All Episodes

November 12, 2025 60 mins

In this episode of Game Pass Grab Bag, the hosts discuss the game 'Ball Pit', a unique roguelike that combines elements of arcade gameplay with base building mechanics. They explore the game's character abilities, meta progression, and overall gameplay experience, comparing it to other popular roguelikes. The conversation also touches on the game's story, graphics, and music, culminating in their final thoughts and ratings.


www.gamepassgrabbag.com



Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:06):
Hello again everyone, welcome toanother episode of Game Pass
Grab Bag, your weekly podcast viewing against the Game Pass
collection bring you 3 unique perspectives in varying scale
range. I'm the one who came here to
ball Andrew with me, the one who's been kicked out of
numerous ball pits, Keith. Hello.
And the one who wants to be a baller shot caller?

(00:27):
Aaron, hello. This week we played ball pit or
ball X pit or or ball cross pit,but I'll just be calling it Ball
Pit by Kenny's son. Ball Pit is a arcade roguelike
where it is it's a rogue like brick breaker game.

(00:47):
We are playing as certain characters basically fighting
enemies by shooting balls at people.
And once you return back to yourbase, build up your base and
bounce your characters around tobuild your base and keep
upgrading your characters as youkeep digging deeper and deeper
to get farther in the world. But I going around to whether or
not this is a gamer pass, I willstart this off Ball pit is a

(01:10):
definite game. There's I honestly don't know
who I would not recommend this game.
Dude, this game is super easy, super fun, super quick, but
super addictive. Like we've played obviously a
lot of rogue likes, but one thing that I absolutely love
about this roguelike is to me itessentially feels like you have

(01:31):
unlimited power. You no matter what you are
doing, there does not seem to bea cap.
So you literally can keep levelling up each one of your
characters, keep making all their stats better.
So if you're struggling, just keep playing.
You're just naturally going to get your characters are just
eventually going to become gods on their own.
This is a definite game. Yeah, I had this had popped up I

(01:54):
think probably a month or two ago on my YouTube.
Someone was playing like a demo for it or, you know, gotten a
key for it. I don't know what it was.
And I I watched a few minutes. It's like, man, that looks like
the exact type of stupid fun I would love.
And then Andrew text me. He's like, hey, Keith, you need
to check out ball pit. You're going to love this game.
And I was it just I would, it made my day that day.

(02:16):
This is, this is my, this is thegame.
Like for me, it's a definite game.
It's it's like they were like, Hey, what would Keith like to
play? And then they built that game.
And for that, Andrew, you're right.
Everybody should play this, thisthere.
There's no reason not to. It's so simple and so addicting.
It like it, it shouldn't be as fun as it is because of how dumb

(02:38):
it is. But man, I could, I mean, I, I,
I sat down, I would just play this for like an hour or two at
a time. Just easy easy easy even.
Though the runs are 15 less minutes, you still you're still
going to be playing a lot of time in it.
Yeah, it's just it. It can just fly by.
And yeah, definite game. And I'll leave it at that for
you. I'm all.

(03:00):
Right. So this is going to be a game,
but it's not going to be a definite game.
I don't think I'm going to fall on this.
What? So kick him off the pod.
As excited about this as you guys are.
So just to roguelikes. Nice roguelikes in general.
They're everywhere right now andI don't know if I'd call this

(03:28):
exactly a roguelike. This feels like a Deep Rock
Galactic Survivor Megabonk. The It's those games, but just
with a ball instead. Survivor games I think is.
It's the same thing, just a different format of it.
And So what I'm doing in my brain is I'm comparing it to

(03:51):
games that we've played. Now.
I've already said in our most recent Deep Rock Galactic
Survivor One that that was my favorite version of that game.
And this game does not beat that.
And they are similar. This one does take some do some
different things that I actuallyreally do love about it.
So I'm not I'm not negative on this game.
This is a game I just wouldn't necessarily say this is

(04:13):
absolutely locked out because itdoes not beat Deep Brock Lactic
survivor. Like right now, if I'm logging
on and those two games are available for me, I'm going to
Deep Brock Lactic Survivor because I think it's meta
progression is far better than this one.
But I'm sure we will get into that as we talk it through.
See, I disagree because Deep Rock Galactic has a cap and

(04:35):
like, I've hit that cap and that's what kind of.
Sure, it's a massive cap though and I don't necessarily I mean
is 500 hours to get the cap worse than unlimited And I don't
I mean to me. It doesn't take 500 hours in
Deep Rock. Galactic.
It could take you a long time toto.

(04:55):
It takes a while to master everygun to master.
Oh to master. Every class to master every
level. But at that point, you beat the
game and you're pretty. Much Well, that's my point.
My point is I think the meta progression there is better than
what's in Ball Pit. I don't like ball Pit's meta
progression like. I I disagree with you there, but

(05:15):
I I see exactly what you're saying in terms of comparing the
two. I do not like the harvesting
feature. I think that all right, we're
just going to let's just jump into gameplay.
We'll talk it. We'll.
Say, well, there is a story technically.
There is a story. Technically Tower Babylon.
Yeah, as I said, you know, it's Babalon, Keith.

(05:36):
True. So as I said, you know the story
of Ball Pit, you know, there it was a great city and a giant
ball meteor thing fell on it andcrushed it and made a giant
crater. Of course, the city was called
Babalon and you are a group of treasure hunters.
You of course only start as the warrior, but you are essentially
creating a lift and going down the layers to try to get to the

(05:57):
center to get to ball, ball on and figure out kind of what
happened. But each character of course has
their own unique abilities and specific balls.
When you are shooting in this game, you can either turn on
auto fire or actually aim and press right in, shoot the
trigger. But you essentially have two
different types of balls. You have your special balls and
then you have your baby balls. Baby balls are just, of course,

(06:19):
the tiny little white ones. They don't do anything special.
They just do flight flat damage and that's it.
But your special balls, of course, vary from giving bleed,
poison, cursing, you know, slow burn everything.
And then of course, as you're playing, you can combine the
balls. So you can combine a bleeding
with vampire and create a vampire Lord or to create

(06:40):
something just unique and interesting, you know, create a
a swarm of bees that also spreadfire.
So they there's a quite a bit ofoptions as you're playing these
rounds and every time you're doing it, characters leveling up
and getting stronger. And then of course, every time
you complete a runt, you're gathering resources, wheat, wood
and fire and stone. And you could create structures.

(07:01):
You're finding blueprints as you're doing your runs.
Hey, you can now build the monastery.
You can now build, you know, a schoolhouse, which also will
unlock new characters. You could build an apartment
complex which unlocks like the cohabitants, which is just
another character that plays a different way.
You don't. Instead they shoot 2 balls at a
time. Or maybe someone shoots from the
back of the line, one person throws the balls.

