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March 3, 2026 96 mins
Did KeyForge just flip the meta on its head?!

In this episode of Archons Corner, we break down the BRAND NEW KeyForge errata and what it REALLY means for your decks. Are your favorite cards nerfed? Did some forgotten cards just become tournament monsters? And most importantly… was this change too much, too late — or exactly what the game needed? 

We go card by card, talk impact on competitive play, and give you our honest take on whether this errata saves the game or shakes it to its core.

If you play KeyForge, this episode is a MUST listen before your next event.

Let us know:
Are these changes good for the game… or are we about to see chaos? 👀

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:20):
That's worth two more points, two more points on what
the aggravating wikie chart? Oh is there a chart for that?
I didn't know he had a chart. I've just I've
had a day, so I'm like, there is a there
there's a drinking game. Actually, oh perfect? Can I dream totally? No?

Speaker 2 (00:44):
It sounds like you have already.

Speaker 1 (00:47):
No I haven't yet. But what is going on? Everybody?
I'm the one, the only the w oh okay, you
joined here by my normal cast of misfits. We got
the drazz Corps of the drazz cor Drazz Corps. Hey,
that's me. I just took a big bit of food. Sorry. Well, well,
here we go. We have the PhD of key Forge,

(01:07):
Doctor m sheep Well and the Ewokyist of Ewoks Ewok Junior.

Speaker 2 (01:18):
Hello, key Forge community, glad to be presenting this top
notch podcast that you really are focused on and excited
to be here for. We go out of our way
to provide you with the best content possible.

Speaker 1 (01:34):
That's right, I am excited about this topic.

Speaker 2 (01:37):
Actually, yeah, we're good. We're good boys. Let's do it.
Keyborge with Friends and Family.

Speaker 1 (01:45):
Key Forging with Family, Keith Forge number three. I ain't
got friends, I got family. I don't know. Insert random,
fast and furious text about family here. All right, we
got erotica's today. You guys all excited for erotas and

(02:08):
or is it adjustments das? That's that's Sheep's favorite erotica
or adjustments I heard Sheep likes adjustments.

Speaker 2 (02:23):
Yeah, minor adjustments or major adjustments, all.

Speaker 1 (02:26):
Of them, of them, all of them, all the adjustments.

Speaker 2 (02:32):
Anyone that will help with adjustment.

Speaker 1 (02:34):
Take any adjustment. I can get any adjustment that I
can get my hands on, or I may do myself
really up. It's really kid or miss here.

Speaker 2 (02:43):
After last week, I learned that Portland is your area
to go, So just head to Portland.

Speaker 1 (02:48):
Head to Portland. That's the strip club capital of the world,
not the adjustment capital of the world. Oh, I'm sorry,
I don't know. I would assume Vegas would be the
place to go for that. It's legal there. Not in Vegas,
but like Nevada, the out the outside of the outlying areas,
the outskirts, the outskirts, I mean, you can't. You can't

(03:10):
do it legally in Vague legally in Vegas, you can do.

Speaker 2 (03:15):
About foreign countries. Can we talk about foreign countries. Is that.

Speaker 1 (03:18):
Well, we've you know, there are a few key forged
players out there that have done such a thing in
foreign countries and have found out that it is legal
there as well.

Speaker 2 (03:28):
Learning a whole lots tonight. Yeah, once again I did
not need to know.

Speaker 1 (03:32):
Yeah, I mean, you know, we don't need to name names,
but I mean here we are, there are Yeah, they'll
actually they'll they'll tell you all about it. So let's
get into the Master rulebook updates. It looks like trade
Blows and Science Officer King can't have been updated to

(03:52):
clarify their wording. Did anybody look at these I didn't
look at those two. It just as they.

Speaker 3 (04:00):
Fire at the same timing window, and you do one
before the other.

Speaker 1 (04:04):
So I mean that the active player chooses the order
in which that they happen.

Speaker 3 (04:12):
Yeah, because there is the so well King Can it
talks about King can and tech technovore pulpit. Okay, this
King Can ruling and it basically tech pulpit could kill
the artifacts then making king cantability trigger.

Speaker 1 (04:30):
Right.

Speaker 3 (04:33):
I have no idea why this was worthy of a clearly.

Speaker 1 (04:40):
Clearly it came up at some point and somebody had
to rule on it. So they're like, oh, we should
well this.

Speaker 3 (04:47):
Is this is as useful as the trade blows ruling
in my opinion, Like, okay, some minor clarification on words,
because the original wording was a little weak, like most
aren't very strong care about trade blows.

Speaker 1 (05:06):
Obviously somewhere someone did, otherwise we wouldn't be clarifying. Yeah,
it's a two on the.

Speaker 3 (05:14):
The who's played a deck with Kim Can in it?

Speaker 2 (05:16):
Anyways, I think it's being downgraded to a one right now,
just based on this topic alone. Boys.

Speaker 1 (05:22):
Again, clearly something happened somewhere to make someone need to
clarify this.

Speaker 2 (05:29):
So so Science Officer King can three or four should
read elusive. After a player chooses an active house, if
there are no cards in play of the active house,
steal one.

Speaker 3 (05:42):
I used to say, after a player chooses an active
house which matches no cards in play, steal one.

Speaker 1 (05:54):
So what did this wording now achieve.

Speaker 2 (06:00):
If there are no cards in play of the active house.

Speaker 3 (06:04):
Did they not define matching somewhere in the rules and
somebody's like matches could be matches.

Speaker 1 (06:12):
Or yards of shards of design? What's the name of
the next set? After d m oh shards of reality,
shards of reality matching mechanic. Oh like that guy where
you put the puzzle pieces on the ground and you
got to find the two that match together. That's how

(06:33):
you that's guessing memory forge, like where's the devils? Yeah? Yeah,
or it will trigger it will trigger some weird reality card, right,

(06:55):
which definitely won't.

Speaker 2 (06:56):
Wait wait wait boys, are we going to be playing
instead of of prophecies? Are we going to be playing memory?
To start?

Speaker 1 (07:03):
Yes?

Speaker 2 (07:03):
The round?

Speaker 1 (07:04):
Yes, okay, you heard it here.

Speaker 2 (07:06):
First, folks were a game within a game.

Speaker 1 (07:08):
To determine who goes first. You got to play a
game of memory. That would be hilarious if you're like,
all right, I don't want to roll dice, but I
have this game of memory, all right, so whoever wins
gets to go first?

Speaker 4 (07:22):
I mean we I don't think we've had a memory mechanics.

Speaker 1 (07:26):
We used to.

Speaker 3 (07:27):
We had lots of memory mechanics. We had that stupid
kee Eat and fish.

Speaker 1 (07:32):
Yeah. Oh yes, there's that.

Speaker 4 (07:35):
I was even just thinking about when you had two
minutes to look at the ark on card.

Speaker 1 (07:38):
Yeah, Like, this game does not need more things that
make it harder to play? Hungover? No, No, it's not,
it's not. It's just a major disadvantage. We already quit tried,
don't take away our edge. Our whole vision is just

(07:59):
to get reap out drugs. And then maybe we're like,
we feel like we do hangovers better than that, so
we're better. We are we do do that hangovers better.
I mean, sorry, already there, we do hangovers better. Yeah,
all right, so obviously the adjustment aradas will be on
ask again later. Atrocity and cosmic recompense. New glossary terms

(08:23):
have been added for entrenched and overwhelmed obviously upcoming for
the next set.

Speaker 2 (08:26):
All right, did you want to did you want the
new terminology for trade blows? I did have that as well. Sure, right,
I should read play deal one damage to a friendly
creature and one damage to an enemy creature period. If
that enemy creature is not destroyed, Comma, you may repeat

(08:48):
this effect.

Speaker 1 (08:51):
And we needed this change because.

Speaker 2 (08:53):
Oh we didn't and we spent as there was.

Speaker 3 (08:56):
A thing that said you only get to repeat it
if the damage is done, and the technical reading on
armor is armor prevents the damage from being done. Yeah,
uh so then you couldn't prevent after armor ward or stuff.

Speaker 1 (09:14):
And that was just clearly not the intent of the card.
Mm hmmm, but yeah, it's not. It's not at are
different things and it's.

Speaker 2 (09:26):
Not a big metal arc on issue.

Speaker 1 (09:28):
But clearly it was somewhere because somebody had a question.

Speaker 2 (09:35):
It was often that little adaptive corner.

Speaker 1 (09:37):
That's where it usually is. Let's be honest, all all weird.
It is a card.

Speaker 2 (09:48):
It's it's a card that's there so in the house with.

Speaker 3 (09:51):
All the armor, and then it didn't work well with
its own cards.

Speaker 2 (09:55):
Yeah, I agree, it clear, it clears things up, it
makes it how I believe it should have been.

Speaker 1 (10:04):
Again, I am still of the belief that nobody would
ever say anything about these things unless this actually comes
up and somebody in this show on a previous time,
what are you saying that.

Speaker 3 (10:21):
Too?

Speaker 1 (10:21):
Are you saying, gig listens to the show, steals our
ideas and now you know, make sure we're not breaking rules.

Speaker 3 (10:31):
Quid trying to make yourself feel better.

Speaker 1 (10:34):
And I didn't say any I wouldn't listen. I believe
doctor Sheep didn't do it, just saying all right, So
twenty twenty five, they did a thing, they identified some cards,
and now they made some changes. Does that about sum
up that tiny little paragraph without me reading it. Yay, Oh,

(10:58):
I do like this last sentences changed focused on those
cards remaining as valuable assets of the deck in which
they appear, but reducing the negative play experience of the opponent. Well,
so that is actually.

Speaker 3 (11:13):
About his negative play experience from this week.

