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January 23, 2023 60 mins

Joined by the internet’s own Seanbaby (@Seanbabydotcom) of 1900-Hot-Dogg and Cracked notoriety, the celestial debate continues with a deep dive on everybody’s favorite super fighting robot, Mega Man who slapped on some new gear and a fresh coat of paint in his first big outing on the SNES. Things get heated when our heroes clash over the game’s difficulty, how much this franchise steals from others, and whether getting the Hadoken is Mega Man’s ultimate power upgrade. Listen now to gain all our powers!

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Episode Transcript

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Speaker 1 (00:00):
Hey, look it's bad Oh my god, that's soldier for

(00:27):
that or Space here to save us all all And
if you don't get that reference, you will by the
end of this episode. Hey everyone, welcome to one upsmanship hurts.
Now that was a bold choice. Yeah. There's this video
scene of Mega Man getting added to the Super Smash

(00:48):
Brothers roster, or just knocking someone out at a big tournament,
and it's maybe the one of the It's like one
of the top ten funniest things I've ever seen. A
badham and I constantly send it to each other or references.
This guy who's m seeing it does a thousand times
more work than anyone's ever done M seeing anything. It's
just he's Jim russ on coke man. It's he's killing

(01:11):
it so hard. Yeah, I wanted to come in at
that level. Hopefully we can mustard the same kind of
enthusiasm for Mega Man, the hero from outer space, here
to save us all. Prime Michael, that's Adam and we've
got me the Internet's own Sean Baby with us today.
Hey Sean, how are you doing? Man? It's great to
be here and we've been trying to do this for

(01:31):
a while. You always pick games that suck, and now
you pick a game that yeah, I can't remember what.
So yeah, obviously we've had you on our other shows
and we're on hot Dogs sometimes, but I've been texting you.
I've been texting you ever since when Upon Ship launched. Basically,
we're like, you ever played blah blah blah, No, I
would never play. Why would I've played that game? And
this is the first one that's finally a hit Mega

(01:54):
Man x we're talking specifically x uh. And I'm just
so excited because that's so on brand, perfect thing for
Sean to have played. Um, So let's dive right in.
We uh pass a checkpoint on this here show, in
this house, and that's been done, which brings us to
our first segment called tell Me Like I Made Bit.
This is the part of the show where we usually

(02:15):
ask the guests two basically tell someone what the deal
is with this game if they've never heard of it before. So, Sean,
if you would kindly quickly recap Mega Man, not necessarily
the story, but just like, what is Mega Man for
people who might not know? Okay, he's a he's a
robot boy that fights for peace in this game. He's
deep into the future where a world has been taken

(02:37):
over by sentient robots, some of which have decided to
be evil. Uh. You wake up and as the good robot,
it's your job to kill the evil robots. Every time
you kill one of the evil robots, you take his
weapon and incorporate into your own weapon system. In addition
to that, this game added special armor elements that upgrade
you even further unrelated to murdering the evil robots, and

(02:59):
by the end of the game, you are so powered
that nothing can harm you. Oh, I mean beautiful. I
got all the armor modules and I still got my
ass handed to me by the last boss repeatedly. But
maybe you didn't share that experience, well said, Uh, that's it, guys.
Like he's the little blue guy who instead of a hand,

(03:21):
has a gun. When he kills you, it gets your powers,
you know. Mega man um So I think we it's
going to be much more fruitful to get into what
makes Mega man X released in unique to the MegaMan saga. Uh,
And we'll do that by passing another checkpoint, which means
we had to type in a sixteen digit code in
order to save our progress. God the only other game

(03:43):
I what a what a narrow window in gaming when
you the game expected you to write down with pen
and paper code to to save your game. The one
that always comes to mind for me is King's Bounty Man.
It was an an ambitious RPG where you like built
armies and coordinate your troops and and you still had

(04:03):
to write down a sixteen or like twenty eight digit
code to save your game. Yeah. So anyway, that's in
that fashion, we have passed another checkpoint, which brings us
to gamer rants. I'll start since I seem to have
a good head of steam going, okay, this is where
we talk about our emotional connection, so shout. When we
get to you, I'll want to know, like, why is

(04:23):
this one of the only games that I texted you
that you're like, yes, that one, Yes, I have played that.
Um but in my case player one plugging in gamer Rants,
let's begin, Uh. I always found megamn way too difficult.
I put MegaMan, the old school MegaMan in a category
with like ghouls and ghosts, um basically a game that

(04:47):
I would try a few times and be like this
is just old enough. I feel like a Gauntlet's also
in there, Like Warrior needs food badly, the old school
one UM games that were just tough enough that I
was just young enough that it was too hard and
frustrating me for me to have the stick with it
ifness till I get through it, um and So I
just thought of those as like old games that were

(05:08):
before my time, and I'm old. Don't get me wrong,
very few games feel like they're before my time, but
some do, and Mega Man did. Like even I remember
even being young and playing Mega Man and being like,
this is too clunky. I want to play Aladdin for
the Genesis or whatever by comparison, right, that was the
exact age for me. Um So MegaMan by comparison always

(05:30):
seemed tough. I didn't really turn around on them until
as an adult, not too long ago. Within I think
the last five years, maybe three years. I'm terrible with
that kind of timing. But recently they did MegaMan eleven,
which does feel like it was softened a little bit
for modern sensibilities, but was sort of like a love letter.
It's two D, three D. I really liked it. You

(05:53):
can find it, play it, I recommend it. Um. It
turned out to be a great entry point for me
because it's a modern Mega Man where the controls are
just a little less finicky, uh, and it's just ever
so slightly easier and allowed me to actually get through it.
And by actually getting through a Mega Man, it gave
me the incentive to go back and play the old

(06:14):
Mega Man's and the sort of courage too tough it out.
And I gotta say, I do find them rewarding, especially
when I accept them on their own terms, and by
that I mean stuff I want to get into a
little later. Like, I think something that's defining about Mega
Man is that there's no enemy AI, meaning enemies are

(06:35):
just a movement pattern. They well, the bosses have some randomization,
but that's it. If you go eight pixels to the
left and come eight pixels to the right again, that
enemy that was just barely off screen has responded like
everything is mathematically exactly where it always was. If you
learn the level, then you know the level. It's one
of those games where like it wants you to actually

(06:55):
learn the specific level that this is. And once I
accepted that that's sort of what the name of the
game is, I find it really rewarding. Uh. If something
that seems like very I do get the rush when
I finally beat a boss, and I like the I
like the reverse difficulty ramp of it all, by which
I mean I do think it's very unique for games

