Episode Transcript
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(00:06):
Hello again everyone, welcome toanother episode of Game Pass
Grab Bag, your weekly podcast viewing games to the Game Pass
collection bringing you 3 uniqueperspectives from running skill
range. I am the mad scientist who will
most likely kill the family dog Andrew with me.
The one who just wants to get back into your head, Keith.
Hello. And the one who's not
unfaithful. But they'll stray.
Aaron. What did we just say about
(00:28):
spoilers? You haven't even made it through
the title. Oh, come on.
OK, well. Spoiled.
Wait, how the scheme spoiled? Listen, listen, listen.
I'm gonna. This is one of those like, I'm
not even what I'm trying to mean.
The game is 2 1/2 hours tops it Yeah, go play it.
(00:49):
It's also seven years old. If you if you're worried about a
spoiler, go play it and then listen to this.
What are. You doing here?
I accidentally unplugged my speakers and then I realized it
was going to probably make a loud noise and then putting it
back in made a louder noise so. I'm also surprised you didn't
catch my intro, Aaron. I thought for sure you'd say
something like that. But what?
(01:12):
You didn't get it, OK. No, I I I think I was so blown
away the fact that you spoiled it on your name like a section
of this 30 yeah, Andrew wants totalk spoilers so bad.
So if you are coming into this episode not knowing if you
should play, then here's what we'll we'll say.
How does that spoil anything? That doesn't spoil anything,
(01:33):
Aaron. OK.
I'm sure everyone who hasn't played this is like why would he
say mad scientist who kills the dog?
I wonder if that's somehow relevant to the game, but.
What does that spoil? It's not going to be like what?
That what point that completely changed the story.
What? Here's here's the deal.
Yes, it's a 2 hour long game. As Keith said, if you have not
(01:53):
played this game, you want to know if you should play it.
It's it. Just go try it.
Ander's going to go blab all over this game.
This game does have a lot of elements that are hard to talk
about without spoiling, and Ander's already spoiled a plot
point within 10 seconds, so. So anyway, this week we played
Transference. Since this is October.
(02:14):
I was like, you know what, we should play a spooky game.
And I was like, you know what, You know, maybe we play the Dead
Space remake, but you know, we're going to play Dead Space
and it's like, well, is it really that much different?
And then Keith found this and I went what Ubisoft made kind of a
psychological horror game and apparently they did.
This game is transference by Ubisoft Montreal and
Spectravision, which I never heard of that studio.
(02:37):
But anyway, this game came out 2018.
It is a first person horror psychological walking simulator
where you are trying a family member trying to piece together
some broken fragmented memories.Did you that's.
Been true that this is actually built originally for VR, Yeah
which? Makes sense a whole lot.
More sense and I think it would add a a way better level to this
(03:00):
game. Absolutely, especially with the
audio. Yeah, I was.
I was going to get to that pointlater about if this game would
have worked way better in VR because I knew it was AVR game
originally that they kind of transferred into being able to
play with a controller or mouse and keyboard.
But yeah, I'm I'm sure we'll cover a bit of that.
(03:23):
Yeah, we'll. Get there I.
Guess also another little caveat, this is a Ubisoft Plus
game. So obviously with the whole
restructuring of Game Pass, unless you are a Game Pass
Ultimate, you don't have access to Ubisoft Plus.
We we were trails still trying to figure out as kind of what
we're going to be able to cover and what not.
But this one, this one said, it did say it was available at all
(03:45):
tiers when I, when I looked at it in the in the app.
It, it isn't Ubisoft Plus, but Ithink there might either it's a
weird like hiccup that they haven't worked out yet, or it's
like there'll be some crossover games that will be available in
all tiers but are not. Yeah, but are ultimately Ubisoft
(04:05):
Plus or whatever? Well, I figured this was the
first month, so before people completely cancel their game
pass descriptions, you probably have access to this game.
But anyway, like as Aaron said, there's a lot of spoilers.
Oh, I'm not going to spoil anything, Aaron.
You know, it was I just had one little thing and it that really
isn't a big spoiler. It really explains nothing, even
(04:26):
though Aaron disagrees. But if you want to be safe, I
guess, you know, just I guess pause the episode after a gamer
pass. But we will try to avoid
spoilers. But anyway, I'll kick this off
for transference. Whether this is gamer pass, I'll
give this a game. At first I was kind of bored
with this this like I said, it'sa walking simulator with
literally 0 run, which was really irritating me.
(04:48):
You have a Crouch, but you don'thave a run button like come on.
But I actually really like this game story on spookiness.
It was it was it was creepy. So if you're someone who doesn't
want to be like completely freaked out by things, this is a
this is a good. This is a good entry for a for a
spooky game. So I'm going to give this a
game. Yeah.
(05:09):
I think overall for I'm going toI'm going to say game I will I
so I actually had I beat it. I didn't, it didn't let me pause
the the ending and I got cut offon something that I I just
wanted to go back and watch. So I like went back, looked it
up, actually end up watching. It's like 15 minutes there.
(05:30):
I found a YouTube video that hasall of the video logs in the
game. And then after watching more I I
don't say I'm annoyed with the story.
I'm almost a little bit annoyed with the vagueness because
there's a not a lot of vagueness, but there is.
But either way, I do ultimately like it and it's like 2 hours
long. It's pretty.
It's it's pretty good time and the I don't mind a walking
(05:52):
simulator, but man, I'm with you.
I just the slowest walk and likejust give me a slight like a
like a blueprint style Sprint, like just a slight jog almost
would it would be nice at points.
But outside of that, it's it's perfectly fine and it's a it's a
fun game. Yeah, I guess it's going to make
(06:13):
three of us again. We are on a bit of a hot streak
here, but yeah, I do think this is a game when we get into
gameplay. I do want to talk about that
walking part though, that you guys were bringing up, because I
do kind of some thoughts on thatas well.
Yeah, this was kind of a surprisingly interesting game.
(06:34):
Much like with most walking simulators, I don't really want
to call us a walking simulator. I guess it is.
There's puzzles, so there are puzzles.
You're not really just kind of walking for the sake of walking
just for a story. But I do think when you have a
game like this, story is everything like that has to be
pretty decent. We'll talk more about the story
when we get to that section, butI've got a lot of thoughts on
(06:58):
that. But yeah, it's kind of weird.
It's weird to say, yeah, it's like a 2 hour game and it's
actually good. It's actually a try.
I mean, how often can you actually say something like
that? I do think I would have rather
have tried this in VR. Definitely.
Yeah, now knowing that it was originally made as AVR game,
(07:20):
that probably would have been the route to go check it out on.
So I guess if you do have an opportunity, I would I would go
that route if I were you. But if you just have Game Pass,
so obviously you can play it there and it's it's still a
decent experience. But yeah, this is a game.
So as I said, if you don't want any spoilers, I mean, we're not
(07:40):
going to try to spoil things, but I think it's difficult.
But yeah, if you want to pause, come back later.
But anyway, getting into the gameplay, as I said, this is the
first person in kind of walk in simulator.
You just get this. The game starts off with a live
action, which I thought was nice.
