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September 24, 2025 59 mins

In this episode, the hosts review the indie game Herdling, discussing its gameplay, art style, music, and thematic elements. They explore the game's simplistic mechanics, the ambiguous story, and the unique creatures called calicorns. The conversation highlights the game's strengths in art and sound while critiquing its gameplay depth. Ultimately, the hosts share their ratings and final thoughts, recommending the game for fans of indie titles.


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Episode Transcript

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(00:00):
Hello again everyone, welcome toanother episode of Game Pass
Grab Bag, your weekly podcast reviewing games for the Game
Pass collection bring you 3 unique perspective from varying
skill range. I am the shepherd of this
episode. Andrew with me, our turdling
Keith. Hello.
And with us, our nerdling Aaron.All right, that this one was a

(00:20):
little weak. I literally thought of this
intro literally when we decided we're going to play this game
OK? All you saw was Ling and was
like, I'm just going to put a word on we.
Can they both ride with herd? Wow, so it.
Works. Good job.
Good job. But this week we had a listener

(00:40):
request. We played herdling.
If you could tell by my amazing intros that Air doesn't like
herdling. By Okamotive.
Herdling. Oh, that the press?
Yeah, Herdling is as a third person adventure game and in the
adventure game where you're playing a young person who just

(01:02):
finds these animal creatures andyou are like, I'm going to bring
you these guys out to the wilderness.
So you start gathering all up and you start heading to the
mountains, going on adventures, but going around whether or not
this game or a pass, I will start this off for me.
Overall, I think I may give thisa pass.
It's not a bad game. I didn't hate my time with it.

(01:24):
I thought the music was fantastic.
I really like the arts style of this game.
But this is absolutely a game for people who really like indie
games. So if you are someone who
doesn't care for indie games, this is not a game that's going
to sway you. But like I said, overall it's
not long at all. Great for human hunters.
It didn't put me to sleep, whichis surprising for how relaxing

(01:45):
the game is. But yeah, overall the gameplay
was just a bit lacking for me. So I think overall I'll give it
a pass, but it's not a, it's nota hard pass.
So I'm kind of with you here in that like, I don't know, I
don't. It's not like I hated everything
about it or I hated my time playing it by any means it.
And it's kind of funny because Iwas going to jokingly call this

(02:08):
game turdling, but then you called me turdling and.
Oh, so I'm not the only? One for drinking for the same
well. But no, realistically though,
it's game isn't, isn't Even so bad as that.
That's why I, I stated that I was going to jokingly call it
that. Honestly though, it's just,
it's, it's a walking SIM. It's not an adventure game, It's
not anything. It's a walking SIM.

(02:29):
And you are right, if if you like indie games, you're
probably going to like this. But I also really like indie
games. I didn't really care for this.
It's if I wanted something that kind of played at this type of
pace and this, I don't want to say style, but maybe this pace
and indie level, Go play Dusan. If that's the long game pass,

(02:50):
that's it. Kind of slow pace, puzzly indie,
super indie story makes more sense.
Go play Dusan. Yeah, this is a this is a tough
one for me because Plank do it. I I was thinking, gosh, we are
all just going to hate this gamebecause it just doesn't quite

(03:10):
fit the vibe of video games thatwe enjoy.
I did have to take a step back though, and go, OK, fine.
This isn't Halo. This is a battlefield on its
merits for what it is and what it's trying to accomplish.
Is this actually a good game? And this is where I'm like, all
right, for me, I'm going to go on the other side of the coin of

(03:30):
Andrew. And it's to me just barely a
pass. And that's really just kind of
based off of what it was trying to accomplish.
I think it does accomplish thosegoals.
I absolutely do think there are people that will like this game,
that will get with this game andart style, music.

(03:51):
And I would say if you're a fan of kind of cozy, I wouldn't call
this an adventure game. I always, I think that part is
really deceptive. It's a cozy light puzzler is
really what I would describe. I don't think I would call this
an adventure game. I get the idea that you're kind
of travelling, but an adventure game at least gives me an idea
that there's action happening and there isn't really that it's

(04:14):
way more of a relaxed vibe. So I I would call it a cozy
puzzler, and that's about as faras I would take it, but.
Well, OK, adventure I guess is my words.
I'm looking at the thing and they call it a Grand Alpine
Expedition. Yeah, it's I.
Mean that's closer, but still. Yeah, and again, I've got plenty
of gripes with this. So even on its merits, I think

(04:36):
it still does kind of trip up there.
And there were probably some things that I think would have
made this game a lot better. But for what I think this game
is trying to accomplish, I do think it's just barely going to
get a pass for me. So anyway, as I said, yeah, with
herdling the the story starts off you are a person, they don't
really say. Kid or a teenager?

(04:57):
Yeah, a young person in the middle of a random St.
Under the bridge I assume? I look how?
Why else are you just sleeping under a bridge?
I mean. Do you sleep under a lot of
bridges, Andrew? Sometimes, you know, sometimes
you got to take a nap. You got to take a nap, you know?
You know what, I guess. But anyway, the story starts off

(05:19):
with you. You're a young person under a
bridge. You'll wake up.
You hear some noise. You hear ruckus, you see a beast
stuck with a bucket on its head and you pick up a stick and the
beast is like, all right, I'll follow you now.
And there you go. That's how the story starts.
There is 0 dialogue in this game, so, but there is a story,
there are kind of animated cutscenes, and the game's

(05:39):
telling you something. Which do we want to get into
theories? Oh, that, that's what I was
going to say. This game to me is like a
theory. I feel like if we're going to
let's let's do the I guess the whole do that at the end type of
thing. I don't know, I don't think, but
if people. Are going to really be that
upset? I mean, is this really one where
people are? I don't know.
I don't. Know market in the market, at

(05:59):
least in the text, I don't know.What is actually presented to
you? Yeah, there.
Let's let's start with that there.
You you do seem to be following some type of path.
You do seem to have some type ofguidance.
There is stuff left along your journey to kind of indicate

(06:20):
another or others have gone before you.
There are things that happen along that path to some magical
events if you will. So, and there's seems to be some
type of great herder, like a Godlike herder.
But I, I, again, this is where all the theories kind of come

(06:43):
in. I, I don't know what you make of
all of that stuff, but that at least seems to be, again,
there's no dialogue. So you are just visually seeing
these things as you go along andthere are these kind of little
indications you do not see another person in the game.
No, you. See, there's a couple in the
district. You see cars?
Yeah, you see a car? You see cars, you see trains,

