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December 22, 2025 • 17 mins

As we approach the end of the year, Anney and Samantha share some women-led games they are exited about and ask for recommendations.

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Speaker 1 (00:05):
Hey, this is Anny and Samantha and welcome stuff. I
never told your protection of iHeart Radio.

Speaker 2 (00:18):
And we are coming to the end of the year
of twenty twenty five. I got it right because I
had to write it down.

Speaker 1 (00:25):
Yes, you do what you gotta do.

Speaker 2 (00:27):
I gotta do what I gotta do, right, And we
decided to talk about some of the games by women
that's been featured this year. Now, Annie and I will
be doing another episode in which we're going to play
some games. I'm gonna get some recommendations from you and
try these games, and I'm going to give my take
and review on the whether or not I.

Speaker 3 (00:47):
Think these games are for me or not for me. Oh,
we already know how that goes. But I'm excited.

Speaker 2 (00:53):
But with this year, I thought it would be fun
to talk about a few because I don't think we've
talked about too many women led, women created games this year,
so you know, we need to do that. And as
per usual, the list is pretty extensive, so I'm trying
to narrow down by a lot. I've only picked up
four games, and actually a couple of these games have

(01:13):
not been released yet, but the demos are out and
they're already getting really rave reviews. And I will say
we are actually using partially the list from Women Led
Games Game Awards list. Yeah, that's right, that was just
recently released, so they did this. I think December tenth
was the awards shows about forty five minutes long.

Speaker 3 (01:33):
I want to go back and watch all of it.

Speaker 2 (01:35):
And just for clarification about this organization, Women Led Games
brings recognition to the hard working women in the games
industry with a showcase every year showing off all the
innovative games coming from women led and majority women's studios.
We aim to highlight all the amazing things women doing
games and support their efforts in order to create a
more equitable games industry. And that is from Womenledgames dot com.

(01:59):
So if you want to go look at their list
as well, because again it is pretty long list and
it has all the good stuff that Annie you would love.
So I didn't bring it out, but there's a lot
of horror games in here that I know I can't do,
and a lot of battle games that also know I
can't do, a lot of RPG games that I know
I can't do.

Speaker 3 (02:17):
Yeah, I know, But all those.

Speaker 2 (02:19):
Things to say, there are some really fun, interesting games
coming out from their list, and I love seeing big
lists that really highlight.

Speaker 3 (02:31):
What they're doing.

Speaker 2 (02:31):
And some of these studios are going to be familiar
because we have talked about them or featured of them
or played them before. So we're gonna start off with
Nano Neighbors. And I find this concept really, really, really interesting.
So this is what they say about Nano Neighbors, and
this is from their site, an online idle game that

(02:52):
brings life to the bottom of your screen with friendly
androids called nanos. Customize your nanos, choose their occupation, build
design their perfect home, and invite your friends nano's over
to hang out, join many activities, and interact. So I
know these have been around because my partners be like, yeah,
we played these things, and I'm like, I don't know

(03:13):
what this is because I'm also not constantly online.

Speaker 3 (03:16):
I'm online enough, but I.

Speaker 2 (03:18):
Find this idea very fascinating and it is interactive.

Speaker 3 (03:22):
Any why you giggling? Have you done this?

Speaker 2 (03:25):
Uh?

Speaker 1 (03:26):
No, there's just a Black Mirror episode about Sorry, scared
of that?

Speaker 3 (03:35):
Okay, are you scared of this?

Speaker 1 (03:37):
No?

Speaker 4 (03:37):
No, no, no, that's just the first thing. I don't
even know if it's quite the same, but it's like
it's like a little world and they do their own
thing while you're away, but then you come back and
you interact and.

Speaker 2 (03:46):
Then oh yeah, I guest see, like that's not just
a black beer. I've seen like animations of types of
things like that as well.

Speaker 3 (03:54):
But that's fine that that's what you jump to. Okay.

Speaker 2 (03:56):
This was created by Studio Dots and Independent Creative Studio,
and a lot of people really love these idle games,
and specifically this one.

Speaker 3 (04:05):
It feels like, again, something I would enjoy.

Speaker 2 (04:08):
I think it would just have to be about commitment
because I want to keep people alive.

Speaker 3 (04:11):
Also interacting. I'm not great at interacting online. I'm not
gonna lie.

