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March 27, 2025 • 34 mins

Welcome Back, FusionFall Survivors! 🚀 In Episode 14, we take you through the absolute gauntlet of all guide missions up to Level 12. With 48 missions completed over four hours of gameplay, we’re sleep-deprived, brain-fried, and holding on by a thread—but hey, at least you’re here to laugh at our misery.

💬 In This Episode: Guide Mission Madness: What happens when you binge 48 missions back-to-back? A descent into madness. Ben’s Ego and Hand-Me-Downs: Galactic Enforcer merch and plumber uniforms that belong in a thrift store. Dexter’s Depressing Missions: Major Glory and Buttercup are missing—forever? Blossom’s Redemption Arc (Spoiler: There Isn’t One): More bad shoes and worse missions. Double D’s Candy Obsession: The world’s ending, but let’s hunt for buried candy. Mojo Jojo’s Honesty: Evil missions with no pretenses—just propaganda and pettiness. Theories We Tried to Salvage: Fuse’s thousand-year history and what it means for the timeline. 🔍 Key Questions We Answer: Why do these guide missions exist if they’re mostly fluff? Is Ben too busy saving the world, or just sending us on errands for his old clothes? Can Mojo Jojo’s propaganda plan save us from the boredom? Is Eddie secretly running the suburbs as a candy warlord? Does Double D even deserve to be a guide? (Spoiler: No.)

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