(07:05):
you see lights on in buildings. Yeah.
So people exist in the world, Yes.
But you don't physically see thepeople.
You see basically evidence of people.
Yeah, so interesting. I thought for for the story
purposes, for something that tells you nothing in text,
dialogue, any any so of the likes when you're walking out of

(07:28):
the city the very first time. Yep, we lost Keith.
Am I? It's a.
It's a I'm. Trying to reconnect.
Am I still here? He's gone.
I don't know if he's ever comingback.
Guys, he is frozen up. Wait, he's coming.
Back there he is all right. Finish.
Yeah. Say your entire thought because
you pretty much cut out right atthe beginning.
So for a story that has no dialogue, texts, etcetera,

(07:50):
etcetera and the likes, I thought it was interesting when
you're walking out of the city the very first time with your
like, you know, two or three little, little monsters, real
friends, all of the windows are going up.
There you are, but you are back.I think it's Mike just kind of

(08:11):
disconnected. Well, so I at least got a
handful of at least my main theory of this.
I guess if you don't want spoilers, but this isn't even
spoiler like they're really thisis all the story is all just
basically perspective and what you interpret it.
So I guess if you don't want to hear my theory, I guess you
could Fast forward. But you know, when this is an

(08:34):
indie game, I feel like if there's a ambiguous story, it's
going to be one of two topics. Gosh, you know it's either
going. To be about nature or it's going
to be about death, and I'm assuming this game is about
death. My interpretation.
You could go either way on this I think actually.

(08:56):
Well, OK, at first I was thinking, oh, this is a story
about, you know, the nature of man invading the space and this
is an endangered species dying. You know, this is about man
destroying nature. But then I was like, no, this is
actually about nature destroyingnature because then you're
encountering these birds and these birds are killing the the
Capricorns. And but then you destroy the
birds home and it's just like, oh, OK, this is actually about

(09:18):
nature hating nature. But then at the end, I'm pretty
sure this is about death. See, the reason why I thought
maybe it was nature is because obviously you start out in the
city. Yeah.
And it's depressing. It's dark, it's gross.
You're leading things out into nature and you're kind of
roaming free through the pastures and through the the

(09:41):
forests. And near to me, it was like, oh,
OK. I interpret it immediately as as
a nature thing that you're, you're leading out of kind of
the the gross city and into freedom.
So I, the way I interpret it as death is that you are you, your

(10:03):
character is the guider of deaththat you are, that you're
essentially A grim Reaper junior.
And then the actual animals are actually human souls that you
are leading into the greater pastures into essentially the
great beyond. Because when you first start
off, your stick is super tiny. You know, you're essentially A
pied Piper. You know, these creatures are
kind of lost in the city. And everywhere you're finding

(10:25):
these creatures, the very first one you find, you see a wrecked
car, which at first I was like, oh, the creature knocked over
the car, but the creatures aren't strong enough to knock
over a car. So I assumed somebody was in
that car, crashed and died, and then this is their sole creature
that stuck. Yeah.
I mean, they crashed. They flew through the window.
The front window was broken. So I had the same thought, but

(10:45):
the only and and. Maybe there's still something to
this, but there is that one instance where a little ghost
creature leads you to one of thecreatures.
So I don't know, maybe that's like you communicating with the
afterlife to, to help find one that's in need.
Because I guess, yeah, they're all like they're hiding, they're

(11:07):
hurt, they're like they all. A lot of them are by spikes,
they're being attacked by critters like they're in
dangerous areas. So to me it just showed as this
is where they died and their soul is there and you need to
guide their soul to the beyond. I mean, maybe because I, I guess
there is also two. I kind of just assumed it was
going with that whole like savior arc of like, you know,

(11:31):
and you you kind of go, you leave them all up and you're the
one who dies at the end and likeat the end, they're kind of
surrounding you. I assume we're just talking
spoiler free at this point. I don't know I'm.
Just well, except they have spoilers because this is just
perspective, so. Yeah, I mean, but yeah, I just
assume that like you're, I don'tknow, you're the one who dies at
the end and like you've kind of saved them or it because,

(11:56):
because the other thing is you start to see other calicorns at
the end of the game too that youdon't take.
So you've brought. Like to do with my theory, like
there's still more I have. So like as as we said, there's
this spirit you're seeing Purgatory, which has a like
cattle head. So it's very kind of disturbing

(12:17):
looking. And not only that it has a stick
like yours, but it's longer and at the very end it's curved in
looks very much like a sickle. So to me that is the actual Grim
Reaper and you are like a grim Reaper in training trying to
guide souls to the beyond. And so you're following the Grim
Reaper with already done this path.
And so you're just following thesame path because at the very

(12:37):
end too, it zooms out, you have a campfire and you see other
campfires indicating that there's other herders with other
cattles, essentially fairing them into the beyond.
I think the game is about community.
I think that's about bringing people together and community
and hurting them to bigger and greater things.
That's what I think the game's about.

(12:58):
That's it. See.
And I wanted to ask you guys this too.
Do you like a game, like clearlyit's trying to tell a story.
Do you like when a game is ambiguous to have you figure out
a story? Or do you kind of wish, like I
wish I had a little more direction, What's going on here?
I'm generally speaking, so this is, this is my thought,
especially when it comes to indie games like this where it's

(13:22):
a really simple concept to me, you kind of have to nail
something in there. Either there's like a, you know,
clever hook or you have great visuals, or more importantly, I
think you have to have just a killer story.
I think to me, you can mess up on the other things, but if you
have a killer story that works. I'm OK with it being mostly

(13:48):
ambiguous. I'm OK, I'm OK with that.
But I, I didn't walk away with this.
I, I, like you said, I felt likeit clearly had a message.
I think it could be interpreted probably a bunch of different
ways. I don't have an issue with that.
I don't I, I this, this is one of those games.
And again, This is why I say it was hard for me to say whether

(14:09):
this is a game or pass. This is one of those games.
And there's there's a whole genre of this now that is more
art than it is game. Yeah.
And so when you're you're playing it, you're marveling a
lot of the stuff. And I think it's storytelling
kind of falls into another pieceof it's art is, is the way that
I look at it. So in that case, I'm like, all

(14:33):
right, the the ambiguousness of it is just a part of that.
Well, I guess then let's just goahead.
And I mean, I my brain doesn't comprehend art.
So that's probably part of the issue, especially like Unambigu
or like ambiguous art where it'slike, oh, it's, you know, here's
your interpretation. I don't do well with
interpretations. I just did it be kind of dumb

