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September 4, 2025 46 mins

The Messenger prompts a conversation on video games and divinity. Oz Woman replies to the earlier series on the Anunnaki. Following up on the earlier news about China's artificial womb, PoodleCrab and others walk through the positive -- and negative -- implications. A brief homily on Cracker Barrel. All this and more in this week's listener mail segment.

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
From UFOs to psychic powers and government conspiracies. History is
riddled with unexplained events. You can turn back now or
learn this stuff they don't want you to know. A
production of iHeartRadio.

Speaker 2 (00:26):
Hello, welcome back to the show. My name is Matt,
my name is Nola.

Speaker 3 (00:30):
They call me Ben.

Speaker 4 (00:31):
We're joined as always with our super producer Dylan the
Tennessee pal Fagan. Most importantly, you argue you are here.
That makes this the stuff they don't want you to know.
Welcome to September fourth. It's our listener mail program, which means,
you know, we got some vegas, Dylan, we need some
rudas real.

Speaker 5 (00:58):
Hey, everyone, you could join us today.

Speaker 2 (01:01):
We've got my pentagonal double prime campas in front of me,
but you can use whatever you want. I'll tell you what.

Speaker 6 (01:06):
Today, We're going to paint something that's just a lot
of fun.

Speaker 7 (01:08):
We're gonna take some red Scare Burgundy and mix it
with some Sasquatch brown.

Speaker 2 (01:11):
I'll just put a big old wed a Baker Rent
and norber Campus.

Speaker 5 (01:14):
Isn't that nice?

Speaker 3 (01:15):
Well, let's go ahead and sign this one until next time.

Speaker 5 (01:18):
Happy conspiracy's and mayanky bless you.

Speaker 2 (01:23):
Wow.

Speaker 6 (01:23):
So let's a Hey, Alan Poetry, stop it. Oh my god,
where's peapod? And the little squirrel in the pocket squirrel?

Speaker 2 (01:31):
You must be hello, how subtle? Some of your effects
are stilling. Like you, you get the vibe of what
you're going for, and then there's little things you're doing
in there, at.

Speaker 6 (01:42):
Least your eggs. Yeah, these these have re listenability potential
for sure.

Speaker 4 (01:48):
Yeah, like I g U, I I foresee a clip
episode in the future. This is amazing stuff. And speaking
of amazing stuff, we are going to hear from the
most important part of the show, you, specifically you. We
had a lot of feedback about the news of the
artificial womb technology being constructed over in China. We're going

(02:10):
to have some conversations about Stargate I think we're all
excited for. But before we do any of that, guys,
what say we pause for a second and come back
and maybe talk video games?

Speaker 6 (02:23):
Yeah, I say yay.

Speaker 5 (02:31):
And we have returned.

Speaker 6 (02:33):
And this message, this lovely thought experiment, comes from our
friend the Messenger, who we've heard from in the past.
So here we go. Good day from the Messenger. You're
welcome to use my pseudonym and message on the podcast.
Please edit as needed, as this is a long message,
absolutely not the messenger, or just ponder the gist of
what I'm laying out here. As always, I want to

(02:55):
let you know how much I appreciate what the three
of you do. Thank you so much for the Messenger.
We appreciate you too. I just recently listened to the
episode asking the question if we are living in a simulation.
While my ego forbids me to believe that this is
actually the case, it did seem to be an intriguing
explanation for some burning religious questions I had. I grew
up in the Protestant Church, so this is the lens
in which I am seeing the world through. One of

(03:18):
the biggest questions I think many of us have is
why God seemed so directly involved in human affairs early
on but is no longer. So the idea of primus mobilius,
the first mover, the prime mover. Now apply this concept
of God as a video game player and this world

(03:39):
being a highly intricate game. The player starts up the
game and must create your universe out of nothing. This
may take I don't know, seven days. I'm not sure
about everyone else, but I usually try to make my
character look as much like me as possible, you might say,
in my image, there is god complex stuff to these
intense RPGs, and I love the idea of pushing it

(04:00):
even a step further. And so let's go on with
the messenger's message. One of my favorite games from the
past where you got to play God was Populous. I
particularly liked that game because you had to influence rather
than directly control everything. So imagine the simulation is a
very high fidelity version of that. The player can spread
influence directly via one or two followers, but doesn't have

(04:20):
a ton of direct influence. Things aren't going so well,
but the player earned up enough God points to change
the direction that the game has taken, so they use
them to enact a huge flood to basically hit reset. Eventually,
the player engages with the game less and less as
other games pull them away, so the presence of God
is felt less and less. The player gets to a

(04:41):
point where the game is getting boring, could be that
it's not even a good game, and doesn't want to
play anymore. But in this high fidelity sim game, the
player has created a bond with the main NPCs and
lets them know they will return at some undisclosed future date. Now,
all the while the sim is running in the background
like an idle game does today. Over time, the NPCs

(05:02):
keep going on with our lives with the understanding that
God will return and we will build up a narrative
around that. This is called a revelation. Are there other
players on this God server, of course, but from our
point of view, they only tangentially coincide with our reality
and simply appear to be an alternate dimension. Heck, maybe
our God decided this reality was a failure and started

(05:24):
a new game entirely, and we are just a different
save file on their computer.

Speaker 5 (05:28):
We've all done that.

Speaker 2 (05:29):
It's true.

