR as
we know it versus like this idea, where VR as
we know it is just the experience of seeing and
hearing it, where in this story you kind of smell
and you can touch things, and we're trying to get there.
But the first official attempt was when more ting he
likes it help HIGHLG. Maybe Yeah, I'll just say morton

(06:05):
my boy in the nineteen fifties of an experienced theater
that could encompass all the senses in an effective all
the senses. What are we talking about here? Which all
the senses? YEA, all of them. Taste, That's all the
ones I know to taste, hearing, smell, smell vision. Yeah.

(06:29):
He built a prototype of his vision, dubbed the sense
Arama in nineteen sixty two, along with five short films
to be displayed in it while engaging multiple sen Yeah.
So it was pre dating digital computing. The censor Arama
was a mechanical device. He likeok also developed what he
referred to as the telesphere Mask, which was patented in
nineteen sixty The patent application described the device as a

(06:51):
telescopic television apparatus for individual use. The spectator is given
a complete sensation of reality, for example, moving three dimension
images which may be in cooler. It's spelled with a U,
and I only pronounced color with a U. Cooler with
peripheral vision by neural sounds, sense and air breezes. And
I actually added a picture I almost want to photoshop

(07:13):
boobs on the side of it, because it's just this
man sticking his head into it looks like something a
dude going, well, there's boobs, and this looks like that
machine where they like shoot the puff of air into
your eyes at the optometry. This is my most hated
machine right here. This is exactly what that looks like.
You know, it's it's super huge. And can you imagine

(07:36):
if the VR that we're experiencing now, like you had
to be in public in front of a giant machine,
it'd be like, did you go to library much when
you're and you remember there was always that weird guy
who was definitely watching pornography and the library and you're like,
all right, dude, like we see, Like that's that's what
I feel like would happen if we had VR machines,

(07:58):
But who knows. I think this is very similar to
kind of the VR machines we kind of grew to
know and love and at Chucky Cheese, like that taking
game put your whole head in it and you'd be like, oh, yeah,
there's a lot of games like this now at David
Busters and even like that horror one that I won't
ever do because it has three D glasses. I don't

(08:19):
do three D horror. And I get very infused when
I said I would never do it. Yeah, no, I
don't do horror. My friend Bidium Bidium bazoon A for
his birthday. He wanted to do this like VR imax
thing down across the street from the Grove and it
was like a horror maze that you would do in
like VR. And I was like, that sounds like my

(08:41):
worst nightmare. You could take it off at any time.
They don't let you. They get mad when you take
that thing off there, like it's not over. I remember
I was at E three and I was doing this
and I knew it was going to be three. For
people that don't know, yeah, well yeah, for the people
who don't know, E three, it stands for like, let
me get electronic three. E three is like a convention

(09:03):
that's solely I would say Electronic Electronic Entertainment Expo E three,
and so it's it's basically super comic con for video games.
And so I went one year and I went to
the indie developers kind of get together and because I
support the little guy, and it was crazy because like
This was probably two years ago, and this is when

(09:25):
everyone in the game industry was like, VR is going
to be the next wave. So all these indie developers
had these indie games. And I put on the helmet
and it was super dark and it was like some
underwater experience, and I already knew. I was like, this
is a scary game, but like it was harder to
be like nope, because this is an indie developer and
he's like, Hey, this is my game. I want to

(09:48):
show you. This is my baby, So you can't be
like nah, because I look at his face and I'm
just like, all right, he really wants me to experience this.
So I pop it on and it's one of the
scariest things because I figure the most scary type of
games are when there's nothing around, yeah, because you turn

(10:12):
your head, you turn your head and then that person
is right there. Yeah. Yeah. So I'm walking through this
underwater base. It's super dark and there was literally nothing
till like the very end, which made it even more scary,
where you look at these scary faceless suits and then
you turn around and you hear a sound and you

(10:33):
turn around it's right behind you. And I almost died.
I almost died. We were on a roof and I
almost ran off the roof. Oh my god, really, but
we should We'll hit on possible yeah, injuries that have
happened from v R. Yeah. No, I was seated, so
I couldn't possibly run off the roof, but I met.
I was so scared I wanted to take the helmet

(10:53):
off and jump off the roof. Um. So you're okay
with that Indian developer, but you have no love for
my man search Earls Wheatstone that created the stereoscope all
on his own. Oh no, I got love for him. Okay,
but I love for him, all right, I love for me.
I'm just saying you can't blade run in that, and
then this is this is what we're talking about, the
steps to get. By the end of this podcast, we'll
talk about how you can blade run. Okay, have you

