The show where you can learn from our mistakes... We talk about our games, and the lessons we learned while playing them.
Tanner tells Dusty about the end of his Lancer campaign, and they discuss the difference (if there is one) between short-term and long-term fun in TTRPGs!
Dusty and Tanner return to the slimy world of Slug House, talking wandering monsters and following your own advice. Then they switch gears, talking some of Dusty's at-home gaming time running a tried-and-true adventure for kids, the perils of using character voices, and the importance of a list of random names. Finally, Tanner gives an update on his Lancer campaign, and asks Dusty ...
Tanner runs Slug House for Dusty, an old-school dungeon that's a bit bigger than what they are used to! Topics of converstation include hacking together your own OSR system, one player running multiple characters, the difference between a good online game vs a good in person game, eating food in a dungeon, perilous random encounters, shopping, GM never rolling dice, and managing yo...
Tanner ran Dusty through a one-on-one sci-fi OSR adventure in Death In Space, and it wasn't great! They chat about the joy of creating characters by rolling on random tables, playing a character with 1 HP, the power of a good setting and a pretty book, unstructured adventures, and the struggle to find one-on-one games that suit Dusty and Tanner's tastes.
Dusty tells Tanner about running games for some family and friends, and talk about secret doors in dungeons, metagaming the map, Jaquaysing the dungeon, keying your maps, pacing and indecision, red dragons vs green dragons, running Dusk again (!), homebrewing monsters, considerations for running games for youngsters, and the evils of fudging dice rolls!
Tanner gives Dusty an update on his Lancer campaign with his home group, talking about how long combat takes, the importance of scheduling, designing tactical combat encounters, roleplaying mechanics, and the strengths of different mecha and sci-fi subgenres.
Dusty ran Tanner a one-on-one one shot in West End Game's Star Wars d6 system. Discussions include the fun of making an adventure vs running one, the best types of characters to play for a game with only one player, concepts vs practicality in adventure design, failing forward, and scripted lines for players!
Dusty and Tanner talk their favorite GM advice from games they love, as well as some not-so-great advice, including advice on random encounters, asking your players what they want, magic tricks at the table, building trust between players and the GM, railroading in published adventures, and linear story structure.
Tanner seek's Dusty's advice for his next campaign he is running for his home group, the LANCER RPG. Topics of discussion include 4th edition D&D, scenario design, roleplaying in combat, and lair assaults.
Intro / Outro Music: Mirror Image by BernardW100!
...Tanner and Dusty talk the finale of their Cyberpunk RED mini-campaign, discussing tactical combat on battle maps, virtual tabletop gaming, and the campaign and system as a whole.
Intro / Outro Music: Mirror Image by BernardW100!
...Dusty and Tanner talk about their second session in Cyberpunk RED, playing the published adventure Agents of Desire, discussing pre-written adventure layouts, PC and GM expectations for combat, and if a twist can be too obvious.
Tanner ran the quick-start adventure for Cyberpunk RED for Dusty, and they chat after the game about their first impressions of the system, cyber Joe Rogan, the necessity for a Cyberpunk game to feel like cyberpunk, strangely-written adventures, pre-made characters, and combat rules.
Dusty gives Tanner an update on his long-running OSE campaign with the world's greatest GM, Martin, and they talk simulationism in RPGs, GMPCs, missing content in games, remembering RPGs for posterity, and expanding a published adventure into a campaign.
Dusty and Tanner discuss the conclusion to their Mutants & Masterminds game, and cover the volatility of 1-on-1 combat encounters, sidestepping GM prep, luck rolls, and how to talk GM-to-player instead of GM-to GM.
Dusty and Tanner chat about Part 2 of Carnival of Crime in Mutants & Masterminds, and talk three-act structures, player agency vs railroading, and more.
Dusty and Tanner discuss the first session of their three-part Carnival of Crime mini-campaign in Mutants & Masterminds!
Dusty ran "Rat Trap," the adventure in the "Mutants & Masterminds" third edition quickstart, for Tanner!
Tanner ran "Abberant Reflections," an Old-School puzzle-based dungeon, for Dusty in "The Black Hack!"
Tanner talks about taking the Hex Dungeon format back to his home group!
Dusty runs his original hex-based Christmas dungeon for strangers online!
Ding dong! Join your culture consultants, Matt Rogers and Bowen Yang, on an unforgettable journey into the beating heart of CULTURE. Alongside sizzling special guests, they GET INTO the hottest pop-culture moments of the day and the formative cultural experiences that turned them into Culturistas. Produced by the Big Money Players Network and iHeartRadio.
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The World's Most Dangerous Morning Show, The Breakfast Club, With DJ Envy, Jess Hilarious, And Charlamagne Tha God!