(14:55):
brain, but also just kind of really how I work.
I do think, I think there is enough to form something I like
when there's maybe just a littlebit more because I do like
open-ended stories and I like things that leave you
questioning at the end that kindof maybe what could have been or
what it is. But.
I don't know this. One just didn't really tell me

(15:17):
anything. It was all a little weird, but
it's also, I don't know, 4 hoursor less yeah.
So it's not it's short game likeI, I say this a lot with games
like this, like it, it didn't waste a lot of my time, but it
did feel like a long time and and that's.
Another. I think it did I I've been in

(15:38):
one sitting. Yeah, well, OK, this is kind of
a little bit more of a gameplay.Talk, yeah, but I, I kind of.
Because I think the reason why this game can feel longer than
it actually is, and it's kind ofwhat I went back to before, when
you're making a game like this, you kind of have to nail one of

(15:59):
these areas. And the gameplay loop of this
game is thin. It's real thin and kind of shaky
at points as well. Yeah.
And, and I think that's what drags this thing out because it
clearly I, you know, I always wonder when games like this are

(16:20):
made. I always wonder what came first.
Did the I? Was thinking the same thing.
Play this game like. Did the story come first?
And then you go, OK, well what does that look like in in a game
form where you kind of like, I would just love to hear these
types of sounds at a game and this type of music going through
a game and then they just built around that.
I always want to know what came first here.

(16:41):
My guess is that the story came first and they got at a simple
idea of what you were going to do.
And I didn't go much beyond thatbecause the puzzles are not
hard, not hard at all. I'd barely call them puzzles.
Yeah, they're puzzles in the sense that you do have to do
something different and you do technically have to use your
brain. So they are puzzles in that

(17:02):
sense. But the game is quite literally
standing behind a herd of calicorns and pushing them
forward, and that is the game. Which did you guys see the
secret message at the end? No.
Do you have to watch the credits?
Because I didn't watch the credits.
Yes, I skipped them. What was it?

(17:24):
Yeah, there's a little secret message.
It gives you a URL. So clearly these people also
know that they don't really havemuch gameplay, so because they
kind of make a little joke of it, here we go.
So it gives you a URL and it's hurdling.com/arrived.
And so it says that it says gamecompleted and it gave you that

(17:45):
URL. I just caught it and I was like,
what's this URL? So basically it's funny.
It's this is I really tempted todo this, but they're like, thank
you for congratulations on finishing the hurdling.
Please send us a self addressed stamped envelope and we'll use
to mail you something a little fun.
Wondering what an SASE is. Read on and it gives you
instructions. They even say include a note to
the developers and they wrote asa picture.

(18:06):
No game plays. You're out of 10.
So even they kind of make a jokeabout it that they kind of know
that the gameplay is kind of light on it.
But I actually, I really kind ofwant to do this.
I want to see what this actuallygoes to.
Yeah, but they, they even said include your screen name, your
Steam account or whatever. They'll look up your profile to
make sure you actually beat the game and then they'll actually
send you something. That's cool, do that.

(18:26):
I, I'm really tempted. I mean, should we I I can write
a note to them and be like, is this game about death?
Yeah, why not? So go ahead and throw throw out
your theory to them. Yeah, and.
See what they think? This is kind of fun though.
This is this is fun stuff. I think kind of adding this this
little element is pretty great. Yeah, I I thought it was funny

(18:49):
when I saw that. But again, this is this is
again, I, I could, you're right,they're noting that the gameplay
thing and I don't think the gameplay, the lack of gameplay
is obviously a surprise to them.But we've, we've played games
like this before and like I said, there's there's a good
genre of this. Now there's just a.
You can call them walking simulators.
I think it has a little bit moreinvolvement than a walking

(19:11):
simulator, but barely. Yeah, but barely but.
That's what I'm curious if like they first had this idea as a
walking simulator, they might have and then they just went,
no, we got to add a little bit more.
You could be. You could be totally right on
that one. See, that was my theory.
Like you were you were talking about that Aaron.
I feel like they started with that because there is something

(19:33):
unique about this gameplay, likethe the way you're driving your
herd and all of that is unique and it's.
Man, Keith's Internet a struggleis frozen again.
You know, one of the things thatstuck out to me too, and I kind

(19:56):
of wish there was a little bit more of it, was I wish that your
calicorns had a little bit more personality to them.
Yeah. I hate, so I hated the big ones.
They they took up too much screen real estate.

(20:16):
Like I mean, sometimes hard to kind of push them along because
I couldn't see in front of the stupid big ones.
And I was like, gosh, I kind of like all the little ones for
your theory. Does that matter the size of
them? Yes, so that was so to me, like
that was actually was another one.
It's the the images of the calicorns because some of them
are, you know, quadrupedal and then some are bipedal.

(20:41):
So to me, and it's always the little ones that walked on 4.
So to me I was like, oh, is thiskind of supposed to be the
interpretation of like the the infamous Sphinx Riddle?
You know what creature in the morning walks on 4 legs, in the
afternoon, 2, and then in the evening, three legs, supposed to
be euphemism for man. You know, when he's a baby, he's
crawling on on 4 as an adult too.
And then when he's a senior, he walks with a cane on three legs.

(21:03):
So to me, that's kind of what the image was.
The older, bigger ones always walked on 2 legs with the little
ones always walked on 4. So to me it showed is this a
young spirit or an older spirit?Because they never explained it
as to why they're doing that, because you never see a large
one on four legs. But I don't know, that was just
part of my interpretation, but. Yeah, I didn't.

(21:24):
I, I did not think that deep into it.
I like the calicorns. I thought they were cool
looking, but again, gameplay wise, hurting them along
sometimes. So this is again, that just kind
of a gripe on that. How many times did you have your
calicorns just kind of go completely wonky on you?

(21:45):
Like twice, but they did eventually auto correct.
Yeah, there was one point where I was getting a little nervous.
Yeah, me too. One of the big ones and one of
the small ones at one point stared at each other and locked
into like running straight into each other.
And so the rest of the herd is going and I'm moving them along

(22:07):
and I'm like, what happens to them?
Like are they going to pop back up or what's, what's, what's
going to happen here? And I forget how, how it was
like I, I think I moved into an area and they they showed up,
Yeah, but there were a few times.
That eventually. Just caught up.
Yeah, there were a few times that they were like straight up
blocking me from moving because they got real wonky and we were

(22:30):
going to a tight spot and I I couldn't get through it.
Welcome back, Keith. Yeah, we'll see how long this
lasts. I have no idea what's going on
with the Internet tonight. It's actually I, I never
realized. Apparently it's been me.
One of our listings showed that,you know, mentioned that my
camera's been freezing up and locking a lot.
I'm using a very old computer. Aaron, did you know give me his

(22:51):
other computer and I just have yet to switch stuff over, but I
know my computer is is struggle bus and it's it's like 8 plus
years old. I mean not mine mine mine.
Mine is like 3 months old. Mine is a pile of donkey crap.
I think one thing I just was, I don't know why you guys talked
about it a little bit. I don't know where I I was or
wasn't in the process, but the, you're talking like the

(23:13):
personality of the, the herd. And when you're looking at your
my herd screen, they have different traits to them
sometimes like affectionate and things like that.
Like can you affect how that is?I don't think so.
This was also kind of my complaint too.