(07:21):
But you are just playing with each of these characters
levelling up. And as I said, try to get deeper
and deeper into the hole. Is there anything else really
want to add to the story? I like that it had one at the
beginning. It was actually interesting of
like This is why you're doing things.
Yeah, I mean, it was, you know, you know, my, my thing, it
especially when it comes to these things, really especially

(07:43):
I couldn't guess. It's a means to an end.
Hades and a handful of others like that are are kind of an
exception, but when it comes to this type of game, I couldn't.
Care this is a survivor game again yeah that's that I I
wouldn't compare this to hades. I know that you're going to.
I know that the easy. Thing is not carrying this to
Hades in anyway. I'm just I'm just saying in

(08:04):
terms of a rogue like or even a survivor, like there's just if
you want to put in a story like I think I want to say like Fram
Parish survivors has a little bit of it or potato has a tiny,
tiny, tiny bit of it. But but it's it's really a means
to an end. Anything that's in there doesn't
mean to an end. Well, that's the thing right?

(08:24):
This this will get labeled as a rogue like, but I really do
think those are two different genres.
Like I think Hades is a rogue like.
What was that one? What was that really popular one
with the you have like the greenflaming skull.
Oh, dead cells, dead cells. So like those were all rogue

(08:46):
likes like. And this to me is much more of a
bro Tato, deep rock, galactic survivor, vampire survivors,
like that's to me what this is actually more like.
So in my brain again, that's whyI was doing most of my
comparisons. This is just a different format
of that, which I again, huge fanof like that.

(09:07):
It's it's that ball breaker typegames.
What were those? What was the name of that
original brick Breakers, brick brick brick.
Yes, I think that's a really clever way of kind of evolving
this. But yeah, that's to me again,
where where my brain was, was doing all these comparisons.
Well, what I think it is, it's, I, I think they're both

(09:30):
roguelikes. They're just kind of sub genres.
Like I guess to get like technical or semantics about it
is it's, they're kind of sub genres.
It's, it's sort of like saying that Madden is a sports scheme
and NBA2K is a sports scheme. You can't compare them because
they're completely different sports games, but you can say
they're both sports games because they are.
And, and I'm not even arguing with it, but that's like, that's
how I think I would categorize it 'cause I agree with you, I'm

(09:53):
not going to compare this to hates and I'm not going to
compare it to Dead Cells. Heck, I'm not even compare it to
Slay the Spire, right? But it is still a rogue like,
but the survivor aspect of it isit is a whole different sub
genre. And I even interestingly, this
might just be more of a YouTube phenomenon, but I think it's
kind of funny is that like bulatro has become its own

(10:15):
little sub genre of like people like, like you'll see people
describe to like. Oh, it's bulatro, but break.
Breaker, you know, like no, no, it's not.
It's I can see what you're doingin that Bulatro took a game
style of another thing and like now you're really spreading it.
Then I'm I'm in line with the survivor frog like thing.

(10:36):
And the only reason why I think it's kind of important to
discern that, especially when you're at least talking about
the story, is when it comes to the survivor genre of these
games, none of them have storieslike this.
Might have the deepest lore of all of them and there isn't that

(10:56):
much there. Like it literally comes in with
a story and that it kicks into the game within like 15 seconds
of the story and so it probably has the most story and yet it's
still it really isn't 1 and these games don't need them
though I that's not why anyone would ever play these games.
It's not, it's obviously not thereason why I would ever

(11:17):
recommend these games. So that's the reason why I think
like it's important to kind of discern them because Hades is
known for its story, but these survivor type games, they are
definitely not. So yeah, I mean, there's kind of
a story there, but not really. Yeah.
I mean, did did anybody actuallylike roll credits?

(11:40):
Keith, you you 1000% of this, didn't you?
I did. Just did you really?
Yeah, I saw I. Yesterday.
Actually I saw you had 1000 on it.
Really. Pretty easy honestly, yeah.
We can get in too close. But.
You definitely rolled credits then.
Yeah, I'm just. Ending cut seed.
I do not suffer from epilepsy, but my God.

(12:01):
Like. Like, you know what it kind of
reminded me of in a weird way? Like a drug trip?
No. Do you remember Doctor Mario's
ending? Did you ever beat Doctor Mario?
Played it but never. Beat it.
The little viruses, it's them like up on a hill and a
spaceship comes and takes them away and it's like this weird
little, like, I don't know, that's kind of what it reminded

(12:22):
me of, that you're just waiting for them to all collect around
the Spire and then they all takeoff or something.
I guess. I don't know, it was kind of
weird, but that's how we're hereto talk about the This is not
about the story, this is about the gameplay.
Yeah, so I guess it is easy to kind of 1000 this game, but I do
love soon as you beat this game.So as I said, as you're playing,

(12:45):
you have to beat each layer withso many characters.
Like the first layer you just got to be with like two people.
But obviously it picks up because eventually you could
play 2 characters at once. And every time you beat a boss
you get gears which upgrade the elevator which lets you go down
deeper into the mind and unlock new arenas that you're kind of
fighting in. I love as soon as you beat the
game, which I thought for sure to beat the game you would have

(13:06):
to beat the final boss with all characters.
No, you only needed to do it with like 8 or so.
Thanks. So yeah.
And then it unlocks instantly new game plus and just you're
just going deeper into the mine and it just, I loved how it just
kicked off into that. To me, this game's loop is so
incredibly addicting. I I do agree with you, Aaron.
So Aaron was talking about how the base building's kind of the

(13:26):
weakest part. Yes, it is the weakest part, but
I didn't hate it. Like there is a lot of times
where I'm I just want to hit retry, I want to do another run,
but I'm like, well, I got to go back to base, I got to use the
harvesting and actually like do it.
So as a base building goes, you know, actually Keith actually
shared an image of it. The base, the base building in

(13:48):
it is super simplistic. You're literally kind of just
plopping little, little buildings in an area and you
send your people out, they hit the buildings and they'll either
upgrade the building if you're if you paid money for it, or
they're going to go around and collect the wheat, collect the
stone, collect the wood, and you're just slowly just building
this little plot of land up thisbase.

(14:09):
It's it's super simplistic. So I didn't hate it.
To me it was a little bit of an attraction, but like it didn't
take away from the game. Well, that's, that's part of my
issue though. Part of my issue is it felt, it
felt like in theory, this is a really cool idea because it's
it's for those that don't understand what and are saying
you send people out to harvest. You're you're playing the brick

(14:32):
breaking game just with this. They're bouncing off of things.
And but at the end of the day, I'm like, I don't know, this
really doesn't do anything. Like I just put buildings and I
bounce people off of them. And all right, now back to the
game. It just didn't.

(14:52):
I wish there was some strategy to it, like I wish there was a
you could only have certain buildings.
You know, maybe it was like and you do some of your like
developing here. Well, I can only have these
types of buildings. What type of run do I want to
have? OK, I'll put this these
buildings here. No, that would annoy me.

