If you work in the games industry it can be surprisingly complex to get your name into the end credits, that ending sequence often doesn't include everyone who helped to ship that video game.
Project based work and short contracts, and inconsistent recognition makes it more complex than you'd think for developers to get the acknowledgement of the work put in.
It's something that Alexander Swords, one of the members of the Games Credit Special Interest Group (SIG), part of the International Game Developers Association wants to change with a standarised system of creative credits.
Read a written version of this story on our website: Credit where credit is due: Game developers call for simpler, consistent creative credits
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