Speaker 6 (05:31):
Our understanding of time would be absolutely different from the players,
so what seems like millennia to us could simply be
a few days or weeks of the player not playing.
Thanks for joining me on this thought experiment. I don't
think any of this is really the case, but I
just thought it was fun to consider and actually plug
some holes in my religious understanding that the religion itself

(05:51):
could not. Guys, I love this so very much on
multiple levels, but I can't help but be reminded of
an episode in the most recent season of Black Mirror,
where there's a game that's creative, that's like a sim
where you're essentially manipulating these little creatures and getting them

(06:12):
to kind of like, you know, create a society, and exponentially,
the main character of the show notices that exponentially they're
becoming more and more advanced, and they're you know, discovering
new languages and building new technology, and then some bad
stuff happens that causes kind of the the inciting event
of the episode. But yeah, I don't know this game
that the messenger is talking about populous. I guess the

(06:36):
closest thing to this that I've I'm aware of is
the Civilization series, but even that's not quite the same.
But I don't know Ben and Matt and Ben in particular.
I know that you're a SIEM player, so maybe I
don't know. We talk about the thought experiment of all
this just in terms of the religious aspects, and then
maybe like some other fun game recommendations that might scratch
the same itch.

Speaker 3 (06:56):
Hmmm.

Speaker 4 (06:57):
Yeah, I love that you mentioned the Perfect Black Man
episode for this that was a banger. I think one
of the actors was the former doctor who wants about time.

Speaker 3 (07:07):
Yeah, that's right.

Speaker 6 (07:07):
He's the yup, he's he's the main character sort of
narrating this story of like this thing that happened to
him when he was younger that caused him to basically
lose his mind. But I gotta find the name of
the episode that most recent season it was. I mean,
they're they often are a little hit or miss, but
it seems like they've gotten a little more miss than
hit lately.

Speaker 5 (07:23):
But that one kicked butt.

Speaker 4 (07:25):
And to your question about Populous, Matt, I'd have to
defer to you. I don't have any experience with that game.

Speaker 2 (07:32):
I never played it. That was before my time really
and getting into that kind of game. Age of Empires
was my first game that was kind of like that,
but that was more of a strategy game than one
of these that's like world building. It looks great. I'm
looking at the the wiki for it right now. It's cool.

(07:55):
I mean it's like a top down isometric kind of view,
which you get used to those are that's kind of
maybe the standard for some of these games, at least
when they were first coming out on machines that we
could play them on, and then as they got more
and more advanced, my gosh, the ones now are incredible,
But my dad plays one that's like SimCity something, which

(08:15):
is a mobile game, which I would not have no
offense anybody. I would just not recommend that one because
he plays it way too dang much.

Speaker 4 (08:22):
It's dude, you need a barrier to access for sure.
If it's on mobile, then you're just like every every
time you pull up your phone for a little bit
of dopamine, you're back in this other world.

Speaker 5 (08:35):
Dude.

Speaker 6 (08:35):
I did a Smurf's game like that many years ago,
where you had to like plant gardens and make your
little Smurf houses and stuff. The episode in Black Mirror,
by the way, season seven, episode four is called Plaything,
and it's an extension of the Bandersnatch universe, that kind
of chooser and adventure Black Mirror film that they put
out on Netflix, and Will Poulter reprises his role as

(08:56):
the character of the kind of genius video game designer
that's from also a little nuts, seeing he's the guy
who creates this game that is sort of the central
focus of the of the plot, but it's absolutely the
same kind of stuff we're talking about.

Speaker 5 (09:08):
Highly recommend that episode.

Speaker 2 (09:10):
Will Polter's in it.

Speaker 3 (09:12):
Yep.

Speaker 6 (09:13):
Yeah, he's the best. I love him a lot. He's
he was a child actor. He was in a movie
called Son of Rambo when he was like, you know,
twelve or something. And it's one that i've it's been
on my list, but I need to check it out.
It was I remember when it came out. It was
very well regarded.

Speaker 5 (09:28):
But it's like it seems like kind of a Wes
andersony kind of thing.

Speaker 3 (09:31):
Eyebrows for days. Oh my god.

Speaker 5 (09:33):
Definitely.

Speaker 4 (09:34):
And this also is an introduction, at least on my end. Guys,
I want to thank the Messenger for introducing the concept
of a god game, which I did. I didn't know
there was a term for that genre of like you
were describing, Matt, sort of the top down view from
like the days of sim City, or I fondly recall

(09:58):
a game called sim Life where you evolved organisms. But
it's one of those nostalgia things where I almost you, guys,
tell me if this happens to you as well, you
have nostalgia for a thing so much so that you
don't want to go back and re experience it because
it might not be as good as you.

Speaker 6 (10:17):
Remember one hundred percent, especially older games we've gotten so
spoiled by like high fidelity and just you know, the
extreme detail that things have gotten to that when I
go back and try to play like an N sixty
four game, it like kind of breaks your brain a
little bit, because I swear I remember like Turbographics sixteen,
like Bonks Adventures seeing it for the first time, being like,
this is incredible the detail. Look at this, and now

(10:40):
I go back and it just seems like absolute trash.
It's it's it's sad, but it's you know, it's very
real phenomenon.

Speaker 2 (10:46):
Do you guys remember one called Black and White?

Speaker 5 (10:49):
That's what I'm looking at, Matt. Actually, I just looked.