(07:16):
of this time, even Googles and Ghosts for example, or
Contra famously hard games where you go to the right,
they would get harder and harder and harder and harder,
to the point that there's multiple games from this area
era where I got to the final boss WonderBoy and
Monster World and Kid Chameleon come to mind, and I
just never finished the game, like the final boss is
literally so hard that I didn't get to see the ending. However,

(07:39):
Mega Man has kind of the reverse effect where the
very first boss you fight, and this is always where
I'd give up as a kid, is so fucking hard
because you don't know which boss to fight first, because
there weren't you know, strategy guys at this time unless
you're older brother knew or whatever. Um, So you're just
trying bosses, and some are way harder than others, and
you'd get to a very end with a sliver of health,

(08:01):
so you'd have to beat it without getting hit. You
have no upgrades, you just have your basic weapon, um.
And then the the difficulty curve slowly softens as you
beat stuff. For example, in Mega Man X, some of
the stuff they added that's unique to X is like
if you beat particular bosses in particular orders, it will
affect the levels of future bosses. It's like if you

(08:23):
beat a water guy, it will flood the lava level
and that makes it easier because the lava is cooled.
I'm not remembering the exact thing, but it's ship like that,
and uh, I really enjoy that arc. It's a it's
a reverse arc where like Sean said, and like the
guys I screamed as at the top of the episode.
I think what's unique about the Mega Man experience is

(08:44):
the actual feeling. It's almost an RPG feeling from an
old school walk to the Right game where by the
end you feel ope. You feel like, oh, Mega Man
is the hero of space who has come to save
us all, and you actually have tons of powers and
you kick ass and it's really easy to destroy everyone.
Um So it's kind of a power fantasy, and I
think there are a lot of games to do that now,

(09:05):
most notably rpg s. That's basically the deal right by
the end of an RPG you are God. But this
does it with a side scrolling shooting game from the
old arcade days, and I think that's pretty unique. That's
my big take away. Um, I'm gonna pass the controller
to Sean. That's all right too. I do agree that

(09:26):
MegaMan was kind of hard, like the first MegaMan is
is very challenging. I don't think I haven't beat that
when I was a kid, except when I cheated like
you could. There's a thing you didn't make a man
one where you pose it and then unposit and then
like your lightning would shoot the guy again. I think
I had to do that to kill the big one
eyed blob monster. Uh. Anyway, that's a deep cut for
the hardcore nerds. But what I like about MegaMan X

(09:47):
is I thought it was actually um kind of easy,
and because they added they added so much you could do, like,
for example, like when you dash Mega Man and just
explode horizontally, but you could also air dash, so once
you go in the air, you still have a couple
of moves you can make, so the stuff they throw
at you just has no chance. So once you learn

(10:09):
this like completely overpowered movement system, which again as a gamer,
shouldn't take you that long. Uh. You get to the
end of the game and like the I was just
moving in slow motion compared to this this monster demon
flying through the air dropping ten different kinds of weapons
on their heads. So that's I think what I liked
about MegaMan X is, uh, it brought so much innovation

(10:30):
in like the way you can move. Um, Like, I'm
old enough, I've played every video game and when I
was like a very tiny child. Once you've got into
the air in a game, that's it. You have no
more decisions to make. You You either land in the
lava or you don't. And then Mario came along and
kind of added a little bit of you kind of
nudge your jump some English Maria, Yeah yeah, and so

(10:52):
you can kind of, you know, control your your movement
in the air. And then MegaMan X is like, dude,
you can fucking double jump. You can air dash, you
can at a dash going before you jump and shoot
across the screen. You can stick to the walls, but
not like Batman, like you could just stick to the
wall and not like need you guide where you you're
there for the whole game. You're just like fucking hop
up the same Wall. So it brought like stuff that's

(11:14):
kind of second nature to video games. But like that
all happened in one game in Mega Man X, and
so uh, I like wasn't playing a ton of games
at the time, and when I picked that up, I
was like, oh shoot, I am gaming again. This is
this is where it's at. So again, I I disagree
that it's hard because I think they give you so
many tools that once you overcome that learning curve, you're

(11:39):
a super god. Yeah, okay, great, Uh well adam Ganza
Player three taking the reins here. Uh. Actually, what's interesting
is there were media publications who took both sides of
the hard divide on this game. Uh. Some some people
like literally called this easy mode, like it's not satisfying
for quote unquote experience play ears. That was a thing

(12:01):
that was said in multiple reviews Alpha Mega Man Energy
right exactly. And then there was a bunch of people
who were like Mega Man and there's a bunch of
people who said Mega Man remains too hard. So I
guess I have to say I played Mega Man two
and three as a kid. Uh. Mega Man X was
not my first foray into Mega Man. Mega Man X

(12:22):
is much much easier to play you than early Mega mans,
much easier to play, like it's not the same game
almost in the sense that just the dash tool and
being able to climb on walls just fundamentally changes the
experience here, and I think honestly for the better, because
Mega Man is a pain in the ass. Like MegaMan

(12:42):
two and three are they verge on not being fun.
They're so difficult, um and I think two was probably
I could make the case that one was too easy.
I think that one interesting. So Mega one is a
Mega Man one is a train wreck in terms of
difficulty too. Is definitely a rebalance sing act. Some people
argue three as the best of all kinds at all

(13:03):
because it is a you know, balancing point. We're not
here to talk about those games, but it does matter
because Mega Man X is a pivot toward a more
accessible game franchise, and I think that's why people connected
to it. It's also game and gives you more pathways
to it is I'm going to insist on allowing me
to do my rant if you would, gentlemen. Uh So,

(13:25):
I'm going to interrupt four more times. Holy shit, here
it comes. So look, the other thing that is the
other thing that it did is that it stole from Metroid.
Like that's what that's what this game is it's learning
from Metroid. Uh. It's learning that, Oh, it's actually more
fun to have tangible uh power ups that impact your abilities,

(13:47):
a thing that Mega Man kind of had insofar as
you gained the ability to shoot a certain kind of ammunition,
but that didn't really fundamently change the gameplay loops the
way the power ups did a Mega Man X. And
they learned that from Metroid. Um. I think a lot
of the tools that they gave UH the character are
also lifted from Metroid. Dashing, jumping up walls, all that stuff,

(14:08):
powered up shots. So like, I'm not yeah, and I'm
not saying that, I'm not saying they that's the only
game that ever did it. But I am saying that
Metroid is sort of like the pillar of those ideas
in some ways. And I think it was a good
move for this franchise to learn from that franchise, uh,
and it made this game much more fun to play
and more enjoyable. I think it's baffling how much backstory

