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February 3, 2024 14 mins

Get ready for a roller coaster of fun 🎢😃 as Emily and Winston explore the fascinating job of amusement park designers! In this episode, we’ll discover the origins of roller coasters and how designers use physics 🎡🔬 and storytelling 📖✨ to create magic. Using proper doses of thrill and safety, find out what it takes to be an amusement park designer. Fasten your seatbelts and enjoy the ride! 🚀

Link to episode transcript.

***** Parents, in the Lingokids app, we have plenty of interactive activities, games, songs, and more that blend educational subjects and modern life skills to help get your kids ready for today's changing world! From math to making friends, reading to resilience, collaboration, creativity, and so much more, spark curiosity, imagination, and success with Lingokids!

A Lingokids Original podcast produced by Paradiso Media
Starring Emily Calandrelli as Herself and Brock Powell as Winston.
Executive Producers: Emi Norris, Benoit Dunaigre, Lorenzo Benedetti, Louis Daboussy
Supervising Producer: Agathe Bouzat
Producer: Abi McNeil
With additional production support from Molly O’Keefe, Aimie Faconnier
Head Writer: Blake Knight
Associate Producer: Brendan Galbreath
Production Coordinators: Maddy Weinberg, Lucine Dorso
Editor: Marin Grizeaud
Theme Song Written by: Fredrika Stahl
Theme Song Composed by: Fredrika Stahl
Music Production: Dimitri Peronno
Theme Song Performed by: The Angel City Youth Chorale directed by Heather Catalena
Recording Engineers: Bill Trousdale at Audiovisions and Jason Schimmel at Bunker Studios
Legal Services: Lisa Nitti, Ludye Nisol, Alix d’Argentré
Special thanks to: Yael Even Or and Winfred Neisser

See omnystudio.com/listener for privacy information.

See omnystudio.com/listener for privacy information.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:03):
Hey there.

Speaker 2 (00:04):
Welcome to Growing Up with Emily, a Lingo kids podcast.
It helps kids discover how to be whatever they want
to be, growing.

Speaker 3 (00:11):
Up well side, glowing up, brow up side.

Speaker 2 (00:30):
Do you know what amusement park has the most rides
in the whole world? We'll find out today as we
check out the thrill filled job of amusement park designers.

Speaker 4 (00:41):
No, like the dominoes falling.

Speaker 2 (00:45):
Sorry, Winston, I didn't know you were doing. Well, whatever
it is you're doing with all these dominoes, it's.

Speaker 4 (00:51):
Fine, don't worry about it, Emily.

Speaker 1 (00:54):
What were you doing anyway?

Speaker 4 (00:56):
Well?

Speaker 5 (00:56):
I was making a pretend amusement park, well, a model
of one.

Speaker 2 (01:00):
I can actually imagine you having a lot of fun
as an amusement park designer.

Speaker 5 (01:05):
An amusement park designer, Wait, do they get to build
super fast roller coasters with lots of twists and turns
and loop the loops?

Speaker 1 (01:11):
Yes, but they do even more than that.

Speaker 2 (01:14):
Amusement parks are way more than just roller coasters after all.

Speaker 4 (01:19):
Really, well, what else do they do, Emily?

Speaker 2 (01:21):
Oh boy, all kinds of things. Some amusement park designers
do think up the roller coasters, but others map out
where the shops and the restaurants go, or how the
plants will be designed. But for example, say you and
I want to create an amusement.

Speaker 4 (01:36):
Park Winston Land. That's what I'll call it.

Speaker 2 (01:41):
Okay, sure, say we want to create an amusement park
called Winston Land.

Speaker 1 (01:46):
Where do you think we should.

Speaker 4 (01:47):
Start with roller coasters?

Speaker 2 (01:50):
Of course, not necessarily think about the little theme park
model you were just building.

Speaker 1 (01:56):
First. You need some land to build the park.

Speaker 4 (01:58):
On, right, Oh yeah, of course.

Speaker 2 (02:01):
And you want to make sure there's enough land for
all these rides and shops and attractions that you want.
Let's pretend these little sticky notes or shops. Where would
you place them in your park?

Speaker 4 (02:12):
Oh?

Speaker 3 (02:13):
Uh?

Speaker 4 (02:13):
Here? Here and the here?