The cinematics are all live actors of this very vague
(08:00):
introduction of kind of what youunderstand what's going on and
you know you are just a character that you don't know
who you are trying to piece together this fragmented memory.
Something Spooky's kind of chasing you and you're trying to
solve random puzzles as you try to figure out what's going on.
Is that fake enough, Aaron? Yeah, but I I think you can
(08:22):
still touch on story elements without without kind of getting
into the details here, so. Currently a dog is a massive
spoiler so I don't know, can't I?
You specifically said kill the dog.
There is a portion in this game where you're not really sure
what happened to the dog and nowthey'll know what happened to
the dog. OK, well.
Hopefully they've already pausedit if they didn't hear a
(08:44):
spoiler, because now Aaron. Just.
Said it, Andrew just alluded andyou just.
Came right at the beginning. I'm the mad scientist who kills
his dog. What do you is somebody just was
like, yes, that's the thing mad scientists do.
That would make sense. Well, that actually was going to
be a point I was going to bring up.
Why is any time there's ever a scientist, they kill the family
dog? Would it be easier just to go to
(09:05):
the pet store and just name a dog?
Name another instance in media where the mad scientist kills
the dog. Like all of them.
Like, OK, the closest one, Full Metal Alchemist?
How about that? Oh my goodness, used anime.
It's media. Is that not media?
Anyway. Is that not media?
So the the story's opening cinematic.
(09:27):
Back to the future. Einstein, his dog.
He he experiments on the dog. Doesn't kill it, but he does
experiments on the dog. The opening.
Cinematic, it's very brief. It's very weird and very abrupt.
I I do like that it's live action.
I do like that there's a lot of live action in here.
Yeah. I I don't know why that still
(09:47):
feels cool to me when games do that, it reminds me of the days
of like Sega CD when that was like round breaking.
So now like when I see it now, Istill get that feeling of like
live actors in a video game. Well, there's.
Great. There's something about it that
because of like you're saying with the the Sega CD thing, it
gives it a bit of a campy feel to it, which in this type of
(10:09):
setting fits pretty well. But honestly, I think in a in a
game this short, it actually makes the characters much more
relatable because you are watching, listening real humans,
right? Like, it's not you're not trying
to like read a couple things andsome really poorly animated
characters interacting with eachother and something you're like,
(10:31):
OK, this, this makes it feel so much more real more quickly.
Yeah, yeah. And I, I, I, I just think that's
just a, a nice little touch. So you're essentially unraveling
this story, but this story comestogether in bits and pieces.
But again, when it's 2 hour runtime, so pretty rapidly it's
(10:53):
laying out the story. Now I will say by the time you
get to the end, Keith kind of alluded to this.
I, I have the same type of argument when it comes to
movies. Like I'm OK with vagueness if it
feels like it was properly placed there.
Not vagueness, but just like open to interpretation.
(11:14):
I'm OK with it when it's done properly.
This game is very much in open to interpretation.
I think you could. I thought explains 90% of it.
I thought what happened, I thinkyou could interpret this
actually in a few different ways, but I think that this
actually does a really good job of that.
I don't think it necessarily youlike you get an idea of what
(11:36):
happened to everybody. Yeah, you know that.
That's pretty pretty, but what'sthe monster?
I actually so. I would like to say, but we
aren't doing spoilers. But again, this is two different
theories that actually have pretty good arguments to what
both of them could or what it could be.
Yes, But that's where I'm sayinglike I'm OK with that kind of
(11:57):
open to interpretation. Is this is this game an allegory
of something or is it far more direct?
I would lead to believe, I thinkit's more of an allegory and
this again, you'd get a little bit into spoilers.
I recommend people just play it and kind of figure it out for
themselves, but I think it's an allegory.
Do we want to talk after? Do we want to talk spoilers?
(12:19):
No, not at all. You don't.
Even well, it's I'm I am curiouswhen you say it's an allegory
because I I actually that that had that doesn't I don't want to
say it doesn't make sense, but Idon't necessarily see that, but.
We'll, we'll. Keep your secrets.
Keep your secrets. It's fine, but I, I again,
(12:39):
that's one of these things that I like about this game is the
fact that I, I, I understand, like the basic tenants of this
game are explained. You do know what happens to each
of these characters. You do understand that, but
there is still elements there ofwell, wait, what did this
represent? Like what did what did the
(13:03):
crystals represent? What is what?
What is represented each time you're changing viewpoints like
what's being represented there. So I feel like I actually.
Got that viewpoints thing pretty.
Clearly, yes, that again, you can probably you could probably
(13:24):
land at a a certain spot on thatfor sure.
I like that about this game, though.
I think that is a cool element to this story is it wasn't.
I don't think it plays out as you're seeing it.
Like, I don't think the story isjust that.
I think there's more to it. There's another layer or two.
So, so you just said something that I know it's, I don't know,
(13:46):
I'm going to be out of order on this, but I feel like it's very
fitting because it's all woven so well into it.
It's kind of what I like about this.
This game is the map is so interesting and like so much of
the gameplay hinges on the Houseand how the rooms interact and
(14:06):
play with each other. And as you're going through
doors are like disappearing and changing.
And like the very opening scene.I guess you could like I was
thinking about, I guess it couldjust be like a like a triangle.
But that whole loop like throws me off because you walk to the
side of the building, you turn left and you walk down and you
(14:27):
turn left and you're back at thestart.
But like on the opposite side, like it's like a three sided
building, which I guess is a triangle, but it built like a
square as you walk around it. Just it was like just messing
with my head and I walked aroundlike 4 times because I was just
trying to figure out and wrap myhead around it.
But I like that the game does that throughout the like the
entire experience. It's.
(14:48):
Like an MC Escher painting. Yeah, yeah.
I I like this game takes place in Boston City, which always
makes me laugh. Like there's, there's like you
like you hear of New York City, but no one ever calls like
Chicago City. But this made a good point.
You know, people call it City ofBoston, but I think it's funny
that it's Boston City and it's like, OK.
(15:10):
Well, it was made by people in Montreal, so maybe they just
don't know the difference so. That, or maybe like Commonwealth
of Massachusetts. Is yeah, trade after something.
I don't know if there's anythingelse you want to touch on on the
story. Andrew, is there anything else
you want to touch on with the story?
I mean, not without, not withoutspoiling things.
(15:31):
I actually thought this game wasmuch more straightforward.
I see there are some different interpretations you can have on
some aspects of it, but I that'sone thing I at least appreciate
this game to me, I felt like it gave me enough that I understood
what happened, what was going onand like to me that like that's
a good satisfying ending. I I was nervous that it wasn't
(15:51):
going to. I kind of was too, but like also
too, you know, there are different perspectives and like,
that's the thing about the storythat I thought was very cool is
because it took me a while to figure out what was going on.
And then when you're seeing like, but then the game's
talking about perspectives and as games changing and how the
perspectives were like the family photo.
I'm like, this is it's really cool.
(16:12):
I still like I really enjoyed this game story for as short as
it was, because that that's the other thing that made me nervous
too. When I saw this game was like 2
hours long. I'm like, like, is this just
going to be a super vague game and just here's the credits.
