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August 7, 2025 68 mins

Join Andrew, Aaron, and Keith as they dive into the world of "RoboCop: Rogue City," a first-person shooter that brings the iconic RoboCop to life in a new gaming experience. The hosts discuss the game's nostalgic elements, gameplay mechanics, and how it captures the essence of the original movies.


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Episode Transcript

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(00:01):
Hello again everyone, welcome toanother episode of Game Pass
Grab Bag, your weekly podcast viewing games from the Game Pass
collection bring you 3 unique perspectives from varying skill
range. I am the kick puncher of this
episode. The man with the power of kicks,
with his punches. With us is our RoboCop 20.
Was it 2015? Crap, I forgot the year.
You should have looked that up. I know you should have called

(00:23):
him the RoboCop remake. Yeah, I would have been better.
I guess that's our RoboCop remake, Keith.
Really, really lined that one upwell.
Hello. And then of course, with us, my
RoboCop, Aaron, Gosh. I feel like you've said rogue
bro before in the past. I feel like it's not the first
time you've used that before. No, because whatever game we've
done with the robots, there's. Robots and a ton of video games.
I'm sure you've used it somewhere.

(00:44):
Nice try, yeah? OK, whatever.
This week we played RoboCop Rogue City by Tayon.
RoboCop Rogue City is a first person shooter where you were
playing RoboCop and this is supposed to be sequel ish after
the second movie. We were playing RoboCop in the
city of Detroit cleaning up crime.
But before we get do I just realquick remind everyone make sure

(01:05):
you go to gamepasscrybag.com. Check out our fancy new website
if you want to check out our past reviews.
So nice quick read. If you ever want to see instead
of having a list over an episode, you can just go to the
website, check it out and also join our discord in our
recordings. We record every Wednesday.
I'll have it in the show notes. But anyway, I really wanted to
cover this game because I feel like this is a perfect panel.
Me. I like video games.

(01:26):
Aaron loves movies. Keith, of course, if there's any
movie that's iconic, you can guarantee Keith has not watched
it. Keith, have you seen RoboCop?
No, Yep. So because I wanted to see
because I first started playing this, I heard a lot of people
talk about it and they were like, oh, if you like RoboCop,
you'll love this game. And as I was playing it, I'm
like, I'm curious if you don't know RoboCop, if this is a game

(01:47):
you would actually like. So let's get into this starting
of the whether or not this is a game or pass.
So for me, I'm actually going tosay that if you know RoboCop, I
think you'll like this game. I think it's a lot of fun.
It's very simple. You could turn your mind off.
It's very easy. It's kind of a shooting gallery.
But if you don't know RoboCop, Ihave a feeling you'll hate this
game because he's slow. You can't jump, you can't Crouch

(02:09):
like you, you lack a lot of basic things you get in video
games nowadays. So I feel like if you don't know
what RoboCop is, you're going tohate it.
But overall, I had a lot of fun with this game.
So I I say you should check it out.
I think it's a game. So I don't know RoboCop, and not
knowing RoboCop definitely meansthere are things about like, I
feel like I'm going to have questions about this game that

(02:31):
are just going to be a lot of like, is this because of the
movie or is this because of the game?
Yes, Keith, he is a cop and also.
That was that was. Wait a minute, wait a minute,
wait a minute. Half robot, half cop.
Yeah, he's not fully committed to either Keith.
They were going to call him Cop Robo.
I'm kidding, Andrew said Half. I don't know why he said half.

(02:52):
Because it's very confusing, no?But I so, so here's the thing
I'm going to, I'm going to go ahead and I'm going to lead with
my biggest gripe here. And, and I'm going to, I'm going
to use my platform because now that we've seen Splitgate go
back into beta, we know that we have a voice.
The developers are listening to this podcast, so they're here to
say if you're making a GameStop,putting rogue in the title,

(03:15):
unless it's a rogue like, don't trick me, I don't care for it.
Don't call it rogue city and have no rogue like elements.
Look at all of it for him. Think.
About that and. There isn't 1 you think.
This is going to be a rogue like.
No, I'm that was. Actually OK again.
That was really just a bit because I did at least look and
I mean there was a. Small.
I don't look it up first. There was a small part of me
that when I first saw it was like that, I looked up, but I

(03:38):
immediately knew. So yeah, so half bit, half
truth. Overall though, not knowing
RoboCop, actually a lot of fun. You are right, Andrew.
It's slow. And I think that that is
something that maybe because youhad mentioned it before, I kind
of was able to be like, OK, I can justify the slow paced
nature of him. But there was 11 like tool tip

(04:00):
early on in the game, which you're probably far past now
because you'd be in it where they mentioned your quick
reflexes. I have not seen one single quick
reflex, no. What would you preach?
It doesn't slow down, though, that's mostly a quick.
Reflexes. Well, that, that's what I'm
saying. It's not a quick reflex.
It's just that. Anyways, point being, it's just

(04:20):
that that one line kind of made me laugh.
But the my my ultimate point is that, yeah, I would actually say
this is a game. And I think that without knowing
RoboCop, you can get by with theoverall gameplay.
It's not going to be Doom, You're not flying around the
screen, it's not bullet hell. It's just a a little bit more of
a relaxed paced game, I think insome ways.

(04:41):
But I I was having some fun withit and I like the elements of it
and the way that it does things.So for me, it's a game.
I almost describe it as a almostan on rail shooter.
You literally see a hallway and literally enemies kind of pop
out of doorways and it's just like ah.
In a lot of ways, I kind of likethat Keep just mentioned Doom
because this is like the antithesis of Doom.
Doom, not doom. So Andrew, you brought up a

(05:05):
question here at the beginning that I I didn't even think of it
through this lens. I think it's actually kind of a
good way of looking at this. Is this a game you would enjoy
if you didn't know RoboCop? I I wasn't even thinking that.
I guess just because like I knowRoboCop and I enjoy RoboCop.
I loved this game. I thought it was awesome.
So I, you know, hats off to gamestudios over the last, I'm going

(05:30):
to say last decade in their. Movie.
Version of the video game they've been kind of killing it
on, nailing the feeling of the movie Indiana Jones.
Lord of the Rings Golem. Hold on, hold on.
Not all of them. I I I think Battlefront 2 is

(05:52):
hands down one of the most well represented Star Wars games
we've ever had. It sounds, feels, and looks like
Star Wars when you play it better than any other Star Wars
game I've ever played. I think Indiana Jones felt like
freaking Indiana Jones felt great.
Now this is maybe a bad one, butthe Avatar game that Ubisoft

(06:13):
made, OK, but they did a good job with it.
I don't like Avatar, but they did a good job with it.
Here's another example of what aniche movie too.
It's a niche movie to go after. From like a no name studio too.
From a no name studio, and in myopinion, they kind of nail the
RoboCop feel You can. You can definitely feel that
they didn't have the budget to go all the way on it, but what

(06:34):
they did with it really does kind of nail it.
I was a little concerned playingthis game initially that it's
not. It's going to miss the point of
RoboCop. Robocop's actually kind of one
of those movies that is a littlebit more layered and nuanced
than you think it is. It comes off as just really
cheese, 80s cheese. But there's more to it.
There is layers to it, and this game spends a good deal of it

(06:57):
dealing with the humanity of RoboCop, which I thought was
really interesting and a good evolution of of what's existed
in the movies. This could have been really dumb
and not have covered any of thatstuff, but it actually nails it.
It's not perfect and we'll have plenty to talk about on that
front, but if you like RoboCop, this is a no brainer.

(07:19):
I guess it's a no brainer. You will play this and you will
enjoy it just because it's goingto remind you so much of what
you liked about the movie. I mean, it's been forever since
you've seen RoboCop. So for me, I was like, I like, I
know RoboCop, but it's like I don't, I don't remember anything
about the second one. I just remember a good amount of
snippets of the first one. I mean, RoboCop 2 isn't great,
but RoboCop 1 is really all you need to see.

(07:39):
And truthfully, if you saw RoboCop one, you'd see this and
you wouldn't. You wouldn't notice much of a
difference, but yeah. So I missed I missed a bit of
what you were saying because of some technical difficulties, but
I'm back now and I think better than well, same as I ever was.
But you were talking about like the cheesiness of 80s movies.