Speaker 6 (10:51):
I was doing a little little digging on the concept
of god games and some others that might be considered
in that genre, and Black and White came up, along
with one called World Box and Dungeons and Dragons PvP tournament.
But it also, you know, I would argue that things
like Balder's Gate in some ways are god games. They
are the ones where you can create the circumstances. But

(11:12):
tell us about Black and White, man, I don't know
about this one. It looks pretty cool.

Speaker 2 (11:16):
Us an older one that I just have a fond
memory of playing. I don't know that I could tell
you even when it came out, but it was probably
late nineties, early two.

Speaker 6 (11:25):
Thousands or early two thousands, yeah, two thousand and one,
Yeahtronic Arts.

Speaker 2 (11:30):
It was really interesting because it was you're I just
remember you start out and you are a god, Like
that's the crux of the game of your God. You're
gonna build this island basically to worship you with a
you know, with a series of creatures and structures and
all that stuff.

Speaker 6 (11:47):
And I guess even the name of that Black Mirror
episode plaything is kind of, I don't know, an interesting
crux of this whole conversation because this idea that God
sort of loses interest, you know, and like wanders off
to do other stuff. And it's of like the kid
that gets bored with their shiny new toy, like when
they get another one that's like a little bit better,
and maybe the original one sort of falls into disrepair,

(12:10):
like of the velveteen rabbit story or the you know,
obviously toy story as well.

Speaker 5 (12:14):
But I think that's interesting.

Speaker 6 (12:16):
Because there is a lot of biblical discussion around God
being megaactive talking directly to people influencing the course of
events while also allowing you know, for some free will
in there.

Speaker 3 (12:26):
But certainly don't see any of that going on in
our in our.

Speaker 5 (12:29):
Day to day.

Speaker 4 (12:31):
You know, it reminds me guys and the messager. It
reminds me of the watchmaker analogy in religion, right in
monotheistic religion, the idea that there's this divine creator of
all things who approaches the creation of reality sort of

(12:51):
the same way you would build a watch. You create
a mechanism, and then you have to make sure the
mechanism works right, the clack tics, and then once you
have that what do they call the watch making complications.
Once you have the complications all running and working, you
leave the watch alone until something goes wrong with it.

Speaker 3 (13:12):
Well, you know.

Speaker 6 (13:13):
I mean, I talk about my synth nerdom on the
podcast sometimes, and one thing that I think is really
interesting about modular synthesizers is it's a lot of it
is about harnessing randomness, where you have like these modules
called Turing machines that are basically random number generators, and
you can use those to control certain aspects of the sound,
whether it be pitch or movement of like a filter

(13:35):
or an effect or something like that. And if you
have slow enough modulation and multiple things cross modulating one another,
you really can hit record and just walk away, and
this whole world of sound kind of gets generated. So
there is a certain aspect of this unmoved mover kind
of where you sort of set the terms. You know,

(13:55):
you pick the colors, you pick the sounds, you pick
the the devices you want in play, and then you
set some terms and then you can kind of walk away,
or you can be more hands on and influence it
and kind of steer it a little bit.

Speaker 5 (14:06):
Which is I don't know.

Speaker 6 (14:07):
I'm not trying to be like I have a God
complex about synthesizers, but I do think it's an interesting parallel.

Speaker 2 (14:12):
I've liked that parallel a lot. It reminds me every
time I get in an audio editor or video editor
or something just playing with time in that way. Gosh, yes,
not godlike kind of thing. But I don't know, Dylan,
how do you feel about that? I think that having
all the power is both exciting and overwhelming.

Speaker 4 (14:34):
And to be honest, just like our conversation about governments
and AI coming out later, Dylan, We're grateful to be
friends with you, and it's not just because you control
all time on this podcast.

Speaker 3 (14:49):
We were friends before Dylan was our producer.

Speaker 6 (14:54):
I heard an interesting thing about like someone described music
as decorating time.

Speaker 4 (14:59):
Yes, yeah, I think I like that. Boscot definitely quoted
it a few times. I can't remember where it originally
came from. It's like that excellent watchmaker analogy, which is
most famous from an eighteen oh two book. But if
you look back at the scientific Revolution, when all these
people were trying to sort of square the idea of

(15:20):
spirituality and science, you had folks like Descartes and Isaac
Newton arguing the physical laws of the universe proved that
science is worth investigated, but also proves that something like
God exists made consistent physical laws and then left the
watch ticking for people to learn more about it as

(15:41):
time went on.

Speaker 6 (15:42):
Yeah, I'm certainly in the camp of some sort of
unseen force, whether it you know, whether you use science
to describe that, or you know, whether it's physics, or
whether it is some sort of.

Speaker 5 (15:54):
Like divine force. I don't know what it is.

Speaker 6 (15:56):
I'm not smart enough or prescient enough to like know
what to call it or assign it too much meaning
in terms of religion.

Speaker 5 (16:03):
But I definitely don't.

Speaker 6 (16:05):
Think things are just like a random smattering of circumstances.

Speaker 5 (16:08):
It feels like it's too good.

Speaker 3 (16:10):
Yeah, what's more likely?

Speaker 2 (16:14):
Right?

Speaker 4 (16:14):
Is it more likely that for all known time, gravity
just happened to be consistent on Earth by accident? Or
you know, why do things happen consistently? I think that's
the big question a lot of people have historically grappled
with and continue to grapple with today.