(23:34):
You get, you get some that are like, oh, it's affectionate.
This one's a Rascal. This one, you know, it's brave.
The only thing I noticed there, like what that personality meant
is whenever you got to a campsite, the Rascal wants you
to throw the ball to make him happy.
The affectionate one wants you to pet him.
But that was it. That was end of end of
personality. Yeah, gosh, you're already
ruining one of my future questions.

(23:57):
Sorry, no, it's not you talking.It's you visually showing us my
air filter. What did you name?
What did you name your individual calicorns?
We got huge. Anus.
Dixie. Normus.
I see, Weiner. So basically what I assumed you
were going to do. I knew it too.

(24:17):
The moment you got to name your calicorns, I was like, I'm going
to have to ask Andrew when he named them because I know.
Dang Lee Wang. Dangling Wang Wayne.
Kerr Yep, this this game definitely gets points for
having no filter. One of our listeners, Kel on our

(24:38):
discord showed his names and yeah, there's there's no filter.
So you can have a grand old timename in your your telecords.
But but I. Ignoring that part, going back
to what we were just talking about, yeah, this to me again
was kind of a this was a mysteria.
You've got these cool looking calicorns.
They're a cool animal. I feel like you could have done

(24:59):
a little bit more to add into that gameplay, almost not like a
Pokémon type thing, but I think caring for the herd and having
the herd do different things depending on the types of
personalities that were in there, I think would have been
really fun. I did not notice a difference.

(25:19):
Like I could pet all of them. Yeah, feed all of them I.
Don't know what difference it made.
I don't know what a brave one did.
They all went where if I told them to go.
The brave one always was in the lead, so yeah.
And exactly so it doesn't. Change anything.
So that to me is is kind of a a disappointment on that front.

(25:40):
I feel like it probably should have had some more to it.
You do find things that you can decorate your calicorns with as
you're going well, but whatever it doesn't do anything.
Yeah, So that's why I say I think you're right.
I they had to have gone story 1st and gameplay came second.
And this could have really worked.

(26:01):
Like you could have done a little bit more with this, just
a little bit that I think reallywould have expanded on the
gameplay part of it and maybe even could have serviced the
story OK. Here's another one of my quick
complaints. If you're looking at the screen
at my herd, this is a full herd.This is all of the Californs.
I found them all. Why did they not line them up?

(26:23):
Yeah. Why are the two rows, like,
cantered a little bit here? Like why?
Like what? What is this?
Yeah, it's literally 12. You get 12 of them.
You make just two rows. Instead he just made it rateably
offset. Yeah, that is.
Are you sure you got all of them?
Yes, because I got the achievement.
Yeah, and I, I got the achievement and I have the exact

(26:43):
same amount as well or the same setup as well.
Yeah, I don't fully understand it and I really was hoping for
the same of like having to figure out which ones to use for
a situation or, you know, different skills.
The, the one quote UN quote puzzle I got again also quote UN

(27:08):
quote stumped on was near the end and there was like 2
switches you had to find. And I it took me a little bit
and I kind of just wandered around and I was like oh OK, but
it maybe 5 to 10 minutes I lingered around there like
nothing was overly difficult. So that was nice in a sense.
If they weren't gonna give me more gameplay, yeah.

(27:31):
I don't know, gameplay, there's just not much to say there.
Like it's just. It's pretty simple.
Yeah, like you're essentially doing the same thing.
So the gameplay, as you know, you are the herd master.
You go behind the herd, you hit right trigger and it says and
you're telling your herd go forward.
I will say the nice thing about this mechanic, you don't have to
keep wrangling. You're not going to get random

(27:51):
ones just wandering and I have to stop everyone let me go fetch
this one that's loose. None of that crap.
Thank God. That would have drove me
bonkers. But yeah, you're essentially
just telling people. You're just guiding them mostly
through big fields, everyone. So he goes through a tight area.
When you go through tight areas,there'll be spikes.
Just avoid the spikes like that is a gameplay.
If you're, you know, calicorn gets hit, it will become red, it

(28:12):
gets a little bloody. You can feed it to heal it.
Your calicorns can die. There is an achievement to get
through the whole game without any of them dying.
But you know, there actually is a little bit of danger in this
game, but it's very loose. It's very easy.
Eventually, you know, you go against these owls, which I
don't know if you noticed Keith,but those owls to me looked
exactly like the owl from. Ori yes, I knew it looked

(28:34):
familiar and I couldn't pinpointit, but as soon as you said
that, absolutely. Even the way the wings flap,
which is very uneven. And I was like, man, that's
just. Bad and I think I feel like even
the claws just yeah. They're like.
You're 100%. Right.
Real dead Leaguers, yeah. But yeah, you have some stealth
elements when you go when those,when the birds in the area,

(28:56):
well, it's not really stealth, but they have these statues.
Don't touch the statues or the birds, get mad and they'll
attack your herd. That's all it is.
It's usually just avoiding very noticeable dangers.
Near the end you know there's some cracks the ice will break
and your your creatures can fall, but very easy to avoid.
I was going to say very simple was were you ever worried about
any of the challenges? No, I had one which irritated

(29:19):
me. There's an achievement to not
have any of them fall on a crevasse which none of them
technically fell. It was falling, but I stopped it
so it didn't die. And I guess that just called me,
disqualified me from the achievement.
I mean some some of them will kind of wander off.
Not bad. In a few.

(29:39):
Spots, it's really like at the campsites they will, they don't
really wander off otherwise. Yeah, I mean, the way I would
describe it is imagine you're heard like a drop of water or
something, like it'll mostly stick together, but as it's
moving down something, it might kind of shift funny.
I guess that's how I would describe the wander.