(08:00):
And so that was going to be one of my is this a RoboCop
intentional thing or is this like weird writing in the game
is? There's definitely parts in
dialogues and like that's there.It's just kind of goofy at times
and it feels a little bit not like intentionally silly, but
just intentionally like cheesy Iguess.

(08:22):
They were going for it, I. Will, I will say this, there are
definitely instances where things are maybe ramped up in
their cheesiness. It's kind of funny when you said
that because I was trying to think of my head.
I'm like, what could he be talking about?
Like what's like an example, a good example.
I don't no, I don't know if you got to the part where you're,

(08:44):
you're trying to get a card written.
I'm not going to spoil anything,but you're trying to get.
Names. I was actually just doing that
one. OK.
And you go to one cop and he's like crying.
And that's like really goofy. And that is not.
I wouldn't say that that represents the movie.
That's a more ramped up kind of cheesiness, but the overall,
like, obviously you're clunky, the way you talk is kind of

(09:07):
goofy. All of that stuff is pretty spot
on. The overtopness of some of the
enemies and stuff like that, that's pretty spot on.
So they're a little bit like Warriors style.
Yeah, yeah, yeah, yeah. But you'll, you'll have, you are
right. There are moments that the
cheese is kind of turned up a little bit.
I think, I think one of my favorite ones, it was a very,

(09:28):
it's the literal opening scene. You're you go up to that
building and your partner Lewis walks up to and you say
something about it being dangerous.
There's a big wall of fire and she has to tell you, big giant
robot man, that you can walk through fire like, oh, right,
yeah, I can do that. What is the point of of of you

(09:49):
you know? You just.
Don't know that you can put yourself into danger?
You're because you're not going to apparently, because you don't
know that you can walk through fire.
So anyways, that was just a weird little like what?
But yeah, getting the story of RoboCop, Yeah, as Aaron said,
this game does a lot more. It's more of a kind of an RPG of
you playing as RoboCop. You know, it's first person

(10:09):
shooter. You're where you're going around
and you're cleaning up the crimeof Detroit.
Just like in the movies, you know, you are working with the
police force, but technically you are owned by a typical
sci-fi company called OCP. So they're, you know, you're
part of the police force, but technically you're property of
OCP. So you're kind of battling with
this idea of are you a robot? Are you human?

(10:30):
You kind of having these glitches of your memory of when
you were human and you're tryingto unfold the mystery of this
new guy in town as everyone keeps calling him.
He's this big player who's trying to basically stir up the
criminal underworld. And so the underworld criminals
are trying to, you know, impressthe guy so they can work with
him. But yeah, that's basically for
the story. But I got to say, I really like

(10:51):
this game. Story.
It's it's cheesy. It's nothing.
You're going to be like, don't that game.
This is going to sit with me. But I actually really, I was
surprised how much I actually liked the choice dialogue with
it. And you obviously get some
moments where it's just you talking to a person and it's
like simple, like, yeah, you talk to this guy.
But during this whole time, there's a mayoral election going

(11:11):
on and you have one mayor who's very much like, I hate OCP.
I don't even like robots. So he's kind of iffy about you.
Then the other ones, like, I want to do everything OCP wants
to do. And I love RoboCop and I want to
make sure he gets human rights. And so you have these kind of
choices of like which mayor you could endorse.
You can kind of endorse neither of them, But and then you're
also trying to get the public's trust, you know, to are people

(11:32):
going to start liking you in thestreet?
Are people going to hate you? I actually like this game's
choice. It's very it's light.
So don't think this is going to be like Skyrim, but you did kind
of. I don't know how different the
endings are at the end, but. So there are.
Just like I know there are some difference there is.
Because I was curious if they, like any of those things
mattered. And I noticed that, yeah, like
walking around some of the decisions, it would pop up only

(11:53):
in a very like, kind of Fallout style.
Like this person appreciated that.
So OK. Yeah, I don't want to jump too
far into the gameplay without kind of going over the story
because you're kind of just glassing over the story.
I actually think, again, the story here is actually kind of a
high mark and and maybe it's just because my expectations
were so low going into this where so the thing about RoboCop

(12:17):
the movie, do you remember Starship, Starship Troopers?
I love that movie. Actually I saw that recently
again. So they both have a similar
misunderstanding when they came out, when people watched
Starship Troopers. Same thing with RoboCop.
It was really gratuitous violence and that kind of ended
up being the storyline. But really, the movies were

(12:39):
about way more than than that. In fact, the gratuitous violence
was specifically commentary. And I went into this thinking
that they would misunderstand this and that this was going to
be hyper violent without anything below it, without
anything kind of built into it. And I was kind of shocked that

(12:59):
the game, again, I had more layers than I expected it to, a
lot more cutscenes than I expected.
And it was a lot more meaningfulgrowth happening throughout the
game that I was, again, not expecting.
I'm it's not going to light the world on fire.
OK, I don't want to say this right now, but this isn't an
Expedition 33, OK? It was surprisingly really,

(13:22):
really competent on the storyline.
It feels, again, like you'd expect a RoboCop movie to feel.
So I don't want to sit there andjust say it's there's nothing to
it. There is a little bit more than
you might be expecting. No, I think that's fair.
And and like, I didn't even get into it fully, obviously, but
they I I don't know where the movies land on this.
Obviously, you know, we've established that I'm not going

(13:42):
to keep repeating it. But as far as the whole, just
like him having the therapist and you having those
conversations where she's, you know, again, those are, you
know, choice driven decisions where you actually have to think
about like, I don't know, do youwant to drive your RoboCop to be
to try to be more human? Or do you want him to be just

(14:02):
like, no, I'm a machine, I'd do what I'm supposed to do.
And I don't know that that felt interesting.
And just in the context of, I don't know, especially put
hunting into that commentary on today's society and AI and all
that. And like you're kind of deciding
the choices of this effectively AI robot.
Like do you become more human orcore?

(14:23):
Yeah, I mean, all right, so I can ask this is all that all
that stuff I would say is probably more in the the
gameplay side of things. I will go, you know, kind of
going another step into that. I was surprised that as you're
upgrading RoboCop, because you can upgrade RoboCop, one of them

(14:47):
was really heavy into the dialogue options.
In fact, a certain upgrade path allows you to open up an empathy
option. I, I thought that was kind of
interesting. Again, I, I wasn't expecting
that that's where the game was going to take itself.
I focused heavily on that. I did eventually.
I first focused heavily, heavilyon, I think it was that

(15:10):
deduction. I don't know.
But either way, you got more XP points for the notes you found.
Anytime. I'm always like an RPG.
You always make sure, yeah, you put points where you gonna get
bonus XP. I didn't even think about that.
I don't know look for any of that.
I mean. Yeah.
I mean, it's I guess it's like saying like the RPG elements of

(15:31):
this world that could there werea lot of kind of half baked
ideas in this game A. Little bit, yeah.
Where you like they had something going there that's
kind of interesting even kind oflike you had mentioned earlier
the where like people in the city, how they view you.
I don't even think that was really fully thought out enough.
It wasn't, it definitely wasn't.I mean, you could tell like

(15:52):
obviously the studio did not have a lot of money.
I think I think full prices is a$30 game.
So this is and you could tell like this has jank, which I will
say the jank to this game I actually like because it makes
it feel campy, like the 80s movies because 80 movies are
very campy and weird. So to me, I'm like, I'm curious
if this jank is intentional, Butno, there there is a lot of

(16:13):
definitely half baked ideas. Oh my gosh, because I guess we
got to get into the gameplay. But the enemy types is one of
these things really one of thesemoments like there's not a lot
of different enemy varieties, but every once in a while it'll
kind of do very Borderlands ask where it kind of slows down the
game. It focuses on the enemy, gives
their name and what they kind ofdo.
So one of the first enemies you see are like called like boomers

(16:35):
or they sacrifice themselves andblow up.
That's literally the only time you see him until the very end
of the game. It was like right, you're
introducing this enemy type, youquickly killed two of them and
then never see them again. That's like.
I thought about that today. I thought about that today as I
was playing. You know, they were introducing
some more enemy types as I was playing.
And I was like, wait, what aboutthose suicide guys?

(16:56):
And then I thought about the scene when you're introduced to
him. There was just one.
I don't think there was another one in the rest of that fight.
Pretty sure there's two. You will see him at the very
end. There's a big battle at the end,
you'll see him there. It's a $60.00 game, sorry.
That yeah, this should not be a $60.00 game.
Is it really? It's a good game for, I would
say $30.00. I would even go and say if you
really like RoboCop $40, I couldsee you doing that.