(14:30):
there is in this franchise, Like I was reading the
I played this I played this like five months ago
or six months ago, right, Like, so I didn't recently
play it, but I I remembered it, But I don't
remember any of this nonsense about it's in the future
and like you're you're the ancestor of Doctor Light is
running this laboratory and all this stuff. And it's funny
because like they really care about it, like there's a

(14:52):
continuity across it. It's almost Sonic, like you're like serious
people would not care about Well, I got to say, honestly,
Sonic lifted a lot of it's aesthetic from Mega man
is the truth. Uh, And I think that's not a
bad thing. I think it was. And it's a mechanized
robot world that's mostly pattern based, Like there's a lot

(15:14):
of things, but I mean down that he's a blue
guy with a tan cutout face in the blue is interesting. Yeah,
it's it's there's a lab here and this m face
in your robot. That's just that's how you fix it.
That's how you can fix the robot. No, So the
last thing I want to say about this is, uh,
for video game music, I think Mega man X is

(15:34):
one of the best games, like not maybe ever, but
in that list of like great video game music of
all time. I think Mega Man X has some real bops.
Like there's levels that are like, oh ship, this is great,
and it's definitely time bound in a good way. Uh.
And if you if you're gonna play a Mega Man
and you haven't ever played any of the old ones,
this is the one I would say you should start

(15:54):
with because it's a little easier to play and it's
refined enough that the things that are fundamental to Mega
man stay. Um. My final critique of it though, is
the boss fights don't have enough variety. And what I
mean by that is they kind of all do the
same set of moves, like they're slight variety. But compare
it to a game of like around the same time

(16:15):
Super Castlevania, for for instance, Right, that's another iteration on
a new on a new console, and they really took
the bus fights in interesting directions, and that's like two
years earlier. Right. The boss fights and Mega man X
are all pretty cookie cutter. And the trick is which
Ammo is the one that kills him? Because if you
get that Ammo, they're not hard. Right, So there's a
little bit of a game of like a very complicated

(16:37):
Brochiambo aspect to it, and I think it would have
benefited from going like deviating from that format the way
that it did in its level design. UM, and that
is my rant. I think that rant brings us to
the close of part one of Session I don't know
eighty nine of this podcast, the one about Mega Man X.

(16:59):
We'll be after the break with our next segment, game on,
where we just get to shoot the ship, my favorite part,

(17:23):
and like that it's upon us. Game on, we've passed
another checkpoint, meaning we killed some kind of guerrilla. Now
we shoot an spark. So I just gotta I gotta
speak up. I guess for the people who have devoted

(17:44):
their entire lives to playing thousands of hours of video
games but are apparently never just never will get good
at it. Um because it's funny. You guys both said
it's easy to you. So I just want because there's
another population out there that this will resonate with. UM. Okay,
to be clear, like I wouldn't give this to someone
who's never played games and said, hey, this is an

(18:05):
easy game to play, but sometimes like you're playing like
a non gamer will pick up Mega Man they're like,
oh my god. They expect me to jump and shoot
at the same time. This is impossible, whereas Maga man extually,
like you're doing a couple other things in addition to that.
Once you learn that, once that's in your muscle memory,
like you have the tools to defeat anything. And if
you are, you still playing Destiny, like yeah here and

(18:26):
there were time to time some of the newer Destiny
stuff is like I just got back into it. I'm like, God,
this is really like so much harder. And I was
playing with my buddy Zach and he's like been playing
the whole time. He's like, yeah, dude, because everybody has
been playing it for eight years, and so Destiny just
expects you to be able to do multiple jumping puzzles
while your gun fight now, like like we've all been

(18:46):
doing this for so long. And so I was like,
I guess that makes sense. Yeah. I feel like, well,
so I'm plugged into gaming at all times, and I
have developed those skills all the way to the year
two and now here I am trying with those skills
to play Mega man X. So trust me, it's not
that I don't know how to jump in the air.
While shooting a gun and going are uh it's but

(19:07):
I do want to I got to express my experience,
which is I really love this game, and I'm going
to talk about all the great things about it. But
just so people out there don't feel alone if this
was your experience, this is the I think this was
my biggest game. This is my new biggest gaming flip
out of all time. Ever, Um, I didn't actually beat it.
I had to for my own mental health just stop
on the final boss. As I said, that boss is terrible.

(19:30):
Watch a video of the beating the final boss so
to hear Sean say, and at the end, you can
just flip around and kill anything. I'm like heartbroken. You
can hear my heart. But the final Boss can climb walls,
and the final Boss like has a verticality where you
just like sort of bounces against them, so you just
kind of jump up the wall where he Yeah, but
he had these free flowing arms that can hit you

(19:52):
at any point when you're in the corner. Anyway, it
doesn't matter. I couldn't get the hang of it. Don't
want to stay at the corner. Uh, No one puts
Meggie in the corner. It's My point was I my
boy was just that I know this is not a
ransom interrupted. Well, um, I we covered Sonic too, and
I believe got into a big thing about how the

(20:13):
final Boss was too difficult. I would say this boss's
orders of magnitude more difficult, and not just that, but
the level leading up to the final boss fight orders
of magnitude more difficult than anything in Sonic too. And
maybe this was just my experience. I was having a
bad day, but I got locked in, like fixated two
for hours to where I was doing stuff that an

(20:34):
adult man should not, you know, screaming, crying, going down
my face and Jen saying baby, just don't do it
or just stop doing this, and I'm like, I have
to do this for work. This is my job. I
have to complete this. And now, like, as long time
listeners will know, I have a pretty severe mood disorder,

(20:56):
so this wouldn't happen to everyone. But this ended with
me looking the mirror, telling myself, you're a piece of ship.
You should be dead, getting myself in my head with
heavy objects and smashing plates and stuff. Yeah, like my
psyche asked whether I needed to be hospitalized because I
played this mega Man game. So that's what I'm talking

(21:19):
about when I say, for Sean to say that it's
really easy is pretty triggering to me. But I'm like, man,
so that's fascinating to me that our experiences were that different.
That's crazy. Let me let me put it on a
spectrum for you, Mike, I'd say it is the equivalent

(21:41):
difficulty of the end of Sonic Too. The last boss
in this game is really bad. But I'll be bad
and I'll never I will believe I could never beat
this no matter how much you played Sonic Too at
a much more formative time where you had the time
and the energy and all that stuff, like I mean
just recently when we cut, because you'd already played it,
you know, I mean, like you already played and beat

(22:03):
it as a child and beat it and now I well,
then maybe this is your particular darkness. The point being
on hold, on hold, thank thank you, The point being
like it is a very difficult final boss. Like I
don't think I don't think anybody should say, like who
hasn't played it or who you know thinks it's really easy.