But no, it actually sucked with me pretty well.
Yeah, it because there's like, it's throwing a lot at you very
quickly, like a lot of just bizarre things.
(16:36):
Like almost instantly you get a jump scare with with somebody as
soon as you're like in the hallway, as soon as you get into
the building. And then you're hearing
whispers, like constantly whispers, voicemails.
Yeah, and it's banging. It's constantly funneling things
into your, your like what you'reseeing and what you're hearing.
So that's where I was like, Oh my gosh, like this is just an
(16:59):
overload of just stuff happening.
Is any of this even going to make sense or is it just being
spooky for the sake of being spooky?
Yeah. And then?
Eventually full of jump scares, but it wasn't.
Yeah. And there weren't plenty of
them. Like I actually, I actually
thought this game was not just creepy.
It's definitely got a creepy factor, but it actually had some
(17:20):
decent jump scares, things I honestly didn't expect to see in
it. Where I was like, oh all right,
didn't, didn't expect that. I'm sure if I was playing that
on AVR that would be awesome. Like that would really get me.
They they weren't cheap jump scares.
It's not like I'm opening a drawer and of random things
going. I like, I talk about this all
the time, like the they nail it in a way that you know, they're
(17:42):
going to be around some corner somewhere, but they they find a
way to actually put them in places that you're not.
And my favorite thing about themis they're mostly subtle like
yours, like you. And I think this is what you're
saying is like, it's not things jumping out at you.
It's things that are in the corner of your eye and you have
to look a second time and then it hits you and then it's really
creepy or even there's at least one.
(18:05):
And I actually took a screenshotof it.
Then like a door opens after youopen the lock and it does it
with the most perfect perspective where you can just
see like that half of a clown poster and it's just this super
creepy eye. Yeah, I was like, Dang, it's
like that's that's like it's just well placed things like
that that are just I, I really liked about it.
(18:26):
This, this isn't necessarily story related, but this is a
question that kind of popped up into my head when I was playing
this. And especially Andrew, who
anytime we talk about a spooky game, he's always like, it's not
scary, it's not scary. It's not like, yeah, I don't
know Andrew's scale of scare, but.
Why? If it has children, it scares
me. So this game had children?
(18:46):
Yes, it did. It creeped a little bit.
It's just just in general if it has a child.
I don't know why children in horror movies do it for me like
they they. Creep you out, Yeah, but.
Not children in general. When you're playing a game, when
you're playing a game, is it scarier if the thing, the
monster, the thing that's chasing you or whatever can kill
you, is that scarier? Yes.
(19:10):
I was trying to figure that out too.
Like did it make a difference? Because again, not really trying
to spoil anything here, but you you, you can't be killed by the
monster. There's at least one part I can
think of that you can go the wrong way.
Yeah, and it attacks you and sends you back to another, like
an earlier part. But I think that's the only part
(19:31):
I can think of, and it's not. Killing you?
I wouldn't say it's. Killing.
No, no, I'm not. I'm just, I'm just saying like
that's the closest it comes. But I think, yeah, I think it
can be funny, scary. I don't know if it necessarily
makes a difference for me. Because so, and this is just my
barometer, I have not played as many horror games as you guys
have, but still Wakes the deep. I really like that you guys
(19:54):
didn't like that, but one of thereasons why that game felt so
creepy to me is not just visually how things were, but it
was that feeling of this thing is nipping up my heels.
And that adds another layer of kind of tension into it.
But I was playing this and I waslike, I don't know.
I still kind of feel that weird eeriness even though I know it's
(20:16):
not going to to attack me. That's not what this game is.
So I was kind of curious. I was like, I wonder if that
makes that much of a difference.Can you still have a scary game
even if it can't kill you? Yeah, see.
And I, I say yes because when weget into it, it's because of the
audio. There's always just something in
your ear. So even though we're not, so I
(20:36):
highly recommend if you play this game, absolutely play with.
Headphones 100% yeah. Well, and it's really weird
because for most of the game I didn't necessarily know that
there was a central like bad monster, so to speak.
Like I had seen it, I had encountered it.
I just didn't really know that, like, oh, that's the bad thing
(20:59):
that's causing the bad, I guess.It didn't show up a lot.
No. And it and mostly because like
all of the other scary stuff wasnot that thing.
And like I said, they were, you know what a lot of the scares
reminded me of was the 6th sensetype of scares.
Yeah. Like like the mother in the
kitchen with a knife and like things like that, that type of
(21:21):
scary. Like it's a little bit like
mental. It's creepy.
It's got, it's got all that, butit's also, yeah, it's like a
little bit psychological too. And, and that was what I, I kind
of appreciated about it. And that's why I thought, like,
you haven't asked it yet, Aaron,but I'll answer it, You know,
where does this land on the spooky scale?
And I actually was going to landthis at like a solid 6 1/2.
(21:41):
Shoot, Andrew, what about you? Where's it land on spooky scale?
I give it 5. Shoot.
I. Don't know if I've asked just in
the past when we've had this argument.
What's a 10? It's it's hard to say what's
the. Scariest game you played?
I remember when you when you asked me this and it's like it
(22:05):
has. I'm curious if I am jaded.
The most recent scary game I canthink of is Outlast.
I played that when me and Liz were dating and Liz watched me
played most of it. And that was it was generally
very creepy because you know, you're, you didn't have a you
didn't have a flashlight, you had a camcorder that just had
night vision on it and there is something almost always chasing
(22:27):
you and you're in an insane asylum.
Very creepy. The things like usually in a
game that scares me are things that are going to kill me and I
can't do anything to fight them.Thinking back for by past
childhood of things that really freaked me out.
Resident Evil 2, I remember we rented that for Nintendo 64, and
I remember I had to keep stopping it because I was too
freaked out. I could only play in like 30
(22:49):
minute bursts. And then I was like, I got to
stop. I can't do this.
And then Sylvester and Tweedy, Ithink it's called like Adventure
or something like that. That game creeps me out because
there's a level where you play Sylvester the cat and Tweedy
becomes like a giant Frankenstein bird and you can't
kill him and he's constantly chasing you.
And I remember as a kid it terrified me.
(23:10):
OK. It's a very specific thought.
I don't remember this, it was. On Sega Genesis I remember it.
All right, pretty lame. So I like how Andrew, Andrew's
like gave this A5 and then he's like, but Sylvester and Tweety
10. Don't.
I mean, I was like 6 at the timewhen I was playing that game and
I was like, no, no. It's too late.
That's your number 10. Your number 10 is Sylvester and
(23:31):
Tweety. You're right here, all that to
say. I'm going to look up the exact
game name while you talk. I think, I think the story is
really good. Like it's, it's really decent.
It's all voice acted and a lot of it is anytime you're seeing a
character, you're basically seeing them in live action.
(23:54):
So yeah. Kind of cool.
Sylvester and Tweedy in cagey capers.
Wow, sounds. Frightened.
It was. It was rated general audience.
So for everyone. And as a kid, it scared me.
Hey, you have no work room to judge, Aaron.
Why? You know, you and your Lion
(24:15):
King. That's all right.
I was never scared of Lion King.OK.