(17:18):
I can't, I, I wouldn't do $60.00on on this game.
Obviously it's on Game Pass, So if you have game Pass.
Team it's 50 bucks so they just came out with a sequel called
Unfinished Business, which I thought was DLC, but that's 32
bucks so that's probably why I got confused.
Yeah, OK. All right, so let's but the
enemies in this game are not good.

(17:39):
I don't really care because again, kind of feels like
RoboCop a little bit. You're not very athletic, I
guess. Not at all.
You don't jump. You don't.
You can't jump. It kind of looks like you should
take cover in certain places, but not really.
They're kind of just sitting up there taking shots.
So everything coming at you is kind of just out in the open.
It kind of has to be because there's no other way of really

(18:01):
fighting things when you can barely move and you have
literally no no specialty movement sets at all.
So you kind of you kind of have to do it that way.
I don't mind that. I don't think that that's that
big of a deal. What I do have an issue with
first, the very first level theydrop you into, I was kind of
into it. They literally drop you into the

(18:22):
city streets of New Detroit and I was kind of excited.
I'm like, OK, this is kind of cool.
You're kind of. Free from semi open world.
Yeah, it's semi open world. It's not really linear.
It is linear but not really it'sI say semi open world that's.
Missions, it's linear, but like you kind of have an in between
like break area that's like either at the police station or

(18:44):
roaming around the streets that's kind of open world.
But this is where I say things are half baked.
Yes, I don't mind that. I hated the backtracking.
There was an odd amount of backtracking.
So if you get into these open world segments, you know where
your main mission is. You do that main mission, it's
usually looping you through somebuildings or something like that

(19:05):
and it literally comes to a deadend.
And then it's like, okay, you can go back to your car now and
it's like, what the you don't like, give me an exit here.
I got to walk all the way out the front door.
They usually give you an exit. Some of them did.
I mean, you've played more than I have obviously, like, but at
least for the most part of what I've run into, there's a couple

(19:25):
times there's like one shortcut that might open up.
But for the most part, like in most games, you beat the final
boss and there's like a door behind them that's like, oh,
that was in the main room the whole time.
I'm just going to walk out of this building.
Not RoboCop. You're you're taking your whole
path backwards. Yes, it it did that a bunch.

(19:48):
In fact, I can't think of one instance where I hadn't unless I
missed it. I didn't see once where I had an
easy exit out, like, because usually what you were going back
to was exactly where you came from.
So I just thought that was a really weird design because
yeah, usually it would, it wouldgive you kind of like an exit
right there that would put you out kind of where you need to

(20:10):
go. So that's just kind of natural
progression where this And you know what, I'd be fine if you
backtracked, but you gave me something else along the way as
I went through the backtrack. But there's nothing.
You cleared the level, so you were just backtracking for the
sake of backtracking. Did you not realize this,
Andrew? Why do you Why do you seem
confused? Confused by this.
I feel like occasionally. I'm trying to think like, I'm

(20:31):
trying to think of like the earlier areas and there are a
couple areas I do remember like.You go into the arcade.
Eating a dungeon and. Yeah, the arcade, it's not very
deep. Yeah, the arcade you.
Go to the car. Guess what?
You turn around, you go to concert.
You carry him all the way back. You get him.
Well, you don't. You don't backtrack that far.
You just backtrack out the area where the car smashed through,
OK? It's still it went all the way

(20:52):
into that warehouse, all the wayto the back.
No, that had that had story because as you're carrying the
guy, you're malfunctioning. So it's kind of doing the story
thing. Okay, sure, so maybe they put
something in there when you're in the quarry.
No the. Quarry.
That's the one I'm thinking of. There's usually a door because
you have to go to these little areas because the guys like, I
bet you can't beat my guys in these rooms.

(21:12):
And no, there is a door that usually brought you right up to
the exit. You must have just missed them.
No, no, no, no, because. You.
Literally come out and then you're met by those snipers.
So then you're doing the whole sniper sequence to get out.
So at least the sniper sequence did actually put something there
on the way out, but the buildingyou're.
OK, Yeah, No, I know you're talking about that.
Yeah, that. Yeah, well, you have to go all

(21:33):
the way through the quarry. Yeah, that.
Yes, that's what I'm saying there's.
At the end of the snipers said that they're not there for those
until the end again. So again, there's some problems
there, but to me the backtracking sucked.
Like I just don't think it's good level design.
Like I'm into this, I'm into this.
If you kind of want to do this semi open world, I'm kind of
into it. But again, half baked idea.

(21:53):
If you're going to do that, at least make it flow.
If you're going to send me into a linear dungeon, like have it
flow into where I'm supposed to go, don't make me have to
backtrack through an empty level.
Like don't do that. That's not that's not good.
Good level design at. All but you also don't run very
fast, like you can't rush now it's just.
The Sprint is risky to walk. The Sprint basically just adds a

(22:17):
more of a bounce to your your motion, but it doesn't really.
Make a louder sound. I will say there was a few times
that on my trek back, something was maybe behind a wall that I
didn't quite look around right. I was like oh OK cool 25 more
XP, glad I'm doing this. Yeah, yeah, because that is the
thing. There is a good amount of
secrets to collectibles. Yeah.
Javier, Chad asked if we if you got the secret room in the

(22:39):
arcade. I did because I think I don't
know there's an achievement withthat one.
There is, yeah. And I didn't care.
We'll get in the achievements, but you actually can easily load
up a game and kind of get the ones you missed.
I don't remember what I don't remember the hidden room in the
arcade. I don't remember if I hit it or
not. There was a desk like the the
main, like when you get to the office and kill the guy, there's
a button on the desk you can hitand like around the corner is a

(23:01):
bunch of blue. It gives you a free level up
experience point some of the stuff.
I can't remember. I can't remember if I did but.
But so the gun play though, in this game is also kind of over
the place. So if you've seen RoboCop, he
has a signature pistol, which iscalled the ACP or RCP.
Either way, it's a pistol that is essentially a machine gun.

(23:24):
It's at its base model has A50 bullet clip, burst fire and of
course could just like decimate anybody, but you have unlimited
ammo for it. But you know, that's the only
gun you can pick up guns from enemies.
They have limited ammunition andtheir quality like or their how
the guns work are kind of all over the place.
Like the micro SMG. I'm like, God, this is a solid

(23:45):
gun and what works every time. A lot of enemies have a the 9mm
pistol. That gun absolutely sucks.
Like I, I'm like, it's like maybe if I do headshots, I'm
shooting someone like 3 times inthe head and they're not dying.
Which also makes me laugh because I love as you're, you
are RoboCop. You are essentially a walking
tank. And I always love to cut scenes
where the guys are like, let's kill RoboCop and they literally

(24:05):
pull up 9mm pistols. It's like, what are you doing?
Like, what are you doing here? Like you think you're going to
win this fight? Well, that's.
That's one of those things whereI, I guess I was kind of
wondering, is that like an 80s campy throwback to RoboCop?
Like they all think they're going to kill him.
But yeah, because yeah, they're like screaming and they're
drugged out, like wild. I think they're always picking a

(24:27):
fight with you too. My absolute favorite one, well,
you know, of my of my vast to choose from was Soot, though.
Is that performance that you walk in on Because I'm just
laughing at this whole idea. I'm like, I guess we'll just use
an easy example. And I'm not trying to make this
political binary, but just an easy example.
It would be like Trump putting on a performance and just
everyone having to just pretend that they really liked it.

(24:49):
I mean, I guess you would. It was a good song.
But it's just like. Your boss is up there like song,
Your boss is up there singing away and you're just like, guess
I, I just have to go with this. That's what I did at work today.
I did like the joke. There was a joke with it though.
Yeah, well, he talks about it. Yeah.
It was just a track, play track.And then he tries to sing.
But at the same time, I'm just like, I don't know, just the
thought of just putting yourselfin your, in your job and your

(25:12):
boss is out there performing on stage and you have to pretend
you like it. So going back to Elevens, so
there are I think most of the weapons are okay.
Obviously your weapon seems likeobviously the most amount of
work was put into that because it's the most movie accurate
weapon in the game. Your weapon gets godly.