(15:15):
No, you have to keep changing. Your building for just saying
this as like kind of a theory. I don't I don't.
Your theory sucks. OK, but my point was this was
pointless. My point was this was pointless
where again, not for compare. I'm going to try not to do this
the whole entire time, but it's just closest and it's the thing
that I love the most. But deep rock, it had a looter

(15:36):
element to it. There wasn't a loop development
element and it was it was much more RPG built.
And so again, that scratches an itch for me where I'm like, OK,
I love those types of things. So I get both of these things
married together. This meta progression was like I
put up some buildings down and make my guys bounce off him a
little bit. All right, back to the run.

(15:57):
It just I don't know but. And I and I didn't properly
utilize it myself, but because you don't need to, truthfully,
it's, it's AI don't know. It's not a knock on it, but it
is. It's like this feature that they
put in, but it really doesn't matters.
The resources don't really matter a ton.
There's a few buildings towards the end where you're like oh
man, I really got to save up forthese, but large in part you

(16:20):
kind of just always have enough for what you need.
Everything comes so easy and honestly, you know I and I still
think this game is so much fun. It doesn't take anything away
from it, but unlike I don't evensay vampire survivors, rotato,
those ones are are kind of on the easier side.
But at least for me personally, recently, like comparing mega

(16:42):
bulk, I feel like my progressionis so slow and I can because
it's difficult like that. It is.
It is a challenging game. Ball pits, not very challenging.
I think I maybe have five to set10 probably like true failed
runs. If I if I were to go through it

(17:02):
and there was none of them that I was like, man, I'm never going
to get this. It was just like, Oh Dang,
didn't get it that time. Guess I'll just fire it up and
I'll probably do it next time. It really felt like I was always
winning and I don't mind that. There's never going to complain
about a game that just feels like I can win it all the time.
But unlike some of these games, there's the challenge isn't

(17:24):
necessarily there and I think that's what takes away from the
need of that meta progression area.
Well, I was fully expecting comeon here and you guys roast me
because that meta progression area, that resource area was so
simplistic and kind of just silly to me that I was like, I'm

(17:47):
clearly doing this wrong becausethere's no way this thing is
just that's all it is. So I was expecting to come on
here. I did specifically didn't want
to say anything. I want to come on here unless
you guys roast me. Be like.
Aaron, you did it wrong. And then RIP me apart and said
you guys are kind of like. That has been your thing of
doing the thing wrong, I know. Because like there are certain
buildings that you have to have like ranges on like the the

(18:08):
screenshot entry was showing a bind.
It was I was all proud of myselfbecause it's like if any
buildings within this that give a stat boost will give a plus
one if they're within this range.
And I like weaseled and manipulated everything So at
every just one tiny little square and they would count.
And then by never very next run,I levelled up the guy who got me
that building and it was like, hey, it's levelled up now.

(18:29):
It has a wider range. All that work was meaningless.
All I had to do was just wait one run.
But I there was like a brief moment where that that whole
option of like building the the towers or moving them around
felt cool and melt felt meaningful.
It's like what you're saying. That's like I've and then I
wasn't, it was gone. It was just gone.

(18:50):
And so while I'm with Andrew on the ultimate kind of unlimited
power of this game, drip feed itto me a little bit more.
Maybe would be like my only ask.Just let me work a little bit
harder for it than I have to, because it just kind of hands it
out to you. Like.
Here I'll go one step further. I just already thought of a new

(19:11):
way of doing this. What if you could only get the
bonus from the building if you hit it before your run?
So now what you're doing is trying to figure out your
maximum way to bounce your guys off to hit as many buildings as
possible. And, and, and I mean, to that
point, because I, I think Aarringer's gripe would be was

(19:32):
that, you know, you having to dothat everyone, if I just do like
a rerun, you just get the same one like, like do whatever your
results were from the last run, That's what you start your next
one. And if you go back to base,
that's when you reset it, yes. So I'm just saying like, if you
know you're going down with thischaracter, this character's
flaws is he's inaccurate and stuff like that.
So you're like, OK, well, I wantto build specifically for that.

(19:54):
And this current format, as longas you have built the building,
you you get it, you're good. But why not create that to where
there's some layer of challenge that it was again, that meta
stuff, the on top of the game stuff.
I was like the game itself, great.
But then I the build, the whole build and and and harvesting

(20:17):
stuff was like, I don't get thisagain.
I came on here going these guys are going to be like, you are
such an idiot. This is all this stuff.
But you guys are kind of confirming that my experience is
is accurate. It's.
Just, I mean, it's, it's definitely the weakest part of
the gameplay. There's that Palmer.
I think with these survivor games, I'm noticing now that's

(20:38):
the part I'm the most excited about.
Like that's the thing I'm like when Andrew's talking about this
unlimited power thing, yeah, I, I, I can kind of understand
that, but it's the built the building to that process is the
fun part to me. And that's that part was just a
let down. So, well, I, I don't know, I

(20:58):
feel like Andrew just been sitting.
There, Andrew. Roast.
Me. He didn't marry me.
I mean, well, let's sort of like, so I don't know if you've
gotten that far, but at the end you you do get buildings that
have unlimited upgrading. You could just keep upgrading
and then keep upgrading the stats.
So like that's what I like aboutit.
There is this unlimited power and like, and that's what I feel
like. That's what I've been loving

(21:18):
about this game and I feel like a lot of big developers are
missing is when people play a video game, they want to feel
like a God. They want to have that unlimited
power. That's why we always talk about
how much we love Dynasty Warriors.
That feeling of being a soldier,just smoking everyone on a
battlefield. Like that's when Diablo Four
first came out. People loved that when you got

(21:39):
these builds that were broken and then people, the the
developers would come in and be like, no, it's too powerful,
we're going to stop you. And then it just it ruins
things. So I understand where you're
coming from because obviously I'm as a big gamer, I do like to
have a challenge. And I do agree with Keith.
There's probably a handful of times where I lost a run and you
know, this game doesn't really require too much strategy, you

(22:01):
know, because it's very easy to aim your shots.
There's a reticle that it's always kind of shown you where
to go, especially some of your characters.
Like 1 character literally throws balls.
So you could literally just throw it into pockets and just
kind of smoke everyone. But just the, the ability to
just play with things like I said, with the special balls,
combining them to make these weird outlandish combos is super

(22:22):
fun and addictive. So I to me, the whole base
building thing was such a side thought that I just, I didn't,
it didn't take away anything forme.
I was hoping, I guess I do agreewith you.
I was hoping maybe for a little bit more because I love base
building and management stuff and factory building.
So when I saw that the trailer, I was like, I was like, oh boy.