(22:24):
You should like diminish that the last boss sucks and
it also uses makes you use ammal that you never
really use any other time, and they did it on
purpose because it made it harder. And if I remember
it correctly, there's like two phases to it and you
have to survive both phases both times. Like that's the
same thing Sonic two did. And I mentioned all that
because like that is a fucking it's orders of magnitude

(22:46):
more difficult than the rest of the game is like,
and that is a flaw, that's too, is that? Yes, yes,
nothing that up to that point has been that hard,
whereas Mega Man, at least in its favor quote unquote.
It's to my money. I mean again, I'm not offenitive
other people find it easy. I'm just reflecting that. Like

(23:06):
to me, it was hard as hell the whole time.
So I wasn't surprised when the final boss was hard.
It's just that. Uh. And for the record, my mood
disorder can be triggered by anything frustrating, right, So it
just happened to be that this was the thing this day.
But I just want other people out there who might
struggle with the game not to be like I heard
this podcast and they all said it was easy, Like

(23:27):
why can't I do this because that was definitely how
it had me feeling. And that also I bring up
because that's a reflection on I gotta say, even after
all that, when I thought, do I like this game,
I was like, yeah, it's a pretty good game. And
I think that's a testament to something as well that
what I mostly got out of it was frustration and
self loathing and humiliation, and I still came away going

(23:49):
good game, though, very good game. It's really fun, like
when you're when you're easing through it, it is really fun.
I think part of the difficulty of the Final Boss
is actually a flaw of the game. That it's not
just a difficulty spike. It's that the game has trained
trained you to have a certain expectation for how boss
fights go, and they all kind of go the same, right.
This is the thing I was saying my rant, where like,

(24:10):
you know, you've got to dodge the one or two
lateral movements that the boss makes. Usually they'll leap from
one side of the screen to the other in a
difficult way. You got to figure out the pattern of
that and find the AMML that kills it. That's that's
the that's they only have three moves and you learn
them right. This the last wing of the Last Boss
is a completely different set of mechanics that are not
do with giant hands. Yeah, they're not alien to They're

(24:34):
not like it's sound like you've never done it in
the game before, but it would be a little bit
like it like asking you to get really good at
one very narrow part of the game that you don't
use that often, and use that as the main combat loop.
And so it's very frustrating for me when a boss
like turns into a head and goes in the background
and I'm fighting his giant hands that come in. That's
like a second language to make like, that's just like

(24:56):
a warm hug from an old friend. I don't know
if I love it so much. That's how I make
love now as I stay in the background and I
just send my hands out there, sp spiky hands that
I have to right, and then the lightning comes out.

(25:17):
Um god, oh, And I think, well, what also sent
me up for failure, which I do think would be
different if I don't. I'm sure it had some kind
of instruction manual, but I guess ps A for people
if they're inspired to play through what I do believe
is a very good game. There's also a part in
the final level where there's a vertical hallway you need
to wall jump all the way up, and at no

(25:38):
point had I ever imbibed the knowledge that you could
press dash and jump at the same time. Too long jump.
So I spent about I spend about an hour and
a half just doing the basic wall jump and getting
partially up falling down, part way up falling down for
about ninety minutes, and then I was like, I don't
know why am I doing this? Why I get wait?

(26:02):
So wait, real quick question is interesting about old school
games because if you don't know the moves, you're fucked.
You gotta know the special moves and ship when you're
when you're playing a game, are you only doing that
or are you doing other things? Uh? It depends on
the game Mega man X I solely focused on because
it was interested in challenging. I tend to find that
like if I'm not paying enough attention in the first

(26:23):
couple levels, you know, because the game hasn't quote drawn
me in, so I'm kind of doing another thing too. Uh.
This is when I get stumped on loops like this,
where it's like, well, I didn't really learn this like
obscure thing that I'm gonna use three times in the game.
I didn't learn it when they showed it to me
the first time, and then I can't conceive of it.
It doesn't enter my brain until later. I'm just wanting
It's interesting because I asked wrote down Metroid because it

(26:44):
introduced the AMMO that you shoot to break open things
to get things you couldn't get before, which was very
matright of course, but as I thought, it was interesting
that uh I had the exact same problem in Metroid.
The there's a part where you're supposed to understand and
by observing some NPC aliens do it that you can
wall jump now, and I just didn't understand that that's

(27:06):
what it was trying to communicate to me. So interesting
how old games like I do think younger people don't
appreciate the degree to which in any game, now, anything
you even like look at a little thing pops up
that says, don't forget you can press a and this
will happen if you do that near here will just
be like fuck. You learn the moves from your friends,

(27:28):
did you guys play? Yes? Very little like obviously very
inspired by Mega man X. Yes, and the way that
game does it's tutorials. It's like you get a new
move and you just can't even get out of that
room until you do that new move, and it's just
such a like a masterclass in basic gameplay tutorial just
to like shovey, here's your move, go go go learn
it or because you have to now for later. Yeah,

(27:52):
which is Mega man generally doesn't do as much handholding,
and even this one, like I said, there's no guiding
factor of which order to do the boss levels in,
and in fact there's mutually exclusive roots, by which I
mean there kind of is some replayability needed if you
for some reason wanted to see every possible thing Mega
man X has to offer, in the sense that like

(28:13):
if you beat one boss's level before another bosses, it
will change the nature of that boss's level. Right, So um,
very interesting and like getting the ammo or I'm sorry
the armor pods in different orders, although it was funny
to me how I mean, a testament to how these
traversal moves have become so taken for granted. But every
time you got one of those armor pods, Dr Light

(28:35):
would say something like now, behold my creation. You have
unlocked a power unlike anything anyone born has ever even imagined.
It's a double jump. Pretty say. I think they admitted
a couple of those things though, Like I'm not sure
you could ever just straight up dash while you're stationary

(28:57):
in the middle. Don't think Sam's could air ash. I
feel like that's uniquely Mega man. I don't remember a cool,
cool move that many other characters now do. Yeah, I
mean they also stole this is a funny thing. They
stole the Hoddukan. Yeah, they literally stole the Hodducan. Because
it's overcome game. The version I had the Haddukan move
is cut out. But yes, I read on Wikipedia that

(29:19):
in some versions of Mega man X you can do
the Haddukan and it does something. But for some reason
that was statastic. Got the hyduke in, which is a
little fussier than regular street Fighter a little Bitintendo. But
and again you have that full health. But it is
the sweetest move. It's you have to have full health.
Maybe maybe I just never did it in the right

(29:39):
context to make it trigger, but you know, because like
you have to beat every single boss and then I
think backtrack from the doctor Light stage if I remember
the thing you could just do at any time. Okay,
probably that this game was clearly trying to be so serious, like, no, guys,
this is about like a I run a muck and
like the nature of morality. And then all the bosses