(11:15):
tried VR at all yet? Yeah? Of course. Yeah. I'm
going to talk about Google Cardboard, which was my first introduction. Okay, Well,
have you ever played any of the Giant games, because
I remember you played I saw you played the Star
Wars when you were into it. But have you ever
played any of those old school VR games? Where you
have to put your head into a helmet, not that
I recall, because they used to have. And the reason

(11:36):
I'm bringing all these up is because I feel like
this is the pioneer, Like this specific setup is probably
the pioneer for all of those arcade games. So I
remember the boxing one where you'd stick your head in
and yet oh yeah, yeah, and you would just be punching.
Looking at this picture, I'm like, oh yeah, I can
see how this spun that out where you're where the

(11:57):
censorrama was like, this is a attraction for mass appeal.
I agree. I was like, I don't have further points
on that. So aside from my man, Sir Charles. In seven,
Jason Laner is actually the one who took it upon
himself to coin the term VR. So he actually developed

(12:18):
a range of virtual reality gear and he had a
device that was called the iPhone. This was back in seven.
It was spelled E y E like your eyes. It
was called iPhone and it was a head mounted display.
So they were the first company to sell virtual reality
goggles and the iPhone. You think they're expensive now was

(12:40):
nine give a second to do the math, oh for inflation. Yeah,
back in seven, They also had a glove as well,
because you know a lot of which we'll get into
some of this VR gear. A lot of times you
not only have a helmet or some type of headpiece,
but you also have gloves that are of matching your

(13:00):
movements as far as like the boxing game, or they
also have ones for artists where you'll put on the
glove and you can kind of like paint in this
virtual reality space. So their glove was also nine thousand dollars,
so they probably were the pioneer for the who owned
this though. Steve Jobs definitely definitely mega nerd. Yeah, I

(13:24):
got this iPhone and was like, I see what you're
doing here. It costing nine thousand, four hundred is similar
to today would be twenty thousand dollars and yeah, five
six dollars ninets, so you can get an iPhone or Sedan,

(13:47):
no joke. But that was the beginning of like the
next level of VR because nineties had a huge boom,
and we'll get into that right after the break. I

(14:17):
feel like that's how n music sounds, So it's just
like Seinfeld and rockos Wadern life basically that's nineties music
to get us ready for the VR nineties boom because
VR became like culturally significant. There was movies like Arcade,
Ghost in the Shell was out for all my anime
heads back then the Matrix this is late nineties, and

(14:40):
then The Thirteenth Floor, which I totally forgot, but that
was a huge deal back in the day I saw
that movie. But then you also had like stuff in
the nineties happening like the Virtual Boy, Sega VR and
battle Zone, all these different attempts that VR. The nineties
were so confident in VR that in on Computer Gaming

(15:00):
World predicted affordable VR. Oh my god, we barely have
it now, we don't have it now, Yeah, it's not
let's do a cardboard oh yeah, Google cardboards, yes, which
we'll get to change the game. But like when they
thought affordable VR was going to be around, yeah, and
so like most of what was available up to this

(15:22):
point was too expensive or not accessible to the average person,
or it didn't work well and it wasn't very comfortable.
So that was another thing that I still feel like
they're working on. As far as headsets, it's a it's
a twofold thing because I think the biggest issue now
is that sickness. You get while doing it, Like you,
there's a lot of motion sickness, So that's their biggest obstacle.

(15:45):
And then I think when they're done with that is
when they'll try and make it, make it small, cheaper,
but also smaller. I think smaller and just I mean
there's nothing attractive about having a massive headset on your head.
I think if they could make it spectacles that were
still immersive, still entirely immersive. But speaking of Google Cardboard,
for those of you that don't know, that is a

(16:06):
mobile headset, I mean it literally is what it says.
It's like a little cardboard box that you can insert
your phone into and you just have to download an
app on your phone. It costs ten dollars. I got
mine for free, like Verizon was giving them out, and
the one that you were talking about that you saw
me in, which was a Verizon commercial for Force Awakens.
They had a huge promotion for it, so they were

(16:28):
you could just go into the store there and pick
up a Google Cardboard and you could use other games
and stuff with it. It wasn't just Force Awakens, like
once you got the app, you could I actually did
play a Haunted House game with it, so if I
can picture this for you. You take your phone like
your iPhone, you slip it into this little cardboard piece,
you hold it up to your head and then you're