Speaker 1 (11:17):
Where I was I couldn't play anything. I couldn't I
could not do fucking anything. So I just fucking said
I don't play.

Speaker 5 (11:25):
He was grumping, just sit and moaning about getting getting
just like he just got Star Alliance effects crushed. Yeah,
and he was and he was just she was all
salty about it, and we're like, but this is what
you're always talking about, what you want.

Speaker 1 (11:43):
And then he was like, we're doing.

Speaker 2 (11:46):
It, Yeah, exactly doing it.

Speaker 1 (11:50):
That's right. Allowed to play that ship against me. Get
that out of here. It's only when I am playing
against sheep and I make him grumpy? Am I happy? Wow?

Speaker 2 (12:00):
Okay, well that's easy enough, particular target m h. Just
slow down half a second and he'll have a heart
attack over there.

Speaker 1 (12:10):
Slow down half a second. You took thirty minutes to
take your turn, and I even told you, I'm like,
can you capture two amber and make one and you're
like yeah, and then you still proceeded to play the
whole turn, and I'm like, all right, we're gone.

Speaker 2 (12:25):
No, you you did not concede. I won, but you
could have.

Speaker 1 (12:30):
You could have skipped. You could have skipped like seven
cards and four actions to do your whole thing.

Speaker 2 (12:39):
All experience this, this is this is a time out,
and I have to pay.

Speaker 1 (12:44):
We can all sat or like what happened here?

Speaker 2 (12:47):
Yes, you pay extra because we're gonna sit and wait
and watch for the other friends to be able to finish.

Speaker 1 (12:52):
They weren't done. And I'm like and I'm like, can
you capture two and make one because I don't have
any umber control in my hand? And you're like yes,
and I'm like all right, cool. And then like you
played one and you captured one, and I'm like all right,
and then you like played four other cards, did some
actions that had no consequence on what was going on,

(13:15):
and then played a card with emberon and then captured
like two more and I'm like, all right, I don't
know why you did the middle steps, but here we are.

Speaker 2 (13:23):
Because did you think? I was like, was that like
those cards that I had to play were the creatures?
Which allowed me then to capture onto them.

Speaker 1 (13:33):
You didn't need four, you literally needed two.

Speaker 3 (13:38):
He was practicing in case it wouldn't matter in a future.

Speaker 1 (13:41):
Gay.

Speaker 3 (13:44):
You know, he's actually trying to be good, and we
resent him for this.

Speaker 2 (13:47):
No, I mean everyone else is just trying to get
drunk and you know, play hungover. I will see how that.

Speaker 1 (13:53):
That's the best key Forge is drunk hungover key Forge.
That's what I'm at my happiest.

Speaker 4 (14:01):
I think you walk clearly did not learn from our
former cast member, our former cast member.

Speaker 1 (14:10):
Big z Right. He would always give advice that conceding
is always an option. It is I was clicking the
top one had button made mm hmmm mm hmm.

Speaker 2 (14:25):
Yeah, okay, you would miss out valuable time, and I
just I wouldn't know what to do. I've been missing
you so much, Wookie that I don't you before and
it's so long.

Speaker 1 (14:41):
Yeah, I took I took a week off because it
was my birthday and I was I was told by
my family I wasn't allowed to go anywhere, and I
was like, oh really, what did you do for your birthday?
We just went out to dinner. I was like, okay,
are you sure.

Speaker 3 (14:55):
You want a house where you're also not going to
be the boss.

Speaker 2 (14:59):
Where did you go for dinner?

Speaker 1 (15:02):
Where do we go? Chili's, Chili's. I'm a pretty basics.
I was just like, what's what's not prammed at right now?
And that's where we I mean Chili's When I was,
when I was a young Chili's was my favorite of those,
you know, Chili's, TGI Friday's, Applebee's class of restaurants, Chilis

(15:27):
was my favorite. Well, now Applebee's, Applebee's, and I Hop.
So now you can get really yeah, yeah, they've they're
they're all under one restaurant.

Speaker 4 (15:39):
Now it's I Got Taco Bell, Pizza Hut, It's it's Applebee's,
I Hop.

Speaker 1 (15:44):
Yeah, it's Applebee's I Hop.

Speaker 3 (15:47):
It's different all over the place with them now.

Speaker 1 (15:50):
Yeah, because they are probably struggling financially, is what my
guess would be. So they're like, we'll just do it
this way. Yeah. No, you can get apple you can
get I Hop favorites if those are exist at Applebee's,
except there's only one flavor of syrup on the table.
It's a little upsetting. I missed the middle days of

(16:13):
I Hop, where there was like four different flavors of syrup.
I hop never had a good day. Yeah no, I
can't either. It's because they don't exist. They all went
in with Applebee's.

Speaker 3 (16:32):
Fairly certain we still have an ie hop here and
racine really okay?

Speaker 1 (16:39):
Yes? Are they now also an Applebee's not having Applebee's, Well,
you ain't missing it.

Speaker 4 (16:45):
See locations, I hop how close is the Oh gosh,
it's far from me. There's one Redding that's real far.

Speaker 2 (16:57):
Yeah, right eighty d friends, Let's return back to keyboards.

Speaker 1 (17:06):
We've seen my bike is the first card up in
alphabetical order. I suppose asking later now reads at the
start of your opponent's turn, they must name a house
on the identity card. Reveal the top card of your deck.
If the card does not match the named house, fulfill

(17:28):
ask again later. The original card text could lock a
player into a house choice before the associating fate triggered.
This created a resolution window that could result in repeated
terms of constraining effects. The challenge change allows a player
to pivot after a fate lands, offering them more choice

(17:48):
and how to react to damaging circumstances. That is very true.
Write the worst the worst of the ask again later.
The worst card ever designed, right, was that you would

(18:09):
choose your house and then it would just be like,
and actually you can do nothing because you would get
your hand discarded by rageery set, or you would not
be able to play those you know four creatures you
have because of strategic fate, or you would be like, no,

(18:33):
actually I now have to play this other house I
have no cards of because of leaving the cube. Right,
those were the.

Speaker 4 (18:41):
The worst ones where you just felt like you couldn't
do anything. So from a objective standpoint and.

Speaker 1 (18:50):
From an attempt to remove those I think those things, right,
this does change. This does modify.

Speaker 4 (19:00):
Right, You now have to you know, you discard your
hand half your hand before you pick your house, and
maybe you can still do something or.

Speaker 1 (19:11):
You know, so, so it gives you more options, but.

Speaker 4 (19:17):
It I'm not a harm so I'm sure it's actually
working like they fully thought this through.

Speaker 1 (19:23):
Just like.

Speaker 2 (19:25):
The answer on that is no. Yeah, the cognitive load
is still there because you either are going to count
cards or you're not, or it's going to be consistent
and you're going to be doing it every turn. So
it's not it's not speeding it up, but it has
bigger issues based on the timing window that it's now
put it at.

Speaker 3 (19:45):
I mean it makes a significant impact in a lot
of stuff that I have played against because that timing
window change and the cards that Jazz covered and being
able to choose afterwards you can stick with douse you
have the board with, or still do best in hand

(20:06):
after getting kicked in the teeth like that. I think
that's that's there. But you're right, it didn't get rid
of the shitty tax, which is still my least favorite
thing in KeyForge.

Speaker 2 (20:17):
Yeah. Well, I think what it's done is it's changed
the problem. So I think it is a definite improvement.
So I want that well known and well stated. I
think this is you have some issues in regards to
the timing window, and you've given quite a bit of

(20:37):
power to a different set of cards.

Speaker 1 (20:42):
Different set of cards, meaning just improved all the steel cards.

Speaker 2 (20:49):
They yes, the steel cards. At the end of the
turn you also have you can actually be at two key.
You can be at two keys and uh six Amber,
I can't stop you, and I can put Buffo under it,
and I can actually go ahead and win the game.

Speaker 1 (21:03):
Yeah, except I don't I don't know if anybody competitively
is playing untamed like that. But maybe I.

Speaker 3 (21:09):
Don't know how buffo timing at the start versus right
after the coll house actually makes a difference.

Speaker 1 (21:15):
That does not because he's going to forge and win.
But now you sure you forged right before me? Okay, yeah, yeah,
there's no Actually I went right so good because wasn't
good enough anyways, so gained a point? Yeah, because it has.

Speaker 2 (21:34):
It has changed a couple of cards, most of them
being the the steal your chummy cards things of that sort.

Speaker 1 (21:42):
Those are I feel like all those cards are significantly
less problem than the three we just spoke about. I agree.

Speaker 2 (21:52):
You guys didn't even go ahead and state cosmic recommends,
so yeah, no, I agree.

Speaker 1 (21:57):
Yeah, well I was going to say we can go
right into cosmic compense. I'll just read it out just
so we could, because I feel like we're dancing around it.
Because recompense was changed. Recompense will now read play deal
three damage to a enemy creature if it is not destroyed,
steal a number, repeat the preceding effect, and then its

(22:19):
fate has been changed to you cannot play cards for
the remainder of the turn. So much was it skippy?
Time hog that did this. Ye, you can still play
the board. That's about it. You can use any discard cards,
you can use creatures, can.

Speaker 2 (22:36):
Discard cards, you can use creatures, which means that your
board centric decks because are a lot more powerful versus cosmic.

Speaker 1 (22:44):
Yes, right, so because we've kind of been dancing around it.
So now that's been changed as opposed to where it was.

Speaker 4 (22:57):
Yeah, so cosmic recompense in to ask again later, I'm
not sure it makes a massive difference here, right, because
in either case, no matter what house you end up selecting, well,
actually well from the ask again later perspective, I guess
you're gonna it is it is less bad because you

(23:17):
can now select a house that you can use cards
on board. So actually that's true.

Speaker 1 (23:22):
As opposed to.