You just got emotional. It was emotional.
And most people feel that when they hear Elton John singing.
Can you feel the love tonight? Most people feel that, Andrew.
All right. Are we ready to jump into
gameplay? Because I got some.
I got some thoughts. Yeah.
(24:37):
I mean, I, I feel like, I think,yeah, I think we've got.
I mean, well, real quick, you know, here's here's a screenshot
of it right here. You know, that's it.
Tweety Bird turns into this. It's called hide and shriek was
the levels. I like difficulty here 41% see
the next one was 61% and then 81%.
Wow, super, super cool, Andrew. Wow.
(25:00):
But yeah, going on you, well, you clearly have thoughts to
say, Aaron, so go right ahead. About the gameplay, gameplay, go
ahead. All right.
So the pace of movement, I thinkwell, there's a few things to
think. The pace of movement, I think as
AVR game makes a lot of sense. I think that pace of movement
(25:21):
probably would make sense for the headset doesn't quite make
sense for the controller. You walk at 1 pace and that's
it. The other thought on that is I
noticed it immediately and I think because you start outside
of the apartment out in the street, so you've kind of got
this long sidewalk that feels slow as molasses.
(25:43):
Yes. And I think it's because it
starts you in an open space whenyou're in the apartment going
through the halls. I didn't notice the speed at
all. I felt like it was completely
comfortable. It was noticeable how slow you
are when you're outside. So I was like all right in
corridors, this doesn't actuallyfeel that bad And again, maybe
it's also just because you're interacting with a lot of things
and there's a lot of things kindof attacking your senses.
(26:06):
But that initial out on the the sidewalk thing, yes, it
immediately is like, oh, this isslow as I'll get out right now,
but I didn't think it was that bad.
I know that that's like a claim people talk about, but I I
didn't think it was that bad formajority of the game.
Because you're indoors, it doesn't feel bad.
I don't know am I wrong on that one?
No, I think you're right. It there's a few times where
(26:30):
like I think it was one of the later puzzles that I had to go
back and forth a few different times within the house that I
was like, I wish I could kind ofjust move a little quicker here.
But truthfully, outside of that,I think you're right that once
you're in the house, it doesn't feel as bad.
It's in part of that, like it starts outdoors, but it's really
thought the whole game is you, you, you kind of probably phrase
(26:52):
it right. It's like the game's just
throwing a lot in your face all the time, but there's just a lot
of noise of you can interact with everything just about it
seems and 90% of it is meaningless.
It's just. That stuff kind of drives me
crazy. I was going to bring this point
up too. I don't.
Want to say like, I don't know II I don't think I like it enough
(27:14):
to defend it. So in a game of.
Puzzles, it drives me crazy. And again, it makes sense for
AVR game, VR games, you kind of want to be tactile with things.
So it kind of makes sense that it's giving you the opportunity
to kind of mess with a lot of things.
My problem is in a puzzle game, I don't know what's relevant,
what's not, like what is and what isn't.
And it was totally fine. The puzzles were easy enough to
(27:35):
go along with it. You were fine.
But at least initially it was driving me crazy because
everything I'm like, oh, I need this, oh, I need this.
Oh, and then I was like, I don'tthink I need all this.
I'm pretty sure some of the stuff is just junk.
Yeah, like I, I fully agree. I mean, this is like very
typical walking similar kind of thing where there is just a lot
of Knick knacky things you can pick up and turn around to look
(27:56):
at, but they don't do anything like some of it.
Like case of point, right in thestreet, you know, there's a
music store and you, you pick uplike 3 or 4 different Flyers
about this music store. Heck, I picked up a, a Chinese
restaurant menu. Like what?
What was the point of that? Nothing.
Yeah, there's nothing. Yeah, someone makes makes sense.
(28:17):
It's obviously world building, understanding, you know, other
characters that aren't in the game like their perspectives and
how they're concerned. And like it's it's building up a
little bit of story in universe,I get that.
But you're literally back a box of matches and it's like, OK,
here's a ribbon and it's like, OK, why?
Why was this a thing? I kind of, I kind of sort of
figure out if it was something you saw more than once, you
(28:39):
didn't have to pick it up again like.
Well, yes and no, because it built like a case of point, the
family photo like, but that's. The thing I really like because
the family photo changed, like that's a unique item, but I'm
I'm talking about a flyer or a business card.
Like every time I saw that, I knew I didn't need to pick it up
again because I'd already seen it five times.
(28:59):
There's no reason it was going to suddenly become meaningful in
the game. And if it did, that would have
been a really, really bad egg totake.
Yeah, it felt like there was a lot of just trash hanging
around. Yeah, there definitely is,
especially with like a toy. And it's like, OK, I do like it.
Did you catch, did you guys catch the like random Rick and
(29:20):
Morty reference? Yeah, I took a screenshot of
that. I thought that was pretty funny.
No, there's one point you you open up a cabinet.
Well, it's actually it's built in the in there too, but there's
a robot and it's the the one he builds that it's purposes to
serve butter. Yeah, it's called the Mecca Pass
Butter. OK.
Yeah, I didn't. I didn't really watch a whole
lot of Rick and Morty. Unless it's like Pickle Rick,
I'm pretty much not going to recognize it.
(29:41):
Oh, I mean, a lot of people memeit because you know what
purpose? And then somebody obviously put
in something different. But yeah, that's it.
To pass butter. I thought there was.
I think there was at least one other thing I noticed that I was
like, oh, I think that's a reference to something else, but
that that was pretty obvious. Yeah, I thought that was pretty
funny, but yeah, I, I the the gameplay in this was easy.
(30:02):
Like I did you get stumped on any of the puzzles because me,
like I don't disagree with your end.
I'm saying this is a puzzle game, but it's like very
shallow. Yeah, I, I wouldn't say I was
ever stumped. Like it might have just taken me
a minute or two to just be like,all right, wait, what is this?
And then I got. The very first puzzle I actually
did look. Up that the music.
(30:22):
Yes. I was like, I don't know what
scales are because I don't know music scales.
So I'm like, I don't know what letters those are.
That one, I just, I mean, it was, I thought that was pretty
easy only because I don't either, but I I thought it gave
me enough of the clues to like kind of piece that together.
But the one that actually took me a bit was the the laptop
(30:43):
puzzle. That was the one I almost
thought I was going to have to look up and it was and it was.
I was purely just hung up on thewrong thing.
I was. I was on the radio and I because
there's there's AI don't know. I don't yeah.
I thought that was where I was going to get my my solution.
And I kept going back and forth and back and forth and then
finally I happened to stumble across the piece that made it
(31:05):
all click and. It's like how?
OK, Andrew, sometimes it's like every week it's turning into you
just say something and then likeimmediately contradict yourself.
Then I'm like what? What?
You had to look up a solution for the very first puzzle and
then Keith just said this about the laptop and you said same.
(31:25):
Well, no, no, because he said I thought I was to look it up
because I was the same case. I, I wasn't looking at the
radio, but I was like, you need a four digit combo.
And I end up switching like through different perspectives
like 3 times. And then I was like, wait, I
never really looked in this room.
And then I was like, oh, it's right there.