(25:33):
It gets. Insane.
I do want to talk about that a little bit too, but I like
picking up a mounted mini gun. That was always awesome.
I thought the AK was pretty good.
The what was it? The UMP, the bull pup?
I remember the the bull pup fromRainbow 6.
I don't know what was called this game.
That gun sucked. Yeah, it has a scope on it.

(25:54):
Yeah, I tried using it. I'm like the scope, it's like an
8 times soon. It's absolute garbage.
And the way it kind of like displays the two almost seems
like, hey, we're giving you something special and then you
pick it up and you're like, I don't want that.
Do not give that to me. You know what else is not awful
in this game? It's a weapon.
The grenade launcher I thought it was.
Pretty good. Garbage.

(26:15):
It would blow up like 3 feet from people and it would not
kill them. It was.
It is by far the worst grenade launcher I've used in any video
game period. I thought it was so so bad.
I every time I saw it again I'm like I'm not touching that
again. There's no way do not like it.
I will pick up a mounted mini gun every single time though

(26:35):
because those were always a blast.
I mean, The funny thing about the gun guns too, as you're
playing the game, I bet you could think of like the guns.
Right now you're seeing about the same 4-5 guns.
Near the end. You go through a weapon Expo and
there's like 20 different guns. I'm finding guns I've never
seen. I'm like, they literally
designed a gun and just put it in this one segment of the game.

(26:56):
For what reason? At this point, my main gun is
super powerful. So I'm like, like, I want to try
these new guns, but why? Like my gun is unlimited ammo.
I don't have to reload it. It's essentially just a death
machine. But it was just like, what?
Where did these guns come from? So about your gun, this is
another game element. Maybe I was just really lost on

(27:19):
this. So this gun is very upgradeable.
As Andrew kind of mentioned, your sidearm is really good.
And honestly, it's really good on the base level of this game.
Like it's very effective. You can kind of go into rooms,
you can kind of tear people. I heard the burst fire.
Yeah, but either then it was easy to get had shots with it,
so not that big a good deal. The upgrade system on this,

(27:40):
though, So you're collecting pieces throughout the game to
upgrade this gun, Yeah. They're called motherboards.
Yeah, so you can get a motherboard and I the negatives
always outweighed the positives.That's why you don't go to the
negatives. Yeah, but how do you avoid it?
So the way the mini game works, it's if you ever played like

(28:02):
like pipes, the pipes, yeah, pipes.
You have a starter point where it does an electrical current
and you're essentially guiding this electrical current
throughout the motherboard. And you obviously want to hit
the good Marks and avoid the badmarks.
And at the top right, it shows you stats bar of like, oh,
what's it going to do to get done?
20% damage, 20% reload speed spread.

(28:22):
It may. Then there's like golden ones
that'll give you like auto fire or a single shot or your weapons
will. Your bullets will be explosive,
additional gore, extra piercing.But anyway you're trying to
guide this light through the board and not hit the red marks.
So as you're playing the game, you're finding chests, OCP
chests that have little trinkets.

(28:43):
It's a square. It has a northeast, southwest
kind of current symbol on it. So if there's a bad segment, you
want to make sure that you don'tput like one of those.
You don't want the current to goto the right, to the red.
This. Blueprints all over again where
Aaron thinks he has to fit the exact piece into what's on the
motherboard. That is 100% accurate.
That is 100% what I thought I had to do A.

(29:08):
Little explain to the tutorial. It's like, so don't let the
curve go to the red. So here's what.
I'm apparently not good at thesetypes of puzzles.
I think we. Explained it.
OK, Did I read it? No, because I'm like, oh, this
seems pretty explainable becauseit it did.

(29:28):
So I think the reason why is because I was with you at first.
I was with you at first, but then I went to go put like a
piece on and it like didn't register it.
And I was like, wait, why didn'tthat register?
And I'm like looking. I was like, oh, because it
doesn't match. It needs to match.
So when I first did it, you know, I filled out the board.

(29:48):
I'm like man, this is like all negative it.
Probably weakened your gut ball more than.
Wild. I am curious about something and
and this is and. I didn't play far enough but I
did immediately figure that out because I don't even know if
I've read the tutorial. I think I just figured it out,
but you. Use logic.
Yeah, kind of, yeah, My point, or I think it was because I, I

(30:11):
needed something to fit and I was like, I wonder if this will
work. I'm just going to try and see if
it works. And it did.
Is, is there, is there a benefitthough to fitting the piece
that's in the shape or is it basically just showing you the
shape? That's yeah, that that has all
the intersections. So yeah, it doesn't.
Yeah. So just avoid them that that's.

(30:33):
I have dead end pieces so so a piece that literally will accept
the current but literally will not send the current anywhere.
So then I've got a little bit ofan issue with that.
Just to explain, eventually I got like a different motherboard
and I I went and did it, but I didn't fill the whole board out
because I was getting a bunch ofnegatives and I basically had

(30:54):
really high damage and like low and everything else and the gun
was still godly. So it's like, I don't even know
this really changes. It still feels really good.
So it wasn't like obviously screwing me up.
But here's then my issue with all of this.
I literally was, I couldn't fit more pieces.
Obviously you can combine your pieces, but I couldn't fit more
pieces because there were so many.

(31:15):
So it's very easy to avoid the negative percent at that point.
That's why I thought some I'm missing something because well.
You're supposed to merge, so thechips that you're getting that
are that you send the electricalcurrents.
Everywhere. Yeah, have.
A percentage on them? Yep.
So you're putting out a spot where it says this will increase
your weapon damage, so you obviously want to put the
highest. Percentage on there makes sense.
But you have a bunch of low bees.
You can combine your low ones tocreate 3 low ones to create a

(31:39):
stronger percentage. It'll give you a different shape
too. You can't really the shape is
always random because I tried doing 3 dead end pieces and I
was like oh it'll give me a a new dead end piece.
It didn't it gave me a three-wayone.
So you you will get a random type of direction, but it at
least give you a higher percentage.
OK, I do want to take just a moment in this episode right
here because obviously I am getting roasted in the chat

(32:02):
right now and if you were listening to this, you are also
probably roasting me. Keep it in mind, this podcast is
supposed to be 3 different levels of expertise.
Here I am the noob here I take on the noob mantle.
So if my take sounds like something an idiot would say,

(32:23):
that is accurate. So I do not claim to have the
same video game knowledge as Andrew.
I'd never claim it. I literally play the same five
games all year. Logs don't.
I can't. You can't throw.
No, I can't. Buy.
I can't buy that from you because you have been playing
video games since the same age that I have.

(32:46):
And this isn't, you know, just talking about old man stuff.
Just we have played video games since we are children.
You understand video games, you just choose not to do it.
It is your own choice. It that is a decision that you
make, and you cannot steal Liz'smantle.
Do not but OK OK but what? What video games do I generally

(33:07):
play all year? We know, we know, we know when
you play, but I'm just saying you have played enough video
games in. Your puzzle games.
I don't play puzzle games. This is.
Not a. Puzzle game.
That was a puzzle. That was a puzzle.
OK. That's so.
Funny, we were in a text group. I have to love that.
You're not like guys, I think I'm doing the motherboard ROG.
Like what am I doing ROG here? No, I'd rather come on here and

(33:30):
just make a content it. Is like listed all the time
where she's like Andrew, what amI doing?
You know what though? Like what was funny is like it
was, again, it was negative, butit didn't affect my gun enough
to where I was like, gosh, that really screwed it up.
It kind of played relatively normal.
So I was just kind of like, wow,that's a really weird mechanic.
I wonder if these guys also think it's a weird mechanic.

(33:51):
That was kind of just my thoughtinto it.
It wasn't like, man, this is really running my experience.
It didn't. It didn't do anything.
That was like, I can feel the difference here.
Let's move on. Let's move on, OK?
I mean you, you definitely. Do once once you hit the prison
like you start to hit some really heavy enemies with armor
because I remember at that time my gun the motto had it was

(34:13):
awful. So it's like if there's an AK on
the ground, I'm picking the AK up.
Like I'll always find a gun on the ground that I'm going to
pick up and use more than my pistol.
I would really just use my pistol.
If I was kind of in a bind, I would kind of go to it.
It's good, it's effective, but I'm always going to pick up an
AK if I see it or I'm going to pick up the mini Uzi.