Speaker 1 (02:16):
Okay great? What else do you need for your park?

Speaker 4 (02:19):
Food stands?

Speaker 5 (02:20):
Gotta have snacks at a theme park, and polices to
sit and eat, So I'll put them all in the
middle here so you can get to them quick if
you're really hungry.

Speaker 1 (02:29):
That's a good idea. What else?

Speaker 4 (02:31):
Well, maybe what the park looks like.

Speaker 2 (02:33):
Sure, that's definitely something park designers can do. Figure out
if you want to have a specific look or a
theme for your park.

Speaker 4 (02:42):
Oh wait, is that what a theme park is?

Speaker 1 (02:45):
Emily, Actually, yes, good catch.

Speaker 2 (02:47):
A theme park is an amusement park that has an
overall theme or look.

Speaker 5 (02:52):
Oh yeah, like Jurassic Park or King Kong. How amazing
would it be to be a part of the team
that puts such fun filled places together? Going to work
every day would be like, well, going to an amusement park.

Speaker 4 (03:06):
It'd be so fun.

Speaker 2 (03:07):
But it takes a lot of people to build an
amusement park and keep it running properly, and a lot
of designers to make sure it all goes to plan.

Speaker 5 (03:15):
To Oh well, why wouldn't it go to plan, Emily,
Throw some fun rides together, make sure people have popcorn
and snacks.

Speaker 4 (03:22):
What could go wrong? It sounds like a good time
to me.

Speaker 2 (03:25):
Well, let me tell you about a story when things
didn't go according to plan.

Speaker 1 (03:30):
Picture this.

Speaker 2 (03:31):
You're in the middle of a blistering summer in California
in nineteen fifty five. You're outside of a brand new
amusement park that's about to have its grand opening.

Speaker 1 (03:42):
With thousands of excited guests. The gates open and the
crowd rushes in. They can't wait to see what's in
store for them.

Speaker 4 (03:51):
Okay, that's pretty exciting. What happens next.

Speaker 2 (03:55):
Then, as you enter the park and walk along the
beautiful entryway, you realize your feet are getting stuck to
the ground. What what do you mean, like quicksand well
not quite, but so sticky that you try to pick
up your feet and it goes sure. Oh, you try

(04:16):
to move and it's like your shoes are an ekey
sticky bubblegum that someone.

Speaker 5 (04:20):
Spit out you achey indeed. Oh now this sounds like
a nightmare, Emily.

Speaker 2 (04:25):
It's actually the story of the opening day of Disneyland.

Speaker 4 (04:31):
Whoa this happened at the Disneyland.

Speaker 2 (04:34):
Really really, Disneyland was the first park while Disney opened,
and the park designers didn't know what to expect. They
invited too many people, so the park was overcrowded. The
pavement on the walkways didn't have time to dry, so
the sun turned.

Speaker 5 (04:50):
It all goofy wow, So that's why people's shoes were
getting glued to the ground yep.

Speaker 2 (04:56):
And the water fountains weren't hooked up yet, so many
guests got terribly thirsty in the summer heat.

Speaker 4 (05:02):
It was crazy.

Speaker 5 (05:03):
I mean, I can't believe so many things went wrong exactly.

Speaker 2 (05:07):
But even though Disneyland's opening head Well, let's say a
rocky start. Visitors cleaned off their shoes and had a
great time strolling down Main Street and riding the Jungle Cruise.
And now, the Disney Park design team, who they call imagineers,
learned from pastma sakes and built amazing parks all.

Speaker 1 (05:28):
Over the world.

Speaker 4 (05:29):
Imagineers, that's a cool word.

Speaker 5 (05:32):
It's like imagination plus engineers put together.

Speaker 1 (05:35):
That's right.

Speaker 2 (05:37):
Actually, why don't we get an up close and personal
look at the job of an amusement park designer?

Speaker 1 (05:43):
When sent lows your eyes for me?

Speaker 4 (05:46):
Uh oh, okay, I am so excited. Let's go, Emily.
This is amazing. Where are we.

Speaker 2 (05:56):
This is Cedar Point in Sandusky, Ohio. It's widely considered
to be one of the greatest amusement parks in the world.
It has some of the world's tallest and fastest rides.