Literally I'm in front of my face.
Kind of sounds like you got stumped by some puzzles.
I wouldn't call it stumped, but I was thinking the same.
(31:47):
I was thinking the same as Keithwhen he was like, I might have
to look it up. So that's what I was agreeing
with, but I didn't have to look it up.
I'm just saying you kind of talkdown to it, but I think we all
kind of late are landing at the same space because this was my
thing is it, wasn't it? They're puzzles.
Are they challenging puzzles? No, nothing.
(32:07):
That's not going to take you more than just a few minutes to
figure it out for the most part.Unless you're Andrew, then you
have to apparently go to Google to figure out how scales work in
music. I know how they work, I just
didn't know what the lettering was did.
You did. You, you know, look up the for
the piano puzzle too, because you didn't know what the notes
(32:29):
were. No, because, well, the piano.
The piano puzzle didn't have to really do with notes, it just
had to do with the light. Neither.
That's kind of my point, but. He googled it.
Sick bird, I guess. Yeah, no, because.
Ultimately, it really had nothing to do with the music
wheel. It was literally the puzzle
pieces. Yes it did.
You had to know where the notes were on the mat to know the
(32:50):
lettering. I said the G words to my phone
was just like yes, can I help you?
No, he didn't let me. There was a, there was a, there
was literally a, it popped open and there was A and there was a
piece of paper that gave you thesolution.
I did not see that piece of paper.
I saw the doormat. The doormat.
(33:10):
Yeah, there's, there's this, there's 6 doors, there's six
mailboxes there and the top right one is loose and it pops
open and there's a piece of paper and it tells you how to
how to read the music scale. Oh, I did not read that piece of
paper, so there's my issue. That's why I googled it.
So you didn't, so you missed thepuzzle.
(33:31):
So which? So what Aaron is saying is that
you didn't get the puzzle, but these puzzles are too easy.
I all my, my only, my only retort here was just Andrew just
talked down to it like it was meaningless and then immediately
had to follow up and said that he had to look up a solution to
the very first puzzle. So you can't really talk down
about the puzzles if you couldn't actually do them
(33:52):
properly. So.
I looked up, no puzzles. I'm not saying, yeah, I'm not
saying that this game is challenging, it's not.
But just don't sit there and be like, I wouldn't even call this
a puzzle game. I I wouldn't even reference it
at the beginning of this as a puzzle game When you you had to
actually look something up to move on, I mean.
No, and I think you're roasted and I I noticed it at least
(34:16):
once. I didn't know.
I don't know if it happened all the time, but when you're inside
the house, which is the majorityof the gameplay, if you're, if
there's an item you need to pickup in order to use to complete
the puzzle, like you'll get auditory clues when you've
picked up that item. Like the music changed and then
all of a sudden I started hearing different voices and
(34:36):
things like that because it's like starting to queue up other
cutscenes to like happen throughout the house as you walk
with that item. So that's, that's a way you can
kind of, you know, go around pick up items.
Real quick, Speaking of the cutscenes, I hated the kids
cutscenes. The kid actor, all his videos
were pretty useless. Kid actors are tough.
(35:00):
Yeah, and I'm. And it's just a kid actor.
His videos were pointless. No.
Aren't they though? There's like one or two that's
kind of important, but there's other ones where he's like, I
don't know, pretending like he'sa host of a show, I think.
And it's like, OK. I think it sets a lot of the
guideline for like this family dynamic like this kid like
(35:22):
adores and puts his parents on an absolute pedestal and well,
both of them love them, love himendearingly like they in their
own way complete. Yeah, it will if you let me
finish from my sentence here, asI'm saying is that.
Well, they do they they still put themselves above him and
(35:45):
they and they. And so he's neglected in a lot
of ways and he expresses that and in his videos are showing a
lot of that. I I don't they might not be
interesting because he's kind ofa bad actor because it's and I
don't want to doggone him because he's kid, probably not
even a real actor. He's probably like a kid of one
of the developers. Like whatever his his
(36:08):
performance is not great, but I think they're actually pretty
impactful and pretty important videos.
Are they important for progressing the story?
No. Are they important because the
perspectives are important, Yes.Yeah.
They fill out the story, though.Yeah, like 100%.
(36:28):
You kind of need that because heis a central character, you're
right to to the parents. So it's kind of important that
that is that his perspective is in there.
So yeah, a nice try. Andrew.
Again, taking shots at a little kid.
Jeez. Yeah.
Real sick. No, I'm just, it's not even, I'm
(36:50):
the little kid. I guess I just thought his
stories were kind of pointless. There was a couple that I was
just like, OK. But anyway, yeah, as far as
gameplay goes I guess. That's kind of about it, yeah.
The audio, though, I really wantto talk about.
I really like this game's audio.The voice acting, the voice, the
voice acting in it really good. You're just, as I said, wear
(37:11):
headphones with this game. It's just a lot of just whispers
and banging it just it really kind of feels like creepy vibe.
I think that's that's one of thethings that gives it the
creepiest aspects for me. And and I think I feel like I've
said it before, maybe not, I don't know, but I I think that's
(37:32):
what fits a lot of like making something scary in my book.
It's like that unknown and it's,I guess it's kind of like the,
it whether or not it can get me or not.
It's whether I can see it or not.
And a lot of times if I can't see it and all I can do is hear.
And it's like those banging doors and like you get closer to
and they start banging more, butyou're like, you can't open it.
(37:53):
Why can't I open it? I I appreciate that.
And and the and the storytellingor yeah.
I mean audio is great, I don't is there any music in this game?
I think there's. There is a little bit it's it's
very, very subtle background. Music.
I know I'm like trying to think if music ever kicked in there.
(38:14):
It's so funny because I thought it was going to be like a
central point in this game. You start in front of the music
store. It's like.
Yeah. And it like really set this up
that it's going to be like, oh, audio is like what connects
everything. And I mean, audio is a huge
aspect of the game, but it's also not what I thought it was
going to be with with sound and music.
Even like, I don't know, maybe that's just me.
(38:36):
Even the cover art for this gameis really colourful and that
just always gives me vibes of like there's going to be some
music going on here like. Synthy vibes and stuff.
Yeah, it kind of like that's kind of the vibes you got just
looking at the cover art for it.But it it's really not that type
of game because that's why when you initially suggested this
(38:56):
game, that's what I thought thiswas is I thought it was a like,
what do you call those like a beat game where?
You oh, like a rhythm game? Yeah, a rhythm game.
I thought it was going to be like a rhythm game.
I thought that's what you're picking at.
It's like I, I don't think it's a Halloween game.
And then I looked it up and I was like, yeah, I guess it is.
But that was my initial thing when I looked at the the cover
(39:18):
art for it. Yeah, audio's, I mean, audio's
really good. You do 100% wear headphones.
It's made for that. Again, just remember this was
built for the VR, so that kind of experience I imagine is
probably great. You're already going to have
headphones on. You're going to be kind of
(39:39):
tactile with everything. You're going to be up close with
everything. That probably looks really
great. But yeah, audios, audios
excellent. Yeah.
And then I graphically, I reallylike this game.
