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October 29, 2025 80 mins


In this episode of Game Pass Grab Bag, the hosts review 'The Casting of Frank Stone' by Supermassive Games, discussing its narrative-driven gameplay, character relationships, and pacing issues. They compare it to previous titles from the developer and explore its connection to the Dead by Daylight universe, ultimately concluding that while it has potential, it falls short in execution. In this conversation, the hosts delve into the character dynamics, gameplay mechanics, and overall narrative structure of a recent horror game. They analyze the unconventional protagonist, discuss character archetypes, and critique the visual design and gameplay experience. The conversation culminates in a spoiler-filled discussion about character fates and plot twists, revealing the hosts' mixed feelings about the game's execution and storytelling.

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Episode Transcript

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(00:00):
Hello again everyone, welcome toanother positive Game Pass Grab
Bag, your weekly podcast reviewing games from the Game
Pass collection bring you 3 neatperspectives for very scar
range. I am the director of this
episode, Andrew with me, the onewho's tried out on many a
casting couches but never gottena call back.
Keith. Hello.
And our murderer of the sloths, Furnace Aaron.

(00:21):
Hello. Hello.
This week and pick the game we played The Casting of Frank
Stone by Supermassive Games. If you do not know Supermassive
Games, this is now our third game we have done from them.
Our previous episodes we've donewas Man of a Dan and also with
Aaron was The Quarry I. Don't forget the name.

(00:43):
Of it, but yes, so if you know those games, you know this game.
But if you don't, the casting ofFrank Stone is a narrative
driven choose your own adventurehorror film kind of game where
you are playing, you know, teenagers who are trying to
shoot a film. But of course, spooky stuff goes
around, goes, starts happening, and you got to, you know,

(01:03):
survive and fight for your life and hopefully make correct
choices Because if not, not everyone may get out alive.
Just trying to think of an introthat wouldn't give any spoilers.
Good. Good job, doesn't it?
Doesn't it actually say right into being like some people will
die or is there like truly a no death ending?
No, there's an achievement saying I'll survive.
Yeah. Oh OK, that's that's usually the

(01:25):
stick with super massive Everyone can die and everyone
can live. True, no.
And I and I kind of expected that, but I guess I was just
curious because because it explicitly kind of called out
that people would die, but it's more just like a hey, if people
die, carry on. That's the game.
Yeah. I mean I don't know that is a
good question because the uniqueness about this game is

(01:46):
that this also takes place in the Dead by Daylight universe.
Which if you don't know Dead by Daylight, it's a four V1
multiplayer game where 4 survivors are trying to escape a
serial killer in which the serial killer is trying to
sacrifice those people to a evilbeing called the Entity.
So this is taking in that universe which starting off, I

(02:10):
know the answer but I guess at least have you all say it.
Do you guys know the Dead by Daylight universe?
Enough. We played it years, many years
back, so I know enough. I know it's pretty expansive,
but it's also expansive in a way.
Like Super Smash Brothers is expansive.
Like they just pull in all of these different horror people
from all over the things. But ultimately, yeah, it's the

(02:33):
entity and you're trying to escape said entity.
I'm very much aware of Dead by Daylight, so I've I've seen it
enough. I've probably played a couple
rounds of it but that's about it.
I used to watch people stream itthough so I feel like I have a
decent enough grasp on it. Right.
And I, I know it quite well. I actually, as Keith said, we

(02:56):
reviewed it, but I actually played it for a good month or
two after that. I got a lot of fun with it.
And I asked, Keith said it's, you know, pretty expensive now.
You know, they have a lot of famous IPS.
You know, you have Ripley from Alien in it.
You have What's his face from? Galatas.
Cage. Yeah, Nicholas Cage is in it.
Yeah, I forgot about that. But yeah.

(03:18):
So it's it's kind of an expanding universe of that game.
But so before we begin, I also want to remind everyone, please
make sure you go to gamepassgrabbag.com.
Check out our website for our previous reviews of games that
we've done. Also check out our link tree.
Join a Discord, come join us, say hi, join our live
recordings. But yes, let's get into this.
Whether it's a game or pass, I will start this off.

(03:40):
So as I said, we've played multiple Supermassive games and
as far as the casting of Frank so goes, this is a pass.
I did not like this game. I actually am even borderline
saying hard pass. But there was some redeeming
moments. But if you were going to play

(04:01):
one Supermassive game, this is not it.
I I was very disappointed in this.
I did not like it's story. I thought there was a lot of
plot holes. Usually Supermassive games
consist of QuickTime events and they kind of got rid of him.
This this game is all way less of a game and just more of a
sitting back in the hope you picked the right thing.

(04:22):
I yeah, I wasn't a fan. I'm giving it a pass.
Man, Andrew, Andrew bordering ona hard P That's shocking really.
I I so I I was going to pretty much agree with you in in the
sense of that like thinking about the supermassive games.
I was like I forgot man, but Dan, but that when I I remember

(04:43):
going wow, I didn't think I would like this really cool
really liked it knew what I was getting into the quarry really
cool really liked it thought thesame of this and you're you are
100% right. It's the worst of the of those
3. And I know there's more than
just those three, but of the three we've played, this is my
least favorite for sure, which is a bummer.

(05:05):
And I think it's added on because I was like the Dead by
Daylight seems cool. And there's it, it just seems
like they're trying to be like, hey, cool, this is Dead by
Daylight and couple different areas.
We could talk about that, I guess.
But yeah, I, I don't know, I guess I wasn't going to give it
a pass because I do still like the style and there is still

(05:25):
some of the QuickTime events, but it's a lot more of just what
I would call slow time events. Well if you prep door open the
QuickTime. Events are are it's dead by
daylight. If you played that by daylight,
it's just you have a in an area.That's it.
That was the thing I was going to get into or that I figured
we'd get into. But my point being is that even

(05:48):
the, the like I said, the QuickTime events, I would call
them more slow time events whereit's like interact with door,
grab door handle, pull door handle and you're just like, why
do I have to do these 4 slow boring movements and you have
all the time in the world to pick all of your dialogue.
Nothing really matters for that.It's I liked the idea of it, but

(06:09):
I didn't think it was and I and I wanted to see it through and I
probably will finish it because it's, it's fairly short, but I I
just, I wasn't impressed with a lot of the gameplay portions of
it. I thought the story was kind of
interesting though. But yeah, I also give it a game
because almost like a rogue liketype of thing.
Like I've liked the genre and I like how it plays out.

(06:31):
I just it's not it's not that. Great.
Yeah. As far as it goes with the style
of game, like I, I feel like my baseline on this is like a 75.
Like that's where I'm going to start before I even fire up the
game. You've got a 75.
Because I, I like these types ofgames because it kind of
combines 2 things, or maybe you can add three things that I
really, really enjoy. I enjoy movies.

(06:51):
This is basically a movie I enjoy Choose your own
adventures. Well, this is choose your own
adventure. And I like mysteries, and this
has the mystery, and that's kindof what all these games, their
premise is kind of built around.So I kind of start at a 75 as a
baseline on these. It's just kind of where I
generally enjoy these I'm going to end up giving.

(07:12):
Two ratings clarify. Are you saying you would never
go a score below 70? Five, No, I would say I'm
starting at 75. Fire this thing up.
It's at a 75 and in most cases it's working its way up.
Wait so do do most games start at a 0?
Zero. Yeah, every game starts at a
zero. I'm going to.
Earn your. Score and then you're like good

(07:32):
menu screen OK, 10 points 10. Points.
That's how you do it. So here's I'm actually going to
give. 10 points. I'm going to give two
recommendations here. OK, my own personal
recommendation. This is a pass.
I was kind of fluctuating. There are moments where I was
like, I really like this and then it totally would do

(07:53):
something just bonkers are stupid that I was like, come on.
And it felt like it kept fluctuating the whole way
through. So then when you get to the end
and the credits roll, I'm like, did I actually enjoy that?
The answer is no. And right now my favorite of all
of these, I think is the Corey. I think the Corey was my my
favorite of this bunch. This one falls short.

(08:17):
So for me pass. However, I would say this is a
definite game if you are a Dead by Daylight fan.
Here's why. I think that it does enough to
kind of expand the universe and lore of Dead by Daylight.
Like you said, with Dead by Daylight, it is a multiplayer

(08:38):
cooperative game. That's what it is.
So I think if you want more to that universe or you want to
expand that universe, this is actually a decent way of doing
it. I'm not saying if you're a Dead
by Daylight fan you will love this, but I would say that I
think it expands your universe enough and does enough there

(08:58):
that I think it would actually be worth checking out.
So I would say that's who I'd berecommending this to.
Just the average person? Probably not.
This would be a pass. You know, it's kind of weird
because having not an extensive knowledge of this, and maybe
this is where someone who is a big dead by daylight fan would

(09:19):
disagree with me, but someone who just has dabbled, so to
speak. I thought it fell kind of flat,
like it's there. And I agree with you that this
is cool that it expands the what's an otherwise pretty much
like a hey means to an end. There's no story entity, yada
yada. But it felt so like there was

(09:41):
just, I don't know it it again, I didn't finish it either, but I
still feel like what I was seeing wasn't going to make this
like, oh man, all of a sudden all of Dead by Daylight at least
kind of has a back story now. The very end of it does at least
give purpose to dead by daylightat at at the very minimum.