(34:34):
I like the mini Uzi, It was fine.
Once I got the gun upgraded to where it's Full Auto and it
never has to be reloaded. Just a laser.
Yeah, I was like, why would I ever not use my main gun?
I'm literally just just taking everything out.
I'm like. This makes sense.
I love it, so that's going to bealso one of my pro tips.
If you're a hard card gamer, I actually probably recommend
maybe bumping the difficulty up.I did normal.

(34:54):
I died once and it was avoidable.
I just, I was actually having too much fun of just like
standing out in the open and as I'm getting blasted by rockets.
But there was like 2 times I wasslightly close to dying.
I ran out of health packs but I just went a little slower and I
was still able to just do fine. So I only died once this game.
Yeah, that I was. I just said screw it, I'm going

(35:15):
on easy because I looked at the achievements and there's not a
single achievement linked to difficulty.
It's like there's not I'm. Just going to.
Go full, full blown easy mode onthis.
And yeah, I think the lowest I got was maybe 30% health one
time and I still had three health packs.
Oh yeah, I should just, I guess,do that.
Yeah, I'm applying on regular difficulty.
I have not died. The closest I got was it was my

(35:39):
bad. I went into a room and I meant
to pick up. There were literally too many
guns behind me. I just needed to pick one of
those up and I would have been fine and instead I'd run out of
ammo on the AK. So now I'm stuck out in the open
with about 30 guys shooting at me, but I made it out.
I didn't. I didn't die, but that was the

(36:00):
closest I got. So one thing about the gameplay
that I'm curious about, and I, Imean, I kind of know the answer
to because you won a sort of started alluding to it earlier,
Andrew, but also just the context of the game kind of
implies this. But then you can go back and
replay levels. And there's, I don't very
loosely call it like Metroidvania type of stuff, but
like you go back with upgraded skills and then you can do this

(36:21):
side mission now because you have enough upgraded engineering
or deduction. Yeah.
That doesn't happen. No.
You can't replay levels. No, well no you can't really
replay levels. The game saves like has an
actual save file on every like hard like anytime you enter a
new area. OK so anytime you go to the main
like New Detroit you just it gets a save file because I beat

(36:45):
the game but there was 1 achievement I missed and I was
like I'm going to play like 5 hours just to get to that area
to get that achievement. No, I just looked and I saw it
was in the steel mill where I had to find the like secret
within a secret. It's called Good eyed Murphy
with the achievement. But I saw that I could just load
that file when I got to that area.
So I was like, oh, OK, so I didn't have my skill points and
my weapons and upgrades. It just loaded that file when I

(37:08):
was there at that point, but. Then how do you go back and
finish side missions if like youdidn't have enough deduction?
They don't. What?
What side mission did you have issues that you couldn't do?
That was like a stolen car. There's there's one clue I
couldn't interact with. There are two clues.
Because they didn't have enough engineering or deduction.
You you could still. You could still solve that
without it. Yeah.
OK, I. Mean.

(37:28):
So I know what you're, I know what you're saying because that
does lead into another one of mygripes again, just kind of to me
a little bit poor design. I'm almost afraid to bring it up
because I might get roasted again.
So like I completed that mission, but I know what you're
talking about. They were like, they look like 2
car batteries on there and you couldn't, you couldn't scan them
because the deduction wasn't high enough.

(37:49):
You could still complete that one.
I actually don't know what happens if you did have a high
enough deduction, but so here's my issue very early on, although
again, there are ways around it,but that's a great example.
No one would have that high of adeduction on the first level.
Like that would be impossible. If you go up to a safe to crack

(38:10):
a safe, you've got two options. Either your deduction is at six
or you do find the code written somewhere nearby.
But I'm like. Yeah, unless you like everything
in that this. Doesn't seem you wouldn't have
gone up enough levels by the first level to be able to do
that. I think I was because I had
enough deduction, because I don't remember having issues
with that, the battery. But that's another thing they

(38:32):
forgot about. Literally.
Let's begin in this game. Yeah, You were seeing safes
everywhere. Middle, middle to the end of the
game. There are no more.
Safes all. Gone.
It's like, because I started putting points in it where it
was easy to find the safe codes.So like you didn't need to crack
it open. Like have your skill points that
high, you could easily find the codes.
But yeah, eventually I had my points that high and I literally
saw no more safe. So I was like, great.

(38:54):
I couldn't even use the skill anymore.
So This is why I don't want to get rested.
Was there a way to see the side missions in a level?
No, OK all. Right.
Thank you. Irritated me too.
That irritated me too. I can roast this then.
So here's another issue. Again, open area.
So I like that first level when you're in the city.

(39:15):
To me, it just feels very good to be RoboCop walking around a
city. I completed it.
I go back to the vehicle becausethat's where the mission's
taking you. You go to leave and it's like,
hey, hey, if you leave, you weregoing to lose these side
missions. So I'm like, I don't want to do
that. I want those side missions.
But it's a pretty big area it. Is so except once you go near

(39:36):
it, you'll get an audio saying, hey, there's something happening
here. Yeah, so I did.
I was wandering around for a while, but we go back to again.
You're not fast, No. So you're kind of just walking
down alleyways. I'm I'm walking through the
park. At one point I did this event,
but I don't know if it was a mission or not.
I was the guy that like kicked over the guys shopping cart full

(39:57):
of cans I think. That was one of them, because
it. At least I assumed it was
because it had an impact on likepublic trust or something.
Cuz they do. That any, anytime you go back to
Detroit, you have a server protect side mission that will
show you on the map. It's basically you're just doing
like your Copley duties, giving a parking ticket.
Yeah, yeah, yeah. You know, disturbing the peace,
stuff like that. And so that's what that was,
that was part of your server andprotect duty.

(40:18):
So then I get to the corner and there's an area roped off so
there's like 2 security guards. They're like, hey, you're not
allowed in here. Look, they were, they were
filming. I couldn't figure out how to get
in there. I'm like, what is this?
Like why is this here? Like I, there's nothing for me
to interact with. It was super weird.
So then I'm like, I'm like, I literally don't know where this

(40:40):
mission is so I'm just going to leave.
I'm literally just wandering around and I'm like, oh, this
looks like a thing. There are two security guards
here. I tried to walk in.
They're like, oh, you're not authorized to be in here right
now. And I'm like, feels like I
should be. This feels like a thing.
This is a random thing to have in this game.
And so I just left and I was like, there's nowhere to see how
to complete my side quests. OK, So again, poor design that.

(41:04):
Is yeah, I fully agree with thatbecause there was one time.
So at the end of every like major mission, you go back to
the police precinct and you havean evaluation score basically.
Oh, did you complete the side objectives, you know, during the
hostage situation? Did everyone survive?
And you get a letter trade ABCD?And yeah, there was one where it
was like, oh, the courthouse hostage situation.

(41:26):
I completely missed it. So I got a zero.
And I was like, wait, there was a whole like hostage situation.
Like why did no one call me likea Bravo cop?
Just like don't bother him. He's, he's handing out parking
tickets today, guys. I missed a like, it was the same
thing, Andrew. Like you get to the grading
section and there were things that was grading around that.

(41:47):
I was like, what, what, What wasthat like?
One of them was like, did you get the connection for the the
arcade owner, the connection, whatever.
And I was like, I literally cleared that area out.
What more? Yeah, they don't tell you
beforehand. It's not like, oh, this is going
to be your side objective. No, no, no.
Yeah, you only find it after theafter you finished everything.

(42:07):
Yeah, it was. I was, Yeah.
So it's like super annoyed because you're getting a grade
on and you're missing all this stuff.
You're like, I have no any of that.
Was the grade was exactly the other reason why I thought, and
I'm actually for that reason kind of bummed out.
You can't go back and just kind of chapter replay.
Feels like you should be able to.
And yeah, like go back and play it with your upgrades because

(42:28):
maybe things are a little bit like you can get that higher
score, you can boost it higher. Or at the very least like, hey,
you can like respect your skillsfor that level going into it and
replay it that way or so just something like that to make more
fun. And then and then add an actual
score, because then you can do aleaderboard and everybody loves

(42:50):
the leaderboard. Now we're talking.
Which thank you for reminding me, Keith, because it felt like
they were trying to do that because there's a handful of
segments on if you guys got to them where you're competing with
the computer. So the first one happens in the
steel mill. You're competing against the Ed
unit, which is the giant Mex. You saw the movie and it's who
gets the most kills, which is very funny.
It's very funny that your cops competing about how many bad

(43:11):
guys you're killing. Then there's another one was a
bank robbery. It does the same thing.
It was like when I had those. I'm like, this is cool.
What? But they didn't do it like a
time trial. They don't have a leaderboard
for that. They're not fleshed out at all.
It doesn't do anything. It's just.
Even even your skills, like you could melee people, you could
pick people up and throw out thewindow.
It would be cool if it was like,oh, style points or something.
No, none of that. Yeah, I was.