(30:01):
like like they let their four year old name it
like this, it's Chill Penguin, Spark, Drill Little. Also similar
to elden Ring, there is a deep lore, but they
only throw you a couple obscure crumbs that mean nothing
out of context in the game to point you at that. So,
for example, you go through this whole game barely speaking

(30:23):
to anyone or having any dialogue whatsoever. And at the
very end, the character who you're like, oh, I guess
he's the final boss. It's just some robot that you
fought at the beginning, and now you fight him again
at the end, and apparently his name is Sigma. And
at the end Sigma says, I am a reploid. How
could you do this to us? And I'm like so
many questions us, there's more of you? Or do you

(30:46):
speak in the collective? Your name Sigma? Does that mean
there's alphabeta gamma sigma? Are you you know what's a reploid?
Am I supposed to feel guilty? Was it bad that
I did this? It's just so much in that little line,
I am a reploid? How could you do this to us?
Apparently there's like I don't know if it's like a

(31:07):
cut scene up top or what because I blocked it
out of my memory. But apparently there is a mountain
of like information you need to play Mega Man X
well if people are unaware. Shout out to the band
the Proto Man, who do a dark gothic hard rock
albums that do the Mega Man lore. All they do

(31:28):
is songs about the Mega Man lore and they actually
kind of kick ass. They're pretty good the Proto With
that subject matter, it's only only positive. So like, did
you guys cheat when you play it? Like? When you play,
do you like look up? Okay? What what m kills this? Boss? No?
This is part of my problem. I don't look anything

(31:49):
up for any game ever. I still feel the old
school guilt. I was always taught on the schoolyard. Getting
the strategy guide is cheating. You're not a real gamer.
I still carry that ethos to this day, and it
makes my life way way worse. Let me let me
tell you something, man, it's great. Cheating is so good. Uh.
This is the perfect game to cheat, by the way.

(32:10):
I don't tell you why, because like the game to
drive five or six different boss orders before I found
one that works for me. Yeah. The game is basically
offering a series of interactions and decide and you can decide,
like how hard you want that to be. That's what
cheating is in this case. Right, It's like you're not
like breaking the game, You're just finding out the information
that if you'd already played it you would know, right

(32:31):
and like to me, because I don't want to be
mad at a game. I hate being mad at games. Uh.
And I I just think because they left it so open,
which is a good thing about the game, and they
did it for replayability. Like those of you who don't
want to play a game fifteen times, we want to
play at once. Just look it up. It's gonna make
the experience so much better for you. Like I'm a

(32:51):
big advocate of just cheat. Uh, if you don't want to,
if you don't want to bang your head against the wall,
because you will in this game otherwise, right, Like I
died a bunch of time the first time I replayed
this a couple of months ago, and I tried not
to cheat, and then I died like eight times to
Chill Penguin. Felt very embarrassed and I was like, well,
I'm cheating now, and that's what every Mega Man. The
first boss, I feel like, is a trial by fire.

(33:13):
You just gotta get over the hump. Yeah, but that right,
But even once you do that, you're going to face
that every single time until you have the actual key
that unlocks that boss has sweaked us something. Really, I
think he's the first in the I ended up starting
with Chill Penguin as the easiest to be Yeah. Yeah,

(33:33):
I think he's the first in the preferred chain if
I remember correctly. Uh, it's it's not the Mammoth one.
I went right, it's not the Mammoth One. I think
it's Chill Penguin. But pretty I remember. That also reminds
me of Ciccu, my Game of the Year two, because

(33:54):
of the sense and that I I also felt a
palpable sense of relief because there's two components, right, The
boss fights its own ing, and you get that little
anti chamber separating you. That's so iconically Mega Man and
then you also have the level, and as I said,
I think the notable thing about the levels is that
their clockwork predictable. So just like Seafood, one of my goals,

(34:15):
I'd go into a level with the goal sometimes being
to beat the boss, but sometimes my goal would just
be to get to the anti chamber without taking a hit,
like to to ace the level portions so that I'd
have the best possible chance fighting the boss. And I
think that's unique to Mega Man and very interesting when
you compare to Sonic and Mario, as they are defined
by what determines their health, you know what I mean. Like,

(34:36):
it's interesting to me that Mario just has big and
then small and then dead, sort of like goals and ghosts,
armor and then skin then skeleton. Uh, but you can
keep collecting mushrooms. Sonic, of course famously you lose all
your rings, but you can recollect them instantly. And then
MegaMan is like, I don't know about you, but I
get hit a lot, but it also drops health a lot,

(34:57):
so it almost feels like doo maternal And if you
have to pick a modern game where I feel like, well,
I wonder did you guys have this experience when I
play Mega Man X, I'm like, lose health gain health,
lose health gain. How it's like it's constantly a wave.
Can you imagine in seafood if you could air dash
and shoot like an icy pink win o bean if

(35:20):
the second stage, Oh boy, I would have murdered him
so quickly. Yeah, I do. I mean sorry, what was
your question again, Mike? Can you ask it? Well? My
question was like because you only because you guys were
saying you found it easier. Are you getting through stages
like not getting hit or are you getting hit picking up,
getting hit picking up? I found myself like constantly taking
damage but also constantly healing, if that makes sense. Like

(35:42):
they dropped health a lot. Yeah, I mean this game,
more than the others, requires you to get some of
those like Off the Beaten Path power ups to really
have an easier time of it. So like another thing
that still from Metroid is they have energy tanks, right,
which give you sort of like they expand your health.
If I remember directly, if you don't get those, it

(36:02):
is it's really hard to survive, you know. Like I
think this game is more generous than previous Mega Men
MegaMan's with like heels and with like energy drops, you know,
like it's it feels like they come at a pretty
regular clip, so you never feel like you're really a
death store, uh like for a whole stage badass. But
when I'm playing Mega Man, I don't even give a

(36:23):
shit if I get hit, Like there's just always health
somewhere interesting, like even the old one time I live
my Mega Man life. Even the old ones, you're just
like clowning them pretty much. The Mega Man one is
very unforgiving, but most of the other ones doesn't. That
doesn't matter too much. Plus, when you get to the boss,
if you have no health, if you have more lives left,
you just start over with full health. So if you

(36:43):
get to the boss by the skin of your teeth,
you just burn your life and you pop right back.
I mean, I thought it's really friendly that way, where
you're like the boss and the level are two very
separate things. You don't have to exactly perform super well. Yeah,
I like how they're separated, even to the point that
I thought that's fine that uh the Final Boss does
even points it out. In between the first phase of

