The show where you can learn from our mistakes... We talk about our games, and the lessons we learned while playing them.
Dusty and Tanner talk their favorite GM advice from games they love, as well as some not-so-great advice, including advice on random encounters, asking your players what they want, magic tricks at the table, building trust between players and the GM, railroading in published adventures, and linear story structure.
Tanner seek's Dusty's advice for his next campaign he is running for his home group, the LANCER RPG. Topics of discussion include 4th edition D&D, scenario design, roleplaying in combat, and lair assaults.
Intro / Outro Music: Mirror Image by BernardW100!
...Tanner and Dusty talk the finale of their Cyberpunk RED mini-campaign, discussing tactical combat on battle maps, virtual tabletop gaming, and the campaign and system as a whole.
Intro / Outro Music: Mirror Image by BernardW100!
...Dusty and Tanner talk about their second session in Cyberpunk RED, playing the published adventure Agents of Desire, discussing pre-written adventure layouts, PC and GM expectations for combat, and if a twist can be too obvious.
Tanner ran the quick-start adventure for Cyberpunk RED for Dusty, and they chat after the game about their first impressions of the system, cyber Joe Rogan, the necessity for a Cyberpunk game to feel like cyberpunk, strangely-written adventures, pre-made characters, and combat rules.
Dusty gives Tanner an update on his long-running OSE campaign with the world's greatest GM, Martin, and they talk simulationism in RPGs, GMPCs, missing content in games, remembering RPGs for posterity, and expanding a published adventure into a campaign.
Dusty and Tanner discuss the conclusion to their Mutants & Masterminds game, and cover the volatility of 1-on-1 combat encounters, sidestepping GM prep, luck rolls, and how to talk GM-to-player instead of GM-to GM.
Dusty and Tanner chat about Part 2 of Carnival of Crime in Mutants & Masterminds, and talk three-act structures, player agency vs railroading, and more.
Dusty and Tanner discuss the first session of their three-part Carnival of Crime mini-campaign in Mutants & Masterminds!
Dusty ran "Rat Trap," the adventure in the "Mutants & Masterminds" third edition quickstart, for Tanner!
Tanner ran "Abberant Reflections," an Old-School puzzle-based dungeon, for Dusty in "The Black Hack!"
Tanner talks about taking the Hex Dungeon format back to his home group!
Dusty runs his original hex-based Christmas dungeon for strangers online!
Dusty runs "The Veiled Society" for Tanner as a Mystery Dungeon Crawl using Chris Gonnerman's "Basic Fantasy Role-Playing Game!"
Tanner talks to Dusty about the 5th Edition D&D game he’s running for his home group.
Tanner runs Dusty through a Trail of Cthulhu hack set in 1970s Detroit!
Dusty ran an original hex-based dungeon for Tanner using Chris Gonnerman's "Basic Fantasy Role-Playing Game."
Dusty ran an original hex-based dungeon for Tanner using Chris Gonnerman's "Basic Fantasy Role-Playing Game."
Tanner ran an original hex-based dungeon for Dusty using Kevin Crawfords’s “Scarlet Heroes” system that enables one-on-one dungeon crawls!
Dusty ran an original hex-based dungeon for Tanner using Kevin Crawfords’s “Scarlet Heroes” system that enables one-on-one dungeon crawls!
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