(43:33):
I was definitely expecting thereto be like some like flourish
kills or something. Yeah, I mean, I'll give it to
them like they were clearly. And This is why I say it wasn't
fleshed out. Like moments like that were
like, oh, OK, cool. You're adding a new wrinkle
here. You're kind of recognizing your
game's limitations in, hey, how many corridors are you going to
want to walk down and have a shooting gallery?

(43:56):
Like they're kind of recognizingthat there are limitations
there. So they're they would add these
new elements to it. And you're like, oh, that's
cool. But that's it.
That's all it is. It doesn't lead to something
else. When you beat that unit in that
shooting match, nothing happens.That helps you with your
evaluation at the end. Did you win the?
Competition. That's it.

(44:16):
Yeah, but that was it. But it doesn't lead to anything.
And they kind of stay like, oh, this is going to help your
reputation, but that doesn't lead to anything.
So it's just so good idea, not fleshed out, not really fully
thought out. So it's just kind of a bummer
you're not completing it. You're like, OK, what's this

(44:36):
going to do? Nothing.
Yeah, the the Dimitri the chat reminded me like this is I had a
great clip. This to me, this is a perfect
example of why I wish there werestyle points.
I just kind of screwed around and I grabbed the guy and just
like blasted him in the butt. If you are watching on video, if
you do have Spotify, you should check out the video.

(44:58):
Evander just blasting that guy in the butt.
It's pretty. Awesome because there is
actually the achievement to shoot somebody in the crotch to.
That was like the first achievement I got and.
That was like the Liz. Achievement.
I wish, yeah, I wish Liz played this game because that is Liz's
number one targeted era. She never means to, but any game
she's playing she's just blasting.
People, that's a warning to you and.
Every time she does it, she justturns and looks at him.

(45:22):
She can do with her eyes closed,just blasting guys crotches.
You're like, really? Good.
But yeah, I wish there was like just style points with it
because like even to the first level you're doing, you're ATV
studio was taking over. So you're killing a bunch of bad
guys at TV studio. I was having a blast grabbing
people and throwing them out thewindow and I was like this is

(45:43):
hilarious. I didn't do a clip, but part of
the jankiness, there was 1 area where I grabbed a guy and I
threw him into the ocean or I guess river because it's in
Detroit and the guy, there's apparently no water.
The guy literally was standing on water and started shooting me
and I was like, all right, that's like, this is janky.
One of my, one of my like, fun moments was with the

(46:04):
motorcycles. Yeah, I picked up a motorcycle
and threw it at a guy and it exploded.
And then the ricochet went hit another motorcycle.
He was like, he was like 30 feetaway from us.
Just driving blew him up and I was like, oh wow, that was
awesome. Just throwing a motorcycle at
somebody and watching it explodewas very satisfying.

(46:26):
Just trying to get his Uber eatsorder delivered.
Yeah, it just blasted him. Well, it was another bad guy,
but it just, you know, it was double killed by accident.
Yeah, sometimes being a bad guy doesn't kill.
They had to deliver the drugs. I did see there was another one
I had where I grabbed a a dumpster and it was in an alley
and two guys came out. I threw the dumpster and
literally both their bodies wentin the dumpster and it killed

(46:46):
them. Take it out the trash.
Oh, which, yeah, this game, of course, does the iconic lines.
Luckily that was the thing I wasafraid of too.
It's like I thought this is going to be another like, you
know, member Berry game. Well, remember, he says this, he
says all the iconic lines. But at least is it like once
dead or alive, you're coming with me?
No, like I said, they these people you could tell actually

(47:09):
like RoboCop, like they actuallyreally like RoboCop.
So they weren't just making it to make a gratuitous violent
game even your your partner. I mean Lewis was in the movie
and she looks pretty accurate tothe character in the game so.
She's the sympathetic, sympathetic human that you know,
she was your partner when you were a human, and so she tries

(47:30):
to remind you of humanity. I just, I just called her your
handler. And and also I will say that's
another one of those moments where you kind of figure it out
very quickly, but having no understanding of the game.
When she first walked up, I was like, who is this person who's
just allowed to? Talk to her that is true.
And. Literally all the cops are
hiding and she's just like hi partner, I'm standing right?

(47:51):
Doesn't even be open but she's even call you partner she just
talks to you like like again like she knows you, which she
does and you're like I'm RoboCopI'm.
Her Internet actually makes no sense if you don't.
Yeah, it's very weird. And that's why I was like, oh, I
bet I would have known that right away if I had seen the
movies. But I had no clue who she was.
Do you think this game could have benefited with a quick

(48:13):
minute cutscene at the beginninglike how you became RoboCop and
who your partner was? I you know, it's kind of funny
that you say that too, because as you introduce that at the
beginning, I was like, yeah, this game really does not tell
you how you became RoboCop. It does kind of unravel as
you're going along. So you kind of get the sense
that you were a person at one point, you were a cop at one

(48:35):
point. It's not immediately obvious,
but it starts to unravel that a little bit more as you're going
throughout the game. So I I think it does a pretty
good job of handling that. But those are one of those
elements that, sure, initially speaking, you probably, like,
you probably would assume this would be me if I didn't know who
RoboCop was. I would assume you were a human
in a suit, in a Max suit. That would have been my

(48:56):
assumption if I didn't know. And it wouldn't be until,
obviously you see him without his helmet on.
That happens in the movies as well, that you you realize he is
just basically a robot with a human face.
He does explain that too, that you have the human consciousness
loaded into him as well. But yeah, it does help if you
know it. Yeah, which I didn't realize it,

(49:16):
but I looked it up. It's the exact same voice actor
as the actor in the movies. Is it Peter Weller?
Yep. Is it Weller?
Yep. Peter Weller.
Yeah. Which is, which is great because
I got to say, I'm curious how hard of a voice acting job it is
because RoboCop, if, you know, in the movies, literally has
zero emotion. So I feel like it's got to be
kind of hard. He cracks jokes in this game
because he does in the movies, but he'll actually say things

(49:38):
that are funny. But he always has to talk like
this. And I'm like, I wonder how hard
of a job that was to actually belike, I'm going to crack a joke
here, but I literally can't convey any emotion.
Even if, like, somebody dies, he's still like, I must protect
pay, Paul. But it works so well.
Yeah, the gag. The voice acting is good in this
game, but oh, I did. I got real sick of this

(50:00):
soundtrack. Oh my God.
As Keith is saying, there's a concert.
As it was saying like these people's boss was doing a
concert. It's this rock song.
You will hear that song like 40 times throughout the game.
I was getting so sick. Of that song, I thought it was
fine for that one time, but yeah.
Yes, more. More.
More and more times if you have not, you know, I I thought

(50:21):
because I actually was trying topay attention to this, like at
least some of the like The Walking around, not walking
around like like kind of hallways and stuff through a
level it, it felt like it would have fit into the RoboCop
movies, like if I were to imagine them at least, if that
kind of makes sense. Like just kind of like the
tense, like very nondescript music.

