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September 3, 2025 65 mins

In this episode of the Game Pass podcast, the hosts discuss the indie game Crypt Custodian, exploring its gameplay mechanics, story elements, and overall experience. They share their thoughts on the game's Metroidvania style, character development, and the balance between challenge and accessibility. The conversation also touches on the game's humor, puzzles, and the unique aspects of its combat system, culminating in a comprehensive review of the game. In this conversation, the hosts discuss the indie game 'Crypt Custodian,' exploring its art style, gameplay mechanics, character choices, humor, and overall gaming experience. They delve into the cloud gaming aspect, the game's difficulty, achievements, and share their final thoughts and recommendations for potential players.

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:07):
Hello again everyone, welcome toanother episode of Game Pass
Drive Back, your weekly podcast viewing games for the Game Pass
collection bring you 3 unique perspectives from varying skill
range. I am the chief custodian of this
episode, Andrew with me, our graveyard keeper Keith.
Hello. And our little piece of trash
arid. Thank you.

(00:27):
That was nice. What a nice intro.
I like how Aaron got the actual insulting when I was like, Gee,
thank you. And then I'm like, so angry.
I don't know, yours is pretty insulting too because you
absolutely hate graveyard keeper.
I was just saying, but anybody who knows us knows that I was
not a fan of that game. And so, yeah.
This week we had a listener request, so thank you so much
Chester for recommending that weplay Crip Custodian by Kyle

(00:51):
Thompson. Developed and published by Kyle
Thompson. It's an odd name for a studio
but I'm just kidding it's just made by one guy.
But Cripp Custodian is a top down action adventure Metroid
mania game where you are playinga cat who just recently passed
away and you are brought to the afterlife and you are basically

(01:12):
being tested. Are you a were you a good person
or a bad person? And spoiler, you were deemed a
bad person, so you are sent to the afterlife to clean up all
the garbage that is being piled around.
Going around. I going around whether or not
this is gamer pass. I remember doing the impressions
episode we did recently. Aaron, you're like, oh, did this

(01:32):
listener request this to, you know, spite you?
Well, I think this listener requested this game to spite me,
not because it's a bad game. I actually will give this a game
may encrypt custodian. Where do you get off with these
achievement points? One that I was like, what is
this like? Come on.

(01:53):
I immediately saw that I was like, Andrew's gonna hate this,
but it does make up for it and and we'll get to that, but.
That. But I'm with you.
I I saw that and immediately I was like, oh man, I was like,
this is going to piss Andrew offand I'm going to love it.
But no, All in all, so I had actually started playing
custodian before the recommendation even came in for

(02:14):
it. So I would, I had probably put
in, I don't know, maybe four or five hours of it.
And it's, it's definitely the type of game that that I, I just
get hooked into. It's the, the I like
metroidvanias. It's got that kind of, you know,
a simple artsy feel to it. And, and so it just naturally
kind of is a game that draws me in.
So it is a game. I, I, I wanted it to be a

(02:36):
definite game. And there was parts, I really
thought I could have been there,but it just all of there's
certain other things that just it's just a game, but it is good
and I liked it. Yeah, admittedly, I will just
say straight up from the beginning here, I did not play
as much of this game as I wishedI could have, but just due to me
being out for surgery, I just wasn't able to play it as much.

(02:59):
But of everything that I did play, this is a game.
Surprisingly, yeah, You generally do not like indie
games, Aaron. I feel like anytime we've had
you for an indie game, you're like, this is awful.
Kinda my my issue with indie games is they're becoming very
samey. Yeah.
So they're all kind of going with this pixelated art style or

(03:22):
some kind of old school style. And I'm sure it's just easier to
make a game, especially for a single person to do that.
So fine, come at me. But I'm just saying if my
preference is to play this. Or.
To play something from a AAA studio, I tend to lean a little
bit more towards the AAA studios.
However, again, this was a fun game.

(03:44):
It's not pixelated, which is nice.
I actually like the art style inthis.
I think the action's pretty decent.
I think some of the puzzles are pretty decent.
They they get a little bit more challenging as you're going
along and you kind of have to think about it a little bit.

(04:05):
There are a bunch of other little fun things about this
that just kind of add a little spice to it.
One of the things that I loved is those curses, those optional
curses that you could you could deal with.
There are a bunch of little things like that that I was
surprisingly really into. Just so I understand, is the
actual definition of a Metroidvania a game that

(04:27):
requires you to backtrack as youlearn new skills?
OK, I didn't know if that was just the definition of them.
As long as you're doing that, it's a Metroidvania style, so
that that would make sense. Really like this game.
Can I also note this game gave me a pretty good laugh right out
of the gate. Really.

(04:48):
Yes, a surprising laugh when youkind of know like something's
going to come. You just don't expect it to be
that. But I love when you are given
your broom and you have to destroy things to move on.
And then it's like you were a good cat.
You're going to heaven. They're like, oh, this
traditional page, you're destroyed all my stuff.

(05:09):
I, I don't know why I thought that was so funny.
That that's the reason you're a bad cat is 'cause you had to
destroy stuff to get in. I don't know why.
It just, it actually cracked me up.
It was. A surprise left little cheeky
moments. It does.
It has kind of cheeky humor, butthat one just, I didn't expect
it to be like, you know, the thing you were doing as your

(05:30):
tutorial was actually making youthe bad cat.
I thought that was just funny. That kind of cracked me up,
surprisingly. So The funny thing about the
story though, actually is as yougo through, you're collecting
all these photos for different characters you meet throughout
the game. And there's each character has
three photos and you can kind offind out who they were in their

(05:52):
in their life and then how they got here.
And they all kind of have these little like South of midnight
sad twists to them. I was like kind of dark on on
them, but very, very under the surface.
It doesn't put that every time you talk to them, everything's
like cheeky and nice. And then you go and you look at
those three sad photos, it's like, oh, oh, that's actually

(06:13):
kind of dark. So I like that because it it
takes you into both elements, but it doesn't shove it in your
face. I guess it still keeps it light
and fun. I don't know.
They they we were pretty sad. Like it's it this game is really
like with his art style and it'sdialogue.
It is kind of happy and everything like that.
And then those stories are kind of like you said, I do agree.

(06:34):
They're kind of like South to midnight where it's like, oh
man, that's that's pretty sad. But the overall story of
custodian, as I said, you know, your cat that just recently
died, you're you know, you're a normal cat.
There was nothing really specialabout you.
But whatever reason, the afterlife animals walk usually
in two legs and talk and converse.
But as he said, you know, you goaround, you're trying to clean

(06:55):
up the afterlife because his Aaron said you were deemed a bad
cat 'cause you destroyed some statues.
But you know, originally you were just a stray that was
picked up by a family and you end up got you and unfortunately
got hit by a car. So you're going around and you
just, your job is just to clean up.
And then you end up finding one creature who's trying to break
into the palace because there's a mirror that lets you revisit
your old friends in the actual life and you can't do anything

(07:19):
with them. You can just see them and check
on them. So you were trying to gather 10
friends in order to basically bum rush the the palace so you
all can get and use this mirror.And so you're going around and
just cleaning up the trash and fighting bosses and trying to
find new friends. The story is very simple, but I
liked it. The dialogue.
I know we've complained about some.

(07:40):
There's no actual voice acting. It's just the typical Bah Bah
Bah Bah noise. But the dialogue is very simple
and short. You the only back story getting
from people is key said it's just three photos, but the story
was good. It wasn't anything that like
kept me going. I was never like, oh, I want to
shoot what happens in the end, but I don't know.
I it worked really well with this game, Yeah.
I mean, if it's made by one guy,it said it was made by one guy.