Speaker 5 (06:09):
Whoa the loops on that roller coaster. There's one, two,
three in a row. I'm getting dizzy just counting it. Okay,
let's get to riding.

Speaker 2 (06:20):
WHOA not so fast wins. We'll definitely be going on
a ride or too. But I brought you here to
talk about the job.

Speaker 5 (06:27):
The job of an amusement park designer. Right, hey, look,
as long as we get a few rides in, maybe
even a roller coaster.

Speaker 1 (06:35):
I promise we will.

Speaker 2 (06:37):
Speaking of roller coasters, did you know that the idea
for roller coasters actually came out of rides made in
Russia over three hundred years ago? But technically they weren't
roller coasters at all because they had no wheels.

Speaker 4 (06:52):
No wheels, what do you mean? Was it like a pope?

Speaker 1 (06:55):
Ride close? Because it gets so cold in Russia.

Speaker 2 (07:00):
One, maybe one of the earliest known park designers, came
up with the idea of covering pieces of lumber that
were nailed together with thick sheets of ice so that
they could slide down icy hills.

Speaker 4 (07:11):
Oh like sleds in the winter time.

Speaker 2 (07:14):
Yep, only these sleds sometimes had steep drops of fifty
to eighty feet. That's the height of three giraffes standing
on each other's shoulders.

Speaker 4 (07:23):
WHOA, Well, that's a big drop for a sled.

Speaker 2 (07:26):
Emily, But apparently it was such a marvel that Catherine,
the Great Empress of Russia at the time, had the designers.

Speaker 1 (07:32):
Build a few of them at her palace.

Speaker 2 (07:35):
That's awesome, Okay, So We're here at one of the
most famous amusement parks in the world.

Speaker 1 (07:41):
What's the first thing you notice?

Speaker 4 (07:43):
Oh? A ferris wheel. I bet the people can see
a lot from way up on top.

Speaker 2 (07:48):
Park designers put in slower rides like ferris wheels or
Merry go rounds so that the younger kids can have
fun too, because some of the bigger rides, like the
roller coasters, they have strict height requirements.

Speaker 5 (08:00):
Oh yeah, The signs for some of the big rides
do say must be it's tall to ride, and then
you have to stand next to the ruler to see
if you measure up. You know, I've always wondered why
do park designers do that, Emily.

Speaker 1 (08:11):
It's mainly for safety reasons.

Speaker 2 (08:13):
Each ride is designed to fit certain heights, to make
sure that all the seatbelts and safety bars fit people properly.

Speaker 5 (08:21):
WHOA, that's the val Ravin roller coaster. I heard it
broke tons of records when it was invented in twenty sixteen.
It had the tallest hill that you dropped down at
two hundred and fourteen feet or sixty five meters.

Speaker 4 (08:33):
Oh, Emily, can we do that? Can we ride that one? Please?

Speaker 1 (08:37):
All right? I knew you'd be down to.

Speaker 5 (08:39):
Dry it out. Okay, here we go, Emily, the roller
coasters climbing up.

Speaker 4 (08:48):
Up and up.

Speaker 2 (08:50):
Check out the way the wheels latch on the sides
of the steel tracks to make sure the roller coaster
stays on safely. A team of amusement park designers from Switzerland,
whose specialties are in math and physics, created this awesome
roller coaster.

Speaker 4 (09:04):
What do math and physics have to do with Emily?

Speaker 2 (09:06):
So the designers use math and physics to make sure
all the twists and the turns operate correctly and that
they're safe for everyone who rides them.

Speaker 1 (09:14):
Hold on, here comes the first big drop.

Speaker 4 (09:18):
Here we go, donas is awesome.

Speaker 6 (09:29):
Oh here's our first look. Whoo.

Speaker 1 (09:44):
That was exhilarating.

Speaker 2 (09:46):
It's crazy to think about all the work that would
enter the designing and the building of such a massive ride.

Speaker 1 (09:52):
That's just so much fun.

Speaker 4 (09:53):
Oh it sure is.

Speaker 5 (09:55):
I could go on that ride all day, but uh,
I think I need.

Speaker 4 (09:59):
To sit down for an Emily. Hey, let's restploy that
pier near the beach.

Speaker 5 (10:05):
There's so many colorful flags and fun places to take pictures.

Speaker 1 (10:09):
Let's have a sit.

Speaker 4 (10:13):
So.