(50:43):
Nothing wrong with it. Like it seemed like it was, I
don't know, fitting for an early90s action drama movie.
Yeah, I, I mean, if you're asking me off the top of my
head, I mean, it's been, it's probably been at least a decade
since I watched RoboCop again. Yeah, it's kind of one of those
movies that like everyone shouldbe like, yeah, yeah, I'll put
that on. So it's been a while since I've

(51:03):
seen it, but I, so I, I can't really tell you off the top of
my head what the music sounded like.
All I know is that the music in this was not noticeable, which
is usually a problem. I would imagine if this added
some kind of heavier spin stuff,it probably wouldn't have turned
out pretty good. This is the type of of game
where that would would work. The battle music when you hear

(51:27):
it. That's kind of what I'm
thinking. Of is like at the end.
Maybe not towards the end, but Iwas thinking, yeah, like kind of
like battle music, kind of prepping for a fight type of
music. He.
Didn't have, he didn't have likean iconic track.
You know, it's not like when youlisten to Indiana Jones or.
You know, you know, or. Well, so in a black.
Hey, costume. Just.
A. Really genuine question, was
RoboCop? Really like on par with say like

(51:51):
Terminator, which it because it because like in my mind, I know
this isn't true, but having really never seen either because
I was not a movie kid, you have to ask that question, Andrew.
Is that really a surprise to this?
That is insane. No, you've.
Watched the iconic film. Is that like not fully, but
RoboCop in a sense was like there's Terminator and there's

(52:14):
RoboCop and then there's Transformers and then there's
Transmorphers is. No.
Like it was kind of a big version of it, Not fully, but a
little bit. No, but the the story, the story
and setup of Terminator is nothing like Roebuck.
OP, I understand why you might connect those if you're just

(52:37):
from an outsider looking in, butTerminator was obviously iconic
and it made James Cameron. It brought, I mean, it shot him
to the stratosphere after that, maybe not even after that.
He probably, I mean, that was for him hitting his peak.
This was different. This was totally different.
It didn't play similar. It wasn't like I would say

(53:00):
Terminator. It was 100% an action film.
RoboCop was an action film with commentary.
Yeah, OK. Satire.
Yeah, and a lot of satire and ontop of it.
So they really were different. I could see again why the
outsider would see that and say 1's Terminator and one's the B
movie. I just, well, I don't, I would
not like them that. Way, I mean, I was going to say

(53:22):
if if you would also just live in like, Hey, Keith, did you
know that RoboCop was one of Arnold Schwarzenegger's top 10
movies? And I'm like, Dang, I'd believe
that. Like, you could have just told
me it was Arnold Schwarzenegger and I would have believed that.
It's just the jaw. All you see in RoboCop is mostly
his jaw. I it doesn't.
Even sound like I. Didn't know what he sound like.

(53:42):
I didn't even know he talked. I mean, Keith, come on.
Because see, here's the thing. Like so So Dimitri just brought
up Star Wars in the chat. No, I have not seen Star Wars,
but Star Wars is everywhere. You can't not.
You know what, Darth Vader? You can't not know Darth Vader,
Yoda, everything. It is in the stratosphere of the
world and everything RoboCop is like, you know it exists.

(54:05):
It is not on the same tiers of Star Wars.
So in my mind, I cannot having seen it, there's nowhere I've
even seen a ton of references toit.
So in my mind, he didn't go talk.
I just use. RoboCop is RoboCop is way more
niche than obviously Terminator.It's obviously way more niche
than Star Wars. That kind of goes without
saying. You're 100% right.
It's not like if you walk into astore right now, you are not

(54:28):
finding RoboCop toys sitting outthere like you're not doing
that. You'll find you might even still
find a Terminator toy out there.Heck, they're still trying to
make Terminator movies, so I just don't.
I totally get why you would lookat this character's niche,
because he is niche. He was.
So I don't want to, I don't wantto.
I don't want to razz you too. Hold on, didn't Detroit actually

(54:50):
erect A RoboCop statue? I know Philadelphia did.
For Rocky. For Rocky.
Yeah, there is something. I did one for RoboCop.
There is something I absolutely love about cities creating
statues for fictional characters.
There is something so funny about that to me, like the city
of Philadelphia does not have a real hero.

(55:12):
RoboCop, Sachin, Detroit That. Is pretty.
Sick Adams and Box, actually. Though like what's that?
Sam Adams and box Kickstarter isthere Sam Adams?
Well, Sam Adams is like historical character.
Thank you. Thank you.
OK. All right, so I was hoping you
would say, you know, they have astatue of but Ben Affleck from I

(55:32):
was gonna. Say.
From the the town Peter. Peter from from Family Guy,
Yeah. Like I just let for some reason.
I just love the idea of fictional character now.
RoboCop is actually a sick 1 though.
Yeah, like that's, it's actuallykind of, I love the idea of
somebody, you know, driving through Detroit right now trying
to stay alive and then they justcome across a giant statue of

(55:54):
RoboCop. I mean, maybe at the RoboCop.
Statue pictures of it like stillthere though.
It's got me. Where would it come?
I don't know, I only see pictures of it being created.
Oh, no. Did you get fooled by the
Internet, Andrew? No.
Because it was a it was crowdfunded.
Are you spreading out misinformation right now?
Now Keith is favorite. I mean.

(56:15):
RoboCop statue, is it still in charge?
Bronze statue. I mean, it's Detroit, it's
broad, so I would be surprised if it got dismantled.
And I don't, I don't think it's like, oh, wait, I'm thinking of
copper, thinking copper is the one that.
People's is still worth something.
It's like an art display. So you don't think it's just
sitting out at City Hall, town hall?
That would actually. Be pretty cool saying City Hall.

(56:36):
That's. What I'm saying that would be
NOBO. Cop we trust.
I think what's what's really cool about that too is like one,
he's niche, so he's not even like that crazy popular, but
it's like the best Detroit. You know, it's actually so I'm
on the Wikipedia. Either that or the Little
Caesars guy. So.
The Wiz so the Wikipedia describes.
Annoyed. That early Caesars, 2011.

(56:58):
Detroit Mayor David Bing and hiscommunications team solicited
suggestions on Twitter for improvements to the city.
Someone responded to Philadelphia as a statue of
Rocky. Robocopy RoboCop RoboCop would
kick Rocky's butt. He's a great ambassador for
Detroit. He is.
The exchange between the mayor and the user, who was identified
as quote a random dude in Massachusetts, quickly went

(57:20):
viral on Twitter and within a day, RoboCop was on the front
page of Reddit and Build RoboCopstatue in Detroit Facebook
group. That is amazing.
Crowdfunding. Isn't it like kind of insulting
because like literally it's about Detroit is so bad with God
that we have to create an invincible robot?
Yeah, run by a corporation like a privatized corporation runs
the police force. Yeah, it's not.

(57:40):
Again, the commentary there, it's not positive for Detroit.
Especially when RoboCop was made, Detroit was particularly
not great. Yeah, it wasn't that far off
from the movies so just something to consider, but still
would have been sick if they pulled it off well.
That was fun divergent graphics.Graphics of this game though,

(58:04):
super janky. Did you guys always, I always
had an issue, not like 90% of the time, there's a lot of these
character models, but their lipswould fuse.
And so as I talked, it also kindof looked like they had like a
missing tooth, but their lips were fusing at like a certain
point on their mouth. Yeah, graphics not great.
Final distance. The cutscenes were not great,

(58:24):
no. Character models are awful, but
I will say the city, like the rain on the floor of Detroit
with the reflections. Awesome.
So the graphics are all over theplace.
Like environmental wise, I'm like, this looks awesome.
And then you see a character model and you're like, oh boy,
never mind. I've played mine primarily on
PCI, have a 9070XT graphics cardthat's a Prag.

(58:49):
I was running it on 1440P ultra settings across the board and
that didn't make it look much better.
You're not wrong, though. That city didn't.
I thought the city actually kindof again nailed the feeling of
Detroit. I think it actually did a pretty
good job on that. But the RoboCop version of
Detroit, not the real version, obviously.
Two different things, but yes, everything else was just kind

(59:12):
of. Adventure to there.
Are moments, but. Not many running the game on
that high of a graphics. I probably did an injustice
because even like things like the hair were so janky.
Should I drop it to low quality and see what happens?
You, you, you might be. I mean, it's like.
Now this game makes sense. It's like trying to run Letter
Super Mario 3 on HDR, like really going to do anything.