Speaker 2 (04:17):
The conversation could be a not great at interacting period,
but you know whatever. So this was from a Vice
article about the game. They said, Yeah, using something like
Slack or discord to communicate with friends and coworkers is
nice and all, but don't you wish that sometimes things
could be a little more personable. Nano Neighbors is looking
to fill that void, offering an adorable take on idle

(04:37):
desktop simulators. Imagine the idea of something like Gather, but
with adorable chipby characters instead, communicate with your buddies without
needing to open a new window, play mini games, and
take care of your anime friends. Plus, with Twitch integration,
this may be the best way to let your viewers
interact to hang out with you if you're into that
kind of thing.

Speaker 3 (04:57):
So maybe we're gonna, you know, test it out as
a as a s minty thing.

Speaker 1 (05:01):
Annie we could, it would be an interesting experiment.

Speaker 2 (05:05):
I mean, like, this feels like a throwback into COVID
lockdown days of trying to hang out, and I feel
like that's a cute idea, especially if you're working from
home and you sometimes like a good destruction. Uh huh.

Speaker 3 (05:19):
So I don't know. Maybe maybe in the future we
could talk about it.

Speaker 2 (05:22):
But I really like this concept of interacting with people
sometimes and playing mini games again, kind of like among us.
But it is idle, so it's not constant and it's
not over the top.

Speaker 3 (05:32):
And he's afraid that's gonna take over our career.

Speaker 4 (05:35):
Just so y'all know, I've played too many horror games.

Speaker 3 (05:39):
It's this is this is the problem here.

Speaker 2 (05:43):
She's taking something so and putting the horror com Just kidding,
but no, I think it's an interesting idea. So another
one is witch Bakery, and again this one is not
yet released. But everything about this feels like a me game,
you know what I mean, because you know I love
a good bakery kind of similation. So this from steampower
dot com. They write, this is a descriptor. The Witch's

(06:05):
Bakery is a cozy adventure at RPG about a joyful
witch who opens her bakery in modern Paris. She has
one special power she can see into people's hearts and
heal emotions through magic. Ah, that's so cute and the
artwork is really cute and pretty. So it's created by
Sunny Lab and they describe their game like this. The

(06:27):
Witch's Bakery is a two D adventure puzzle game where
you play as a joyful witch who opens a bakery
in modern Paris. She has a special power she can
heal emotions with her bread, so healing with magic pastries
during the day, exploring Paris with our friends in the evening,
and improving her skills in the night. It kind of
sounds like something I would love to be fair, unless

(06:49):
something bad happens when they're not healed, and that might
be a problem for me. I can't handle those emotions, y'all.
But everything else seems super cute. Again, it's not been
released that yet, it's coming out in Tween twenty six,
but there is demos, and I do want to play
these demos eventually, so I think I'm going to try
to do this in the next couple of weeks and
I'll come back, but I really want to come back

(07:11):
and visit when they are released.

Speaker 3 (07:14):
A lot of them are.

Speaker 2 (07:15):
Coming through Steam, but I think Seam just has a
whole lot more availability with their new system, so it
might just be like it's offered here and here and here.

Speaker 3 (07:24):
So and then.

Speaker 2 (07:25):
I thought I would bring up a mobile game as well.
This was not from that list, and I think it's
been around for a minute, but I didn't know about
this one. And it's called A Normal Lost Phone. So
this is what's written in the Google app in the
play Store, they write this A Normal Lost Phone is
a game about exploring the intimacy of an unknown person

(07:45):
whose phone was found by the player. The game takes
shape of a narrative investigation. You have to search the
phone's text, message, pictures, and applications in order to learn
about its former owner.

Speaker 3 (07:56):
Through the phone.

Speaker 2 (07:57):
You uncover Sam's life, friends, family, and relationships until the
evening when they turn eighteen and mysteriously disappear. So I
find that that is fascinating. I do like a good
puzzle game. So it was created by women led studio
plug In Digital, who did the game Strange Horticulture, which
I do love.

Speaker 3 (08:14):
I just could not read the text.

Speaker 2 (08:16):
Really well, but I need to go back to it
because it's a beautiful fun game. I'm also like a
puzzle game as well, but I find like this kind
of mystery.

Speaker 3 (08:27):
Enticing.