(08:03):
And I think the music looks likeit was maybe done by his
brother. They had the same last name, so
I assume it was his brother. So when you kind of consider
that, you're like, OK, it's it'san interesting enough story
where you're like, I'm intriguedby the world.
I'm intrigued by some of these characters, but yeah, I mean,
you're not going to get some deep lore that's going to keep

(08:25):
you hooked. And it's not like these
relationships are more than justa few dialogue boxes.
What? What happened to my camera?
Almost every time you have an issue with your camera.
I don't know why. It literally just went red and
just started freaking out. Hello.
Oh, you know what? It was a bug just flew on it.
It's fantastic. And so it just freaked out and

(08:48):
now it doesn't. It was the one.
The wailer in particular, that was the saddest one.
I thought so. So if you're if you're watching
on video, Andrew just had a a clip of some playthrough up
there and it was showing one of the this is I have no idea what
is happening with Aaron's cameraright now.
This is wild. It's ignore me.
It thinks it's. Lily, it's me.

(09:10):
Hey, there he is. So, yeah, but Andrew was just
showing on on the screen. He he had some game play up and
it was showing this the Whaler and it's this little coyote you
run across. He's the smallest one in his
back. He just wanted to hang out and
then he didn't make the jump. Yeah, the entire pack jump over
a Cliff, but he couldn't make the jump and died.
And that's what I mean, it's just a quick photo.

(09:31):
It's like, oh. Well, and that's where I do like
the storytelling because again, throughout the dialogue until
you see that none of that reallycomes through.
You're just like, oh, you know, I'm waiting for my pack.
They you know, they're going to come back for me.
They all told me they'd meet up here.
And then you realize that he's waiting for them to come back,
but they never will because he'sdead.
And it's like, oh, it hits really heavy in these moments.

(09:54):
And but at the same token, I agree with both you.
It was never the story that keptme going on it like that.
It is really interesting and I liked it, but in a perfect world
I don't need the story and I didn't hear.
I really just wanted more of thegame plus.
I thought the like I was, I mean, I was kind of intrigued

(10:16):
getting into it a little bit. I when you first start this
game, it shows you as the cat, kind of like it almost looks
like you're falling into water. But there were a lot of other
things in the background, like there was like a car.
You got you got hit by a car. Yeah.
I was wondering if like, did you, was there like an accident

(10:38):
on a bridge? No, it was it was a rainy day
and you got hit by a car. I just, it was such a weird
looking scene that I was like, what what just what just
happened like is did. Is there more to that?
But yeah, again, the story, the story's good.
It's not, I don't think it's ground breaking, but it's good.
I was little just wondering the ending.
Oh, it ends so quickly. Yeah, it kind of.

(10:59):
Just so quickly. Yeah.
And then I was a little disappointed.
Like it kind of continues after.Like there's a secret vault you
can open. And I'm like, oh, OK.
Like is there going to be like asuper hard boss reveal, maybe
like A twist? It didn't.
And I was just kind of like, youmade another friend.
And I was like, OK, so that thatthat was a little disappointing.
Stupid friendship. Yeah.

(11:20):
What am I going to do with that?Because even at that point, like
they could have like once you make that last friend, they
could have put a little bow on top of it, like where you go
back to the main Tavern area andit kind of wraps it up somehow,
like. Well, you kind of can.
You go to the Tavern and you cansee people and you can tell them
like, oh, what did you think? I'm talking about after you go

(11:41):
to meet the new friend, like that's when you should be able
to kind of put one last bow and because it should be like, I
don't know, go the last, rebuildthe last.
Friend's story also didn't make sense.
It seems like a lie. Yeah, it's, I don't know, that
part was all kind of weird. And I'm with you.
I didn't love the ending and where it got to, but I don't

(12:04):
know, it didn't bother me too much because again, it was, it
was good, but it wasn't. It wasn't about that as much for
me. Yeah, but the thing where the
game really shines though, of course, is the gameplay.
As I said, you know, this is a top down action adventure,
Metroid Venus style game where you were literally you have a
dash, you have a jump, you have a berm, you swing to hit
enemies. It's really simple as far as

(12:28):
like the normal enemies go, not that interesting.
Like that was my biggest complaint.
I felt like there is a decent enemy variety, but I felt like
the attack patterns are very similar.
You're they're doing they're they're doing like a melee.
They're either doing like a floating range or they explode.
And it was just different skins of that.
But what was a lot of fun were actually the boss battles.

(12:49):
But this game is a lot of just going around collecting things.
I will already my biggest chief complaint though when it came to
the gameplay is a lot of times, so I couldn't fully confirm, but
it did seem like this game lets you hit different areas when you
want to as long as you have the skills for it.
But there was a lot of times I finished a boss and I went now

(13:10):
what? Where do I go?
I have no idea what I'm supposedto be doing right now.
Well, so it's and it's and it's a 2 fold issue on that because
it will, it will guide you. So in the Tavern you can go over
to, I don't remember what it's like a little one of the little
things next to the the shopkeeper and you can buy hints
and it will it will mark on the map like here's your next major

(13:31):
spot. You have to go to whatever.
But you could buy hints. Yeah.
My gosh, I thought that was justto be able to put new markers
down. And I'm like, I don't want to
put markers on the map. I don't.
Care no, you can buy hints thereit's but the major markers so it
would guide you to one. But I would look at there and
then I would actually go finish up like two other spots because
you're right, you can kind of gothrough the game the way you

(13:53):
want to as long as you have the skills.
And. And that actually comes out even
more after you beat it because you can turn on a mode that
shuffles skills so that you don't collect them in in any
specific order. So then the whole idea is, yeah,
I guess just beat it however youwant to beat it, which that
feels weird. I don't get it, but it is there.
Yeah. But you can, you can just it's

(14:14):
like 200 souls or whatever or trash and you can buy a mini
marker. So I just kept doing that until
I couldn't buy anymore. That's how I end up collecting
all the stuff. I didn't, I didn't know that
either. And yeah, and maybe again, this
is probably a type of game that I'm not super, super familiar
with, but I, you know, for me, Idid feel like I was lost.

(14:40):
Kind of it always felt like you're running into a spot that
you're like, oh, I have to come back to the spot at some point.
And then just trying to figure out, well, when I need to come
back here, am I going to remember where this is at kind
of thing? Is this your gameplay?
Andrew. It is.
Gosh, that took you so long to do that puzzle.
That was painful. Took like 5 seconds what are you

(15:03):
talking about? You could have had that.
You could have had that done in like 8 less hits than you.
Did it used to be good at video games?
But that was. Literally the first time I had
to deal with the fire. Why are you cleaning up that
stuff on the ground, right? There.
Oh my gosh, Andrew, I can't believe how many souls you have
there. You probably.
So I'm guessing you did something that I didn't do very
early on, which was by the the thing that gives you boosted

(15:25):
trash when you kill enemies. Yep, no.
So this is pretty great about sothe combat, I will say the thing
that kind of stuck about the combat, it didn't really change
too much, but what you're kind of doing in this game, you're
collecting these perks spheres and you know you can actually
equip eventually if you get enough points, you could equip
them all, but you need to get upgrade points.

(15:45):
So depending on the sphere, obviously it's like how good of
a sphere it is, like oh, like the one in my gameplay you're
seeing here because I have so much trash is my damage got
stronger the more trash I was holding.
So I never wanted to spend my trash because it increased my
damage percentage wise and that cost like 5 upgrade points.
So if I needed more upgrade points, you can find them in the

(16:06):
map. There's a vendor that also sold
upgrade points. But you're you can upgrade you
know your different skills so you have different perks like 1
you can have a creature that follows you around it'll shoot
the enemies for you. You have another one where if
you get hit your invulnerabilitylasts a little bit longer.
But when it came to actually theperks and stuff I thought they
were great but it didn't like nothing was too game changing

(16:26):
for me. So in this gameplay as I said, I
get stronger than more trash I hold.
I did not know as much of a difference.
I felt like every enemy took about 8 brooms like hits whether
I had a lot of trash or no trash.
It just it didn't feel like it was that strong.
It's funny seeing you play this like, because like we, we must
have played this game completelydifferent.