Speaker 2 (10:13):
While some park designers use math and physics to create
that amazing roller coaster back there. Others who have more
artistic skills designed this bright and inviting boardwalk. They chose
the flowers to plants, the pictures to go on the
front of that fun house, like the smiling clown and
everything else.

Speaker 1 (10:33):
Does that make sense.

Speaker 5 (10:34):
Well, yeah, the designers really did a great job of
making just one place feel like you're going to so
many different ones.

Speaker 1 (10:40):
That's true. They're really like storytellers.

Speaker 2 (10:44):
The designer's goal is to make you feel like you've
traveled to a new and exciting place. It's all part
of the amusement park illusion. You know.

Speaker 5 (10:53):
This reminds me of the time I went to Universal
Studios and I rode the Jaws ride, you know, the
one where you're in a boat and it looks like
you're near little town, even though the town's fake because
I tried to use the bathroom, but then a shark
jumped out of the water at us, and it all
felt so real and I was like, ah, a shark.

Speaker 1 (11:11):
I bet Winson.

Speaker 2 (11:12):
It's a good team of designers to build that ride
and others to create the fake seaside town that made
it feel like you were transported to a totally new place.

Speaker 1 (11:22):
Pretty cool.

Speaker 4 (11:23):
Huh, yeah, it really is.

Speaker 2 (11:25):
So what else do you think amusement park designers have.

Speaker 1 (11:28):
To do for their jobs.

Speaker 5 (11:30):
Well, so some of them design roller coasters and rides,
and some of them.

Speaker 4 (11:33):
Work on how safe all the rides are too, right?

Speaker 1 (11:36):
Yep, that's one thing they do.

Speaker 2 (11:38):
They also have to make sure the parks have comforts
for guests all over. For example, a general role that
designers use is that they need to put in one
toilet for.

Speaker 1 (11:47):
Every eighty guests.

Speaker 2 (11:49):
Designers also have to think about including quiet areas for
our mothers with babies, rams so people with wheelchairs or
crutches to get around easily, and first aid stations in
case anybody it needs a bandage or it gets queasy
on a ride.

Speaker 5 (12:02):
Oh boy, that's a lot of stuff to think about.
You know, I'd have to draw a map to make
sure I remember to add everything.

Speaker 2 (12:09):
Yeah, and you know some designers do that onston the
ones who are good drawers or illustrators. They use computer
programs to lay out the whole park in all its comforts.

Speaker 5 (12:19):
Oh, drawing ideas for new rides would be so fun.

Speaker 4 (12:22):
I'd want to draw a crazy Dinosaur Safari coaster where
you go back.

Speaker 5 (12:26):
In time through all these flashing lights like and then
you come out on the other side into a jungle
filled with all kinds of scaly dinosaurs and bubbling lava.

Speaker 1 (12:36):
Maans ooo. That sounds fun. You know.

Speaker 2 (12:39):
We should get back to the lab so we can
work more on your theme park model now that we've
picked up some tips, but not before we take a
ride on Steal Vengeance.

Speaker 4 (12:49):
Steal Vengeance. That roller coaster's massive. It sure is.

Speaker 2 (12:55):
It's two hundred and five feet or sixty two meters high,
and it's set ten world records when it opened in
twenty eighteen. And it's also the world's first hybrid coaster
made of both steel and wood.

Speaker 1 (13:10):
You ready?

Speaker 4 (13:11):
Are you kidding? I was born ready for this. Let's
go no.

Speaker 2 (13:18):
Way, Hey there, Thanks so much for joining us to
explore the crazies. Any job of amusement park designers, whether
you're an artist, a builder, or you simply love going
to amusement parks and experiencing fun thrills, there could be

(13:39):
an opportunity for you to work at an amusement park
someday too.

Speaker 1 (13:43):
See you next.

Speaker 4 (13:44):
Time, coming.

Speaker 3 (13:47):
Allo Train celebrity Chaffer Sack to the count the sast.

Speaker 1 (14:00):
Hey Winston. Are you curious for more?

Speaker 2 (14:02):
Check out Lingo Kids, the number one learning app for kids.
They have a ton of original games and videos and
songs that are fun, educational, and can help boost your map,
reading and literacy skills. Download the Lingo Kids app and
give it a try for free.
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