(37:06):
the final boss battle and the second phase, you get
all your health back and the boss says something like
why do you get all your health back? That doesn't
really make sense, so let's it again. Pretty good. I
didn't a fellow reploid? How could you? There are so

(37:27):
that I didn't understand if the implication was are you
a reploid as well? Also as a reploid like an android?
Is that distinct from a looking you remember that the
lore had um that they were all like AI creatures,
and uh, they were supposed to be good. But someone
like cut some corners, like Magaman was in hibernation, could

(37:47):
learn how to be good because he was like an
AI that could learn. And they're like, oh, this is dangerous.
Let's make sure that he's like understood universal truth before
we turn them on, Like he's a real boy. I'm
pretty sure that ed so X is the name of
the of our mega man I believe, and X is
like sort of the primary creation and reploids are duplicates

(38:10):
like copies of X. I thought X was who's that
cool person who rides with you in this game and says,
don't worry, we're going to Oh that's sick. That's zero
zero yeah hunter zero yeah zero. I don't know because
I'm I'm desperately reading a Wikipedia if to this were
the bad reploids, that's right. The boss is called Mavericks.

(38:32):
Yeah yeah, and so you're you hunted the Mavericks. Who
are the We're the ones who have decided, okay, we're
super smart ais we're gonna kill all humans. And so
you're you're working with the humans. What does it mean
that they're all animals? That's that's weird, given it's weird,
given that what they want is for the robots to
grow into like fully mature human beings. Right, so you

(38:54):
know we're gonna we're gonna make armored arm tail. I
have no choice but evil exactly right, Like, yeah, I
would destroy the world that named me that, right, even
if you're the most human looking one, which according to

(39:14):
my records is Boomer Cowanger, he's still like hurling parts
of his head like yeah, yeah, Wonder Woman attack, Yeah
in the head, but the head butts awesome. He's like,
I got a spiked head, I'm gonna smash it. Indian,
that's my whole move. That guy has the side of
a bit. You don't want to play him first, like
you want to put him later in the rotation. I'm

(39:36):
pretty sure, but you want him, you can. You can't
collect ship that's slightly out of range without him. He
has when he's fighting you and he headbuts you, you
could jump the head butt, and it's so it's hard
to time, but it's so funny when you do it,
just because he whipped so hard or what it's got
like a little teeny tiny hit hit box. It's like
the part of this guy that's danges when he headbuts

(39:56):
is his pointy little hat, and so you can just
kind of dop it. And then in any other video game,
you'd be just getting rhett, like if that's a combo
breaking head buddies throwing at you. But like, yeah, I
do feel like you tame the Mavericks. I just didn't
feel that way about the final boss, whatever the pattern was.
I did watch them and see people beat it in

(40:17):
sixty seconds. So obviously anything is possible if there's a
dream in your heart and your intentions are pure. But
uh yeah, but all the other Mavericks, I felt like, Okay,
I now, like chill Penguin, you're tamed like a pet,
Like I can all your attacks. I can just sort of,
you know, like a bullfighter and go like okay, oh

(40:37):
you're doing that one. I'll just step over here now, right,
and they eventually all seem pretty tame. Yeah, but then
that last level, man fucking kills me. Although maybe it
wouldn't have been so bad if I knew all the
moves that I could do, which I did, that's possible.
So I have, like, I have one broad question. I
feel like my close out our chat here on this game,
and that is, so, to what degree do you expect

(40:58):
a game to become like another popular game and like
and to what degree is that like cheating? Because I
think it's pretty clear this game moved towards Metroid in
a lot of ways, like the power up stations look
like Metroid, I would say, in a little way like okay,
so so in many ways it tipped its hat towards Metroid,

(41:19):
but it didn't funk with its core to the point
of making it a Metroid like it was. Our ups
are pretty big change, like the dash stuff and the
headbut stuff, and like all the things you can collect
from various areas in the level implemented to the degree
that I would call this a Metroid like that would
It's not a Metroid central hub map with you know,

(41:42):
what I'm saying, but we're agreeing. I'm just the stage alright, Alright,
So this is an amount is that they're not too
shy about um non innovation. I guess it's a mean
way to put it, Like MegaMan two is just MegaMan
one a little bit better and make a Man three, etcetera, etcetera.
So all the MegaMan series do this, and so the

(42:05):
best MegaMan in any series is probably the second or
the third one, which bat On Network or x uh.
And so I just don't feel like they would look
at something like what you're saying, is it stealing? They
would say, like, look at all the cool things Metroid did,
Like let's incorporate that in the MegaMan just a little
bit at a time and make everything better. Like I

(42:25):
don't know, I feel that's that's what makes MegaMan goodes
is it it invades, it does its own thing like
that the MegaMan structure of like picking a robot and
then getting his power and then doing it your your
own order, Like that's pretty innovative. But the dash is
pretty innovative. I feel like, even if it's still small
things from Metroid, MegaMan is one of the most inventive

(42:46):
series of all time. That's absolutely true, especially there partly
gets to be because it's so early on. Yeah, you know,
there's still a lot of stuff to be discovered, and
they discovered it. No, I'm not trying to take away
from that. It's just I mean, it's one of the time.
It's one of the premier platformers really, you know, like
it's one of the most memorable platforms from the early consoles. Yeah. Yeah,

(43:09):
that's exactly why I don't want to detract from it
by saying, oh, it's just a metroid And now I
don't think that's what I'm saying. I'm just I'm asking
because it's a thing. It's a theme on this show,
and it's been specially brought up since our God of
War Ragnarok episode that like, uh, there's a lot of
people sort of taking whole systems from other games and
sort of Jimmy, we can get into their game that's

(43:30):
offecially right and like like, for instance, Call of Duty
Modern Warfare two came out this year had crafting in it,
like Last of Us, a thing that I've complained about
at least once. Um, it's bad, it's a bad decision.
I would say it's creatively bad, and yet there is
a degree to which copying and iterating is a good thing.
Um And I think this game is better because it

(43:51):
it stole some stuff as stoles a harsh word, but
borrowed some stuff from Metroid that made the gaming experience better.
Like it's just more fun to play. It's more transparent
in video gaming because uh, we will literally do things
like copy and paste models or take the same skybox
right like gaming builds upon itself, even from game engine

(44:14):
to game engine. Unreal too, Unreil two or three whatever.
Um So, see, there's a paper trail, a digital paper
trail that I think makes people go often like dismiss
the gaming is too built on iteration. But I just
think it's worth pointing out that fucking everything is are
Like movies are largely shots that have been done before.