(16:46):
And maybe this is an interestingthing about it because I've
never once hit over, I don't know, 3000 trash.
I just immediately would spend it on upgrade points or buying
new skills. Like I tried collecting one
time, but then I got I got to the point where it like chops
everything in the shop in half. That's when I finally saved up

(17:07):
and got the one that gives me more trash and yeah, I just I
never really collected it, but I'm betting you have everything
unlocked and you just in this clip got 1000 kills.
So just like how many how many currency you have to to kills
from where I am. It's crazy so.

(17:27):
Yeah, you beat the game, Keith, didn't you?
Yes. Did you?
I like at the end the trivia. Did you do that?
I, I didn't know if they'd showed anywhere, but there was
like, there's a little trivia game at the end and the guy's
like, how many times did you swing your broom?
And it's a three choice, multiple choice.
And I'm like, how am I supposed to know this answer?
It's like just a wild guesses. I think most.

(17:49):
Of what it is, I actually got itright.
I got that one wrong. I think I got the my kills right
and I don't know, I got like 3 or 4 of them right actually.
But the fights aren't too hard. Do they explain why the cat is
wearing a big coat? No.
No, I kind of just assumed therewas just like some weird, I
don't know, everyone is dressed in the all of the animals are

(18:11):
dressed, I guess, upright in theafterlife.
You are just kind of in an interesting coat.
Just an interesting coat. Every time I see it.
And I'm like what? That's easier to go on an
adventure. One of the things that perplexed
me with the story, one of the friends that you meet is a pack
of little mice and their story ended because a cat killed them.
And it's like, how are they not afraid of you?

(18:32):
You're a cat. I mean, that's.
Everybody's friendly though, thewhole afterlife, everybody's
just kind of friendly. True.
I mean, yeah, coyotes and cats shouldn't be getting along
either, no? Everyone just kind of seems to
get along. I'm all right.
Maybe the game does have to. Explore except for, Except for
maybe Kendra. Yeah, but even then they're
they're nice about Kendra. They say Kendra is is fair.

(18:53):
Well, I think that's a product of wow, What's, what's the
propaganda? Pretty much, yeah.
Because there is propaganda all over the place for Kendra.
Because all because as far as they're concerned, Kendra is, is
is just one face and they're allbad, but they just never have a
chance. So she judges them and she's
like, well, she said I was bad, so I'm bad.

(19:15):
Yeah, but she gives them an opportunity.
Well, there's that too. It's all Maybe this game's all
about capitalism. Is that what this is about?
Something's going on with this game.
Maybe there is more to it. And we're just like, Oh yeah,
it's really simple. And it's just 'cause we have not
figured actually what what we'rescratching at here.
I mean, is there? We'll make you see the game and

(19:37):
we kind of know. How far did you get Aaron?
But not that far. Again, I'm I'm only a few hours
into it. I mean, the game's not.
This is a great thing about thisgame.
It's not very long for time to beat.
It says 10 hours and then 11 hours for completion is I think
I rolled credits at 8 hours. So yeah, I definitely.

(19:58):
Gave me some hard quickly because there's not, there's no
real points where there's like major like damage jumps other
than the bosses and they're all kind of easy or hard in their
own right. This, I thought, was one of the
most interesting bosses right here.
Even even then, like the first boss, what was did you get?

(20:20):
Did we all run into the first same first spiders, I think.
Pot of spiders, yeah. Which is like it's just a big
old pot of spiders. You can.
Kind of chunk that boss down super fast.
Yeah. But I'm kind of with you,
Andrew. Like the damage?
I didn't notice anything on the damage upgrades like at all.
Yeah, because one of the perks Igot was new broom increase your
damage by 30% and it didn't seemlike it did anything.
Yeah. Everything kind of died around

(20:42):
the the same pace but. It did seem I feel like it kind
of made differences on the bosses like if you did or didn't
have those on there. But my one big gripe about the
bosses is not that this game is by any means a soul's like, but
it has at the very least, you know, as Andrew's referred to

(21:03):
like the dance of the bosses. You have to kind of know their
moves, but there's no actual rhythm to them aside from having
certain breakpoints, which is about halfway health, right?
We're seeing on the Andrews playthrough here, they just do
skills at random. Sometimes it's back-to-back the
same one, sometimes it's not. And that drove me nuts on at

(21:23):
least two of the bosses. Yeah, now I forget what I was
just going to ask because I was just thinking about these
bosses. Yeah.
OK, so difficulty wise, what didyou guys play on?
There was like an easy, medium, hard.
Did it? Probably normal I think, I don't
remember. I guess normal.
I didn't realize there was a difficulty.

(21:43):
Setting. So it it like told you at the
beginning, depending on the difficulty setting you got,
basically I think it was like the speed at which you're given
like a heads up on what the move's going to be.
I think that's kind of what it changed.
I don't remember if it said damage as well, but it like told
you what each one of the difficulties would do for you.
So I was kind of curious. Looking at your gameplay, it

(22:04):
looks very similar to mine. I didn't know if you played a
lot of harder difficulty or not because I was curious if that
changed much because would you say how many did you guys die at
all? Yes, which is OK.
I did not think I died that much, but in the trivia game,
apparently I died like over 1000times and I'm like that does not
seem right. I kept.
Dying whenever I did one of those curses.

(22:25):
I only died like maybe twice in those curses.
And it was, it was stupid stuff.It was like, I'd always end up
running into one of those environments where it's almost
like you're, you're you're goingagainst like a horde.
You know those where you kind ofgo in, you're kind of locked in
the room. You kind of have to defeat the
horde before you can go into thenext room.
You know what I'm talking about?Yeah, I would always have the

(22:46):
curse going in there and I'm like, crap, now, now I'm going
to have to deal with this. And you can't heal.
So you're just kind of stuck. Yeah, I mean you can't really
heal anywhere anyways, aside from going to the camps and I
think, I guess if you go. In but you could even if I did
like even if I did go back, I I still couldn't heal because I
there was a point where I was playing this game and I was
like, is this a decent game for like kids to play?

(23:11):
I mean, it's such a cutesy looking game and you're a cutesy
looking cat with cutesy little frog friends and fox friends and
all this stuff. But then you're like, I don't
know, is this actually? Kind of hard?
I don't think so. I think especially if there's a
difficulty and you can just dropit easy, I would say especially
no. But even then I, I'm trying, I'm
just trying to picture my kids like figuring out some of those
puzzles because like, I didn't think the puzzles were very

(23:32):
hard, but I could see why somebody would be completely
lost in those. So I I was just wondering if you
guys thought that. No see, like this is one thing I
do like about this, the difficulty on it to me, for me,
it was on the easier side. Like like I said, I think I beat
this game like 8 hours. I kind of breezed through it.
There was only a couple bosses that I died maybe two or three
times. Even the final boss, I think I

(23:53):
only died twice. So I, I think this is a really
good game for like young teenage.
I don't know if I'd give it to like an 8 year old.
They could maybe they could probably get through a good
amount of it because even to thepuzzles, as you said, weren't
too hard. Some of them made me think a
little bit, but those were optional to get a perk sphere or
anything like that. So to me that I think this is a