(30:01):
So instead of them walking in like a complete straight line,
you know, they're kind of jostling each other because
they've got their own geometry. That yes and no, because it kind
of depends, I think on how you're guiding them.
Like are you doing the like holding down right trigger?
I've been. Holding down yes for most of it.

(30:22):
Because if you're doing that then, and I was too, but like as
you're doing that, you're, you might slightly move the stick a
little bit and it kind of wobbles where your path is.
But if you hit it once, they'll keep moving forward in a
straight line. And I felt like if you did that
and just let them walk forward, then they would stay in that
straight line a lot better. But that was part of my problem

(30:44):
too though, as part of my part of my issue was sometimes the
you directing them would get a little wonky too and it would
kind of go a direction. I was like, I'm like trying to
get over a little bit more so I could like direct it a little

(31:04):
bit. You can easily stop the herd, so
I just stop them and then base myself and send them.
But whatever. Well, again, not really a
breaking. You kind of got used to it the
more you played it, and you get a little bit more into a flow as
you're going through it. I remember kind of first
starting up being like this kindof this just too choppy for me.
I don't like this. There I lie.
So is this one of our listeners named one of those Keith and

(31:28):
then had it fall off a Cliff? He he named it.
He named one after me, you and Aaron.
Did he specific all three of us?Walk him off the Cliff.
I mean, I wouldn't. Blame him.
He. Did it on purpose, but yeah,
Keith died and I died. Dang man, that's that's pretty
messed up. What'd you die to?

(31:51):
Yeah, looks like the birds. Those birds, yeah, I was mad I
didn't get the achievement for not getting attacked in the
forest. But I guess it's like you have
to just do it without even triggering the birds because
none of none of them got hit. But which is what I thought it
was, but I guess, you know, you just like have to not trigger
them and I'm not doing that whole sequence again.

(32:14):
Coward. But but there is a chapter
select which is great. So there's only a couple of
treatments I need to get. So I'm kind of in the same boat.
Like there's the achievements aren't too hard, but I was like
a couple. Did you do this?
Well, and it's the only reason Iwant to is because they do that
stupid thing, do the other achievements and then make that

(32:34):
135 points. That's tempting because
everything's like. Well, that's a PlayStation
thing. That's the plot.
Everything's semi achievable, but do I really want to like the
train one, for example, I I onlytried to go back and
intentionally do it once and I was close enough.
Those like, yeah, they could definitely do this, but I just

(32:55):
didn't want to. It's it's not fun enough that if
I have to do it more than three or four tries, I'm just going to
get annoyed. Yeah, I mean, it's this is the
thing that really disappointed me is the gameplay, because I
feel like what was here was a good idea of a concept.
Like I enjoyed these creatures, naming them, kind of getting a
little attached to them. Like it would have been nice to

(33:16):
actually individually order themaround to easily solve some more
interesting puzzles. Or the other gameplay thing I
really wanted was like formationbecause there's a handful of
times, like I said, you're avoiding statues or going along
a narrow path. It'd be great to order the herd.
Hey, everyone line up or everyone scatter, everyone go to
like a line. Like it'd have been nice to kind
of just add some just, they didn't have to do too much, but

(33:39):
I felt like they could have justdone just simple things like
formation and added a honestly agood amount more of gameplay.
Yeah, that to me is is there were a bunch of simple tweaks
that I think would have just added the layer that you needed
there just to fill it out and nothing crazy.
To me, you give the herd a little bit more personality, you

(34:01):
do a little bit more about the care and the they're kind of
individual personality and how they play into the gameplay.
I agree. I don't being able to just put
them more into the puzzles on how you're going to get through
things. So formations and stuff like
that would have worked. I think that was just those
small tweaks that would have made a difference. 100% because

(34:22):
like where all of that lacks as you progress through each area,
they're all very unique. Everything feels different.
It you can feel it changing and it, while the story may not
fully, you know, have a have a line to it, so to speak.
You can see your progression like you visually through the

(34:43):
areas changing, but your gameplay just keeps staying so
flat. Like man, all of these areas
could have so much more fun interactivity with them rather
than just like OOP. The wind's blowing kind of hard.
So instead of just stopping the herd, you bunker them down, but
you're just stopping them. You pretty much.

(35:04):
You pretty much learn all your gameplay.
Immediately, yeah, you can immediately pull up the menu and
and once you hit the field whichis in the 1st 10 minutes, you
are ready to go. So you're presented with other
things, but it's not gameplay, it's more more story beats and

(35:24):
trinkets. Which I want to give this game a
little flowers. There is collectibles.
No, there are trinkets, which are just kind of fun.
You can decorate your calicorns,but then there's harnesses,
which have more achievements tied to them.
Generally, like when an indie game, not even just an indie
game, usually when there's a game with a lot of walking,
there's always collectibles. You know what's it's?

(35:50):
Oh my gosh, I'm trying to blanket this singing name I
keep. What is this stupid Norse game?
Are you talking about Hell Blade?
Hell Blade, thank you. Like tell something I kept
wanting to call hell scream likehell blade with that is a more
story driven game. I'm like, oh, I want to enjoy
the story, but I got to randomlyrub against the wall and look
for a secret to find something or another game was the plague's

(36:14):
tale. Plague's tale is another one
where it's a lot of kind of puzzles, but it's a lot of it's
just like it takes me out of theelement because I'm like, I want
to find these collectibles because there's achievements to
it. There's a ton of collectibles.
So let me look around and you know, hurdling here, almost all
the collectibles are once one very noticeable and almost all
of them are at campsites. So it's very much like, hey,

(36:36):
stop here, comfort your herd, look around, you might be able
to find a harness. So I love that this game because
there's a lot of wide open fields with flowers where you're
running around and music's playing.
And I'm glad I'm not like, oh, let me rub against the wall or
look at every nook. I don't want to miss a harness.
None of that crap. It's very much enjoy this
moment, enjoy this gameplay. When the game stops, look for

(36:59):
treasure. So I like that a lot I guess.
To note, collecting things is not gameplay.
OK, then you're basically sayingremove don't don't make more
gameplay there, so no. I mean, you're kind of solving
light puzzles and exploration ona.
Server what did you? Say that is gameplay, what would

(37:20):
you call it? Story.
What I'm saying is you like, no,to me I call it busy orc.
It wasn't what was called collectibles gameplay.
I think it can go but. Like I said, no, that's what
I've said. It wasn't busy working this
game. See, I like, I think it can work
in both aspects because I, I getwhat Andrew's saying is that
there are certain aspects where it's like maybe you have to do
no, it's not real platforming inthis because you're not actively

(37:42):
jumping, but you have to find a little, you know, hidden area
that maybe you have to push something into to discover the
secret area. I and so I get that aspect of it
adding some gameplay, but that'swhere I think a balance is key.
And and I don't think they go over the top with this, but I
think that it's it's a really, it's a thin layer of gameplay.