(44:36):
There's just not this intense paper trail of even you know,
if you're a big film buff, you'll notice that props
are reused, literally the exact same prop later in a
different movie. Like we do build on the work of
previous right, we we all build on the previous artists work,
and that's fine and good. So even though I am
a big proponent of novelty because novelty gives me some

(44:58):
kind of weird, perverse thrill. Uh I don't. I try
not to put too much stock in novelty is the
only thing very like the only important, you know what
I mean? Like, yeah, I agree, fealing from the right
people is very smart and good and and deserves credit.
I just think that once something happens, like progression is
introduced to video games, like it's hard to make a

(45:20):
game without that now, and and so like when I'm
playing an old school games sometimes I'm like, dude, I'm
not even like leveling up or finding new items or anything.
And so that whole entire part of my brain that
generates when that happens, it's just like not there. And
I'm like, well, this is a less of an experience
in some games don't do it well. But it does
seem weird when when I'm playing a game and it
doesn't have that, I'm like, this is just like the

(45:43):
letter G, like it's just you need to have this.
It's just a part of the language we speak now,
basic grammar. It's now basic grammar. I totally agree, Uh,
I totally agree. So, like one other thing that I
kind of think Mega Man deserves. This game in particular,
deserves to be shout out for is the game is
designed such a way that you can play any level, right,
So that means that if it wants you to replay it,

(46:06):
they also have to creatively incorporate ways for you to
use your new tools like dashing or like the head
butt or whatever, uh that still make the level challenging,
but add additional benefits. And this game is really good
at that. Like, so the way other games do it,
like Metroid is you just can't get to this area
until you have this power, and once you get to

(46:27):
that area, now you need the power to use it.
This game is like, no, no, every level has to
be designed in such a way that you could do
it without any these powers. But he's really good. Could
just use the piece shooter and still technically when right
and like, but it's also sort of very cleverly designed
so that when you get the headbut power, when you
get the dash power, the experience is easier and more fun, right,

(46:48):
and and also there's rewards for it that you didn't expect,
And I think that's really clever and innovative. You know,
head butt. I'm pretty sure. I never even got the
head butt that sounds like a good It seems the
most tacked on of anything in the game, making the helmet,
and whoever designed the helmets, like, dude, what can we
give MegaMan for this helmet is head related or something that? Like, no, dude,

(47:09):
but if he smashes through things, you're like, all right,
And so they kind of went through and headed a
couple of little puzzles you can do with it, but
it also feels real glitchy when your head but through
a block. He kind of sticks to it, and you're like, dude,
this is it doesn't feel as tight as everything else.
Feels actually feel like the white armor's a downgrade, meaning
I want all the things, but I wanted to toggle
back to classic blue MegaMan. I like the way he doesn't.

(47:33):
Oh and we didn't even mention, like, okay, there's something
unsettling about the Mickey Mouse cutout where he's just like
the face of a boy on a robot body. But
I don't know it is it's truly I can. I
do think he's up there with Mario and Sonic as
an iconic video game design. It's it's really funny to
see the drawing of MegaMan, though, still makes the nine

(47:56):
year old in me go, that's a cool care that
guy's cool. That guy's neat, like I think Mega Man's neat.
They had they had shots of him in other games,
maybe this one. I can't remember where his helmet is
off and he's just got his hair blowing in the wind.
It just it's so weird to see him, like, Oh,
he's like got maybe mostly a human body under this

(48:17):
that's old boy's head. He's like, yeah, I need this
young boy's head and I'm gonna give him the toughest
body ever, but just handsome little boy face. And his
hand is a gun. Yeah, the hand isn't done. Yeah,
dr like he's doing some great work. Yeah, it's funny
to me that he created a sentient robot that he
hopes will become a mature, fully functioning adult member of society,

(48:40):
and the only way he can interact with the world
is his hand is a gun. I wanted you. It's
like naming your kid Jeeves and not expecting them to
be a but Like, yeah, he's a but like you
made a butler. I'm gonna name my son Fu Master
and we'll see how the loves get cast either be

(49:03):
a fun master or a stand up comedian. So I
think it's about that time. Maybe we take a quick break,
sure together our powers and get ready for that full
final assault on the other side of these ats. We're

(49:25):
back that assault. We promised you it's coming now. Uh yeah,
this is still one upsmanship and we're talking mega man X.
We're gonna pass another checkpoint, which means I got the
head butt thing. Hey, thanks, And uh we're gonna do
keeper delete, which is our final segment where we decide

(49:47):
whether this game deserves to be on a celestial hard
drive that can only hold a hundred games that we
will one day send into space when the Earth is
enveloped by the sun, and it will represent humanity, specifically
the gaming part of humanity as a medium. Um So
not just I mean we we talked about it a lot,
and we'll always talk about it a lot. Not there's

(50:08):
various ways to interpret that, but not just best your favorite,
but like you know, we like to have the auspices
of like important. Would you put this game on a
list of games that it's important for aliens to play
to understand what video games were. I would put it
on a list if the number was twenty, if you
didn't give me yes, yes, it is this the Mega

(50:35):
Man of all Mega Man Shanna, what's your Mega man'
tend on? When is it three? I feel I think
Mega Man X three is probably my favorite, but I
mean it's just tiny. I mean I would probably put
this one on there just because it was the most
innovative and you know, importance the franchise in a big
way at the time. Yeah. Equal on the on the

(50:59):
Space Drive, it's ridiculous. Well, we've we've gone back and
forth on that. That's everyone has a different interpretation of
what is What is it to define a medium? Uh
as it should be? Okay, So Shan's a keep. Just
to pad out this segment slightly longer, I did want
to ask my last thought about the question about the
game that I wanted your guys thoughts on was, um,

(51:22):
do you find it like frustrating or dated or or
or is it good and a core part of Mega Man?
Or is it neutral that if you go a few
pixels to the left and come back, that enemy has responded,
you know what I mean? Like that is specific to
Mega Man, not even Sonic does cod If you go
to left. Okay, So for you it's a pro because

(51:43):
it incentivizes we only go forward, we only go right, okay,
Mega Man, it's not it's unapologetically difficult like it like
it's it's not trying to make a like a padded
out fun experience like it's I mean, it's fun, but
it's fun and like you gotta do it our way,
like and if you mess up, we punish it like that.
That's the tone of Mega Man. It's just so specific

(52:06):
to me. Yeah, Like even Mario remembers which goombas you've
killed this game if you go left and go right again,
it's like, oh those enemies you killed, who's that? And
we don't know them. These are new, fresh enemies. They're
ready to go. All right anyway, but you can farm
he exactly see okay, the head butt thing, health farming.