(24:14):
really accessible kind of Metrovania because Metrovania
can be super hard. Like the one me and Keith love
the most is Ori. And like that one's definitely
one I would not give to a young,young person.
No, not by any means. I am curious, did you look up
any of the puzzles or any of thesolutions there is There was 2
spots in particular I looked up and the only reason I like it

(24:38):
was you had to go like way far and it's like that Burrow skill
the. Digging one?
Yeah, those digging ones. And it was just a matter I was
like, I know I have to do it. I just have to find where.
And so that's where I just caved.
And I was like, I'm just going to look this up because this is
driving me nuts. But no, overall I liked the
puzzles. They all felt.
They seem to just flow too. And like Aaron said that

(24:59):
everything felt very like, OK, Iknow when there's a spot I'm
going to need to come back to you.
Now my gripe about that is Metrovenia sometimes do this.
It's a very small, easily traversable map.
But when you look at it on the back of the main map, it looks
so just blah. It's, I don't know, it's I feel

(25:21):
like it's hard to navigate when you go to the map itself.
Very. So I'm just constantly going
back and like, wait, yeah, I think this is the way I need to
go. I think this is the way I need
to go. And then I'm actually like 4
sections over from where I realized I was because it moves
quick but you don't realize it. That same, that's exactly what I
was talking about. There was like, I got a new
skill and I was like, oh, I remember the spot that I passed

(25:43):
at one point. Why would 100% need this?
And then I'm looking at the map going, I don't remember where
that is. And then I thought I figured it
out, went there and I realized, you know, Oh, no.
This. It was a different skill that I
was remembering. Well, no, it was the right one.
It just wasn't the right place. And so I was like, ah crap.
So now I got to go figure this out again.
That's that's where I mean, honestly, the game is easy

(26:04):
enough that if you want to do all the collecting, just go beat
it and then buy all of the markers and and then let the
them be your guide, because it'slike, I know sometimes that's
kind of like, Oh, you know, I don't want to figure out my own.
Don't waste your time. The puzzles are fun enough that
just having the location becausethere is also one of the perks

(26:24):
you get that reveals any hidden bridges, which is a huge plus.
Once you get that, if you are trying to look in your own
because you can just go around and look and you know if I saw.
Like, again, I'm just thinking in the fact that this is just a
single developer. I kind of like the thought of
this kids basically selling cheat codes.

(26:47):
Yeah. In his game For in game
currency, yeah. Not microtransactions.
Yeah, what? I mean, you're not obviously
paying for it. It's all just kind of built into
the game. I kind of like that concept of
just, you know, if you want to play it hard, go play it hard.
But if you need a little help, you need a little push, that's
totally fine too with the options there.

(27:08):
I kind of like that. I like watching Andrew because I
know that exact thought process you had when you had one health
bar and you pulled up your mat to be like, how far am I?
From the. Teleport.
Because that's exactly what I would have done right there do.
But yeah, I, I do like it though.
I, I, I like the way that they did that because it, it didn't

(27:30):
make it too hard, like thinking back on and it was meant to be
more difficult. And I actually appreciate that
they did it this way. But we talk a lot about Tunic.
This is far removed from Tunic, but it has some of the same
feels and it's Metrovania aspects to it and the way that
it doesn't really tell you anything.
You just kind of go at your own pace.
So so I kind of compare them immediately on that and I don't

(27:55):
think I would have wanted Tunic to have that in game ability,
like, you know what I mean? Like I think it would have taken
away from the fun of it because that game was so like so
intentionally, we're not going to hold your hand.
Good luck. And so I I like that it didn't
have it there, but I in this because it was fairly simple.

(28:15):
It was it was a perfect vibe to it.
That's, that's kind of interesting because I, I, I feel
like, I feel like Tunic would have been a game where you would
have gotten away with that. I think it would have worked.
I just it for me personally, I, I, I like it better in a game
like this than I do in tunic, because in tunic I didn't mind

(28:37):
putting in that 45 minutes of like kind of banging my head
against the puzzle or put it down, walk away, try to figure
it out. If I was doing that in in crypt
custodian, I would have hated this game because nothing was
it. Nothing was so complicated and
it's feel that I needed to do that.
Yeah. I forgot what I was going.
To. I forgot where I was going to
mention with. This.
I know we never do this in the middle of the afternoon, so

(28:59):
this. Is.
Yeah, we're we're recording a much different time.
Yeah, we're, we're, we're recording this with the sun
still out, so it's kind of freaky.
And that's why Keith has much more activity going on in his
side over here. Nobody's in bed just yet.
But if you're interested in the full gameplay, I did put it
about an hour, It's so check outour YouTube channel.

(29:21):
You can see an hour of my gameplay.
But yeah, the the combat in thisgame, like I said, my biggest
complaint too was just like the enemy variety.
Like I liked the skins of the enemies, but I felt like, I
don't know if you guys felt the same to me.
The enemies felt samey, so like when it when it came to fighting
the generic guys, there was actually a handful of times too.
You don't have to fight a majority of the time.

(29:42):
A lot of times I'm just like, why am I fighting this?
And I just start I just start jumping around and boosting and
just going by everyone because it's like yeah, you got some
trash which you know can is the currency, but I'm like why, why
am I doing this? The boss fights were fun and
interesting and there's there's a good amount of boss fights
which there is a boss fight modeas well too, which is nice, but

(30:03):
I I was a little just disappointed in like when it
came to just fighting the generic people.
Yeah, I, I kind of wanted to criticize you early on when you
you made that claim. But you I, you are right.
And the reason why I was initially going to criticize you
is because I was like, man, I felt like that was one of my
strong points as I felt like it introduced new enemies very
quickly. But you're not wrong.

(30:25):
It it the variety is there, but how you actually deal with them
is very much the same. Like you, you have Archers.
Like does he shoot 1 arrow? Does he shoot a three-way arrow?
Does he shoot 3 quick arrows? Like that's all it was.
It was. It was a very similar attack
pattern over and over again. Yeah, yeah, I I agree.
And and you're, you're right, itjust, it was a variety of

(30:48):
different types of of enemies. But again, how you handle them
is all about the same. Yeah, it was I.
Think it was. Snack them a lot and dodge their
one move. Yeah, I think they probably all
had about six attack moves in total.
It was like straight melee rangeto like close arm, kind of
semicircle, a spin and some sortof explosion.

(31:10):
And that was a bit. And then I like a flying 1 of
Melee versus that. But All in all, yeah, another
actual grape. I have just another real small
one especially, and this is for me especially because I played
the game. I started probably about a week
before I went on vacation and then I picked it up after I came

(31:30):
back from vacation. So like I had like two or three
weeks of a gap in between. And unless I missed it, there's
nowhere that tells you, hey, here's your kind of meta skills,
like what we just saw with the engine there.
Yeah, like, you can throw your broom and you can, you know,
jump to it. And I forgot I could do that.

(31:51):
And I was sitting there like bashing my head against the, you
know, how do I get through this thing?
And then all of a sudden, I justhappened to try.
I was like, Oh my goodness. And then I went back and opened
up like 6 more spots because then I remembered I could do
that. And if I just could be like,
hey, what are my meta skills? It would have made that a lot
easier. Small gripe.
But no, I that's a big gripe. Like that's gonna be one of my

(32:13):
pro tips. Do not put this game down.
I played within the week and even I had that issue.
There was a couple times where I'm like, how do I, how do I get
past this gap? And then like I was like, oh,
wait, I forgot I have this ability and like, and that's the
thing too. I only there was one time I put
the game down for two days and when I booted up, I was extra
lost. I'm like, where am I going?