(38:06):
It really in any given game, butI think that some games do a
better job with it than others. This one is mediocre.
I I felt like personally. So you guys would have preferred
that big open field to just no honestly wander around this open
field. No, I like that part of it.
I'm I'm not, I'm not Yeah, I'm not finding that aspect of it.

(38:26):
I'm just saying I didn't there it is.
I'm saying is that there's 10 creatures, 12 creatures that can
each get 3 separate items in a three to four hour game.
I'm trying to find 36 items. That's.

(38:46):
It's like a lot. No, there's only 6 harnesses.
OK, I'm saying, Andrew, you're speaking out of both sides of
your mouth. You're saying there's not
enough. You're saying there's not enough
gameplay here. And then you're saying
collecting items is gameplay andthis one just gives them to you.
So what do you want? I'm just praising that they did

(39:08):
collectibles in a better way because like I said, that was a
thing that took me out of plagueTail or Hell Blade was like,
it's all about a story. Dialogue like this.
You're trying to be enveloped inthis world.
But it's hard for me to get enveloped in a world when I'm
like, let me start digging through trash.
I got to find this piece of paper so I can get collectibles.
And it's not a then to me, it's not a collectible like if you're

(39:31):
just, if you're just. Handing things.
It's literally the definition ofcollectible.
If you're just handing me the thing, it's not a collectible.
Yeah, but it's not handspeaking.Collectible is something you
have to go search for. You have to go.
Hunt for are some of those. Search for it, but it's
designated. It's a designated search area.
For like 75% of them, there are,there are absolutely handfuls of
them that you have to keep an eye out for where it's like it,

(39:54):
it will actually look like something in the distance and
unless you walk towards it, it will then kind of.
Shift into like, oh, it's actually just a tree, but
beneath it there's something youcan pick up.
And I think that's actually a lot of the harnesses generally.
But. But yeah, outside of those to

(40:14):
what Andrew saying, yeah, I mean, that's not a lot of
puzzle. It's more just like, hey, make
sure you walk around this entirearea.
So I, I think really more than anything is you're saying, oh,
look, it's cool, you don't have to do this.
I think it's nice that they giveyou these areas where you feel
safe, that you don't have to look around, and that is nice.
But at the same aspect, there are absolutely areas where

(40:36):
you're like, oh, how to make sure I walk around every nook
and cranny and oh, I didn't takemy monsters with me because then
I walk too far or now I need to bring one over here.
Like you still just do a little bit of that.
It's just you. You do it in a designated area,
so it makes it a little bit nicer.
Did you just call your calacornsmonsters?

(40:58):
Those are your friends, those are your hurt, and you just
called them monsters. It's a wrong.
I mean they're kind of monster esque I think.
It was. They kind of looked like a
monster. Before.
But also, they kind of looked like Aaron cows.
Aaron mentioned Jim Henson Monsters, and that's actually
what I got from this. To me, these were creatures that
could have easily bid in the Dark Crystal.
Yeah. No, I think that's that's a good

(41:20):
call. They're they're very Jim Henson
esque spot on my. It's getting in the art style.
Yeah, get it? What were you saying?
I love the art and it's yes. Me too.
It's, I, I mean, indie games have been killing it in art for
a while now. And and again, flowers, I will

(41:44):
hand them their flowers. Thank you for not going
pixelated here because that stuff is just driving me nuts.
There's a little bit too much ofthat.
I get it. You can do 8 bit and 16 bit
video games. Cool.
It's not cute anymore. It's just getting annoying given
the flowers. The art in this game looks
great. It looks like, especially once

(42:05):
you get out of the city. At first I was like, when you're
in the city, I was like, I don'treally actually, I hated being
in the city for two reasons. The art was very bland, very
dark, very drastic, not interesting, you know, And you
know, I started sweating. We'll get into this a little
bit, but I started sweating because the music sucked.
Like didn't exist in the city. And I was like, if this game

(42:30):
doesn't have music, we are in for a long few hours here.
And thankfully that fixes itself.
That was very, very temporary, but I was really nervous at the
beginning. But yeah, again, once you get
out of the city. Beautiful.
Thank. They did a good job of
highlighting the areas you're going into, making them seem

(42:50):
very grand, very outdoorsy. That's why I thought the game
was very much an outdoor focusedgame.
I know you said, you know, deathor the outdoors or nature.
I thought this was going nature because, I mean, it just seemed
like, oh, nature is where everything is beautiful and
pristine. Obviously danger, but it's

(43:10):
beautiful out here. Yeah.
Love the love the art style. Great use of colors.
Like, that's the thing for me isthe colors in this game are
awesome because, yeah, as Aaron said, it starts off a very Gray
and dirty. And as soon as you hit it,
you're seeing blue, yellow, red flowers.
Your calicorns will even get like kind of glowing fur on
them. It's just I I just use the

(43:32):
colors because then you're goingon the forest, you know, the
snow sweeps like mountains. It's just every area is pretty
different. I just the vistas of this game
is just. Gorgeous.
No, it's it's all like a painting and like I almost like
an oil painting of sorts too. It's like nothing's perfect,
nothing sharp, but everything's just looks really cool and nice.

(43:57):
So I agree, like I the art and the music are the two things
that I 100% praise on this game.And Aaron said it at the
beginning, like if, if you're going to kind of pick and choose
something that you're going to, you're going to go on.
And this is where I don't know if I fully ever said this.
I, I kind of started to lean into it.
I think the gameplay was the heart and soul, but I genuinely

(44:17):
think like the art was it like it's like they're like someone
was like just toying around withlike creating little creatures.
And they're like, Hey, but we have these little creatures.
And then they like put it into aconcept of like, like, I've
never used Unity, but I've talked to people who have and
like, oh, they're just like toying with a model of like,
Hey, what could we do with this creature?
Like, oh, we heard it. Like I don't, I feel like

(44:40):
there's like a concept that built on the art itself that
they had these, someone just dreamt up these creatures and
they're like, let's do somethingcool.
These because these are very unique.
Aside from, like you said, couldfit into a Jim Henson world.
No one's created. This isn't like, oh, that's a
that's like this Pokémon that's like that Pokémon.
It's these are unique creatures.Yeah, I as much as I love the

(45:05):
design of them, if I do have a knock on the graphics, I don't
think the. Calicorns look.
Great up close because of their fur.
There's a lot of like, again, it's a graphical limitation, but
there's a lot of weird like aliasing and artifacting that
happens with them a little bit. But from a distance they look

(45:29):
great and I think the design of them is great.
It's mostly just their fur gets a little funky at points, but
really a nitpick because outsideof that it it really is an
outstanding looking game. It does look like they kind of
procedurally generate the look of them game to game though too.