(10:04):
Now, again, we can argue, is there enough there?
Does it actually make sense? We can totally make that
argument because I, I do think there's absolutely, I think it
was spot on before you even get to the story, The story's got
plenty of holes. It's got holes all throughout
it. It's, it's kind of a mess in
that sense. I think the narrative really
falls apart in a bunch of areas here.

(10:25):
But at least by the end, you arevery much confronted with, oh,
like I'm going into dead by Daylight now, like I'm going to
the into the game right now, which is kind of it.
I think it kind of at least an interesting way of connecting
these things. And again, it's why I go back to
I think it makes sense for a dead by Daylight fan to actually

(10:47):
to. And they don't disguise it.
They very much put it front and center in your face that this is
in the Dead by Daylight world, which by the way, last week when
we talked about this game and you said Dead by Daylight, I and
my brain was thinking of as a Dead by Dawn.
What's the Sony one? That was like, I think it was
super massive that made that game and then they made a movie

(11:07):
of it this year. Oh, until dawn.
Until Dawn I was thinking it wasthat universe.
So I was like super confused when I brought this up and I was
like, you get it? I was like, oh, dead by dead.
I forgot about this. Just wasn't expecting that.
Is there Frank Stone in Dead by Daylight?
He's the original villain, right?
Yeah, that's the original. He's, I don't know if he's
original, but he is in it, yes. I remember them being a guy with

(11:30):
a. Mask after having after scheme.
The main guy you're probably thinking of is is not the
hillbilly, I think it's the trapper because he has a mask
that looks kind of similar. I could be that sounds right.
But see I disagree here and to me I don't think a dead by daily
if it went like this. See, like what I was expecting
when you played Dead by Daylight, you couldn't go to all

(11:51):
the survivors and the villains and they gives a biography.
Obviously with the villains, it's usually pretty dark.
Oh, this person haunted children, blah, blah, or
something just crazy. And I thought that's all it was
going to be was here's a character we're flushing out
that biography page. That's it.
And obviously sprinkle in like, oh, the entity blah, blah, blah.
To me, this did not expand the Dead by Daylight universe.

(12:14):
It gave a little more back storyto this one villain, but it just
to me, it felt like it was more trying to be a nostalgia trip
because like to me, if you played Dead by Daylight, the
main component for the good guysis you.
You fix these generators. Those generators felt so forced
as to where they are in this game where it's like hurry, look
at it's that car generator like does that and it does that

(12:35):
sound. There it is.
But failing them didn't do anything.
It to me just felt like it just was a nostalgia trip.
I guess I'm a little bit conflicted on that because I
some of those things I don't hate.
I think it's clever if you're making a game, but you're
clearly connecting another universe to what you want to do.
Some of that stuff I will agree with you that I think some of

(12:57):
that stuff is poorly implemented.
The generators are great examplebecause when you're playing Dead
by Daylight, if you fail at the generators, you're giving
yourself away to be killed. Yep, and the.
Monster attacks you which only one generator that happened.
Yeah, if you fail the generators, yeah it.
Just takes longer. Yeah, nothing really happens so
fine, you can maybe argue it's aport limitation.

(13:18):
I still thought it was like a good way to add elements of that
game in into this and so I don'thate all of those things.
I. Mean yes and no because I mean
the the generators. Correct me if I'm wrong.
They're completely different in the gameplay of Dead by Daily.
And obviously it doesn't have tobe a one for one mirror.
What do you mean those are cosmetically or so?

(13:39):
Those generators, well, I guess those generators are opening
doors, right, So. You need to.
You need to activate 4 generators that opens the to.
Open the door. So I guess yeah, no, I'm, I was
just thinking like it's a generator to open a door.
Like that's a, you know, whatever.
Kind of a lame use of it, but no, that's the exact same that
is dead by daylight. Yeah.

(14:00):
So yeah, here's my thing though,Andrew and this this kind of
where I would I would kind of push back on you a little bit on
this just because your expectation was the game was
going to be this you wanted a fleshed out monster.
But really what the game was wasreally giving you a back story

(14:20):
to the entity. But it.
Doesn't it explains how the entity?
I don't know if we want. I guess it's not really spoiler,
it's explanation how the entity gets there, but it doesn't
explain the origin of it, why it's there, what its purpose.
Is no I I think some of that stuff again is is thin.
Pushed out with at least some ofthe pickups and stuff, right,

(14:41):
'cause like you're finding like books and stuff that talk about
like what they're investigating,so to speak.
I Here's where it fails. Very loose, yeah.
I know it's loose, but it's. If I were them making this game
and let's compare it to The Quarry, what I thought was

(15:04):
really good with The Quarry is it had a decent narrator to kind
of fill in some gaps. This versions of the narrator is
one of the characters in the game and I don't think she gives
you enough. So if I were to redo this,
because you're you're right, like right, you can do this two

(15:27):
ways. You can either go give a back
story to one of the the monstersor you do a back story to the
entity itself. So the thing that all the
monsters are working for, I think it's a smart move to go
towards the entity because that's the thing you're least
fleshed out. If you're playing Dead by
Daylight, you don't see it, you don't interact with it.

(15:47):
So I think doing that makes sense.
But I will I will agree with youagain this I come back to the
narrative as a problem here. The narrative I feel like takes
an eternity to build up in about.3 seconds to resolve.
Yes. Oh my God, yes.
It's a massive problem for this game, but.
So slow. So I wasn't.
So I wasn't wrong about this, right?

(16:08):
Because I'm about halfway through.
Oh, it's slows. And there's so slow.
And so what's crazy is this gameis somewhere between what, 6 and
8 hours? Yeah, give or take.
Yeah, I finished an eighth. It's like halfway through that 6
to 8 hours where all of a suddenI don't want to say anything

(16:28):
happens because a lot happens, but anything that's like, oh
wow, this is supernatural. This is wild.
Like up until that three hour marker show, I'm just like, it's
a lot of like spooky vibes. Someone might be around the
corner. Someone might not be.
It's. It it was all that and then all

(16:49):
of a sudden and then all of a sudden.
Those vibes I'd say. I for one of the cooler
cutscenes I've seen in a game like this or kill scenes, I will
say, at least in, in my playthrough, I don't know how it
happened for you guys, but it's like all of a sudden that
happened was like, whoa, that's cool.
Like I, I'm kind of in on this all of a sudden, but I've said

(17:10):
to that point I'm over halfway through the game and I'm like,
well, so this is going to wrap up in like 30 minutes now, I
guess. It's it's, it's just the pacing
on this thing is, is a complete disaster.
And it is, and I mean spooky vibes.
You know what kind of sucks too though is the opening chapter to
me was awesome. Yeah.
Oh, Liz was watching me. Liz was like covering her eyes.

(17:32):
Like it started off strong. I and then it was just boom,
downhill opening chapter was to me outstanding.
And I thought I was like, OK, wemight be in for an old timer
here if this is how it's going to start out.
I'm feeling real good about thisand holy smokes, that throttles
way back down for about the next4 1/2 hours.

(17:56):
And that that to me is a bummer.Yeah, I, I mean, just story
wise, man, this was so poorly paced.
I will say, All right, one thingI do really like about the story
because I I should compliment some of it because it's not all
bad. I do like that this takes the
story takes place in tech three different time periods.

(18:20):
Yeah, I do like that. I do like that it spends most of
the time kind of shifting between 2:00 so modern and then
what, 1985 or something like that.
So. Most of their games do that.
Yeah, yeah, I. Man of a Dan did that and I'm
pretty and the quarry did too did it.
I don't really remember that, it's been a long time since I've

(18:43):
played Man of a Dan, but I don'tremember there being time shifts
either. No, I think Corey, Corey shifts
like within the like within thatsummer, I feel like it gets like
it will cut to the current. Back.
Where they're at story and then yeah, and you'll play some
scenes of like the summer maybe or things like that.
But it's. Not I felt like this one felt

(19:04):
kind of unique in the sense thatall these characters are
connected, but they're connectedthrough three different time
periods, some of them in both time periods.
So it's it's, I think that that's to me, I really enjoyed
that. I think that that's really
smart. I thought that was a good way of
kind of doing it storytelling because I enjoy that, especially
when I'm watching like a movie where it leaves you on a

(19:26):
cliffhanger and then sends you, you know, back in time and then
it brings it back to that cliffhanger.
And it did that a couple times. Only a couple.
Because I thought the jumping was too much 'cause it was like
5 minutes there, 10 minutes here, no 15 minutes there we'll
get. 5 minutes there just like back to the pacing.
And this is where it almost feltlike a book cause like some

(19:48):
chapters were super short. You know, it would just, it
would literally be on there for a couple minutes and then to cut
again and you're like. Yeah, you walking a few feet.
Get a little exposition next chapter.
Yeah, I see that in a break likeyou'll, you'll get to some
chapters that are just like 2 pages.
And it's like filling in on something and then taking you
back. And this kind of did that.
And I was like, what's odd to doin a video game?