(22:43):
Oh yeah, Satisfactory just came on Xbox and that is it might it
might ruin the podcast, but I but yeah, it's just so I get
where you're coming from with the base building, but also too
we also didn't really mention it.
It's also kind of an idol game because even when you're not
playing the game, some of the buildings you have up there
characters are progressively collecting the resources while

(23:06):
you're not playing. Set it up right, but it's it's
so minimal. I like.
I. I disagree with Aaron that it
takes anything away from it, butIA 100% agree that it's.
It's the. The worst part of the game, the
truthfully, and you said it I I just want like the the

(23:27):
combination system in the gameplay is what makes this the
most fun to me So like in this style of games, you know, we've
seen it for a while now. You have vampire survivors.
They were one of the early ones that did it.
You know, you have your your weapons and then yours, your
items, those would combine to create a special item or special

(23:49):
weapon. And that was how you kind of
synergize your build. This game says anything's a
synergy. You can now do you have your
because you have your evolutionsand then you have your fuse.
Everything can be fused. Not everything can be evolved.
The evolved creates something special.
The fuse is just, you know, justmash it together and it creates

(24:11):
like a hybrid of whatever two you put together and that
ability to come in. Because then when you get to the
two evolved balls that you get to combine into two things just
go off the rails. And every run feels a little
different no matter how you try to build it.
But you're not trying to build like, oh, I hope I get this.
This time, outside of an achievement, really you're just

(24:33):
like, I'm just going to build what comes my way and it's all
going to be fun, but it's all going to be different.
I'm going to use your guys's words against you though.
I agree the evolution thing is cool, but here's the problem.
I didn't necessarily care what Icare what I was evolving because
it just didn't really matter. It's like you guys have pointed

(24:57):
out, you don't really lose in this game and you're you can
apparently have unlimited power in the end game in the the new
game plus. So what do the combos matter?
Was there really a combo I absolutely hated because it cost
me my run? Was there a certain type of
build I was trying to focus on where again, I try not to

(25:20):
compare everything, but I'm going to do that with Deep
Broadclactic Survivor. There were weapons that I knew
this one was going to be difficult for me because I do
not like how this gun operates and I hated doing masteries for
it because good Lord, this is going to suck to have to play a
match with just that weapon. This one, I don't know, I'll

(25:43):
combine everything. Cool idea and it was fun.
I liked when I created Toxic Earthquakes, that was a lot of
fun for me. But did it change anything for
me? Did I suddenly feel like, oh,
that was not a combo I'm going to do in the future?
No, because I could still win. I still had no problem.
With it I disagree because another another great thing
about this game it has great stats.

(26:05):
So any time at the end of your run it literally shows all your
balls and all your gadgets and it will say how much damage it
did. It even says how much DPS.
It does damage per second for the non gamer people out there.
So I can straight up see hey, when I had this ball, it was
great, but then I fused it with the ghost ball and it was just
passing through people and my DPS dropped.

(26:25):
I've had that happen a couple oftimes.
So there there are some combos you could do where like that's
off. To you though.
Hundreds. Hundreds.
Of times because you both said you weren't losing much.
Well, now I will say. I only really scratch.
I want to say scratch the surface.
I didn't go far. In the game you you did the
complete opposite. Here's.

(26:45):
Here's the thing, Aaron. Here's the thing.
I'm going to. I'm going to blow your.
Mind of this shit. Leaderboards so this whole thing
is is built on well, not built on that's that's a really
dramatic way to put this. But there is leaderboard to
every single level. You're you're trying to get the
best time. So going with Andrews, you know,

(27:08):
unlimited power thing. You want to keep grinding it
out, get your guys power stronger, more powerful, try to
get beat the leaderboards. So I I say I scratched the
surface in terms of beating whatever, but like I didn't I
haven't tried to like dig in, dig my heels in on trying to min
Max. Now this is for the people who

(27:28):
really want to, you know, play out a game.
Obviously that's not what everyone's going to do and try
to min Max this game, but there is aspects of that and I and to
me, I think that is a very fun dynamic of it because there are
characters that have really, really good synergies if you can
get the right the right combos. For example, the Sisyphus

(27:50):
character, he doesn't do any flat damage from his special or
the baby balls only does area ofeffect damage, but it like
amplifies it by I think like 3 or 4 or something like that.
So you start to get these combinations of balls that
wouldn't normally have a area ofeffect, fuse them up and calm
them with some area of effect. And it's just like every single

(28:13):
wave is just clear, clear, clear, clear.
Like, OK, I'd be interested to see what happens if I do this on
a new game plus very fast or whatever, you know what I mean?
Like that's what I want to startplaying for now that I've kind
of fully unlocked the game. I, I I will be the first to
admit games like these. I mean every single one of them

(28:34):
should have leaderboards becauseto to me this is a great example
of even if your meta progressionisn't great, leaderboards can
make up the difference in my opinion.
Because I'm kind of the same waytoo.
If the challenge is there with abuilt in leaderboard, even

(28:55):
similar to what Megabonk does where they just reset theirs
every week, I think that is a way to keep people drawn in.
And yeah, this unlimited power thing I wouldn't really care
about. But with a leaderboard that
suddenly becomes a little interesting because now you're
building because you want to beat somebody else.

(29:17):
That's the progression. I so I do think that that was a
smart move and I do think I think more games like this
should consider that. I'm most surprised when they
don't have them. But you put a Dang leaderboard
in there, you got the scores in there.
But I mean, do they have the scores?
They have run. It's not scores, it's run times.

(29:38):
Well, it's run times, but I'm saying like you, you can see the
damage it's obviously keeping. Track, it would be cool if you
if you could see like what people's run was when they had
that number one square because Ithink Megapunk does Megapunk.
Will show you the. Tariff.
Items they were playing. I don't know if it shows you the
items, but it definitely shows you the character they were
playing. And items can be tough because,

(29:59):
well, knowing this one, it wouldbe pretty easy because you are
limited to five and five. Yeah, ultimately, but yeah, I,
I, I love the leaderboard aspectof it.
And, and, but like something that we haven't even really
talked about, like Andrew mentioned that there's different
characters that have some different styles, but they're
characters that have just an entirely different gameplay.

(30:22):
And I think that that's one of the most, maybe not something
that makes the game the most fun, but just a really, really
cool touch. So you have what, 3-4 different
characters I can think of off the top of my head that just
completely changed the gameplay.You have one that just picks all
of your stats for your skills for you.
Oh, yours is so much more organized than mine, Andrew.