(32:33):
Like what was my objective? I know I'm trying to make
friends but I'm like I have really no idea where I'm going
on this map. So try to play the game through.
Like a weekend game. Yeah, and it's not long, so you
should be able to do it. Yeah, that would I think be my
biggest thing is if you're, if you want to play this game, I
really think just give yourself a weekend to devote to it or you

(32:55):
don't want to focus on other games or whatever.
Or this boss drove me nuts because it took me about 5 or 6
times before I realized that Burrow spot was there.
It took me about to do. I get past it.
For for Andrew's saying he really didn't die much in this
game. We are watching a lot.
Well, if you notice, I started that boss fight with one Health,

(33:16):
OK? It wasn't even that I saw you
die earlier. Just I'm wondering if every time
you fall off is a death too though.
Oh, is it? I thought just kind of don't
know. I'm saying I'm wondering.
It doesn't. There's.
No way to test that. I am wondering if you don't have
health, you have lives. So it's.
Yeah, that actually would probably.
Make more sense then That would probably explain.

(33:37):
But I died 1000 times. But either way, yeah, it's these
are fun. I feel like you're people are
going to have to watch this is the video because they just keep
going back to watching your gameplay.
I feel like my video is distracting you guys more than
anything. It really is, but it's also
bringing up behind me of things.Yeah, exactly.
You're kind of like, Oh yeah, yeah, yeah, that thing.

(33:57):
I remember that. All right, but one thing I do
like so the gameplay, you know, it's it's your typical
Metroidvania. I I didn't think it did anything
too crazy to like rewrite the book, but one thing I really
liked about this game was it's our style and it's our choice.
As confusing as it was to figureout where I had to go, I at

(34:18):
least liked every area looked very unique and distinct,
including a color palette. And so like it was kind of easy
to be like, oh, OK, I remember that area.
It's the purple area. You know, I'd use my dash to
kind of like do this mechanic. I really like that part of this
game that the thing like even though the enemy variety wasn't
good, the actual. Map variety was awesome.

(34:41):
Yeah, no, I agree graphically, but I think the game looks
great. And this and this kind of goes
back to it doesn't look hand drawn, but it's almost kind of
got that Pasteli watercolor lookto it a little bit that I really
like. It's simplistic, but I I like
that about this game. And, and I know I said that at

(35:02):
the beginning, one of the reasons why indie games kind of
drive me nuts is they they tend to go for that, you know, 16 bit
pixelation look just so often now.
So I just appreciate when a gameactually has its own design and
its own look. But I I totally agree with you
that they, I think that that's abig.
Positive for it with the art cell.

(35:25):
I know Keith did. But Aaron, did you ever get to
mirror mirror the rabbit? Yes.
All right, what do you, what do you guys choose for the options?
She's like, so Mira is a rabbit that's trying to host a dinner
party. Yeah, she's the one that you
have to go in her basement. Yeah, she doesn't go in her
basement, but she's talked to you in a walkie-talkie and
there's actually like, this is the only time you actually had
choices. Like what did you guys pick for

(35:46):
choices? Because like one thing she was
like, oh, what should I serve for food?
But the the funny one was what should I wear?
What did you guys choose for herto wear?
She was wearing AT shirt. So did you tell her to be fun
and loose? I think so, yeah.
That's what I picked too. OK, so all I've answered so far
because I left that area becauseI didn't think I could do

(36:07):
anything in that area. I know you you can finish it.
Can you? Yeah, Yeah, you can.
So the only one that I've told her is to feed people the
swampsuit. Yeah, that's what I did too.
OK. So when you're when you're in
there and you're, you know, you're turning all those things.
I don't have any skills to make those jumps.
You probably do. I don't.

(36:29):
I don't have what you guys like.When Andrew's video was just
showing it looks like that little broom thing was probably
the way to do it. I don't have that.
There's there's parts of the basement that are cut off that
you need that ability, yes. But I remember I was able to
complete mirrors the the to get the tablecloth.
I was able to do that within onerun.
OK so I was going around there and I just kept thinking oh I
must be missing a skill here so I just left.

(36:51):
So I just went and did other things I didn't.
And that's, that is what's frustrating.
I feel like, yeah, the lack of direction can sometimes be
really, yeah, irritating. And you're, you're talking to
me. I, I can't stand that type of
stuff. But I don't feel like I've
gotten stuck yet, if that means anything.
Like I've, I haven't gotten to apoint where I was like, I legit
do not know where I need to be right now.

(37:13):
It just felt like, oh, I was in this area and it was just a
corner I'm not supposed to be injust yet.
And so I said, well, I'll go to a different corner.
So I backed out of it and just left because that's what I
assumed. I kept running into these
puzzles and I was like, I need something here.
I just don't have it or I'll come back later.
So I was only able to answer onequestion for her because I moved
on. Why?

(37:34):
What? What happens?
I was curious. So there's she gives two options
of like, what should I wear? And you could say something like
fun and free or something more formal.
I chose fun and free, which was kind of funny.
It's not just formal. It's a giant shirt that says
like, I'm a rabbit born in a barn, get over it.
Or something like that. Yeah.
It's supposed to be like one of those like Facebook shirts.
That's pretty great actually. And so like that's I was curious

(37:55):
if someone picked the formal onebecause I'm curious because the
entire game they're wearing and it's funny because it's
massively oversized. And so as they're walking
around, they look like just a giant walking T-shirt.
The game has random moments of humor.
It really like, and I do think it was pretty decent.
Like one of the frogs I think said like, you know, Pearl died
or whatever and he goes, that's in our in our culture.

(38:17):
That's one of the worst things that could happen.
And I was like, I was like, that's such a small stupid line,
but it's so funny. Yeah.
The game, like, randomly caught me off guard with it's humor.
Like there are just these moments in our culture.
It's one of the worst things that can happen.
I was like, dude, that is prettygood.

(38:38):
But yeah, like that and that T-shirt thing just sounds like
another moment of just random humor in the middle of this
thing. So I'll try the formal one if I
when I go back to it. By the way, quick shout out to I
really, I think Andrew, when I was at your house a couple
weekends ago, you were you had the kids were playing Minecraft

(38:58):
on the cloud and I was shocked at how clean that stuff looks.
I keep forgetting how good cloudgaming is now.
I played this on cloud and you like it's not super.
You don't need like crazy super latency for it.
But I mean it was spot on. I literally thought it looked

(39:19):
installed. It never once did any of the
weird clipping thing that it used to do in the past.
The only reason I remembered I was on cloud is it kept popping
up with a Do you want to? Sell this.
Do you want to? Sell this and I'm like no, leave
me alone. I'm like if you.
Want to not use our cloud numbers from it like I.
I was blown away at actually howgood this was on the cloud.

(39:39):
So shout out to the cloud on this thing because.
Yeah, shout out to the cloud shout.
Out to the clouds. Hey, Clouds.
You're doing great. I see you.
You're doing great. But it was it was, it was great
to just kind of be able to fire this game up and not have to
even worry about it. So I don't think it's a very
large game anyway, but. Were you playing it on console
cloud? So or PC What happened?

(40:01):
I downloaded it on PC so it is on my PC then my appendix
exploded. So then when I got home, I just
fired it up on cloud on Xbox because I didn't need to come
out to my office. So.
No. And the only reason I ask is I,
I'd be curious if you'd have thesame because obviously it's

(40:22):
dependent on what your connection is, isn't the cloud
itself can only do it do so much.
But I was just curious like if you were notice it on browser or
like on mobile data versus say like, yeah, because obviously
you probably have pretty good Internet and that that's going
to help immensely. Yeah, I have good Internet.

(40:44):
Like I have a Wi-Fi 7 router. I don't outside of my phone, I
don't think I have a single device in my house that runs on
Wi-Fi 7 and I the Xbox definitely doesn't.
I don't even think the Xbox runson Wi-Fi 6.
Didn't the newer ones the refreshed ones?
Didn't they run on on Wi-Fi 6? That's a good question.