(20:09):
But yeah, that's that's fine. See, and this is This is why for
me, I don't think I can recommend it to a super massive
fan or dead by daylight fan, because like that's like I said,
as I was expecting just a flush out story of a villain in dead
by daylight, you know, and and and it but it's a super massive
game, but it just wasn't there. Like, I mean, everybody kind of

(20:31):
talking about story, but like, like with the gameplay, though,
it's like because I remember, you know, the main bread and
butter of supermassive games areQuickTime events.
And one choice is is really as much of a spoiler is go through
the woods or jump over like thisbridge, unless was watching me,
she goes, Oh, I bet if you do that bridge, that's a QuickTime
event. And it wasn't no, you.
I literally selected it and it just went OK.

(20:52):
It was like. But you know what the worst part
is, is they'll do things like that and and supermassive.
They always kind of do this, butthen there's randomly one where
like after that you expect it tobe like, and then they just
throw this random QuickTime event at you and you're like,
oh, and it makes and it actuallydoes make sense.
I'm not I'm not even mad about the QuickTime event they do

(21:13):
throw in there, but they just they have so many.
That should be because I think even like you, you nailed it.
Or kind of it goes back to the first scene of the game or the
first half of the game that has a ton of QuickTime events and
they're fairly unique. It's like, you know, move this,
move this way and you're like, OK, it's setting up all these

(21:33):
different types of QuickTime events it's going to give me.
And then it's a bunch of hit a yeah until again, maybe 3/4 of
the way through the game, give or take.
But there's not a lot of action.Like not a lot.
Very little action wise happens in this game.
In fact, the only time you're running in a QuickTime events is

(21:56):
the beginning and the end. You get a few and a very sparse
few spattered in the middle. But that's that to me is part of
the problem with the writing. QuickTime events make sense for
action sequences I I don't like.Them, I mean, to me, it's to
keep you engaged. Like I remember when I first
started playing this, I got excited where I'm like, oh,

(22:17):
there's a lot more walking. I could do a lot more
interacting with stuff in this game and then within like at the
first like hour or so I'm like please take this away from me.
I do not want to be walking around.
I am sick of exploring. To me it felt very similar to
the quarry, like I didn't feel like it was.
It was. Yeah, it was a lot of just like
make sure I turn selecting use of trinkets.

(22:37):
I don't remember if the quarry actually.
I thought it was fairly good on that.
It's like there's like 12 dolls,12 trinkets, and maybe one other
type of collectible. Yeah, like news articles are.
Considered yeah, it's it's actually not.
So it's not too bad on the on the overall collectible counts,
but I don't remember if the quarry did this.

(23:00):
It's hard because I on one like where you go the right way or
maybe not even like the right way, but like the choose your
pathway and you don't realize you're doing it and you're like,
I I still wanted to explore likethere's parts I would just walk
up to a door and be like, well, let me just check this.
And it's like, now you're going to the next scenes.
I didn't look at anything in this.

(23:21):
Room this did this did a good job though of letting you know.
Yeah, I do like you. Would have thought there was one
time that it told me I couldn't go back.
No. Anytime you went up to a door
and it had the A and it had kindof a glow around it.
You had a hold there. Yes, it meant that you do this.
Oh yeah, I guess the hold. I didn't think of the hold.
Part of it, so anytime there wasa couple.

(23:42):
Doors that didn't have that but I could.
I could be wrong. Because at the bottom right
corner too, it even showed an A with like no arrows and that was
like progress in the chapter. But I'm just saying I could have
sworn there's a couple times I did that where it was just like
a normal door open. But I I could be totally wrong.
I'm not going to like keep my ground on.
That here's though. Here's the killer though.
Here's like my issue with all that.

(24:04):
What could you possibly miss? Well, yeah, I'm just collecting
trinkets. Honestly, if that, if that's if
that's what it mostly is, there's a.
Couple. Pieces of the news articles I
thought were kind of interesting.
Lore I stretching, I know, but. I don't mind that stuff.
I don't mind picking up the lorestuff.

(24:25):
I don't mind that. And I don't mind, you know,
somebody going out and exploringthat type of stuff.
I don't mind that. The collecting trinkets for the
sake of trinkets, though, It's just not for me.
And then once you kind of miss one, you're like, well, there
you go, my collection's screwed.So yeah, I got to go back.
Just give me a go over again. But what was great about the
Quarry is like there was a benefit if you got it, you got a
glimpse of the future. That was cool.

(24:47):
In this game, in the casting of Frank Stone.
This irritated me. You constantly see this fishing
tackle box, but you could open it and it just shows you your
collection of trinkets. Why is that there?
It. Put it in the pause menu.
I got so sick of opening the stupid tackle box because I'm
like, I mean. The third time I realized what
it was, I just. Stopped.
I I did too well. But I'm like, I don't want to

(25:07):
risk missing something. So I'm like, I'm going to have
to open this stupid tackle box. No reason for it.
Make it in the pause menu. Why is it there?
Why am I interacting with this? Get rid of this thing.
Yeah, that was irritating me. Yeah, I, I, I go back to I, I
don't like the lack of them being useful.
You know, like you said in the quarry, It's and it's funny

(25:28):
because the quarry was slightly longer than this, but I said I
wouldn't want to go back and replay the quarry.
I think the quarry is much longer.
Wasn't the quarry like 10? Quarry took a while.
I know I was thinking 9. 8 to 10I don't.
Know 6 to 8 versus 8 to 10. I feel like it's a jump, but
it's not a huge jump. The quarry felt a lot longer
because it felt like start to finish, things were happening,

(25:52):
and I think that's the biggest difference here is that so much
of this gameplay is just boring.Corey's 9 to 11 hours.
The what the Corey what because the Corey was a long set up too.
And I think these games need a long set up.
I do think that that's important.
So I don't want to discredit that.
Like I don't want to sit there and say you shouldn't have this.

(26:15):
These are narrative driven games.
They the build up needs to be there.
I need to care about this character.
So you got to give me a minute to figure them out and interact
with him a little bit. Like that's kind of important to
the process. I'm OK with that.
But The thing is, is right when the quarry got going, it got
going and there you go. You're going to fall out to the
end of this was a massive build up for, I'm not even kidding,

(26:38):
maybe really 35 minutes of action.
And that to me is just poor pacing.
I'm fine with that build up. I'm totally cool with some
spooky vibes for a while to kindof understand these characters.
I do think a little bit of the problem here is you are
following two different timelines too that are both not
experiencing action. So you've, you've got some

(27:02):
problems there. I I just think that needed to be
mapped out a little bit better. See, I like I'm with Keith.
To me, the quarry like it, it was like an hour at most.
I don't. Know.
You know that first scene? That first scene in the.
Corner, yeah, but I mean, well, that's all These games always
start with their very heavy. You're gonna have a good setup.
Yeah, but no, I would disagree 'cause you're just, you're,

(27:25):
you're just, you're just interacting with a bunch of
kids, teenagers walking around. Night falls.
And well, yes, but there's stillit takes a few hours to get to
that build up. It takes a 'cause they have to
get to night time, so they got to go find beer.
They they're hanging out inside the main cabin like.
But they make spooky they they actually follow through with the

(27:48):
vibe of, of what they're doing, even just in small ways, I felt.
Like I'm just all I'm saying is is the the what's benefit,
what's beneficial there is it pays off, the build up pays off.
This one doesn't. That's that to me is its problem
is there's just, there's absolutely no pay off there.
I I 'cause there was no pacing. There was no proper pacing for

(28:11):
it. Well, you know what they call
the casting of Frank Stone? You don't see Frank Stone until
the end. And it seemed to me that was
weird. The beginning.
Yeah, the the end. It was just like.
But. Also, I guess if we're if we're
talking about, you know, for dead by daily fan, someone who's
really dead by daylight, that game is intense, it's
fast-paced, it's urgent. It you know, it's imminent.

(28:33):
None of those adjectives apply to to the casting of Frank
Stone. There's no urgency, there's no
imminency, There's no it's so slow.
And it you never feel in danger,you might until again, there's a
QuickTime event. It's like we'll decide what
you're going to do and maybe someone dies, someone lives, and
that's about it. So it's it's kind of yeah, like

(28:58):
it. That's where it falls very flat
of living up to anything dead bydaylight.
There's it's, it's the opposite of.
It it's not dead by daylight though.
And that's that's the thing. No, I get that.
But the but the but the but the world should feel similar.
It doesn't even feel similar because in dead by daylight you
feel like you're, you know, getting chased by Tweety Bird

(29:19):
and you know, there's just always this monster out to get
you. But like there's.
But I'm not. Here I didn't The biggest
monster was my my older sister, who snuck up on us, but the the.
Reason I can't take shots at it is the ending of the game sets
you up for Dead by Daylight the video game.

(29:40):
It's not a shot at, I'm just saying it doesn't feel like it
in any. Way I'm just saying, but it's
not supposed to because Dead by Daylight technically doesn't
exist until the video game doesn't exist until the end of
this video game. This is a prelude to that.
So that feeling what happened inDead by Daylight technically
doesn't exist until the end of this game.

(30:01):
So we need like, no, I'm a MagicMario there where we grow him up
to become Mario. Exactly.
And that will just be a Mario game.
You're if you're not totally right though, Aaron, but I don't
want to explain. We'll we'll get in the spoiler
cast. I'll explain why you're kind of
a little wrong with there. See, I'm more with Keith on this
to me because like there, it's just it is constantly plastering

(30:22):
your face of dead by daylight stuff.
You know, there's a moment whereyou're walking as the character
and it has those red scratch marks that happens at Dead by
Daylight. The sound effects, same as Dead
by Daylight, you're collecting the dolls all from Dead by
Daylight. It's just, and like that's the
thing of it's just constantly reminding you this is Dead by
Daylight. They're homages to me.