Speaker 2 (08:28):
And this is from the side of a normal loostphone
dot com if they say these are the features an
immersive and intuitive way of introducing the narratives through a
fake smartphone interface. A game that bridges the gap between
reality and fiction by letting players act as themselves. The
game asks a simple question, if you close the app
but still think about the game, have you truly stopped playing?

(08:52):
A relatable story that helps build empathy with the characters,
allowing to explore difficult topics.

Speaker 3 (08:57):
Oh, it's going to have you feeling emotions. Annie, mm hmm.

Speaker 1 (09:02):
You know I like that.

Speaker 4 (09:03):
You know there's a game I played once because I
feel like it was a game that once you get done,
you're like, oh, I know it. But it sounds kind
of similar to this where you it's called Her and
they have a second game that has just come out
that I have but I haven't played yet, But it's
like you're a detective trying to solve a case and
you have all of the evidence, but you have to

(09:24):
be able to know the right search terms and.

Speaker 1 (09:29):
Like talk.

Speaker 4 (09:30):
You talk to people and you try to figure out like, Okay,
what should I be looking into and if you get
all of that, and you could guess what happened in
this missing person case, and it was very rewarding. But
it kind of sounds similar. I think this one is
probably a more emotional. The story as opposed to this
one was like you're a detective trying to solve right case.

Speaker 2 (09:49):
You're doing a job as where this is a little
bit of an emotional attachment.

Speaker 3 (09:54):
Well we need to try this game.

Speaker 1 (09:55):
I think, Yeah, I'm happy into it.

Speaker 3 (09:58):
I don't even to tet. And then there's another one.

Speaker 2 (10:11):
It's called a Dodo Ducky, which I confuse for a
Dodo duck, which apparently is a nightlight. You need a
duck light light yeah, because I was trying to find it.
I was like, wait, why is it giving me a
night light? It was a really cute nightlight. Just saying
none of these are sponsors, by the way, but it's
a game that is a duck walking simulator and apparently
has mister Capibera and his magic hat.

Speaker 3 (10:33):
That's what I wrote in the discussion.

Speaker 2 (10:34):
And it goes back and forth from two D and
three D, so it toggles back and forth. Mean another face,
why not.

Speaker 3 (10:39):
What faces the story? And I really which is.

Speaker 1 (10:44):
A little video to be honest, No, it's nothing.

Speaker 4 (10:47):
It's just like a really difficult thing in horror games
when that happens.

Speaker 3 (10:51):
Really, so I probably would struggle.

Speaker 4 (10:53):
Because it's like two D is you press straight right,
and then you press right, and then you press straight,
keep going right.

Speaker 1 (11:00):
Three D is you go just press except for where
you're okay.

Speaker 4 (11:04):
So in a horror game they like to use that
for like all of a sudden, something's chasing you and.

Speaker 1 (11:10):
You can't get a whole thing has changed.

Speaker 3 (11:12):
Oh yeah, that does seem frustrating.

Speaker 1 (11:14):
That probably would have already scary.

Speaker 3 (11:17):
This is a horror game, though you don't think the
ducks simulator.

Speaker 1 (11:22):
Listen I've been around the box metha, we don't know.

Speaker 2 (11:27):
Maybe I don't think so. This is from the Nerdy
Type dot Com. They write this Dodo Ducky is a
perspective shifting platform in development by born Monkey. You're essentially
getting two games in one with the necessity to switch
between two D and three D to navigate the platforms
and work through the puzzles that get in your way.
It's heaps of fun and packed with features. So again,

(11:49):
it's created by born Monkey, which is also an independent studio,
which you know, we love that around here. We want
to keep highlighting especially women led and women centered studios.
So I because duct simulator games are interesting anyway, so
this seems like it could be interesting. Again, this is
also one that has not been released yet and it

(12:10):
just says Q one twenty six, so we're not sure
when they do have again demos and they say, like
the writer from the Nerdy Type dot Com was like, no,
you need to go and check this demo out. You
need to try it out. It does say you can't
just download it. You have to go through a special
site to download it. So that's something to note. But
several of the games that the women led games featured

(12:33):
or awarded seems to also need have not maybe met
all of the Kickstarter I'm not really sure. So you
can go and look and check those out and see
if any of those that you want to see come
for fruition quickly. So in donating to these games, the
Kickstarter has been in a phenomenal way in getting independent
studios and independent games released. That probably should be an episode,

(12:54):
because I have a filling Kickstarter. It's really something that
has helped a lot of marginalized creators where corporations have not. Yeah,
just an idea, but anyway back to this, but I
think this is some of just four of these games
that I find fascinating and I do want to check
out again. We haven't talked as much about games this year.