(52:29):
There's a few basic ways to cheosee this game that
didn't occur to me that probably would have made my
ride much smoother. Um, But anyway, I'll go next then
I'll keep it. Even given like I said, I I
really like it even despite like for me, it went
down like poison, like it was a really bad dark
day in my household, and it was like a scary

(52:50):
bad to suffer. I'm saying that my fiance and I
had a serious talk about can we like our will
we be able to successfully raise children? If you're going
to flip out this much because of a video game,
like I don't want my kids to see this, that's something.
And I'll still keep the game. That's so. That's what

(53:12):
I'm saying, is and still argument the analyzer of the
analyzer of games within me. When I scanned this game,
I recognize it to be quality of historic import and
of all the Mega Men, this would be the one
i'd probably keith um. I have played a smattering of
the others. Like I said, I liked eleven, I did
play all the x is. I've played Mega Man one

(53:34):
but didn't finish it, and I haven't played three, so
I guess I gotta try that out. But except when
it's like ruining my life, I really like Mega Man.
So so yeah, although keep especially like Sean said, uh,
when the bar is a hundred, like, I don't know
if it would make my top twenty, but a hundred
sure throwing interesting. Plus, all video games in the future

(53:56):
are kind of getting to be more the same, like
you know game, you're like, what are the best games
of the year, and you're like, well, these three Ubisoft
style games, and then like these fighting games and then
these and then these games that want to be Last
of Us where you walk around in a story unfolds
in a filmic way. Were kind of thing. I don't
think that's a terrible thing. I'm just saying that, could

(54:18):
you're gonna need a MegaMan X on there. Maybe Guacamele
gets on there too. Oh boy, Okay, so now we
know what we can bring you back for though. That's good.
That's good to know. Uh so, Hi, I'm going to
delete it. I'm sorry. I'll tell you why. I like
this game a lot. I've played it four or five
different times. I just don't I don't think Mega Man

(54:40):
stands up much as like an important moment in the medium.
I think it's sort of like I think it's what
Mike thinks about Assassin's Creed, Like I think that's how
I feel about Mega Man. So like, if I'm gonna
put a Mega Man on, it would probably be either
two or three, one of those two because like those
are like they got the formula right, and like all
the things that make Mega Man important come from those games.

(55:02):
This game is not, to me anywhere near the quality
of Super Metroid, which came out a year later and
does a lot of the things I like about the
game much much better. Um, it tells a more interesting
story and all that. But you know here's what, Here's
I want to throw this synch or something that we
talked I talked about a little bit earlier. Mega Man
has this ferocious horizontal speed and that I feel like

(55:25):
it's such a crowd pleaser. Like when I play the
old Mega Man I'm like, I come on, Mega Man,
run through the level. Uh, he moves pretty good, but
not like Mega Man X, And I think that's, um,
you just get more video game per second in the
MegaMan X world. Mega Man in Mega Man X is
much more capable and much more accessible. I completely agree

(55:48):
with all of that. I just think that what makes
Mega Man an important formula if it is one, and
I'm not sure that it is, but if it is,
I would say it's it's the platforming piece and the
structural peace and like, uh, all that stuff pre exists
Mega Man X. Mega Man X is like a better
packaging for a newer generation that didn't want games to

(56:09):
be punishingly hard, and I don't blame them for that.
Um So I guess that's where I land. I'm kind
of sad because I do like Mega Man, but I
just don't I don't know. I don't think it's a
It doesn't glow for me like a like a game
that I would want to keep. So I'm not gonna
I'm sorry, Okay. I feel like I could have I
could pick a more up like I might pick walkam

(56:31):
Alien instead of this, because it's sort of just a
more elevated version of the same game. But I feel
like this is uh god, I don't know if we're
sending this stuff to space as our historical record. I
guess that's how I'm looking at it, right. I want
to get the the game that's sort of refined and
invented the language. That's where I'm like. And it isn't

(56:54):
two or three like those arechildren, Those aren't the ones
that like A. Wouldn't you say two or three is
more of that than this? Do you think that? Or sure?
I'm just saying like part of what do you call
the story of it? Like the the looking at it
as a historical document the timeline. You want to take
the original, the one that made the biggest leaps, the

(57:14):
one that started the most stuff and made the most innovations,
or do you want to take the most honed one.
We argue about this, guys, as we have to, as
we must. But yeah, the discussion it's a keep, Okay,
not for me. That's the thing is to keep, and
I you're spot on that it must be the Assassin's

(57:35):
creed thing. For example, Like, the only reason I would
keep any Assassin's creed is because I guess it's a
historical note. But if if it wasn't on the drive,
I would not ever again be like, oh no, but
there's not an Assassin's Creed on there. I kind of
do feel like the Mega Man has to some Mega Man.
He's like, it's like, say, character right right, And you're like,

(57:58):
I don't you know? So I don't know. I mean,
trust me, I've played five or six Mega Man games
at least, So it's not like I don't care. I
just don't really think. I just don't really think, um
that the games themselves are as memorable as the character.
And man, I mean, wouldn't you you know? Times as big. Yeah,

(58:21):
bring it out appendages or guns. That's right, that's right.
Well we had a great time. Uh Sean, do you
have anything you want to plug? Anything? Do? Please? Every
weekday everyone you can find me and Robert Brockway or
a talented person. We pay on one hotdog dot com.

(58:41):
We do a weekly podcast. We do jokes about broken
artifacts from the wrong dimension. It's great. We have a
lot of fun. It's old school Internet where we make jokes.
I love it so much better and more focused than
that pitch was even so yeah, check it out. Like
I should qualify this. I do terrible pitches, but it's

(59:01):
a gree with Well, if you're if you're a fan
of written comedy in any form, or you know our
old cohort at Cracked not you know, there's not a
hundred percent overlap, but it's that kind of stuff and
it's just really sharp, top notch comedy writing, the likes
of which doesn't really exist in any centralized location anymore.

(59:22):
They find other than at one last, they find the
best stuff to talk about. Two Like, I don't know
how to I don't know how to qualify that better,
but like the content that you're creating, not just what
you say, but what you're talking about is so good.
I feel like we we try hard to have a
good mix of discovery, like look at this fu VHS
dump versus like look at this nineties movie we all

(59:43):
remember and we want to talk about. Right. Uh, it's great.
It all fits under the same vibe. I think we're
selling it out. This is a pretty good sales pitch.
Now it's good. Now we got it for helping us.
Zero in on it dot com. If you like ad
and I just can't get enough, you want to hear
more of our podcast network that we do outside of

(01:00:04):
my Heart. That's called small Beans. Look for it by
searching small Beans anywhere you get podcasts. Otherwise, if you're
only interested in video games, one Upsmanship, you got it, Jack.
I'm getting out of here right now, holding up for
a gig Man work Complete
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