(30:44):
Not surprisingly, you can. You have one that just plays the
entire game for you. One that makes it a turn based
game, which. The turn based guy is very
difficult. I don't think he's difficult.
I thought he was boring. Yeah.
And honestly, what I did with bosses, I would say what I did
for him every time was the the final guy there, the one that

(31:06):
plays the entire game for you. I would do the turn base and
play the game for you and it would just go through it.
But I don't know, they meet. They weren't even necessarily
the most fun characters, but I thought it was cool that they
had these these characters that just completely twisted the
gameplay on its side. Yeah, yeah, that's, that's what

(31:27):
I really liked. It's like, this is a very simple
game. Like we said, it's Brick Breaker
and it's like, oh, but there's different heroes and the way
they all play is surprisingly very drastic.
And it's it's awesome of like kind of, and then like I said,
eventually you can play two people at a time, so you
naturally kind of combine them. And I was like, OK, this is
cool. So what what was your some of

(31:47):
your favorite heroes you guys like to play as?
I I liked the one where they bounced off the bottom and the
wide arcs. Like those two together were one
of my favorites. And then the Sisyphus and the
Ninja were really fun together because if you get those area of
effect balls going, it was just destroying everything from the

(32:09):
back line and just constantly freeing it up.
Yeah, Earthquake was like my favorite.
Like that was my favorite ball. Like I, I, I don't know why.
Maybe it's just because of the area effects, but I always liked
if I had the option of picking up Earthquake.
The shade guy is probably my my most losses because he shoots

(32:29):
from the back of the line and basically like an enemies are
constantly obviously dropping inthe back.
So if you do not kill all the enemies and some are just kind
of getting away like they're going to be hitting you, they're
going to start attacking you. And so especially when it came
to the mini bosses, it was always very difficult to kind of
catch up and make up for lost ground.
Wish I had a screenshot of mine.Right now it's just complete.

(32:53):
Or none of your town compared toAndrews here.
I have, I have everything unlocked as far as all of the
plots of land, but 90% of it is empty as opposed to this.
And I'll just kind of move things around where I need to
before I to level them up. But this is where, to Aaron's

(33:14):
point, it would be so perfect ifthere was some element of like
what you hit in this sequence was what was available to you.
Because then what Andrew is doing versus what I'm doing all
of a sudden completely changes the gameplay.
Right. Yeah.
That I, that's just what I'm thinking.
I'm just thinking to me, there'smeat on the bone there.

(33:34):
Like that's, that's kind of where I look at this.
And in the grand scheme of all this, it is wild to me how this
genre of game is like quickly becoming like one of my favorite
genres and it's the. Interest set this up and isn't
even playing right now by the way.
I put, I put the radical in. He plays for me.

(33:55):
So I it's just I I'm like, I love these types of games and
the creativity in this. You're 100% right.
The characters in this, of all the kind of bullet hell survivor
type games, this is the most creative I think.
The synergy. Have you seen the Plinko one?

(34:16):
Well, that's not a bullet hell, I guess.
I, I, I just think this seems tobe the most creative and
interesting and it makes me wonder, what is this going to
look like, you know, three yearsfrom now?
Because I feel like these games are coming out pretty quickly.
Like I feel like we keep gettinga new one of these types of
games. I yes and no.

(34:37):
Well, we're getting them recently, like we've talked
about how like this is kind of the year of Indies, which is
which is true, but not only that, this is the year of solo
Indies. Well, I guess not year, but this
is like one guy, right? Yep, Kenny, Kenny's son and
well, it says Kenny's son and friends.
He had some friends help with like I think some of the music
and I think some of the pixel art.
But All in all, it's supposed tobe done by one guy.

(34:59):
But same with like Bilatra was done by one guy.
Stardew value was done by one guy.
Vampire survivors was done by one guy.
Actually, I think technically two guys, but but either way,
like these games that are becoming super Oh, and Megabonk
isn't Megabonk one guy too? One guy, it's like, that's
what's also so crazy. It's like a lot of these people
are just like, I want to create my game and they're super
addictive and they're they're becoming millionaires and it's

(35:20):
just. It makes me wonder again just a
few years from now if like the creativity is hitting this level
already with a single person. I'm sure they'll be more single
guys that are just making these types of games, but how wild is
this going to get? Like I, I for me, it makes it,
it's just really, really exciting because I'm loving

(35:41):
these types of games. I'm having a ton of fun with
these types of games. And when you see the creativity
in this one, you're like, man, what, what comes next?
Like I can't wait to see what comes next.
But like, I would have never thought of Bilatro, a poker
rogue. Like, I mean, heck, even this a
brick breaker rogue. Like, it's like, yeah, we
thought of this, but it's awesome.
And and it's funny too, because it's like you play and you're

(36:01):
like, oh, that's just makes sense.
Like I like you play it, you know, like I could have thought
of this. No, I couldn't have but like it.
But because of how just sent, how much sense it makes, it's
just weird. It seems like it's so easy to
think of, but I do wonder like if it's just like in a good way,
the availability of these like Unity and all these free engines

(36:25):
that are just available to people, especially indie
developers or they charge them very, very little.
It's like per download usually, whatever the case may be, it's
like it makes it just more accessible.
And so we're getting we're getting the benefit of it now.
I don't know when do they screw that up?
We'll see, time will tell. But as of right now it's it
really is just getting us a lot of high quality games.

(36:49):
Have you ever just like peruse around H dot IO?
Yeah, yeah, there's a lot of like.
This was, I guarantee you, this was probably on there six months
ago or something like that. You know, it's like there's tons
of games on there that are just sitting around and all of a
sudden 8 months, everybody's talking about it.
Yeah, yeah. And when you consider too, like

(37:11):
these single developers, not to go like completely off topic
here, but you know, with AI helping so much in development,
you could probably use that to help you as even if you're not
super skilled in coding, you're always going to have something

(37:31):
there that's there to help you with it.
So you're going to have these engines that are easy access for
people and these people with really good ideas that just
don't know how to completely code are going to have something
helping them along too. I just think, again, in just a
few years, I think we're going to have a version of this game
that's just going to be unbelievable.
Like we're going to look at thisstuff and see like, yeah, yeah,
that's fine. Yeah, I need more

(37:53):
microtransactions. Like this is like this is
basically a mobile game, which Aaron how, how would you would
this be a good mobile game? Yeah, actually.
I mean it really would be awesome on mobile.
That's really good on a mobile game.
It's so much fun. I mean, it's it's, it's very
simplistic. So I think it actually works on
a mobile game. And I actually think in a lot of

(38:13):
ways, I bet this isn't as like, like when you're playing a
normal version of these survivorgames, there was a lot of
graphics happening. I actually think this one's a
little bit more tame than. Yeah.
I mean it's it's already a vertical, so it would actually
make sense just sitting there holding any in.
The phone and it would, it wouldjust kind of work and I don't
think you'd be like taxing a phone with like insane graphics.
So you could probably get away with doing something like this.

(38:36):
Yeah, because it's all grid based there.
There is like in outside of the balls, there's a theoretical
maximum of, of graphics on the screen.
Yeah. But yeah, I'm, I don't know.
I, I love this. I love this style.
I'm and I'm and I'm glad you're just coming around to it.
Yeah, I like I'm proud of you a little bit.
Anytime Aaron was like, this is a mobile game, you instantly
were like game sucks. I can play this on my phone.

(38:57):
Don't like it. Well, I remember case about with
Sleigh the Spire like that game is like universally like well, a
ton of awards and you're like mobile game I.
Think again. This is this is where we come
back to like, to me, there is a fine line between just a
straight rogue like game and a survivor game.
I'm finding I really love the survivor game.