(16:48):
totally immersed. That's all you can see with your vision,
and when you move your head to the right, you see.
So if we're talking about the Haunted House, it's moving
your head in the Haunted House, so you're now seeing chairs,
you're seeing the right side of the room. You move
your head to the left, and then all of a
sudden there's a ghost right there or something. So that
that those are the games that if he doesn't like,
I will say it is very jarring. So there was

(17:11):
one where I think it was a woman screaming. I
could see like she was in my vision just like
screaming at me, and they are I think it was
an indie game developer whatever. So that's moving on to
the actual equipment. So so HMD is a headmounted display.
Those are the visors that go over your face. Each

(17:33):
I sees a different image and as your head moves,
like I said, it changes the image and it tracks
it appropriately. So that's kind of what makes it the
most immersive part of it, where you kind of can
get lost in this VR experience and then and that's
pretty much just the jump to Like I feel like
Google Cardboard kind of came out. What was it like
four years ago? Was it? Uh? Yeah? Yeah, yeah, you're right.

(17:55):
So the fact that the New York Times distributed it
to one point six million people makes it the most
widely distributed VR platform two dates. Yeah, and it was free.
So basically the computer gaming world was twenty years off.
But just to jump back to the nineties real quick,
so they had this big boom, but none of it
was successful. Everything was too expensive and the VR wasn't

(18:17):
like it is today. I think today we've gotten technology,
both three D rendered technology versus like you know, HD
video technology to a point where like we have it
on our phones and it's amazing. We're back then trying
to get any of that technology on your screen was
very expensive. But back in the day nineties, the idea

(18:39):
of VR was at its peak, and I feel like
it died down because it just didn't work. And I
feel like just now it's starting to peek again, especially
with things like Google Cardboard and other things. But what
are those other things? If other things porn? The Google
Cardboard came out four years ago, and I remember when
it came out because that year at Comic cont Legendary

(19:01):
gave out Google cardboards to promote Warcraft, and Warcraft is
a game no the movie, so it was a you
would be writing a griffin throughout as a roth And
two years later that's when I got into it because
I had these free cardboard things and I was blown
away by the fact that porn hub already has the
setting for Google cardboard. Like porn Hubb is very interesting

(19:22):
in the sense that pornography has always been kind of taboo,
and I feel like porn hub is the pr company
for porn as a whole. Like they've outreach, They've been
doing lots, they donate to lots of charity, give out
lots of information about their site that gets into the
news cycle, like when the Hawaii disaster where they accidentally

(19:45):
said a missile was going to launch and they dropped
that data there. They're like, this many users were still
on porn hub when that news came out, and this
many users like there was a huge spike, like the spike, Yeah,
there was a spike after that. People Oh I thought
you were like people are like, I'm gonna die, but
as we'll get one more in, it dropped and then

(20:06):
right after you just spiked. And that kind of information
is kind of just I don't think a lot of
people really get it, like at the forefront, but it's
kind of just being like, yeah, everybody's doing it. You
don't need to be ashamed. But to talk about pornography
driving technology, I wanted to drop some fun facts that
I got from thrillists about how pornography has driven technology

(20:29):
thus far. So um. Pornographic movies have been around since
the eighteen hundreds. In eighteen ninety six, film called the
Cushare La Mary or Marie Sorry look I don't read
French showed a woman performing a strip tease, and this
is generally considered to be the first pornographic film in existence.
The high demand for this early masterpiece lead the French

(20:52):
filmmakers to realize that people would pay top dogs to
see women get naked on screen. They still will. Yeah,
and then uh, and so here's some cool thing that
porn has dumb porn standardized Super eight film. The accessibility
of porn on VHS is what killed the Sony Beta
Max and uh, they kind of pioneered online payments because
all of the porn sites that existed, they basically needed

(21:13):
a way for people to pay to access it, and
so they kind of created a system to pay for it.
As a matter of fact, Richard Gordon, who founded the
Electronic Card Systems, got super rich off of the Pamela
Anderson sex tape. Just like Beta Max porn killed h
D DVD there it was more accessible on Blu Ray
versus HD DVD, and um. The last fact they had

(21:36):
was that, uh, you can have sex with Google soon.
And this was written in uh two thousand fourteen, because
there was this app that worked with Google Glass, which
of course now is dead. But Google Glass was. Oh yeah,
Google Glass was. It was these glasses you would wear
that would have a heads up display for you and
display information for you, and it just did not kind

(21:59):
of like smart gasses. Yeah, and so this app would
allow you to see yourself from your partner's point of
view while you Yeah, something I needed less. Why you
do that? Yeah, Well, it says by sinking. The app
was called Glance, and by sinking your devices with Glance,
you'll be able to control the music and lighting around you.