It's obviously not like super realistic of like the graphics
aren't anything ground breaking,but what what's here fits so
(39:59):
well? It fits so well with the
atmosphere. I love the use of colours.
I love the subtle changes in theenvironment.
I think they actually did a great job when it comes to
graphics. I.
Do have a minor gripe, Was it just me or were something that's
really hard to read? I think they were intentionally
hard to read like I because I know what you're saying.
(40:20):
Like you'd pick up like a newspaper and you could read 1
sentence clearly and then like everything else was kind of
gibberish or I. Couldn't tell if that was if
some things were more clear because it was made for the VR.
See you would be typically seeing it a lot closer because
you could probably pull it up toyour face a lot closer.
(40:40):
I don't know, maybe that was just.
Did you have like subtitles on? Because yeah, because something
up it told me what it said. But it and that's exactly it.
It would say and it would only say like it would still say like
that one clear sentence. So it was like it was weird
because that was, it was almost like a weird storytelling thing
because like you're, you're so used to picking something up in
game and getting like a full like paragraph that you're
supposed to read. And it's like, hey, here's a
(41:02):
half a sentence and you're like,no, I need more.
I think you're supposed to be more.
Yeah. And and maybe that was again, me
just kind of feeling like, especially at the beginning,
feeling like everything is a clue and when I felt like not
everything was like legible. I was like.
What am I missing here? Some menu, didn't you?
Yeah, how does I? Expected like, well, I'm going
(41:24):
to, am I going to need one of these phone numbers?
Like is this going to be important somewhere?
No, that was, that was exactly it.
So when things kind of felt likethey weren't like super clear, I
was like, it was kind of frustrating.
It stuck out to me. And you're right, like I think,
you know, 35 minutes in, you can't.
When you kind of realize where the rhythm of this game is
(41:46):
going, you kind of quit noticingthose types of things.
But that was just something I kind of picked up on kind of
early. But yeah, I don't know if you
guys did or not. Sounds like you didn't.
Sounds like it was just a me thing.
Well, yeah, 'cause I had like the subtitles on the, so like,
and now I picked something up. It just had that one thing.
I was like, all right, cool. I do for subtitles when like
(42:07):
whispering and stuff is happening.
Could you hear? No, no, no, I didn't have like
audio subtitles. It literally was just like text
subtitles. I thought it was default.
I'm surprised you didn't have iton.
Maybe it did and I just didn't notice it.
It might have. It's kind of one of those things
you're like saying that and I'm like, I don't know, I don't
remember that maybe. But yeah, besides that though,
like I don't know, like I like it for the environment though.
(42:31):
It's you're seeing obviously thesame apartment over and over
again, but it's like how I thought the scheme did really
well with this graphics. Well, because you it it.
Describes it as a house. It's an apartment building
actually, is what it is that they own, I'm pretty sure, and
that's their apartment that you're in.
I like, do you think, I don't know, this was just something
(42:56):
that kind of popped in my head as I was playing it.
Do you think what you're seeing is a bunch of things smashed
into one thing? Yes and no.
I think that. Because the game is a game built
on perspectives. They all have these different
perspectives that you're seeing things through.
Are you seeing multiple environments smashed into one?
(43:17):
I don't. I feel like we could have a
spoiler talk. See, I don't think so.
Like you do the dog on me here that I want to spoil.
Things I'm asking a question I genuinely don't know I'm.
Trying to answer you, I and I and I'm saying I genuinely I
think so I think that there are certain aspects of it that kind
of change because they'll even like I might be spoiling this,
but part of the perspectives that changes.
(43:38):
You're kind of seeing it from the perspective of different
characters in the game and whileeven certain rooms and stuff
change and disappear and reappear within that own
character's mind, I think that that's all a whole different
part of your conversation, whichis technically right, but at the
end of the day, that building iswhere they lived that building.
(44:02):
It sits on top of a music store and it it pretty well lines up
that they own it because when you first go into it, there's
for for rent things there. And it says call the hazes,
which is them. There's multiple building doors.
They all have a letter on it which would imply a different
apartment numbers and you just exist in that one, which is
(44:22):
theirs. Yeah.
So I don't know, but so that's why I don't think it's all
smashed into one. But yes, you're seeing all their
different perspectives and all their perspectives change the
way that that building. Is like you kind of pointed to
it where you end up in weird different spots than you think
you should be at, and it made mejust wonder if there's some type
(44:46):
of things where things are beingstitched together that aren't
actually in reality stitched together.
I mean, can we just, can we justdo spoilers so I can just
explain what I think this. All right, we're doing spoilers.
Go ahead, Keith. What do you think?
We can wait till the end. It's fine.
I don't mind waiting. I mean, we're at the end.
We went through it. After we do our scores and all
that, that's usually where we doit.
(45:06):
I don't, I don't really care. I just I, I think I do think
there's an answer to this. All right, so super quick, we'll
we'll, we'll wrap this up achievements.
This is a fantastic game for treatment owners.
Like we said, it's like an hour and a half to two hour long
game. You get 90% of it just from
playing the game. There's there's like 3
achievements that are miscible. One's to click all the audio
logs, one's to click all the video logs, and one is to find a
(45:28):
hidden photo. Super easy.
The photo is not hard to find, but yeah, easy.
Thousand gamers score here. All right, let's get our final
thoughts here so we can talk a little spoilers for me
transference. Like I said, it's not a super
scary game, but if you're looking for kind of a low key
creepy time, especially for Halloween here as we're doing
this in October, it's it does very well.
(45:48):
Pretty light on gameplay, but I liked it's game story.
Left some things for interpretation, which we'll talk
about here in a little bit. But overall I thought it gave me
enough of a story that I got what happened and I liked it.
But to me this this ends at a solid 70.
Dang, I feel like that. I mean, it's not a bad score,
but I just feel like it's slowerthan I was expecting.
Yeah, I really like this. I mean, I kind of, I guess I
(46:11):
kind of knew what to expect because I read before I played
it and that was why I said we should play it.
Yeah. I, I, it, it had more than I was
expecting. I, I, I'm usually on this, you
know, oh, nothing, nothing scary.
Whatever. Yeah, this wasn't scary, but
it's, it's spooky. It's interesting and, and not
(46:33):
even like a weekend game. It's the type of game that
where, you know, it's two to three hours long or whatever.
You could sit down and play thiswith a, a friend, a partner,
whatever. If, if they don't mind watching,
I guess some gameplay or you take turns or whatever and it in
it, it's cinematic enough and it's gameplay and it's cutscenes
that you could, you could do that and it went and it would be
(46:54):
kind of a fun time. So yeah, I think overall it's,
it's worth the time. And then if you want the
achievement score, as Andrew said, it's, you know, an easy
1800, whatever you get out of itwith minimal, minimal time
spent. So I, I think it's worth
checking out. I I would actually give this an
80. Yeah, Fun game.
(47:16):
Great. It's I mean, it's built on the
story. So if you're looking for a story
and you're looking for somethingthat's relatively spooky, then
this is going to scratch that itch.
I don't have a ton of negatives to say about it.
For a 2 hour game, it's I guess it's kind of hard to find some
negatives, but it feels like 2 hours with 0 downtime.