(45:50):
It's like looking at your screenshot versus what when you
had Kel screenshot up. And I feel like even mine like
the the kind of general look of them.
They they were all the same specific like small, medium,
large so to speak. But I think the way that their
fur and horns were kind of varied slightly like your

(46:11):
Rascal. Had kind of a different
personality. Yeah, you're like all like we
all had a Rascal and it was all that same medium 1 and I think
he might have had some Longhorns, but it looked like
yours had different colour fur than mine did.
And just like little things likethat, it seems like it at least
shakes up a little bit. But the thing to me, which I
think was easily the best thing in this game is the music.

(46:32):
I absolutely love the music. Highly, highly recommend you
play this game with headphones. Like I said, there is no
dialogue, but the music truly just amplifies what is happening
when it comes to you running through the, you know, the open
fields revealing the vistas of the mountain.
You know, a train passing by as you're like bringing your herd
across the tracks. It just plays so well with this

(46:55):
game. I I could not imagine playing
this game on silent. To me I just feel like a lot of
this would not hit and this gamewould be way worse if I was just
a dead silent. Highly recommend headphones.
Yeah, this, this is an all time year for Game Pass and
soundtracks. I feel like this year we have

(47:17):
mentioned soundtracks over and over again on how Dang good they
are, and this year just had one after the other.
The great irony in all of this, and as I can say in 2025,
amazing soundtracks came out on Xbox Game Pass.
Also, Doom Dark Ages came out in2025 and it was not on that

(47:40):
list. Yeah, it's the great irony of of
a game that is known for its soundtrack as its backbone was
actually kind of a dud in comparison to what we got this
year. And so here you go.
It's a small indie game and man,those oboes, when they kick in
when you're playing, it's like this, this works for me.

(48:02):
I I do want to see more like, I don't know why.
This just a personal thing. I would love to see And you
know, when you're kind of seeingthis, you're like, wouldn't it
be fun if this was a little bit more jazzy?
And because doing the bigger cinematic stuff, we're we're
doing that all over the place. That's cool.
That's great. I love that, but I'm like play
with play with genre here. Let's play with genre.

(48:24):
And it's one of the reasons why I think South of Midnight stuck
out to me so much is because it played with genre.
The music was such a core part of how that game felt,
especially when you're in those boss battles.
To me, it was it was messing with a genre that I was like, I
I can't really recall a game that had this much of it in

(48:44):
there that understood it's it's place.
I don't know, it just made me think as I was playing, this is
like music beautiful. But what if it was a little a
little jazzy in here because because I heard the oboe and
then I was just thinking about what if we had some like fun
little drums kind of going in here a little bit.
Is there a banjo? You know.
A saxophone, but how about a bagpipe here?

(49:07):
But just, you know, something a little little little spice it up
a little bit. But no, the the soundtrack is
outstanding. Yeah, the sound effects are all
great. Your calicorns could have been
really annoying. They could have been.
But they weren't. Oh yeah.
But when there's so many of them, you're like this easily
could have they could have been just going like the whole time
and you're just like, shut up. But no, it it it was a.

(49:31):
Little bit of like, like grunting along the way.
And it's like as they're running, you get like the, the,
the hoof beat as they're, as they're running too.
The one that could have also been really bad as they could
have just thrown a voice on yourcharacter and like every time
you're stampeding, like your character yells or something.
Yeah, that could have been awful.

(49:52):
But no, they they did a really good job of keeping it right
down the middle, right where I needed to be.
There was a noise that annoying me a little bit.
Anytime you felt the calcord, itdid a ball ball kind of noise.
I was like, OK, that's, that's getting a little.
Annoying that often it's not like.
Yeah, I mean once I got the achievement to but.
It was enough. I was like.
Fed at every every rest point orwhatever.

(50:12):
Or like I'll fed at rest point. I was like, I'll just take them
over the blue things and unless they get hurt I'm not feeding
them. Which I thought you would have
to feed them. So I think I was at a rest area.
I'm like, all right, let's startfeeding these Calicords.
That's what I learned. You don't need to feed them.
You don't need to feed them if they're injured.
So I think that's probably why Iwas getting more annoyed with.
The sound for achievements. Actively try to feed them.

(50:34):
You guys are slave to achievements, not me.
I'm free from them. They don't own me.
I'm not bound, I mean. It's not even that I was caring
for. My aside from really the the
ones that are actual, the achievements and tasks you have
to complete and this most of thethings you you're just going to
do. So unless you're like Andrew and
you're just overly feeding them because you think you have to.

(50:58):
Well, you apparently did. Apparently that was the.
That was Andrew's blueprints moment as he he was just feeding
them he'll that he needed to. It didn't tell me I didn't need
to feed them every time. And you never answered your
question. What did you name your herd?
I just went default. No.
I went default once I realized like.

(51:19):
I'm about to name a lot of things here that's like.
I gave up. I gave them, really, I gave it
real quick. Yeah, at first I thought about
it. At first I was like, huh.
But then I was like, wait, I've seen pictures.
I'm going to have a bunch of these things.
And I'm like, I'm not, I'm just going random.
But I knew it at that moment. I said Andrew's thinking about
this. Though, you know.

(51:39):
Andrew's going to name these, I mean, and he didn't.
That is, that is the thing I wasjust with the game doesn't have.
AI think this is truthfully the the reason Andrew picked this
game is before it was picked. No, a listener picked it.
Sure, sure, you would have skipped it.
Here's the thing, Andrew did give it a pass, and he probably
should have just for that alone.No, I did give it a pass.

(51:59):
For I thought you gave it just. No, it was just a pass.
No, I. Barely gave it a pass.
I I gave it a pass. I think.
I think, I think we have to go back and list that because I
think you. I thought he said barely a pass.
I maybe he did. I said pass.
Wait it's game or pass? Pass is bad.

(52:20):
Yeah, so barely a pass. And I gave it a pass just.
Barely tips into a pass. I said I enjoyed my time with
it, but I wouldn't recommend it.But don't you think this should
have made it barely a game because it had no filter and you
got to name the? Way it's awesome.
Bonus points. It was worth it in the best.
Part he's going to give this like an 85, but.