Speaker 2 (23:24):
Using a house that I'm playing cards and then I
have nothing to play.

Speaker 1 (23:30):
And if if you're if you were going to go
into a house instead of playing board, right, and you
were going to play some cards and then you got
hit with a cosmic and you're just like, oh, yeah,
that sucks.

Speaker 2 (23:43):
And I will tell you. I will tell you there
were times that I would have gone ahead and use
the board. I was trying to be able to move
through cards cosmic hits. It was unfortunate, but it is
an absolute lost turn. I think Rade said in combination
with cosmic or cosmic recompense or rage reset both caused

(24:06):
issues for the loss of cards or the ability to drastically.

Speaker 1 (24:09):
Change with ACD again.

Speaker 2 (24:11):
So I like to see the change in cosmic recondense.
I think the time. Yeah, I think the timing window
is much better here for ass again later. So not perfect,
but an easy enough change.

Speaker 1 (24:26):
All right, last card, that's finally taking a hit. I'm
just going to get through this one and that we
can kind of keep moving. Atrocity taking Actually, I think
Atrocity might have taken the biggest hit out of all these,
because Cosmic is still good. Like ask again later, I
think still good, Atrocity taking a big hit. Atrocity will

(24:48):
now read play At the start of your opponent's turn,
that player discards the top card of their deck. They
must choose the discarded houses their active house. This turn
are this turn yep, turn still, they must choose the
discarded They must use the discarded cards house as their
active house. This turn right, So you're only getting one

(25:11):
playoff in Atrocity as opposed to at least three. Now
here's a question. So this is a thing for the turn, right,
So if I.

Speaker 4 (25:27):
Right, if I'm playing Wookie right, so we know what
he's going to do, something like play atrocity, right, So
what Kee plays atrocity and it's like, oh, yeah, you
gotta you have to choose that card's house.

Speaker 1 (25:42):
So I flip a card. It's dis right. So then
I played dad, do I still.

Speaker 4 (25:50):
Have to choose this because of because already, because even
I must, I can't.

Speaker 3 (26:00):
Okay, yeah, you've already completed. You chose it as your
active house, and then that guard lets you do it again.
It's just like it's the same reason that gleaming now
is not a good card because it sets an active house.
But then you choose right afterwards with an al gleaning
the cube like gleaming the cube and ask again later

(26:23):
is now a completely dead combo?

Speaker 1 (26:26):
Mm hmmm? Where it was? Which is?

Speaker 3 (26:28):
Which is a huge kick in the junk. I mean
that was probably the one that felt elite or the
most coin flippy to me. I was like, hit else
that I can do nothing with? Or does it just
put me the house I wanted to play? Anyways, I
don't know that one. But it was also hugely devastating
because it often also resulted in turn skips. But now

(26:51):
it's just a completely dead thing because of the timing.

Speaker 1 (26:56):
Right for that one.

Speaker 4 (26:57):
I mean, certainly those other prophecies that it will still
be effective in, but that card took a huge hit
because like there were only a small number of prophecies
where that card was interesting because it's it really has
to be after you choose a house. If it's before

(27:18):
you choose a house, and.

Speaker 3 (27:20):
Early when they choose a house, not oh, after they
play a creature and I go, okay, I play my
four actions, I reap with all my dudes, and now
I play my first creature and oh what this is
like mercurial and I'm just going to switch houses now.

Speaker 1 (27:32):
Excellent, all hall. So, so the space for that card
got so much smaller. Yeah, like what does it actually
work with now?

Speaker 3 (27:46):
I mean, well, let's say, so here's there's a little
bit still putting it under the rep fight thing. If
they really have a really big board, if they've gone
seven creatures wide and you can put it under reap right,
then you know it's it can still be meaningful, but
it is definitely not got that.

Speaker 4 (28:07):
Let's go through one by one, so there's asking later
doesn't work anymore bad omen Nope, expect the unexpected?

Speaker 1 (28:16):
Anything work with bad can't? You can't really play it there?

Speaker 3 (28:20):
The the one where the two cards are, the where
you choose which house they call yep and when they
choose a house that has no cards in play. Still
works really strong on those two.

Speaker 4 (28:33):
So it still works with those yep. But is there
anything else spect the unexpected can't.

Speaker 1 (28:37):
Do that one.

Speaker 4 (28:38):
That's shuffle okay, fate, that's your plans. We put its
adds their archive to their hand. I guess it works there.

Speaker 1 (28:44):
Yep, that's good.

Speaker 4 (28:46):
Not that anybody plays that one, but you could do it.
Forge Head of confidence doesn't work with that Forge a
key step not helpful. Go for with and conquer too
dangerous heads I win, play a card too dangerous after
they steal too late. You already got hit by hoodwink
right doesn't work there, have come right after they play

(29:08):
a cree shirt.

Speaker 1 (29:08):
Nope, I looked not so good. You mentioned that one.

Speaker 4 (29:11):
Okay, overage can't do that. Sign points yes, end of
turn can't do that. Stars aligned. Beginning of turn can't
do that tails you lose.

Speaker 1 (29:18):
Can't do that. Cards will tell Well, this is draw
cards when.

Speaker 2 (29:24):
Align stars aligne is at the start of your opponent's turn.

Speaker 3 (29:29):
Yeah, so that's a bad time because it happens and
then they get to choose their.

Speaker 2 (29:32):
House, right yep, yeah so but yeah, it just has.

Speaker 4 (29:37):
So that's no go, right car early bird, that's end
of the turn, no go, and is nine MILLI turn
no go, second mounts ended turn no go.

Speaker 1 (29:47):
You actually last no go. So trust your feelings. That's
one right, good there, wasteful get discards card from their hands, Nope,
one's in the Wisdom takes damage Nope. So there's very
few cars, very few prophecies that it actually works with,
and some of them are ones that you don't want
to play with anyway. So it's uh, it's it's it

(30:10):
took a huge hit, huge hit.

Speaker 2 (30:13):
Well I think the action now yeah, yeah, I don't know.
I thought that trust. I thought atrocity like, I actually
miss that. It doesn't pair at all with wounds in
New Wisdom, Like I know it was a small but
but Wounds and New Wisdom really took another hit from

(30:35):
Atrocity not being there because it was something that could
consistently trigger during your opponent's turn after a friendly creature
is dealt damage, fulfilled wounds, and wisdom.

Speaker 1 (30:43):
So that just the switch that guaranty was pretty strong
new things. I don't know.

Speaker 3 (30:51):
I feel like the atrocity one is the most heavy
handed on reasonable, like trouscity is a pain in the ass.
But I don't know, I just don't love I know now,
it's just it's just I don't even I don't even
know if I really want atrocity is that bad?

Speaker 2 (31:13):
Now?

Speaker 1 (31:15):
Yeah? It See, it's this weird thing where a lot.

Speaker 3 (31:18):
Of atrocities are gonna get stuffed under a fake card
just to discard it because you're not trying to blake
dis right now, it's not going to be like I'm
playing dis I got atrocity it.

Speaker 1 (31:27):
It will just get blushed every once in a while, now,
I bet, I mean it.

Speaker 4 (31:32):
Is not It's still it's still good, but it's not
amazing anymore, right, and sometimes I'll just do nothing right,
But it doesn't have that triple time walk threat anymore.
So that right, that needed to be handled. But now
it's just super random, right, and the super random not
so great is like not a very good card, super random,

(31:56):
really powerful is just a bad design in this.

Speaker 2 (32:01):
They chopped it above the knees. It needed to be,
it needed to be tweaked. What I think they were
really worried about is that there were ways to protect
your atrocity, and so when that happens, adding adding armor
to it, adding that it can't take damage just meant

(32:22):
that you were essentially done this with it being a
play effect gets all of those combos, all of those
issues that we're looking at, even the impact of wounds
into wisdom, those are all gone now. So this is
a really really correct correct so that this this was

(32:42):
a really really big shift. In my opinion, I still
would have preferred to have seen it more of something
along the lines of control of the week. Even hitting
two thirds of the time I think is an appropriate spot.
But the repeated ability, it didn't need to be three times,
going in twice or The problem is is that sorryen

(33:03):
is there to provide that you can provide armor and
you can provide warding to it. So there were some
actually little neat ways to be able to cycle it here.
There is logos to be able to cycle atrocity back
and the on tame that you guys were talking about
earlier that people don't want to see it can bring
it back. But I definitely think atrocity took a massive

(33:23):
hit in this update.

Speaker 1 (33:26):
For sure. For sure, were there any cards? You're disappointed
we're not here? So this was my next question. Yeah,
surprise about which one could that be? I'm waiting. I mean,
I can't believe they won't just admit that they got
Trink's Creed wrong. You want to know why trinks Creed
did not hit this list, and I'll guarantee it because

(33:49):
sanctum doesn't matter. But sanctum doesn't matter, like it did
not play an effective enough role in our Connor alliance
to become a problem.

Speaker 2 (34:00):
So if there's a problem, but it wasn't, it wasn't sealed.

Speaker 1 (34:04):
And that's what we was. We didn't one time, one
time out of five vaults you saw one time, I guess, well, no, no, no,
I didn't have I was just about to say that
what three vaults had PV well T and UH and
a U KFC.

Speaker 2 (34:26):
So KFC for the open My deck had it, which
finished second, The top winning deck had it. It was
a Trenks on Trenks match. That was what was there,
and it came down to Yeah, and it came down
to being able to get hit or discarded, which again
is the random TV that can happen with Ragery said
and other cards. You also saw it at Vegas, which

(34:50):
was impacted. No, I disagree completely that this is not
an issue. I think Trenk's creed it just does what
we've seen in the game significantly better. I don't mind
if I'm taking Amber and I have a combo which
requires multiple cards, there's at least some setup for that,
but just the ability to take I'm at six Amber

(35:13):
and you can take all of it and put it
on my creature, which then magically comes to you. And
it's not even on that turn Like now it's a
big giant pinata and there's very little that you can
do in order to take that Amber back. That's an
absolutely massive swing from going up a full key to No.