(22:20):
And when you're ready to start you'd say, okay, glass,
it's time, and when you're done, you say, okay, glass,
pull out. Oh but you're like wearing these glasses while
you bang someone. Yeah, I mean I wear my glasses. Yeah,
but like Google glasses were a little bit different than
regular glasses, and they they looked skinny and weird, like
you look like you're from Overwatch God, like an old

(22:44):
timey professor with like the tiny glasses. Let's go, or
like every professor in a like iPhone sketch written by
someone that's funny or die like, you got these tiny
glasses and I work in Silicon Valley. I just keep
imagine a bell from beating the Beast Dad that like
inventor dude. But yeah, the reason I bring up all

(23:06):
this is I feel like VR is going to be
no different. Porn is already accepted VR with open hands.
If you go to porn Hub, if you go to
any of the sites, they already have a VR section,
which is a category. Yeah, which is insane because a
lot of the VR, like if you wanted to get
a VR video and all that stuff, you have to

(23:26):
get a specific app to watch videos in VR. Meanwhile,
you can go to porn hub Press play and it's
connected to your VR, so they've already made it accessible
from their side. And you know, I gave it a
world for research, you know, definitely as as a nerd
talking head, I gotta be up on all the products,

(23:48):
got to check it out, and it's it's funny. It's
been because I've seen articles from guys at Kotaku and
all that, and some people think it's weird. Some people
are like, this is kind of cool. I'm down the middle.
I think it is kind of weird, and I think
it's weird in the same sense of if you haven't
used VR yet, when you play a VR game for

(24:08):
a long time, your brain tricks you into really thinking
it's really and when you take that headset off, there's
like this like weird readjusting to the real world. And
I imagine if you do, like some long, thirty minute
to an hour session of enjoying VR pornography, you know,
because you know, that is shamed feeling. I don't know.
I can't speak for the women in this room, but

(24:31):
as a man, and I've I've countered the data with
other men, there's a shame feeling you get after, you know,
watching pornography. Yeah, you're just like yeah, but I feel
like now like you have to take off this helmet
and you're no longer in this like fancy Miami bedroom
with super furnished, this beautiful woman and you're backing your

(24:53):
mattress on the floor, you know, with with your dirty
flower comforter that you had. Yeah, it got dark there,
there's an eviction notice next year. I would love it
if they just made this reality like the most. Oh,
Like I will say, the few times I used it,
I've like checked out of the sexual aspect and been

(25:14):
like look at this house, like, who was their design?
This pure one? Like I've always wanted one of those
low sitting beds, you know, Like it's kind of like, yeah, no, legit.
And I think right now there still is a huge
diversity problem in VR porn. Yeah, we'll check it. Yeah,
we'll tackle Uh, we're actually going to tackle the future

(25:36):
of virtual reality. Yeah, right after this and we're bad.
Oh yeah, we we closed off strong with that talking
about the future of virtual reality. Let's just tackle the

(25:59):
first of the thing aside from porn that it's most
known for his video games. So, if what do you
think the future of video games will be like the
video game industry has embraced it so hard, and I
feel like this might be the year where it kind
of weans itself off because two years ago in two
thousand sixteen, when I went to E three, everything was
v R tastic. Every booth was talking about VR and

(26:22):
what they wanted to do was like when laser discs
came out. Everybody was like, Oh, we're getting on it.
Oh yeah, And I feel like, right now there's a
brand battle that needs to happen between the HTC Vibe
Oculus for people to realize like who's gonna win? Okay,
so what are those are the different heads different companies
that have headsets. Yeah, the two major headsets that are

(26:44):
kind of like competing for people's attention right now is
the HTC Vibe and the Oculus Rift, which was the
kick started VR headset that kind of I would want
to say, kind of started this. They were it was
only the Oculus for a while, Facebook bought it. It
was this new hotness, and then ht C Vibe shows
up on the scene. And what's crazy is since um,

(27:06):
the Oculus was crowdsource, it was taken a little while
for it too. Kind of developed, so HTC just kind
of came up, was like, Yo, what's good. We raided
Rock and everyone's attention was like, oh, it's like that
meme with that guy looking but you had, like, you know,
your Oculus loyaltists, HCC Vibe loyalists. But pretty much they're
both out both on the Steam Store, and it seems