(30:44):
Like I said it, it felt like a Force nostalgia trip.
I, I don't know, I'm OK with that blend.
Like I again, my only issue hereis just that it was actually too
thin on this storytelling. I think it needed to do more,
but I I thought the actual blendof Dead by Daylight to a super
massive game like I'm all right,this actually is the right.

(31:05):
Feel for it because it's a good idea.
I didn't think it was. Implemented.
That's the thing. That's my biggest thing about it
from a super massive standpoint,Andrew.
Literally just listed a bunch ofthings from Dead by Daylight in
this game. You can't things things a bunch
of. Imagery imagery not choose your
own adventure game. Which an.

(31:26):
Action, then your character dies, then OK, there you go, end
of line. It's choose your adventure.
Quarry those felt action to a certain degree.
Yes, I understand they're still they are still choose your own
adventure. They're still the story driven
game, but they felt like you were involved in the story

(31:48):
beyond just selecting A dialoguepiece and that is super
compulsive games all. Another quick dub events.
Did you not play the Quarry? That's what I'm saying.
The quarry was that, but it didn't feel like it was all
dialogue I. Didn't play.
Doing things. Hold on, I didn't play The
Quarry and the whole time go this doesn't feel like Dead by

(32:09):
Daylight because it's not. Because it wasn't in the dead by
daily universe it. Doesn't matter if it's just a
dead by daylight universe, it's a supermassive.
Game It's for your own adventuregame, Horizon and wondered that
it didn't feel like Grand Theft Auto because this is a different
game. This is it's a different game.
This is a course. You open up the quarry and think
it was dead by daylight universe.

(32:32):
This doesn't. You can't sit there and say it
doesn't feel like dead by daylight because it's not dead
by daylight. It's in the Dead by daylight.
Casting couch of Frank Stone is.Yeah, I caught that joke,
Andrew. It's in the Dead by Daylight
universe. I think you guys are trying to
take another game, superimpose it on here and say, well, it
doesn't really feel like that. Well, yeah, of course it doesn't
feel like that. It's in the.

(32:53):
Universe put it in the title, itliterally always under, even in
the main screen when you boot upthe game.
It's one thing to see on the cover art, but it's literally in
the menu. I know Dead by daylight
Universe, this is dead by daylight.
By Daylight universe I got it. It is a bunch of imagery, but it
falls flat of a super massive game too, is what I'm saying.
It's not even false flat of the dead by Daily Universe from the

(33:15):
action standpoint, but if all the games that they're going to
fail on the action standpoint, this is the worst one to do it.
I'm not. Disagree with Keith.
I am not disagreeing with literally any of that.
I am saying. Why are you yelling at me?
The game is slow. The game is slow.
There is not a lot of action 100% that is a problem.
My issue is the critique that itdoesn't feel like Dead by

(33:40):
Daylight and it's not supposed to, and it shouldn't because
it's a choose your own adventure.
If I am the main character and Frank Stone comes out and he can
just kill me at any point, well,there we go, narrative lost.
And there are moments in these games, in these narrative games,
just like The Quarry, where those moments do need to happen,

(34:02):
where a character should be threatened with death.
OK, but that does not. That should not exist throughout
the entirety of just just. Throw that out for this, for
this game, we just throw out that whole concept of what these
super masters. I'm not disagreeing with that
part. We just say no, we don't need to
do that anymore. I am not dead by daylight.

(34:23):
And no one dies in Dead by Daylight.
No one ever dies in that. Let's throw it out the window.
I'm not. Let's meet 4 hours of cutscenes
and then make you choose 72 dialogues.
That's what that call. And call it dead by daylight.
This is insane. This is insane, you're saying.
You want about the daylight attack this episode?
You wanted another dead by daylight.

(34:44):
That's what you. That's all you wanted?
No, I wanted a good super massive game that took place in
the Dead by Daylight universe. All I got was a weak
Supermassive game that goes hey,here's a bunch of stuff that
looks like Dead by Daylight thatsounds like Dead by Daylight,
but as nothing that feels like this game in any way shape or
form, it doesn't feel like one of our games.

(35:07):
OK, they're going to switch thisto a pass out.
I think that Andrew, can you canyou give me the fart sound
please? Right now I need that.
Don't hit the fart sound. He did not earn the fart sound.
His point was not he literally agreed with me.
So the first sounds working good.
It's not working excellent. No.
I didn't. How do I agree with It's not?
Working. OK, hold on.

(35:27):
There it goes. Here, here, here.
All right, because me and Keith fall on the same point, I only
want to pose one question I'm going to post to Andrew.
How would you do you think? How?
How would you make this feel more like Dead by Daylight but
also still keep it a supermassive game?
So as I said, I would have just loved a supermassive game.
OK, literally do this game. But like to me, like I said, I

(35:52):
think a lot of the hindrance andwhy the pacing was so off, it's
because they kept trying to plaster you with to remind you
that by daylight, hey, here's statues.
Like even when you're exploring the Manor, you see the hillbilly
statue. You see a diorama of one of the
levels that also has the the villains totems like you.
You're constantly just seeing these icons of they buy daylight

(36:16):
stuff. I don't want that.
Like I get it, like you can sprinkle stuff here and there,
but to me, I felt like they would ruin their pacing and
their gameplay because they weretrying so hard to be like them
by daylight. I wanted those QuickTime events.
Like there was, like I said, thethe point I made of I jumped
over this bridge that was dilapidated.
I thought, oh, this is going to be a QuickTime event where I got
to dodge some things. If not, a character might get

(36:37):
injured and it's going to cause an issue later down the line.
Like I obviously didn't think they were going to die because
this is pretty early in the game, but like that's what's
expecting. No, doesn't happen.
And like I said, the only QuickTime events was the skill
check that you get in dip by daylight.
Don't I don't need that. I I and This is why I think it
feels it falls flat for both a super massive fan and a dip by
daylight fan. A dip by daylight fan is key to

(36:59):
saying super heavy action multiplayer.
You're on your toes. You're you're constantly
running, you're always in threat.
You're trying to hide. That's not what this is.
You're just getting. Oh, hey, it's the skill checks
that you know in dead by daylight.
OK, but it's a super massive fan.
It's like, that's not, that's not what I'm here for.
It's not what I've done my daylight fans for.
So I would have just liked if they just did the story, but

(37:21):
added, because that's the thing,even if they didn't build more
action, everything like that, ifyou just sprinkled more of those
QuickTime events and like felt like there was danger things for
me to succeed in and stuff like that, I legitimately was falling
asleep. And it's like that's not a good
sign. If this is all about story and
I'm trying to be invested with these characters, I don't I
don't feel that like if you justdid that and then still ended

(37:44):
and wrapped it up the way it didto be like, hey, This is why
it's a dead by daylight kind of game.
OK, that's that's fine. But it was just the meat of it
in the between was just so slow.I don't, so I don't know if it's
just QuickTime events though. I I think they're genuinely just
needed to be more danger. Exactly this is my thing right?

(38:05):
In which now you made me mad, Aaron, because they're like, oh
boy, is just just being chased by monster all the time.
Then your character dies. Then there needs to be more
danger, which is it first of all, But this is this is kind of
my whole thing, right Is in the quarry for a large majority of

(38:26):
the game. They set it up for the first
couple hours that there's something kind of hunting you,
then it takes off, and then for the next 4 hours of the game
you're pretty much under some sort of threat of this thing
around your characters. Now there's like what, 6-8 of
them there but in debt By daylight it's 4 free one.

(38:47):
Like there should be 4 characters and they're far too
often all together. They should be spreading them
out, making these cutscenes where you're say like in the in
the 80s, spread them out, cut them apart from each other in
like make it more about running from a thing.
They're they're trying to avoid the police so that they can

(39:10):
shoot their movie. And finally it there's some
danger like it's it's just even in this world you could make it
feel more dead by daylight whereit's these 4 characters are
working together against an entity that's chasing them.
None of that is happening. That is what I'm saying.

(39:33):
Yeah, I'm not disagreeing the game is slow.
Why? Are you I'm?
I'm literally saying that because I'm I don't think I
don't know the game had to feel thank you all right we're
literally going around in circles pretty much saying the
same thing over and over again. I'm.
Just so confused. One more thing I wanted to tap

(39:54):
on though, with the gameplay that irritated me was the
relationships. What was the point of that?
Like as you're playing, your picking choices, somebody's
upset, and then you can either choose to comfort that person or
not. That's a broad example.
And if you do, you gain relationship points.
What was the point? Like I noticed an achievement to
get two people on maximum relationship.