(35:34):
I disagree. I think Trenk's was a major le.

Speaker 4 (35:36):
Yeah, it's so weird because it's such an easy errata
fix too, Like some new players probably won't even realize
that it needed the rata because they just assume that
it works that way, right, Like, there's no way this
card's this good. Yeah, it is the way it works
like that, right, everything else that does stuff like this

(35:57):
as friendly, so like it was such an easy one,
whereas like.

Speaker 1 (36:01):
Ask again later, I mean, I still do not like
the design of the card, right, And I.

Speaker 4 (36:06):
Feel like they got into the situation where they were like, well,
if we don't have a flip off the top of
the deck, like then the card is absolutely different. And
the flip off the top of the deck is the
problem with the ask again later, Right, it's the plus
the fact that well, because the fates are good, right,
and then you flip the top of the deck, so
it's random. But but you had to fix like this

(36:29):
was so easy. I don't understand why they didn't just
do that. Even if it doesn't matter in our con,
it definitely matters. It's sealed, so big big mess.

Speaker 1 (36:39):
Well okay, so I understand it definitely matters and sealed,
But I don't think we're going to be playing PV
and sealed anymore, considering number one ain't no product out there,
and number two just like, well shrug and give up. Well,
I mean Eric put it in the chat. I mean,
Luke just doesn't want to admit it. It happens.

Speaker 4 (37:02):
I mean, but like I don't know, it's a card game.
It's fine, things happen, just change it.

Speaker 2 (37:09):
Yeah, And I think the reason that it's not showing
up Wookie is just because of how powerful Traumatic Echo
and other cards that limit an action being played or
cards being played has and dis is just a better choice.
Now with Atrocity being hit, it goes down a peg.

(37:30):
But I still think that it is significantly higher and
a better choice than the Sanctum. But if you see Sanctum,
you're en sealed or an ARCon. You know what you're
looking for.

Speaker 1 (37:44):
Well, right, But again, how many times are you going
to be playing Sanctum and sealed prophetic visions, even going
into even.

Speaker 2 (37:54):
Putting even putting in an ARCon. There's there are there's limit,
there's limited choices that you can go ahead and play.
It has a drastic impact in the game. Now, can
you play around that? Yes? And I think that's the
discrepancy is that if we look at if we look
at some of the cards that were actually changed, specifically

(38:14):
specifically the prophecies, you can't play around them. Where here
if TRNKS is in your deck, just like TMTP, I
can choose, and I can have some strategic thought as
to what I'm going to play, what I'm going to
go to to get to check how I can get
around that tranks. If it's there, you have to have
a different game plan, so I at least appreciate that

(38:37):
there's some strategy behind it.

Speaker 1 (38:42):
That was the one I don't know that I appreciate
very much about tranks.

Speaker 3 (38:45):
But you now, so I'm I'm looking at other stuff
because I'm easily distracted. I'm looking at the Ghost Galaxies
website right now, and Prophetic Visions has a little banner
below it that, like very few other products except a
few play mats have, which says notify me when available,

(39:09):
and you click, you put in your store's phone number
and get notified when it comes back in stock.

Speaker 1 (39:17):
Now, like, you can't do that for woe. You can't
do that for.

Speaker 3 (39:24):
Anything else. Just that and some of the extra wide
plate play mats.

Speaker 4 (39:30):
Well you know why because when sleepy the dragons get
super sleepy, and everybody's like I need something stronger.

Speaker 1 (39:39):
They think they're going to go back to the PV
spelling PD. Sure. Now, I mean that's the thing.

Speaker 3 (39:46):
If enough stores that they want to buy boxes. Yeah,
it's probably worth running another part.

Speaker 1 (39:50):
Because I could print more. So it's actually like it
is a good move for them. Yeah.

Speaker 3 (39:56):
The whole thing with keyboarde being sold out seems ridiculous
to me now because we know we understand the way
the algorithm works, or at least we think we do,
and uh print printish on demand. So it's really just
the packaging material that is a thing. You know, they
got to have more fun the ramp.

Speaker 1 (40:17):
Yeah, the time of the printer, right if if they're
printing a whole bunch of or to going to sell, sure,
sure if they know if they've got a pre order,
then absolutely. I was actually the first thinking, is it
just because well has too many line items in it?
Because it actually takes up three lines. That's why you
don't see the no one to find me. But it's

(40:38):
not or they just forgot to put that checkbox, like,
you know, they're like, let's be honest, let's be honest,
nobody's gonna want Well, so let's just most stores still
have its in on the shelf.

Speaker 4 (40:54):
Yeah, there's a lot of woe in the system. And
you can still buy Amber Skies, which has been great.
My store just bought a whole bunch more amber Skies,
which I'm excited about.

Speaker 2 (41:04):
I disagree it has not been great, what, guys has
been fine amber Sky's amber Skuys can be fun at times,
but man, there's some It's also produces some real rough decks.

Speaker 1 (41:20):
So oh yeah, but through every set, I can't disagree
with you.

Speaker 2 (41:25):
I have been feeling the pain more recently, so.

Speaker 4 (41:28):
Guys, I had a major achievement playing amber Skies at
the store tonight. I was playing amber Skies. I had
Robnar and I successfully put a Khaliafi Dragon into play.

Speaker 2 (41:46):
That's always fun.

Speaker 1 (41:47):
It was, actually it.

Speaker 4 (41:49):
Was actually it was actually almost especially astounding because I
was one ember away. I got to six ember and
I needed to play my I needed to play a
creature to be able to play.

Speaker 1 (42:06):
To raise your.

Speaker 4 (42:07):
Glass so I could like get the ember so that
I could play the leafy Dragon. I had an empty board.
I almost I had one more ember.

Speaker 1 (42:15):
I could have played the Khaleafy Dragon then played your
raise your glass and use it and fight and get
an ember a deal five damage, which I've never done before,
and uh I was.

Speaker 4 (42:26):
I was all excited. I played him out. I didn't
get to you know, I'd use a different creature to
get the ember. But then I played on my Kalevi dragon.
I didn't like, captured an amber onto him and then
fun kick a bling hates fun, and he just well,
we were playing ambers, guys, so he played. Now he

(42:47):
just played the the what was it all hands on
deck and just killed it and I was like, man,
you know, have fun?

Speaker 2 (42:54):
Well she fun. Sheep's fun was to play a triple
in here Somewhere this week, and that was y.

Speaker 1 (43:02):
Uh. So my I also played amber skies.

Speaker 3 (43:06):
My deck had functional logos and functional geystoids and super
bad something Oh it's moderately to super Bad Skimmity right,
three safe ports was all the skip Skimbity board. It

(43:27):
was awesome, but my I had almost no creature control.
So my crappy loop I had to play was in
here somewhares with what's the card that you capture for
every geystoid card in your discard? Whatever it is, veil yep.
So I'd veil and capture all of their amber, and

(43:50):
then what's my other card because I'm half asleep today,
the one where you capture amber and then do damage for.

Speaker 2 (43:58):
All that energy in prison.

Speaker 3 (44:04):
Energy vampism, So I had to capture all of somebody's
Amber onto one of my creatures, then id Energy Vampires
and one of my own Amber onto that creature, so
I could do six or seven damage because that was it.
That's the only way I could get any c and
then I would just in here somewhere, in here somewhere.

(44:24):
One of the in here Summers had to drop Pip,
and the Energy vampiresm had to drop Pip. So it
was actually pushing game state forward too, so it was
actually working. And then it works really well. When your
opponent forge is your yellow key into your triple safe
port deck.

Speaker 2 (44:39):
Yeah, so Amber Pip on that safe port and then play.
If your yellow key is forged, a friendly teacher captures two.
If your opponent's yellow key is forged, steal one. So
with three of them that was that was nice. Yeah,
he got to capture six Amber, make three Amber, and
steal three nobody.

Speaker 3 (45:00):
Yeah, he should have won that game, but he punted
because he forged yellow Ki because he keeps complaining about
Amber Squad and every week he opens Broken Mars every week.

Speaker 4 (45:12):
I know how to play, and there's like tons of
like weird stuff in Amber Sky's for seal.

Speaker 1 (45:22):
You know, some of it's definitely not good for our con.
But so I opened so this Khalifi Dragon deck. I
also had uh nephrew and double uh what I blow
up your own guys? What's the oh gosh, what's the card?
Gift of amber? Double gift of Amber and nephrew?

Speaker 4 (45:46):
So I like and he so lim right king He
played like double Candle unit and had them all taunted,
and I was like, shit, I can't ever reap.

Speaker 1 (45:54):
But then I def rued and I played all these dudes.
I blew the ball up and I made all his
amber and I was like aha, and it was like fun.

Speaker 4 (46:01):
But imagine he just just went like oh Trenk's creed,
like all that fun would have just gone away, right,
but instead it was big And we are.

Speaker 1 (46:10):
We having a gush moment where we talk about how
fun ember Skies is because I still don't like it
for our chives. Yeah, but if we're having a gush
moment about how how good it is as a sealed set,
I mean I made x Ray cry this week. Well
that's definitely worth it. Yeah, So I I uh oh
was it? It was a vapor imp right? I mean
not even not even and not even asked card, but

(46:34):
definitely I plopped out a board a diss and was
it venk or ven or rank or whatever. He is
the dude who says, you know, draw one less. So
we had to make up the because you know, I'm like,
what is the chance he redlined me already? And I'm like,
what's the chance this has got a double red line? Well,
obviously good enough he had it. But both times I

(46:57):
hit my my vapor hip hit action, so he wasn't
allowed to play actions. So go I g into the
next turn, I'm like okay, because he basically I was like,
He's like, well, do you want the bad news?