(41:05):
I could have swore they do 6. I thought that was the one
there, they upgraded it. But I mean, even in Andrew's
house, Andrew is running some pretty old janky Internet over
there and. Yeah, it's yours.
Ever since I upgraded it sucks. His Minecraft was running great
on there. So I don't, I don't know.
I just think that stuff is improved drastically.

(41:25):
Yeah. And I just, I don't really give
it a shot and I should because it's great.
I mean, a quick news plug in here, this actually was
announced today that Microsoft expands the Xbox Cloud gaming
service to both Game Pass core and standard.
And Game Pass Core and standardssubscribers will actually get
access to some Game Pass PC games.

(41:46):
So yeah, that's a great thing too.
Of like cloud gaming was only meant for the Game Pass Ultimate
people, but now it's actually being expanded.
Yeah, I, I did the same. I actually played this game a
good amount on cloud as well. And like, that's what I like.
It's This is why I said this game's not too hard because
Metroidvadia games, you got to be a little bit twitch reflexes
with your dodges and Perry's, there's no Perry in this game,
but there's dodging. But it it seems very forgive,

(42:09):
like forgiveable. So I I any little latency was
OK. This was the reason why I never
really touched the cloud. I mean, early on when the cloud
stuff came out, it was great like it was it was a novelty
great. It played pretty horribly.
You get a lot of tearing, like you get it like it just didn't
play right. And you could tell there was

(42:29):
latency issues there. Oh, you know, what a cool
gimmick, but you never really want to touch it.
And so this was kind of one of those instances where I was
afraid it wasn't going to work. But now I'm kind of curious.
I kind of want to test it out onsome truth.
It honestly, it's just occurred to me, we're on a real tangent
here, but like as I'm sitting here, the the volume you hear in
the background is my oldest playing NHL 20. 4.

(42:51):
Whichever, whichever 1 is on game pass right now and he is
playing it on cloud because he'son the old Xbox and he didn't
want to install it. So he's actually playing online
with a friend, like against other people, which is and every
so often I'll see it like do a little bit of clipping.
But All in all, he he does this on a regular basis and rarely
complaints about it. So I even beyond that, like he's

(43:15):
playing a true online multiplayer game and still
actually running it pretty well.So I think that speaks to the
volumes of actually how well it runs.
That's go ahead and try Call of Duty and let us know.
That would that would be like your true test 'cause that game
is so hyper fast now that it's just like how much butt sliding
can the Internet handle I. Want to say I tried it when it

(43:35):
first came out, kind of same thing.
I was like I just don't feel like installing it, I just want
to. I don't feel like installing 120
gig games. I know.
Yeah. So I'd be curious, but yeah, I I
bet it, I bet it would run fine.Like, yeah, you're not going to
get yourself ranking up super high, but you're probably going
to run all right. Especially if you want to know
if it's playable. Yeah, I did.

(43:55):
I did. It for a while.
This this this game was 100% completely playable and like I
said, I kind of forgot that I was even running it on cloud
until if it didn't pop up with that annoying.
Do you want to install this? Why was it doing that?
Why the way can I turn that off?I I.
Don't you might be able to I don't think so though, because
it's I think it's them trying tobe like, hey, you know you were

(44:15):
going to keep letting you do this, but just to for our sake
you're using up a lot of data when you're doing this so
you're. Offering the Dang service.
I know it's box, but that. But that's why it's so polite.
It's just like, hey, seems like you love this.
I bet you'd just love to just install it so we can take it.
I love it on on there. The the other thing that's funny
about the cloud stuff, I know this isn't supposed to be about

(44:37):
the cloud, but it is saying thisgame is very playable on the
cloud if you'd like to do it. But I I like when this still
boots up. It still says it's in beta.
Really. Yeah.
Yeah, it's. Cloud gaming is still
technically in beta. Oh.
Cloud gaming is still in beta and it's just surprising to me
after all these years make sure it still has that when it's
something they advertise on their games like they show and

(44:59):
they've been expanding the gamesthat are on it.
So it's feels like this is a well established service at this
point. It's just kind of funny that
they still play it off as, you know, a work in progress.
Which just feels like a way of just mushing their hands if
something bad does happen. Yeah, exactly.
I, I know like a lot of games and studios will kind of do
that. I mean, heck, Minecraft was in
beta technically for like 4 years.

(45:21):
I feel like it's always one of those things where it's like, as
long as we're a beta, we can always use that as an excuse.
Yeah, or or you can just always go back to a beta.
Which, by the way, did you see their update?
No, they removed the factions completely.
So. You can kind of mix and match
all your stuff now. There's a play test this
weekend. So going back to our split gate

(45:43):
episode Game Pass game, they arereopening a play test this
weekend if you do want to try out any other changes they've
made. But Speaking of the beta though,
it's just, I kind of understand that in principle, but you you
assume every app that you use today is just a version of that

(46:04):
app that at some point it will update.
Like you don't open up Spotify and you're like, this is the
final version of Spotify. We've finally got it.
Yeah, it's, it's The thing is, is everything is technically
always in beta nowadays because it's always evolving.
Every single app you own is going to evolve someday and add
new features. Well, especially because.

(46:25):
Features day in small doses willroll out like different versions
of apps, right Two people. Oh yeah.
Oh, by the. Way you won't even know it, but
you'll be on like a small like group of people that just gets
put on the newest version of an app yeah.
Yeah, yeah, I mean, Xbox does that stuff too, but this just
rises. Did you guys?
Speaking of Spotify, I hope you're listening to this episode

(46:47):
on Spotify because then you can test this out right now.
Did you see what new feature they just added to Spotify?
A feature everyone has always wanted.
You can now DM your friends on Spotify.
Oh man, thank goodness. Make sure to DM us if you are
listening us on Spotify. Go ahead and send us Adm.
I think that went live. Really.
I actually didn't see that. Don't.

(47:08):
Do you have your friends and share this podcast?
Now now you have me on an on another on another soapbox.
Why is it that more that apps need to add social media
features to every single thing Like Venmo having the ability it
didn't. They've always had this, but why
do I need a public feed of what my friends are paying my friends
for? I.
Mean that's a legacy feature, myfriend.

(47:30):
Legacy feature, I get that, but from day one that has driven me
nuts. And I always thought it was
stupid. I always thought.
And now they have the college thing like oh, protect the
college place. They don't need to be protected.
Just shut down the public feeds.It's.
Stupid I've I've said for the very I thought Venmo was a dead
man walking because of that feature.
But here's the crazy part. Cash App added that feature like

(47:54):
Cash app was like, they were like, but they don't force you.
But you, you now have to categorize every payment that
you make and you can add fun emojis to it now.
And I'm like, Oh my gosh, they're doing the freaking Venmo
thing. Yeah, it is crazy.
The, the, the internet's messed up.
We should re reboot it. I mean put it back in beta.

(48:15):
Put the Internet back in beta. It it always.
Reminds me of that episode of The Office.
You know what it what was that like?
It was 10 years ago now. Yeah, yeah.
Were there a paper company? But they're like we added, it's
the messaging and it just is filled with predators.
Yeah, it's when he, when he creates Wolf, he's like you can,
you can fax text. Yeah.
Everything all in one time. I mean, that's been that's been

(48:38):
the idea of Twitter since Elon Musk bought it is basically he
wants that app to be the everything app.
So they've already applied to have some financial features.
So you can go on there to use anAI, you can post to your social
media, you can stream on it and then soon you'll be able to make
financial transaction on it as well.