(40:15):
Dialogue. But I don't know that like
that's what he irritated me because some of the things you
do, somebody presents you an object.
Do you accept the object or not?And it'll say fake change.
You accepted it or you didn't accept it.
Why didn't they add that? Hey, you failed because you're
not a strong relationship with this person.
But they don't tell you that. So I don't know what

(40:35):
relationship is doing because I never got a dialogue of I don't
trust you, I'm not following youkind of thing.
You don't need to. Think of I and I only had it
once. I actually, and I don't know if
it if it was why, but I had a third dialogue option and I'm
wondering. That's because you no, that's
because you found a a clue in the room, which I thought was a

(40:56):
cool. That's a cool game.
Play, I mean, it is, but I guessI, I maybe there's a fourth
dialogue relationship. I don't know.
I so here's my question, becauseI, I, I don't say I complain
about it, but I, I comment on itevery time we play a game that
has a celebrity like A at least like movie celebrity, so to

(41:17):
speak, Hollywood celebrity. And I, and I feel like I'm
usually like, oh, it kind of throws me off it like I, I can't
get past it. Now in in the supermassive
universe, Man of Medan, the quarry, both of them had that
and I actually think they knew. All of them, if you look at
their catalog, they all had usually have.
A. This one didn't do any of that.
Yeah, it had none. And honestly?

(41:38):
It. Felt awful.
It's AI, don't know if it's a part of the writing that felt
terrible that they'd make comments and then the scene
would just cut to something likereally broken bad dialogue.
And I'm like, is this bad voice acting or is it bad production
or is it both? Yeah, when we get to the spoiler

(41:59):
part, I want to talk about some things, like some of the
dialogue stuff that was like, what the heck?
Is that dialogue was really rough and I don't remember being
that bad in the other games. I.
Don't really know that because they all had like I again
Hollywood celebrities. I hate the celebrities in the
games. I hate them.
I think I love them in the Supermassive universe is what I think
have decided. I like like the B or C ones like

(42:20):
David Arquette and the quarry tome was a good choice.
Sure, like I liked him because also too he wasn't huge in it.
No. But like I, I'd like kind of B
celebrities in which super massive usually does.
Yeah, I don't know what I'm saying.
They're just. Recognizable enough that I think
they work in this setting because they're so cinematic
that I think they're good. But I don't like it in, say,

(42:43):
what is it, the Star Wars game where all I can see it, at least
what I know him from is whateverthat show is, I can't think of
the name of it. But like that, like, yeah, like,
that's his character to me. And that's all I see him as.
And so in like in a game like that, I don't like celebrities,
but I do in games like this because I think they kind of

(43:04):
require a little bit of cinematic or, you know,
integrity or art, artisticness. But all right, let's speed this
up a little bit because, you know, I wanna, I wanna talk
choices. I was, I was trying to talk
dialogue and all that a little. Bit yeah, anything else you guys
got for gameplay? I mean I guess we just get the
spoilers at this point, but sound effects though, fine.

(43:26):
They do what they need to do. Yeah, the voice acting is OK.
Some of it was kind of iffy. The worst was Linda.
I did not like her. I thought.
I thought that actress was just very.
She's my favorite character. Really.
Yeah, easily my favorite character.
How? I like her deadpanness.
Oh my God, See, for me, like in the 80s, I'm like, none of these

(43:47):
people would be friends with this girl.
She is. So hey everyone, what's going
on? I'm like like who?
Everyone else is super bubbly. Who says hey, let's bring that
girl who's super modico? I think that's the reason why I
like her so much is because literally that character does
not exist in any of the Supermassive games.
So yeah. There's a reason for it.

(44:07):
There's supposed. To be a killer, I'm kind.
Of got her going. Oh no.
Because because she she has, shegives a vibe and you get this in
certain movies, she has the vibeof she's the most self aware and
the most in control. And so I think her character
becomes really interesting when you find out later on she has no

(44:29):
control either. And she's just as out of it as
everyone else's. But I kind of like how her story
arc even kind of evolves a little bit because she's
technically the most important character when you first kind of
start out because she has something that they're all kind
of connected to. Yeah.

(44:50):
And I like that about her. I kind of like that she's a
little because she's not emotional.
She's very kind of closed off. I like that a lot.
I don't know. I was, I was into her character.
I thought it was awesome. I mean, she's really the heart
of everything They're. There for Yeah, right.
Yeah, I don't know. I liked her character a lot.
She she to me was actually the rare bright spot in it because

(45:14):
every other character, I've seenthem before.
I've seen Chris's character before.
I've seen Jaime's character before.
I've seen a literally 1000 timesin Supermassive Games I've seen
it. The insecure.
But I don't know, like look, look at stranger.
Well, I, I guess if you're goingto say specifically insecure,
like male character, whatever, like I'm going to say like
stranger things, like, I don't know, that was in like the 80s.

(45:36):
Also dead by daylight. Well, it's brought into Dead by
Daylight, but it's you have those very like angsty
characters. I I think it fits.
I don't think she's angsty though.
That's the other thing. She's not really she's she's
like I nerdy and clothes off. But I think that that's how it
gets perceived in that kind of, I don't know, like if they're

(46:01):
just like, oh, I don't know, they don't like any of their,
they're in, you know, introverted, quiet,
introspective, whatever. And that's how she reads to me.
And I don't, I don't think that's all that crazy for at
least like 80s stereotypes. I don't I was born in the 80s
but I don't remember them. But like.
I think her modern character 2024 character.

(46:21):
Which also fits because she's a horror director.
I yeah, I I thought her character made the most sense.
I thought she was the most fleshed out and interesting of
her. The.
The what's his name there? The movie buff guy.
He's wicked annoying, Yeah. Couldn't stand him.
The the other girl who's more orless the main character, kind of
annoying, kind of whiny. I didn't.

(46:42):
I didn't. I'm with Aaron I I think I
liked. Her the most I know, I think.
She's, I mean, I'm not going to lie, Aaron, you're making good
points, which is also making me sad because yeah, I didn't like
her and I didn't really like. That's bigger realize.
Yeah, I didn't like any of thesecharacters.
Actually, no, I was not rooting for any of us.
No, I thought, yeah, I thought the characters themselves were
fine. I thought Linda was the most

(47:04):
interesting. I thought she was the most
dynamic and had the most interesting kind of back story
connecting everything. So to me I was like, oh OK, I'm
kind of into. I like that she's not just
obnoxious or over the top emotional about things.
She's not like A cause. Like Stan is like a character
with this turtleneck. Really obnoxious and annoying

(47:26):
and in your face Chris, the girldirector annoying, really over
the top. But that's why I liked Linda's
character because Linda's character wins one that was
like, all right. I have not really experienced 1
like this and I kind of like this character.
She was the most grounded of everybody and I like that about
her. I I liked her character a lot.

(47:47):
I I didn't see as much. I didn't see much.
It was modern inside, but I liked the sheriff too.
Actually. I thought he was a like a good
fit character in terms of like all those things, cuz he kind of
fit, like, I don't know, just like he got overshadowed and he
was the, the one, the hero of everything in that.
Yeah. And the other sheriff takes
place for it. And like, I don't know, I don't

(48:08):
know if it's like a whole deeperthing, but like the racial
aspect of it too. Like he's like a black cop and
then like the, you know, the white sheriff takes credit for
everything he does. So he's like in like even the,
the sonnet points, like he's talking about how like, oh, my
dad was, he would get drunk and talk about these things.
Like it was like it aided him that he didn't get the proper
credit for everything. Like I actually liked his

(48:29):
character and I thought there was a little more body to him
than just being there. Graphically though, game looked
good. I would say great character
models were kind of iffy on someareas.
They're always iffy to me though, yeah.
This is where, well, you said you played cloud, Aaron, right?
I feel like this is where the cloud really hurt is there's a

(48:49):
lot of times where like, oh, this is this does not look good
well. That's really bad load in at
certain points. Yeah, there are.
Points where if you waited like 5 seconds, all of a sudden it
would sharpen out, yeah. I downloaded it and I still got
grainy. Did you get a lot of graininess
too? Sometimes.
Yeah, that's disappointing because I just assumed it was
cloud. Because yeah, I played on the

(49:12):
Series X with this. So yeah, graphics are just OK as
far as the achievements go too. Not great.
You're going to have to do a lotof obviously replaying.
But the good thing about this isthe chapters, like this game is
really good. It'll even tell you, hey, this
chapter you missed these artifacts, these articles, stuff
like that. So you can really kind of jump
around and do all the collectibles pretty easily.

(49:34):
There's obviously specific things, you know, this character
died this way, this character maybe shot this character or
something, I don't know. But like, obviously they're
pretty easy to kind of replay a little bit, so.
Nothing beats the way the quarrydid it though.
Yeah, I mean, it was pretty similar.
They're similar. No, the quarry had, I mean,
well, I don't know how they do it in this game, but the quarry
was cool because like you could straight up be like, hey, just

(49:56):
play me a random playthrough of this game basically.
Yeah. And you?
Yeah, the director chair is whatit was called in the quarry.
Yeah, which I don't know if thisone had it.
Yeah. But yeah, you could see at the
end like it would give you all the stats and kind of yeah.
Which this one did when you, when you went there cutting
floor, I told you 80% of people chose this path, 20 did that
path kind of thing. Yeah, that's.

(50:16):
So. That's a super massive thing.
Yeah, but that's cool. I like that stuff.
Yeah, so achievement for achievement hunters, Yeah, you
could probably easily thoughts in this game.
It's it'll just take you a little tedious work, but not the
worst. So yeah, let's get to our final
thoughts here for the casting ofFrank Stone.
As I said, this was a pass for me.
I just honestly, I found this pretty boring.