Speaker 2 (47:08):
Now?

Speaker 1 (47:08):
I'm like, you can't play actions or sheep said you
can't play actions and he's like, oh, well that sucks,
and then he made the decision to kill the then
instead of the vapor imp. But I'm like, well, I
think my shot here is to uh reap with the
vapor imp and see if I can hit another action.
I hit another action, so you couldn't play nice and

(47:29):
then he then then X ray cry he didn't do
it on the phone. We also had to help him
read cards, so yep, that was fun. So there's our
gush moment about Ember Skuy's Ember Sky is still garbage
set now, but if for sealed, it still so for

(47:52):
you know, I feel like this is AOA where I
was like, oh, it's so good, it's so good, it's amazing,
it's so good, it's gonna be good, and then it
barely goes.

Speaker 4 (48:00):
AOA is almost always terrible.

Speaker 1 (48:03):
There are some really fun AOA decks, but like ninety
of it is junk. Right. Yeah, this is coming from
the group that's like, hey, you guys want to do
AOA sealed for our store chip.

Speaker 2 (48:17):
Yes, we were no no, no, no, no, yeah, we
have a special go ahead and chief, how are we
doing this? Is it's not just one deck away?

Speaker 3 (48:27):
So yeah, and our convoluted thing we're gonna about to
approach is we play at one store, but we're gonna
buy boxes of AOA from another store to play at
store Championship.

Speaker 1 (48:39):
We have to. We have to do it because we
don't have any not have AOA. Yes, one of our
display Yeah, one of our stores apparently has.

Speaker 3 (48:48):
AOA for a buck and a half a deck. So
we're talking about buying displays of AOA and that's it.
You're gonna you're gonna break twelve and build from that.

Speaker 1 (48:59):
No, for.

Speaker 2 (49:02):
We did go ahead and let one of our locals,
uh alliance coded decks this week.

Speaker 1 (49:14):
Yeah, that's never happened before. Well yeah, she also opened
three cracked pods. Yeah, I mean there was there was,
there was diss, there was logos. The logos is pretty
good too. She had yeah, she got she opened a
triple Control the Week deck. Yes, and then had was

(49:37):
pretty good triple Control the week double TMTP with also
other ways to st yeah, double tm t P. And
then don't forget there was a scrambler storm sitting in
that logos pod that was actually not not terrible. There's
a scrambler storm. There was a mother, there was there
was some good stuff. Yeah, but if we didn't let
our alliance, she would have got her teeth kicked in. Yeah.

Speaker 2 (49:58):
Well yeah, I had. I had no problem using amber
skies to take that deck down. I mean, is just saying, yeah,
says the guy who had the craft board. Again, it
wasn't it wasn't the mars there. It was actually control
from the disc like you to if you could land it.

Speaker 1 (50:17):
Yeah, yeah, all.

Speaker 2 (50:20):
Right, looking at is there any eroticas that you felt
was missed. Boys, we already talked about and I know
inside of what else is the easy, low hanging fruit.
Did you feel that there are any prophecies that were missed?

Speaker 4 (50:42):
Is putting in the chat rage reset so Straganate would
have liked to have seen rage reset eroted with the
change to you know, pretty devastating.

Speaker 1 (50:54):
Yeah it is, But like you also have cards like
try hard which do very similar things.

Speaker 3 (51:02):
I heard sort of it's two ways sort of yeah,
one third not one half.

Speaker 2 (51:10):
Right, What about the difference between rage reset and reiteration.

Speaker 1 (51:18):
Yeah, I mean it's two verse three cards or because
you're playing against sets that actually draw cards just not
typically a peven thin can be it's.

Speaker 4 (51:37):
Yeah, I mean the fact that ask again later changed.
I get why if you're just looking at what are
all the things that are real rough and if you say, like, okay,
well the combination of rage reset in mex again later,
that particular devastating combo is no longer there, so maybe

(51:59):
you don't need to do both. I get that train
of thought feels like something that should be play tested,
which I'm sure it wasn't.

Speaker 1 (52:06):
Which we're going to do now for the next six months.

Speaker 2 (52:12):
I know, if I have my hand discarded and I
can still go into another like I get the choice,
I'm more okay with it.

Speaker 1 (52:24):
I can play one card instead of but.

Speaker 2 (52:28):
Being aboard it is it is important.

Speaker 3 (52:35):
Now there's in the Greater key Ford community. Not something
we've particularly discussed, but there has been quite a few
people talking about that they think using prophecies for generic
efficiency needs to be erotted wiped.

Speaker 1 (52:52):
Yep.

Speaker 4 (52:53):
I mean, uh so, so we were We're gonna get
to because we have to we have to rescore some
of these cards, right, yeah, But as I was thinking
about what the scoring is for asking later. So just
imagine this, right, if you had a card, let's just
say it's an artifact, right, give this card. It's an artifact.

(53:16):
You play it, and it you know it reads you
know this, This artifact starts the game in your hand,
and right it belongs to all houses, and it reads,
this artifact is indestructible, cannot be removed or balanced or anything.
And it says like, on your turn, roll a D
six on a three through six, discard a card of

(53:39):
your choice, like and it did nothing else, like would
that card be a six.

Speaker 2 (53:49):
Yes?

Speaker 4 (53:49):
Or would that not be a six, that'd be a six.
So with no effect, just just literally roll a dice
and and three four, five, six, your choice.

Speaker 1 (54:02):
Yeah, and it's maybe it's omni so you don't need
to you don't have to activate it, right, so it's
your choice. It's before you draw versatile. Yeah, so pretty good.
I guess it also depends that Again, also depends on

(54:23):
the prophecies because there's some of these that aren't hidden. Well,
but they also don't.

Speaker 3 (54:29):
Mean anything because we're in theory reaching where PV is
ar con only, so bad prophecies are for weird formats
out anyways, just say it, just.

Speaker 1 (54:41):
Say where they're going to be. Now it's not just shredder.

Speaker 2 (54:47):
Well yeah, it falls similar to whoa where if you
had the wrong token, it just wasn't in our conduct,
It wasn't playable and you had the same You have
the same impact with prophecies.

Speaker 1 (54:57):
Oh yeah, I had a sweet blurb duct like that.
If it didn't have the blurb, it was a really
good deck, but because it had the more, it sucked ass.
So what's what's gonna be the league that you name
for playing only bad prophecies adaptive? What if the joke
for shitty fortune teller. It's Zultar. Yeah, I totally played

(55:28):
did the Zultar in? Where were we in Vegas? Was
that Vegas where you did it?

Speaker 2 (55:34):
You did it in Vegas? We were we were there, yeah,
because we were amazed when we saw Zultar, Like, okay,
well that's gonna happen.

Speaker 1 (55:44):
All right? Is there anything later? Okay, go for it.
Well we're gonna score, right, we gotta score as I mean,
I still think later pretty high up there, it's a
just one to five.

Speaker 4 (56:06):
You think it went. You think it's a five. I
think it went from a twelve to and eleven, I
would have I think it's still a six.

Speaker 1 (56:15):
I think it's still a six too, Like it still
provides a lot of efficiency, whether you get bonuses in
efficiency or not. I guess it's just a I just
hate the card and I want to give it a
negative too. Yeah.

Speaker 3 (56:30):
It's like it's not that the card is inherently weak,
it's that you're an inherently bad person for playing it.

Speaker 2 (56:42):
There's you don't even have a case. If it's in
the deck. It's in the deck, like it's part of
the forest showed up so infrequently that you could get
away from it and not have an issue. You knew
that you had to blame hard like, there's.

Speaker 3 (56:56):
Just another card that I do. I just I'm just like, yeah,
I don't if I never had to play a game
with it again. And I really thought I was going
to enjoy that card because of the knowledge kind of
gain that was there.

Speaker 2 (57:09):
But it's the mental it's the mental load that is
exerted consistently.

Speaker 1 (57:13):
Is is problematic remembering.

Speaker 3 (57:16):
It's it's just another timing step and memory and another
thing that has to be done in a game that
already has trouble.

Speaker 1 (57:23):
Finishing times sometimes.

Speaker 3 (57:28):
And now we just have more It's just that that
tax on top. We don't need more tax on top
of this game right now.

Speaker 1 (57:35):
In my opinion, Ye yep, I'm still baffling the number strong.
I would agree with you. I'm right there with you,
and that's six with you. I'm still baffled at the
amount of things every set, Like why we add a

(57:55):
new mechanic Literally every set seems like we either add
a new house or a new mechanic every set. That's
that's every block. We would get bored, yeah, you would.
Every block. Block took about a year well three quarters.

Speaker 2 (58:15):
We've talked about this extensively. There's no interest in being
able to do that with key Forge.

Speaker 1 (58:20):
So when it's like, it's okay, but when you want
to shoot the dead horse, we can talk about it.
That's that seems but sell walk up to God's corner,
all right? All right? So we had a bunch of
cards that went down in value now mhm, but we

(58:44):
didn't score those based off of prophecies. Do you do
you guys actually right now? Do you guys actually before.

Speaker 2 (58:56):
You get there? Do you do you feel any need
for the argument from the RAA or keyboards community the
prophecies need as a whole to be modified. That's just
a yes or a no. I mean, I if this
were my game, like it timed out, yeah, like like
they time out there, you have one prophecy that hits

(59:17):
per game, or it goes ahead in every other turn,
something of that sort.

Speaker 4 (59:22):
I mean, honestly, what I would have done was I
would use those stupid counter that prophecy counter thing that
we got that we never use, and then you would
mark a prophecy gets activated but doesn't actively doesn't actually
trigger the thing under it till the start of your
next turn.