Speaker 6 (16:33):
The wave that a lot of those early thinkers didn't
necessarily need God, but they there was a spiritualism within
some of those you know, thought forms.

Speaker 2 (16:45):
Well, guys, I was just reading in BBC Sky at
Night magazine that the Earth and the Solar System, and
perhaps the entire Milky Way is inside this strange cosmic
void that has altered our aby to fully understand and
measure other parts of the cosmos. So maybe we've got

(17:06):
everything wrong, guys.

Speaker 3 (17:09):
I think that is more than likely.

Speaker 6 (17:12):
Yeah, true, Yeah, I mean, well, the fact that we've
got everything wrong at least for the well, getting something
correct locally doesn't mean getting it correct everywhere.

Speaker 2 (17:22):
Well precisely, but in this case, the concept that space
is expanding at a completely different rate and in different
ways in our immediate vicinity than it is anywhere and
everywhere else is just like well, how we're supposed to understand?

Speaker 5 (17:39):
Yeah, galaxy brain meme for sure.

Speaker 4 (17:41):
Yeah, it's like our interview segment with the excellent Jorge
cham who is just a gem over on this show
and ridiculous history. He's the creator show called Science Stuff,
and the guy just has this phenomenal gift for breaking
down complex topics in an understandable way, and it was

(18:01):
fantastic to hear him explain what we mean when we
say observable universe.

Speaker 6 (18:07):
Oh that was a big point of contention. Maybe not contention,
but just like in terms of we our only frame
of reference for all of this stuff is what we
can't observe, and it's just absolutely so limited, even with
all of the space telescopes at our disposal, Like it's
just not even a blip, right.

Speaker 2 (18:26):
And also shout out to Robert Lamb and Julie Douglas
or the original was it called science Stuff? What was
it called stuff from the science Labs?

Speaker 3 (18:36):
From the Science Lab?

Speaker 2 (18:37):
Yeah, yeah, oh good times for sure.

Speaker 5 (18:43):
Yeah.

Speaker 6 (18:43):
The little creatures by the way in the Black Mirror
episode are called thronglets, and they create this sort of
sympathetic tone vibrations that like can beam directly into the
mind more.

Speaker 5 (18:56):
Or less of the of the person controlling them.

Speaker 6 (18:59):
There's an LSD involved, a bit of a crash out involved.

Speaker 5 (19:04):
Do check it out.

Speaker 4 (19:05):
A bit of a parable involved as well. But yeah,
thank you so much, Nol and the Messenger. This is
the kind of stuff that I believe we all find
endlessly fascinating, and we hope you find it as fascinating
as we do. If you are God and happen to
be listening, we're cool. Email us the Secrets of the Universe.

Speaker 6 (19:26):
Oh and last thing, I just stumbled upon another Windows
game from the Days of Your nineteen eighty seven that
the THRONGLTS game was apparently based on, called Creatures, which
is an artificial life simulator created by Creature Labs for
Windows and was available for the PlayStation and game Boy
Advance as well. And then I'm also seeming to remember

(19:47):
another game. There was a game I think it was
just called Like Life or something where you literally kind
of populated the earth with animals and plants and you
could zoom into the like micro row Organism level. That
was a PlayStation three or four game. I think it
was just called Life. It was like an indie game.
And that was the closest thing to feeling like a

(20:09):
God that I think I've ever experienced in a game.
Very very psychedelic and subtle and just kind of an
experiential game, sort of like a Flowers and Journey and
stuff like that.

Speaker 3 (20:20):
Nice, so huge, thanks to you, the Messenger.

Speaker 6 (20:23):
We're going to take a break most some of this
god game stuff over and.

Speaker 5 (20:27):
Then we'll be back with more messages from you.

Speaker 2 (20:35):
And we've returned. I've got video games on the mind now, guys,
I can't get away from it, which is kind of
good because for some reason, the movie that's going to
be referenced by our next caller or prepped the concept
that was made into a movie, or was the movie
the thing that made the concept real in our minds?

(20:57):
Where does it end and begin? Guys? The egg Well,
it's fun to imagine, and specifically the filmmaker Roland Emeric
that has created several films that kind of stick in the.

Speaker 5 (21:09):
Brain video games as well.

Speaker 2 (21:12):
Well, No, no, no, that's a different dude, that's a different.

Speaker 6 (21:14):
I'm thinking sorry, Roland Emeric. Is he was good like
didn't he do? Like Independence Days?

Speaker 3 (21:20):
Yes?

Speaker 2 (21:20):
Yes? And uh and this film we're about to talk about,
so let's let's just get started, because the concept itself
is ultra fascinating. Dust. We've discussed it on this show before,
but we've got oz Woman calling in with some some
maybe a new take, a different take, just so we
can talk about it again. It's an excuse to talk
about this movie again. Here we go.

Speaker 7 (21:41):
I'm att, I know I been I super pregsters. This
is awesome woman and as post Minnesota. Uh and I
left a couple of messages here when I was living
in Idaho. Now I went to YouTube and I researched.
Then there's a really good, really good video on what

(22:05):
the Ananachi are and what kind of gods they represent.
But here's what I think. I think Stargate is real,
and I believe in my heart of hearts the Aliens
have been visiting our planet. They just kind of gone
by it for the last few years. Gone, Hey, that
planet is not a good planet. We're not going to land.