(39:18):
Like I would probably I know I've played Hades and Hades was
fine, but there was it was not something I was ever going to be
super addicted to. These were games that I would
absolutely get addicted to. And you know what it is?
And this one is you're 100% right.
This one's even better at it than Deep Rock Galactic
Survivor. The pace, The pace.

(39:38):
At which this game runs is awesome, like a run is a perfect
amount of time. Where deep rock a rock runs 15
minutes. You like deep rock?
You you have to do multiple levels.
This and then if you do a level.Mastery, it's 10 levels.
It's like that stuff is miserable, but this you can

(39:59):
absolutely pick up for 1520 minutes and make some steady
progress. And I do.
I do appreciate that about this.I think that this thing is paced
perfectly per level. I mean, honestly, even Megabunk
now, obviously not everyone's getting into the leaderboards,
but those are like 12 hour runs and you're still like what, top
10% maybe? Yeah, I mean, they've, they've

(40:21):
been trying to nerf that and keep people from doing insane,
you know, multi hour runs. But yeah, people on the
leaderboards are doing ridiculously long runs on that
game of. Course that's crazy.
So long. But you know what, I it goes in

(40:42):
hand with just this whole genre and the the outlandishness of it
is. And I, and I think Megabonk is
one that's leaned into it the most, is that yes, they're
trying to curb it like he said, but that's kind of what they
want. They're like, yeah, let's just
see how you can break our game the most and we'll tweak it a
little bit and. Just.
Keep breaking it and I and I think that's so fun about these

(41:05):
and I think that's at least that's what I've always liked
about it and I feel like I don'tknow, maybe that's kind of
what's got your, your, your hooks and your air into.
Yeah, yeah, that stuff, it's really, yeah, it's really,
really working for me right now.So I'm just a, I'm a big fan of
this. I'm.
I'm looking forward to it. And I like that game.
Bass has been grabbing all of them.

(41:25):
So really all of these we've been able to experience except
for Megabonk, but who knows? I mean that could come to Xbox
but. Well, I mean, well, I guess it
could come to PC, but yeah, as Isay otherwise it's it's not a
console yet, but that would be awesome, yeah.
But the fact that these are all hitting game passes just is just
great. I know.
I mean, the fantastic thing about these things, these type

(41:47):
of games too, are the price points.
Like they're all super cheap. This one is $10, no, $15.00.
But like, I mean, that's usuallyon the high end.
I mean, wasn't Megabonk like 15 bucks as well?
It's 8 bucks. Yeah, it was 8 bucks.
Usually 810, like 15 I guess is a higher end 1.

(42:07):
So ball pit, I guess you lose some points there.
Yeah, you're a little more expensive.
I mean, will you get your money's worth?
Yes. Yeah, I know.
Yeah, he. Doesn't even take much to do
that, but you will have enough fun to absolutely justify the
$15. And again, I, I know the, the
greater conversation here in this is the thing that you know,

(42:28):
we've brought up before on previous podcasts here.
This is a single developer with some help from his friends.
He's probably pretty wealthy nowbecause this game has created
some notoriety and he doesn't need to sell that many copies.
And it's all going into his pocket while he's making splits,
probably with Steam or Xbox, wherever you're selling it
through. But all that to say, he's

(42:49):
probably doing all right right now.
And the big kind of conversationhere is all these studios in the
ludicrous amount of money they're throwing behind their
games and they don't even get a fraction of the popularity that
these types of games get. You kind of just don't you wish

(43:09):
one of these big Xbox studios, they just got like 6 people
together. They created a game like this on
a relatively small budget but with all the resources of being
at Xbox and see what they could come up with.
But do you think they could actually come up with something?

(43:29):
Because that's, that's generallywhat I feel like you, you get
what these, you know, creativity.
What they need to do and I I saythey need to do, but like
personally, what I could see, especially in a, in a like
companies these size right haven't worked around a lot of
software. Like they'll, they'll always do
these like bug offs or whatever they call them.

(43:51):
Like they'll have different terms for them and they'll just
throw all the developers for like 2 weeks and like just
develop something, something, anything, doesn't matter.
And then we vote on what's the best one and then like, hey, is
there one we can or incorporate into our product?
That's how proud it came around.I mean, and, and game jams are
exactly what these are like, that's not a new thing.

(44:11):
So we'll get these big developers with thousands of mid
level, low level developers say,hey, we're going to do a game
jam. Everyone throw it out there and
like, yes, it's going to be our property, but we're going to
treat you like an indie developer.
You know we're going to, but we're going to silo you off,
kind of do your thing. You get and you get 2 years to
create your game and that's it. I don't know, maybe.

(44:32):
Maybe we get some gems, maybe wedon't.
A a ton of games that have been created by those types of things
it's usually have. Their name on a group of people
pit just doing that. Yeah, it's it's like a it's a
small group of people that come up with a really good idea and
they pitch that that idea. And I don't know, to me, if
you're a major studio and you'rewatching these games go huge, I

(44:55):
mean, you've got to be thinking to yourself, what a, what a,
what, what are we missing here? And there's obviously creative
people at these studios. And not all of those guys are
completely bankrupt for ideas. They've all been making games
forever. And they probably got some
really good ideas that just nobody's giving them a chance to
make. And it just, it's just
surprising to me that we haven'tseen an Ubisoft version of this

(45:18):
game. Ubisoft could have made clear
obscure. I mean, that's true.
I mean, that's another great example.
That's another great example. There's probably a much better
example than say ball pit and and not to take away from ball
pit, but just because of the size of clear obscure versus
this game. But like even in the in case of
I feel like game like this, not all of them, but they are people
who have experience and usually it's industry experience and

(45:40):
they just, you know, they burnt out, they moved away from it,
whatever the case may be. Like Bilatro, he he was a game
developer, he worked in it. He just, yeah, he had never
developed his own and just decided to on a, on a passion
project. So it's like these aren't
complete strangers to it I guessin most cases.
Yes, that that's, that's my greater point.
My greater point is just this game would not cost you a lot of

(46:04):
money to make. So it's just that's the part
that's surprising to me that nobody has tried like, all
right, let's make our own version.
We're only going to put a couplemillion into it and it would the
return would be a lot easier to get to.
This is a very similar thing that happens in movies like
Blumhouse is very famous for this.

(46:27):
They like have this like strict,their movies can't be over a $5
million budget. And a lot of those are going to
fail. Like a lot of those are going to
fail. But the risk was nothing.
And then a few of those are going to make, you know, 8090 a
$100 million. So to them, it's always worth it

(46:47):
to just throw the 5 million at aton of movies.
And those few hits will fuel everything and take care of
everything. And then even those losses on
those other ones weren't that big of a deal.
And I'm just surprised gaming hasn't kind of looked at what
the indie scene is doing right now and said, why are we doing
some of that? Like we can still do our big
projects, but let's do a bunch of small ones too.