Speaker 1 (59:40):
Now you have to change all bunch of shit for that.

Speaker 4 (59:41):
But then at least it's not like doing crap on
your opponent's turn and that whole like what's under there,
it doesn't trigger during Yeah, it's like not on your
opponent's turn, it's on yours.

Speaker 1 (59:54):
But that's I think that is very key. That's far
too much. Yeah, that's that's that's why I would. I can't,
but then you have to change all the fates. So
it's it's just a mess. I can't keep track of
Sheep's keys and you want to do all that. No, no,
it would, I think just yeah, you use your little prophecy,
can put a marker on it. Yeah, well no, no,
that's what I'm saying. Like you just you, you you
activate one prophecy. You can still put a card under

(01:00:18):
another prophecy, but only one is actively allowed to fulfill,
and then once it's fulfilled, during your next turn, you
can choose a new one. So like you take your
little marker, Oh, this one's my active fate. If Sheep
triggers it, now, next turn, I can choose a different profit.
You know, either put a new one under the active

(01:00:38):
one or fulfill the other one by making that the
active one.

Speaker 3 (01:00:44):
Yeah, another thing that works way easier, and a digital
implementation right manages that. Then you could have like every
deck could have access to all twenty six prophecies and
they just like every turn, bam, here's the one you
can fire this turn.

Speaker 2 (01:00:58):
Ah.

Speaker 1 (01:01:00):
I mean part of me garbage, so that isn't actually better,
but yeah.

Speaker 2 (01:01:04):
Part of me looks at a prophecy and just says
it should be a one time you have.

Speaker 1 (01:01:10):
One and done.

Speaker 2 (01:01:11):
Some of them are done one and done done, because
that gets rid of all of this stashing cards under
that's absolute junk. You have to play actual cards that
you want and saving it.

Speaker 1 (01:01:22):
If you do, I think it makes it be a
completely unplayable set.

Speaker 2 (01:01:27):
I think that it takes an absolutely massive hit.

Speaker 1 (01:01:29):
Yes, I agree, Yeah, I think the best one I
saw was.

Speaker 3 (01:01:34):
Like if if you put a card under there, and
anytime you uh, prophecy triggers and the card under it
doesn't have a fade effect the person who put it
under their games of chain, but only if the only
if it doesn't have it. So if you're just using
it for generic efficiency and you know, like and you
do it under your card, that only triggers, never because

(01:01:58):
your prophecy suck and just hiding your worst card under
Oh look, they get actions in around and they never
did that this game, and you don't actually get penalized
for it.

Speaker 1 (01:02:10):
That's fine.

Speaker 3 (01:02:11):
But yeah, discarding a card under stuff that fires every
turn is a thing, and I do believe that in
general prophecies prophecies sort of need addressing. But at the
same time, because of the formats and how we play

(01:02:32):
this game, I don't think they actually need to do
anything because of the formats that this game embraces. If
there was more miscellaneous crossset play going on, then I
think they do right, because then all of a sudden,
it's what he's talking about, Like everything in ap PV

(01:02:54):
Deck is just inherently slightly better because it's doing more
than it's ever done before, and it doesn't compare well
versus and are just just don't have those tools. But
because that's not how we actually play key Forge, it
kind of doesn't matter.

Speaker 1 (01:03:11):
What is it. That kind of how Woe worked too,
because the cards were inherently just doing more than they've
ever done before, and the same with gr Now you
have a script I have discarding cards now now actually
means something when you discard cards instead of just not
playing them.

Speaker 2 (01:03:32):
So the.

Speaker 3 (01:03:35):
Fine opportunity cost in Woe was better balanced. And there's
a lot of people who really dislike Woe and find
it a hard set to play because how often it
token turns important stuff into tokens and that's not easy
to get it back and you lose because of that. Like,
that definitely happens, and you're right in that scrap app

(01:03:58):
effects in g are again do provide. It is another
avenue that other sets weren't playing with with having discard
pips and scrap effects, but the quantity and general strength
of those effects were pame enough to not be like

(01:04:20):
the best scrap effect is snippy.

Speaker 2 (01:04:23):
Yeah, they weren't game breaking because because for the most part,
it wasn't happening off of your turn, and the impact
the impact on an off turn, like playing outside of
your turn has a major impact in the game. I
can steal on your turn, I can go ahead and
do damage to your creatures and your turn, like those

(01:04:46):
are things that they break the normal game set up,
and so I think that.

Speaker 3 (01:04:53):
The stuff that did that previously was open and clearly
there right like out Okay, it's like, oh, okay, that
is going to happen. Not if I do this, then
this is gonna flip up and maybe something happens.

Speaker 2 (01:05:10):
I will shut out to Airic Waters in our show
notes there like are in the AC Live show notes.
I wish they would have flipped the other side of
a prophecy once you've used one side, So think about that.
And because many of the prophecies are just really really bad,
and if you get it to trigger once, uh, that's

(01:05:30):
that's great. There have been once like bad Omen there
having exactly six we triggered. I triggered bad Omen once
in all the games I've played like that was a
celebration all by itself, just similar to going ahead and
Khalifi like, getting some of these things to fire is awesome.
So I would be more open to that if you

(01:05:50):
have something that's going to trigger, but then it flips
to the other side and so now you have to
have two and it makes sense that much harder.

Speaker 1 (01:05:57):
If they did that, idea.

Speaker 3 (01:05:59):
PV would be a worthless set. It would probably become
one of the worst sets. It would not compete if
that was the rule, It just wow. So because too
many backsides are that kind of bad where they will
never fire. And what makes PV competitive is fates. Their
regular stud isn't good enough.

Speaker 1 (01:06:21):
Except for tranks. It's uh sure, I mean you're right,
you know what.

Speaker 3 (01:06:26):
I say this and that might Actually it's just a
different set of cards because Trenk's keyed hood ranked cover
fire Sorrian beat down deck is viable when you're not
losing to broken prophecies.

Speaker 2 (01:06:43):
And the logos. And does it just forget reiterations? I
mean the board that can be push from logs, it's crazy.

Speaker 3 (01:06:51):
But no, you're you're setting up where they can't trigger
prophecies regularly, so all of a sudden rage reset reiteration
is not nearly as much.

Speaker 2 (01:07:01):
Of a thing reiteration to draw two cards and put
two on the bottom. Oh no, the play effect is
extremely strong.

Speaker 3 (01:07:08):
Good play effect. But I'm just saying, like I different cards,
would Star TV would take a.

Speaker 1 (01:07:20):
I actually like I think you need to go would
you just see the or would you just see that
the tails go wider or whateverything shift the left except
for the tail because if you've got four good prophecies
on a deck, sure suddenly like with you right, it's
like you're back in like, yeah, here's the ten decks

(01:07:42):
that you know that and U our guest just finds
them right, and then there's the ten decks that are good,
and uh, that's it. Or I like shape's idea of
the best. But I was like, he's like gaining a chain.
That's not idea. That is something I read on a

(01:08:04):
discard someone. Oh, I don't know if gaining a chain
is a big enough punishment too, like oh, officient random efficiency.
But I mean you flip up a non fake card,
you lose a number. I mean that would be more punishing.
I don't I think that's enough to make I don't
think that would be more punishing than a chain. That's uh.

Speaker 3 (01:08:29):
I think the defined cough and amber is not necessarily
as meaningful as the undefined cost of not having.

Speaker 1 (01:08:40):
The ability to draw your answers. Okay, that's fair. I
don't know, you know, the.

Speaker 3 (01:08:46):
Play testing would mean would mean a lot for that
kind of thing to see if it even matters at all,
Because even the one chain is functionally kind of a
wash from just discarding that car sort of the same
like value. It might it might have to be something

(01:09:06):
like two chains where it's like you actually get a
loss for doing that because at one chain you gave
up the card, you drew a new card, and the
next her in your chain. But just still kind of
just said like, after you draw a six, discard your
least favorite card and you're only playing with five cards next,
and that's still okay, right, Like.

Speaker 2 (01:09:30):
So here's the thing, boys, I think that PV is
extremely powerful. We see it for our con. My question
is like, it's pretty divisive for the overall key Forge community,
and I think there's a lot of people in their
small community that frankly would be completely content with it
going away. I don't see that same band kind of
standing up and saying this is the set that we need,

(01:09:53):
this is the set that we want. And so what
do you guys think if PV just wasn't here, would
that be better for the game?

Speaker 1 (01:10:01):
What do I need to go the dr?

Speaker 3 (01:10:05):
So, I mean find out if ambers guy's actually answered
g R.

Speaker 4 (01:10:12):
Yeah, the GR had so I mostly really liked GR.
The problem that GR had, I think a lot of
people so I know, I've you know, back to the
dead horse.

Speaker 1 (01:10:24):
In my opinion, the.

Speaker 4 (01:10:27):
People complained about GR being too strong. I don't think
that was the problem. I think the problem was the
watch me play stuff in gr That was the not
so fun part.

Speaker 1 (01:10:40):
So that was the reason a lot of people didn't
go back to the well to find answers for it.
They just bitched.

Speaker 3 (01:10:52):
Now here. Here's my analogy, is like, so you got
really used to getting beat with the with the leather belt,
and then they got out the cane. They start beating
with the cane. When they take the cane away and
start beating you with the leather belt again, you're like, yes,
this is better.

Speaker 1 (01:11:11):
Yet just like that, it's just a different kind of
beating at that point, right, how'd you learn about that? One? Cheap?
So a life story? I can, I can. I don't
want to get anybody.

Speaker 2 (01:11:30):
I'll talk to the missus. I'll talk to the misses
for you. It's okay, wink once if you need me
to call support helpline on sheep.

