A podcast by two friends who love storytelling, video games, and romance! Reignite is a podcast where Matt and Frankie play through a series but this time their playthroughs will be more critical. Every choice will be made as close to their moral compass as possible and they will discuss the choices they made and what meaning, knowledge, or wisdom they can pull from the game. Play along with them and share your experiences!
We find Sebastian in the Chantry talking to Grand Cleric Elthina. Despite killing Flit Company mercenaries, there is more to be done for the prince of Starkhaven. He has discovered that his family’s allies, the Harimanns are responsible for the murder of his family. He doesn’t want to provoke a war, but it isn’t the best idea for the sole heir to walk into enemy territory alone. Thankfully Hawke is the kind of person w...
The Arishok informs Hawke that there was a theft. Someone stole what they thought was the formula for explosive gaatlock powder but it was switched out with the formula for a poisonous gas. After a long trek through a smuggler’s cave, Hawke confronts the obvious thief, Javaris, only to discover he’s the fall guy and the real thief is an elf woman. Back to Lowtown Hawke goes to find a side alley covered in a green gas. ...
Once we finish with the viscount it’s time to see how Kirkwall, and our friends, have changed since our rise in society. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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IT’S TIME. After we give Bartrand our gold and maps, then it’s time to select our party and get going. But not before Leandra begs us to leave our little sibling home. She never wants us to do anything fun. No matter who Hawke takes along, it is a long march through the deep roads until we hit a cave in. Hawke must take initiative and clear out the dangerous side passageways of darkspawn before the party can progress. ...
In this episode we’re going to go over some of the side quests we left until the last minute–or did we? Some were fetch quests but some of them gave interesting insight into Hawke’s world. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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Hawke receives a mysterious letter requesting a meeting on the wounded coast to save some innocent lives. When Hawke and company arrive, it is Ser Thrask, our templar acquaintance whose own mage daughter chose to die rather than live in the circle. Thrask informs Hawke that there are apostate mages hiding in the caverns behind him. They escaped while being transported from Starkhaven to Kirkwall. Thrask begs Hawke to c...
A stressed out mom in the alienage is seen speaking to a templar about her missing son. She tells us that he is showing signs of magic that can’t be controlled and she’s afraid he might hurt himself. With some tips to follow, Hawke and crew go off to locate the boy and help him decide his next steps. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which ...
Kirkwall runs on rumors, and our buddy Varric is the sieve through which they filter down into actionable information. According to Varric, a chantry sister is roaming low town at night looking for help with a special task. The sister in question, Sister Petrice, can be found making a poor decision to follow some unsavory characters into an alleyway. After Hawke’s intervention, Petrice offers us a job that is suited fo...
While your hosts are strong advocates for mage rights, it’s hard to ignore a woman worried about her brother–especially if she’s destitute without him. Macha informs us that her brother, a templar recruit has gone missing and Knight Commander Meredith is keeping the situation hushed up. A visit to the Gallows reveals that Keran isn’t the only missing recruit–but one of them has returned, only to be followed out to the ...
Remember our pal Javaris? He offered us money if we went out of our way to kill some Tal Vashoth, qunari who abandoned the qun to kill for their own glory. According to him, if we, including our guest Troytlepower, kill the Tal Vashoth, the Arishok who leads the qunari who have been stranded in Kirkwall will share the ultra sacred super secret formula to create gatlock powder, an explosive material that only the Qunari...
There’s a bounty out to find the missing son of Kirkwall’s viscount. What a better way to earn some gold and rise in the estimation of the nobility Hawke should have been part of? Too bad Hawke isn’t first to the party. The Winters already have a lead, but they don’t seem the type of people to talk things out. With the blessing of the Seneschal, Hawke can intervene and try to bring Saemus home safely. Upon arrival, it’...
This is Reignite, Kirkwall’s only true crime podcast. Today we bring you the first part of a gruesome string of murders spanning over 3 years. From tracking a missing noble woman who possibly ran away from her dreadful husband, to uncovering a conspiracy of missing women, our investigator scours Kirkwall from High Town to Low following the trail of a killer. Not even blood magic can stop our investigator in their hunt. This is part...
There are many people for us to speak to while we wander around Hightown, one of which is a magistrate who has a mission for us. He has heard that we are able to get things done on the sly and wants us to battle our way through ancient ruins to collect an escaped convict and bring him back for justice, the ancient ruins are filled with beasts that normal guards are not equipped to handle, but who cares if we throw our ...
We have a complete party and a mission– earn 50 big ones so Bartrand will let us tag along on his expedition. Our first cash grab is to help out Hubert, a salesman based in High Town. He owns a mine ominously named “The Bone Pit” where something mysterious has disrupted production. Miners aren’t reporting in and no one will check it out because of the mine’s spooky history. In walks Hawke who ain’t afraid of no bone pi...
Now that we’re fresh out of indentured servitude, maybe it’s time we keep our promise to the scary lady who rescued us from darkspawn. Off to Sundermount we go to present Marethari with an amulet. The Dalish are, understandably, wary of our approach, but we are expected so we get something of a free pass to at least keep breathing until they decide otherwise. Marethari asks Hawke and co to bring the amulet to the top o...
With this week's guest Andrew McMahon in tow we head back to the Hanged Man where we see a beautiful lady beat the shit out of a bunch of gross men. Of COURSE we want to talk to her. She immediately decides we can help her by having her back on a duel. When we go to support her, we learn that her opponent plays dirty (shocking) and is waiting to hear news of her death in the Chantry. We fight our way through more raiders and discov...
Our former employer points us to a dwarf named Anso who needs someone to reclaim cargo that was…not not stolen from him by some very reasonable smugglers. A few dead bodies later and it seems like the crew has been had. What’s really going on here? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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With Hawke’s sibling, we break into the Amell estate and clean out the slavers that purchased it from Gamlen all those years ago. Once they’re gone, Hawke has the opportunity to explore, pick up a gift, and then return to Leandra with news of what the will really said. We also catch up on the latest Dragon Age: The Veilguard news! Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of ...
With Aveline in our party our next stop is to visit Sundermount to clear up that ambush. Once all of the well equipped bandits are dead, it’s a job well done! Right? Apparently not in Captain Jeven’s eyes–instead he accuses Aveline of showboating and threatens to throw both Aveline and Hawke in jail if they disobey orders again. Aveline refuses to let it end there, so with some investigating she learns that the ambush was meant for...
With Varric in our party, we have a lot of opportunities ahead of us. We check in on our old friend Aveline, get more information out of Varric, visit our uncle’s terrible house, and make a new friend who immediately puts our lives in danger. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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