(22:29):
Because the thing is is that the Annaki, the god
the gods that the Egyptians worship, the gods that the
miss Samian worship. If you look at it very closely,
they're all pretty much the same. So I believe in
the stargate theory. I believe that there's a race of
aliens that are shaped shifting into the gods, if you will.

(22:55):
And I believe that they actually heeded the planet. And
I believe that there's more than just us out there,
because otherwise, what a waste of space, according to several people,
including Carl Sagan. So I just thought I would let
you guys know that, Hey, anaok, you're cool. And the

(23:17):
gods from the Uh from the Egyptians are cool. And
I think the coolest goddess of all is FoST Pets
because cats rule man. Cats really due rule. Even though
I'm a dog person, I've got a cat. I live
on forty acres of undeveloped land and we have a

(23:38):
farm cat and hunting Smith's city, and she rules this place.
So thanks Matt, thanks guys for looking into the Anaachy
And let's go to stargate, guys. Let's go to Stargate.
It's it's gotta be real, okay, Bhi, guys, have a
good day.

Speaker 2 (23:57):
Oh, let's go to Stargate.

Speaker 5 (23:59):
Let's do it it?

Speaker 6 (24:00):
Yeah, with with James Spader, right, isn't it James Spader?

Speaker 2 (24:05):
Yes, James Spader is definitely a part of Stargate. You've
also got some Kurt Russell and of course Jay Davidson,
who plays uh well, spoilers ahead here, but who plays
the god raw Slash, the creature entity crying game.

Speaker 4 (24:24):
Yes, turn aenomenal acting and os Woman. Thank you so
much for reaching out when we when we realized that
we had not done a series on the aw Naki,
it was a light bulb moment for all of us,
and it's it's something that we I believe we still

(24:44):
reference it in later episodes. It's become the new mcguffin. Right, Well,
how did domestication occur?

Speaker 5 (24:52):
And Naki?

Speaker 3 (24:53):
You know what I mean?

Speaker 4 (24:54):
Just just treat it like uh like, if you're on
a multiple choice quiz about any unanswered history, just put
maybe Ananaki as one of the options to click on.

Speaker 2 (25:06):
Oh, for sure, got a little bit of a gripe
about this, guys. We're referencing YouTube videos about Anu Naki
os Woman, and there are some great ones out there.
There's some videos that are chock full of information, it's
tough sometimes to know how much of it it is
is actually the information that you would find in a textbook,

(25:29):
information that you would find, you know, a scholar discussing.
There are some great YouTube videos of scholars who actually
know their stuff and will make videos, but often those videos, unfortunately,
and apologies in advance to any creators out there are
making these, these videos are like three hours five hours long,
and you're trying to sift through the information, and my god,

(25:51):
it is very very difficult, at least in my case,
to sit through some of the density that is represented
in that stuff.

Speaker 3 (26:01):
Yeah.

Speaker 2 (26:01):
I don't know. I don't know how you would break
that apart unless you've made it into some kind of
college course, right were You just take it in bits
and pieces. And now we can really digest that for
a minute before we get into you know, the Egyptian
gods and Bassett and talk about key cats for a while.

Speaker 5 (26:17):
Cats are the perfect organism.

Speaker 3 (26:19):
Yeah, more style.

Speaker 4 (26:20):
Yeah, and I still haven't figured out whether or not
this is true or apocryphal, but you'll enjoy this os woman.
You've probably heard it, the old story about enemy forces
attempting to fight Egyptian forces and knowing that they adored
cats so much that it was a sin to kill them.

(26:41):
And for a little more detail here, From what we understand,
it was the Persians attacking the Egyptians, and the Persian
leader Kmzies the second said, look, all of your soldiers,
you need to paint an image of the goddess Bastet
on your shields, and he commanded all of his armies

(27:02):
to march into battle, walking behind or carrying different animals
that Egypt loved, dogs, sheep, and of course cats. This
was an unorthodox military strategy and for various reasons, you
could call it a catastrophe, just another random fact that

(27:25):
we can't fit into a regular show.

Speaker 3 (27:27):
Uh.

Speaker 4 (27:28):
The stargate thing is also it's fascinating because even before
and I'm sure we'll get to this matt, even before
the modern age interpretations or explorations of this idea, there
were things that were gosh, I just learned about this recently.
There were things that were kind of predecessors for the

(27:49):
idea of a stargate. I'm thinking in particular, something called
porta alchemica or the alchemical door. Did you guys know
about this magic door?

Speaker 6 (27:59):
Awesome thing in the alchemical door give me a break,
Sign me up.

Speaker 2 (28:03):
Is it a portal? Are we talking? Are we getting
in Marvel territory here?

Speaker 3 (28:07):
It feels like it, right, We haven't been.

Speaker 4 (28:09):
The last surviving one is over in Italy. The Porta
alchemica is a kind of alchemical door or magic portal
that was built in the late sixteen hundreds, right.

Speaker 3 (28:24):
And we don't know if it works.

Speaker 4 (28:26):
We haven't been, But I think people have always been
looking for something like that, you know, like the staircase
in the middle of the woods. Yeah, some sort of
passage to a different plane.