(27:26):
like right now it's just kind of like your choice
of which one you want to use. Since most games
can be used by both platforms, some are loyal to
only Oculus. HCC already says that it won't make Vibe
exclusive games like they they're not interested in that. They
just want to they want to do their thing, and
I believe Vibe showed their Vibe ones before the Oculus

(27:48):
revealed their kind of solution, which was like this cool
touch So it's like a controller with buttons for every finger,
so you can almost control each and every one of
your fingers. Uh, And they've both of them have used
their controllers in great ways. It's I think it might
just balance out and be like an Android v Apple
thing where it's like pick your poison. But Oculus do

(28:10):
have some Oculus exclusive game, so that might you know,
Tilt people when it comes down to it. But as
far as it goes in the console world, you have
the PlayStation has already released their PlayStation VR, which uses
the PlayStation Move controllers, which are two we like wands,
and they have a huge headset, and that I think
is the most easily to enter consumer level headset, mostly

(28:35):
because all you need is a PlayStation camera, the headset
and the wants and you're good with the vibe. They
have like these like four sensors that need to be
in the corner of the room. I think it's two
or four sensors that need to be in the corner room.
Just a lot of people don't have the space for that.
I remember when I was still at midnight, Chris Hardwick
was talking about setting up his vibe and he had

(28:56):
like to use a separate room for it, and he
was just having a hard time getting it to work.
And I went to some friends where they just attached
it to each corner of the room. But not everybody
has a whole extra room, not even Chris Hardwick. He
has a lot of stuff, so he's like whatever. I think,
no one is that eager to give up a room,

(29:17):
even if you're Chris Harve, You're like, I could put
better things in here than Vibe. But when it all
comes down to it, the video game Escape, it seems
like it's slowing down on its excitement for VR because
I think the consumers haven't jumped on it because the
price point is still pretty rough. Like, uh, you have
the PlayStation VR, which I think is the cheapest. It

(29:39):
goes for around three four hundred, and then you go
up to five six hundred for the Vibe. Like let me,
I'm gonna give you live prices right now. So the
HTC Vibe itself is six hundred dollars, the oculus rift
is four hundred dollars for just the headset. A lot
of places are showing it for five hundred though, and

(30:00):
then they PlayStation VR. You can get the whole set
for three fifty, so that already for a lot of
people three fifty and up is a console. So if
you don't already have the console, then you're like forget that.
And if you do have a console, you're like, well,
I already spent money on this console. How long is
we are going to last? That's the that's the thing
about these like fringe electronics. You don't know how it's

(30:24):
staying power. Especially when you have PlayStation pros coming out
xbox X. You don't know how long the console is
going to shift and stay on it. So that is
the future of video games, as as told by Iffy.
So let's hop back for a minute back into porn,
my favorite subject as far as the future here. Well. One,

(30:44):
so VR porn isn't necessarily that different than regular porn,
I mean, other than it transports you out of just
like laying in your bed looking at a screen. Now
you're immersed in this porn world, like if you said
you could be in a condo in Miami. The issue
that they're dealing with now, one is the massive headset.
I mean, I don't know, I guess if you don't

(31:05):
mind jerking off with that on your boy was using
the Google cardboards. Google cardboard, one hand had to be
hold holding it up. Yeah, that's what happens when you
pay ten dollars for it. So that also there's like
more limited content. So there there's a high demand for
VR porn right now. Like if you said porn Hub
already has it categorized that you can just click and
watch VR porn, but it's still a lot of the

(31:28):
content is not as diverse as if you said it's
largely tailored towards hetero white men ages eighteen twenty five,
as those are the ones that are currently most likely
to own VR headsets and pay for content, so it's
not as much. Obviously, it's not going to have as
wide range of porn as just porn how many you

(31:48):
porn or those sites in general. Since it's it's in
its singular category. And a question that we got during
the break was are you watching it or are you
in it? Yeah, and it's both, So there's two. There's
when in my research that I was doing, there was
typically two types that it would be. It would be
either you were the guy in your You're either the

(32:10):
guy or in some cases you could be you could
be a woman, or you were literally a creep in
a room watching. So those are your twos. I'm just
gonna watch you guys do it from this corner, which
I feel like for immersion purposes might work, especially since
there is a diversity program. So you could either be

(32:31):
a white dude or any race but a creek. But yeah, no,
it's it's pretty intense because a lot of times it
is just laying down, which for once again immerging purposes,
I think if you're doing anything besides that, you're kind
of out of it because you're nine times gonna be
laying down. Yeah, no, I agree. The next thing we're
moving on to as far as the future of VR
is actually film and documentaries. So we already touched on