(48:59):
So the idea is you go to 1 app for everything.
I think everybody's just racing to be the app of everything,
everybody. Didn't hate Elon Musk then maybe
it would work. Yeah.
But the the problem is, is none of these things are good at all
of those things. They're usually good at one or
two things. They're not good at all of them.
But they don't learn that lesson.
So they all think they're going to be the everything app and

(49:21):
it's just not going to work thatway.
If only. Xbox would come up with a
console that tried to make it atall in one console.
They could call it something like the Xbox One anyway.
Back to the crypt keeper. Not crypt keeper, crypt.
Custodian. I keep wanting to call it Crypt
Kitty. Yeah, Crypt Kitty.
I don't know why I see a cat andI see crypt.
I think it's crypt Kitty. I can't help it.

(49:42):
I mean, that was that was my issue too.
At first I thought this game wasgoing to be maybe a cozy game
because I kept thinking it was like Crypt Keeper, which OK was
isn't that a game? No.
That's a graveyard keeper. But I'm like, that's her crypt
keeper. But I kept Do you remember him?
From the 90s. The tales of the crypt.
The tales of the crypt. Yeah, the crypt.

(50:02):
Keeper. Yeah, that's the crypt Keeper.
But yeah, I was sitting there, Iwas like, oh, does this game
have like some sort of like management where you actually
have to like clean up the crypt and you like build a farm or
something or deal with bodies, you know, it's just fighting.
But anyway, the music of Crypt Custodian got it right this
time. The music I liked, but it

(50:23):
wasn't, it didn't blow me away. It's very, it's very
atmospheric. It works very well with this
game. I mean, it's it's no Expedition
33, but I did like the soundtrack a lot.
Had to. Sneak that in there.
It's it's been a while since we mentioned that, you know, we
have to, we have to bring it up.But I know I did like this game

(50:43):
soundtrack. It just, I don't know, there
wasn't any like stand out soundtracks for like songs for
me. The music was nice.
Yeah, you're right. Nothing like outstanding, but
again, considering it's a singleperson who did it, I thought it
was pretty chill like I thought it was.
I kind of like that it was pretty just chill.
I thought it fit the vibe prettygood.
But you're right. No, but what it probably done on

(51:05):
a computer with very minimal effort.
Yeah, What stood out to me aboutit is, and I don't know if this
is a thing, I've always thought about games, but I feel like it
came to me playing this, is thatany game that has a jukebox
where I can just pick the song Iwant at any given moment?
They are. They can all be fine, but it
doesn't really matter. You know what I mean?

(51:26):
Like there's no again, I'm not I'm not even going to use it
South of midnight because I'm not going to I'm not going to
copy Andrew here. So South of midnight, for
example, like you couldn't have played this the song about Benji
anywhere else in the game. It needed to be at that moment
when you were doing Benji story.You could have played the the

(51:46):
song from mirrors basement anywhere in crypto custodian.
It would have been fine. And for that it sort of it
doesn't take away from it, but it just makes the music a little
bit meaningless to me. Like I actually played a lot of
this game without any headphoneson.
I just played it watching it because there's no sound cues
that you need for, for enemies or bosses.
The music is, is largely it's there.

(52:09):
So it's good, but I, I don't think it's necessary.
And I'm I'm going to test that theory now from for every other
game that we play that has a selectable jukebox.
But if you do like the soundtrack, it is the original
soundtrack is fully on Spotify, but it's very atmospheric.
Like I always like to look for agood soundtrack where like you
can study or read. And this is definitely one of

(52:30):
those games. But no, not for one of my
biggest complaints in the achievements.
I I don't know why. OK, this has been a recent thing
because there's another game I'mgoing to quickly plug here too.
It is such a gripe of mine if you have achievements and they
don't end in a denomination of A0 or A5, that always irritates

(52:50):
me. So Kirk Custodian has a lot of
achievements that are worth 21 gamer score, which was like, why
21? It's there's another game I
played recently. I mentioned 9 Kings on Game Pass
PC. These achievements are worth 9
points. Get it?
Because the game's called 9 Kings.
It's I, I, I don't like that. It's like I get it.

(53:11):
Your game's called. I know, but it's just, it's
annoying. It's like, come on.
And so with Kirk Custodian, I'llget what's 21.
My only guess is this developer legitimately did it.
So you would have to play more of the game because the
achievements that are worth 21 are collecting the pictures.
Anytime you got three of those pictures, like you got an
achievement for it, for that friend you were looking for, it

(53:32):
was worth 21. So that's how you at least get
an actual round numbers if you end up collecting all the
pictures, so at least doesn't screw you over going no, you
have to get every achievement inthe game in order to have an
even gamer score. So it's at least OK with that.
But yeah, I just thought that was weird.
As far as the achievements go though, for achievement hunters,

(53:53):
this is a very easy game. Like I said, I beat the game.
I rolled credits in about 8 hours or so.
There's an achievement for me to100% the game which is worth 20
gamer score. Like I'm at 940 achievement
points, the only achievements I'm missing are 100% the game
and then there's three boss fight mode achievements that I
could do. I don't think I will though.

(54:13):
I don't think I care because youhave to get like S ranking on
all the bosses and I'm like yeahthat's probably take like 2
hours for 20 gamers score. I was thinking I was going to, I
was going to try for the 100% because I'm at like 90.
I'm at like 98%. Yeah, same here.
I'm missing 2 CDs and like something else.
Yeah, which is now that you have, now that you know, you can
go by the markers. It's simple.
Just. Go to that because as soon as

(54:34):
you Max out it, it won't let youbuy more so just go buy your
markers and yeah so I have like I think it's like 1 skill that I
have to buy or one skill that I have to unlock and buy I don't
think it counts the not weapons there's.
I think it does. We take the skills.

(54:55):
Does it? I'm I'm pretty sure it does, but
you might be right, I don't know.
But either way, yeah, I'm, I'm, I'm at like 90%, so I will go
and probably capture that one. I was going to try and get the
one because there's one that's defeat a boss without taking
damage and it doesn't mention difficulty.
So I think on the boss rush mode, doing it on easy.
That's what I did. I did easy and I did the the jar

(55:16):
of spiders. Yeah.
And probably like the S + 1 on because I think it's just like S
plus on one boss. But then I'm guessing you need
to do hard and probably take no damage or something, but I don't
know. Either way.
Yeah, you can get up to like 940easy.
But all right, let's get our final thoughts of Crypt

(55:36):
Custodian. So before we start this, we'll
read. So like I said, this was a list
of requests. Once again, thank you, Chester.
He said, I just finished Crypt Custodian on PC and it's great.
Can't recommend it enough. Please play and review it.
I give it a solid 85 out of 100,so I always love when a listener
actually gives us his review of the game too.

(55:57):
So thank you, Chester. Yeah, a good recommendation like
this is actually, this was a good recommendation.
I, I thought it was weird. I thought he was actually
punking us. When you just looked at the
image of the game, like you said, I it kind of looked kind
of like a cozy game. I was like, this guy's punking
us. There's no way he wants us to
actually play this. But no, this is actually a
legitimately good game to to recommend.

(56:17):
So, yeah, thank you, Chester. So yeah, for my final thoughts
here, Kryptonian, it's a very fun game.
Like I said, this is a good weekend, maybe a week, depending
how you do it. I recommend, like I said,
playing it within the week because this game, I think you
can get very easily lost. The map does a pretty decent job
at showing you, yeah, you haven't explored this area yet.

(56:39):
But it's frustrating when you get there and then realize, oh,
I didn't explore that area because I don't have that skill,
but where do I get that skill? And you could end up wandering
around a little bit luckily you move pretty fast.
It's pretty easy to kind of travel and get to your
destinations because you don't have to fight the random trash.
The combat was fun got a little tedious at the end when it came

(57:00):
to fighting the random people, but the bosses were cool love
the environment love the music. The the story in this game was
fun as Aaron said it did has it does have some sprinkles of
humor in it. But yeah for me this was just
easier on the difficulty scale. So it didn't hook me too much,
but I did have. I did enjoy my time with this,
but for me I'd probably give this about like a 78.

