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March 29, 2024 148 mins

Episode 8 and we get into 1 bit graphic design, a bit of Said's philosophy, the correct mouse sensitivity, and the making of a mystery. All our resources are noted below.

 

Listener, a heads up from Jason: I apologize for an error I made in misremembering and labeling the royalty on board as Fujianese instead of Formosan. I was recalling my previous writings on the game and did not do enough research. I will do better in future episodes and am sorry--Jason

 

0-44 non-spoiler , non-engineering discussion

44- 51:52 engineering discussion on pixels and shaders

51:52-1:15:45 remaining non-spoiler discussion

1:15:45-2:27 SPOILER TERRITORY

Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!

1-bit shader tutorial

Lucas Pope's creation blog

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Join the conversation on Discord

Email us at: useyouritems@gmail.com

Read us at: useyouritems.substack.com

Chat us at: twitch.tv/useyouritems

Follow Jason at: @dancingfroggame on twitter

Follow Fran at: @el_frantastico on threads

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Art by Francisco Martin

Theme music by William O'Rourke

Mark as Played

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