(47:10):
And. Yeah, like like with ball bit
here, like I I don't really quite know how long it took this
one guy to make this game, but if you had a team make this game
sane, like it's not a it's not avery in depth game.
I feel like they could have turned the game out like this in
a year like and that's like you you make a valid point with this
aired of like, why don't they just have a small team kind of
just kind of figure out something like this.

(47:31):
You know, though, and and I don't want to say like, I don't
know, like some of this. It's would it have been made
with the same love like like, and I and I know it's supposed
to be like it. It's corny to say, but it isn't
like this. If it was thrown together in a
month by an EA it it wouldn't have been nearly as as neat I

(47:59):
think. I want to be clear when I'm
saying all this because I do think somebody out there is
probably screaming that right now.
Like like why the heck would I want Ubisoft version of this
game? I will fully admit that I'm only
throwing that out there because I want more of these types of
games. I don't care where they're
coming from, I just want to try more of them.

(48:20):
So for me on the. Street.
So for me, I selfishly want everyone to make one because I
want to see who makes the best. That's kind of where my brain is
at. So do I think so make a better
version? No, but I still want to see it.
See I'm with you. Edit I do love these games I'm
waiting for. Why is no one done a tower
defense one? Like tower defence is such a

(48:43):
like dead genre now that's kind of I missed.
Literally just, I'm not even joking.
It's just a mobile genre now. That's all it is.
It's sadly really if you, if youargue it's Vampire Survivors,
but you don't move. Yeah.
It's just, it's such a mobile genre, I just, I could not
imagine somebody. I would argue that a lot of
those mobile games are also crossed over onto Steam and

(49:05):
you'll see a lot of them on there.
But unfortunately, you are right.
And I, and it's a sad thing to see, but yeah, I want, I want,
you know, I want so, so many more of these games.
I mean, there's going to be a Warhammer survivor game.
Yeah, I just saw that was announced.
All right, I'll play it. I was just thinking about the

(49:25):
other day, why is there not a hell diver survivor game?
I mean it basically. There is.
It's called Hell Diver's one. Hell Diver's One was a top down
shooter originally. All right, well, never mind, I
stand corrected. But you know, could be again,
let's bring it back. Just call it a survivor game.

(49:45):
All right, we ready to go on thegraphics.
Yeah, yeah, graphics are fine, Aaron.
It did have pixel art. It is pixel art, but you know
what? I kind of like the little bit of
charm to it. I like that the city, at least
when it the city that kind of comes up out of the pit and
down, it has like this 3D ish look to it that I really like.

(50:09):
I also like the character art. I think the character is kind of
fun. So it's.
I think it's kind of goofy. It's people literally in boxes.
They don't really kind of move. It's it's pixel.
Art, but with a little bit of some some kind of charm to it,
so I'm not completely against it.
It's got a Coraline aspect to itwhere they don't have eyes.
Yeah, not all of them have. Eyes, I was I was waiting for an

(50:31):
explanation about the people that, like all the people you
play as, literally look like zombies.
Yeah, I like that. It's cool.
It's cool look but it doesn't make sense and it doesn't need
to. I'm not saying it does, but it
just saying it. Again, there is no story to this
game like they're really. No, no, no.
But it's cool. I like it.
But it is. They all look, they all look
very unique. It's fun.

(50:54):
Actually. Andrew, I'm just seeing you
don't have it on here. It's but one thing, not that
it's a huge deal because the game isn't very hard.
So it's a medium gamer tip I suppose, but in the settings you
can turn on a hit box so it gives you a little blue circle
on your character that shows exactly.
Where you'll get that would havebeen helpful.
It is super helpful. Like I said, it's not needed,

(51:15):
but it's helpful. No, but it's yeah, very.
I've got a couple boss fights where I'm like, I don't know how
I'm getting hit. Yeah, especially when you have
the double characters, it makes it a little easier.
Wow. Well, that is good tip, Keith.
Music, though, the music's very good.
There's actually a handful of times I thought this music was
done by the same guy who did Cult of the Lamb, but it's

(51:37):
definitely not because that guy unfortunately died.
Oh, OK, never mind. I was going to say, like, how do
you know? Did you look it up?
Never mind. No.
Yeah, his name was River Boy, did you not?
Oh, no. Because I, I remember, I don't
know if we did the episode with him, but Nate from Gaming
Together, Yeah. He bought his album and
everything like that. I remember I messaged him that.
Yeah, he unfortunately passed. I think it was a car accident or

(51:58):
something like that. But yeah, there's, there's a
handful of songs to the other. I'm like, this sounds like it
could be from Cult of the Lamb. How?
Good is Cult of the Lamb, by theway.
It's a lot of fun. It's been a while since I've
played it. It's.
I've debated. It's closer.
To did you? You probably never played
Moonlighter, did you? No.
As I say, it's. Moonlighter's great.
Because it's more of like a twinstick shooter.

(52:20):
It's not even truly a rogue like.
It's. So I bought Cult of the Lamb and
I liked it, but it never quite fully hooked me.
I've only beat the second boss. There's like what, 4?
Yeah, I think I've beat no boxes.
It's always it is good, like they always have it on sale.
Yeah, they have a lot of updatesI don't.

(52:40):
Think you would love it the as much as some of these other
ones, Yeah. All right, fair.
Yeah, it will not replace Deeprock Survive.
No, it will. New on new on game pass.
You might check out Halls of Torment though.
Oh yeah, yeah, I I did see some of that.
That does fun. Yeah, yeah.
If you didn't like Hades, you probably wouldn't like
cultivable land. Gotcha.

(53:01):
The base building, it is kind offun.
It's kind of fun running a cult and like sacrificing people.
That does so fun. I've always wanted to do that,
especially scratching, and I never knew I had.
Except animals. But yeah, so music's good.
The audio can get a little annoying hearing the the balls
just. Boop, boop, boop, boop, boop.
Boop, you hear that noise? A lot That does suck.

(53:23):
But overall it's not bad. Like I said, at least the music
is actually pretty decent enough.
But anyway, treatments, treatments are pretty good.
They're pretty fun. Of course, you're getting a lot
of achievements for beating a level so many times, unlocking
this character. Easy.
For achievement hunters, as we've said, Keith has 1000 the
game, it'll take a little bit oftime, time to beat.
I think for completion is something around like 36 hours,

(53:43):
not awful. So yeah, for achievement
hunters, it's definitely worth it.
Yeah, once you unlock the devil characters, you just kind of
look at, I don't know, it started out the first level
because you don't nothing involves New Game Plus or the
fast modes as far as the achievements go.
So I think I just yeah. And it shows you what characters

(54:04):
you need to beat it with. So I would just intentionally
select 2 characters I hadn't beat it with for each level.
And that's how I knocked it out.And then I looked up a guide.
Not a guide, but like a how to build each item in the
encyclopedia to make it easy. Wow, Keith, you had to look up
strategies. Loser.
Loser. No, I just didn't know.
I didn't know all the combos andI didn't want to shame.