Speaker 1 (01:11:39):
It is cabbage by the way, anyway, is it? I
don't know, I don't remember that just made that up. Uh,
all right, we do gotta go. We gotta score these cards.
Guys here about the SDE Nope, we're here because we're
talking about tournament.

Speaker 2 (01:12:00):
Get your stress or.

Speaker 1 (01:12:03):
So atrocity. What are we doing with atrocity? Guys? It
went from like triple time? What what is control the week? Six?

Speaker 3 (01:12:17):
Control the week is still a significantly better car.

Speaker 1 (01:12:22):
I'm not saying it's not. But do I not get
one or two points? Is the question.

Speaker 2 (01:12:28):
I have.

Speaker 1 (01:12:30):
I have a worser one on a stick. You have
all the way to the four. It is random, so
it sometimes doesn't hit. Ye.

Speaker 2 (01:12:41):
I think you have some ways to cycle it. But
looking just at the card, I think it's a four.

Speaker 1 (01:12:45):
I don't know how you're cycling it, but I mean,
I guess you could play that November, and then how
are you cycling it? Inside?

Speaker 2 (01:12:55):
You have untamed that can go a hide and right
right right right.

Speaker 1 (01:12:59):
Right, have super slow that's super slow. Yes, it's possible,
but you got to be there's not a lot of bounce.
There's not a lot of bounce. Hysteria is not in set.
Was I was going to go into, yes, you can
play him and then give November him and then would

(01:13:19):
you know windrows or you can't bounce back to hand?
It is possible, yes, forgetting.

Speaker 3 (01:13:26):
Is now that the card is just not nearly as
desirable to do that with as it was before, like
you would take a mediocre turn just to set up
reatrocity before.

Speaker 1 (01:13:37):
Now you just move on with life. Yes, I mean
this is this is a this is a car that.

Speaker 3 (01:13:48):
Has it's its loss is going to take pods out
of alliance. It can take builds out of the line
just because you can't do what this card did. It
is Yeah, it's it's like a four. It's a fine
card now, but it's not anything special.

Speaker 1 (01:14:04):
Okay, So I have a question.

Speaker 4 (01:14:07):
So I'm changing into four wounds into wisdom. We have
that as a three? Is it still a three?

Speaker 2 (01:14:15):
No?

Speaker 1 (01:14:16):
Excuse me? Yeah, I didn't score it because of atrocity.
Still a three? Yeah, I'm okay with that. I just
think it's it's worth asking. Yes, okay, a cosmic recompense.
What did we score it? No? Six previously? Yeah, now

(01:14:41):
it's now. It's now. It's so now it's a skippy
time hog? What's skippy time hog? No splash twenty. Yes,
he doesn't say you can't play cards. It says you
can't use gods. Oh, you can't use cards. Isn't there
one that says you can't play cards?

Speaker 3 (01:14:59):
Yeah, that you can't play actions? And then word that
says you can't play creatures, stealth motives, you can't play actions,
and this is you.

Speaker 1 (01:15:08):
Can play nothing.

Speaker 3 (01:15:11):
So we had this in the card that said you
couldn't play, but you could archive him instead that existed.

Speaker 1 (01:15:21):
We actually, what is the play effect of Cosmic? Does
that become relevant? Hold on? Not really so.

Speaker 2 (01:15:27):
Damage three if it's not destroyed, steal one, repeat the
preceding effect. So you could essentially do three to two
creatures and steal two, get to deal six and steal.

Speaker 1 (01:15:41):
My opinion on Cosmic is it went from a twenty
to a twelve m it's still a six. Hmmm, It's
just not a six hundred. Yeah, maybe.

Speaker 2 (01:15:57):
I think it is.

Speaker 1 (01:15:58):
I was already heard until five. Yeah, still play cards.

Speaker 3 (01:16:11):
Yeah, look at our water stealth modes and those those are.

Speaker 1 (01:16:15):
Five, and the sexes and these are right still yeah
crazy st still six? All right? Still six? All right, ridiculous?
Are there any other cards that we would change?

Speaker 2 (01:16:34):
So?

Speaker 1 (01:16:34):
I think gleaming the Cube should change now probably what
is it? A one? I actually don't know what the
it still is. Didn't use The only thing that changed
is a a L And now you're trying to score. Yeah, no, no, no,
gleaming the cube different but scar cleaming the cube six

(01:17:00):
or for disrupting cars.

Speaker 3 (01:17:03):
No, we didn't give it because of asking. Later we
gave it because of the strength of its effect when
it is triggered properly, which there are still two broken
fates that trigger this card properly.

Speaker 1 (01:17:14):
This is still a six.

Speaker 2 (01:17:16):
So gleaming the cube Amber Pip play ready and use
a friendly creature. Not what we care about fan discards.

Speaker 1 (01:17:22):
Now, that's play effect is that's pretty good, it's so good.

Speaker 2 (01:17:26):
But a discard the top card of your deck, the
discarded card's house becomes your active house.

Speaker 3 (01:17:33):
Yes, now there's it did lose a prophecy that made
it fire, which means a whole bunch of decks are
not as good as they were. But it's not gleaming
the cube's fault. Nope, because the decks that were it's
using the decks that were using gleaming the cub effectively

(01:17:56):
with those other two didn't get worse. They actually got
better because the shitty al decks can't do it anymore.
So by discounting gleaming, you're reducing the value of decks
that actually got stronger, and you're not reducing well, we
are reducing the value on decks.

Speaker 1 (01:18:17):
That got weaker. But it's only because we reduce a
few points for a L which is a weakness in
the scoring. I've always settled a six. I said it
should go down to a five.

Speaker 4 (01:18:32):
But anyways, really I still think it's super strong. I
think it's still the best prophecy.

Speaker 3 (01:18:39):
Uh yeah, well maybe no, Actually, I after after playing
Alliance and playing the fact that you cannot guarantee it triggers.

Speaker 1 (01:18:51):
Makes it not the.

Speaker 3 (01:18:52):
Strongest fake or the strongest prophecy. That that is definitely
where I sit.

Speaker 1 (01:18:56):
With that now, and it is not as strong. Which
when what what to choose? To choose their house one
by far strongest prophecy? Oh we had hold on? What's
that one again? That's the that is? I don't one
that is the one you were you forth and conquer.

Speaker 2 (01:19:19):
No, No, trust your feelings.

Speaker 1 (01:19:24):
Trust your feelings. Trust your feelings.

Speaker 2 (01:19:26):
When a card is placed under trust your feelings, name
a house the next time your.

Speaker 1 (01:19:29):
Point we put trust your feelings out of four guys. Yeah,
well we're wrong. Trust I do like trust your feelings.
I would be willing to pump it up. I just
the thing, is it? It is not doesn't fire as often,

(01:19:51):
and it doesn't it doesn't fire quite as often necessarily,
and it is easier to play around. Those are two
truth of that card. But let me tell you. When
you know what your opponent's trying to do and you're like,
I need this prophecy to figure, when they fire that
card and you stick it under AL and they gets
it wrong and you lose the game because of that,

(01:20:13):
you realize AL is just a crappy gambling card. Oh yeah,
it's just the worst design ever. Yes, So that's.

Speaker 3 (01:20:25):
Like I said, like, they're going to fix on AL
for functionality, which I think is important, but the fact
that they didn't get rid of the shitty tax on it, yeah,
makes me still despise the card.

Speaker 1 (01:20:38):
Yep, what sorry, So hold on, So I said, I'm
bumping trust feelings to a five. Sheep is going to six.
Sounds like wookie Ewalk where you guys at. I've always
like trust your feelings. You gave it a four last time, Yeah,
I would go I would go to a five. You

(01:21:00):
go five. And now now we scored these and we didn't.
We did not have time to play them at the
time when we were scoring them. Sure, and I will
see I will tell you that, like I I I
fully agree with sheep, because yes, once you are able
to figure out what they're trying to do or the

(01:21:21):
card that is centric to what they want to do,
and you're able to at least give yourself a shot
at saying nine. Yeah, No, it's because yeah, I mean, well,
I'm just going to cover fire you. Well, let's let's
see if you're going to cover fire, you know, let's

(01:21:41):
take a look at if you're whether you're going to
be doing that or not. You know, like you might
because gleaming. If I don't, if I remember correctly, you
still you flip the top card or your deck, right,
and that's the house you're going into. M hmmm right.
So yeah, it's like, well, you might still get to
but you might you also might not be doing that.
So let's uh, let's let's just all the all the

(01:22:03):
stuff the rage resets, right, Let's let's relook at all
you are people who are able to strategically time trust
your feelings to when you need it, as opposed to
like she said, you you get it? What what thirty
three and a third percent of the time.

Speaker 3 (01:22:21):
Let me tell you, rage reset under when you call
mars against fraud is devastating. Where a L is coin flip.
So yeah, it is a flip and THEFICI. Here's here's
the thing. A Yes, a L is most efficient and

(01:22:43):
it's great for turning the greatest number of cards. It
is not the best prophecy for winning games that that
might be true to Like, I mean, like you're you're right,
the efficiency and the value getting a L is a six,

(01:23:04):
but it is not the card I want anymore, ye
for making a deck function. I mean, it's just it
is functionally more an efficiency card to me than a
you know, I'm gonna put this under here, and this
is how I'm going to win the game.

Speaker 1 (01:23:24):
Because it is a place. It's like, all right, we're
gonna flip a coin and see if I win the game.
And I hate I hate it. I hate it for
that because it has it has worked probably as often
or more often than it hasn't. But I remember the
few games where it hasn't.

Speaker 4 (01:23:44):
Ye oh yeah, I definitely remember what definitely lost a
lot of games based on my guessing abilities, right, So.