(50:39):
You know, it started off as we said, very strong, but it just
screeched to a halt and I just didn't care for the characters.
It wasn't until like the last hour where it's like, OK, this
is kind of getting fun. They got rid of the gameplay of
a Supermassive game and the the gameplay stuff they added of you
using the camera, which gosh, that Cam had a lot of plot holes

(50:59):
to it. It just wasn't fun.
I if you're really hankering fora Supermassive game, sure, this
is 1. But if you were going to play
one Supermassive game, I would not pick this one.
It just to me, I I couldn't recommend a super massive fan.
I couldn't recommend you a day by day late fan.
Honestly, I I think I had more fun playing transparent

(51:21):
transference last year week. So to me this probably lands at
a 67. Yeah, I think it's really hard
because I still think like Aaron, Aaron kind of put it
slightly different than I did, but I, you know, I had alluded
to the the Supermassive games almost have a little bit of a
rogue like aspect to me. Like it's not a genre.

(51:44):
They're like, oh, I love these narrative driven games, but I I
generally like these and they they kind of started it.
I like I'm expecting to enjoy it.
And I think the more we've talked about and maybe just
Aaron yelling at me is, is really made me realize that I
just, I don't think I like this,but I still, I still feel like I

(52:05):
want to finish it and, and I I don't hate it still.
So I think it's still a game, but it's, I think a 70 like it's
that's like my bare minimum for giving a game a game and that's.
It yeah, this is this is a toughone.

(52:25):
I kind of echo a lot of what Andrew was saying there.
I still like these games, though, so I'm I'm excited to
see the next one that super massive have.
I would prefer that they just kind of stick to their own
stories. I think that that just seems to
be better for them, at least historically speaking.
Here I am gonna I think Andrew is probably fair.

(52:50):
I would probably stick with a 67.
I I it's like the 1st 35 to 40 minutes and the last 35 to 40
minutes somewhere in that range are pretty good.
Everything else is pretty forgettable, which is kind of a
bummer. Thank you all for joining us.
I want to talk some spoilers here, kind of keep this kind of

(53:11):
quickish because I really want to know.
So give you a few minutes to pause, whatever, if you don't
want to ruin any part of the story.
But so obviously, Keith, you didn't finish it.
But the first question I want toask you guys is who has died in
your game? Just I me, thank God hated him.
Oh I I, well, I hated how he died.
He died in mine too. Yeah, kind of.

(53:32):
I liked how he died actually. Kind of brutal.
Yeah, Just like it would Dave. Well, that's.
So he died. There was to Aaron.
And that's, well, that's what, because that's what I was
talking about was I was like, nothing happens.
And all of a sudden that cutscene in the detail actually
of the arm falling separately from the body was such a cool
kill scene. I like that a lot.
Yeah. I.

(53:53):
See, but to me that that death didn't feel earned.
It was so sudden of just like puppy's gone.
Oh, that OK. The whole it.
Felt like I should have had one more QuickTime event to like
choose that this but I agree before it.
Was atrocious, yes. Did you break up with her?

(54:13):
Oh my God, no. I which ear?
She broke up with me. She was being awful.
Like, yeah, like, I'm sorry. Like she's like, oh, you're
being jealous. I'm sorry.
But what girlfriend is rubbing another dude?
She's constantly rubbing his arm, his back, like the other
guy. And it's like, no, you're
definitely flirting with us, dude.
So I broke up. Actually, in high school.
Let's be. Honest, I broke up with her, and

(54:35):
this is one of those ones where the dialogue just didn't know
what to do. So she's like, are you saying
wherever? And he's like, yeah, I think we
are. And then she's like, well, I'm
going to keep taking pictures. He's like, yeah, of course,
yeah. And then she's like, yeah, yes.
And I was like, that was it. That was how that goes.
So everyone died in mine except Sam.

(54:56):
Geez. Sam's the only one that makes it
out. Wait, the sheriff?
Yeah, only one that makes it outso.
So for me, Linda and Maddie lived in the main one and then
in the past it was the cop, his son, and then basically only
Jaime and Bonnie died that that family basically got.

(55:19):
Oh yeah, yeah. And I think they have to die.
Well, I don't think Jaime does, but think Bonnie definitely.
No, no, no. If Jaime lives, he gets hooked
and it doesn't kill him because there's an achievement for that
where you free Jaime for being hooked.
So I think that's The thing is, yeah, Bonnie dies if she gets
hooked, but if Jaime's still alive, he'll get hooked and

(55:40):
he'll still live. OK, so the only people that
lived there and then I mean because gosh, I just want to get
into some of these story beats that are just like, what the
heck. Oh my God.
I made. Literally.
Like, the worst possible decisions.
So obviously I tried to save. What's her?

(56:01):
Chris the girl. Yeah.
Boom. Get sliced in half, So who's the
next? It seemed like that was supposed
to be the right choice. That's why it did.
That irritated me. Like, I remember in the quarry,
there was a girl. I hated her.
And like, clearly you could heara monster.
And it was like, do you want to go in that room?
And I was like, heck, yeah, let's get rid of this girl.
I I specifically killed her. But this didn't feel earned.
It felt cheap, but I was like OK, that's.

(56:22):
It did because it. Yeah, again, because of where it
lands in the game. You've never been presented with
this boss or this villain face to face, so you're kind of like
A and they're trying to save someone's life.
Yeah, it just it seemed. Though I kind of felt like I was
going to die if I made that choice.
I couldn't really figure it out like I because suddenly.

(56:42):
True, but as the flea option. I actually didn't think he was
the danger. I thought the danger was I was
going to get sucked into the portal too.
I thought that was the danger because.
Yeah, they don't do a good job of making that thing physical
until it stabs you. Like that's what I'm saying.
Even when it stabs you it feels like it's like this weird ghost

(57:04):
stab. You're you're actually presented
with a bunch of mysteries. I've never seen this portal
before, so I don't know what this portal is.
Anyone presented with a ghost friend Stone?
And I've never been presented with him either.
Isn't there a portal at the end when you open the door?
You mean no? No, you run out like in a field.
Yeah. So I literally don't think

(57:25):
there's unless they added it. There's never a portal in Day by
Daylight. So because of that, you're
you're, you're presented with two things in front of you that
you have not experienced yet. So I don't know what saving her
is act what's the dangerous thatthe portal sucking me in now or
is it Frank? I'm not really.
Sure, which Why was there a portal?

(57:45):
There I like. So again, we can get into the
story elements here in a minute,but I'm trying to think of the
next one who died for me. The next one that died for me is
after Frank comes into the room.Oh, I should.
Understand. I should actually.
I should actually add this too. Did you pick up Sam's Journal or

(58:09):
Gun Gun? Did you keep and I kept the gun,
Yes. OK.
I never used it. OK, so all right, Well, that's
good. So now you're you're basically
confirming what I was afraid of.So Stan doesn't die next.
Linda dies next. Because think about what you
were presented for with Jaime. If I approach, I die.

(58:30):
If I flee, I live. So here, Linda's getting sucked
in and you're Sam. Do you save her or do you flee?
Well, a flee. I don't want anyone to die.
Nope. Linda dies.
Crap. Now I just lost Linda, then Stu
or whatever his name is Stan, hegets killed.
Yep. When Frank goes into the room,

(58:52):
I'm then running around as the girl.
And this one I did just kind of panic on.
So Sam shows up and he's like, run away.
He tells you to run away. And I was like, no, I'm going
with you. Immediately my neck, my neck
gets snapped. I'm dead.
So that leaves Sam and Chris. OK, these these are my last two.

(59:15):
It randomly cuts back to Chris, who I forgot was even there.
She then sees the screen. Wait, Chris was still in the
future with you? Yes, you didn't send her back.
In the past. Right now, Linda dies and has to
die in the future. OK, Linda doesn't die in the
past. She can't die in the past.
Now I kept no in the future. Well, you find out, Keith, that
that past is a different path. Oh, it's an ultimate.

(59:35):
Universe again, the story gets really.
Stupid. So it just gets really.
There, and it's all alternate universe crap.
This, this, just it. And they make a little allusions
to that. Like he picks up the book.
He's like, oh, know me first. Yeah, yeah.
Yeah, it's that's a sulk. Which, oh, before you said this
is how the entity starts. No, that's this is how the
entity enters this universe. Yes, the entity's been there.

(59:58):
So that's what I mean of like itdidn't add anything for Dead by
Daylight fans. It's just now the entity's in
this universe, which is lazy. It's like for me I'm like that
doesn't add anything. So, all right, so Linda's alive
in my in modern times. Yeah, so.
She was in the room when everyone was getting
slaughtered. Yeah, So randomly it cuts back
to her and she's there, and I'm like, oh, she didn't get killed.

(01:00:18):
Like, did they kind of forget about her?
So she sees the screen and she decides to go touch it.
For some reason, she realizes her arm can kind of go in.
And that's like, do you want to leave or go in?
I was like, well, let's go in. No, it just kills.
Her. This is like past Linda.