(32:55):
some of these theaters having fuller immersions and sensory theaters
and stuff. But there was a documentary that was made
called The Fight for FALLUSA, and it was a three
hundred and sixty degree documentary shot in an act of
war zone to make it feel like you're in a firefight. Now,
they want to preface this, in no way is the

(33:17):
same as actually being in a firefight, you know, Like
there was another one called Refugees by Scopic that was
a documented plight of refugees. In no way are they
trying to imply that it's the same as being an
actual refugee. I just I just want to preface this
because they made a point of this, but they wanted
to give you a better look and a more deeper understanding.
I think it also helps with empathy if you can

(33:38):
see it live where you're like, oh, if I look around,
this is it. But I get like the need to
say that just in case people want to be like, well,
it's not the same as actually being shot at. Yes,
we understand that. We understand that. So a couple of
other things that might come for that, as far as news,
like the news cycle. Instead of just reading the news,
you'd be placed at the scene. That actually sounds terrifying

(34:01):
but great for my nosy neighbors. Entertainment wise, VR headsets,
some people think they may actually replace TVs as you
are able to experience film and television on a more
immersive level, Like why would you watch two D when
you can see and feel a clear image of this
character's world. I kind of feel like, yeah, we're already there,

(34:23):
but we just don't have as much a wide variety
of films and stuff to choose from. Also, I feel
like your typical TV viewing audience tend to be traditionalist,
which is why when there was that huge three D
TV boom, people are like, nah, I'm I'm gucci. I
just want to sit on my couch. I don't want
to throw some glasses on. Like if people don't even
want to throw three D glasses on and I and
you have those rich friends who was like, you want

(34:44):
to put on the three D glasses, Like, no, just
just turn on Family guy. Okay, But I will say
whenever I go to Hogwarts, when I go to the
Wizarding World at Universal, their ride where you're you're seated
in this little chairs that like your feet are day
Glee type of thing, I'm like, this would be so
cool to watch the movie like this. I think that
the next Harry Potter, whatever, Fantastic Beasts, what whatever they

(35:07):
have next lined up, they should do that. I'm gonna
throw that out there. And if they ever make a
dragon ball Z movie, they should do that too. So
another factor that people are looking at is school is
education and teaching. Teaching your students about different cultures. You
can place at three degree camera at major landmarks or
cities to learn about that culture or place. Also as

(35:31):
far as space exploration, exploring like the moon landing or
you know up at the space station, those are things
that students would be able to experience in a more
realistic manner, like a gladiator battle or the Renaissance with
re enactments, or the Holocaust, which also equally that sounds
terrifying as well. They even talked about civil rights experience

(35:54):
having police dogs barking at you, people yelling and screaming
at you. Free civil Ye, but maybe not come through
that look like and I'm gonna spray you down with
my water hose. No, And again, it wouldn't be the same,
Like no one's ever saying it's the same. But maybe
it could help students that don't look like that or

(36:14):
experience that. No. No, I think I really do like
the idea of using VR to kind of help with
the empathy, because I feel like if you never experienced it,
it just doesn't help. And I'd like for I think
a cool thing to do would be like take these
moments in time, colorize them, and then make people experience them,

(36:36):
because I feel like all these black and white photos
that we often see of these events makes it seem
so in another time, like it's so far behind us.
Was like, oh, that's when black and white photos are.
Was like, yeah, so is that picture of your taco
yesterday that you put in black and white and threw
it on Instagram. But it seems like we're conditioned to
view black and white photos is so far, so far

(36:57):
behind us. But the civil rights movement was not that
long a people are alive today who were living it right,
and to also comment on that when we were when
they were able to see same with the war and
the civil rights movement, when they were able to see
these images live shown on TV, it changed a lot
of people. It changed a lot of people's opinions being

(37:17):
able to see that. So this would be in a
more even more immersive experience of that. As far as
students learning, another thing that they said is it could
help easily distracted students have a more positive learning environment
that's like set to their needs. So so that's another
thing that teachers are kind of looking at. Or that
badasskot who can't pay attention. You throw a VR headset

(37:38):
on him and everywhere he looks, he's still in class, Like, yeah,
you can't use your imagination here, billy class. Another thing
that they're looking at is in the medical field as
far as medicine, So putting people in virtual reality in hospitals, actually,
they have found helps produces the amount of pain medication
that they may need and also kind of provides escapism,
like if you're stuck in your hospital bed for weeks