But you also don't feel rushed. Yeah.
(47:38):
I feel like this is a 76. Oh.
Oh sorry, not only your score because I was going to give a
little respective. If you were going to play this.
As Eric said, I recommend playing it on VR.
This can't be the right game. It is.
Thanks. This is a $25 game.
(48:00):
That's borderline. I would say 25 because this is a
one time play through you will never play.
This again, twice at most I think, because I think you can
get a different ending if you collect everything.
But. That's again, that's twice most.
Like you got to, you got to lookat it this way.
Like this is how I like, this iskind of like an interactive
(48:23):
movie. Yeah.
Would I pay $25 to go see a movie, 2 hour movie?
No, probably not. So I think that one's kind of,
that one's kind of tough. 25 is kind of tough.
But if you if you turn it into adate night, would you pay 25
bucks to go on a movie date night?
(48:44):
Or you don't take your wife on movie dates?
So I didn't even take her on dates.
I said movie dates. I said you are 100% right I
think. I can't tell you.
The last movie we went and saw together we saw as a family How
to Train Your Dragon over the summer.
But a movie with just me and hershoot, I don't even know.
(49:06):
I mean years, years. We do not watch the same movies.
So you're 100%? Right.
But anyway, make sure you followus at gaypassgrabegg.com.
And I don't know all the other outro stuff.
Let's get to spoilers. So this house you walk in, I
don't know who you're supposed to be.
(49:27):
And some of this comes a little bit from reading kind of just
different takes on this. But you walk into this house and
you're sort of outside of the whole thing.
And then you, I feel like you kind of get like sucked into it
because then each of the different perspectives are going
through. It's, it's the father of the son
and the, the, the, the mother. And it's like each time you like
pick up a different crystal, you're feel like synchronizing
(49:52):
this whole thing like it's all out of it's all out of whack.
And this is where one of the theories I read is basically
like, they all went into this angry because they were
murdered. So they're like unsettled and
the system basically thinks they're a bug in the system
because they're all just like disjointed and it's trying to
get rid of them. So you're synchronizing them and
(50:13):
then and then like gets rid of the bug in the system because
then they're all like at eats inpeace at the end of the game.
At least that's how it took it. My, my assumption is I kind of
agree with you in the sense thatI think you are like some type
of an employee or colleague. I think the inch, the first like
(50:37):
the beginning cut scene is you the person that he's talking to.
And so that's you coming in as kind of like this unknown third
party. So there's something that he
says in that beginning intro that really stuck out to me.
He talks about the ancients. Yeah, like real briefly where I
(51:01):
was like, because that one stuckwith me because I said, OK, kind
of a super weird thing to say. And that was like in the back of
my head, like, OK, well, what? What who are the ancients?
Like, what are the ancients? Why did he why did he say that?
So like Lovecraft teen kind of stuff.
And maybe he just basically saidlike, this is like a power that
(51:25):
not even the ancients knew or something like that.
And I was like immortality. Yes, I like, I think that's that
was ultimately what his his goalwas, obviously.
But the other thing that I thinkkind of sticks out to me too is
the name of the game is transference, which obviously
(51:49):
relates to what was actually happening.
But that's also a psychological term for what most people call
projecting. So you taking a feeling and
putting it on to somebody else that they're feeling it.
And that's in, in actual medicalterms is called transference.
(52:12):
So again, This is why this is like kind of the the the subtle
stuff that I was like, huh, LikeI think there's another layer
here. I think the monster, I think
that thing is the allegory. I think that is directly related
to the dad. I think that either represents
(52:34):
his desire or his control. It's something along those lines
that the monster represents one of those things.
Yeah, I thought the monster was a dad because that's the thing.
I think you're playing as the dad because I, I, I was like, I
kind of want to play again to figure out, I don't know if you
ever see the monster when you'rein the perspective of the dad,
but it's clearly 'cause that's the whole thing that dad drugged
(52:57):
and killed the family members. But in the dad's mind, he thinks
the family loves him. Whenever you're playing the dad
and you look at the family photo, everyone's happy and
hugging each other. But in reality, the son feels
distant from both the parents and then the mom also hates the
husband. And I see, I was, I wanted to
disagree with you. I think the bomb also hates the
kid because anytime you play as a mom, she keeps seeing
(53:20):
pregnancy tests and she sees it as chains.
So I don't think the mom like the kid either.
So he keeps saying like the the dad was saying like, oh, you
need to have a a subject with a calm mind.
And so that's why he did it to the family members because he
thought they loved him, but in reality they don't.
And so that's why it didn't work.
I didn't I didn't pick up on thechains aspect of it, but you I
(53:43):
mean, that's that's a a good catch because like the birthday
video is I think probably the most telling of them too,
because you have it's from all through the perspective from the
kid. He's just watching the parents
fight and he just wants to have a good day.
The mother sees it as the dad being.
Drunk. Yeah, and he's drunk and he's
like aggressive and whatever. And then the dad sees it as
(54:06):
just, he said perfect and everybody's happy and everybody
loves everything. But I think the I mean the the
video, the the, the clip with him when like it clicks, I think
I think that's the ending if youget all of the videos is there's
(54:27):
a so did you did you go and watch all of the clips?
Andrew or Aaron I guess too? No, no, I didn't.
So I think it because this one, this one was in there when you
collect everything in, I think instead of the ending where he's
sitting there in a suit, he's like in a rattled mess because
he's like preparing to kill them.
(54:49):
And then the final video it's him.
He's like cut. He's like cut up, shaky.
And then like all of a sudden hejust breaks down and starts
going, what have I done? What have I done?
And it's like, I think right after he's committed the
murders. And so it's like, I mean,
obviously it's there the whole time that he did the murdering.
We know that it's just like in most of the endings, if you
(55:12):
don't, and that's why the the achievement for getting them
all. It's called the whole story.
It's like if you you know an obvious most things, you know
the true ending, so to speak. When you actually see all of the
different videos and you see allof the different perspectives,
then you get to see that like hejust murdered everyone is really
what happened. And maybe it worked.
(55:32):
Like it doesn't mean it still didn't work I guess, but it's he
realizes that it's not so perfect as what he thought it
was. And This is why I say the game.
I don't think it's necessarily just cut and dry, like again,
you know how things happened, but I think that there are bits
and pieces because Andrew, that's my other thought is what
(55:55):
you just said that you might actually the main perspective
might be from the dad because another thought that I had this
reminds me this is very much a Black Mirror kind of thing.
Yeah, definitely. That he's in despair and he's
now stuck, like he's now trappedin this process of kind of
(56:18):
realizing what he did and how miserable everyone was and the
dams that he did and this is himkind of reliving it in some type
of loop. Now what if and because the
dad's dead, he's dead, and that's why I don't think it's
him. And yeah, but is he transferred
like the idea? They all are, yeah.
They're they're all transferred.And that's at least from one of
(56:40):
one of the breakdowns I I read like someone had is that it was
talking about how like that final crystal, when you have the
white crystal, it's always an all three of them start popping
up. It's because you're bringing
them all together with that white crystal.