(57:24):
Yeah, I crypt custodian I I liked a lot.
I, I, I liked it before who I was playing it for the podcast.
Like I picked this up on my own and the reason being is that
Crypt Custodian is everything that I love about Game Pass.
It's games like this that I'm, I'm never going to go out of my
way to spend $10 on $15 on just by going, yeah, that looks like

(57:47):
it's kind of fun. I'd, I'd probably enjoy that,
but I'm just never going to go out and buy these.
I'm not a collector of games. It's never something I've done.
But putting these games on Game Pass fires them in, in front of
me and just expands that horizon.
And, and this is just a perfect example of it.
It's not the greatest game I've ever played, but it's exactly
what I wanted it to be. It was fun.

(58:07):
I enjoyed my time with it. It could have overstayed its
welcome. It kind of started to as
interested a little bit with some of the fighting towards the
end, But that's just a matter ofreally the the enemy styles not
being overly different or uniquein in terms of how they go.
And I think it didn't even like,I don't whether they'll ever fix
it, but I think even just like asimple patch of marking with

(58:32):
like a different icon for the type of lock you were up against
or how it is just to make the map a little bit more
decipherable would be a great quality of life thing.
But ultimately, if you sit down and you play this game in a
weekend, it's not going to give you a lot of struggle.
It's a lot of fun. I highly, highly recommend it,
especially if you're really justinto these types of games at
all. You like Metroid Mania, you

(58:54):
like, you know, top down action games, whatever the keys may be,
there's a little bit of something for you in this and it
does them all well enough that it's worth your time.
So overall, yeah, I think I don't, I wouldn't go as high as
an 85, but I think 83 is a is a good score for this.
Yeah. So I This is why I kind of like
listen to you guys both give your scores and reasonings first

(59:17):
is because it kind of shapes mine a little bit more.
It's like Liz. It more puts mine into focus
because I was going to put this in the 70s as well, but the more
I thought about, the more I'm like, I mean, there wasn't like
a glaring I hate this about thisgame or this really annoys me
about the game. Like the worst it's gotten for
me so far is yeah, it doesn't really explain a lot of things

(59:38):
in the map is kind of a bit daunting when you're trying to
figure out where you need to go.It's just so open-ended.
But I like I said, I haven't gotten stuck yet.
Like clearly we, we mentioned the basement where I'm clearly
missing something in that basement, but at least as of
now, I've just moved on to otherthings and I've been able to go
and and progress the game still.So again, when I come back to it

(59:59):
and say, well, what did I truly hate about this game?
There isn't anything there. It's a fun game to pick up.
It's I'm glad that it sticks to a 10 to 12 hour range because
that's exactly what this game needs to be.
Don't over. Overextended and that means the
game's pacing moves along prettyquickly.
You feel like you're progressingall the time.

(01:00:20):
I feel like I was always gettingan unlock or getting some type
of upgrade pretty quickly because that's how the game is
just set to move. So I was like, no, this has got
to be better than a 70. Again, I'm kind of with Keith.
I don't think it's quite an 85, but I think an 83 is actually a
really good score for it. It's a fun game to pick up.
You're going to get a good like just a a few hours of gameplay
and you'll be done with it and it'll be worth it.

(01:00:41):
I think it's it's it's worth checking out.
Yeah, and I, and I can't stress enough like because especially
where you're at, Aaron or anybody who's listening to this,
I know I've said it a bunch of times.
So they have to be like take advantage of the buying those
little markers, especially because if you're not really
sure, buy a handful and then just start going to those spots.
And chances are you're going to jump into something, you're

(01:01:02):
going to find something that wasgoing to help you progress
somewhere else or you're going to go, you're going to happen
past the spot that you can, you know, you forgot you could find
you can do something. So just those are your best ways
to give yourself, quote UN quote, something to do, so to
speak if you're if you're feeling a little bit lost.
And just another really quick thing about this that we kind of

(01:01:23):
didn't touch on, but just a really, really nice quality of
life thing, especially talking about the map.
You can fast travel from anywhere at any point on the map
it. Doesn't explain that to you at
1st. It does.
OK, so it doesn't. Oh, it doesn't.
I wasn't saying I I didn't realize it and then when I
realized when I did it, it just made the game feel a lot easier

(01:01:46):
to travel just knowing that you can open up the pause menu.
It can be a little bit slow to find the the one you want, but
it's it's worth it. Trust me.
That's just another kind of hot tip, if you will, for for
getting yourself into this. Another hot tip I want to
mention, as soon as you start the game go to options and turn
on the mini map. There is a mini map option.

(01:02:08):
I didn't either. I know I was taken through the
option and saw that it's a display minimap and I'm like,
why would I not want that? Yeah, yeah.
A toy? Yeah.
So turn that minimap on. That'll help you a lot.
All right, so thank you again, Chester, for writing us an
e-mail and giving us this game recommendation.
We've, like I said, some other game recommendations coming up.

(01:02:28):
I put a poll out there on Spotify, which apparently people
don't like to put in the poll. We have a lot of people that
listen on Spotify, but I guess people don't want to vote.
Come on, people. I don't want to have to make the
decisions. Take it out of my hands.
But yeah, if you have any game recommendations, you can either
e-mail us or I guess DM us now on Spotify or, you know, made a

(01:02:48):
comment on one of our episodes. I was like getting game
recommendations. But we've been playing a lot
coming up here. So we've been very busy.
I mean, Silk Song's coming out very out soon, so we'll be
spreading. Silk song.
Silk Song, Yes. Aaron's been waiting years for
Silk Song can. You guys believe Silk tug
finally coming out? I I never realized this.

(01:03:10):
A couple of people put this up to us since we did that episode.
Did you know Hollow Knight sold 15,000,000 copies?
Believe it did like. I believe I would not.
I would expect that game maybe sold like 5 or so.
I believe that would have pickedup, but I just don't.
I, I, I'm just saying there's nocultural impact to it.
Well, that's the thing, 17,000,000 that is a cultural

(01:03:32):
impact or 15,000,000, I mean that's a cultural impact that is
huge. I just think.
It's a Nintendo. The biggest thing that I didn't
think of was Nintendo, and that was what what Squid Kell and I
are Discord have pointed out andI I forget about Nintendo
because the Switch is just so perfect for games like this.
So they thrive and it it's just like this weird quiet niche

(01:03:54):
community like Nintendo is so big but somehow so niche at the
same time, I feel like. And so the.
Nintendo's niche. I'm selling consoles.
I'm saying like when it when you're talking about like these
games like this, they'll just hide there and just be huge
within the Nintendo community. And no one knows it largely.

(01:04:15):
But that's what's makes them sort of they're huge.
They're the biggest, you know, seller in the world, all these
things. But then you have these little
pockets of just hidden gems thatnobody don't squeak out barely.
And Hollow Knight is just one ofthose rare ones that kind of
broke through. And so then we from the Xbox are
like, what the heck? But it probably sold 10 million
on Nintendo alone. Oh yeah, excited for that.

(01:04:38):
But yeah, I've been your hardcore gamer O Sandra.
You can find me next. Looks live at Firebirds 0952.
I've been playing a lot of Wild Gate and now Hell Divers so if
you ever want to join me hit me up good.
Boy. How do you guys want to say
anything? I just played two rounds of Hell
divers and it was just by myself.

(01:04:58):
Can you team up with people? How do you do that?
Quick play, it's there I'm. Just saying bye.
Love you all, we'll see you again next week.
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