(01:00:39):
No, this is her. No, I'm sorry, Chris, this is
young Chris. And she just gets fried.
Another reason why that one pisses me off.
Like none of this game makes sense.
I gave her the Talisman, which was supposed to protect her, and
when she dies, the Talisman. I don't know if this is a dead

(01:01:03):
by daylight thing. It turned into like this stone
with these green etchings on there.
And I'm like all right, so she'sdead.
So Sam is the only one left. So Sam is the only one that made
it out. See.
All right, so for me, Chris. Yeah.
You find her in the sarcophagus,you free her, and she's like,

(01:01:23):
she looks at me and she goes, Bonnie.
No, Bonnie's my mom. Yeah.
Well, that doesn't make any sense.
Well, what if we send you back home?
Go back to the sarcophagus? I sent her back home.
And I was like, what was the point of that?
She literally came up and, like,there was no exposition.
There was no explanation of like, oh, the past.
No, she just went back. And then she was back in the
past and continued the venture with everyone.

(01:01:44):
But I was like, what was the point of that?
Literally, she goes to the future.
You look like Bonnie. Yeah, that's my mom.
Send you back. I literally, I don't want to say
finish, but like stop playing this game literally as it goes
off the rails. Oh, it goes it's, it goes boring
up until up until Jaime's death.Like I, it was I, I got Jaime's

(01:02:05):
death. You go back into the, the, the
atrium or whatever it's called. Like I did that puzzle.
And the horror golly up or something weird like that.
Yeah, that's where that was thatwas the, IT was like it goes it
I, I quit when it goes back to the past on that next scene,
which I assume is when all of a sudden everything starts to go
buck wild. I really stopped at the worst

(01:02:27):
time and maybe the best time. That's I mean.
It's interesting. I want to like, I want to play
this in the sense that I want togo watch the Ice cube, War of
the Worlds. Like it sounds complete
nonsense. Everything you have just said,
it doesn't not make sense to me because I haven't played it,
because none of those things make sense in A.

(01:02:48):
Storyline. It doesn't.
Why? Why does the portal exist?
No clue. Why does it have Chris?
Like what was the What was the point of that?
Never gets. Why did it open act Chris to
take? Her yeah I none of that gets
explained so she comes out of there for what what was she
supposed to be in there for at all never gets explained the.

(01:03:09):
Camera Why does it summon Frank but also subsequently kill him?
Yeah, I don't understand what the camera's doing at all in
this. That makes no sense at all.
So again, the Talisman. I hand her the Talisman, she
gets completely fried anyway andit did absolutely nothing cuz
the Talisman. Is my Talisman, so I didn't have

(01:03:29):
Chris in my world. So Maddie finds the Talisman,
but she's with Stan and she explains.
I read a book about this. This could protect you.
Stan's like, can I have it? I gave it a stand.
So in that scene where Frank comes out, so I had the sheriff
sacrifice himself. So he's in the guy's chest in
which he stops the Frank a couple times.
But yeah, he corners Stan. He starts coming up the stand

(01:03:53):
and Stan holds up the Talisman and Frank stops in like recoils
and he's like, oh, you see the Talisman and it's like kind of
working. Then Stan goes go fetch and
throws it, and then Frank looks at the Talisman, then back at
Stan and then just kill Stan. So I was like, what was the
point of that? Like, like it looked like it was
working. I thought I gave it to the right
person. Then it was just like, Nah, he's

(01:04:13):
dead. And I was like.
OK, yeah, like what? And mine.
Maddie got to pick between the three who got it.
And so I gave it to Chris because I was like, well, she
just ended up in this world and she's all sorts of confused.
I'll give her the Talisman. It's like a sign of faith.
And it built our relationship. Little good that did US.
It was the point of relationships.
No, yeah. And so, so then let's let's see.
So Frank comes into this world, he's supposed to kill people as

(01:04:38):
a blood sacrifice that brings the entity.
So, so yeah, again, I take the gun, but I, I assumed I just
never got to use the gun becauseLinda gets killed in mine, but
you're saying she doesn't use itas it anyway.
So I'm assuming that happens somewhere.
There there is an achievement, yeah, where I think Sam by

(01:04:59):
actually shoots Maddie. I saw that's an achievement
called Friendly Fire. Then there's an achievement
called I can't remember this, but it's I think Linda shoots
Sam. Interesting.
But it's like, so that's OK. So here's another interesting
story thing. So they allude to this.
Sam is not from your timeline. She Linda picks up on again.
That's why I like Linda. Linda picks up on the fact that

(01:05:21):
like, hey, you're supposed to belike 80.
You barely look older than me. You're not our version of Sam,
you're somebody else. They don't address that really.
Yeah, Where did he come from? Just.
But he's been in this universe because apparently Stan
interacted with his son. Yeah, but what is the?
Portal, I mean I don't know is are the portal because again I
didn't finish it, but are the portals sending people through

(01:05:43):
these different universities? Portals did not explain.
No one knows anything. Like there's just a, there's one
random portal that sucks up one girl and that's it.
That's the, that's the portals. So it's just, it doesn't make
sense. So Sam, Sam shows up.
So this is kind of what I wish these games would do.
I like in The Quarry that you could see the future with things

(01:06:04):
that you're collecting. I thought that was a cool
implementation. To me, what I would love to see
is that there are just items youcan find that will alter your
story. This game seemed to imply that
there were. I remember at one point when you
were the teenagers, you end up in this one spot when you guys
are trying to get into the factory.

(01:06:26):
I walked around and I found likea crowbar.
It did nothing. You've never used the crowbar at
any point, as Linda. And to me, I like the idea of,
oh, you went and searched for something.
Well, this might give you a different path in the future
because you have it. Oh, so it does.

(01:06:46):
There's an achievement to open the Great with the crowbar
though. Great.
Can use it. I guess so, but I don't know if
that's actually when you're Sam the Cop in the Way past.
I mean, but we you did do. That, but there's this human.
Yeah, it's so it's just there. That to me, I think would be an
interesting way of doing this instead of just stupid trinkets.

(01:07:06):
Don't give me the trinkets either.
Give me the thing that kind of alters, like things I might know
about the story or things that might like.
Maybe there's a situation where I did make a bad choice and I
should die there, but boom, I have this thing that saves me
from it. Like I think that is an
interesting way of doing it. Sorry, yeah, fully agree.

(01:07:30):
Like like I said, to me this just feels like the issue was
they were trying too hard to be dead by daylight.
They really wanted to keep reminding you this is dead by
Daily Universe. It's like like if they just did
the teens and Frank Stone and kind of built from that, maybe a
little bit of future stuff, but if they really just did the
teens with Frank Stone, I have to go to in a way better game.

(01:07:53):
Well, that's independent. Could have been like the four of
them kind of always up against him and like cutting to the the
future story to like fill in thegaps around that.
I'm OK with the premise of this,I'm OK with the different
timelines. It just is poorly implemented.
That's that's really the problem.

(01:08:15):
I don't like I said, Andrew, you, you have two ways of doing
this. You can do a Frank Stone story
and it just be about a killer. Sure, we've seen that already.
They've they've made that game like 5 times already.
Or you make something that's much grander about the entity.
And I think that that's a much more interesting route.
It this is just not the way to do it.
It just wasn't. It was.

(01:08:36):
But that's I do feel like they didn't explain much.
But that's what I'm saying, theyjust, they didn't execute on
anything. They needed to execute on and
and that's where it just kind ofkind of sucks.
There's another dialogue option that really just annoyed me.
I I just remembered. So when you're playing as the
teenagers, you know, you're playing as Jaime and Chris.

(01:08:57):
The girl finds out about Frank Stone and she's talking and she
finds all these news articles and Jaime's like, conflicted.
Hey, these are real people. Like, I feel bad about this.
We should be exploiting dead people.
We shouldn't be seeing, like, trying to find Frank Stone
stuff. This is kind of wrong.
Oh come on no, we need to do this.
This will make our movie great. You find the room and instantly

(01:09:19):
she switches Yep no guys, this is stop and Jaime is like but
this is our movie. I think they completely forgot
which character stood where because then she's now
videotaping one of the hands. I need this for my movie.
And he's just like, that's wrong.
And it's like they flipped again.
And that's when they break up. That was what pissed me off so

(01:09:42):
badly. And like, I think you had the I
like, I think I had the option as Chris to like, not side with
what was Sam's son, I don't knowhis name.
Robert. Yeah.
Robert. Yeah.
With Robert, like, I think you'dgive the option to not side with
him. Be like, no, I I just want to
look around, but I took the option of being like, yeah.
And immediately exactly what yousaid, like Jaime's the bad guy,

(01:10:06):
but then immediately he's yelling at her for the things
that she just yelled at him for.Because like, I even I even got
his logic because it was this whole like, all right, no, he's
going to like try to win her over by being like, no, it's for
the movie. Let's really, you know, screw
you. I don't like him.
Like his motive made sense in that moment.
But then the very scene is beinglike, yeah, I'm just going to

(01:10:31):
it's fine. It's for the movie.
I'm going to touch and do whatever I want, which.
Which is also dumb. That legitimately would cancel
your movie to have a real human severed hand in your movie as
evidence that that would I. Mean it didn't feel like it was
playing on like all these. Horror.
That give you the the like previews of like, people walked
out of this movie in tears and went to therapy and they were

(01:10:55):
like, yeah, people were literally just beating the crap
out of each other after watchingthis movie.
They never explained that. I just assumed it had something
to do with Frank Stone. That came right now.
Again, I assumed it was going toget to that.
It's disappointing that it doesn't, but I thought it was to
the point that was at the very end.
It was like that was what it was.
Okay, so at the very end, literally the entire time to

(01:11:15):
scare away Frank Stone, you videotape him and eventually
just disappears and runs away. But whatever reason the last
time the video camera captures him doesn't explain why it's
just this time the camera captured him.
So he's in the film. But they show you, they process
the film and they see Frank Stone is in the film and they
split the film up in 3 segments.We don't want to destroy the
film because it might free him. So let's just split it, not

(01:11:37):
don't let the film get together.So how do people see the film?
How do people go mad if they have the copy with Frank in it
and they never play it because they know he's in it, so they
never play it but there it makesno sense.
The the I, I just assumed that was why they had different
timelines. So in that timeline they split
it up into pieces, but that was not in every timeline.