Speaker 2 (28:38):
Oh for sure. Well, let's break down stargate just a
teeny tiny bit, you guys, Because there is the titular stargate,
which is this semi rounded gate that has a bunch
of symbols on it. It's huge, and it opens up
this poor alchemical portal like thing. Right. It looks as
though it's water on the other side or something. Maybe

(29:00):
the portal itself is made of some kind of special
magical water and it is designed to be a gateway
to it an entirely different place on an entirely different planet.
You just go through that gateway. Now you're in that place.
The other thing that's happening in this film is there
is a spaceship that is in the form of a

(29:21):
pyramid and uses the pyramid to like land on top
of it as a landing space, which is a very
interesting concept that you got the two of those together.
You've got a race of creatures that uses a stargate,
came through a stargate at some point, but now also
has a giant spaceship made out of the minerals that
were used to mine. You know that humanity was enslaved

(29:44):
to mine for a while there, at least according to
the film. It's a very complicated system. It's not just
aliens coming through a gate or something. It's also aliens
coming through a gate and then being somewhere some other place,
only to return after where the stargate is opened again.
I don't know. It's a lot to take in, guys.

Speaker 3 (30:05):
I think it's cool.

Speaker 2 (30:06):
I am.

Speaker 4 (30:07):
I am very much Fox Molder on this. I want
to believe. We haven't seen it proven yet, but the
story the mythos definitely resounds throughout human civilization, right like
even if you are a comic book nerd and look
at the stories of in Saba ner known as apocalypse, right,

(30:27):
who is one of the oldest mutants but also has
access to celestial technology. He's an ancient Egyptian, right, Isn't
that that's the idea? He's like a pyramid energy again
of stuff.

Speaker 5 (30:39):
I remember that.

Speaker 4 (30:40):
So maybe, just maybe we're not committing to this one
hundred percent, but just possibly there's a reason why such
similar stories have been shared for so long across so
many cultures.

Speaker 2 (30:54):
Hmm, maybe there really is a stargate somewhere we can
go yeah together.

Speaker 4 (31:02):
Please God, let's yeah, Earth is cooked, you know what
I mean. Let's let's go ahead and see what their
migration process is like and what a galactic visa is
or entails.

Speaker 2 (31:15):
You know, we need to hear from Jay Davidson. I
feel like Jay knows. J knows like they had to
get in that sarcophagus thing that was also a spaceship
that was also a healing thing.

Speaker 4 (31:26):
Come on, they know reach out and we love multifunctional technology,
don't we.

Speaker 2 (31:32):
We like, Oh yeah, guys, we got another message. I'm
not going to play it from Headmaster specifically talking about
data centers and a very got the specificity. I just
don't understand it, guys, But it's a specific Nvidia chip
that there's some kerfuffle in the news right now with
the tariff stuff going on with the tensions between the

(31:55):
US and China. But this H twenty chip that is
apparently amazing. But then there's also this new Chinese version
this out performing this in video one that supposedly be
supposedly like the best thing for AI. There's all kinds
of stuff coming up, but he specifically called us about that,
and I think it's maybe something we can bring up

(32:16):
in a future strange news or maybe play the whole
message so we can wrap our heads around it, because
I don't understand any of it at this point, but
something to keep in our minds. The who is creating
these chips? As we've talked about the big chip conspiracy
right in the past, Now who's making them? Why is
it so important? And then what are the politics involved

(32:36):
with all of that? And then do those chips actually
translate to political and military might?

Speaker 4 (32:44):
And why are pring goals technically not chips? There are
a lot of serious.

Speaker 2 (32:48):
Questions talking about computer chips, computering chips. All right, Well,
that's it for this same We'll be right back with
more messages from you, Thank you os woman. Maybe there
really is a stargate somewhere that we can go there
to Kevin.

Speaker 3 (33:14):
And we have returned.

Speaker 4 (33:16):
As we said at the top, we were grateful for
the correspondence we received regarding the news of the nascent
artificial womb, and we discussed this at length. To be clear,
it hasn't happened yet. The technology per the creators is
there and is viable. However, they're going to have to

(33:38):
get through some regulatory barriers. They're also going to have
to get through some perhaps ethical barriers. So here's one
of the responses we had and I think we can all.
I think this is something worth us investigating together. This
message is from Poodle Crab. Hello again, guys, longtime listener

(33:59):
Watcher written in a few times. Being a forty nine
year old woman with three daughters in their twenties, living
in our current political climate where the rights of women
and pregnancy capable people feel like they're being eroded more
all the time. This idea, again, of the artificial womb,
scares the crap out of me. After your discussion, I

(34:21):
can agree that if used ethically, this could be a
miracle for those who cannot get pregnant or cannot carry
a pregnancy to term. But when do corporations and governments
ever only act ethically? Good question, Good question, brutal crab.
You continue, you say, I can think of several dystopian

(34:43):
ways they can make things so much worse. Imagine being
a pregnant person going in for an abortion procedure, and
without your consent, they instead harvest the intact fetus and
put it in an artificial womb. The company can make
money off the woman paying for the procedure, then grow
the fetus to term and sell it to a couple

(35:04):
wanting to adopt. This is deep water, black mirror stuff.
What do you guys think as we pause there?

Speaker 6 (35:11):
You know, this is the type of thing that was
sort of giving me pause when we first were talking
about the story when you brought it in, Like, it
seems like it could be really beneficial to some people,
But it also seems like to your point and to
the listener's point, there's really never a world where there
isn't some plotting of how to take this to the
most egregiously commercial bizarro, you know, eugenic c type level imaginable.