(52:40):
Probably. I shy Keith, but before we
continue off on music though there is an original soundtrack
but as of this recording it's not out yet.
Which is weird. You think they just Where is the
original soundtrack? They're just they're just
dropping singles on it right now.
There's like there's like 4 songs really.
No, there's. I'm not joking.

(53:01):
There is a total of 50 songs. Yeah, there's only three songs
that are available right now. It's it's coming out in seven
days. So probably when you listen to
this recording, it's probably September 25th they're waiting
for. This episode to come out so the
hype can really just go wild on this game.
But yeah, there there's an original soundtrack that you can
find on Spotify. But yeah, achievements, as we

(53:22):
have already said, achievements are great.
Absolutely recommend for achievement hunters.
The game is 3 1/2 to 4 hours long, not long at all.
There is a chapter select when you go to new game, you can just
select a chapter. So there are a good amount of
chapter specific quests, achievements, but like I said,
just jump to that chapter. Easy to do.
Yeah, there is an achievement atthe end to do all the

(53:44):
achievements so and not very hard.
I played one time to this game and I have 700 and like I think
20 gamerscore, there's like 4 missing.
So I might go back and finish them but I don't know.
But let's get our final thoughts.
So hurdling, as I said for me atthe beginning, I did give this a
pass. Aaron apparently wasn't

(54:05):
listening. I like I said, I did enjoy my
time with it, but this is definitely a indie game for
indie lovers. This isn't someone who doesn't
like indie games. This isn't going to sway you,
but I enjoyed my time. I thought the atmosphere of it
was fantastic. The graphics, the music.
Like I said, it surprisingly didn't put me to sleep.
I played this game late at night.

(54:26):
I played some other indie games where I struggled to even stay
awake, but this actually, you still kind of get me going.
Wasn't very long, so it didn't take too much time.
It was a nice palate cleanser. It's just, yeah, it's gameplay
was really light. They could have just added very
simple things to just really padto the gameplay, but they
didn't. It's just very shallow.

(54:48):
This is just a barely above a walking simulator for me.
But like I said, the art and themusic definitely really kind of
saved this game for me. No filter for the animals.
So it gets a couple bonus pointsfor me.
But yeah, I'm going to landed this at around a 72.
Yeah, I think, I think this is one of those rarely work.
We're kind of all in the past and I, this is really just being

(55:10):
honest about it that I, I, I don't know, I, I think sometimes
I try to stretch everything intoa game like, oh, no, I didn't I
because as long as I didn't absolutely hate it like I, I
generally won't give something apass, but I just didn't care for
much of the game play at all. And then as the Andrew said, and
as we talked about, just a few, but again, small, not not in

(55:34):
quality of life like actual editions of making some
uniqueness to the calicorns and their skills or abilities, the
way they interact with the worldaround you would have beefed up
those like into actual puzzles real quickly.
And it could have been a fun concept because I do like the
idea of this whole, you know, guiding A herd thing and that's

(55:55):
your unit, so to speak. So I I think there's something
that was there, but the gameplayreally just lacked so hard that
despite how good the the art was, despite how good the music
is, it just it was it wasn't much more than than all of that.
But if you really are looking for something that's like an
artistic game, this is great foryou.

(56:17):
And and if there's something here, just just not a lot of not
a lot of fun gameplay, that's all.
Yeah, I think I'm going to go with a 70 on this.
Now, I don't know how much of our audience is into art as
games, but I'm I'm going to assume there's at least a couple

(56:40):
of you out there that that enjoythat type of stuff.
And I tried to again, be fair onthis and recognize this game for
what it is and what it was trying to accomplish.
And when I think about that, I don't really have a ton of
negatives to say. Now, obviously there's gameplay
stuff. We've already gone all over
that, but as far as it goes for art as a game, this this is

(57:01):
pretty decent. I think it actually looks nice.
I think the music is outstanding.
I think there's a story that's interesting enough to make you
think about what was that all about?
And that's kind of it. And I'm I'm OK with that.
I think Ander even kind of described it as well, saying
it's a palate cleanser there at the end.

(57:22):
I think that's a great way of kind of describing this because
it's not going to take you a lotof time.
You'll be done with it very quickly.
And it was simple. You don't have to to stress over
it. So for that, I'm going to give
it a 77. I think it deserves a 77.
I wish it made some tweaks just to to to bump that up into the

(57:42):
80s, but I hope these guys come back and have some other games
for us in the future. Keys keyboard so loud there.
Very aggressive. That's me.
Oh, whatever. That's to say.
Yeah. So thank you so much to our
listener, Potato, who recommended we play this game.
Yes, this was Alyssa request, Keith.
So you got to give her a listener.

(58:03):
Potato recommended. I feel like I do because I I
like the I like the potato name.I'm pretty sure he has, so I
just. Potato.
We'll get potato in 96. Yeah, I mean, it was nice to
recommended a very short game because this is this has been a
rough couple weeks. There's so much I want to play
right. There, there's a lot of video

(58:24):
games coming out and holy smokes, Battlefield comes out in
like a few weeks. Yeah, I want to play
Battlefield, I want to play Borderlands, I want to play Hell
Divers, I want to keep playing Silk songs.
So much, so much going on. So we're going to maybe keep
doing some short games here for the next couple weeks or so
because yeah, there's, there's alot I want to play.

(58:46):
But obviously, you know, we, we keep trying to give you all
content. Oh, thank you for joining us.
Anyway, I've been your hard gamer stage.
You can find me on Xbox Live andFirebird and Zuma 952.
Please make sure you go to gamepassgrabback.com.
Check out our YouTube. We do have an extra code for
Wildgate and I really want to give it away.
So if you want a code for Wildgate, follow our YouTube.

(59:08):
I say you got to subscribe. Subscribe to the channel man.
You should have put this at the front end.
You got to subscribe to the channel and then you got to
write the word potato down the comment and not a potato.
So if you write a comment potatoand you are subscribed.
In what video? This one or any video?
On this video, we're watching this video.

(59:29):
Just Scroll down and put it in there.
Yeah. But yeah, you guys want to say
anything else? No.
OK. So thank you all for joining us
this week. Aaron will be gone for the next
couple of weeks. You're welcome.
Everyone I know Liz is joining us next week.

(59:49):
Yeah. You don't have to deal with me.
You're that's a little early Christmas gift for you guys all.
Right. We love you all.
We'll see you next. Week bye.
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