(01:12:01):
So that's how I interpreted thatbecause.
But then she could have summonedhim from a different movie then.
No, they so they do address thatthat they she basically because
she Linda walks into a room and it's just got.
Yeah, all the all the other. Piles and piles of piles of of
the movies from different terrors, so different earths and
different props that aren't quite the same props.

(01:12:24):
So she says that they were looking for like the perfect
manifestation of Frank Stone. So their version was the perfect
manifestation of him. So they do kind of explain that
as well. So she's collected all of them
looking for the perfect manifestation of Frank.
Theirs was it. So I think that's how that one
kind of gets explained is just in that timeline it was cut out,

(01:12:46):
but it wasn't in the others. Yeah, I think any time a game
deals with not only time travel but alternate universes, it gets
so muddy. Well, it's because it's a, it's
like a Mac Guffin. It's like a a thing you can do
to kind of get yourself out of abunch of scenarios is you can
just kind of chalk it up to different times.
Yeah, Marvel did it so well, butalso did it so bad in so many

(01:13:08):
ways. Like he suffered.
Was it too? Yeah, what I'm saying like
there's so many points where you're like, man, they really
did a great job of this. But then there's also so many
holes you can poke in it becauselike you said, it's it's an easy
way to just explain your Mark Ruffalo, for example, like they,
there's a timeline. Yeah, someone can be alive and.
Like. Because of timelines.

(01:13:31):
The ultimate universe I guess makes sense with it being a dead
by daylight because they got to explain the IPS.
How is Stranger Things part of this universe?
How was The Walking? Dead how?
Silly was some sort of weird multiverse.
Yeah, I described it at the beginning is a Super Smash
Brothers horror. It's a weird mishmash of IPS.
And that's what I mean of why it's buddy like, why I don't

(01:13:53):
like that it was so heavy on Dead by Daylight.
If they literally just had the ending of like, oh, these people
at the very end, these survivors, Frank Stone gets
transported to the dead by daylight.
That's the portal. But to have it like in the
middle, it just makes things muddy.
Like he just walks into like a like a heaven scene and there's
just all the other IP of killersand it's.

(01:14:14):
Well, that that is the ending, the villain.
Shrink. They end at the loading screen.
They end at the survivors gathering at the campfire, and
the villain is in the bushes looking at the survivors.
That's the loading screen of thegame.
So then the narrator kind of steps in and says like these
killings persist as a way to feed the entity.
So again, it kind of leads into the game because you walk up to

(01:14:38):
the campfire and none of them address you.
They're just like sitting aroundthe campfire.
And then you see Frank Stone in the background.
And that's how the game ends. So again, not not the worst way
to end it. You know what it kind of
reminded me of? And it made me think like, man,
I wish they leaned into a littlebit worse.
Cabin in the Woods. Yeah, yeah.

(01:14:58):
Where like that concept of they have to feed the monster.
I mean, that's. Kind of what I thought.
Let's give. A deal it is a yeah, yeah.
In a way, And that's where it kind of felt like it would have
been cool if it kind of leaned into more of that thought as
like, this is really just a, it's like a giant religion
running in the background that is using these monsters to feed

(01:15:19):
the big monster. Because that's kind of what this
was. And it just, it was so poorly
executed because you don't learnabout any of that stuff until
you get to the point of the gamethat you're going to Keith.
And like I said, that's like thelast 35 minutes, everything we
just told you that was wacky. That like just happens really
fast. And then the game's over.
And you're like, why? What?

(01:15:39):
What? I've got so many more.
But yeah, the pot, the potholes galore.
It's just, it was. Oh, OK.
Oh, another one. So you go into the curiosities
shop. I which I chose to go there
first. Did you guys I.
Did too, yeah. I go to Curiously shop first.
I haggle with her. She gives me the mirror.
Yep. What does that become?

(01:16:00):
Where does that? Get you.
Oh, I said no to the mirror because I was like, this lady's
evil. She literally has all the dead
by daylight stuff. She's clearly got to be evil.
I did not take the mirror. And yeah, I don't know what
happened to it. I had it.
I couldn't tell you what. Happened.
I didn't. I I mean, I didn't.
Get anything? Good luck.
Who had it? Was it Maddie or?
Maddie yeah, No, Chris had it. Because it was in the past.

(01:16:22):
So Chris had that and she had the Talisman and still did she
get fried by a movie screed? Did Chris have the money?
Chris I thought Maddie. I thought Maddie had the money,
so I thought Maddie. Is not.
I guess it doesn't matter. You're right.
You're right. Linda's in the news, Linda.
She doesn't take me. She doesn't.
Jaime had the money. Who's the one?

(01:16:42):
Chris does negotiating, Chris. Hands.
Oh, Jaime did the negotiating for me.
Really. Yeah, I and I asked for $20 and
she gave me $20, which that alsoirritated me because so she was
like, I'm an executive producer.I'm giving you guys $20.
I'm an executive producer. And they're like, we agree.
This is great. Then when she meets you guys in
the middle, you guys like, what are you doing here?
Bonnie, get out of here. This is our movie.

(01:17:04):
And it's like she literally funded the movie and said she
was the actual producer. She, if anyone should be there,
not Robert. Robert just kind of tagged the
lawn more of anything. Yeah.
So game was a mess. My name is a mess.
It had yeah. It got so wacky at the end and
those plot holes just started flying at you just.

(01:17:26):
I know flying and. That's what just blows my mind.
The cord to me just felt so. It's better built, yeah.
Yeah, with like the universe what was going on, Which is how.
You want to choose your own adventure?
Like it? Just, you know.
They didn't feel like I got to athing, like, oh, that was kind
of a throw away. Everything felt meaningful.
No, because here's here's where I think the issue was.

(01:17:50):
I could see why on paper you'd be like, hey, wouldn't it be fun
if we made a story driven game based off of Dead by Daylight,
so a prequel to it. I could see where on paper
that's fun, but you can almost see where that pigeon holes them
because it's kind of like you said Andrew, like Dead by
Daylight. So everything now, it's got all

(01:18:10):
these IPS attached to it. So how do you properly build a
narrative based game that leads to it?
Well, of course, alternate universe is how you're going to
write it. And the problem was as you now
where you were probably really strong building a narrative
game, you're now pigeonholed to try and fit it into this world.
And then it just becomes a disaster because it just

(01:18:31):
doesn't, it doesn't make sense. So it's just.
And I can't imagine like, like we at least kind of know Dead by
Daylight. I was hoping you didn't know
anything about it because like, we're already confused.
I could not imagine someone who has no idea what Dead by
Daylight is playing this game. I to me, I'm like this must be
like so out of left. Field when you send in the
curiosity shop, there was a bunch of dead by daylight stuff

(01:18:52):
in there. I didn't know that.
It clicked with me in retrospect, but I it didn't
click me when I was looking at it.
And when Andrew said I was like,oh, I think I remember seeing
some of the stuff, but no, but II completely passed over it.
The TV's in the curiosity shop. You turn the TV on and you see a
hallway. Later in the game you find out
that's the hallway in the Manor.You find that same TV and you

(01:19:12):
go, oh, why is this TV on? You're turning off the.
Curiosity Shop. Never explained?
Nope. Just two TV's, literally 2 TV's
and that was it. They're connected somehow.
That's it. Yeah, it's it's a mess.
It's showing that the Omni firstexists.
I guess, but you know, at that point anyway, but whatever.
All right, let's I guess we'll finally finish up here.

(01:19:33):
Thank you for Lister. A spoiler segment of this.
Oh, I forgot to shout out at thebeginning of the episode
comment, Heather commented on her transference episode, which
I thought was actually pretty funny.
She said pro tip, be a scaredy cat who has to sit quietly after
jump scares. You get an extra hour of
gameplay, so it's extra value. It's like that.

(01:19:55):
That's a solid strategy. But yeah, thank you all so much
for joining us. Please make sure you go to
gamepassword.com, check out our website.
You know, I will also have our link tree, join our Discord,
write comments on our Spotify, whatever, you know, say hi to
us. We always love to talk to
people. I've been your hardware gamer
host, Andrew. You can find me on Xbox Live at
Firebird 01952. And yeah, hit the music, OK.

(01:20:20):
Was it? Say please, this was Keith was
here and Aaron was here. I gotta need to.
Tell you they they listened to Hathrum.
They were very angry at each other, which was a nice change
of pace, but they were yelling at me.
But yeah, we love you all. We'll see you again next week
something.
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