Speaker 4 (35:38):
Yeah, there are ripple effects, right, and consequences, And the
closest thing that we could rationally have to evaluate in
the future here is to look at past precedent.

Speaker 5 (35:49):
Right when has a.

Speaker 4 (35:51):
Corporation said, will lose a lot of money so that
we can be on the right side of history, right,
or when as a government denied itself some kind of
You continue, poodle Crab by saying, what about all those
very young girls we keep hearing about in the news
that are being forced to give birth because they weren't
able to get an abortion. Someone could offer this service

(36:15):
to extract the fetus in a less invasive procedure and
grow it in an artificial womb, so this person wouldn't
have to go through the possibly life threatening traumatic event
of carrying a pregnancy and delivering it. But this could
only happen if the family could afford whatever price it
would cost, because keep in mind, we're talking about US healthcare, right,

(36:36):
We're talking about the artificial womb technology applied here in
the States. And then, of course, poodle Crab, you bring
up the terrifying history of forced sterilizations that have occurred
in the not too distant past, And he said, what
if a pregnant person goes in for a medical consultation

(36:57):
and the government decides for some reason they're not someone
who can have a child, and then they extract the
fetus and grow it in an artificial womb. And we're
going to be paraphrasing a lot of this just for time.
I want to get to one last point you shared
with us, Poodle Crab, he said. One last thing I
thought of would be that if babies are being sold

(37:19):
from the artificial wombs for adoption, I can see how
that would negatively impact the foster care system. The parents
are not able to have abortions, but could sign over
their parental rights to the artificial womb company while the
fetus is not yet even viable. Then when it's grown
to term, adoptive parents would have a much more secure

(37:40):
process of adoption and they wouldn't have to be scared
that the birth parents were going to come back and
change their minds. That's kind of frightening, right, I mean,
the foster system already is very messed up.

Speaker 5 (37:55):
Yeah, agreed.

Speaker 6 (37:57):
I don't have a whole lot to add because there
are just a lot of unforeseen knock on things that
could occur with this kind of technology that honestly I'm
not even sure how far it could go, but it
is interesting that I think we all sort of took
a little moment to be like, ooh.

Speaker 5 (38:15):
There's something a little off about this.

Speaker 6 (38:19):
Despite the potential benefits, it just seems like a kind
of weird, you know, dystopian future nightmare scenario somewhere down
the line occur.

Speaker 2 (38:32):
Yeah, right, let's go full nightmare. Okay, So let's say
all of these new anti abortion laws are on the books,
all of the rights are taken away. If if someone
finds themselves pregnant but they don't want to have that baby,
it is fully against the law for them to do
anything about that unless there is this program where you

(38:53):
can donate your baby do it, and it is. It's
kind of like an adoption. It looks like an adoption
service on the front, it looks like that kind of thing,
but in actuality, they're building an army of sorts, these
children that they're growing in some sort of eleven style
lab right, where they're building something horrifying.

Speaker 4 (39:16):
With clone wars of umat perhaps editing genome genetic material. Right,
And I love your reference. They're all about clone wars.

Speaker 2 (39:25):
But yeah, possible, you wouldn't even need you could just
make the clones. Now, you could just grown in these
artificial wombs.

Speaker 6 (39:31):
Now, you know, just because you mentioned the gene editing thing,
I just thought it might be a quick moment to
just say that we were recently talking about some research
going on in Japan around gene editing and crisper technology
to remove the gene responsible for children being born with
Down syndrome, and I think we all were on board

(39:51):
with the idea of, you know, this kind of technology
potentially removing a condition that could be make life more
difficult for some, you know, people that have it. But
I think it was also important to look at the
flip side of it and acknowledge that there are people
living with that condition that live very full and happy
and resourceful lives. And there was no sense of the
idea of erasure of anyone that certainly exists currently and

(40:15):
is living with that condition. But I think with these
kind of discussions there's always this whiff of eugenics floating
around that can cause people to be triggered by the
idea of what is considered undesirable and what is considered desirable,
and what does that mean for people existing that have
these conditions or are these you know, certain traits. It's

(40:37):
just you know what I mean, guys. I'm sure, I
hope I'm not being too rambly. I just know that
it occurred to me when you were talking about the
nightmare scenario and the gene editing and the.

Speaker 4 (40:44):
Flip side of all of this technology. Yeah, well said.
And we want to thank everybody who wrote in with
such substantive commentary and replies there, and we want to
thank you for your time because every time you write
into us, folks, you or contact us through whatever means,
you help this show improve. And we couldn't be happier

(41:07):
that you are here. We had a tight five on
the cracker Barrel logo change, but we're going to save
that because it's still too soon and it got changed back.

Speaker 2 (41:18):
Let's talk about it, man.

Speaker 6 (41:20):
I mean, boy, oh boy, some people in government really
turned up the heat on cracker Barrel. Made him squirm,
and I mean it is. It is funny though, because
it does seem like such a tone deaf thing. The
new logo looked way too clean and way too long, techy,
super boring, and it's like, if anything, that's a brand
that is all about nostalgia.

Speaker 3 (41:42):
And yeah, it reminded me.

Speaker 4 (41:45):
It was like the graphic design version of Rick Rubin,
just you know, when he's producing with folks and he
keeps telling him to take separate elements out of a track.