Speaker 1 (01:23:52):
And that's still there. So what did we give stars?
A lot of things? Stars? One good question that's a five.
We liked it, Okay, Yeah, no, I still like it.
I don't think I liked it necessarily back in the day,
but now I'm like, okay, yep, No, when I strategically
need to get a fake, you only give it a three. Yeah. No,

(01:24:13):
I like it much more now because you are one
of those where where you can ensure they're timing of
going off. Right, I can ensure that it goes off.
And I didn't feel like that was going to happen
a ton, But it's like I actually, I mean, if
I'm behind, maybe not, but if I'm ahead, I can
definitely make sure that this goes off. So yeah, I

(01:24:40):
think I think it is appropriate. What about Okay, so
what about Chummy? Because Chummy there's dark Chummy just got
a lot better. No, you are you are continually trying
to misscore and Z score. You try to change scores

(01:25:01):
based off of another card that's not the core of
how Z score is supposed to work. It's supposed to
primarily be the raw value of that card. I understand
the problem with Fates is that they kind of did
right like it's it's hard, but I agree with doesn't

(01:25:24):
My argument doesn't change in that your I mean at
that point you need to make a scoring based off
of a meta choice, which is I want to emphasize it.
If you want to do that, well no, I mean you're.

Speaker 3 (01:25:44):
Just making a decision here. If you if if you
actually think and you want to tell people that Chummy
decks are better now and you should be looking at
them because I think they're going to be all the rage,
then you score it up.

Speaker 1 (01:25:58):
But I don't. I don't think it has functionally changed
that much. I don't. And even if you do raise
Chummy by a point, it doesn't mathematically mean enough to
do anything in this. Yeah, you need a lot of Chummies,
your five Chummy deck. I mean, well, yeah, but then
you have that's the truth of this on every card. Yeah,

(01:26:21):
but like how how did why did Why would you
say Chummy went up? Before? Like why would you say
he went up? It's now you can stop your opponent
from four? Yeah, but you could, you could, you could,
You can still. You can still do that with stars align.
You can still do that with with the other one.

(01:26:43):
I'm totally drawing a blank right now. It does so
like it.

Speaker 4 (01:26:45):
Doesn't change, Like, yes, it does change down it trying
again later, right, but like, what are.

Speaker 1 (01:26:52):
They going to be playing asking again later as much
now that it does not work as meaningfully with the
Star Alliance power prophecies, and not only even even even
before it was still a random chance Chummy goes off
if you guess wrong, guess what ask again later, doesn't

(01:27:13):
go wrong, and your chummy stay is right where he sat.
He doesn't, he doesn't, he doesn't.

Speaker 3 (01:27:18):
But the difference is is Chummy now fires before the
key is forged, so you can't just stop him where
Chummy under old al was just steal to at a
meaningless point in the game because they've already forged their
key and now if they still have some amber left
or they didn't forge key and you're just stealing.

Speaker 1 (01:27:38):
But I feel like you're focused on like the wrong
third of the game. If you are focused on Chummy
going off at the final key, you've probably already lost
that game.

Speaker 3 (01:27:48):
No, it's before us now with al right, Like what
Mack is saying is totally correct, Like whin al fires
now makes we're it's just al now works And this
is the thing, is it just it works better with
a handful of cards that were Amber control better than
it works with a handful of cards that were disruption right,

(01:28:14):
and arguably the disruption was stronger. So we're saying al
got weaker, but not weak enough that we actually want
to change the score. That's you guys are saying, right,
But I don't think that it changes the value of
those other cards, just because when al why don't we

(01:28:36):
give bandits cards are already pretty well scored?

Speaker 1 (01:28:41):
What do we give banded culver? I feel like we
might have missed scarred banded culver. I still don't well
as much as everybody else does.

Speaker 4 (01:28:50):
I mean, so I actually have been thinking of banded culver.
It's interesting you mentioned this, Wookie, because we have seen
a lot of bandit culver uh at top top level
play both at Sealed and arkon.

Speaker 1 (01:29:05):
But we have it as a four right now. It's
it's correct. Yeah, it's correct at a four unless you
want to get to going multiples, because multiples is really
worth Yeah, we should be escalating, is what we had said.

Speaker 2 (01:29:21):
Far.

Speaker 1 (01:29:21):
I think it is correct. Yes, maybe I'll get to
implementing that. I don't know, but.

Speaker 3 (01:29:28):
The house and it's so good. Bandit culver is good
because it comes with hoodwink and cover fires, which I'm yep,
I guessing most of the time. I don't know how
many Bandit Culver decks are getting paid for Bandit culverts
that don't have those, I mean in sealed. It's kind

(01:29:49):
of a mess, right, because sometimes that's the best. But sadly,
what is the reason Bandit Culver is actually good and
or why we're saying he's good is because the rest
of Shadows and you're happy to discard cards for one steal.

Speaker 1 (01:30:04):
I'm totally willing to steal one. So many of the.

Speaker 3 (01:30:10):
Shadows cards in the set are on impactful that you're
happy to discard them for a steal. So having to
burnished nickels in a deck that has a Hoodwink cover
fire all of a sudden at least gives your crappy
Shadows cards some value. But his value is in that
your other cards were bad in this set, because if

(01:30:35):
he was in a set with good Shadow Steels cards,
if you were in a set with way more Ronnie's
Relentlesses and nerve blasts, you're not gonna discard those to him,
discard the jump that exists in this set, because this
set is full of dunk. It's not because he's gone

(01:30:56):
and there's not even enough discard pips where your off
turn discard is amazing. He does have I guess there
is a little bit of that, right because him being
on play allows to steal based off of the discarding
your opponent makes you do. Right, So he, yeah, divides

(01:31:18):
a little defense against that, which is something something that's decent,
and he has more value into those kinds of situations
then I think he does, just as a.

Speaker 1 (01:31:34):
I don't know.

Speaker 3 (01:31:35):
His core value to me still sits where it is.
He's situationally better right now better and sealed where you're
taking in mediocre shadows for the two sixes that are
in it and fourteen ones is what it feels like. Well,

(01:31:56):
it's two six is one, four and a whole bunch
of ones and twos, and now you turn those ones
in twos into.

Speaker 1 (01:32:04):
Yeah, do you into into threes? Right?

Speaker 3 (01:32:08):
Because discarded card steel one is turns anything into a three?

Speaker 1 (01:32:15):
Fair enough? All right? Do we want to go through
the Alliance changes or do we want to save that
for next week? I mean we could pretend like next
week like we know things about Alliance. I don't know
how to say. Do we want to find an intelligent guest.
Well we could who's who's I don't know, Yeah, maybe

(01:32:37):
we should do that. We will find somebody I don't
know who we got. We got Stragan eight in the audience.
He's he's an Alliance guy. Maybe maybe I don't know,
maybe we'll get him, Uh, who knows, we could do
that or somebody else. We're an hour, We're an hour
and a half and already yeah, and I'm like, all right, yeah,

(01:33:01):
I'm done. I'm done talking about this because Alliance is
gonna be I don't know. Probably I've kind of figured
at least another hour long argument where Sheep just says
you're wrong and or whatever. I don't know. Maybe he
doesn't I don't know. Maybe he's just like I will
strongly defend my beliefs. What's worn with that? Or he's

(01:33:22):
just gonna be like it's alliance. I really don't care.

Speaker 2 (01:33:24):
And I'm the one who's the bad guy for taking
time to play key Forge. Just sit here talking in circles.

Speaker 1 (01:33:35):
No, just if you're gonna win, just you're just upset
because we're not talking about your circle. My circle, oh
e walk circle. I was like, what what's my circle?
I don't even know anyways. Uh, yeah, I don't. I

(01:33:56):
don't have a super strong opinion on Alliance. I know
Sydney did. I'm on it right now. Join us next
week where we bring straight and are you ready Strangen,
it's your big debut next week. I hope you're ready.
We'll see if he says nope, that is that a

(01:34:18):
nope you're not coming on or nope you're not ready
because you got you got a week, got a week
to get to get there. You know who also who
also dabbles in the Alliance. Yeah, we could. We could
grab uh, we could grab our my fellow bearded my

(01:34:39):
fellow bearded friend, uh and see if he wants to
do it. He's his name, mam and dabbles. Yeah, he
didn't more than dabble. He thinks about that that ship.
So we could definitely. So we'll send some messages out
and then force Stragen and the doing it. How are

(01:35:02):
our people talk to his people? Yeah? Yeah, well I'll
have my people talk to your people talk to Stragan.
I'm just posting in our Alliance channel. Okay, but but
join us next week. We'll talk Alliance and their changes.
I didn't think we'd go an hour and a half

(01:35:22):
on the changes and uh in in this but here,
I mean here we are.

Speaker 2 (01:35:30):
How many years have we been here? Wikie? Come on, man?

Speaker 1 (01:35:33):
How many years? Like? I don't know, is this six?
I think? May we'll be s Yeah, but.

Speaker 2 (01:35:40):
With the four of us, things that should take ten
minutes are Yeah, we're still talking.

Speaker 1 (01:35:45):
I mean, but it's usually your fault and you were quiet.
M h. That's because I let him have last week.
Got it, got it, And now it's all making sense perfect.
I like where we're going with this. We'll join us
next week. We'll talk some alliance. Let us know what
you think about our decisions. You can leave it down

(01:36:09):
in the old comments section down below. And with that
being said, everybody, we will see you all next week.
Be forging everyone.

Speaker 2 (01:36:22):
May the Forge be with you.

Speaker 1 (01:36:24):
Maybe next week we'll fext Sheep's internet too. I'm not
sure the problems Yeah, name no names, armless see sang.
It's coming around this time. It's coming around this sime,
these so strange names. Thanks, it's coming around this sign.

Speaker 2 (01:36:55):
It's coming
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