(38:00):
or months on end, it might be you know a
little bit of escapism slash therapy for that patient to
be able to I mean, again, we're not saying the
same as being outside. We're just saying these are small
steps for these people. Yeah, and then in pro sports,
you've got a lot of three sixty experiences, which I
think is great. You know, some people are never able

(38:21):
to see live sports, so I think having a nice
way to get like VR front row seats would be
a nice treat for some people. I know. One of
the first things I did when I got a Google Cardboard,
it actually wasn't a pornography that was a much later
time later that night. It was actually the Google Cardboard app.
And the first thing it does is it just transports

(38:43):
you to like different landmarks around And that was the
coolest thing because it was pretty cool because it uses
the Google Earth Full three sixty and it's pretty real looking,
and I was like, man, this is kind of cool.
Like there are people who who don't fathom being able
to travel. They get to put this on and be like, oh,
I'm where the people are. Yeah, going back to what

(39:05):
you were saying about professional sports, the NBA and Olympics,
they already did sixty degree experiences and so that it
will eventually probably lead to other leagues as far as
the NFL, the MLB, even UFC. That to me would
be intense, and I feel like UFC fans would be
the ones that would be the most into being right
there in the ring. Oh yeah, I can see the blood.

(39:28):
They just see like a forty where you have like
a you can actually feel blood and like spit splattering
on you. But yeah, as far as being on the sidelines,
being behind the goal post or in the actual ring,
I think that is the next step that they're doing.
As far as professional sports, so iffy, as far as
virtual reality and its future, What are things that you're
excited about, and what are some things that you might

(39:51):
be worried about if you're worried about anything. I am
excited about the educational ways it could be used. It
could kind of make lessons more dynamic, because I feel
like a lot of the problems we're having a day
is from like very big moments in history that really
shape and affects certain cultures, like you know, the Holocaust

(40:13):
and the Civil rights movement, like those are things that
are in the foundation of a lot of black and
Jewish people that are just simply chapters in a book.
So it's almost understandable when a person is confronted with
the effects of those things and they're like, what's the
big deal, because to them, it was just a chapter

(40:35):
that they read that was kind of portrayed as super
long ago, dead and gone. It just came and went,
Like especially the civil rights movement, like it's crazy to
think how actually close it was, how recent it was,
but it just seems so far away when you read
it and it's a chapter and you're like, and this
and this and this happened. So to kind of change
the way we teach those moments in history and really

(40:56):
let people understand the gravity of it, I think that
kind of will change the relationship you have with people
whose culture and ancestry has dealt with that as a whole.
It kind of makes you go like, oh, yeah, I
can see why you might be salty about being disenfranchised
and growing up in a community that you know you're
not really expected to succeed in. Yet you still push

(41:17):
on and you actually find some success. And how even
within finding that success, the work isn't done because you
have to give back to raise up the people who
might have been left behind and might be doing things
that on paper look like it's criminal, but really is
a just a result of the oppression and doing what
you have to do to put food on the plate
for the people you love, even though it might not

(41:38):
necessarily be legal, because those are the only options you
have because no one is hiring you, because they're hiring
Billy from the tech startup down the street because he
just moved in to gentrify your neighborhood, and now you're
being displaced into like some fast place you've never been before.
But there is dangers. I do think as pornography gets
more available, and you know, bnography, it's very nuanced because

(42:02):
you see people who just ingested and you know, it's
just like a thing, like you know, because it's just
something they ingest and it doesn't really impact them or
how they view women. And then you see people who
are obsessed by it, who may have an addiction and
how it ruins not only you know, their perception of
the world, but also their relationship with women, how they

(42:23):
treat women. So you see kind of both sides of
the arguments for and against it, and I think allowing
people to immerse themselves in. It adds another layer because
if already, when it's on your screen, whether it be
on your computer screen or your TV screen, you have
people having trouble differentiating what is real life and what
is a porno script written to allow men to get

(42:47):
their rocks off. That distinction only gets harder when now
you're in a more real It's more real now I
hear you on that. I think for me, some of
the concerns I might have is like, how is this
going to affect to live entertainment? You know, if it
feels like you're at an actual concert and you're able
to be up close, like, would you I mean, I

(43:08):
guess it depends. I already feel like live entertainment it's
kind of shrinking to begin with. But would you pay
for same same with like the NBA and things like that.
Would would you pay for front row tickets when you
can just literally feel during a live content that you're
or a live game that you are in the front
row um and see everything from up close. So that
that would be my concern. I'm also very selfish and