Speaker 2 (41:56):
Yeah.

Speaker 4 (41:56):
And so the graphic designers got paid and they walked around.
They must have had an amazing pitch meeting.

Speaker 5 (42:02):
All right.

Speaker 6 (42:03):
It's just a great example of like someone not understanding
what makes their brand likable in the first place.

Speaker 4 (42:09):
The emperor has no clothes, the barrel has no crackers.

Speaker 2 (42:14):
All right, guys, thanks for coming to this annual McDonald's meeting.
First order of business, we're getting rid of a big
m Yeah, we're just gonna get rid of that. What
do you think? Good?

Speaker 4 (42:25):
Yeah, And everyone's like, this guy's a genius. We hope
so because we already paid him.

Speaker 3 (42:30):
I like class.

Speaker 5 (42:31):
Yes.

Speaker 4 (42:32):
Check out our pal Josh Johnson, who's just been doing
some excellent work in the realm of comedy and commentary.
He's got a great bit a piece on on the
cracker barrel logo thing. Uh, we'd love to hear your
thoughts on it. We'd also love to hear your thoughts
on everything we have discussed here. We always working on
being positive. So we always want to end on some

(42:53):
good news. And guys, I was going to save this
for strange news, but heck, let's do it now.

Speaker 5 (42:59):
Tend down and up. No.

Speaker 4 (43:00):
Remember our favorite film, Rebel Moon. Yeah, humble Farmer, humble
Farmer of humble Farmer fame. Well, Rebel Moon didn't quite
get to where. I'm sure we were all one hundred
percent hoping it would go as a franchise.

Speaker 2 (43:16):
The sixth movie.

Speaker 3 (43:18):
Yes, but just so.

Speaker 4 (43:21):
But there is a comic book adaptation out now that
continues the story, so all is not lost.

Speaker 5 (43:27):
I just want to know more about the humble farmer
of it all.

Speaker 3 (43:30):
Yes, he's a humble farmer.

Speaker 2 (43:32):
I just want sixty percent fewer characters, and I would
be so in.

Speaker 3 (43:37):
More humble farmers.

Speaker 4 (43:39):
Yeah, yeah, let's let's shake it up, just like Saturday
Night Live keeps adding people to their cast.

Speaker 2 (43:46):
Oh wow, is it getting bigger for this?

Speaker 4 (43:48):
It was minus four plus five. They grew by one,
and we wish everybody the best.

Speaker 2 (43:55):
Is Keenan still there?

Speaker 3 (43:56):
Of course, Keenan, Come on, man, then.

Speaker 2 (43:58):
We're gonna be fine.

Speaker 3 (44:00):
We're going to have.

Speaker 5 (44:00):
Keenan as long as he wants to be there.

Speaker 4 (44:02):
An anchor in these chaotic times. Sure, thank you Keatan and.

Speaker 2 (44:06):
Josh Johnson of The Daily Show. Correct.

Speaker 4 (44:10):
I don't think he's joining the class. But Josh Johnson
has been working on The Daily Show.

Speaker 5 (44:15):
Whatever, I had a kid from those short videos.

Speaker 2 (44:18):
What is it?

Speaker 5 (44:18):
You will Destroy You or something like that.

Speaker 3 (44:20):
Yeah, Ben Marshall's gloop.

Speaker 5 (44:22):
I think he gets added. He did time cast member.
I like you.

Speaker 2 (44:25):
We don't work for Josh Johnson, but he will be
at the cob Energy Performing Arts Center on September twenty
six and twenty seven, which is right over here. Guys.

Speaker 4 (44:35):
Yeah, yeah, tell him we sent you and be like,
oh my gosh, you know those guys.

Speaker 3 (44:40):
The opposite is true.

Speaker 4 (44:42):
Thank you to everybody tuned in, Thanks to Poodle Crab,
thanks to oz Woman, Thanks to the Messenger. If you
enjoyed this, we hope you did. We'd love for you
to be a part of a future listener mail program.
You can call us on the telephone. You can always
send us an email for random fact and get this.
You can find us on the lines internetlines.

Speaker 5 (45:03):
It's right.

Speaker 6 (45:04):
You can find us at the handle conspiracy stuff, where
we exist on Facebook with our Facebook group. Here's where
it gets Crazy on xfka, Twitter and on YouTube video
content for your perusing enjoyment on Instagram and TikTok or
conspiracy have.

Speaker 2 (45:15):
Shown I just found the video where Josh talks about
cracker Barrel and I'm gonna watch it as soon as
we finish up here. Guys, thank you for that rereck Ben.
If you want to call us, we have a phone number.
It's one eight three three STDWYTK. When you call in,
you've got three minutes. Give yourself a cool nickname and
let us know if we can use your name and
message within that message, if you got more to say,

(45:37):
they can fit in a short, little voicemail. Why not
instead send us a good old fashioned email.

Speaker 4 (45:43):
We are the entities that read each piece of correspondence
we receive. Be well aware, yet unafraid. Sometimes the void
writes back, what do we mean? There's one way to
find out. Walk a little further from the light, a
few steps off the map, you'll find us. Conspiracyartradio dot com.

Speaker 2 (46:19):
Stuff they Don't Want you to Know is a production
of iHeartRadio. For more podcasts from iHeartRadio, visit the iHeartRadio app,
Apple Podcasts, or wherever you listen to your favorite shows,

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