(13:16):
I don't think I'm still playing things still me too.

Speaker 1 (13:20):
I talked about Silent Hill f a lot.

Speaker 3 (13:21):
Yeah you did.

Speaker 2 (13:22):
Yeah, Yeah, cozy games, we haven't talked as much. I'll
say it that way because the Solid Hill is not cozy.
You can't make me think otherwise we'll fight about it.

Speaker 1 (13:31):
Oh, I wouldn't try. In fact, you know, Dark Soulsian.

Speaker 4 (13:35):
Dark Soulsian is like a type of game where it's
miserable and you die all the time, and it kept
getting compared to a Dark Soulsian game, and they the
creators were saying, no, no, no, no, it's not And
when I was playing it and not the two mine horn,
but I'm pretty good. Yeah, really, I was dying a lot,
and there was a point where I thought I might
be able to beat this game, and I eventually did.

(13:59):
But the boy actress, the main voice actress, did a
live stream where she was playing it, and she started
crying because she couldn't get past it, and so the
creator she thought she's going to get in trouble. But
the creators created a new mode called Casual for people
like if you don't want to I don't want to

(14:20):
die misery because yeah, then yeah, they have a I
don't have any.

Speaker 1 (14:26):
Problem with it.

Speaker 3 (14:27):
Really, y'all have a heart. Get it together. Oh oh
my goodness. Yeah, no, I think that's we all know.

Speaker 2 (14:35):
That's not my alley because I will throw things eventually.
I think I don't throw tantrums often, but I feel like.

Speaker 3 (14:41):
This is where I would. Uh. I think I said that.

Speaker 2 (14:44):
My partner's sister actually played in boxing and loved it
and finished it very quickly.

Speaker 3 (14:48):
I still haven't technically finished it.

Speaker 2 (14:49):
My partner has to, which you know, is one of
the big games created by women as well.

Speaker 3 (14:54):
I love games like that, so more of those.

Speaker 2 (14:56):
I didn't mention briefly at one point that there was
a video that I had seen on social media TikTok
that talking about how because corporations have realized that that
is become a money maker, that they're just kind of
slopping things together and saying, oh, look, cozing games. And
a lot of women, especially women who are professionals and
know what they're doing, have really come to the point

(15:17):
of they stop insulting our intelligence and telling us this
is a good game just because you're trying to hop
in on something that was a beautiful thing to see
as it grows into the world for women in gaming,
that is nice to have a game that's about empathy
and that's about like growth, and that's about like.

Speaker 3 (15:35):
Puzzling and all these things like.

Speaker 2 (15:38):
Having corporations trying to come in and make money off
of things that are so poorly done. So we want
to keep focusing on these independent studios and these kickstarter
type of games because we want the good stuff.

Speaker 4 (15:51):
Yes, yes, and thank you to all the listeners who
have sent in suggestions. I've said it before, I'm extremely
behind on the listener mail, so if I haven't responded
to you, we have got them, and please keep those
coming because we've gotten some really great suggestions.

Speaker 2 (16:10):
If you have games like where maybe eventually maybe we'll
try to do a sminthy or offshoot of our own
Twitch title or something and then try to play some games.
I don't know what does the future hole dannysnine.

Speaker 4 (16:29):
It is in your hands. Well, thank you so much
for listening. If you would like to contact us, you can.
You can email us at Hello at stuff onever Told
You dot com. You can find us on Blue Scott
Mom Stuff podcast or on Instagram and TikTok at Stuff
We've Never Told You. We're also on YouTube. We have
some merchandise at comp Bureau and we have a book
you can get where you get your books.

Speaker 1 (16:48):
Thanks.

Speaker 4 (16:48):
It's always to hear a super due Christina excus my
Er contribute, Joey, thank you and thanks to you for listening.

Speaker 1 (16:53):
Stuff An Never Toldy dispection by Heart Radio.

Speaker 4 (16:55):
For more podcasts from my Heart Radio, you can check
out the art radio app Apple Podcast wherever we listen
to your favorite show,

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