(43:29):
I would love for it to take over entertainment. UM.
I think that would be a lot of fun. Another
thing that I didn't really touch on in the medical
part is that VR is also used for medical students.
You had you had a show called E R v R. Yeah,
that was essentially like doing surgery with a VR headset.
It was a game where we'd have contestants come on

(43:50):
and play this silly VR game called Surgeon Simulator, which
was really a cartoony take on surgery. But you can
do a real life version of that where like you
are in a surgery where people are getting a chance
to safely try out medical exercises without killing someone right yeah,
or having a cadaver. So I do think that that's

(44:11):
really interesting side to it. I do agree with what
you said about porn. I feel I always get into
this discussion with people because I'm very pro porn in
pro sects as far as how it's how women are
treated and how those lines are blurred. I think as
VR becomes more realistic, we'll have to have more conversations
and or these sites will need to which some of

(44:34):
them are already starting to do. As something that you
and you have talked to me privately about is that
um having these discussions about consent or saying up front,
like these are actors or whatever. This is not you know,
something that you are just allowed just just a letter,
buy in on this private conversation that you exposed on
the air. No, just kidding. The site called king dot

(44:54):
com is a b D s M site, and every
video begins and ends with the model going over the
safe words, what they will and what they won't do,
things that are off limits, and you know, basically a
real conversation that you would have in that lifestyle to
kind of make an effort to show the viewers like
this is if this is the type of thing you're into,

(45:15):
this is how you go about it. You don't just
spring it on someone. You have this conversation what's okay,
what's not? Really lay the ground ruts rules, then go
into it. And I think it does help. Even though
I'm sure some people skip past it. I will. I
will admit I've skipped past it before. One time. I'd
like checked it out and I was like, this is
this is actually really dope, Like it's a nice addition,

(45:36):
and you know, and and like what's cool about it
is it's not just like you know, they're naked or
something like they're fully clothed. SETD. It's very clinical, so
it's like, no, this is serious. This is like a
serious part about sex. And I think the only other
thing that I would say is I wonder if with
these documentaries that are doing three and sixty degree looks

(45:57):
into the life of a refugee or what it's like
to live in a war zone, if that having this
three sixty degree technology might then elevate them to like,
let's say, Oscar status or Academy Award winning status, And
if that will affect some of the categories. Is now
having VR entertainment because that's a whole other level that
you're adding to your your storytelling. Well, I feel like,

(46:21):
just what we know about the Academy, it's going to
take them a morale to even recognize VR films as
what's that a good as a like a legitimate platform.
But I think when that time comes, yeah, we'll need
to have I said it here first, I said, well,
as a matter of fact, I think that's going to
happen because this sold out experience that's actually coming to Lacma.

(46:41):
The director of Revenant, Alejandro Garatu, has this VR experience
that's going around. It's in Lacma right now. Hideo Kojima
when in it, it was like, you need to check
it out. It's a conceptual virtual reality installation called carne Arena.
Virtually present, physically invisible, explores the human condition of immigrants

(47:02):
and refugees based on true accounts. The superficial lines between
subject and bystander or blurred and bound together, allowing individuals
to walk in a vast space and thoroughly live a
fragment of a refugee's personal journeys. So that sounds super cool.
I gotta find it and experience it. But it's not
like I'm sure they'll be having more of those. Yeah,
it's a it's a yeah, it's so dope. But yeah,

(47:24):
so with you know that he's an award winning director,
so if he's already stepping into the space, it's only
a matter of time before the oscars can come on.
Gammel del Toro, I want to make out with the
fish in real life. Yeah, so does Jamie Loftus. She's
gonna beat you up to do it first. Okay, Well
that I think it's all that we have on VR.

(47:44):
I thought about. We started from top to bottom. Yeah,
so make sure you you know, catch us on the socials.
Tell us what you're excited about VR, what you're afraid of,
and you're funny VR experiences. You know we love hearing
about your experiences. And make sure you uh definitely subscribe.
Tell your friends about us, have them subscribe. Tell him
Danny and Iffy back together again on the podcast waves.

(48:07):
Where can people find you? Danny, I am at Miss
Danny Fernandez on It's ms Danny d A n I
Fernandez on all of social media? All right, well, I'm
if y w A d I w E on Instagram
and Twitter, all the socials. Check your boy all the
time right here. Sometimes on the daily night guys. Yeah,
catch us on Facebook at nerdificent, on Twitter nerdificent, and

(48:32):
on Instagram nerdificent. If you notice a trend, it is
because that is difficent branding in E R d I
F I C E n T Nerdificent. Catch us there,
make sure you follow us on our platforms. Give us
five stars. I'll catch you all later. See you

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