(59:38):
But yeah, there was definitely moments on the the first time
you're introduced to the enemy, he's smoking a cigarette and it
is just all over the place. It's just in the middle of his
hand and things are happening. I I wish there was less cut
scenes for that reason alone. But yeah, I thought the
environments were really good. Like at a distance the game

(01:00:00):
looked really nice. It just cut scenes were ugly,
which is usually the opposite of.
Those games, the first bad guys you're fighting are the scorch
heads and the other hair. Their hairstyles are also all
over the place too. See that gave me the immediate
like 80s weird action movie vibe.
Yep. But one thing with the graphics
that annoyed me, I wish you could see your feet because they

(01:00:22):
did a great job at the sound youliterally hear as you're
walking. I want to see that.
I wanted to look down at my feetand see his goofy.
Or third person you. Can kind of see your feet third
person. Would have been cool.
Alright, I thought about that too.
I thought about third person would have been sick but when
you jump off of a building or a fall off and building in a jump
producing your feet then when you land the only time you see

(01:00:44):
it but. I want to see it walking, which
is probably good because I literally be costly.
Look at the ground. So I think look.
At these stupid feet. Silly, silly little robot feet.
Like the Boston Robotics ones, but like.
So the very very beginning of the game.
Not to go on a weird tanger but like an explosion happens
beneath you which you walk through thousands of through the

(01:01:05):
game, but an explosion you fall like 10 feet and did that
injuries you but you can jump off of like a 10 story building.
It's like, no. An explosion made you fall.
The explosion hurted you. It hurted you.
Yeah, it hurt you. But again, the explosion that
happened that you walk through consistently and frequently, the

(01:01:25):
explosive barrels that you pick up and explode in your hands
don't do that to you. Just saying.
Over thinking it. You know, plot holes.
But yeah, the achievements though, absolutely recommend
this game for achievement hunters.
For time to beat you're looking about 12 to 14 hours and I 1000
the game. The achievements are not hard
and none of them are locked behind any sort of difficulty

(01:01:47):
wall. As I said, there was 1
achievement that I had to find asecret in the steel mill, but I
was able to just load my game because I was afraid of that
where I'm like I have to do a new game plus.
There is a new game plus, but I was like, I don't want to go
through all that. So Ashley recommend of
achievement hunters, but there'sthere's what achievement do of
the hacking enemy turret. There's literally 3 turrets and

(01:02:07):
they're at the end of the game. It's another one of those
enemies that they're like, Oh yeah we need to put enemies in
here. Literally just dropped in that
one section. This game is so inconsistent
with some of that stuff. I.
Have I have a gripe with achievements?
And I took a screenshot of this.I hit 250 on the nose on the on
the shooting range and it didn'tgive me so well.
It says achieve a score of 250 on the shooting range.

(01:02:29):
It is really a score of 251 apparently that you have to
achieve. So that is a lying achievement.
It's it's worth 90 points and I'm sure I could do it again,
but it's still bothering. Yeah, but.
Yeah, if you achievement Hunter,this is easy 1000 gamer score.
Let's go to the final thoughts of RoboCop Rogue City.
As I said, for me, this is this is a fun time.
It's a different type of first person shooter.

(01:02:51):
If you don't know RoboCop, you could still have fun with this,
but I think you'll be kind of confused because you're kind of
slow, you're janky, you can't Crouch, you can't jump.
You just kind of stand in the open and take bullets.
To me, like I said, this game kind of felt like an almost on
rail shooter because you literally walk into a hallway
and enemies are just popping outout of cover out of nowhere.
You're just blasting everyone's heads off.

(01:03:11):
But because of that, it's super fun.
You're an overpowered robot dudethat's literally blasting
people's heads off. Oh yeah, we didn't even talk
about like the gratuitous gore. Literally people's arms and
heads are getting blown off constantly.
Pretty cool. You could grab people and throw
them and this is just a fun time.
This is a game where you just turn your brain off.
The story is actually half decent.

(01:03:32):
Do you have to pay attention to it?
Nah if you just want to blast dudes you can do that right?
You just have no issues with that.
It definitely. This is definitely a game that
you could tell didn't have the biggest budget.
Like I said, there is a sequel that just came out.
From what I saw it didn't get great scores because I think
it's exactly the same game. I think it's like literally was
supposed to be at DLC, but it's 30 bucks.

(01:03:54):
But yeah, RoboCop to me, this isthis is a fun time.
I I did not hate like I I was surprised how much fun I was
having this game. But this is this is a solid 80.
You know, it's not going to win any graphics awards.
You know, it's audio kind of goton my nerves, but don't think
too much of this game. You'll have a fun time.
So if you're, if you're me or like me and you haven't watched
RoboCop or any other movie ever and you're thinking I could

(01:04:17):
never play that or why would I be interested to play it, it is
actually fun. You you can have fun with the
game without knowing RoboCop because like you understand, you
can kind of ignore the story forthe most part, or you can try to
figure out what's going on. It's not overly complicated or
hard to understand what's going on.
There just might be a few small plot things here and there that
don't make sense right away. So don't let don't let your

(01:04:38):
RoboCop lower knowledge deter you from the game.
It is a lot of fun it and I think because it's a first
person shooter, but also somewhat played back and even if
you're not someone who normally likes to play things on the
easier difficulties you can, butthe harder difficulties are
still pretty easy. I'm imagining.

(01:04:59):
I do think that if I had some background with RoboCop, it
would have made me like this game because I would have felt
the nostalgia, but I did truly didn't.
It didn't hinder me anything, but I think it just would have
improved my score. So yeah, they just from a pure
gameplay perspective, I think the 75 is a perfectly good
score. For it, yeah, right.

(01:05:19):
RoboCop was great. I am a fan of RoboCop.
So again, that's my perspective.So that's where I'm coming from
I think. And again, kind of set that up
perfectly at the beginning of ifyou're a fan of it, how you
gonna feel about it compared to somebody's never seen it before.
The thing about it is though, we've we've kind of all
highlighted a lot of good stuff.We highlighted a lot of bad

(01:05:40):
stuff too. It is just an incomplete game
and there's a lot of areas that just needed a lot of fleshing
out. I can't get as high as Andrew
score. Like I can't do it.
And I enjoyed it. Heck, I think I can get as high
as Keith score. So I'm going to give it a 73
just right under it. I'm going to give it a 73
because I feel like this is a, you know, AC minus kind of score

(01:06:02):
for a game. There's still a lot to to like
there. It's not a horribly long game.
It's not a difficult game, just not a really well fleshed out
game. For the record, I just want to
put this on the record real quick.
I am not knocking it down in thepoints for me not reading the
instructions on how the gun upgrades work.
So it's going to be clear. You might be listening to us and
saying that idiot didn't know how the gun thing worked and

(01:06:24):
that's why he's grading us too low.
I am not. That one was on me.
I acknowledge it's on me. So do not write in the Dang
comments on Spotify that I don'tknow I'm talking about.
I'm acknowledging that anyway. So 73.
There's been getting a streak ofbad roast on Spotify.
People do roast me on Spotify real bad, so, and this is not

(01:06:44):
going to help. This is not going to.
Help. Are you doing OK, Aaron?
I'm keeping it together, you know, I haven't slept.
I might be losing my job. I don't eat, I've picked up on
smoking, but no, I should be doing, should be doing good.
See my score probably is higher cuz but to me I kept thinking of
like is this janky on purpose? But it probably is I.

(01:07:07):
Don't think it is. But anyway, I think that'll do
it for us this week. Thank you all so much for
joining us. As I said, make sure you go to
gamepassgrabbag.com, check out our website, or go to our
Discord. You know all the link tree in
the show notes to our Discord orYouTube e-mail, you know,
whatever. Come by, say hi, write a comment
on Spotify. We always, always love reading

(01:07:27):
those. I just tried lovely.
Interact with everyone. But yeah, I've been your
hardcore gamer host, Andrew. You can find me on Xbox Live at
Firebirds 0952 next week. I'm early to say we're playing
Grounded 2 shoot. Yeah, not wait.
Oh, out of your Yeah, you're notjoining for that one, Aaron.
We got we got some other guests on it.
Ice, I got a week off. I thought you wanted to play
that one, Aaron. I do, but that's fine.

(01:07:48):
Oh, you do. No, don't worry about it.
I say I'm. Going to be busy next week
anyway so you're you're fine you.
Say I'm taking a week off too, right?
If you want. I mean, I'll play it.
I will. I guess I just.
I mean, there's Liz. It's it's Liz says she's going
to be on it. All right, hit the music.
Let's make it a party. Let's let's, let's get like 6
people going on it. Hit the music.
Why don't you want to talk? How's your day, Aaron?
What's going on with you Go. Fire it up, there we go.

(01:08:12):
That's what I like. To get an outro.
You don't need an outro key. They don't say something, Keith.
Everything bye I. Love you all, we'll see you
again next week.
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