(54:24):
Him, everyone. I.
Figured them out. Shut up, Andrew.
You don't know me. I so did I chat asked for
reviewed Satisfactory if it is game pass I guess not because
it's not a game pass but. I mean, Andrew would just do
that on his own, like he. Already is.
He's already. He doesn't.
Need to like that, Doesn't need to be on game pass.

(54:47):
He will just gladly do an own review for that.
I mean, I've always wondered like I, I feel like I probably
wouldn't be good doing a solo review of a game, but like,
there's a lot of games I couldn't review except.
For that idea, I think you wouldhave you probably.
It'd probably be like a 2 1/2 hour long review.
Maybe he. Didn't do a whole podcast on it,
just. I still know if I'd be very
entertaining. We'll see if people want it, if

(55:09):
people are asking for it, maybe I'll do it at least have a
stream of it on our YouTube. But anyway, let's get our final
thoughts here on ball X pit, ball pits or whatever you want
to call it. Starting out for me, like I
said, this was a definite game. It's super simplistic.
There's very few people I could recommend this to.

(55:30):
I could I could recommend this to my 6 year old.
It's super simple, it's very easy.
It's addictive of just shooting balls around fun characters.
The constant progression in it, I always felt like my characters
were just getting stronger. The items you're unlocking, the
balls, the combinations you're making, it's just super fun and
addictive. This game has so much
replayability to it, so much to do in it.

(55:52):
I do agree with Aaron, the base building is a little bit weird
and weak, but it didn't take away anything for me.
I still thought this game was just an absolute blast to play.
It's it was easy something for me to put up.
I could watch TV. It didn't require a lot of brain
power. This, like I said, adventure
this game too. You can even be played as an
idol game, as I've been demonstrating playing this as

(56:13):
we're recording. But yeah, for me, this is a 93
check out ball pit. It is a ton of fun.
Yeah, I, I pretty much immediately knew I was going to
like this when I, when I saw it was first run or just sealed
everything I needed to know about it.
And I, I don't think there was ever a point where I wasn't

(56:35):
really having fun. I, I rarely did the the idol
aspect. I mean, other than obviously
needing to beat it with that character, but I kind of just
use it for one character that I just didn't like playing, which
was the the turn based character.
But still, I love that that character was there because I
love when a game is already taken a a genre and done

(56:58):
something super unique with it. And then even inside of itself,
they do something hyper unique with even further like that was
just a really cool element. And for all of these games that
I play, I love the the item building in terms of the the
evolutions, the fusions, the thecombos you could create.
Well, obviously not literally endless just feels like it is.

(57:21):
And it's just felt like everything was different every
time, despite your character walking up a row and playing
Brick Breaker effectively. So I don't know what it is.
It's I I, I said that I don't know more times, including off
of this podcast. This game is just so much more
fun than it should be. Definitely play it.

(57:44):
Yeah, yeah, I'll just go with Andrew on the 93.
I think it's a good, good score for it.
Yeah, this genre game is awesome.
As we've gone over on this podcast, I just kind of can't
wait to see where this continuesto evolve.
And right now, this one is not my favorite, but it's on the top

(58:04):
of the creativity scale. I think just taking this game
and switching up the dynamic of how you move, how the levels
work is really, really a lot of fun.
The evolutions are a lot of fun that the characters genuinely
feel wildly different from each other and it there just feels

(58:26):
like there's unlimited combinations there.
The biggest downfall or the biggest pitfall is the meta
progression and for me, unfortunately, it's the reason
why it's not my go. To.
Is because I don't feel like that meta progression is enough
for me to care and maybe the challenge is part of the

(58:51):
problem. Maybe I need to hit a brick wall
to feel like that meta progression is so important
where it they're both right. That took you forever.
To get there so. So I didn't know you were
letting up another joke. So.
Ever to get there, so you know at the end of the day, it's it's
easy and so the progression doesn't feel like it's doing

(59:13):
much on top of it. So unfortunately it's the only
reason why this is just not going to be a go to for me.
The creativity is there through the roof, but outside of that
and they the gameplay itself is fun because of the music is also
great. I'm going to give it an 86.
Man, all right, well, that's going to do it for us this week.

(59:38):
Thank you so much for listening to join us in our chat.
As I said, make sure you go to gamepassgrabback.com, check at
the very top right corner. You'll find the link to our
Discord or YouTube and all our other stuff.
You'll also obviously on the website, find all our past
reviews. Make sure you join us.
We always love talking to people.
I mostly stream on our YouTube channel.
Me and Keith are quite active onour Discord, so if you ever want

(59:58):
to talk to us about video games or whatnot, make sure you join
our Discord and join our live recordings.
We do it every Wednesday around 9:00 EST.
But yeah, I've been your hardcore gamer standra.
You can find me on Xbox Live at Firebirds 0952.
I've been Keith. I was.
I was right. Now, of course, for Donnie,

(01:00:18):
you're not. Going to give us an opportunity
to say goodbye. You didn't?
No outro. OK, go ahead.
Bye. OK.
See you. Everyone love you all.
We'll see you next week.
Advertise With Us

Popular Podcasts

Stuff You Should Know
Ruthie's Table 4

Ruthie's Table 4

For more than 30 years The River Cafe in London, has been the home-from-home of artists, architects, designers, actors, collectors, writers, activists, and politicians. Michael Caine, Glenn Close, JJ Abrams, Steve McQueen, Victoria and David Beckham, and Lily Allen, are just some of the people who love to call The River Cafe home. On River Cafe Table 4, Rogers sits down with her customers—who have become friends—to talk about food memories. Table 4 explores how food impacts every aspect of our lives. “Foods is politics, food is cultural, food is how you express love, food is about your heritage, it defines who you and who you want to be,” says Rogers. Each week, Rogers invites her guest to reminisce about family suppers and first dates, what they cook, how they eat when performing, the restaurants they choose, and what food they seek when they need comfort. And to punctuate each episode of Table 4, guests such as Ralph Fiennes, Emily Blunt, and Alfonso Cuarón, read their favourite recipe from one of the best-selling River Cafe cookbooks. Table 4 itself, is situated near The River Cafe’s open kitchen, close to the bright pink wood-fired oven and next to the glossy yellow pass, where Ruthie oversees the restaurant. You are invited to take a seat at this intimate table and join the conversation. For more information, recipes, and ingredients, go to https://shoptherivercafe.co.uk/ Web: https://rivercafe.co.uk/ Instagram: www.instagram.com/therivercafelondon/ Facebook: https://en-gb.facebook.com/therivercafelondon/ For more podcasts from iHeartRadio, visit the iheartradio app, apple podcasts, or wherever you listen to your favorite shows. Learn more about your ad-choices at https://www.iheartpodcastnetwork.com

Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.