So you're not any of them you and and I think even it's fairly
(57:01):
telling with the achievements, all of the achievements, it's
very, very clearly states the player has done this.
It puts you as the player. It makes sure you are not any of
those characters. Someone pointed out that the
mother might have been pregnant.What if somehow the baby was
born and you are This is a real stretch.
There's nothing to actually tellthis, but you're going back here
(57:24):
as this, this child that never knew any of them, and you're
kind of piercing this all together.
No, there is a couple things because I thought about that
too. So this is we couldn't obviously
talk about this during the the graphics, but this is what I
liked is the perspectives. So like if you're the kid, the
paintings are kind of creepy, which makes sense.
(57:44):
I mean, everyone remember as a kid, like there's always some
family photos in the house that always creeped you out.
Dad always saw him as smudges, never really cared for art.
And then the mom saw him as verykind of morbid, but the one of
the pictures of mom had was two women both with that they're
pregnant. So to me it showed her as the
two perspectives and she is pregnant again.
(58:04):
So I think you are right. There was a picture on the wall
that showed. And that could.
Be her being pregnant. That could explain the chains on
it, because she's happy with hercurrent, like she's deeply loves
her current child. But having another one now,
she's playing for the Philharmonic.
She's got all these things goingon.
Now is not the time. She wants another child now.
She could see that as chains. Yeah, that could be, that could
be a good point. See, that's what I'm saying.
(58:25):
I like, I think there was a lot of allegory here.
Like I think there was a lot of things representing other
things. That's why to me, this wasn't
that type of vagueness. I like, I like that type of
vagueness because it didn't feellike it didn't resolve.
Even if, even if I didn't think that deeply into it, I didn't
pick up on any of that stuff. I don't get to the end and feel
(58:46):
like I missed out on anything. It's just kind of a cool thing
to talk about. Because that does your team when
I play a game and I go, what just happened?
But this, I felt like after me, I was like, OK, that's
interesting. Yeah.
And yeah, it is kind of a fun thing to kind of piece together
and stuff. Yeah, so that again, that was
just kind of my thought. I I maybe you look into it a
little bit too much, Maybe you don't.
(59:08):
Maybe there's maybe there's somethings to see and some things
not to see. I think that's a good point too.
Like, I guess it couldn't be thedad, but that was that was a
thought that I had because by the time you got into the end, I
was like, oh, is this kind of him living in a tortured
version? Yeah, there was.
I mean, I guess like, yeah. There was one other thing that
(59:30):
also confused me. The son invented a device that
showed you what you were thinking.
And real quickly, I remember, I think we're playing as a mother.
You went down the stairs. Like, you see wires all through
the house, but then eventually you go down the stairs, you see
the wire lead to the son who's wearing a helmet.
And so that was another thing. I was thinking it was like, oh,
maybe it's the son who's doing all of this.
(59:52):
That's another clip that I didn't, I didn't find, but I saw
that's in there. It's one of the Sun's clips.
It's like him recording in frontof it and he's like prepping for
his science experiment. And he's, he starts talking
about he's like, here's this device that I totally created
all by myself. And he stops and he's like,
well, maybe not all by myself with a little bit of help.
And he stops and he says, well. Maybe it was a lot of bit of
(01:00:13):
help for my dad and so it's his dad created that whether or not
it works or does anything. And but also it could work
because the dad probably wanted it because he wanted to have
calm minds so he could read their minds or part of his mind
reading to pull their thoughts so he could create the
transference in the first place.So was the son never a genius?
(01:00:35):
Maybe. Was it just the dad the whole
time transferring on to his son that he was a genius?
I mean, honestly, that could be the whole thing because, you
know, he. Just kept transferring what he
wanted on everyone else around him.
Well, in reality, there's. Something to be said to that
too. Because you have, if the dad's
feeding him that way, then there's one part where the
(01:00:58):
there's an audio clip of the suntalking about like, oh, mom says
we're just a beautiful band and dad does this and I do this and
we're just going to make the most beautiful music together.
She's transferring her feelings on to her son.
Through music. Music to also so going back to
the level design. So this all takes place in an
(01:01:20):
apartment. Where does the dad kill them?
That I don't know. It doesn't because it the.
Son says. Is the dogs in the freezer?
He always yell. He yells to the kid, go to the
garage. Go to the garage.
How many apartments have garages?
(01:01:42):
Especially in Boston. This is why I'm saying I think
what you're seeing is a stitchedtogether view of things.
I don't know if they actually lived in an apartment.
What's the? Person all those other apartment
buildings that you don't even firms that you go to I.
Think that's just a stitched like a stitched memory from
something else. I don't know.
(01:02:03):
This is that's I'm just thinkingof things that stuck out to me.
You were great. Like kind of like this
perspective stuff didn't quite make sense and he kills them all
in the garage. I think he kills them in the
basement or so. You keep seeing the store called
Harmony Labs, but you never actually go in Harmony Labs.
(01:02:24):
Anytime you go in it, it just brings you to the apartment.
So I think it is in the basement.
I think only the dog is in the freezer because he did talk
about you need to have a cold area, but I think it's whatever
was in the lab in the basement. Well, and that's why he screams
at him when he when you try to open and and he screams and
don't open the freezer. But then he realizes you're the
(01:02:44):
son, or he realizes you're somebody, and he goes, oh, I
thought you were someone else. No, go ahead or whatever.
Yeah. You never open the freezer as
far as I saw. No, I don't think.
I don't think it ever let you. Which that kind of drove me
outside on opening doors. You really?
Want to see a dead dog? Oh.
There's like constantly places where there's doors you never
end up opening. I'm like, man, they yeah, I the
(01:03:07):
the only thing that would lead me to believe that how maybe
going back to watching it, like going back to the clip of him,
like in the realization he's in like a real dimly that room.
It's the same one. Like you'll see it from time to
time when he's like repeating Was it the the Robert Frost poem
and like over and over. It's like that roommate,
(01:03:27):
wherever that room is, because it's like it the the way the
shot takes place. He like looks across the room
and that and like he stares for a second and that's his
realization moment and it's likehe's looking at their bodies
after he's done it. I think it's it.
That's the take I got from the from the video.
So I don't know. Something to think about.
(01:03:50):
I don't have any other theories.All right.
I mean, well, that's, that's what's great about this.
I feel like the theories are just kind of like side things.
You just know what the main story is.
And yeah, I agree. That's that is one of my
favorite things about this game.All right, but I guess we'll
finally fully wrap it up now. Once again, go to get
bestgrabback.com. See all our past reviews, you
(01:04:10):
know, check us out on Spotify, write us a comment.
Go to send us an e-mail. You know, our link tree will be
at the bottom to all our things.Check out our YouTube channel.
Been trying to stream there moresurprised Aaron you.
I'm not streaming Battlefield 6 at all.
I need to get back on there. But yeah, I've been your harder
gamer host Andrew. You can find me on Xbox Live at
Firebird 0952. I've been Keith.
(01:04:31):
And I'm Aaron. Hey, you guys actually said bye
or look at that. Say our names, but.
Thank you all for listening. We love you all.
We'll see you again next week. Bye.